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Thread Statistics | Show CCP posts - 20 post(s) |
Fayral
Adhocracy Incorporated Adhocracy
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Posted - 2013.10.02 22:35:00 -
[1] - Quote
I feel like this ship needs to stay true to its roots as a covert ops all in one exploration boat. Similar to how people used the pilgrim in the same role, just much better. A more usable laser bonus would be nice, like an optimal bonus. Ship balance does need to be taken into consideration as its a pretty tight line to walk. If the Stratios becomes more of a cloaky hunter killer elite pvp ship than a really efficient exploration boat than i won't be a happy camper. |
Fayral
Adhocracy Incorporated Adhocracy
0
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Posted - 2013.10.03 05:15:00 -
[2] - Quote
Chocolatier wrote:When the loudest echo in the thread is "I'll take 10 of the cruiser" voiced from both PvP and PvE players, I think you have to question if the ship is balanced.
As it stands, the cruiser with its 125mb, just absolutely absurd 500m3 drone bay, drone damage bonus' and ability to cloak is just lunacy. There are people in the thread asking for even more damage and CPU to be fit. Someone posted that they wanted a bonus that gave them 0 seconds of targeting delay coming out of cloak. Maybe just add an instakill button on it instead?
I feel that some individuals think that they will be the only people able to access this ship. I've seen numerous fits where the dps with a cloak fitted is 850+ unheated.
The cruiser needs to re-tuned for more exploration and less gank/damage potential. This ship is outclassing ships that are dedicated to drones, while having a CovCloak.
Take the bandwidth/bay down, or we'll just be playing Eve: Stratios
I think we need to backup here a second. People will always go to extremes when things like this come up. Everyone wants an i win button and of course people are going to try and shoehorn the ship into a pvp gank special. Its upto the devs to ensure its not too powerful in that respect. Nerfing the drone bay way down is counter intuitive to what the stated goals of the ship are. Long deployments of solo exploration and taking out targets of opportunity. |
Fayral
Adhocracy Incorporated Adhocracy
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Posted - 2013.10.03 06:04:00 -
[3] - Quote
Chocolatier wrote:
Right; I'm voicing my concern in a topic created by the developers in an effort to have my opinion heard. I do not agree with your argument that nerfing the drone bay is counter-intuitive. If the goal is "Long deployments of solo exploration", then perhaps the ship could have an ability to resupply the drone bay from the cargo bay after a period of 10 minutes of being PvP inactive - while increasing the overall cargo hold of the ship. Then you are looking at say a 100mb/100m3 drones, with an ability to swap a different set from your cargo bay out of combat, actually increasing your extended drone bay to whatever your cargo capacity can hold, while decreasing the absurd 500m3 in combat bay.
You do not agree its counter intuitive yet you provide an alternative to the problem i stated. Sounds like you agree with me on that.
The 500m3 bay is a bit absurd, but if its going to be a drone focused cruiser it should have 125 m3 bandwidth. just like the Gila, Ishtar and Navy Vexor.
You need at least some room for drone losses. Think about it. Some new mechanic with restricted timers is NOT the answer. |
Fayral
Adhocracy Incorporated Adhocracy
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Posted - 2013.10.03 20:10:00 -
[4] - Quote
M1k3y Koontz wrote:Tyberius Franklin wrote:Meldorn Vaash wrote:...Remove: 125m3 of Drone Bay... I'm still not sure why people see the need for this. What is it that you are trying to accomplish keeping the goals of the design in mind? I think people are counting on the space yurt to move drones from cargo to drone bay, which is a bit forward since we don't know the stats of it yet.
Exactly. If the space yurt itself is of decent size your cargobay would need to be pretty darn large to bring what you require. |
Fayral
Sebiestor Tribe Minmatar Republic
4
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Posted - 2013.10.25 22:31:00 -
[5] - Quote
Xorionna wrote:Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them. Note that I don't want the guristas line to be able to fit a bastion module either.
Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.
I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way. For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.
By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts.
Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring.
Overall i support the 2nd iteration and look forward to trying it out. |
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