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Pord
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Posted - 2006.01.20 16:51:00 -
[1]
Ok this can work like sonar basically it sends out pulses to make the cloaked ships visable for a short while. This is to be used like a sensor booster on the mid slot.
Once activated it would send out waves and decloak the cloaked ships in range, however it doesnt put them on the overview! You have to locate and target the vessel! This makes it easier to find a cloaked ship while still giving a challange! Also just like sensor booster doesnt work like smartbomb so concord wont come and take u out!
Stats -
3 sizes... BS, Cruiser and frigate sizes.
>BS Size 40km radius
>Cruiser 30km radius
>Frigate 20km radius
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Rodge
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Posted - 2006.01.20 17:05:00 -
[2]
Thus ruining any point of anyone having a cloaked ship?
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Macro Slasher
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Posted - 2006.01.20 17:22:00 -
[3]
They are weak enough already.
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Pord
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Posted - 2006.01.20 17:34:00 -
[4]
recon ships aint weak in my eyes
Also there is nothin to properly counter cloak yet so this would make it possible to counter but not make it completely easy to find them
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Macro Slasher
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Posted - 2006.01.20 18:18:00 -
[5]
Originally by: Pord recon ships aint weak in my eyes
Also there is nothin to properly counter cloak yet so this would make it possible to counter but not make it completely easy to find them
What you are suggesting affects the covops and stealth bomber as well. They are weak. Also the recon ship is strong only because of its class. In its class it's comparatively weak in some areas. The only real advantage for instance covops frigate has is its capability to sneak around.
Some people already are able to find them. You know.. They have to go via certain choke points in the systems.. There are tricks and trades for that stuff.
Also, everyone with such device would play zoomed out a lot. When it's a matter of split seconds and dead easy to nail all the cloaked ships if you had such a device. It's just way too powerful.
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Nyphur
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Posted - 2006.01.20 18:34:00 -
[6]
The counter for a cloak is to get within 2.5km. People use drones and interceptors to perform this task.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Pord
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Posted - 2006.01.20 19:19:00 -
[7]
i know that but was looking for a module to do aswell
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Azzmet Shrapt
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Posted - 2006.01.20 22:55:00 -
[8]
Originally by: Pord Ok this can work like sonar basically it sends out pulses to make the cloaked ships visable for a short while. This is to be used like a sensor booster on the mid slot.
Once activated it would send out waves and decloak the cloaked ships in range, however it doesnt put them on the overview! You have to locate and target the vessel! This makes it easier to find a cloaked ship while still giving a challange! Also just like sensor booster doesnt work like smartbomb so concord wont come and take u out!
Stats -
3 sizes... BS, Cruiser and frigate sizes.
>BS Size 40km radius
>Cruiser 30km radius
>Frigate 20km radius
Sonar doesn't work in space due to the fact that it's kind of a vacuum.
Also it would take almost 4 minutes for sound to travel 40km and back. That could be simulated by lag though...
EM sonar doesn't work either, because by defenition cloaking should be changing the photon EM waveforms to make it look like there isn't a ship there so it would be indistinguishable.
Really though, they get to cloak for a reason. This would just spoil cloaking.
EVE Applets - Every little feature you've ever wanted.. |
Deakin Frost
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Posted - 2006.01.20 23:00:00 -
[9]
I suggested a similar module before. My version would send out pulse waves and make the location of the covert ops glow for a short time every time a pulse wave hit it, but not uncloak it. Kinda like a 3D radar.
This would allow people to find out where a covops hides, while not killing the disadvantage of the GTFO unharmed. If a rough position is known, an inty can head there and make it uncloak.
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Kurren
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Posted - 2006.01.20 23:14:00 -
[10]
I think it's a good idea. The signal get's stronger with each module level... AND the Covert-Ops ships resistance/re-cloak gets stonger/faster with each Covert-Ops level. I like it. *************************************************
Sobakai Resources, here for you! |
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Marcus Right
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Posted - 2006.01.21 00:23:00 -
[11]
I think in order to find a cloaked ship you need to be specilized in cloaking technology, probe technology, and the device to find a cloaked ship should pretty much be built to go on a covert op ship. "Spy vs. Spy"
The tech should only reach 10km instead of the suggested sizes, and pulse out something that would cause the cloak to be disrupted for an instant. The ship would appear in the overview and becomes visable for only a split second. With a pulse that goes out once every 10 seconds and a skill that lets you lower the pulses by 1 second per level a cloaked ship could have a real hard time sneaking by (say at a gate) while still have an easy time hiding out at a moon or something.
I really don't like the idea of cloaks being able to be disrupted now that I finally have the ability to use a cloak.. but I definately thing if anyone is going to be using technology to cause a ship to decloak it would have to be someone who's an expert in cloaking tech, so it'd need to be someone who would normally use a cloak. This way not every Tom, ****, and Harry can just throw an anti-cloak device on their ship and screw up the very thing covert-ops is.
If anything, make it be the next level of covert-op. So it takes a Covert-Op specialist to find a Covert-Op specialist.
Just my thoughts...
Marcus Right - Right - |
Azzmet Shrapt
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Posted - 2006.01.21 01:03:00 -
[12]
I think that if someone wants to decloak someone they shouldn't be able to in the first place but if they really want to they have to be very specialized in cloak operations.
They should have to have very high cloaking skills and another specialized anti-cloak skill at lvl 4 or 5.
To use a computer you don't need to be that smart. To hack you do.
It's easier to use a cloak than it is to break inside and shut one down, so you should need even substantially more skills to break it.
Breaking cloaks should not be an easy thing to do.
Also, like stated the range should be much smaller than suggested.
EVE Applets - Every little feature you've ever wanted.. |
Noriath
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Posted - 2006.01.21 02:08:00 -
[13]
I have an awsome idea, let's make cloaks even worse!! Oh wait, you already had that idea.
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Jarran Amordivino
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Posted - 2006.01.21 02:41:00 -
[14]
there is already a counter-cloaking module in the database that emits something like a 20km radius pulse, i forget the name of it though.
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Deja Thoris
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Posted - 2006.01.21 02:57:00 -
[15]
Originally by: Noriath I have an awsome idea, let's make cloaks even worse!! Oh wait, you already had that idea.
Cloaks rock.
This module would add some nice dynamic. Atm a cov ops literally has to be humping your leg before it uncloaks. It would be nice to see this change a bit.
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Mishima
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Posted - 2006.01.21 05:13:00 -
[16]
covert ops are overpowerd
this module is on the way already i think.
I love x-mas :D |
Pord
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Posted - 2006.01.21 10:11:00 -
[17]
Ok then to comprimise.... same as before however you need sovert-ops lvl4 (so you understand covert ops) and you need cloaking lvl3 (so you understand cloaking). To the point about it being like sonar and in vaccum! I didnt mean precisely like this but was the general point on what it was like. Cane be used on light pulses if you want. Or maybe run an infra red module or somethin which can show the cloaked ships.
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Kittamaru
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Posted - 2006.01.21 20:05:00 -
[18]
new idea, stolen from ST: SFC3
You get an "anti-cloak" scan that has to "charge up", then it "pings" the area, much like a submarine's sonar. It detects the ionized particulate matter that occurs as a residue of the cloaking field. It has a XX% chance to detect it, but does NOT decloak the ship- rather, it makes it so the scanning ship (and ONLY the scanning ship) can see it and target / fire upon the ship for as long as the scanners can track the impacts of the firing ships weapons (like the Enterprise did in Star Trek: Nemesis)
HOWEVER
the firing ship has a BIG penalty to hit (say, 50% reduced tracking speed and 50% reduced sensor resolution) due to the "fuzzy" return of tracking NOT the ship itself, but the cloaking field it generated.
Oh, and the lock only lasts for a short time (say, 5 seconds) before being lost (unless the next ping detects it)
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Lagar
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Posted - 2006.01.21 20:49:00 -
[19]
Pord.. to be honest if they did that they would have to improve T2 ships almost 75% better.. even if you reduced the detection radius with half. altho... if the cloakeable ship could be able to attack while cloaked or re-enter cloak even if locked then i could go for a 10KM radius one however.
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Azzmet Shrapt
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Posted - 2006.01.21 22:49:00 -
[20]
Originally by: Pord To the point about it being like sonar and in vaccum! I didnt mean precisely like this but was the general point on what it was like. Cane be used on light pulses if you want. Or maybe run an infra red module or somethin which can show the cloaked ships.
I'm not disagreeing with you because it's scientifically impossible, I'm disagreeing with you because it's an unbalancing idea.
Besides, light waves don't work either, because by defenition isn't that what cloaking does? Gives light waves undistinguishable appearances from the rest of space? Infrared doesn't work either for same reason. They're both EM waves, we can't see infrared but it behaves identically to light waves. Same thing, different frequencies.
That's not why I disagree though. Cloaked ships have it hard enough already.
EVE Applets - Every little feature you've ever wanted.. |
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chao226
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Posted - 2006.01.22 01:11:00 -
[21]
I would personaly say that the current cloaking system could relly get BIG improvements. right now there is only 3 useful things for a cloak
1. cov ops and recon cruisers 2. stethbombers with the recent change that lets you lock targets isntatly after de cloak 3. trasporting stuff though hostile space i.e warp to ss and cloak and your haulers vutualy undetectable
i would chage the following
allow the improved cloak to allow warps when cloaked and ships that decloak to target pritty quickly. so that could takeout a fleet of BS with cloaking devices. there should be a penalty to a ship combat ability parhaps there sheilds arnt as effective or they can be hit eayer for a period of time after decloaking
to balance this out a anti cloak prbe for steth bombers servral types could be used.
1. long rage: scans like a normal probe and will come back and say if there is signs of a cloaked ship within x amount of au dosent let u warp closer just a warning
2. med range (100-250km): this probe is got a medium scanning time and will identify if there is cloaked ships within 100-250km radios and if so give possible locations of waypoints. so thers no garantee theres a ship at a waypoint but there could be. also if a large group of cloaked ships are together i.e sniper squad then its eayer and more accurate to pionpoint them
3. close range (20km):
this probe gives out a pules every now and then with say a 25-75% chance of decloaking or detecting ship depending on piolot skills scanner skills and the cloak used this is to help give warining of an attack from cloaked fleet
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Felcas
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Posted - 2006.01.22 01:25:00 -
[22]
The day devs release such module I would simple stop using stealth ships and modules.
SORRY - BAD IDEA
NOT SIGNED
___________________________________ I love trade - the market is my battlefield
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Red Flag
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Posted - 2006.01.23 09:04:00 -
[23]
Edited by: Red Flag on 23/01/2006 09:09:31 Edited by: Red Flag on 23/01/2006 09:09:06 Edited by: Red Flag on 23/01/2006 09:06:54 Edited by: Red Flag on 23/01/2006 09:06:32 To have someone use an anti-cloak on someone else, I think they should have to have the fallowing skills:
Cloaking 5 Signature Analysis 5 Survey 4 Electronic Warfare 4 Engeneering 5 Astrometrics 4 Cloak Detection 1
Then each level of cloak detection can increase the size and/or range of the modules that they can use to detect a cloaked ship.
Cloak Detection 1: Can detect a cloaked ship up to 10km away (an improvment on the 2km). Cloak Detection 2: Can detect a cloaked ship up to 20km away. ~ Cloak Detection 5: Can detect a cloaked ship up to 50km away.
The skill would allow someone with a properly fitted module (probably a low or medium slot) to detect a cloaked ship, but not cause it to become uncloaked! It would allow the person with the proper skill to lock onto the cloaked ship though, which that would probably cause it to become uncloaked... and even if it didn't.. firing on the cloaked ship could cause the pilot of the cloaked ship to fire back which would reveal them.
The cloak detection technology should take up a lot of CPU and only be able to be fitted onto covert ops and recon ships.
It may seem like a lot of skills, and it's a bunch I don't have yet! .. but my money is that a lot of long term players already have all those skills needed anyway. The point though would be to keep it limited to a small group of people.. and those people be the ones that are already using cloaks.
I don't think anyone should be able to throw a cloak detection device onto a BS or any ship and go out and hunt down a cloaked ship. I think it should require a better "spy" to find a "spy". Thus insuring those people who use the cloaks remain needed... Because we know if anyone can fit a cloak detection device on any-o ship then everyone will and the cloak will be useless along with the people who use them. But if the people who use them are the ones needed to find them... then all is balanced and no one is out of a job.
Might I also note, I think to use an cloak detection device, one should be required to be uncloaked themselves... being cloaked yourself would probably interfear with find another cloaked ship.
Also, while allowing the person with the cloak detection device to lock onto a cloaked ship, if it could be done it might be nice that they can't tell what ship is hiding under the cloak.. just that there is one there.
Red Flag
Poet, Prophet, Pirate |
Marcus Right
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Posted - 2006.01.23 09:18:00 -
[24]
Edited by: Marcus Right on 23/01/2006 09:19:20 Edited by: Marcus Right on 23/01/2006 09:18:23 Something I think would add a new balance into the game... Go with the idea of having it required that cloak experts be the only ones with the abilit to find cloaked ships.. and require high sensor skills like signature analysis and such.
But then drop the fact that everyone can see a stelth ship has entered the system by watching local.
I mean, right now having the ability to detect a cloaked ship would be super unbalancing because right now when a cloaked ship enters a system everyone knows that someone is in the system that they don't want there.
So, everyone would instantly start looking for a ship, and everyone would put on their decloak technology to reveal the hidden ship.. the only defense a spy has... and they would track down that ship and reveal it and destroy it.. or guard the gates and wait for it and reveal it and destroy it.
However, if the local wasn't there then people would have to be more vigilent about watching the gates and such. (And/or use a devices that would inform them someone came into the system.)
A cloaked ship should be able to get into a system relatively easy. Getting out would be the problem!
The cloak ship comes in, takes some picture... checks force stregnth whatever and leaves all hush-hush.. that's recon baby!
But if the cloaked ship came in, opened fire on ships in the system and basically just mooned everyone, then getting out of the system again will probably be very tricky since now everyone would be looking for them.. and the gates would most definately be guarded with people using anti-cloak technology.
Get Rid of the local, add in deployable sensors: http://oldforums.eveonline.com/?a=topic&threadID=283934
- Right -
www.eve-search.com |
EXZODIER
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Posted - 2006.01.23 11:08:00 -
[25]
-- 10km smartbomb - 2 people both sides of gate people come in and cloak u for it of - u cant fire within 5km of the gate but with faction/office smartbombs u get wrap around - will stiop any 1 moveing away cloaked - HMMMMMMMM the end ? i think not |
Pinky Denmark
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Posted - 2006.01.23 11:40:00 -
[26]
Instead of people dropping cans and all the other inventive stuff, ccp should make "floating mines" or similar that you could drop/shoot from launchers... ships decloack when within 5km radius and the only last for 5 minutes... takes anchoring and only 1 mine every 2 minutes can be launched... Decloacker drones could be an option too... All of this only to prevent the garvage people throw in space to decloack people...
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dmaul raven
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Posted - 2006.01.24 09:33:00 -
[27]
Bad idea, NOT SIGNED -----------------------------------------------------------------------------------------------
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Grim Vandal
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Posted - 2006.01.24 11:05:00 -
[28]
ah there are enemies in the system, fine lets warp to my safespot and activate my cloak!
or
my alts sits there cloaked all day long at the enemy homesystem and they cant do anything against me and I can smacktalk them to death
imo cloaking definately needs a counter
imo:
probes should find cloaked ships
and your scanner should find cloaked ships meaning you can use your directional scanner to narrow down the cloaked ships position, now simply try to get into 2,5km range of the cloaked ship and decloak it ... IMO this still gives the cloaking device a huge advantage
your overview should NOT!!!! find cloaked ships
these changes mean you actually can find cloaked ships ... it ensures that the player behind such cloaked ships are actually playing the game ... however a smart covert ops pilot wont ever be catched intra system cuz he can warp off cloaked to the next safespot ... therefor still uncatchable but he has to play the game at least ...
Greetings Grim |
DeODokktor
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Posted - 2006.01.24 23:35:00 -
[29]
This item is in the database... it would be nice to see it push'd out tho :)
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