| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Madboy
|
Posted - 2006.01.25 06:00:00 -
[1]
EVE keeps growing and the need to move larger amounts of items is growing. Logistics is turning into a nightmare when you have to spend hours moving items.
The industrial, transport and freighter serve their roles great but there is something missing.
And that is a ship that can:
- Haul a larger amount that a industrial or transport. (Maybe 5x/10x) - Is capable of visiting everywhere like a industrial or transport. (Unlike a freighter which can only go station to station)
You could make the skills high to restrict access to these ships but those willing to train could save themselves several hours of tedious work.
Anyways, whats everyone else think about a need for something like this? - MadBoy ..... Quote: F1, F2, F.......... Oh wait, Im not Russian... |

Seleene
|
Posted - 2006.01.25 07:06:00 -
[2]
Yes. I want this. Now. -
CCP - New Documentation Please?? |

Vandar Broheem
|
Posted - 2006.01.25 07:23:00 -
[3]
No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
|

Noriath
|
Posted - 2006.01.25 07:48:00 -
[4]
Yea, have to agree with this, a ship in between would be really nice, but not a giant indy, but rather a small freighter.
I would like to see a ship that can carry maybe two battleships overall, so you could use it as a mobile base of operations, put a battleship, maybe a cruiser and some frigs in as well as all your stuff and move around in it.
It would just be really nice to increase mobility, by making it possible to take a hand full of ships and some equipment with you whereever you go. Maybe that would even relieve some of the load on core systems if it was easier to go somewhere else for a while...
|

bumcheekcity
|
Posted - 2006.01.25 07:53:00 -
[5]
An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that? -- bumcheekcity
|

ezzle
|
Posted - 2006.01.25 07:53:00 -
[6]
I like this, and make them 5 to 10x slower into warp

|

Psym0n
|
Posted - 2006.01.25 07:54:00 -
[7]
Originally by: Vandar Broheem No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
he is on the button
|

ezzle
|
Posted - 2006.01.25 07:57:00 -
[8]
Originally by: Vandar Broheem Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners.
Then no one would fly the transport ships.
|

Kinsy
|
Posted - 2006.01.25 08:25:00 -
[9]
Originally by: bumcheekcity An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?
10 battleships, 4 cruisers, 10 intys/afs, and 18 months worth of modules?
It would also be nice if we could keep insurance on repackaged ships, while were onto that nugget.
|

Cypherous
|
Posted - 2006.01.25 08:28:00 -
[10]
Originally by: Kinsy
It would also be nice if we could keep insurance on repackaged ships, while were onto that nugget.
Nope that would be bad because if you bought an insured ship from a mate you wouldn't be able to insure it for yourself.
|

Azia Burgi
|
Posted - 2006.01.25 08:33:00 -
[11]
What we really need are bigger expanders. I mean, where are the expander 2s? or the colossal cans?
I remember seeing on escrow before RMR, a COSMOS bpc for something called the "archiever", which was an expander which had something like a +40% (might have been 30%, i can't remember) bonus to cargo capacity. It was selling at 200mill, which at the time was WAY out of my price range. I haven't seen it since.
Anyone else remember seeing it?
Also this is a good chance to let you know about my Industrial Cargo Capacity Calculator
Azia
--------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |

Seleene
|
Posted - 2006.01.25 10:12:00 -
[12]
Originally by: bumcheekcity An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?
Have you ever tried to refuel multiple large POS's with a normal Indy?  -
CCP - New Documentation Please?? |

KingAc
|
Posted - 2006.01.25 10:18:00 -
[13]
Yes we need a indy in betvin this 2 ships.
|

Testy Mctest
|
Posted - 2006.01.25 10:20:00 -
[14]
Been brought up sooooooo many times.
And i still agree with it.
The Eve Guild Wars Project! |

Rafein
|
Posted - 2006.01.25 10:27:00 -
[15]
I would not mind this, given some rstrictions.
Have it cost 400 million isk for 100k M3 cargo, no slots, cannot pick up from space, but can dock anywhere.
This way it does not infringe upon the Freighters cost to cargo capacity ratio, nor does it infringe upon the Indy/transport's loot gathering, blockade running abilities.
|

Madboy
|
Posted - 2006.01.25 10:50:00 -
[16]
Originally by: ezzle I like this, and make them 5 to 10x slower into warp

Haha, to be honest..
If CCP provided us with a Bulk Transport I wouldn't care about it being 5x to 10x times slower entering warp. :)
The convience of being able to move a bulk quantity of items would be brilliant. Hours saved hauling means more time actually playing the game. ;)
Anyways, I hope someone at CCP reads this thread.. - MadBoy ..... Quote: F1, F2, F.......... Oh wait, Im not Russian... |

Marcus Tedric
|
Posted - 2006.01.25 11:07:00 -
[17]
Yes this subject has been done to death....
And I happily contributed even though I'm still thinking a Freighter might be useful....
But if a Dev does pop by, can I simply ask this?
Was/is it actually intended that a zillion modules or minerals have to be trucked to a POS using a zillion/20000m3 trips in an Indy, because a Freighter cannot unload/load at said POS?
If the answer is "No" - then the case is proved.
For my part I'd go with 'Conveyor' Class, 100,000m3 + 20% extra cargo capacity per level - use the same skills as Freighter. No slots would also be okay.
|

Wild Rho
|
Posted - 2006.01.25 11:10:00 -
[18]
Just allow freighters to dock and unload cargo at a POS hanger array.
|

Skaz
|
Posted - 2006.01.25 11:24:00 -
[19]
Originally by: Vandar Broheem No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
Second 
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

Dark Shikari
|
Posted - 2006.01.25 11:28:00 -
[20]
Industrial -- can pick up and drop off cans in space.
Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.
Freighter -- cannot do either. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
|

Seleene
|
Posted - 2006.01.25 11:31:00 -
[21]
Originally by: Dark Shikari Industrial -- can pick up and drop off cans in space.
Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.
Freighter -- cannot do either.
WTB Conveyor. -
CCP - New Documentation Please?? |

Kaaii
|
Posted - 2006.01.25 11:32:00 -
[22]
Originally by: Wild Rho Just allow freighters to dock and unload cargo at a POS hanger array.
/signed!!
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
|

BRooDJeRo
|
Posted - 2006.01.25 11:47:00 -
[23]
Hmmm....yes!!!
It would be very nice to have a Frindustrial in the game 
|

JP Beauregard
|
Posted - 2006.01.25 11:49:00 -
[24]
Why?
Which single item is there that requires somwthing bigger than an industrial but would get lost in the vast cargohold of a freighter?
None.
Which is exactly why you don't need a ship to fill a non-existant void.
JP Beauregard
==================================== Yet to be plagiarized: The New Pilkington Guides to EVE |

Lord WarATron
|
Posted - 2006.01.25 11:59:00 -
[25]
Since the impel with all Local Hulls does about 40km3 (with giant cans) this means we need a ship that starts at 100km3 + mayby 5% per level.
Give it no slots, but the ability to open cans and everyone is happy.
--- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Za Po
|
Posted - 2006.01.25 12:05:00 -
[26]
Originally by: JP Beauregard Which single item is there that requires somwthing bigger than an industrial but would get lost in the vast cargohold of a freighter?
Uhm, ten million units of trit? Ten packaged cruisers? As a "medium" producer, I deal with these sort of transports frequently, but I can't afford a freighter.
We've got vans IRL. We don't have to choose between a car and a truck. A hauler on the order of 100k m3 makes sense. -------------------- This solution to BM-related server resource usage can reduce lag with the same interface. |

Fester Addams
|
Posted - 2006.01.25 12:10:00 -
[27]
What we need is a small version of the freighters, I meen 750.000m3 and upp is very nice but for most people that is simply way too big.
What I would like to see is a small freighter functioning exactly like the current freighters (ie can pick upp in space, no module slots...) but has ~100.000m3 cargo, this would cover most resonably sized corps needs and should land somwhere round 400mil in price.
To tell the truth I very much doubt my corp will buy a freigher anytime soon even if we do have a char that should be very close to getting the skill but simply put the investment needed is not in proportion to the use we will have of it.
A 400mil investment for a huge hauler however would be alot more enticing.
|

Tommy TenKreds
|
Posted - 2006.01.25 12:27:00 -
[28]
/signed
... again 
CCP fix the chat text alignment bug please. |

Corp Scammer
|
Posted - 2006.01.25 12:32:00 -
[29]
signed - but will CCP do anything about it - elite industrial and elite transport ships perhaps
|

Benilopax
|
Posted - 2006.01.25 12:32:00 -
[30]
We definately need the middle ground between haulers and freighters. What about Cargo tuggers?
They would look cool.
Possibly even a ship that you can buy compartments for so they get longer and longer. Like that film with Dennis Hopper.
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |