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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Mirei Jun
Right to Rule THE UNTHINKABLES
5
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Posted - 2011.11.01 04:19:00 -
[31] - Quote
Looks like some changes to the character editor have been made.
- Some particular assets are of a more realistic size... Which is probably a good thing.
- It appears more limits have been placed on portraits. You cannot zoom out as far. Is this a bug, or intended?
- A lot of graphic refinement in CQ, and much less harsh on the GFX card -good job there.
Don't see any hybrid changes. hopefully these will be added soon as testing must commence. ^^
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big miker
Reign of Anarchy Pandorum Invictus
0
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Posted - 2011.11.01 08:07:00 -
[32] - Quote
Something I noticed too! Check out the new awesome smooth shadow effects now =] no more insanely blocky shadows anymore!! |
Andreus Ixiris
Mixed Metaphor
160
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Posted - 2011.11.01 09:26:00 -
[33] - Quote
All I'm getting is
Server: Test Server (Singularity) Status: Unknown
Where is the server? Is it down? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
25
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Posted - 2011.11.01 11:51:00 -
[34] - Quote
Andreus Ixiris wrote:All I'm getting is
Server: Test Server (Singularity) Status: Unknown
Where is the server? Is it down?
Sisi had a bit of a meltdown this morning, it is back up and running now. CCP Gangleri | Senior Tester | EVE Release Management |
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Lors Dornick
Kallisti Industries
30
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Posted - 2011.11.01 12:04:00 -
[35] - Quote
CCP Gangleri wrote:
Sisi had a bit of a meltdown this morning, it is back up and running now.
So that must be one really hot build.
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Taluno
Morningstar Technologies Ltd. Shadow of xXDEATHXx
0
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Posted - 2011.11.01 12:29:00 -
[36] - Quote
The Charactor Sheet is broken (for me). Couldn't make a clone jump. After opening the Character sheet the skills section is shown and operable, but clicking on another section (eg jumclones, combat log etc.) shows a empty section window. |
Vincent Gaines
Macabre Votum Morsus Mihi
23
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Posted - 2011.11.01 13:01:00 -
[37] - Quote
CCP Habakuk wrote:sYnc Vir wrote: The ammo/Hybrid changes on?
No.
The next question being... well, can you?
Let us play with it and give you feedback so you don't run out of time AGAIN.
You remember that, right? Not pushing balance changes out until the last minute only to either scrap them or put in bad ideas? |
Oberine Noriepa
165
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Posted - 2011.11.01 13:22:00 -
[38] - Quote
Mirei Jun wrote:- Some particular assets are of a more realistic size... Which is probably a good thing. I remember a thread where a lot of people complained about having their assets altered when Incarna first hit. It's probably best to leave that sort of thing untouched. Then again, it's probably just a seeding issue since the previous CALIGULA mirrors have had problems with reflecting a character's actual appearance on Tranquility. |
Mur'zad
Na Adan Atum
0
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Posted - 2011.11.01 13:31:00 -
[39] - Quote
Am I the only one not being able to download the patch? Getting this while trying to update directly via EVE:
"There was an unexpected error while retrieving update status:
Unable to download file 307660/evepremiumpatch306979-307660.exe from the server. Error: url //cdn1.eveonline.com/307660/evepremiumpatch306979-307660.exe not found
Do you want to go to support page?"
And via the patcher linked in the first post:
"An error occured while patching"
And finally with the installer I'm getting:
"Target payload not found" |
Hiram Alexander
Capital Enrichment Services
56
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Posted - 2011.11.01 14:02:00 -
[40] - Quote
Mur'zad wrote:Am I the only one not being able to download the patch? Getting this while trying to update directly via EVE:
"There was an unexpected error while retrieving update status:
Unable to download file 307660/evepremiumpatch306979-307660.exe from the server. Error: url //cdn1.eveonline.com/307660/evepremiumpatch306979-307660.exe not found
Do you want to go to support page?"
And via the patcher linked in the first post:
"An error occured while patching"
And finally with the installer I'm getting:
"Target payload not found" Yeah, I had that problem too, but got a working link from here -- although, my problems weren't confined to just that, so had to re-install my EVE altogether... |
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Oberine Noriepa
165
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Posted - 2011.11.01 14:26:00 -
[41] - Quote
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
26
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Posted - 2011.11.01 15:04:00 -
[42] - Quote
Oberine Noriepa wrote:Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.
It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper. CCP Gangleri | Senior Tester | EVE Release Management |
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Blue Harrier
12
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Posted - 2011.11.01 16:10:00 -
[43] - Quote
CCP Gangleri wrote:Oberine Noriepa wrote:Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch. It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.
Sorry it was late last night when I logged in to test it and I logged out shortly after my post. Just logged in again and checked and it's still the same.
I have submitted a bug report #117869 (marked for your atten) along with a text file of my system specs.
Hope it helps, get back if you need more info. |
Oberine Noriepa
165
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Posted - 2011.11.01 16:11:00 -
[44] - Quote
CCP Gangleri wrote:It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper. I submitted a bug report for this with a session log file as well as my DxDiag file. (Report ID: 117831)
System information:
CPU: Intel Core i7 920 @ (Overclocked) 3.6 GHz GPU: eVGA NVIDIA GTX 275 (Driver version: 285.62) RAM: 12 GB of Corsair Dominator TR3X6G1600C8D 240-Pin DDR3 SDRAM Motherboard: eVGA X58 SLI LE |
Missile War
Cell Corporation Sexy Alliance
7
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Posted - 2011.11.01 16:23:00 -
[45] - Quote
search functions are broken...
contracts > doesn't work market search > doesn't work asset list search funtion > does work corporation recruitement search > does work
probaly some broken modules/ammo/etc. are causing it i think. |
C'Guy
Northen Lights Syndicate Battlestar Resistance
0
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Posted - 2011.11.01 17:40:00 -
[46] - Quote
Few things I have seen:
1. Putting items to station hangar (ex. Strontium): If I try to put 200 units from a ship hangar to a stack of some stront, I get the message: "You cannot put items into that container because it belongs to Intaki Syndicate and you are not a member of that corporation." Moving to emty space of station hangar works, but then I have to right click -> Stack all.
Also moving one item over another in same hangar doesen't work - same message as above. Tested in 6-CZ49.
2. Noticed strange sound when undocking, or at gates in empire. Like someone firing a gun. Happened on every gate on my 5 jump trip. |
Andreus Ixiris
Mixed Metaphor
160
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Posted - 2011.11.01 17:59:00 -
[47] - Quote
Since we have the new racial CQs, could someone recommend a system which has stations from all four races in it? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Korresh Shimaya
Shimaya Bros.
1
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Posted - 2011.11.01 18:25:00 -
[48] - Quote
Don't know of Systems with all 4 Races in it, but Penirgman has Amarr, Caldari and Gallente Stations, and the next Minmatar Station (Freedom Extension) is only 2 jumps away. |
Matthew97
JADE Enterprise
6
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Posted - 2011.11.01 20:32:00 -
[49] - Quote
Matthew97 wrote:Heyo,
New build / mirror today and i've noticed that whenever you jump through a stargate it always resets your camera to default (i.e. Extremely close to your ship) regardless if you zoom out again.
This will become very annoying for long trips etc.
Please can you have a look into this?
My res is 1366 x 768 - using the fixed window option
https://forums.eveonline.com/default.aspx?g=posts&t=28609
Made a bug report about this ID: 117879
C'Guy wrote: 2. Noticed strange sound when undocking, or at gates in empire. Like someone firing a gun. Happened on every gate on my 5 jump trip.
Got the same thing but I noticed it only happened next to the Amarr Type Stargates, not Caldari / Gallente / Minmatar |
Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
43
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Posted - 2011.11.01 20:52:00 -
[50] - Quote
CCP Gangleri wrote:Oberine Noriepa wrote:Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch. It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.
I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case.
Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs:
AMD Phenom II X4 925 4gbyte DDR3 1600 Kingaston Ram ASUS M4A87TD Motherboard Windows 7 x64 Ultimate (latest patch) VGA Driver: Nvidia Driver 280.26 (yea that's same even)
friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5 my gpu: ZOTEC GeForce GTX 550 Ti
there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
26
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Posted - 2011.11.01 21:34:00 -
[51] - Quote
Cedric deBouilard wrote:CCP Gangleri wrote:Oberine Noriepa wrote:Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch. It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper. I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case. Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs: AMD Phenom II X4 925 4gbyte DDR3 1600 Kingaston Ram ASUS M4A87TD Motherboard Windows 7 x64 Ultimate (latest patch) VGA Driver: Nvidia Driver 280.26 (yea that's same even) friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5 my gpu: ZOTEC GeForce GTX 550 Ti there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me.
Thanks for the detailed post, if anyone else that has this issue could try the workaround described above and post their results please.
CCP Gangleri | Senior Tester | EVE Release Management |
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Bluemelon
Polaris Rising PURPLE HELMETED WARRIORS
5
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Posted - 2011.11.01 22:36:00 -
[52] - Quote
Doomsdays just do not work.
Tested on Avatar and Erebus |
Oberine Noriepa
166
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Posted - 2011.11.01 22:53:00 -
[53] - Quote
The following issue I'm about to post has been occurring ever since the Duality mass test. It's hard to catch if you don't look for it. I'm copying and pasting information from the bug report I have open for this. (Report ID: 117521)
Title: Character face warping when switching walk animation.
Description: When switching walking directions mid-step, my character-¦s face will warp during the transition animation from walking in one direction to another.
Reproduction steps: Hold the "W" key or whichever button allows you to walk forward, then immediately press the "S" key to have your character walk towards the camera (or whichever button you have dedicated for having your character walk towards the camera). You have to engage the character in the transition animation. They can-¦t be standing still THEN walking towards the camera.
Screenshot: Clicky (Let me know if this doesn't work!) |
Andreus Ixiris
Mixed Metaphor
161
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Posted - 2011.11.01 23:08:00 -
[54] - Quote
I'm getting an odd issue with the specular reflections in the character recustomisation window since I installed nVidia drivers version 285.62.
The specular reflections for things like the shiny metal buckles on my character's vest and shirt buttons and the sheen of leather flickers intermitently. I think it must be a compatibility issue because I get this on Tranquility as well. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Lyrrashae
Crushed Ambitions
41
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Posted - 2011.11.02 00:05:00 -
[55] - Quote
Camera-movement in space extremely stuttery/jerky, I'm told everyone gets this on this build, though it "should" clear up after flying for a while. It didn't for me.
Love the new cyno-field effect and Caldari CQ, though. (Just wish I had a jumpy-ship to bring to the former :))
Also, assets, item-hangars, and ship-cargo-holds not loading. I A/F/K cloak in Jita. Does that count? |
Aberadon Blackheart
Ozeki Corp.
0
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Posted - 2011.11.02 03:56:00 -
[56] - Quote
(Bug report ID 117898)
When you hover your mouse over the line in your personal wallet that states how much bounty you got for killing pirates no tool tip appears any more. It used to be that whenever you did this, a tooltip would pop up stating how many and what kinds of pirates you had killed.
Anyone else seeing this? |
Aberadon Blackheart
Ozeki Corp.
0
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Posted - 2011.11.02 04:16:00 -
[57] - Quote
(Bug report ID 117899)
EVE not remembering full screen/windowed-mode preference.
When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode.
I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode. |
Aberadon Blackheart
Ozeki Corp.
0
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Posted - 2011.11.02 04:24:00 -
[58] - Quote
(Bug report ID 117900)
New Loot Window not remembering re-sized and re-positioned values.
When looting wrecks the new loot window pops up with the new "Loot All" button at the bottom. So far so good ... but after I resize it and reposition it, it always goes back to the default size and position instead of remembering my preference.
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Oberine Noriepa
166
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Posted - 2011.11.02 05:25:00 -
[59] - Quote
Aberadon Blackheart wrote:(Bug report ID 117899) EVE not remembering full screen/windowed-mode preference.When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode. I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode. I'm getting this as well. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
28
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Posted - 2011.11.02 13:32:00 -
[60] - Quote
Oberine Noriepa wrote:The following issue I'm about to post has been occurring ever since the Duality mass test. It's hard to catch if you don't look for it. I'm copying and pasting information from the bug report I have open for this. (Report ID: 117521) Title: Character face warping when switching walk animation.Description: When switching walking directions mid-step, my character-¦s face will warp during the transition animation from walking in one direction to another.Reproduction steps: Hold the "W" key or whichever button allows you to walk forward, then immediately press the "S" key to have your character walk towards the camera (or whichever button you have dedicated for having your character walk towards the camera). You have to engage the character in the transition animation. They can-¦t be standing still THEN walking towards the camera.Screenshot: Clicky (Let me know if this doesn't work!)
That is one hell of a nice repro, it's in our bug reporting system now. Thanks for taking the time to report this to us. CCP Gangleri | Senior Tester | EVE Release Management |
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