
Vrabac
Zawa's Fan Club
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Posted - 2011.11.01 05:29:00 -
[1] - Quote
While blaster/gallente boost was something badly needed and generally speaking I like it's finally happening, I got to admit I was disapointed with the lack of understanding of the issue shown in the devblog. Not surprised mind you, ccp keeps showing they don't know anything about their game, but still disapointed.
Tracking? Really? Repeating the line which was repeated over and over, I suppose ccp thinks that just because many people say something it's true. Since they apparently have no actual knowledge of their own to base their changes off, they are going for this sort of "safe bets" that aren't safe at all. Tracking. ffs
"Hail sticks out as terribly underpowered"... this is just... idk what to say really. Hail was the single useful close range t2 ammo even before the silly dominion change. Terribly underpowered... Maybe the person who came up with this brilliant conclusion was the same who concluded projectiles needed their ridiculous dominion boost? Are you aware autocannons with hail loaded are by far better blasters than blasters are? How about you sack these people instead of the community team? Community team at least had no clue or influence over game's development and was harmless as such.
Boosting rail's dmg looks good to me. Is it too much or no I honestly don't know, haven't used them much. Blasters however, while reducing their grid requirement obviously enables fitting larger guns and doing more dmg, imo will still suck. Reason is that their damage simply won't be better than other close range turrets. This is mostly due to dmg types they do (they are close to useless against 2 out of 4 t2 resits while also being less than stellar against both shield and armor t1 tanks), lack of low slots on the ships that more often than not prevents usage of 3 dmg mods, shielf buffer glass cannons aside, and the difficulty of fitting largest guns. Only 1 of the 3 issues will be solved with this change. So while it is a step in the right direction it's not enough to make them competitive. Autocannon boat will still shred a blaster boat to pieces at close range, doing close to equal or equal dps of more favourable type while at the same time having good kiting potential giving it options. Blaster boat will still be close range only, as it should be, and once it does get into its range and get it's target "where it wants it" it will still be only equal at best, without any advantage to speak of.
So yeah, gallente boost is good, I'm just hoping it's done properly.
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