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1. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Hirana Yoshida wrote: Kasperow wrote: The idea wasn't as much to "negate damage" as it was to "give the target a bit more EHP". And hell, if they just add a, say, 20% bonus to remote shield/armor repair amount per skill level, they'll have t...
- by Kittamaru - at 2012.01.09 18:41:00
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2. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
Except there is a very simple issue here - virtually any ship can slap on a cloak and a cyno generator and hide in a system for virtually unlimited amounts of time, completely and utterly undetectable. Not only does this disrupt the lesser-prepare...
- by Kittamaru - at 2011.12.21 13:49:00
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3. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
Ingvar Angst wrote: Kittamaru wrote: Ingvar Angst wrote: Lord Zim wrote: Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my ...
- by Kittamaru - at 2011.12.20 18:09:00
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4. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
Ingvar Angst wrote: Lord Zim wrote: Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted ri...
- by Kittamaru - at 2011.12.20 16:54:00
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5. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
*shrugs* even if you remove local, I don't like the idea that any single module has absolutely no counter... if you go AFK in space without docking or pos'ing up, you should be able to be found and killed.
- by Kittamaru - at 2011.12.20 16:33:00
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6. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
For those worried about this being used in W-Space - simple solution - make it not function in W-Space due to spatial distortions or something. I'm all for removing local IF you allow for some form of self defense scanning - I'm talking about the...
- by Kittamaru - at 2011.12.20 15:50:00
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7. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Eh, true... hell, why not :)
- by Kittamaru - at 2011.12.13 19:41:00
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8. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
AFK Cloaks are generally just a PITA. Especially since, if done right, they can be setup to do a hotdrop at any time, meaning you never know if that guy is actually AFK or is just waiting for the system to clear out to bring in a massive invasion ...
- by Kittamaru - at 2011.12.13 19:34:00
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9. FREE TS3 SERVERS - no ads or favours or anything. - in EVE Technology Lab [original thread]
I might be interested in one :)
- by Kittamaru - at 2011.12.13 19:11:00
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10. System upgrade - cloak jammer - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=46054&find=unread Check check :)
- by Kittamaru - at 2011.12.13 18:55:00
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11. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
PREFACE - I just typed this out... and then the forums ate my post... goddamnit... so I'm retyping it as best as I can. Okay, so, some people want a way to detect AFK/BOT cloaked ships, yet we need to make sure we don't disrupt legitimate players...
- by Kittamaru - at 2011.12.13 18:42:00
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12. Electronic Attack Frigates- A Discussion. - in Player Features and Ideas Discussion [original thread]
Buff EAF's with a longer locking range and HP similar to AFs, and you'd see these actually become very useful. Tie them in with the Logistics Frigates idea... well, then you'd have a wolfpack that can make lone wolfs and even the occasional 3-5 ma...
- by Kittamaru - at 2011.12.13 14:22:00
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13. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Bumping this back up for discussion: Part of why I went with small reps was to keep with extremely low power consumption. Their tank would primarily be their tiny sig radius and decent speed, which is amplified by the ability to perma run AB's w...
- by Kittamaru - at 2011.12.13 14:12:00
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14. Heavies and Sentries for a Carrier? - in Ships and Modules [original thread]
Rip Minner wrote: For POS work the T2 sentries are some times great do to being shielded by the pos shield. Even when you get bumbed there still in the shield protected and killing. Heavys not so great when you can lauch Fighers instead. Tho...
- by Kittamaru - at 2011.12.07 17:17:00
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15. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Goose99 wrote: With frigate speed being what it is, you'd think they'll need longer rep range than large logistics. How much bonus would that be for small rrs? *shrugs* you could boost it to a 1,000% bonus to range and it'd be about 50km... ...
- by Kittamaru - at 2011.12.07 16:37:00
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16. Ideas forGǪa missile makeover - in Player Features and Ideas Discussion [original thread]
Definitely getting a +1 from me on this!
- by Kittamaru - at 2011.12.07 16:03:00
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17. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Making a T3 Frigate could be interesting... though the potential for SP loss would be astronomical due to the simple fact that... well, they don't have much tank to em... hence why i was thinking of sticking with T2. HOWEVER, Logistics Destroyers...
- by Kittamaru - at 2011.12.07 15:51:00
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18. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Exactly. Honestly, I don't see a reason NOT to implement something like this - in large-scale ops they wouldn't add enough remote rep to really make a huge difference, but used well in small gangs they can be a godsend. Additionally, they could ev...
- by Kittamaru - at 2011.12.06 05:07:00
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19. Re-thinking the concept of warping - Why the need to lock? - in Player Features and Ideas Discussion [original thread]
Bearilian wrote: I love the idea. thought of it years ago, but there is one reason why i never mentioned anything... if you allow people to just ingage warp, all the pvpers, gankers, and pirates would never forgive it. imagine bein in a ship (...
- by Kittamaru - at 2011.12.05 19:27:00
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20. armor tank revamp (stealth cruiser/frigate buff) - in Player Features and Ideas Discussion [original thread]
Bumping to say +1 :D
- by Kittamaru - at 2011.12.05 19:21:00
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