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Thread Statistics | Show CCP posts - 20 post(s) |

Xequecal
GoonWaffe Goonswarm Federation
78
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Posted - 2013.10.02 16:34:00 -
[1] - Quote
Gizznitt Malikite wrote:I'm comparing the Stratios to a N.Vexor Quote:Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 Quote:Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195) Both have 10% drone HP and Damage Both have same base resist profile. Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high. NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity. TBH, doesn't this new ship pretty much obsolete the Navy Vexor?
The only source of this ship will be LP from null sec missions. You can't get bpcs for them from exploration or plexes. SoE agents will be hell camped to an absurd degree by gankers, this ship is going to be absurdly expensive. Seriously, 5 bonuses heavies and 5 guns on a covops cruiser? It's more DPS than a covops blaster Proteus and it doesn't need to be at point blank range.
I'm guessing 500m price tag for the hull minimum.
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Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 17:05:00 -
[2] - Quote
Syrias Bizniz wrote:Kagura Nikon wrote:Domanique Altares wrote:Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules) Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them. Base resist of ARMOR .. Pulses do about same damage as AC with FUSION. And when firing against shields Pulse lasers are far more powerful than AC with EMP. AC are only strogn when they have their ROF bonus. before bonuses apply, a 425mm Autocannon with RF Fusion will deal 37,3 dps. While shooting explosive. Or em. Or therm. A Heavy Pulse laser with IN Multifreq will deal 41.6 dps. While being holed into EM / Therm. So unless you're shooting ships that have a hole on EM / Therm, Projectiles are always better. and even then, they're maximum SLIGHTLY WORSE. It is true that it will be better at scorching ranges, but i already showed you earlier that this is basically where you want Railguns already. ACs never do full DPS you're always in falloff to some extent. |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 19:59:00 -
[3] - Quote
PotatoOverdose wrote:Laser cap usage is one of the most useless bonuses in the game. How many people fly a cloaky laser legion? Zero. Because all it has is the cap bonus.
Replace it with something else please. Damage bonus, tracking bonus, literally ANYTHING would be better than a cap bonus. Put another way, if I fit it with auto cannons/artillery I have just as many effective bonuses as if I fit it with lasers.
The frigate looks good. Could probably use another high (See: the least used covops is the helios).
For Exploration, no one will use these as a +10 bonus is significantly better than a +5 bonus. That's just a simple fact. They'll be decent for pvp though.
This is absurd, you get the bonus for free. Half-cap lasers are better than ACS, all else being equal.
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Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 21:09:00 -
[4] - Quote
PotatoOverdose wrote:But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings.
Like I said, you never see cloaky laser legions for many, many reasons.
Edit: fixed typos from phone
You don't see cloaky Legions because they have no damage bonus at all. If the Loki had its covops damage bonus replaced with a tracking bonus nobody would use them either. It's not because ACs are better than lasers. This ship has its full complement of bonuses, the laser one is just a free extra one.
Also, ACs deal less damage than lasers even close up, they track better which might make them apply DPS better depending on the target but if you're shooting a BC or higher the lasers will always do more DPS. |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 21:24:00 -
[5] - Quote
PotatoOverdose wrote:Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line.
Yeah, if I was planning to decloak 3km away and try to gank that way, I'd definitely fit blasters. But it's just as viable to decloak 24km out with TDs and pew pew with lasers. ACs are mediocre at both roles so I don't see them being used much. |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 21:52:00 -
[6] - Quote
PotatoOverdose wrote:Xequecal wrote:PotatoOverdose wrote:Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line. Yeah, if I was planning to decloak 3km away and try to gank that way, I'd definitely fit blasters. But it's just as viable to decloak 24km out with TDs and pew pew with lasers. ACs are mediocre at both roles so I don't see them being used much. Yeah, you clearly don't do the whole cloaky ganking thing. After the NPC AI changes, every single hostile in the mission/anom/plex will shoot you instead of the other guy the moment you use your tracking disruptors on anything. Your 35k ehp Stratios will die a quick death to NPCs alone, before your target even decides to shoot back. And it will die even faster when he decides to shoot back. You could of course wait till your target kills all the rats, but I'd much rather apply my 1000+ blaster dps alongside the 600+ dps from rats without triggering their aggro, killing my target in less than 20 seconds. But you have fun plinking away at your target from 24 km while he gets his 30 friends from next door to kill your shiny ship. 
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space. |

Xequecal
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.10.02 22:17:00 -
[7] - Quote
Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back?
There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. |

Xequecal
GoonWaffe Goonswarm Federation
79
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Posted - 2013.10.02 22:33:00 -
[8] - Quote
Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness
......which also does nothing, as the recalibration timer will expire while they're warping. |

Xequecal
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.10.02 22:45:00 -
[9] - Quote
Gabriel Locke wrote:You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly.
The ships (well, at least the cruiser) will never go live in this state, they make Alliance Tournament ships look weak. Discussing these stats is actually kind of pointless. |

Xequecal
GoonWaffe Goonswarm Federation
81
|
Posted - 2013.10.04 00:53:00 -
[10] - Quote
Quote:
Flying a ship that would cost 300M to 400M with just about twice the tank of an Assault Frigate and a third of the speed - not sure how many people would want to do that.
Sure, you could, but there's not much you could effectively engage. Which is sort of the point to restricting to the fit I posted - these won't be the solopwnmobiles with a max-gank fit. Cut the shield buffer in half, and you're pretty much set.
Oh, it's definitely a solopwnmobile, just don't put guns on it.
1600mm Steel Plates II 2x EANM II 2x DDA II
AB II Warp Scrambler Fleeting Web Fleeting Web/Balmer TD Small Capacitor Booster II, Navy Cap Booster 400
4x Medium Unstable Power Fluctuator Covops Cloak
ACR II 2x Trimark II
Fits easily on CPU, 1343/1322.5 PG so you need Genolution implants or a PG implant. It's cap stable (while you have charges, obv) with Genolution CA-1 and CA-2 and strong mindflood, none of mindflood's drawbacks apply to you at all. If you want to use slaves use a RT plate and you don't need fitting implants.
700 DPS and 53.33 cap/sec neuting. A Maller has 44k EHP with this fit, Stratios will be very close to that. Why does the Pilgrim exist again, exactly? |

Xequecal
GoonWaffe Goonswarm Federation
81
|
Posted - 2013.10.04 01:04:00 -
[11] - Quote
Dehval wrote:]Pretty sure this thing caps out at 1150 PG with skills (920*1.25 = 1150). You'd need to downsize two of those neuts to get it to fit.
Gets 46,651 EHP with that fit, (A DC over EANM would up that to 49.5k).
That's what the ACR II is for. 1150 * 1.15 = 1322.5.
Quote:700 DPS is just fine, it's common for any droneboat (Vexor? Vexor Navy? Ishtar?).
Keep in mind, a lot of other buffs are coming along the way too - along with recon cruiser rebalances.
Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm*
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Xequecal
GoonWaffe Goonswarm Federation
84
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Posted - 2013.10.04 01:22:00 -
[12] - Quote
Eko Fromtv wrote:Vexor is a t1 ship not special in any way (still love you Vex) unlike the faction Stratios. Ishtar has other things going for it (hint, resists among others).
Also, they have different roles. Why can't you see that?
Covops cloak is a way bigger deal than "resists." Also I don't care what "role" anyone thinks it should have, this is a stupid cloaky solopwnmobile that kills basically anything that's not aligned and up to speed when you uncloak on them. This does substantially more DPS than a covops Proteus, has 53.33 cap/sec neuting that the Proteus doesn't have, and doesn't have to be within 3km to deal its damage.
Also, good luck getting 4 medium neuts, a 1600mm plate, and an AB on an Ishtar. I think you need 3 grid mods for that? On a ship that has two less slots than the Stratios to begin with? |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.04 01:28:00 -
[13] - Quote
Tyberius Franklin wrote:Dehval wrote:Nyancat Audeles wrote:This. The Stratios is a NEW, DIFFERENT role. People seem to be blind to that idea. Stop trying to fit a round peg in a square hole and move on. I give up. I'd probably have an easier time teaching a fish to talk than to get you to understand why this ship cannot go live in anything remotely resembling its current state. New roles be damned. CCP should create a new ship role where it exists solely to remote DD through cynos like Titans of old. You'd probably defend that one too because its NEW and DIFFERENT since there is nothing recent to compare it to. Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state."
The fit I posted has 60 CPU to spare, and I could easily swap the two EANMs for an IFFA and a cheapo faction adaptive nano plating to save another 50 CPU with a minimal loss in EHP. A CPU nerf isn't going to balance this. |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.05 01:51:00 -
[14] - Quote
M1k3y Koontz wrote:Rroff wrote:Dehval wrote: People in this thread would tell you otherwise because apparently heavies are horrible against a double webbed and scrammed target. Even Berserkers which are fast enough to catch most ABing cruiser and some MWDing ones.
These are not Capital Sized guns we are talking about. They have the tracking speed of an average cruiser weapon, they are going to hit whatever you catch.
Yeah well base Ogre damage application isn't amazing but this ship has plenty of ways to go about applying that damage to stuff they'd otherwise struggle to hit if your a little creative - even scram + double web would work fairly well and is fairly standard fitting. To scram/dual web you'd have to armor fit, and therefore lose the mythical 1100 DPS. You could get about 700, but that's hardly overpowered given the ~50k EHP
[New Setup 1] Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II 1600mm Reinforced Steel Plates II
10MN Afterburner II Balmer Series Tracking Disruptor I,Tracking Speed Disruption Script Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II
Medium Ancillary Current Router II Medium Trimark Armor Pump II Medium Trimark Armor Pump II Drones_Active=Ogre II,5
That's 930 DPS and 50k EHP, I'm not sure why you think it's limited to 700.
You can also take the neutrons off and put neuts on, then swap the tracking disruptor for a small capacitor booster to get 700 DPS and 53.33 cap/sec of neuting. That fit is honestly probably better than this one but you don't need a paper thin tank to get high DPS. Ogres will have no problems hitting any kind of double-webbed ship. |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.05 08:08:00 -
[15] - Quote
Draiyman wrote:It would seem that there is a fair bit of premature "OP" cry-out in this thread.
If the Machariel had never been introduced into this game and was announced in this expansion, I feel that the its "OP" crowd in here would be outraged if it was described with its current stats as it stands in TQ. I mean a BS hull that is as fast as most cruisers in this game and puts out a ridiculous amount of DPS with either shield or armor fits must be OP. Interestingly enough there aren't 256 man fleets flying around in Mach's raping everything in sight.
Perhaps actually waiting to see how it (SOE Cruiser) functions in the game as it was announced and then judging it would be better. If it turns out to be way overpowered then something can be done to rebalance it.
Machariel doesn't come from highsec agents, this does. If people can do fleet doctrines based on navy battleships, they can afford these.
Quote:The best answer I can offer you is that the covert ops ship has superior scanning strength and as you stated is -+ the cost so there's loss mitigation if the ship is destroyed.
Covops frigs warp at 9 AU/sec, and will be even faster after the Rubicon patch. That's a huge advantage and is plenty to differentiate it from this cruiser. |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.05 17:00:00 -
[16] - Quote
Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.
While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.
I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. |

Xequecal
GoonWaffe Goonswarm Federation
86
|
Posted - 2013.10.06 16:05:00 -
[17] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO.
Define "enough." If you have access to T2 exploration modules it probably won't hurt you too much, as blowing 1 can in 100 instead of 1 can in 200 is an incredibly minor ISK/hour loss, even if it is double the cans blown. However, if you only have T1 modules, it's an immense nerf and makes the ship completely non-viable. 30 virus strength can actually kill a mainframe virus suppressor, 25 virus strength is completely unable to even starting from full HP. 30 VS also kills firewalls, restoration nodes, and system cores in three attacks instead of four, resulting in 33% less damage taken.
You will probably lose one mainframe in three with only 25 VS, 30 VS is probably like one in ten. |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.06 19:46:00 -
[18] - Quote
Bouh Revetoile wrote:Mr Doctor wrote:Bouh Revetoile wrote:I guess it's the cloak thing who scare the **** out of everyone ; yet cloaky T3 exist for years and they are even less common than 100MN AB ones... Cloaky T3s dont do 700+ DPS, not even the Prot (maxes at around 500ish with proper fit and next to no range on that damage). Not true. If you calculate the dps the same way people calculated it for the Stratios (overheat all guns and drones), then you have 630 dps with the Proteus. And the Stratios don't have any more range than blasters. We are talking Ogre dps. And T3 have twice the tank of this Stratios BTW.
15km overheated web range to max Ogre damage application is far greater than 3km void range. |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.06 21:10:00 -
[19] - Quote
Bouh Revetoile wrote: Indeed, but if we go for details like this, we should stop these ridiculous numbers considering oh dps with blasters/void in the Stratios too and start talking about more rational things.
The Proteus does almost no DPS at 15km. The Stratios does 75% of its DPS at 15km. Also no one requires that you fit blasters. You can use lasers or ACs.
Quote:What remain is Ogre dps (4 unbonused guns do marginal dps compared to them). And then, well, it's ogres. If they were so blatantly overpowered, we would know it I think and drone boat wouldn't bother carrying anything else with them would they ?
How many 125m3 bandwidth drone boats have covops cloaks and thus can guarantee applying their webs via decloaking 2000m away? That's right, none of them
Quote:It's just common sense here : the dps figures of the Stratios come almost only from the Ogres, yet Ogres were more often laugh at than feared and suddenly, because a ship with a cloak have them, they become completely overpowered.
Pretty much, yeah. You can dodge being webbed against ships without cloaks.
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Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.06 23:11:00 -
[20] - Quote
Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol.
No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use.
Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint.
Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond. |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.07 06:41:00 -
[21] - Quote
Sentinel Smith wrote:Xequecal wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol. No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use. Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint. Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond/Proteus. It doesn't have the same bonus.. Read the info. It has a bonus to drone Hitpoints (HP) not damage. Gila has both.
The cruiser has a damage bonus to drones. Seriously, did you not bother to read any of the thread or did you just decide every other poster claiming 900+ DPS was hallucinating? |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.07 21:40:00 -
[22] - Quote
Omnathious Deninard wrote:The Frigates does not need +10 either. A covert ops frigate cant solo a 3/10 complex.
I've explained this before, +5 virus strength means nullsec exploration is impossible without V skills. 80 coherence/25 strength is not capable of hacking mainframes unless you get absurdly lucky. You can't even bash down one firewall and the system core. If you nerf all the frigates down to +5 strength the vast majority of eve can no longer explore in nullsec at all. |

Xequecal
GoonWaffe Goonswarm Federation
90
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Posted - 2013.10.07 22:20:00 -
[23] - Quote
Also, the covert ops frigates' vastly improved warp speed over the Stratios is more than enough of an advantage. T3s suck ass for exploration for the same reason, you waste way too much time warping around. |

Xequecal
GoonWaffe Goonswarm Federation
92
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Posted - 2013.10.09 00:04:00 -
[24] - Quote
Onictus wrote:Tzar Sinak wrote:Alvatore DiMarco wrote:
As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons.
If that is the case why can't missile launchers be fitted? Amarr use missiles. near unbonused HAMs and heavies...pass.
RLMLs on it would be insane, even unbonused RLMs can still slaughter frigs and you've got heavy drones for everything else. |

Xequecal
GoonWaffe Goonswarm Federation
92
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Posted - 2013.10.09 07:26:00 -
[25] - Quote
Tarunik Raqalth'Qui wrote:Chris Winter wrote:What kind of tank are people coming up with on the Stratios? I can't seem to get much more than ~50k EHP on it without going for a ton of bling, and with only 50k EHP this won't be replacing cloaky T3s for solo WH hunting anytime soon. As part of a logi-backed fleet, these things could definitely be brutal, but on their own it seems to me that they wouldn't be able to withstand the DPS of the average site runner before they fall over.
Seems to me that it needs to lose a mid and gain a low. What does an armor bonused ship need 5 mids for, anyway? Yes, the Stratios has a weak tank, but that isn't the biggest problem with these ships: they have horrific CPU issues. They need at least 100tf more CPU in order to be remotely comparable to a covops in actual functionality, especially the frigate. As it stands, good luck shoehorning an expanded probe launcher onto one!
Eh, who do you need to scan down, really? This isn't really a ship for hunting mission runners. |

Xequecal
GoonWaffe Goonswarm Federation
93
|
Posted - 2013.10.11 01:32:00 -
[26] - Quote
This ship currently runs C2/C3s better than T3s.
[New Setup 2] Corelum C-Type Medium Armor Repairer Medium Ancillary Armor Repairer,Nanite Repair Paste Centus B-Type Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Relic Analyzer II Cap Recharger II
Medium 'Solace' Remote Armor Repairer Small Tractor Beam II Salvager II Covert Ops Cloaking Device II Sisters Core Probe Launcher,Core Scanner Probe I
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Drones_Active=Ogre II,5
701 DPS, which is more than you get out of any T3 in a viable C3-running fit. You won't lose drones except for hobgoblins to sleepers if you know what you're doing, and you can carry tons and tons of spares. You can just run around Sansha/Blood nullsec with this, running any relic or combat sites you come across (data sites suck) and if you find a wormhole you can just duck in and run the sites in there. C3s with nullsec statics are almost always unoccupied so it's pretty safe too. |

Xequecal
GoonWaffe Goonswarm Federation
94
|
Posted - 2013.10.11 02:34:00 -
[27] - Quote
Nevyn Auscent wrote:Xequecal wrote:This ship currently runs C2/C3s better than T3s.
[New Setup 2] Corelum C-Type Medium Armor Repairer Medium Ancillary Armor Repairer,Nanite Repair Paste Centus B-Type Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Relic Analyzer II Cap Recharger II
Medium 'Solace' Remote Armor Repairer Small Tractor Beam II Salvager II Covert Ops Cloaking Device II Sisters Core Probe Launcher,Core Scanner Probe I
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Drones_Active=Ogre II,5
701 DPS, which is more than you get out of any T3 in a viable C3-running fit. You won't lose drones except for hobgoblins to sleepers if you know what you're doing, and you can carry tons and tons of spares. You can just run around Sansha/Blood nullsec with this, running any relic or combat sites you come across (data sites suck) and if you find a wormhole you can just duck in and run the sites in there. C3s with nullsec statics are almost always unoccupied so it's pretty safe too. Good luck applying Ogre DPS effectively with that fit.
To sleeper battleships? You'll apply 100% just fine and the BSes are what take the vast majority of the site time to kill. It might be better to use hammerheads on cruisers but that's still not terrible.
|

Xequecal
GoonWaffe Goonswarm Federation
98
|
Posted - 2013.10.11 21:09:00 -
[28] - Quote
Uncle Gagarin wrote:Hi,
It looks to me that these two ship will totally f...k up FW.
1. Warp in cloaked with 4 friends 2. kill whats on site 3. if no one inside then cloak and camp 4. kill anything what comes through warpgate 5. repeat till bored
I think they are hugely overpowered right now by combining Covops cloak and dps capability they present now. so CovOps cloak ability should be removed from them. Especially now, when warp speed changes are on horizon.
BTW, they are T1 exploration ships, why they present better combat ability than T2 CovOps frigate. The cruiser present better combat ability than T3 cloaky cruiser or most of T2 Recon cruisers ? There is no cloaky T3 or Recon capable of over 1k dps.
Another question: what is the point of skilling CovOps T2 frigate or T2 Recon ? What makes them better than these ships requiring relatively low skill investment to get i.e. same probe bonus For SoE frigate its: amarr frig 3 + gallente frig 3 = 2 DAYS !!! For any CovOps scanner its: racial frig 5, electronics upgrades 5, covops 4 = 2 MONTHS !!!
If that is part of helping newbies to enter the game then I feel brutaly raped with my 25mil SP... Whey the hell I skilled CovOps ????? Harmless scanner requiring a lot of SP to fly it.
BR, Uncle
The Astero only has +5 virus strength. The +10 covops give you enables you to run nullsec exploration sites with T1 equipment, it's a complete waste of time with only 25 virus strength.
|

Xequecal
GoonWaffe Goonswarm Federation
100
|
Posted - 2013.10.13 22:45:00 -
[29] - Quote
Shield tanking a Stratios, even a gank one, is the stupidest thing ever. A tracking disruptor and an afterburner is a better tank than any amount of shield extenders, especially when neut fit. If you're afterburnering in a cruiser and not webbed any missile larger than RLMs is going to hit for pitiful amounts of damage.
[New Setup 1] Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II 1600mm Reinforced Steel Plates II
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Balmer Series Tracking Disruptor I,Optimal Range Disruption Script Balmer Series Tracking Disruptor I,Optimal Range Disruption Script
Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II
950 DPS, 50k EHP, doesn't give a **** about your friend in the cynabal as they won't be doing anything to you. |

Xequecal
GoonWaffe Goonswarm Federation
102
|
Posted - 2013.10.17 11:27:00 -
[30] - Quote
Nevyn Auscent wrote:Bouh Revetoile wrote: You are forgetting that for the ship to be overpowered they also need to shoot at a structure, otherwise the tracking formula might have some words against their pretty numbers : Ogre II tracking is only good against larger target ; for 125m sig radius targets, the dps drop to 55% *if she doesn't move*...
Oh no, I'm not forgetting that part either. I'm just not bothering to argue it, I have at least that much faith in CCP that they have some clue about heavy drones damage application.
Heavy drones do not do half damage to stationary cruisers. This is ridiculous. |

Xequecal
GoonWaffe Goonswarm Federation
104
|
Posted - 2013.10.19 17:13:00 -
[31] - Quote
Vaju Enki wrote:So your ideia for balance is give this already overpowered ship a expanded probe launcher, and then take away 160dps?
Jesus, theres alot of stupid people in this world...
FYI: You can still do a pretty damn good gank fit with an expanded probe launcher.
[New Setup 3] 1600mm Reinforced Steel Plates II Imperial Navy Adaptive Nano Plating Imperial Navy Adaptive Nano Plating Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Processor Overclocking Unit II Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Drones_Active=Ogre II,5
That's still 700 DPS and a respectable 41k EHP, it fits with Genolution CA-1 and CA-2 |

Xequecal
GoonWaffe Goonswarm Federation
104
|
Posted - 2013.10.20 01:26:00 -
[32] - Quote
Nevyn Auscent wrote:Omnathious Deninard wrote: Ignoring that fact that ship has double web and scrambler on it?
Moving drone DPS to laser DPS makes the ship less effective for exploration fits and only helps surprise PvP fits.
Double webs + scram have limited range. You have Cloak lock delay + lock time. You have slow cruiser initially, with only AB to try and close range. You can't start within 2500m or you decloak yourself anyway. Sure you might catch the odd person. But even then you only have 700 DPS which still won't apply perfectly due to sig size unless you are shooting a BS, since even if it's under their tracking, if it's under sig size & moving even 1m/s sig size affects DPS & 45k EHP. And are entirely drone reliant. This is no more threatening that the cloaky T3's already are. So what you are trying to tell me is that Cloaky T3's are OP & will break the game by being able to combat probe..... Oh wait. They haven't broken the game for years of existence already. From this I can only conclude that you are defending your T3 ships unique abilities in order to force everyone else to train T3's, rather than having viable options in the Pirate/T2 ship range to combat probe. Yes, pushing DPS to guns won't drop the surprise gank fit DPS. Well, it actually will a bit since it will be a bonus to lasers, while the gank fits have been based on blasters. Nor does it need to drop the surprise gank fits anyway, since anyone flying in an anom should be expecting that kind of hot drop, given they only have 5 seconds from when someone hits local to warp out now before the interceptor lands on grid and tackles them possibly, if the interceptor guesses the right anom. After which the Battle cruisers follow fairly soon. So.... Gank DPS with very few targets is not a problem.
1. People do not react instantly to you decloaking. The only people you don't catch are the ones that are already aligned and up to speed, and this is very rare. You can bump to prevent a warpoff before you get a lock. Nothing bigger than a frigate will ever react fast enough to get out of overheated web range when you decloak 2km away. MWD blooms the sig and makes you lock almost instantly.
2. You're disregarding the neuts entirely. A cruiser that takes less Ogre DPS is completely ****** by the neuts and will be capped out in two cycles.
3. You can use sentry drones. You have the drone bay for it. 5 Gardes is 666 DPS and has 100% application to anything that's double webbed, regardless of what it is.
4. Cloaky Proteus tops out at 570 DPS. It has three midslots which means only one web max, which will definitely cause damage application problems with the blasters against anything smaller than a BS if you use Void. It's much better than a T3 cloaky. 700 DPS and 3 medium neuts is a lot more lethal than 570 DPS. |

Xequecal
GoonWaffe Goonswarm Federation
105
|
Posted - 2013.10.20 12:08:00 -
[33] - Quote
Sgt Ocker wrote:This ship is not going to be fit this way often (due to low EHP and CPU) In this guise yes it is OP but at a price. T2 rigs + faction CPU mod + ship cost. You want to hope it is OP. You can make pretty much any ship OP if you spend enough isk on it, don't cry simply because 1 person has no respect for his wallet and posted an OP fit.
If you want to save money you can use a cheap 3% CPU implant on top of the genos and that lets you downgrade the faction co-proc to an 8m dyad co-proc, as well as equip a regular Expanded Probe Launcher I instead of the SoE faction version. |

Xequecal
GoonWaffe Goonswarm Federation
105
|
Posted - 2013.10.20 19:06:00 -
[34] - Quote
Dehval wrote:I think the fit you posted before you edited the post was a better example of what the ship will likely be fitted towards. Slightly less EHP (only 4k), but much much cheaper, no?
It was about 40m cheaper, yes. But if one wants to save money on a fit like this they can just fit a cheap 3% CPU implant and do this:
[New Setup 3] 1600mm Reinforced Steel Plates II Internal Force Field Array I 'Dyad' Co-Processor I Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400
Expanded Probe Launcher I,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II
45k EHP/700 DPS with no faction mods at all except for the Dyad co-proc which costs about 8m. |

Xequecal
GoonWaffe Goonswarm Federation
106
|
Posted - 2013.10.21 15:20:00 -
[35] - Quote
Bouh Revetoile wrote:Seolfor wrote:Sgt Ocker wrote:Looks good but still expensive ship + implants, easier and cheaper to fly a recon. Tool in the wild. sub 300 dps on any such Recon with 45k EHP v/s 700 dps on this Stratios. Please. Stop Posting. Oh nooo !! Heavy drones are gonna eat my ship !! Ah yeah, I remember now, just flying a cruiser might be ok. Oh, and on a side note, while it will have less ehp, a Pilgrim will do as much dps as a no gun Stratios on cruisers and below, but with really nasty ewar. If any, the Stratios only have a bit too much fitting.
You can deploy sentry drones and do 670 DPS with perfect application since you have 2 webs.
As for the Pilgrim DPS comment, that's so mind-bogglingly stupid that I won't even bother to respond. |

Xequecal
GoonWaffe Goonswarm Federation
106
|
Posted - 2013.10.22 01:22:00 -
[36] - Quote
Bouh Revetoile wrote:Xequecal wrote:You can deploy sentry drones and do 670 DPS with perfect application since you have 2 webs.
As for the Pilgrim DPS comment, that's so mind-bogglingly stupid that I won't even bother to respond. This thread is a farce ! A mind boggling farce full of EFT warriors who don't understand anything about the tracking formula and drones. In fact, I am imagining you saying that sentry drones should be used to gank something and trying not to lough to your own joke at the same time. Or loughing out loud behind your keyboard at the idea of someone possibly believing you are saying this seriously.
I understand exactly how the tracking formula works. Frankly I'm not convinced damage from heavy drones is significantly reduced against a double webbed target but at least they orbit so it's possible that they ruin their own tracking. Sentry drones do not move and a target moving at 15% speed has no transversal. Even if they have an AB, you think BS guns can't hit a 90 m/sec cruiser at 5km? Because that's pretty much what gardes are in terms of tracking/signature. |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.22 17:35:00 -
[37] - Quote
Bouh Revetoile wrote:Seolfor wrote:Its that The Stratios can do the same WHILE ALSO sporting a Cov Ops cloak.
This is a problem. Read, Think, Post. Reading before posting, it's very interesting you say that, because you talking about something I already discuss a few pages ago : a cloaky proteus can have 100kehp and 600dps with covops cloak, and it *already* exists. Yet nobody ever complained about it. Why ? Why did the cloaky Proteus not have broke EVE yet if this Stratios is going to do so ? The only complaints about T3 are the 100MN AB fit and more generaly fleet and combat fits ; and not so long ago there was the problem of the links better on them than on command ship on top of cloaky nullifier ; and of course the cloaky nullifier fits which are only good at making bubble camper to emorage because they can't catch them. The problem of T3 is generaly that they are better at some thing than specialized ships which is not what they should be. Yet cloaky gank fit is a niche they are the only ones to occupy, and this niche have never see serious complaints whereas the power of the current cloaky Proteus is a lot higher than the Stratios will ever be.
As I posted before, Proteus has 600 DPS with Void only AND it has only three midslots, which means one web. You make post after post about damage application and completely neglect it here. 3km optimal and a tracking penalty makes applying full dps pretty damn hard.
Second, the stratios doesn't just have 700 DPS, it has 700 DPS AND 3 or 4 neuts, depending on whether a probe launcher is fitted. Anything cruiser sized will be capped out in 20 seconds max, and then they can forget about guns or tank.
|

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.23 06:53:00 -
[38] - Quote
Bouh Revetoile wrote:HAHA ! Now that's priceless ! Stating that sentry drones have more practical damage application than medium blasters !!
Well, I have nothing else to add. I mean, you greatly enumerate all drawbacks of blasters, very good. Now, please do the same with sentries, and then build a fantasy where the Stratios will always meet all conditions to use full sentry dps but not blaster dps.
Good luck.
Two webs vs. one? I only posted it like 4 times. 15% speed requires 3/8ths the tracking to apply full DPS than 40% speed. |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.25 07:28:00 -
[39] - Quote
Nar Tha wrote:CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength. I think the concept is good. So T1 Scan Frigates will basically evolve into two different branches, one being Covert Ops Frigates which focus more on scanning itself, and the other one being SoE Faction Ships which focus more on exploration (as in the general PvE/Hacking content). Maybe you should consider even removing the virus bonus from Covert Ops Frigates completely and replace it with something like Scan Deviation or Time or both - to make the difference between both roles even more distinct.
I don't know how many times I have to post it, non-VS bonuses ships are not capable of exploration without V skills. You can't even reliably hack in low sec, and null sec is completely impossible. Firewalls and resto nodes are strength 80, 20/25 VS needs 4 attacks to kill. 30 does it in 3. 20/25 VS can't kill a single virus suppressor from full HP. 20 can't kill a single antivirus. Neither can kill a system core after a single firewall. Anything less than +10 makes exploring basically impossible without Arch/Hacking V. |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.25 10:23:00 -
[40] - Quote
ConranAntoni wrote:Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly Qft. And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home. Good game, good game.
Four neuts on a 125mbit ship is still very overpowered.
|

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.27 00:12:00 -
[41] - Quote
Eh, not too worried about the nerf. You can still do amazing fits on it.
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Steel Plates II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator X5 Prototype Engine Enervator Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Ancillary Current Router I Drones_Active=Ogre II,4
CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.
Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.
Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs. |

Xequecal
GoonWaffe Goonswarm Federation
108
|
Posted - 2013.10.27 12:08:00 -
[42] - Quote
Someone just pointed out to me that the Stratios only has 350 calibration and as such my previous fit doesn't actually work. So I changed it to this:
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator Fleeting Propulsion Inhibitor I Small 'Siesta' Capacitor Booster,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Anti-Explosive Pump I
Drones_Active=Ogre II,4
CA-1, CA-2, 3% PG implant. Pretty much the same stats as the last fit but a little slower because of the explo rig.
I do not understand the glass cannon neutron fits at all. You do not have the agility to orbit at 3km in a plated ABing cruiser, so if you want your neutrons to do any damage you basically have to keep at range 2500m and hope they run out of hitpoints before you do. They'll get to unload almost full DPS on you as you sit there so I really question what kind of battleships you can actually kill. No injector means a Raven with 1 heavy neut fitted chases you off easily. |

Xequecal
GoonWaffe Goonswarm Federation
108
|
Posted - 2013.10.27 14:42:00 -
[43] - Quote
Niena Nuamzzar wrote:Xequecal wrote:I do not understand... I agree with you. Let me see... dual web: check, scrambler: check, 0.1125 tracking: check... I'd say it's quite good for the job. Why would I engage a Raven solo in a cloaky ship? The whole point of having a cloak is to choose my targets. Would you engage dual web, heavy neuting Domi - you wouldn't, right?
Which battleships can the blaster gank version actually kill? If you're sitting at 2500m with keep at range you take full DPS from their guns and drones, you'll pop before they do unless you managed to catch them with a shitload of rat aggro and the rats don't switch targets at all. With my neut fit you can orbit at 7500-10000m and speedtank BS weapons down to very low DPS and kill basically anything that's not running multiple heavy neuts or webs. |

Xequecal
GoonWaffe Goonswarm Federation
109
|
Posted - 2013.11.01 22:19:00 -
[44] - Quote
Omnathious Deninard wrote:For those asking about the price, the Astero (currently on Sisi) is 30k LP and 15 Mill Isk. The Stratios is 150k LP and 30 Mill Isk
Is that for the actual ship or for a BPC? Is there a BPC option at all that costs less? |

Xequecal
GoonWaffe Goonswarm Federation
110
|
Posted - 2013.11.02 23:23:00 -
[45] - Quote
Thaddeus Eggeras wrote:The Stratio won both fights.The big thing was the cloak, being able to sneak up on your target first helped a lot. Also ECM drones help anytime I had issues with neuts/noses, or taking too much DPS. But really you have to use your combat drones to be able to do enough damage. And without any prop mods the Stratio still went over 1,600m/s, so it's pretty fast for an armor boat.. So against faction cruisers the Stratio isn't too bad, you probably won't win every fight, but you can win some. And against T1 cruisers you will win pretty much any fight, same against destroyers and frigates as long as you have scout drones. Now against T2 cruises, I'm not sure how the Stratio will do, I'll check tomorrow, but I'm guessing the Stratio against HACs and BCs it won't do too well. Big thing is use your cloak to stock and get in the range you need to use your scram, disruptor, and web. That's its biggest advantage.
...why are you fitting two injectors? You don't need two injectors to run MWD + two reps + guns, even with lasers. Also neither of those fits have a web. |

Xequecal
GoonWaffe Goonswarm Federation
110
|
Posted - 2013.11.05 21:11:00 -
[46] - Quote
William Clarque wrote:Rerun the numbers to include the nerfed bandwidth. Underwhelming doesn't begin to describe it.
Good luck running relic/data sites in null without a virus strength bonus. |

Xequecal
GoonWaffe Goonswarm Federation
115
|
Posted - 2013.11.10 00:02:00 -
[47] - Quote
The thing with MWD-fits is that the slave set is near-mandatory if you're solo, without an AB to speedtank BS weapons you probably can't pop a typical hyper-DPS focused ratting BS setup before it pops you. Remember the rats will probably switch to you too once you start the attack.
It's pretty good if you were going to make a fleet of these things with links and ****, but is that really going to happen? |

Xequecal
GoonWaffe Goonswarm Federation
115
|
Posted - 2013.11.10 00:27:00 -
[48] - Quote
Here's a nice comedy MWD-fit option:
[New Setup 7] Internal Force Field Array I 'Dyad' Co-Processor I 'Dyad' Co-Processor I Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster,Navy Cap Booster 400 X-Large Ancillary Shield Booster,Navy Cap Booster 400 Caldari Navy Warp Scrambler Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Dual Light Pulse Laser II,Scorch S Dual Light Pulse Laser II,Scorch S Dual Light Pulse Laser II,Scorch S Dual Light Pulse Laser II,Scorch S
Medium Processor Overclocking Unit II Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Drones_Active=Ogre II,4
Needs CA-1 and CA-2 to fit. Has MWD, still does 650 DPS at 10km, and definitely will have no problems with tanking. |

Xequecal
GoonWaffe Goonswarm Federation
117
|
Posted - 2013.11.11 03:26:00 -
[49] - Quote
Kosetzu wrote:Possible gatecamps, bubbles, smartbombers etc etc that may be waiting on that gate? I don't have a safe for every gate in the universe.
Unless it's an exceptionally stupid camp that doesn't have a can to decloak you on their drag bubble, I fail to see how warping to a gate uncloaked vs cloaked, all else being equal, can really hurt you. You'll either hit a bubble and get decloaked or you'll reach the gate and decloak when you land on it. |

Xequecal
GoonWaffe Goonswarm Federation
118
|
Posted - 2013.11.17 08:53:00 -
[50] - Quote
Quote:Stratus focus using is lasers, lasers has only EM/Thermal damage type, that good only to: Sansha nations, Drones & Sleepers. From this list sleepers can remove, because with this Stratus you can't run theys, sleepers has incredible aggro to drones, you lost theys tons before finish one lowest strengh anomaly in WH, if not solo grab Falcon/Scorpion(for jamming sleepers). Solo explorers i think is more(because sharing so poor reward, i am not see sense), than explorers fleet(using alt account can only WH/Nullsec, Hi/low sec rewards is too weak, plus PLEX raised price)
The only drones you'll lose in C2/C3 sites if you know what you're doing are Hobs, and you can carry tons and tons of spares for those. |

Xequecal
GoonWaffe Goonswarm Federation
119
|
Posted - 2013.11.17 15:15:00 -
[51] - Quote
Cheng Musana wrote:I think with the upcoming mobile depot and T3 refit in space we can agree that a T3 will be much more capable for exploration then the stratios. Sure you need more SP to fly it but you are granted to be actually capable to do sites. Seriously who is going to buy a stratios if they can fly a T3 for the same reason? have a cloaked exploration fit with interdiction nullified for relic/data sites and if you find a decent combat site refit in a safespot.
Yeah, T3s are always going to be better PvE platforms. You can fly around in a covert nullified Tengu with four cargo expanders, probe launcher, relic/data analyzers, salvagers, and tractor beams. Then when you find some PvE content to kill, just refit to your 6x HAM config, go run it, and then if you need to salvage just switch back and go salvage.
Stratios is a pure PvP gank boat at this point, because nothing makes up for being able to uncloak on top of people. |
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