
Tacct
The NightClub Gentlemen's Interstellar Nightclub
10
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Posted - 2011.11.14 02:43:00 -
[1] - Quote
Ho'Taru wrote:Before I start, I fully admit that I have little in the way of PvP experience yet, so the following is just a random idea from following the conversations on Gallente/hybrids.
I noticed a bit of an uproar about the idea of just a single Gallente ship getting a webifier strength bonus, so I'm guessing that there's been a bit of a history on that front. I do think though that a good way to deal with the Gallente needing to get up close is to have a difference in effectiveness of webifiers between a blasterboat and the opponent. It struck me that instead of making Gallente webifiers more effective, you could get a similar effect by making the opposing webifiers less effective. Give the webifiers a longer ranger (or add some varient webifiers that are weaker but with the longer range), and I think it would go a long way towards fixing the problem.
Basically, Minmatar would be the fastest/most nimble race, but Gallente would use more of a steamroller approach to speed whereby silly little things like webifiers aren't going to slow them down much.
As for actual implementation, I can think of 2 methods off the top of my head: - Change the mechanics for webifiers so that they have a strength rating that is compared to the target's propulsion strength rating. If the target's propulsion is stronger than the webifier, the speed reduction is only partially applied to the target. I think that this would be the more powerful and flexible option in the long term, but would involve more of a core change to the game mechanics, so may not be doable in time for the winter update.
- Give appropriate Gallente ships a bonus that reduces the effect of webifiers targeting them. This could either be as a flat role bonus, or as a bonus per level of skill. If it is a per level bonus that replaces an existing bonus, I would fully expect it to be a stong reduction in webifier effect, possibly even to the point of adding up to a -100% bonus in some cases. This I expect would be doable within the current game mechanics.
Any thoughts on this approach?
This is something I was also thinking and support. Sure, blasters can melt ships at close ranges, but that doesn't matter if those ships can break away once you engage them. Maybe gall ships shouldn't have the highest speed, but they should be able to stay on an enemy once they are already there. Blaster gall ships should also not be penalized for doing what their ship is meant to do, get in close.
By introducing a resistance to webifiers to Gallenete blaster boats they would not trade spaces with Minmatar ships in terms of speed. They would still have to manage to get in range first. But this would also allow them to keep up with ships attempting to run/kite once already engaged at close range. It would also prevent their weapon system from working against them as they do now through forcing them to get within web/scram range. Whether to add a set resistance or a per level one, that would all need testing to determine, as well as to which ships it should apply to.
As an example: CCP has released the Talos supposedly as an anti-capital, anti-battleship vessel. One inherent problem with this is that once the Talos gets in range of the target, it becomes webbed and scrammed, thus nullifying the speed tanking aspect of the ship class. Sure you can stay outside that range but then you reduce your damage as well as the angular velocity, once again making the speed pointless. At the same time the battleships and capitals you are attacking are releasing drones and/or fighters.
The biggest part to take from this change would be that you wouldn't be buffing blaster damage but only their ability to apply that damage once they are within usable range. |