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Thread Statistics | Show CCP posts - 1 post(s) |

Will Strafe
Caldari Provisions Caldari State
6
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Posted - 2011.11.05 12:33:00 -
[31] - Quote
Omnathious Deninard wrote:Well I am a fairly new player, 4 months, when I started playing I was told that Eve Online was one of the hardest MMOs on the web, I have since found that it is not so much hard to play the game it is just the bordom of the experienced playerd that makes the game hard. Due to the easiness of skill training the game is already begining to run into the ground.
New players says Eve is dying. |

Will Strafe
Caldari Provisions Caldari State
6
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Posted - 2011.11.05 12:49:00 -
[32] - Quote
Omnathious Deninard wrote:By adjusting the training times you would be in frigs and cruisers longer, there fore taking the time to learn to fly each ship be fore you went to a black ops, all the while you would most likely be running missions, getting standings, isk, and gear to fit your ship, you might even find a good corp that has a need for a skilled black ops pilot, where as current they could look at your age and see you went straight to a BO ship you would probally lack the experience to fly it well and loose a expensive ship, not because you didn't have the skills up, but because you never really learned how to fly.
One thing you say here, I will agree too. And that is as a new guy doing missions, you have to thread the beaten path aimed at doing level 4 in a Battleship.
I remember it oh so well, I thought Assault Frigates were sexy, and Heavy Assault Ships even more so. Then I got an Assault Frigate, what could I do? I was done with level 1 missions, and with Level 2. There was no point doing these, as level 3 were so much better. I could do level 3 in a frigate, but as a new player, the advanced ship was just so much worse doing this than a Battle Cruiser. Same with HACs and level 4 missions. I ended up using my Assault Frigate for hisec belt ratting while I trained up BC skills. And after that BS skills with all the support. Needless to say it took a long time before I was any good in an Assault Frigate. And regarding HACs? Yeah I can fly a HAC if I need to. I never became the HAC specialist I wanted to become when I started out.
This is something I find to be a big design flaw by CCP. That I can't make a living as a new guy if I want to be an AF pilot, and not a BS pilot.
I once proposed that they made new missions. So that the ones we have now would get a bronze star. And the new missions would get a silver star, and were meant for Tech 2 ships. Level 1 silver star mission; you need a ceptor or an Assault Frigate. Maybe put them on par with World Collides or a beefed up version of this mission. They should pay well enough to make you not need to do level 4 bronze missions. Level 2 silver star missionss: meant for HACS. Level 4 silver could be on par with the last Enemies Abound for example, or the Angel Extravaganza bonus room.
If they introduced gold stars it could be missions for groups of a certain ship type.
It's not too late CCP, everybody would love to put their favourite ship to the test. |

Kagan Storm
The Colonial Forces Rolling Thunder.
11
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Posted - 2011.11.05 13:18:00 -
[33] - Quote
Cunane Jeran wrote:I like the current system, very easy to try something new, get into a larger ship, but to do it well is a considerable investment in time. As for the Ore skills to level 5, it does have a use if your forced to use the 30% base refine stations, but generally there is always a better option.
If you have ore ship skills to 5 you are not gona use base 30% refine stations..... you are gona pack it compress it and jump it to highsec.... Offering small loans. Send message for details and arrangements. :)
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Ireland VonVicious
Gurista Saints Assassin Confederacy
0
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Posted - 2011.11.07 22:27:00 -
[34] - Quote
All levels are not equal.
Example:
Salvaging.
Level 1-4 gives you 5% better chance using the T1 salvager.
L1 = 5% L2 = 10% L3 = 15% L4 = 20 %
Level 5 lets you use T2 salvager. T2 salvagers give you 7% chance per level.
L5 = 35%
So level 5 is a roughly like getting 3 levels worth of the skill when compared to the others. Why should/would L4 to L5 be the same gap as L3 to L4 when these aspects exist.
That big jump can also make the need of salvage rigs or number of salvagers reduce which can add to other aspects like cargo or more beams. You get the idea. Time is money and in this example having L5 compared to L4 for a mission runner who salvages can pay off big.
Then add in the fact that high level of this skill allows you to access better salvage ((complexes, T2 salvage)).
If you ask the question of what is the isk per hour gap between L4 and L5 if both are being used to full potential you may see that the isk gap can be very close to the time gap needed in order to train. |

Rodj Blake
PIE Inc.
389
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Posted - 2011.11.11 11:30:00 -
[35] - Quote
Higher levels requiring more SPs is one of the reasons why a 50M SP character isn't twice as good as a 25M SP character. Dulce et decorum est pro imperium mori. |

Tippia
Sunshine and Lollipops
1425
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Posted - 2011.11.11 14:21:00 -
[36] - Quote
Rodj Blake wrote:Higher levels requiring more SPs is one of the reasons why a 50M SP character isn't twice as good as a 25M SP character. GǪunless the 50M SP character has applied his skillpoints cleverly and the 25M guy has wasted them all on L5s, in which case the 50M SP character is probably three or four time as good. Or vice versa, in which case the 25M SP guy can easily be twice as good as the 50M SP guy. 
This is not an XP / Level / Class-based system, so any line of thinking that uses assumptions from such a system will almost always turn out to be entirely false. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
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