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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Archa
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Posted - 2006.01.23 20:46:00 -
[31]
i dont' see why you have to use a tactic wich isn't ment to be used to kill someone. only shows you can't cope without that tactic. and makes you a weak pvp corp if you ask me.
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Freya Selene
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Posted - 2006.01.23 20:53:00 -
[32]
This lameass tactic abuse of game mechanics can be solved easy.
When people logoff they get warped to a safespot. Make it when they logon they stay on that safespot and are unable to move for couple of minutes. "wakeup timer" or call it "ship recalibration timer".
Another game mechanic exploit removed.
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Metal Dude
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Posted - 2006.01.23 21:00:00 -
[33]
Originally by: Freya Selene This lameass tactic abuse of game mechanics can be solved easy.
When people logoff they get warped to a safespot. Make it when they logon they stay on that safespot and are unable to move for couple of minutes. "wakeup timer" or call it "ship recalibration timer".
Another game mechanic exploit removed.
No, because someone can probe you and kill you before you had a chance to warp out.
Better solution is to not allow any guns or mods to be turned on for two minutes after loging in, but give you the ability to move around. Can't have a log in trap if you can't fire.
The truth will set you free
* Proud to be ATUK * |

Gonada
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Posted - 2006.01.23 21:02:00 -
[34]
Edited by: Gonada on 23/01/2006 21:04:53 what happens when you log off in space? when you re-enter the game, you warp to your last position.
if your in a station, you waste 15-20 secs undocking.
tell me that this is different than say, some ppl warping into a system from another.
in each case there a given set of time that a person will pick up the additional unfriendlies, and time to act.
is it CCP's fault that you dont constantly scan local? i think not. war isnt about fairness, war isnt about honor, both these are terms resulting in a carebears attempts to gain an equal footing in a often harsh universe.
like it or not, thats how it is
---------------------------------------- ohh, Make it when they logon they stay on that safespot and are unable to move for couple of minutes. "wakeup timer" or call it "ship recalibration timer".
Another game mechanic exploit removed -------------------------------------------
this is rather silly, and i can think of 3 ways this could be exploited right off the bat, think about it.
-I don't necessarily agree with everything I say.-
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Sable Schroedinger
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Posted - 2006.01.23 21:10:00 -
[35]
warping them to the nearest gate/station any good?
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Freya Selene
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Posted - 2006.01.23 21:13:00 -
[36]
Originally by: Gonada Edited by: Gonada on 23/01/2006 21:04:53 war isnt about fairness, war isnt about honor, both these are terms resulting in a carebears attempts to gain an equal footing in a often harsh universe.
This is a game and i cant believe that logoff/logon is part of the gameplay.
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Mr Bright
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Posted - 2006.01.23 21:14:00 -
[37]
Why not add cloak into the picture?
So if you log on in space, you have to wait 2 mins while the ship "wakes up" of "hybernation" or whatever RP reason you want to add. During that time its cloaked and on the randomly created safespot. Afaik this would allow everyone in local 2+ mins of warning time, and at the same time protect the player logging on from probes etc.
Of course this suggestion can be tweaked etc, but its a an idea.
and yes, this is my main - so dont ask for anotehr face behind the messege this is all I got 
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Lori Carlyle
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Posted - 2006.01.23 21:17:00 -
[38]
Originally by: Mr Bright Why not add cloak into the picture?
So if you log on in space, you have to wait 2 mins while the ship "wakes up" of "hybernation" or whatever RP reason you want to add. During that time its cloaked and on the randomly created safespot. Afaik this would allow everyone in local 2+ mins of warning time, and at the same time protect the player logging on from probes etc.
Of course this suggestion can be tweaked etc, but its a an idea.
and yes, this is my main - so dont ask for anotehr face behind the messege this is all I got 
Best idea yet... unless the splat local 400x120@24000 bytes max please. -Capsicum |

Scalor Valentis
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Posted - 2006.01.23 21:21:00 -
[39]
Im not saying that "login traps" are fine (there is no login traps acording CCP). But neither is ALL SEING, ALL KNOWING, ALL MIGHTY LOCAL CHAT that pretty much is idiot proof tool to tell even retards that there is hostiles in system.

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Selena Sellion
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Posted - 2006.01.23 21:36:00 -
[40]
Originally by: Mr Bright Why not add cloak into the picture?
So if you log on in space, you have to wait 2 mins while the ship "wakes up" of "hybernation" or whatever RP reason you want to add. During that time its cloaked and on the randomly created safespot. Afaik this would allow everyone in local 2+ mins of warning time, and at the same time protect the player logging on from probes etc.
Of course this suggestion can be tweaked etc, but its a an idea.
and yes, this is my main - so dont ask for anotehr face behind the messege this is all I got 
I quite like this idea. At the end of 2mins it warps back in as normal.
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Selena Sellion
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Posted - 2006.01.23 21:37:00 -
[41]
Originally by: Scalor Valentis Im not saying that "login traps" are fine (there is no login traps acording CCP). But neither is ALL SEING, ALL KNOWING, ALL MIGHTY LOCAL CHAT that pretty much is idiot proof tool to tell even retards that there is hostiles in system.

how does that help you if you are in warp in a frieghter going 0.1au/sec towards the gate where theyve all just logged on
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Freya Selene
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Posted - 2006.01.23 21:42:00 -
[42]
Originally by: Mr Bright Why not add cloak into the picture?
So if you log on in space, you have to wait 2 mins while the ship "wakes up" of "hybernation" or whatever RP reason you want to add. During that time its cloaked and on the randomly created safespot. Afaik this would allow everyone in local 2+ mins of warning time, and at the same time protect the player logging on from probes etc.
Of course this suggestion can be tweaked etc, but its a an idea.
and yes, this is my main - so dont ask for anotehr face behind the messege this is all I got 
/signed.
Make it unable to probe those that logon during there "cloak" timer.
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Lifewire
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Posted - 2006.01.23 21:51:00 -
[43]
Logoff-traps = lame.
DonŠt worry if you got victim of a log off trap. Just imagine how 50 idiots were starring at their login-screen for 3 hours until they could log in. 50 carebears that are not able to nail you with standard EVE PVP and need to hide "in the bushes" for 3 hours until you, the free and proud EVE player came along. This is so funny that you will be the mental winner.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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Grant Smith
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Posted - 2006.01.23 21:57:00 -
[44]
log on tactic suck a$$ 
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captain Donkey
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Posted - 2006.01.23 22:05:00 -
[45]
wow alot of crying over this lately. like it was said before. sucks when the other side doesn't play fair. but when the BM exploit came up -v- all jumped on and said we don't we don't blame ccp.. well do the same here than.  
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Uncauzi
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Posted - 2006.01.23 22:05:00 -
[46]
Edited by: Uncauzi on 23/01/2006 22:06:12 How about just add an anon feature where, if used, you don't show up on local?
It's obvious it's Local that's causing people to have to log off.
Make the anon work for friends lists, too, so people can't add entire Corps to their buddylists.
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Trak Cranker
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Posted - 2006.01.23 22:06:00 -
[47]
Originally by: Jenny Spitfire
Originally by: Syrec
Originally by: Trak Cranker And how are you going to tell the difference between knowingly closing the app and disconnecting for some other reason?
When 100 people from the same corp log off within 30 seconds of each other, and then log on within 30 seconds of each other and immediately start destroying enemies, it becomes rather obvious.. don't you think?
Actually, you only need to see 80% of the hostiles logging off and you will know. Example, 10 hostiles and suddenly, 8 hostiles log-off.
How about we derail that comment even further? I wasn't questioning the ability for a GM to assess whether there was in fact an organized login movement taking place. Context to my question was pretty clear I should think.
I was questioning the invention of a log out penalty, because of this. Cause I sure as hell am not going to wait ten minues to log back in, if my app just crashes or I accidently hit ctrl-q.
Please resize your signature so that it is within the forum rule size limits - Jacques |

Haematite
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Posted - 2006.01.23 22:11:00 -
[48]
Originally by: Jenny Spitfire 1. Put a logoff timer. Each time you log-off disconnected, there is a delay of 10 minutes before you can login. A bit annoying but wont load their servers much.
So will their be a way for the server to tell between a log off/Crash/CTD or whatever.
I for one would not like to wait 10 mins to log in after a CTD etc to find my gang or a trader etc I was going to meet has move along and done business else where :/
Originally by: Jenny Spitfire
2. Increase PvP timer in 0.0 space or generally to 30 minutes or 1 hour. They can logoff but wont be safe for a while.
Hmm now thats quite a tasty one, but supposing the ppl logging off dont have PvP timer. -----
Our Enemy call us GM's, they are not wrong, we are Masters of our Game. |

Uncauzi
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Posted - 2006.01.23 22:13:00 -
[49]
Originally by: Trak Cranker
I was questioning the invention of a log out penalty, because of this. Cause I sure as hell am not going to wait ten minues to log back in, if my app just crashes or I accidently hit ctrl-q.
Aye. If it was enacted, we'd see hell unleash on this messageboard. A log in penalty is just a bad idea for the game and hurts PvP in my opinion.
Look at why people do it....because Local ruins a lot of chances for ambushes/surprises/makes the game easy.
Look at the simple solutions first...an /anon that makes you disappear from Local and also from anyones Buddy List.
What happens..a lot more fluid wars ;).
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Tachy
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Posted - 2006.01.23 22:38:00 -
[50]
Okay. Let's do a short overview.
Trolling: Won by pro mass-logging constructivity: Won by contra mass-logging
How about limiting logging in to one pilot per 10 seconds per system, coupled with placing the pilots within 5 AU from the point where they left space? I don't think a pod would just stop the ship dead in its tracks when the pilot starts loosing consciousness. Emotional stress probably would wreck havok on the small scale navigational ablities.
If someone crashes, 'accidently hits ctrl-q', gets disconnected by his ISP, whatever, he'll be back within a few seconds. Disruptive mass logins would be impossible. Offensive use of out-of-game tactics would be countered. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
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Corp Scammer
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Posted - 2006.01.23 22:42:00 -
[51]
Originally by: Tachy Okay. Let's do a short overview.
Trolling: Won by pro mass-logging constructivity: Won by contra mass-logging
How about limiting logging in to one pilot per 10 seconds per system, coupled with placing the pilots within 5 AU from the point where they left space? I don't think a pod would just stop the ship dead in its tracks when the pilot starts loosing consciousness. Emotional stress probably would wreck havok on the small scale navigational ablities.
If someone crashes, 'accidently hits ctrl-q', gets disconnected by his ISP, whatever, he'll be back within a few seconds. Disruptive mass logins would be impossible. Offensive use of out-of-game tactics would be countered.
small problem with 10 sec log ins its as slow as it is now - if it is such a problem then leaving pilots that log off in space longer ? but then that leaves em exposed to NPCs as well not much that can be done i dont think except where it is blatant petition CCP they can see ingame actions etc ayway.
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Pepperami
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Posted - 2006.01.23 22:59:00 -
[52]
Originally by: captain Donkey wow alot of crying over this lately. like it was said before. sucks when the other side doesn't play fair. but when the BM exploit came up -v- all jumped on and said we don't we don't blame ccp.. well do the same here than.  
What BM exploit? Proof or stfu.
The only killmail with BMs that I have seen is an RA one.. and that was posted on the forums. Repeatingly spouting your rubbish accomplishes what? I am yet to see ANY evidence of activities involving bookmarks and -v- members, and it has been stated if anyone uses such tactics they will be kicked..
So again, proof or stfu.
Oh and post with your main (didn't know royal amarr institute were in RA..) ___________________________
Originally by: TheKiller8 anyone who disagrees with my opinion is a racist.
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captain Donkey
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Posted - 2006.01.23 23:07:00 -
[53]
people can sense lag 5 jumps away when -v- is coming ITS A FACT. after the BM exploit came up on the forums -v- started to lose more ships and the trolling on the forums and the cries come for -v- now lets cry about log on traps now.. it seems to be more popular. what will be the next whine... fun to all
here are some *****ers.
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Mishima
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Posted - 2006.01.23 23:15:00 -
[54]
Edited by: Mishima on 23/01/2006 23:15:04 add to map: pilots currently offline in space last 6hours
I love x-mas :D |

Skipsta
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Posted - 2006.01.24 00:00:00 -
[55]
Well I find it pretty shocking that these kind of "tatics" are permitted. CPP really should come down hard on this sort of thing, it really flys in the face of what reasonable people expect combat in a game like Eve to be about.
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Jenny Spitfire
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Posted - 2006.01.24 00:07:00 -
[56]
Originally by: Trak Cranker
How about we derail that comment even further? I wasn't questioning the ability for a GM to assess whether there was in fact an organized login movement taking place. Context to my question was pretty clear I should think.
I was questioning the invention of a log out penalty, because of this. Cause I sure as hell am not going to wait ten minues to log back in, if my app just crashes or I accidently hit ctrl-q.
Think ideas are flowing through now.  ----------------
RecruitMe@NOINT! |

Jenny Spitfire
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Posted - 2006.01.24 00:09:00 -
[57]
Edited by: Jenny Spitfire on 24/01/2006 00:13:57
Originally by: Haematite
Originally by: Jenny Spitfire 1. Put a logoff timer. Each time you log-off disconnected, there is a delay of 10 minutes before you can login. A bit annoying but wont load their servers much.
So will their be a way for the server to tell between a log off/Crash/CTD or whatever.
I for one would not like to wait 10 mins to log in after a CTD etc to find my gang or a trader etc I was going to meet has move along and done business else where :/
Originally by: Jenny Spitfire
2. Increase PvP timer in 0.0 space or generally to 30 minutes or 1 hour. They can logoff but wont be safe for a while.
Hmm now thats quite a tasty one, but supposing the ppl logging off dont have PvP timer.
1. Simple idea. Didnt say it is going to be good.
2. Well, 0.0 is supposed to be a PvP-Arena, why not automatically assign PvP timer everytime you are at 0.0 space? Low-secs/High-secs will remain the same i.e. PvP-timer whenever there is PvP. Even when you log-off, there is still a timer before you really log-off to safety. After what is 0.0 space about... PvP? Dont understand the thing ppl do, fly to 0.0, login, logoff, just to prevent getting killed or hatching a lame strat, etc. If you want PvP, go to 0.0 and PvP. When you want to login in 0.0 space, make sure it is at a station or at a very safe place. ----------------
RecruitMe@NOINT! |

Amerame
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Posted - 2006.01.24 00:17:00 -
[58]
192 AU probes, or something, should report logged off ship in the system and how long have they been logged off, like Raven <2hours, Megathron <24hours, Tristan >1day. Or get rid of local in 0.0 then people will not bother logging off, or even better do both at the same time. If you end up having to wait 15 minutes to be able to do anything with your ship when you log on, it will **** a lot more people than the log traps.
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Waldo Barnstormer
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Posted - 2006.01.24 00:24:00 -
[59]
Edited by: Waldo Barnstormer on 24/01/2006 00:25:42
Originally by: Freya Selene When people logoff they get warped to a safespot. Make it when they logon they stay on that safespot and are unable to move for couple of minutes. "wakeup timer" or call it "ship recalibration timer".
how about JUST weapons are deactivated for 2 mins after log in, IF you log on in space, this way if you just ctd in a mission you can warp to a safe spot and wait
of course, if you log in at a station, the weapons remain online as your ship is plugged in or whatever the hell they do at stations.
loose = "not rigidly fastened or securely attached" | lose = "fail to win" |

Gungankllr
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Posted - 2006.01.24 00:43:00 -
[60]
I think it would be great if your ships were persistent in space unless you claim Soverignity.
/emote braces for the boo-hooing
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