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PotatoOverdose
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Posted - 2013.10.02 19:38:00 -
[1] - Quote
Laser cap usage is one of the most useless bonuses in the game. How many people fly a cloaky laser legion? Zero. Because all it has is the cap bonus.
Replace it with something else please. Damage bonus, tracking bonus, literally ANYTHING would be better than a cap bonus. Put another way, if I fit it with auto cannons/artillery I have just as many effective bonuses as if I fit it with lasers.
The frigate looks good. Could probably use another high (See: the least used covops is the helios).
For Exploration, no one will use these as a +10 bonus is significantly better than a +5 bonus. That's just a simple fact. They'll be decent for pvp though. |

PotatoOverdose
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Posted - 2013.10.02 20:39:00 -
[2] - Quote
Xequecal wrote:PotatoOverdose wrote:Laser cap usage is one of the most useless bonuses in the game. How many people fly a cloaky laser legion? Zero. Because all it has is the cap bonus.
Replace it with something else please. Damage bonus, tracking bonus, literally ANYTHING would be better than a cap bonus. Put another way, if I fit it with auto cannons/artillery I have just as many effective bonuses as if I fit it with lasers.
The frigate looks good. Could probably use another high (See: the least used covops is the helios).
For Exploration, no one will use these as a +10 bonus is significantly better than a +5 bonus. That's just a simple fact. They'll be decent for pvp though. This is absurd, you get the bonus for free. Half-cap lasers are better than ACS, all else being equal. But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are gar superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings.
Like I said, you never see cloaky laser legions for many, many reasons. |

PotatoOverdose
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301
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Posted - 2013.10.02 21:00:00 -
[3] - Quote
Dehval wrote:Did some basic EFT warrioring for this ship using basic math. Ship Bonuses be damned. Blaster Fit Gank MachineDrone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 10MN Afterburner II Faint Epsilon Warp Scrambler I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Needs a +3% CPU implant to fit. Ogre II x5 Highlights Dps with Following*
- Void - 1127, 3.4+3.1km
- CN Antimatter - 1098, 2.3+6.3km
- Null - 1032, 6.3+8.8km
*Subtract 148dps if switching to Berserker II's. EHP = ~35k give or take. 12k shield HP. Speed = ~500m/s with AB. I am bad at mobility maths. Given we weren't given regen stats on the capacitor, eyeballing it says it will be cap stable with everything running (It has more base cap than most Amarr cruisers). Regardless, I think that is a bit ridiculous for a Cruiser sized hull. Even if the application range is horrible the fact that it is a cloaky means it gets to pick its fights. And this thing can probably beat out most battleships.
If it comes out like that, **** my cloaky proteus, Blaster Stratios FTW. BTW, this is why it needs a proper laser bonus if you want it used as a laser boat. |

PotatoOverdose
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Posted - 2013.10.02 21:14:00 -
[4] - Quote
Xequecal wrote:PotatoOverdose wrote:But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings.
Like I said, you never see cloaky laser legions for many, many reasons.
Edit: fixed typos from phone You don't see cloaky Legions because they have no damage bonus at all. If the Loki had its covops damage bonus replaced with a tracking bonus nobody would use them either. It's not because ACs are better than lasers. This ship has its full complement of bonuses, the laser one is just a free extra one. Also, ACs deal less damage than lasers even close up, they track better which might make them apply DPS better depending on the target but if you're shooting a BC or higher the lasers will always do more DPS. Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line. |

PotatoOverdose
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Posted - 2013.10.02 21:35:00 -
[5] - Quote
Xequecal wrote:PotatoOverdose wrote:Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line. Yeah, if I was planning to decloak 3km away and try to gank that way, I'd definitely fit blasters. But it's just as viable to decloak 24km out with TDs and pew pew with lasers. ACs are mediocre at both roles so I don't see them being used much.
Yeah, you clearly don't do the whole cloaky ganking thing. After the NPC AI changes, every single hostile in the mission/anom/plex will shoot you instead of the other guy the moment you use your tracking disruptors on anything. Your 35k ehp Stratios will die a quick death to NPCs alone, before your target even decides to shoot back.
You could of course wait till your target kills all the rats, but I'd much rather apply my 1000+ dps alongside the 600+ dps from rats without triggering their aggro, killing my target in less than 20 seconds.
But you have fun plinking away at your target from 24 km while he gets his 30 friends from next door to kill your shiny ship.  |

PotatoOverdose
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Posted - 2013.10.02 22:07:00 -
[6] - Quote
Xequecal wrote:
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space.
Well, isn't it lovely that auto cannons can switch their damage type, and are good everywhere? See the problem with lasers against tengus, for example, is that if you use Imperial Navy Multifreq, most tengus will have over 90% thermal resist with a single invuln alone, thus making you loose almost half your dps right there.
You could switch to scorch, but then you loose 20% of your dps right off the bat. Also a tracking penalty from scorch, which may or may not hurt you against an AB fit tengu. Now, lasers aren't bad in this situation, but autocannons are better because you'll want to web him since 90% of tengus are ab fit anyway. And once you're in web range AC's win.
Just to be clear: lasers aren't bad.
It's just that for cloaky PvP, unbonused blasters and autocannons are FAR better than cap bonused lasers. Dehval's fit is a pretty good example of this. |

PotatoOverdose
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Posted - 2013.10.02 22:45:00 -
[7] - Quote
Gabriel Locke wrote:
You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly.
When they apply directly to one of the ships in question, yes. When a blaster fit was proposed that clearly works better at its role than the bonused laser fit, again yes.
Troll somewhere else. |

PotatoOverdose
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Posted - 2013.10.02 23:04:00 -
[8] - Quote
Eko Fromtv wrote:repairing the drones on the go is very important as well. Keep a single light armor repair drone in your bay, same thing you do in a pilgrim. |

PotatoOverdose
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Posted - 2013.10.02 23:12:00 -
[9] - Quote
Vincent Ageon wrote:Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  That's kinda why people are saying it needs a proper laser bonus. 
But hell, If it releases like this I'll use it as a cloaky blaster boat like everyone else. |

PotatoOverdose
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Posted - 2013.10.02 23:18:00 -
[10] - Quote
Omnathious Deninard wrote:Vincent Ageon wrote:Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.  Have fun with that lock time delay and lack of tank. "Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim? |

PotatoOverdose
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Posted - 2013.10.02 23:38:00 -
[11] - Quote
Omnathious Deninard wrote:Vincent Ageon wrote:"Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim?
Last line says it perfectly. And count the number of kills those ships have raked in collectively. Just as an example, it will take this ship about 9 seconds to target a rupture. Based upon the information I can get at work at least. With decent skills it reduces to 5 or 6 seconds.
Decloak on top of them -> burn prop mod -> bump -> lock -> point ->dead.
Even at 9 seconds, the bump will knock them off alignment for long enough. |

PotatoOverdose
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Posted - 2013.10.02 23:50:00 -
[12] - Quote
Omnathious Deninard wrote: That is with Signature Analsys to level 5 and Cloaking 5.
Could be you're right, but 9 seconds won't make a difference if you're getting bumped off alignment. As evident by all of the kills attributed to the cloaky loki, proetus, and pilgrim.
Look, I'm not saying I don't like the ship, it helps one of my favorite play styles immensely.
But we're talking over 1000 dps on a covops hull. With a huge drone bay for utillity drones (e.g. ecm drones) on top of that. It has attack battle cruiser dps combined with significant utility and improved tank (over most attack battle cruisers).
It's gonna **** people up the ass. Which is cool... but...maybe its a bit OP. Maybe.
Nyancat Audeles wrote:
And congratulations, you just killed a ship that had around 2% the value of your own.
Tell that to the tengus on my killboard. |

PotatoOverdose
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Posted - 2013.10.03 00:03:00 -
[13] - Quote
Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps (Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank.
Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak.
It's an awesome ship, I want to use it....but I can't reasonably say its balanced. |

PotatoOverdose
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Posted - 2013.10.03 00:14:00 -
[14] - Quote
Nyancat Audeles wrote:
If you want to do covops cloaky combat PvP, a Pilgrim would be a far better choice for you.[/b][/i]
As someone that's flown a pilgrim for years, with many expensive kills, this comment is full of ****.
Due to the npc AI changes, the moment a pilgrim uses any of its ewar, all of the npc's in a mission/plex/anom will primary.
Typical Pilgrims have 25-35k ehp and ~300-350 dps with ewar support. Ewar support that gets you killed these days.
Overtanked Pilgrims (think double plate) have 55-65k ehp with ~200-300 dps. Extremely slow, but has awesome staying power. I flew one of these for a very long time, and have many a tengu kill with it. It has ewar support, which gets you killed with the new npc changes.
Blaster Pilgrims: The most popular current pilgrim fit. 500 dps. 25-30k ehp. Reasonably quick, no ewar (to avoid deaths by npc). Really just a cheaper proteus.
The new cruiser gets 1100 dps max with 35k ehp. Don't bullshit me on cloaky gank ships. This thing has way more offensive power than any other covops hull, and may be a tad op.
|

PotatoOverdose
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Posted - 2013.10.03 00:26:00 -
[15] - Quote
Nyancat Audeles wrote:
EDIT: And that fit you posted? 12k EHP in shields (virtually nothing). It's AB fit, which means no catching anything with an MWD. It has no web, so good luck on holding something within your optimal. Also, it does a measly 500 m/s.
If you've ever taken part in small gang PvP you'll know that those are bad stats. Especially in nullsec.
Learn to read. It's not my fit. It has 12k RAW hp before resists, not EHP. It has 35k EHP.
It has a scram which turns of MWD's. You decloak on top of them, scram, done. Typical Pilgrim is AB+scram fit. Works like a charm. Buit evidently, you don't know jack about that.
Also, don't talk to me about pvp experience. You don't have a single solo pvp kill on your killboard in the last 9 months, and all you fly in pvp is T1 cruisers and frigates. You don't know jack about cloaky pvp.
Nice try. |

PotatoOverdose
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310
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Posted - 2013.10.03 00:37:00 -
[16] - Quote
Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. |

PotatoOverdose
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Posted - 2013.10.03 01:21:00 -
[17] - Quote
Nyancat Audeles wrote:
THIS.
It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.
EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.
But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.
"I don't care what anything was designed to do, I care about what it can do. " ~Apollo 13
And it isn't in a shield gank role, it's in a cloaky gank role which puts it in a fundamentally different category. The ship, in its current form, can fit that role regardless of what else it was designed to do. It's up to CCP to decide if it doe cloaky ganking too well, well enough, or not well enough.
There are two types of people in this thread, those that see what this ship will be used for in pvp, and those that want to run 6/10's without using a scout alt to check the gate if its clear to jump in the next system. |

PotatoOverdose
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Posted - 2013.10.03 01:40:00 -
[18] - Quote
M1k3y Koontz wrote:
Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.
Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
My problem is it does 1127 dps before heat. That's twice as much as a cloaky proteus, and 3 times as much as a typical cloaky loki.
In a typical nullsec site (the one's that people run solo anyway) you'll get about 400-600 incoming dps from the npc's, and then that cruiser uncloaks on top of you and...boom. As a ganker, I think it's a little over the top.
I'll use the ship to gank along with everyone else, but there's a point where it stops being reasonable. You're getting Talos levels of dps on a cruiser with a covops cloak. And the Talos uses blasters, and the Talos gank fit only has 29k ehp, and that had to be nerfed in one of the recent patches.
IDK, it just seems a bit much for a covops cruiser. But I'll happily retire my Cloaky Proteus when it comes out, I guess... |

PotatoOverdose
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Posted - 2013.10.03 01:45:00 -
[19] - Quote
Thaddeus Eggeras wrote:Can we see how it is fitted t o do 1127 DPS please. Read the dam thread, it's been linked four or five times. |

PotatoOverdose
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Posted - 2013.10.03 01:52:00 -
[20] - Quote
Check the post directly above yours. Le sigh.
M1k3y Koontz wrote:
Put your fit where your mouth is. Put your fit here on the forums, that way we can see ALL the stats, including the ugly ones that blow your cries of "OP!!!" out of the water.
When a boat with 1127 dps uncloaks on top of you in a site where the rats are already doing 400-600 dps to you... |

PotatoOverdose
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Posted - 2013.10.03 02:03:00 -
[21] - Quote
M1k3y Koontz wrote:I'm HIGHLY skeptical about the EHP of this 1100 DPS fit. Without a damage control, and on a shield tanked ship with an armor bonus 35k EHP seems absurdly high. The fact that only an AB fits is also telling, you're pushing your ship to the limit of its fitting ability, and if you want to fit an MWD like any other PVP ship, you'd need an ancillary rig or smaller guns.
Basicly, you're trotting out the SOE cruiser version of the 1 million EHP Proteus. It can be fit up that way, but nobody does.
As for rat DPS, that DPS is on the ship when a cloaky Prot or cloaky Loki decloaks on it as well, so that means nothing. Well, it has two LSE's and an Invuln so it's not exactly untanked.
Also, look up just about any pilgrim fit. Almost all of them (with the exception of the double plated ones) have 20-30k ehp. And pilgrims were at one point one of the most feared solo ships in eve. Also, as I've said before, typical pilgrim fit is/was ab+scram and it worked.
You're absolutely right about rats being there for proteus/loki as well, but the Difference between taking 500 rat dps + 500 proteus dps and taking 500 rat dps +1127 SOE cruiser DPS is absolutely massive. |

PotatoOverdose
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Posted - 2013.10.03 02:13:00 -
[22] - Quote
Nyancat Audeles wrote:Has anyone noticed it's the same 3 or 4 people reposting
You're one to talk.  |

PotatoOverdose
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Posted - 2013.10.03 07:29:00 -
[23] - Quote
Dehval wrote:Since I have nothing better to do than make psuedo fits for this ship since I don't have an EFT file for it. Have an Armor fit. Results of the tank were used via simulation off a Maller hull, which has the same bonuses but 100 less base armor. So roughly the same. We went with lasers since people were bitching at how "impractical" blasters are on a CLOAKY SHIP THAT CAN DICTATE INITIAL ENGAGEMENT RANGE.
[SoE Cruiser Armor] 1600mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Energized Adaptive Nano Membrane II
10MN Microwarpdrive II Stasis Webifier II Faint Epsilon Warp Scrambler I 10mn Afterburner II Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Covert Ops Cloaking Device II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x5
1177/1184.5 PG (3% implant needed) 498/500 CPU
Note - I dual propped it because it is possible and some people are into that sort of thing. You can drop the AB and no longer need a 3% PG implant or throw on a 1600mm II (which is about 2k more ehp). You will need a CPU implant for most other mid slot EWAR effects that go above 27 cpu. Another Balmer TD will require a 1% CPU for example.
Highlights. DPS with the following: Overheats in () Conflag - 862(886), 6.8+3.8km Imp. Navy - 845(867), 6.8+3.8km Scorch - 816(833), 20+3.8km
EHP (Maller Base) 40,508. Likely about 42k with that extra 100 base. For added fun use Slaves and get 99k EHP (102k with T2 plate). Since this will likely see most of its use in low-sec I don't see why not to use slaves.
Speed - I am again just ballparking, it has less mass than a Nomen, but rather poor base speed. So probably, 1600m/s MWD speed give or take, 400-450m/s AB. Doubtful its cap stable with everything running, but with a Scram and a Web you can shut off the MWD when you get close and not give a damn.
[snip]
=====
I really have nothing better to do than sit here and make stupid fits for a stupid ship that really should not go live in its current state. Yay! I've always wanted a tracking disruptor, dual prop, full tackle, cloaky cruiser with 800+ dps at 20km. And it comes with ecm drones and the works. And it has 40k ehp, how nice.
Boy oh boy, this is gonna be a fun ship. |

PotatoOverdose
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Posted - 2013.10.03 21:03:00 -
[24] - Quote
Nyancat Audeles wrote:In response to the people complaining about the effectiveness of a shield gank cruiser, CCP should cut the shield EHP in half instead of nerfing damage, tank, bandwidth, etc...
Lowering the tank would make this ship useless for DED sites below 5/10. Lowering the damage would give it an impractical ISK/hr ratio. Lowering the drone bay would make the ship impractical for "long haul" scenarios.
>> The frigate could use a drone damage bonus >> The cruiser could use a laser optimal bonus
Well now whose spamming this thread? 
And no one's even talking about shield gank fits anymore, look at what this armor laser fit can do. And that's using the ships bonuses exactly as they were meant to be used.
800+ dps at 20km, dual prop, full tackle, tracking disruptor, 40k ehp, and 500m3 drone bay. Oh and a covops cloak. It only does EVERYTHING.
Tyberius Franklin wrote: As can the Gila
When a COVOPS ship (which dictates everything about its engagement) is compared to the Gila and the Vexor Navy Issue, you know something is out of whack. |

PotatoOverdose
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Posted - 2013.10.03 21:27:00 -
[25] - Quote
Nyancat Audeles wrote:
800 DPS at 20km? Yeah. With Ogres.
By the time your Ogres reach the target, you will be dead. Those lasers do virtually no damage. If your target has the slightest ability to move, or even kite, you will be dead easily. The AAR fit outputs a pathetic 350 DPS tank at the maximum.
Have fun with that tracking, by the way.
Again, EFT DPS IS NOT ACTUAL, EFFECTIVE DPS.
There's nothing wrong with the drone bay for the purpose this ship was made. Quite a few T1 cruisers could make short work of this thing (Stabber comes to mind).
When you drop down to Hammerheads it only gets about ~460 DPS - which is actually reasonable.
Some people here don't want this ship to have ANY combat capabilities - that's weird, because this ship's intended role IS combat exploration.
And when you see the price of this in the market being ~500M ISK+, without fittings, tell me how much people are going to be using this in PvP.
Wonderful then that the exact fit I linked has a scram and a web. With a cloak to get in range to use it. Target ain't moving anymore. And yes, a stabber will have a great time fighting a dual propped 40k ehp cruiser that packs a tracking disruptor. 
You're either a noob or a troll and I can't decide which tbh. |

PotatoOverdose
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Posted - 2013.10.03 21:46:00 -
[26] - Quote
Nyancat Audeles wrote: And by the time the lock time delay timer is over from decloaking, the Stabber will be well out of range.
Also, why compare this to ships from lower classes and then call it OP?
I can see this losing to a Cynabal and Vigilant rather easily, if not also Ashimmu and Gila.
You were the one to compare it to a stabber, not me. Even if the stabber isn't tackled, with TD+dual prop, stabber won't do **** to this cruiser either way. The ship will never loose to a cynabal because of the dual prop (allowing for AB during actual combat) utillity mids (see tracking disruptor) + 500m3 of drones. The drones will never stop coming. Also, Cynabal's kite. Scorch Pulse lasers hit Cynabals perfectly at kiting range.
The Ashimmu: Lol. It needs to be within 10k to use its bonuses and it has **** tank. Even if one only of these facts was true, it would still be dead.
You might be right that a Gila would beat this ship, but that's exactly the whole point. It takes a GILA to surpass a Covops ship in raw combat power. The fact that the comparison can even be made proves the ship needs adjustment.
Syrias Bizniz wrote:
Yeah, but if you're going to fight up close anyway (no longpoint), why lasers? Autocannons work just fine here and give you selectable damage types, while Blasters pack more punch for ~ the same capuse
Agreed, but these people insist on using lasers, and even then the ship is still ridiculous. |

PotatoOverdose
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Posted - 2013.10.03 21:50:00 -
[27] - Quote
Nyancat Audeles wrote: This. Also, as I said earlier, why are people comparing ships across tiers?
Good question.
Nyancat Audeles wrote:
There's nothing wrong with the drone bay for the purpose this ship was made. Quite a few T1 cruisers could make short work of this thing (Stabber comes to mind).
Well Nyancat, can you answer Nyancat's excellent question?
Also: see the post directly above yours. |

PotatoOverdose
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Posted - 2013.10.03 22:29:00 -
[28] - Quote
Nyancat Audeles wrote:Tyberius Franklin wrote:So how would it be with a 2 hardpoint/4 highslot setup with no damage bonus? Seems it's a slot up from the gila anyways, unless the gila is going to get another in the near future as well.
Also, Since Cov-ops and resist bonuses are both acknowledged as being rather powerful, should they both be on the same hull? As it's an exploration ship, and not a PvP ship, the resist bonuses are needed for PvE. There might be some good in reducing to 2 hardpoints, but not until CCP adds a laser bonus (eg. optimal). How exactly do you plan on stopping this or any other ship from PvPing? ALL ships in eve are pvp ships.
Agree with reducing hardpoints/adding optimal bonus though. |

PotatoOverdose
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Posted - 2013.10.03 22:52:00 -
[29] - Quote
Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). |

PotatoOverdose
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Posted - 2013.10.03 23:08:00 -
[30] - Quote
Gabriel Locke wrote:Omnathious Deninard wrote:PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). 15% reduced CPU would work quite well. Surely that'll just make fitting it annoying for both PvP and PvE? Tradeoffs are important, and something you see in many ships. Removing a slot or a hardpoint takes those slots away from EVERYONE and all play styles.
Reducing fitting would force players that want to maximize gank or isk/hr into making choices. Do I want to use a rig slot to fit a cpu rig, a low slot for a co-processor, or downsize my guns?
This way each individual player chooses which tradeoff to make for their own individual needs. It promotes both balance and variety. |

PotatoOverdose
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Posted - 2013.10.03 23:27:00 -
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Gabriel Locke wrote:
Sure, but if you drop the CPU too much you force "EVERYONE and all play styles" to make the choice between an okay fit or a good fit with a co-processor II.
Tbh, I might downsize the guns first before I fit a co-pro on a drone boat. And that's the point. Choices. Trade offs. |

PotatoOverdose
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Posted - 2013.10.04 00:09:00 -
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Gabriel Locke wrote:
These fittings you've been throwing around have 500 CPU. The actual CPU is 400.
This thread would be a lot less painful if you all learned to read. Especially Nyancat.
Train up your electronics skill man... |

PotatoOverdose
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Posted - 2013.10.04 00:12:00 -
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Nyancat Audeles wrote:
Seems like a glass cannon. What happens if you try to put some tank on it? How much EHP does it have? Speed?
849 DPS does seem like a bit much, I agree. But the fit itself is bad - it would die relatively easily to any kiting cruiser.
That said, a 5% per level optimal and damage bonus seems much better on 2 turrets.
They're not going to let the Stratios keep two utility highs for neuts regardless of anything else. That's not even remotely worth debating. |

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Posted - 2013.10.15 00:57:00 -
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Nyancat Audeles wrote:Especially with the targeting delay and upcoming warp changes. Anything smaller than a battlecruiser will warp away by the time you can lock; everything else will kill you. Also, good luck with that absolutely pathetic tank. I wish people would stop saying this. It's just not accurate. Firstly, all ships keep the same align time after Rubicon as pre-rubicon. Warp speeds are irrelevant in this discussion.
Secondly, One word: BUMP. Getting tackle has never been an issue for a cloaky proteus, loki, or pilgrim. These ships are feared for a reason. Even with the targeting delay. It has always been this way and these ships have always been able to land the tackle.
I'm ignoring everything else in the discussion, simply because CCP probably won't do anything regarding balance changes until after these ships hit the test server, so discussion on that front is moot. So please, stop spreading disinformation regarding cloaky ships and tackle. Thousands of killmails prove the exact opposite of what you describe. |

PotatoOverdose
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Posted - 2013.10.24 18:00:00 -
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CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks Excellent changes. Couldn't have been done better. It's great to see you guys listening to feedback.
The original was a cloaky solowtfpwnmobile. This iteration, while quite powerful, isn't op. |

PotatoOverdose
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Posted - 2013.10.24 18:11:00 -
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Querns wrote:I am not sure why you guys are so hung up on the whole "100 mbps drone bandwidth" thing. So what if it can only launch 4 sentries? How does this negatively affect anyone? I mean, I guess if you were to dedicate a character to exclusively flying this ship and had trained Drones 5, you might find some way to take some level of offense over having trained Drones 5 unnecessarily, but at rank 1 it's not exactly a whole boatload of training time at 256k SP.
This change was necessary and brings the ship more in line with competing options in the Sin and Ishtar. If you can't find a use for a covert cloaking cruiser with a myriad of effective gank and hotdrop fits doing 600-700 DPS across a wide berth of effective application ranges, I think you need to close the Proteus window on EFT and remove the whiteout on your monitor over the "weapon range" column and think a little more about it. Some people wanted to run 7/10's in a covops ishtar and make bank, completely ignoring the fact that doing so is pretty unbalanced. That's what many people got hung up on. |

PotatoOverdose
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Posted - 2013.10.24 18:19:00 -
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Tzar Sinak wrote: Um, actually, 6/10s as suggested in the OP.
The adjusted stratios has no issues running a 6/10. It won't be the fastest ship to run a 6/10, but it will run it just fine. Nor should a covops ship be better at blitzing 6/10's than dedicated non-cloaky combat ships.
Omnathious Deninard wrote: until then I don't quite think this ship is Ishtar levels of performance.
Good, It should never have been close. In it's current iteration the stratios runs 6/10's just fine. Working as intended. |

PotatoOverdose
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Posted - 2013.10.24 21:46:00 -
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Omnathious Deninard wrote:Vaju Enki wrote:Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep. It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out. But using the ship how it was described only makes us themeparkers huh? A whole 4 minutes? Oh the humanity! Think of the isk/hr, oh won't someone please think of the isk/hr!?
If you want the benefits that a covops cloak provides, there has to be a tradeoff. That's called balance. If you don't care about the cloak, use an ishtar, it will get a better isk/hr. |

PotatoOverdose
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Posted - 2013.10.24 22:04:00 -
[39] - Quote
Omnathious Deninard wrote: more looking at being uncloaked in a PVE fit ship for that long just to get through the ships armor. That is not any taking any other content for the site into consideration.
I am sure you know that covert ships are squishier than non covert ships, then you tack on rat specific tanking and suddenly any Pirate with half a brain will be able to take you out in seconds.
Also, I for one don't give 2 ***** about Isk/hr
So you want a ship that can blitz 6/10's, fit a covops cloak, AND tank other players in PvP. Geee, you're not asking for a lot at all, are you? Just your average run of the mill solowtfpwnmobile. 
Also, cloaky cruisers never had a problem with tanking. Pilgrims can fit a beefy tank if they so choose. Cloaky Proteus's and Legions have a MONSTER tank. I've tanked 7/10's in a cloaky nullified tengu. It's cloaky dps that's always been the problem, not tank.
Like I said, balance. |

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Posted - 2013.10.24 23:23:00 -
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Omnathious Deninard wrote: Never said anything about wanting to blitz 6/10s not once.
Well then, since speed doesn't matter en you're cool with taking 4 minutes to kill the overseer. And now we've both established that it can do 6/10s. Excellent.
Omnathious Deninard wrote: Talks about balance. compares up broken as hell tengu.
Edit: But it would seem that soloing a 6/10 was ether a stretch or was fit with faction and deadspace modules.
No one in the history of this game (that wasn't a complete moron) has ever called the cloaky tengu op. Troll harder.
Also, c-type (and even some b-type) mods are relatively cheap, especially compared to the cost of the first faction covops cruiser available for mass consumption. |

PotatoOverdose
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Posted - 2013.10.24 23:30:00 -
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Tyberius Franklin wrote: If we get to the point that it's better to be in an Ishtar for completion times...
If all you care about is completion times, then covops ships should be your last choice. If that stops being the case, then there's a clear balance problem. |

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Posted - 2013.10.25 22:04:00 -
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Igor Nappi wrote:Most people will probably stick to their Tengus and Ishtars. So.....working as intended? The stratios isn't supposed to be the next tier of raid gear. It does the job worse than the typical tengu or ishtar, but it has a covops cloak.
For those of you unfamiliar, the best covops cloak pve ship atm is the covops tengu. It can tank 6/10, just like the stratios. But the dps it can project to 30km+ is around 300 dps. Maybe you can push 370 if you pimp it, and that's EFT dps, not applied dps. That's it.
Along comes the stratios, which can also tank a 6/10, but can push well over 500dps at those ranges (in addition to all of it's other advantages). It's a massive buff for pve covops ships.
Stop complaining that you aren't getting a covops ishtar. |

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Posted - 2013.10.25 22:30:00 -
[43] - Quote
Cammi Kazi wrote:What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus? because that is pretty much what it is at the minute.
I just dont want the dumb laser bonus and an extra mid to fit both hacking mods would be good. ROFL covops drone proteus. Enjoy your using your 5 warrior II's to clear 6/10's. Tell me how that works out for ya.
Like I said, these people just want a covops ishtar. Covops drone proteus - LOL.  |

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Posted - 2013.10.25 22:36:00 -
[44] - Quote
Rikard Nomm wrote:Cammi Kazi wrote:What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus? because that is pretty much what it is at the minute.
I just dont want the dumb laser bonus and an extra mid to fit both hacking mods would be good. the drone system and covert system occupy the same subsystem on the proteus. this is not a thing. I prefer to think that he goes around with the proteus covops subsystem + augmented capacitor sub and tries to run 6/10's using only one flight of warrior II's as dps.  |

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Posted - 2013.10.26 00:12:00 -
[45] - Quote
Cammi Kazi wrote: How is a covert ops drone proteus going to be different to a covert ops ishtar?
As has been said three times already, there's no such thing as a covert ops drone proteus.
Theirs the covert ops blaster proteus with augmented cap sub which does ~400-450 dps with blasters (so 3km) and has a flight of warrior II's (which do what, 50-70dps?). You can push the blaster dps up a bit if you drop a probe launcher, but then the comparison to the stratios becomes less relevant.
So again, if you don't get it, a covert ops proteus is NOTHING like an ishtar. |

PotatoOverdose
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Posted - 2013.10.26 01:36:00 -
[46] - Quote
Cammi Kazi wrote: This new ship IS the covert ops drone proteus.
Yeah, aside from having more dps than a covert proteus, far better damage projection (30km+ vs 3km), significantly less tank (~60k buffer vs 140k buffer), no nullifier, no point/scram range bonus, most of its dps (drones) coming from flexible damage types (unlike the prot's kin/therm), a huge utility drone bay, viable shield and armor fits, It's totally a drone Proteus.
It's exactly like a Proteus, except for that tiny part where every single thing about it is completely different.  |

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Posted - 2013.10.26 02:04:00 -
[47] - Quote
Cammi Kazi wrote:drone proteus See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever.
People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens. |

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Posted - 2013.10.31 20:21:00 -
[48] - Quote
Thaddeus Eggeras wrote:CCP lets get these on sisi, come on At this point, this needs needs to happen. It's been EFT warriorred as much as it's going to be EFT warriored. Now we need to see it in action. |

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Posted - 2013.11.02 00:18:00 -
[49] - Quote
Buff the Stratios's cargo capacity from 550 m3 to 600 m3 to facilitate it's role as a long-range, long-duration pve exploration cruiser.
Or at least to anything over 585 m3.  |
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