
Odan
Deus Quattour
2
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Posted - 2013.10.05 05:27:00 -
[1] - Quote
This may seem a little long winded and even wandering, but I post it in the hope that even one of you read it and find more enjoyment in the game for it. BaroteToo is my corpmate, and while I too laughed at his expense, I also am not enough of a narcissistic child to deny that there is some logic here. Barotetoo has laughed at his own loss as well. His ire has nothing to do with reimbursement or revenge though he probably would like to get it, his anger is that the game has been changed for the worse. For those of us as old as we ( Barote and I ) are, eve is a hobby, a video game and a child we have participated in raising. Eve evolves, by design and with will. That gives it more importance than just a game. If eve is just a game to you, then I humbly suggest that you look deeper because you are missing out. Part of it's evolution is the design of the GM's and part of it is the will of the players. I can honestly tell you that I have disagreed deeply with the GM's at times and have done things that changed the game. For better and worse. There are many philosophical avenues in Eve and many political statements. The choice to be either a pirate or a law abiding citizen are yours and they each say something about you. I may be one of the few to still call "pirates" by their true names. PK's It is what the original characters who killed other players were called. PK stands for Player Killer. I have known many, Player Killers and those who play for reasons that have nothing to do with killing. I was first killed by Lord Zap, the original one, in a Moa. There WERE NO BATTLESHIPS THEN! Belt rats could and would kick your ass! Low Sec was a privilege for very very few, and 99.99 percent of the pirates of today wouldn't last 10 minutes out there. I was young in the game and played so many hours that I fell asleep at the keyboard. Holding down two jobs and an Eve addiction was tough. Somewhere between clicking on warp and arriving at the gate, in Nalvula I think it was. I drifted off into sweet slumber and I woke up, as you all know, in a station. The Eve mail said "You have been killed by the criminal Lord Zap" and I held on to it for a long time. There are those who say you should read up, study so you know all the rules etc. This has some merit. There are also those whom prefer to learn as they go, this adds extra 'spice' to the game in the value of true discovery and wonderment. Being one of those who would rather discover, I, experienced all the pain and loss the game had to offer then. My fantastic new merlin was gone. It was only a couple hours old and I loved it. No gate rat scared me in it, and only a few belt rats could best me. I also learned about the value of clones that day. I lost a week and a half of skills. I cannot describe the feeling of loss that I experienced, most of you are so young in the game, you do not know what it is like to start out with no skills, now they give you the equivalent of a good two or three months of work just to start. Resignedly I took my new ship back out into space, one 75mm railgun and one civilian mining laser mounted and began to mine again. Yes, I know I could go out and thieve, but such is not really my nature. For you young ones, there was a time when Veldspar netted you 1.5 to 2 isk a unit. You could not warp to Zero in the game, so a noob would fly out to a belt, spend 5 or ten minutes flying out to an asteroid and the next 30 minutes or so filling the hold. Remember, you didn't get a bunch of skills to start. so no hull mods etc. Then you would warp back to the station, spend 5 or more minutes flying into docking range and dropping your ore. There was also time lost running from Belt rats. A few thousand Tritanium at a time I built myself back up, I trained skills. There was no Training Queue then, and yes, you set your alarm to wake you up to change skills, sometimes it was every 30 minutes all night until you could get to the point where you could train a long one and get a nights sleep. Insane you say, well, I wouldn't trade those times for all Driven's Isk, or anyone else's for that matter. I don't think you could find an elder player who would trade those times for anything. Most of you are poorer for having missed it. Yes, I had a Badger with a mining laser. I lost my first one to belt rats but had enough ore docked to barely buy another and have a hundred thousand isk left over. I was rich! It was about this time I met a couple other players who would change the way I played and in some ways my life. They weren't the first I had met, Just the first I bothered to talk to. One of them was a generous player who had been a beta tester. I owe him and I wish I could remember his name. The other player was such a kind person that now even 7 years after she quit, I still get occasional convo's asking if I know how she is doing. For anyone who knows me, last I heard, she was doing well. "What is the point of this story?" You ask. It is this. Changes should not give either side an advantage. Miners must have the right to easily detect, identify and retaliate in safe space. Safe space must be very very dangerous for Pirates. The alternate is true too, Low sec must continue to be very very dangerous to PK's non PK's. If you alter that, you will, destroy the game. This change on jet can theft is not properly thought out and enacted in my opinion. In safe space jet can mining should be safer and thieving should carry a harsher penalty. Splash damage makes sense and should be re-enabled. The effect is just physics and like gravity it should be a law.
Eve GM's have been catering to lowsec wannabees, Pk's to the detriment of the game. Where did the Tank CEO's, Zap's, go?
Real PK's Apply within !!!
If you don't believe a Crap choice can destroy a game, then log into World of Warcraft and go play a panda. |