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Xerek
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Posted - 2006.01.19 20:20:00 -
[1]
Really. No whine. Just want to know if this is exceptable to everyone else.
This has happened repeatedly running 4th lvl combat missions. I run into some guardian veterans (serpentis super frigate). I lock'em, web and heavy nos one and launch 5 heavy drones outta my domi. Sometimes they pop fairly quick, but I have timed them living up to 10 minutes. No exaggeration. My expectations are that this long period of time might be reasonable with just heavy drones, but webbed(86% one) and being heavy nos'd too? The guardian veterans transversal is about 33m/s under this assault while my heavies whip around it and I sit waiting. I watch them completely heal their armor damage over and over I'm using wasps and berserkers mainly. I have lvl 4 drone interfacing and at least lvl3 in all the newer skills. I have tried some hammerheads instead, with the same effectiveness.
This just seems unreasonable to me since I am committing so much to eliminate these webbing frigates. 10 minutes is a long time to take the pounding from everything else at that mission lvl too. So does this happen to anyone else? Sound reasonable to you or not? Any suggestions?
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Righteous Fury
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Posted - 2006.01.19 20:23:00 -
[2]
Edited by: Righteous Fury on 19/01/2006 20:23:18 Use medium drones, they work just fine
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CptEagle
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Posted - 2006.01.19 20:23:00 -
[3]
Isn't thermal the Ser***** weakest resistance?
So try using Ogre's. 
FatBalls > CCP just checked their logs and no lag ever came from EvE |

Jacob Majestic
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Posted - 2006.01.19 20:31:00 -
[4]
Originally by: Xerek Really. No whine. Just want to know if this is exceptable to everyone else.
This has happened repeatedly running 4th lvl combat missions. I run into some guardian veterans (serpentis super frigate). I lock'em, web and heavy nos one and launch 5 heavy drones outta my domi. Sometimes they pop fairly quick, but I have timed them living up to 10 minutes. No exaggeration. My expectations are that this long period of time might be reasonable with just heavy drones, but webbed(86% one) and being heavy nos'd too? The guardian veterans transversal is about 33m/s under this assault while my heavies whip around it and I sit waiting. I watch them completely heal their armor damage over and over I'm using wasps and berserkers mainly. I have lvl 4 drone interfacing and at least lvl3 in all the newer skills. I have tried some hammerheads instead, with the same effectiveness.
This just seems unreasonable to me since I am committing so much to eliminate these webbing frigates. 10 minutes is a long time to take the pounding from everything else at that mission lvl too. So does this happen to anyone else? Sound reasonable to you or not? Any suggestions?
Heavy drones outrun their own tracking. This isn't apparent when your target's moving, but when it slows down you can really see the effect. You will kill them faster unwebbed than webbed. Add a target painter for maximum effect.
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jbob2000
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Posted - 2006.01.19 20:34:00 -
[5]
Nos doesn't do **** to npcs. It just gives you cap from a limited pool that the npcs have.
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Zyrla Bladestorm
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Posted - 2006.01.19 20:36:00 -
[6]
(Heavy) Drones have a tendency to orbit too quickly and upset there own tracking (remember the difference in transversal between the heavy drone and its target is what matters, not the targets speed)
As a site note : Assuming this is whats happening, training the new drone speed skill would actually weaken there ability to hit.
(On my droner I trained the new optimal skill to 4 asap, left the speed one at 0, and my heavies have been happily munching on npc frigates in a matter of a few seconds) . ----- Apologies for any rambling that may have just occurred.
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Vegeir
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Posted - 2006.01.19 20:36:00 -
[7]
Originally by: jbob2000 Nos doesn't do **** to npcs. It just gives you cap from a limited pool that the npcs have.
Old truth, not current truth. Except in certain boss NPC's
Originally by: Vegeir
Experience exists in EVE, it just isn't measured in numbers.
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Darpz
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Posted - 2006.01.19 20:42:00 -
[8]
Originally by: Vegeir
Originally by: jbob2000 Nos doesn't do **** to npcs. It just gives you cap from a limited pool that the npcs have.
Old truth, not current truth. Except in certain boss NPC's
nos helps a ton now, you get alot of useable cap off them and the 1M+ bounty ships defenatly go down faster with nos on them
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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Grimpak
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Posted - 2006.01.19 20:43:00 -
[9]
Originally by: jbob2000 Nos doesn't do **** to npcs. It just gives you cap from a limited pool that the npcs have.
NPC changes made that NOS can be effective in killing the NPC tank ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Rusty PwnStar
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Posted - 2006.01.19 20:53:00 -
[10]
I have noticed the same thing, this only seems to affect Guardian Veterans.
I have 5.6 mil in drones with gall spec at 5 and these frigs always give me probs.
Even using med drones, these frigs last longer than most things.
I have run some missions killing all with 2 or 3 drones with 2 on one of these frigs and they will outlast everything.
Infact they are the reason I now keep 5 Meds in my drone bay.
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Goberth Ludwig
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Posted - 2006.01.19 20:54:00 -
[11]
I thought they fixed the speed skill thingy with last patch, and now it only make them faster when mwdin to their target.
- Gob (also known as Admiral Goberius) |

Idara
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Posted - 2006.01.19 21:18:00 -
[12]
Nos effects don't work on deadspace overseers right? -------------------------------------------------------- Ensign BSC Military
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Gonada
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Posted - 2006.01.19 21:26:00 -
[13]
Nos doesn't do **** to npcs ------------------------------
they changed it, and yes nos does indeed work with npc's only way ive lived in some lvl 4 encounters is with the cap ive sucked from them..
-I don't necessarily agree with everything I say.-
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MaxPower
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Posted - 2006.01.19 22:32:00 -
[14]
It does. They seem a lot easier to kill when you nos them. Someone said the other day, npcs have like, 2 capacitors, one you can nos and is limited - which then stops them repairing, - the other one which does their weapons/mwd etc, and is unlimited.
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Mallik Hendrake
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Posted - 2006.01.19 23:04:00 -
[15]
The trick is not to web them, keeping your heavies and mediums from trying to orbit - instead they chase'em, getting good tracking. -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |

Ithildin
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Posted - 2006.01.19 23:34:00 -
[16]
A drone user's joke: don't web the target, web your own drones.
A target with sufficiently small signature radius, which the Veterans certainly have, and no speed will be able to passive shield tank (without fitting modules for it) any number of heavy drones. Mathematical simulations show that a highly skilled Berserker is the most suceptible subject (the higher your Drone Navigation the poorer the drone will track a stationary target). Hit chance on a frigate (40m) sized target from a Drone Navigation level 5 Ogre is below 10%.
Don't web the Veteran, let them continue their normal orbit. Nossing them will help if your drones are struggling to kill them.
A suggestion is to fit the rest of your ship for Cruisers and larger (if you use lasers, Mega Beams should hit NPC cruisers from 15km and out) and use the drone bay for dedicated small ship defence. That means medium drones more often than not. Light Drones might be slightly more effective (against the fastest orbitting - aka bugged Spider Drones), but Medium drones will do away with the sub-15km cruisers.
The stylii-domain is down. Use http://mc.kladdpapper.com/forum/ to access MC's forums. |

Esrevatem Dlareme
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Posted - 2006.01.19 23:44:00 -
[17]
A target painter would be far more effective than a webber. I tried switching to light drones to kill the Serpentis Guardian Vet's and that worked ok...except they're so damn fast that they've gone and attacked 2 or 3 buildings before I can issue their next attack command. 
I'm gonna try fitting a painter myself and see if heavies can kill the Guardian Vet's in a reasonable time, otherwise I think I'll go with medium scouts which should do well enough.
Also might want to consider the Drone tracking module, I think it's called an Omnidirectional Tracking link or something. Not as much of a tracking boost as a 30% painter, but you don't have to target and paint the drones target every time for them to recieve the bonus.
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

Lorette
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Posted - 2006.01.19 23:52:00 -
[18]
Drones are poor little things they need help for everything. I find the best way to kill those tough frigs is to AB in one direction so they are flying in the straightest path possible. If you sit on the spot drones will happily miss for hours straight 
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Wolverine PL
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Posted - 2006.01.20 00:10:00 -
[19]
Originally by: Righteous Fury Edited by: Righteous Fury on 19/01/2006 20:23:18 Use medium drones, they work just fine
I try using medium drone, and guess what, that $##(*$# frig tanked my hammerheads. 
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Malthros Zenobia
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Posted - 2006.01.20 02:16:00 -
[20]
Originally by: Wolverine PL
Originally by: Righteous Fury Edited by: Righteous Fury on 19/01/2006 20:23:18 Use medium drones, they work just fine
I try using medium drone, and guess what, that $##(*$# frig tanked my hammerheads. 
Pwnd by frig NPC tank, news at 11.
Aren't heavies suppose to be iffy against frigs even when webbed? perhaps being able to make your frigs fly at a % of speed would work, so they wouldn't screw up their gun tracking?
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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