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Kittamaru
Northstar Cabal Important Internet Spaceship League
10
|
Posted - 2011.12.20 16:33:00 -
[121] - Quote
*shrugs* even if you remove local, I don't like the idea that any single module has absolutely no counter... if you go AFK in space without docking or pos'ing up, you should be able to be found and killed. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
749
|
Posted - 2011.12.20 16:33:00 -
[122] - Quote
Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier?
Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape.
Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing. Six months in the hole... it changes a man. |

Kittamaru
Northstar Cabal Important Internet Spaceship League
10
|
Posted - 2011.12.20 16:54:00 -
[123] - Quote
Ingvar Angst wrote:Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape. Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing.
Exactly my point - this setup would allow cooperation between players to help hunt cloaks but would also give a reason to not go AFK. I mean, why is it that anyone should be able to be 100% safe while undocked for any reason? Even in a POS shield, they could, potentially, down the POS... if you're AFK long enough :) |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
749
|
Posted - 2011.12.20 16:58:00 -
[124] - Quote
Kittamaru wrote:Ingvar Angst wrote:Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape. Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing. Exactly my point - this setup would allow cooperation between players to help hunt cloaks but would also give a reason to not go AFK. I mean, why is it that anyone should be able to be 100% safe while undocked for any reason? Even in a POS shield, they could, potentially, down the POS... if you're AFK long enough :)
This set up breaks wormhole intel, which requires being able to remain undetected in a system.
You're failing to consider the ripple effects. You break another entire aspect of the game simply because you're afraid of the stranger in local. Six months in the hole... it changes a man. |

Andski
GoonWaffe Goonswarm Federation
1364
|
Posted - 2011.12.20 17:10:00 -
[125] - Quote
you all are dumb and your ideas are dumb, stop posting
any bullshit "fixes" to local will just lead to an even more broken nullsec, where roaming gangs have the advantage over the residents of the space. it will make travel impossible, with cloaked hictors camping jump bridges and cyno arrays with impunity. your dumb "fixes" will allow cloakers to observe an area (staging POS, cyno array/JB POS, etc.) and gather intel with zero chance of detection.
tl;dr: local works as intended, AFK cloaking works as intended, you're all dumb |

Andski
GoonWaffe Goonswarm Federation
1364
|
Posted - 2011.12.20 17:12:00 -
[126] - Quote
stop breaking the game, idiots |

Lord Zim
Bat Country Goonswarm Federation
316
|
Posted - 2011.12.20 17:40:00 -
[127] - Quote
Ingvar Angst wrote:Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape. So, compare that with nullsec where local is changed so it's either gone or excludes cloaked ships. You jump in, safe up, wait a few hours or days and start scanning for anoms. You then jump around at random, and if you see someone in a sufficiently juicy ship being attacked by enough NPCs, you slowboat over to them and tackle them and shoot them. And the only real defense against this is eternal vigilence.
And all this to "fix afk cloaking". Heh.
Ingvar Angst wrote:You're failing to consider the ripple effects. Heh. |

Kittamaru
Northstar Cabal Important Internet Spaceship League
10
|
Posted - 2011.12.20 18:09:00 -
[128] - Quote
Ingvar Angst wrote:Kittamaru wrote:Ingvar Angst wrote:Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape. Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing. Exactly my point - this setup would allow cooperation between players to help hunt cloaks but would also give a reason to not go AFK. I mean, why is it that anyone should be able to be 100% safe while undocked for any reason? Even in a POS shield, they could, potentially, down the POS... if you're AFK long enough :) This set up breaks wormhole intel, which requires being able to remain undetected in a system. You're failing to consider the ripple effects. You break another entire aspect of the game simply because you're afraid of the stranger in local.
And you're failing to read - I said you can simply make this not work in wormhole space via spatial distortion and what not
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
761
|
Posted - 2011.12.20 18:54:00 -
[129] - Quote
Kittamaru wrote:Ingvar Angst wrote:Kittamaru wrote:Ingvar Angst wrote:Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape. Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing. Exactly my point - this setup would allow cooperation between players to help hunt cloaks but would also give a reason to not go AFK. I mean, why is it that anyone should be able to be 100% safe while undocked for any reason? Even in a POS shield, they could, potentially, down the POS... if you're AFK long enough :) This set up breaks wormhole intel, which requires being able to remain undetected in a system. You're failing to consider the ripple effects. You break another entire aspect of the game simply because you're afraid of the stranger in local. And you're failing to read - I said you can simply make this not work in wormhole space via spatial distortion and what not
If the system is bad enough that you need to build exceptions into it to try to prevent it from breaking things it's probably not worth implementing in the first place. Six months in the hole... it changes a man. |

Mag's
the united Negative Ten.
3323
|
Posted - 2011.12.20 19:03:00 -
[130] - Quote
Ingvar Angst wrote:Kittamaru wrote:And you're failing to read - I said you can simply make this not work in wormhole space via spatial distortion and what not
If the system is bad enough that you need to build exceptions into it to try to prevent it from breaking things it's probably not worth implementing in the first place. Not only that bud, but it fails to address the reason for AFKing and adds even more power on top of the already powerful local intel tool.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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Lord Zim
Bat Country Goonswarm Federation
316
|
Posted - 2011.12.20 19:52:00 -
[131] - Quote
Ingvar Angst wrote:If the system is bad enough that you need to build exceptions into it to try to prevent it from breaking things it's probably not worth implementing in the first place. I've yet to see a good objection to just making cloaked ships unprobable when they're running silent/without any mods online. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
762
|
Posted - 2011.12.20 20:22:00 -
[132] - Quote
Lord Zim wrote:Ingvar Angst wrote:If the system is bad enough that you need to build exceptions into it to try to prevent it from breaking things it's probably not worth implementing in the first place. I've yet to see a good objection to just making cloaked ships unprobable when they're running silent/without any mods online.
Simple. You nerf the ship excessively. They're already unable to do anything while cloaked (save operate probes), now you'll make them unable to do anything when decloaking. Six months in the hole... it changes a man. |

Andski
GoonWaffe Goonswarm Federation
1366
|
Posted - 2011.12.20 20:48:00 -
[133] - Quote
A solution requires a problem to exist to begin with, and there is no problem from what I'm seeing. |

Lord Zim
Bat Country Goonswarm Federation
319
|
Posted - 2011.12.20 21:00:00 -
[134] - Quote
Ingvar Angst wrote:Simple. You nerf the ship excessively. They're already unable to do anything while cloaked (save operate probes), now you'll make them unable to do anything when decloaking. And your idea makes nullsec even more of a desert than it already is. |

Kittamaru
Northstar Cabal Important Internet Spaceship League
10
|
Posted - 2011.12.21 13:49:00 -
[135] - Quote
Except there is a very simple issue here - virtually any ship can slap on a cloak and a cyno generator and hide in a system for virtually unlimited amounts of time, completely and utterly undetectable. Not only does this disrupt the lesser-prepared players, it is a bane to even well prepared ones because you have that threat of a hotdrop at any time, knowing that you can do NOTHING to prevent it - at best, you can escape with your ship, but the chances of actually eliminating the cyno-gen before his buddies come through is virtually zero.
And besides, give one good reason why you should be able to sit, completely afk and cloaked in a hostile system for days on end without ever moving with zero chance of being discovered... nothing else gives you such impunity whilst out in space... and honestly, there's no need for it. Hell, I'm all for taking away local - none the less, being able to hide forever is just broken, at least for non-covops ship. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
50
|
Posted - 2011.12.21 14:11:00 -
[136] - Quote
AFK cloaking is NOT active gameplay and as such I'm against it being used systematically (we all have to go afk from time to time) Nothing wrong with people preferring to be permantly cloaked, but they should be flying their ship. And not leave it cloaked while going at work, visitting friends or sleeping. Not without a serious risc of getting caught.
Pinky |

Caliph Muhammed
inderpendent manufacturing operations Amen Anera
0
|
Posted - 2011.12.21 15:26:00 -
[137] - Quote
Not one person in this thread has proven anyone to be AFK and cloaking. Its a term made up to cover for the attempt at having safe PVE in dangerous areaas. Harden the **** up you pussies. You will not have safe pve in your alliance strongholds, not even if you make 20000 posts about it. On the other hand you are likely to lose local eventually as it is the biggest deterent to pvp actively happening in losec. So suffer you pathetic candyass trammies. |

Lucien Visteen
Imperial Academy Amarr Empire
57
|
Posted - 2011.12.21 16:20:00 -
[138] - Quote
Caliph Muhammed wrote:Not one person in this thread has proven anyone to be AFK and cloaking. Its a term made up to cover for the attempt at having safe PVE in dangerous areaas. Harden the **** up you pussies. You will not have safe pve in your alliance strongholds, not even if you make 20000 posts about it. On the other hand you are likely to lose local eventually as it is the biggest deterent to pvp actively happening in losec. So suffer you pathetic candyass trammies.
I would say the same to you, Man up and fly without a cloak on. If you want pvp invite to it instead of hiding behind a module. The ships hung in the sky in much the same way that bricks don't. |

Caliph Muhammed
inderpendent manufacturing operations Amen Anera
1
|
Posted - 2011.12.22 08:11:00 -
[139] - Quote
You are free to say whatever you want, the game is balanced around cloaking ships existing. Cloaked ships even with max cloaking skill have a serious delay in targeting. They give up a high slot to equip it. They can not attack while cloaked. The can only observe.
Its that simple. You do not have a right to safety while generating ISK. You do have a right to safety if you aren't.
So cloak up or dock up and be safe or uncloak and undock and take the risk.
|

Xorv
Questionable Acquisitions
22
|
Posted - 2011.12.22 09:25:00 -
[140] - Quote
Caliph Muhammed wrote: [...] You do not have a right to safety while generating ISK. You do have a right to safety if you aren't.
Very key point made here for this and many other discussions,...
Generating significant ISK should come hand in hand with risk and competition from other players. PvE should not be firewalled from PvP in a Sandbox MMO. This is a principle that CCP should vigorously apply to every aspect of their game, would fix much that is currently wrong with EVE.
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Jack Tronic
borkedLabs
19
|
Posted - 2011.12.22 09:33:00 -
[141] - Quote
Two scenarios Cloaky is a bomber 1. You are jewing in a belt 2. Bomber tackles you 3. You abandon any current drones and launch light drones 4. Laugh as he gets ripped apart
Cloaky is anything else 1. You are jewing in a belt 2. Cloaky decloaks 3. Warp off as he has 15 second delay until he can start target locking
I don't see anything wrong. If he has a cyno fit well only the bomber can insta tackle you and even then cyno jam the system or just get a free bomber kill anyway if you are going to die. |

Lucien Visteen
Imperial Academy Amarr Empire
57
|
Posted - 2011.12.22 11:36:00 -
[142] - Quote
Caliph Muhammed wrote:You are free to say whatever you want, the game is balanced around cloaking ships existing.
Not in a sence I feel is correct. If it was only the cov-ops ships that could use the cloaks to full effect I wouldn't have any problem with it. The fact that any ship can have a cloak and see everything going on around it is not a good balance. If the ships could get a limit to their field of view then I wouldn't have had any problems with it either.
The ships hung in the sky in much the same way that bricks don't. |

Lord Zim
Bat Country Goonswarm Federation
323
|
Posted - 2011.12.22 11:43:00 -
[143] - Quote
Jack Tronic wrote:Two scenarios Cloaky is a bomber 1. You are jewing in a belt 2. Bomber tackles you 3. You abandon any current drones and launch light drones 4. Laugh as he gets ripped apart
Cloaky is anything else 1. You are jewing in a belt 2. Cloaky decloaks 3. Warp off as he has 15 second delay until he can start target locking
I don't see anything wrong. If he has a cyno fit well only the bomber can insta tackle you and even then cyno jam the system or just get a free bomber kill anyway if you are going to die. Third scenario: 1. You are jewing in a belt or anom 2. A bomber tackles you. 3. The rest of the gang uncloaks and rips you a new one.
Also, you realize how blackops cynos work, yes?
|

Caliph Muhammed
inderpendent manufacturing operations Amen Anera
3
|
Posted - 2011.12.22 12:20:00 -
[144] - Quote
Lord Zim wrote:Jack Tronic wrote:Two scenarios Cloaky is a bomber 1. You are jewing in a belt 2. Bomber tackles you 3. You abandon any current drones and launch light drones 4. Laugh as he gets ripped apart
Cloaky is anything else 1. You are jewing in a belt 2. Cloaky decloaks 3. Warp off as he has 15 second delay until he can start target locking
I don't see anything wrong. If he has a cyno fit well only the bomber can insta tackle you and even then cyno jam the system or just get a free bomber kill anyway if you are going to die. Third scenario: 1. You are jewing in a belt or anom 2. A bomber tackles you. 3. The rest of the gang uncloaks and rips you a new one. Also, you realize how blackops cynos work, yes?
And if you are solo and they have a gang prepared with a solid gameplan, you should die. Simple as that.
It's not changing Lord Zim. There isn't going to be a fix that allows you to safely warp around nullsec in a multi billion dollar ship farming endlessly with minimal risk. You are Goonswarm. To hear this from one within a corp with the absolute best chance at forming defensive fleets is sad. (The unity of the Swarm is awe inspiring)
I honestly lose respect I have for Goonies when I find multiple posts from every page with this transparent approach and opinion. Someone from your corp needs to tell you to harden the **** up and come back to reality. You have no right to safety and that's that. It doesn't require proof or validation. So i'm not going to waste time doing so. If you want safety, leave the Swarm and go back to hisec.
Stating the obvious intended mechanics in a question phrased to imply it's not as it should be doesn't make for a solid argument. I mean that as respectfully as it can be made while at the same time telling you sternly to stop crying. |

Lucien Visteen
Imperial Academy Amarr Empire
57
|
Posted - 2011.12.22 12:45:00 -
[145] - Quote
Caliph Muhammed wrote:It's not changing Lord Zim. There isn't going to be a fix that allows you to safely warp around nullsec in a multi billion dollar ship farming endlessly with minimal risk. You are Goonswarm. To hear this from one within a corp with the absolute best chance at forming defensive fleets is sad. (The unity of the Swarm is awe inspiring)
I honestly lose respect I have for Goonies when I find multiple posts from every page with this transparent approach and opinion. Someone from your corp needs to tell you to harden the **** up and come back to reality. You have no right to safety and that's that. It doesn't require proof or validation. So i'm not going to waste time doing so. If you want safety, leave the Swarm and go back to hisec.
Stating the obvious intended mechanics in a question phrased to imply it's not as it should be doesn't make for a solid argument. I mean that as respectfully as it can be made while at the same time telling you sternly to stop crying.
He don't care about PvE, he has said as mutch, he just wants juzy targets. And if local gets removed altogether without any form of added security or incentives to the PvE'ers in null-sec, they will leave, simple as that.
I also do believe he don't give a damn about any afk cloakers either.
The ships hung in the sky in much the same way that bricks don't. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 12:53:00 -
[146] - Quote
Lucien Visteen wrote:Caliph Muhammed wrote:You are free to say whatever you want, the game is balanced around cloaking ships existing. Not in a sence I feel is correct. If it was only the cov-ops ships that could use the cloaks to full effect I wouldn't have any problem with it. The fact that any ship can have a cloak and see everything going on around it is not a good balance. If the ships could get a limit to their field of view then I wouldn't have had any problems with it either.
Well, the cloaked ship would be limited to what it can see on DScan, with probes (that advertise his presence), or through the eyeball method, so there's the balance. They can't see local or use that as intel. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 12:57:00 -
[147] - Quote
Lord Zim wrote:Jack Tronic wrote:Two scenarios Cloaky is a bomber 1. You are jewing in a belt 2. Bomber tackles you 3. You abandon any current drones and launch light drones 4. Laugh as he gets ripped apart
Cloaky is anything else 1. You are jewing in a belt 2. Cloaky decloaks 3. Warp off as he has 15 second delay until he can start target locking
I don't see anything wrong. If he has a cyno fit well only the bomber can insta tackle you and even then cyno jam the system or just get a free bomber kill anyway if you are going to die. Third scenario: 1. You are jewing in a belt or anom 2. A bomber tackles you. 3. The rest of the gang uncloaks and rips you a new one. Also, you realize how blackops cynos work, yes?
If that many ships put in the effort and teamwork to locate you covertly, move into position and spring the trap... in nullsec... well, kudos to them. Tip your hat to a well executed trap, pull your next discount ratting ship (or covetor if you're mining) out of your pocket and try again later. You should not be invulnerable to that degree of concerted effort if you're out and about doing something like ratting or mining. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
323
|
Posted - 2011.12.22 13:00:00 -
[148] - Quote
Caliph Muhammed wrote:And if you are solo and they have a gang prepared with a solid gameplan, you should die. Simple as that.
It's not changing Lord Zim. There isn't going to be a fix that allows you to safely warp around nullsec in a multi billion dollar ship farming endlessly with minimal risk. You are Goonswarm. To hear this from one within a corp with the absolute best chance at forming defensive fleets is sad. (The unity of the Swarm is awe inspiring)
I honestly lose respect I have for Goonies when I find multiple posts from every page with this transparent approach and opinion. Someone from your corp needs to tell you to harden the **** up and come back to reality. You have no right to safety and that's that. It doesn't require proof or validation. So i'm not going to waste time doing so. If you want safety, leave the Swarm and go back to hisec.
Stating the obvious intended mechanics in a question phrased to imply it's not as it should be doesn't make for a solid argument. I mean that as respectfully as it can be made while at the same time telling you sternly to stop crying. Sigh.
I've said this multiple times, I PVP in nullsec, my carebearing is in hisec because I judge the risk/reward to be much more conductive in hisec. I'm not arguing this for me, I'm arguing this for the carebears who are currently trying to make a living in nullsec, who will be the most affected by this. And when they're affected, so will the roamers because they'll have even fewer targets to choose from because the carebears who are less lazy than me will have moved their carebear alts to hisec as well.
Also, what I'm arguing isn't that there should be complete safety (there is none in nullsec, despite what many people will argue to get rid of local, it takes just a bit of inattentiveness at the wrong time to lose a ship, even if there are intel channels and local), what I'm arguing is that changes which will make the act of keeping even half the safety they have now take 10x as much work, without adding to the disadvantages the roamers/system campers have to endure, are unbalanced as ****. You'd go from the inhabitants having a slight advantage, to the roamers/system campers having a huge advantage. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 13:03:00 -
[149] - Quote
Lord Zim wrote: Sigh.
I've said this multiple times, I PVP in nullsec, my carebearing is in hisec because I judge the risk/reward to be much more conductive in hisec. I'm not arguing this for me, I'm arguing this for the carebears who are currently trying to make a living in nullsec, who will be the most affected by this. And when they're affected, so will the roamers because they'll have even fewer targets to choose from because the carebears who are less lazy than me will have moved their carebear alts to hisec as well.
Also, what I'm arguing isn't that there should be complete safety (there is none in nullsec, despite what many people will argue to get rid of local, it takes just a bit of inattentiveness at the wrong time to lose a ship, even if there are intel channels and local), what I'm arguing is that changes which will make the act of keeping even half the safety they have now take 10x as much work, without adding to the disadvantages the roamers/system campers have to endure, are unbalanced as ****. You'd go from the inhabitants having a slight advantage, to the roamers/system campers having a huge advantage.
No... what you'd have is the bots going from operating with absolute safety, being able to dock up as soon as a stranger enters local, to bots becoming vulnerable to planned operations.
But... you're a Goon. You know this.
Now your opposition makes sense. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
323
|
Posted - 2011.12.22 13:08:00 -
[150] - Quote
Ingvar Angst wrote:If that many ships put in the effort and teamwork to locate you covertly, move into position and spring the trap... in nullsec... well, kudos to them. Tip your hat to a well executed trap, pull your next discount ratting ship (or covetor if you're mining) out of your pocket and try again later. You should not be invulnerable to that degree of concerted effort if you're out and about doing something like ratting or mining. Doesn't really take much coordination when it's just a matter of warping to belts or anoms and seeing what they can catch there.
I've said this multiple times, and I'll say it again, not giving inhabitants any way of noticing that they're being stalked just means that cloaked ships will become the roaming gang ship of the future, and carebears will leave for hisec, and nullsec will become even emptier and devoid of targets, which would benefit ... who? |
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