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vinnymcg
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Posted - 2006.01.21 22:06:00 -
[1]
Electro Magnetic Pulse, i would love one of these fitted to a ship :) ok the way they would work is you cant have anything running coz an emp would distroy all turned on electronics including your own. It's damage radius would be determined by how much cap you have and it would take every last bit of your cap. It would disable all ships within the radius of damage and immobilse them for about 3 minutes while you warp off to safty these modules wouldnt take up any power grid but a lot of cpu as they dont use power they just blow the power up. Btw you shield would be down after activating this module as well as all modules i suppose it would need to turn off all modules just befor it went off. Tell me what you think 
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Zeneith
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Posted - 2006.01.22 01:15:00 -
[2]
I agree, a EMP smart bomb that disables a ship for 30 seconds or so until the ship's power core can restabalize would be a awsome weapon provided it was banned in empire space like all the other smart bombs and AoE weapons . other wise there would be many ****ed off noob's.
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Azzmet Shrapt
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Posted - 2006.01.22 16:50:00 -
[3]
it's way too powerful though. It's pretty unbalanced.
EVE Applets - Every little feature you've ever wanted.. |

6Bagheera9
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Posted - 2006.01.24 04:40:00 -
[4]
Such a weapon could not function in a vaccum, there are far too few particles to ionize and propagate the pulse. EMP weapons only function in an atmosphere where there is some sort of gas to ionize.
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vinnymcg
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Posted - 2006.01.31 01:42:00 -
[5]
There are not enough particles to ionize? well if there is a vacume how does the sound travel in game. Sound doesnt travel in a vacume but it does traven in eve yea i suppose can see all of your points on it being a little powerfull but its not really a weapon its a means of escape and it would only last long enough for you to warp off.
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NattyDreadlock
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Posted - 2006.01.31 02:06:00 -
[6]
Edited by: NattyDreadlock on 31/01/2006 02:07:21
Originally by: 6Bagheera9 Such a weapon could not function in a vaccum, there are far too few particles to ionize and propagate the pulse. EMP weapons only function in an atmosphere where there is some sort of gas to ionize.
Im assuming thats for a non-nuclear blast based EMP right?
If thats the case, I'd guess any EMP based module would require stasis web type technology in order to generate the pulse effectivly.
Quote: it's way too powerful though. It's pretty unbalanced.
I personally dont see the use of an EMP has too powerful. It effectivly renders all parties combat ineffective. It has no direct offensive capabilities, though I can see it being used as a coordinated group/fleet tactic. My only concern would be insuring it wasnt a spamable weapon, but instead required a significant charge time.
_____________________________ You hit "insert pirate" with a frozen turd right in the eye from your 150mm railgun for 0.0 damage. |

vinnymcg
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Posted - 2006.01.31 02:24:00 -
[7]
I dont think i made it clear but if you were to use this module it would take out your shields and almost all your cap so if you were to use it you would have to wait until your cap built bk up to lets say over 70% to use again. And dont forget the less cap you have the less powerfull it is so using it at like 10% on a BC it would do very little or at least not have enough range to hit anything
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Commander Kahn'Alzaor
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Posted - 2006.02.01 22:07:00 -
[8]
have you seen the background of most systems in EVE?
Yes, they are nebulas. Do we know what comes from nebulas? Yes, Stars therefore i would say that there is more then enough charged particles. Plus this is EVE where we can slow a ship down to a crawl with no physical effort. In EVE we can pull can's toward our ship at 500 m/s
Or better yet make a Ion cannon that disables a ship for 10 seconds. Base it of cosmic ray's and the current studies of them.
My 2c on the topic
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NattyDreadlock
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Posted - 2006.02.01 22:36:00 -
[9]
Originally by: Commander Kahn'Alzaor have you seen the background of most systems in EVE?
Yes, they are nebulas. Do we know what comes from nebulas? Yes, Stars therefore i would say that there is more then enough charged particles. Plus this is EVE where we can slow a ship down to a crawl with no physical effort. In EVE we can pull can's toward our ship at 500 m/s
Or better yet make a Ion cannon that disables a ship for 10 seconds. Base it of cosmic ray's and the current studies of them.
My 2c on the topic
In-game design/model flaws should never be the justification for creating more flawed models/designs/modules.
Yeah, there are some key truths that have to be ignored for game-play, others for aesthetics, but they are very few. The main being light-speed travel for covering the vast distances so you can actually get something done in your life time. The other being time paradoxes for light-speed and faster than light speed travel, so you can get things done within everyone else's lifetime.
Aesthetics provide pretty pyrotechnics for our thrusters and sound for the big booms we love so much. But aesthetics has so bearing on in-gaming modeling of modules, combat interactions, etc(except for the stupid passive targeter that uses sound as a source for passive locks...gee-whiz guys, please re-write that thing).
Everything else in game should have a justifiable reason for how it works and it should be consistent or have presidence with others models in game(like this EMP weapon requiring stasis web technology to operate). .
_____________________________ You hit "insert pirate" with a frozen turd right in the eye from your 150mm railgun for 0.0 damage. |

Yurameki Daishun
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Posted - 2006.02.01 23:14:00 -
[10]
Originally by: Zeneith I agree, a EMP smart bomb that disables a ship for 30 seconds or so until the ship's power core can restabalize would be a awsome weapon provided it was banned in empire space like all the other smart bombs and AoE weapons . other wise there would be many ****ed off noob's.
first to ignore the quote and answer the guy saying EMP doesn't work in a vacuum, you're wrong, EMP doesn't have to ionize particles, there's many ways for it to work, a rapidly expanding field of magentically excited electronics moving out of an electronic source creates an EMP field, a strong enoughly accelerated one is an EMP shockwave which has the same effect, try putting unshielded computer speakers beside your CRT monitor and you'll see what I mean.
Anyway, it shouldn't disable the ship because for the ship to fly around, warp and do what it does, it'll have to be hardened, the weapon would have to be highly specialized and blast through armor to shock the electrical systems of a ship that's made for spaceflight, they're not fragile like the things we float around in this century.
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