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Hidden Agent
Hydra Holding The Hydra Confederacy
10
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Posted - 2013.10.02 01:48:00 -
[1] - Quote
So I just read the Dev blog about the skill changes for tech 2 turrets but they said nothing about the ammo. Any ideas on whether they are adjusting those requirements as well. I would love some clarification on this since I'm currently planning t2 large hybrids. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
20
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Posted - 2013.10.02 02:42:00 -
[2] - Quote
Have a link to the Dev blog?
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Hidden Agent
Hydra Holding The Hydra Confederacy
10
|
Posted - 2013.10.02 02:46:00 -
[3] - Quote
http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/
It's past the part about certificates. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3530
|
Posted - 2013.10.02 03:19:00 -
[4] - Quote
Yes, of course they will fix the ammo as well, Notify-á-á You cannot do that while warping. |

Baggo Hammers
123
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Posted - 2013.10.02 03:19:00 -
[5] - Quote
Do you mean will you be able to use T2 ammo? Of course. If you don't know where you're going, any road will take you there. |

Nalha Saldana
Saldana Hardware Corporation
737
|
Posted - 2013.10.03 10:21:00 -
[6] - Quote
T2 ammo uses the same skill as T2 guns so they cant change one without the other. |

Jacob Holland
Weyland-Vulcan Industries
182
|
Posted - 2013.10.03 12:29:00 -
[7] - Quote
Nalha Saldana wrote:T2 ammo uses the same skill as T2 guns so they cant change one without the other. They can... But I doubt they will.
The changes remove the requirements for Small Blaster/AC/Pulse...etc Specialisation from Medium Blaster/you get the idea Specialisation and the requirements for Medium *insert weapon type here* Specialisation from Large - In fact there is no direct change to the skill requirements for the turrets or the ammunition, just the prereqs for those skills.
(As I recall, at least - work blocks devblogs so I can't check). |

Naradius
Sanguinis Ablutione Angeli Mortis
33
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Posted - 2013.10.05 05:04:00 -
[8] - Quote
Jacob Holland wrote:Nalha Saldana wrote:T2 ammo uses the same skill as T2 guns so they cant change one without the other. They can... But I doubt they will. The changes remove the requirements for Small Blaster/AC/Pulse...etc Specialisation from Medium Blaster/you get the idea Specialisation and the requirements for Medium *insert weapon type here* Specialisation from Large - In fact there is no direct change to the skill requirements for the turrets or the ammunition, just the prereqs for those skills. (As I recall, at least - work blocks devblogs so I can't check).
Pretty much this - if you have the spec skill to fit a TII turret, then you'll be able to use TII ammo, if not, then you won't.
From what I can make out from the dev blog, turret skills will be similar to how missile skills can be trained now.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |
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