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Ghost Phius
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2013.10.04 18:10:00 -
[31] - Quote
It sucks and most seem to agree except for the people/person with power at CCP. I suspect this is the baby of someone with great power at CCP and it is not going anywhere unfortunetely. |

Rivr Luzade
Coreli Corporation Ineluctable.
51
|
Posted - 2013.10.04 18:30:00 -
[32] - Quote
Sura Sadiva wrote:Signed. Remove it and give us exploration back, Odissey destroyed it. That hacjing mini-game is basically a turn based Pac-Man. I can figure all these enegeneers, developers and game design working on it for month to produce what? An integrated Pac-Man! I'd like to play EVE, not Pac Man.
At least you can now hunt your pac-man around the grid instead of watching a cycle timer run round around the module for minutes. Watching this is not EVE. |

WInter Borne
Cold Station 12 Surely You're Joking
89
|
Posted - 2013.10.04 22:01:00 -
[33] - Quote
Could care less about the hacking minigame. Now I just dont bother with the exploration sites.
Discovery scanner needs to be removed. |

Montevius Williams
The Scope Gallente Federation
578
|
Posted - 2013.10.04 23:15:00 -
[34] - Quote
Volstruis wrote:Worst addition ever. Kills the will to explore. Makes a mockery of skilling up to do this work. We'll settle for the removal of the ridiculous loot rush process, but would prefer the whole hog gone.
Sign below if you are with me.
I like the new way. It feel like Im actually hacking something instead of just waiting for a cycle to complete. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Sura Sadiva
Entropic Tactical Crew
630
|
Posted - 2013.10.04 23:45:00 -
[35] - Quote
Montevius Williams wrote: I like the new way. It feel like Im actually hacking something instead of just waiting for a cycle to complete.
The minigame is just a time sink like any other.
But is the the whole thing: pre-odissey exploration was a specific autonomous gameplay, used tohave his own technics, skill requirements, different ships and fitting; people had their own secrets and tricks, there were urban legends, sense of mistery, there were a culture. People was happy with it, and was the only decent PvE in EVE.
Odissey made everything trivial; skills and ship requirements are flatten out, you do everything with a standard fit, discovery scanner is dumb, and you are forced to play an external minigame in no way related to EVE.
This could be tollerable if was a new layer or entry-level for exploration, but instead they removed everything.
|

Humang
Sefem Velox Swift Angels Alliance
22
|
Posted - 2013.10.05 01:28:00 -
[36] - Quote
Aquila Sagitta wrote:Mini game is fine. Loot spew is fine.
However the minigame gets a bit tedious in wh when there's 15-20 cans to hack. Also the impossible games are kinda dumb. Its especially noticeable in wh where all the games are the hardest difficulty and getting 4 or more virus suppressors in a row happen often. Part of me says that an unwinnable situation is fine, adds to the reality, but I will agree that it is damn annoying. The mini-game I'm fine with to, adds something different to just orbiting a can, the loot-spew mechanic is just plain tedious but also manageable with a cargo-scanner and knowledge of what type of mini-container to grab for the desired loot.
So I can live with it.
But **** restoration nodes, those things can go die in a fire. Witty Comment Here |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
578
|
Posted - 2013.10.05 01:46:00 -
[37] - Quote
-1.
The hacking game is actually pretty fun! You should try it. |

Montevius Williams
The Scope Gallente Federation
580
|
Posted - 2013.10.05 03:21:00 -
[38] - Quote
Sura Sadiva wrote:Montevius Williams wrote: I like the new way. It feel like Im actually hacking something instead of just waiting for a cycle to complete.
The minigame is just a time sink like any other. But is the the whole thing: pre-odissey exploration was a specific autonomous gameplay, used tohave his own technics, skill requirements, different ships and fitting; people had their own secrets and tricks, there were urban legends, sense of mistery, there were a culture. People was happy with it, and was the only decent PvE in EVE. Odissey made everything trivial; skills and ship requirements are flatten out, you do everything with a standard fit, discovery scanner is dumb, and you are forced to play an external minigame in no way related to EVE. This could be tollerable if was a new layer or entry-level for exploration, but instead they removed everything.
How is the new mini game not related to EVE, if it's in EVE Online? "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Obsidiana
White-Noise
221
|
Posted - 2013.10.05 04:03:00 -
[39] - Quote
Meh. Haven't tried it. Now, glutton for punishment I am, I want to experience the boredom for myself. >:} |

Elvis Preslie
NRDS Securities Apocalypse Now.
36
|
Posted - 2013.10.05 07:20:00 -
[40] - Quote
I already asked them to make the difficulty not as difficult; to run into TEN anti-virus regenerations in -1.0 systems, especially in -0.1 through -0.5, that is ridiculous.
Im having this when using LOKI WITH RIGS for hacking and relic, MAX SKILLS, and emergent dissolution subsystem. Every relic site I go to with the anti-virus, I fail 1 out of 10 and get CRAP loot int he ones I dont.
The antivirus regemeraton nodes should be no more than 4 for -1.0 and their strength should be 60 or 40.
You cannot have these anti-virus regeneration nodes, have your loot fly everywhere, AND not allow enough calibration on loki for crap; That is Overkill on difficulty and way underbalanced:
GO HERE PLEASE IF YOU DONT WANT HACKING TAKEN OUT, Like me, BUT WANT IT MORE BALANCED!!!
https://forums.eveonline.com/default.aspx?g=posts&m=3622092 |

Rivr Luzade
Coreli Corporation Ineluctable.
54
|
Posted - 2013.10.05 11:24:00 -
[41] - Quote
Sura Sadiva wrote:Montevius Williams wrote: I like the new way. It feel like Im actually hacking something instead of just waiting for a cycle to complete.
The minigame is just a time sink like any other. But is the the whole thing: pre-odissey exploration was a specific autonomous gameplay, used tohave his own technics, skill requirements, different ships and fitting; people had their own secrets and tricks, there were urban legends, sense of mistery, there were a culture. People was happy with it, and was the only decent PvE in EVE. Odissey made everything trivial; skills and ship requirements are flatten out, you do everything with a standard fit, discovery scanner is dumb, and you are forced to play an external minigame in no way related to EVE. This could be tollerable if was a new layer or entry-level for exploration, but instead they removed everything.
That's not the fault of the minigame or the loot spew tho. And the minigame is by far no time waster/killer. Actually, it speeds up the process a lot. Where I had to waste 5 minutes plus sitting on a can waiting for the hacker to eventually open it, I can now actively and faster open the can with some real interaction and not just mere sitting around. It's also more dangerous because you are distracted by the minigame and watch the local/dscan less often. |

Olaf4862
KnownUnknown
34
|
Posted - 2013.10.05 13:27:00 -
[42] - Quote
I hate the loot spew thing. I stopped doing exploring over it. I do not like the feeling if I am not quick enough on choosing the right cans I might loose out on the most valuable stuff. I did exploration for ISK and the chance at a rare mod, not to test my mouse clicking reflexes.
Hacking mini game is fun, but I also hate the fact you loose site of most of your screen. If I was in null id avoid this cause it makes it harder to watch whats going on around me.
Also since I can no longer run around high sec in my Proteus like I used to probing stuff down and running sites I have given up on this part of the game entirely. I used to like it but now I could care less about it.
Neat idea but ya I agree the thing needs to go, or at least rework the hacking mini game so it does not take over your screen. |

Rivr Luzade
Coreli Corporation Ineluctable.
54
|
Posted - 2013.10.05 14:49:00 -
[43] - Quote
Olaf4862 wrote:I hate the loot spew thing. I stopped doing exploring over it. I do not like the feeling if I am not quick enough on choosing the right cans I might loose out on the most valuable stuff. I did exploration for ISK and the chance at a rare mod, not to test my mouse clicking reflexes.
Hacking mini game is fun, but I also hate the fact you loose site of most of your screen. If I was in null id avoid this cause it makes it harder to watch whats going on around me.
Also since I can no longer run around high sec in my Proteus like I used to probing stuff down and running sites I have given up on this part of the game entirely. I used to like it but now I could care less about it.
Neat idea but ya I agree the thing needs to go, or at least rework the hacking mini game so it does not take over your screen.
17 inch 1280x720 screen? The minigame takes up some 40% of my 1920x1080 screen, with enough space on the sides for Overview, Dscan, Chats, Neocom and locked objects.
The nerf of the highsec combat sites not allowing T3, however, is indeed a sad story. But on the other hand I can understand the ulterior motives because CCP and out of all the now fortunately gone Soundwave wanted to make this game more social and force players to play with each other than to be lone wolfs - completely forgetting that many players like being lone wolfs when it comes to that for instance. |

Ellendras Silver
Honestly We didnt know Surely You're Joking
98
|
Posted - 2013.10.05 16:42:00 -
[44] - Quote
Omnathious Deninard wrote:The mini-game is ok, can be fun. For added entertainment with it, make some silly challenges for yourself while doing it.
The loot spew sucks though.
this!
mini game is fine but that you need multiple people to get all the loot sucks big time |

SKINE DMZ
Stay Frosty.
212
|
Posted - 2013.10.05 17:05:00 -
[45] - Quote
I like it and getting the nice loot is easy enough by yourself, most of the cans don't have anything useful, I actually think it could do with a bit of a boost for the general items in a can to make sure most of the cans will hold something useful to increase duo's doing the sites. I disagree |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
52
|
Posted - 2013.10.06 00:34:00 -
[46] - Quote
Mini game is ok initially, luck element sucks though, but the death combos should definately be programmed out. Loot vomit ...... I cannot think of the words that can adequately describe just what a bad idea that is, no redeeming feature. Even as a failiure mode it would feel awful.in fact I think a failiure mode that blew up half your shields and gave you nothing would be a more pleasant experience. |

Regina Gerze
The Trinity Conglomerate
1
|
Posted - 2013.10.06 02:24:00 -
[47] - Quote
Rivr Luzade wrote:Where's the challenge if there is no loot rush? If the stuff is just ready for the grabs in a container that doesn't move, it's a lot less entertaining and unchallenging. Besides, from your frustration I gather that you try to catch every can that appears? How about not doing this and concentrating on the valuable cans? Also, without this minigame and thus pre-Odyssey, I was sitting sometimes up to 5 minutes on a Databank and was watching my Hacker run cycles like a mad dog in a cage. Is this what you like to have back? I don't. Streya Jormagdnir wrote:I actually rather like the hacking minigame, and I hope CCP expands on hacking to make it useful against...other players?
If I recall they were also talking about being able to hold on to some of the utility subsystems and the like you find in databases and selling them on the market. Do want! That's also what I like to see. Hack into anchored POS to transfer ownership for example. Or to interrupt/sabotage processes. Or to do the same with station services or ihubs/ihbu upgrades. Hacking and sabotage everywhere! This would then also justify training Hacking/Analyzing to V. 
That's an awful idea...it shouldn't be used offensively 'cus it would just be ridiculously OP'ed. And no transferring PoS ownership, that is awful. I think you should be banned for posting that...if that stuff is going to happen, millions will quit EVE and you don't even have that many players >.< |

Ciaphas Cyne
Turalyon Plus Turalyon Alliance
55
|
Posted - 2013.10.06 06:23:00 -
[48] - Quote
love the hacking mini game! please keep it in game "buff only the stuff I fly and nerf everything else"
- you |

Goatman NotMyFault
Elite Troll Industri
1
|
Posted - 2013.10.06 09:31:00 -
[49] - Quote
remove the minigame... i used to check every sites like that before, but when they changed it, i stopped, i just hate the minigame. |

Domanique Altares
Rifterlings Point Blank Alliance
1741
|
Posted - 2013.10.06 10:37:00 -
[50] - Quote
I disliked the game at first. Now I kind of like it. The more time someone spends with their face in that game and not watching their d-scan/overview, the more time I have to attempt to liberate their cargo. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
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