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Madboy
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Posted - 2006.01.25 06:00:00 -
[1]
EVE keeps growing and the need to move larger amounts of items is growing. Logistics is turning into a nightmare when you have to spend hours moving items.
The industrial, transport and freighter serve their roles great but there is something missing.
And that is a ship that can:
- Haul a larger amount that a industrial or transport. (Maybe 5x/10x) - Is capable of visiting everywhere like a industrial or transport. (Unlike a freighter which can only go station to station)
You could make the skills high to restrict access to these ships but those willing to train could save themselves several hours of tedious work.
Anyways, whats everyone else think about a need for something like this? - MadBoy ..... Quote: F1, F2, F.......... Oh wait, Im not Russian... |

Seleene
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Posted - 2006.01.25 07:06:00 -
[2]
Yes. I want this. Now. -
CCP - New Documentation Please?? |

Vandar Broheem
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Posted - 2006.01.25 07:23:00 -
[3]
No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
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Noriath
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Posted - 2006.01.25 07:48:00 -
[4]
Yea, have to agree with this, a ship in between would be really nice, but not a giant indy, but rather a small freighter.
I would like to see a ship that can carry maybe two battleships overall, so you could use it as a mobile base of operations, put a battleship, maybe a cruiser and some frigs in as well as all your stuff and move around in it.
It would just be really nice to increase mobility, by making it possible to take a hand full of ships and some equipment with you whereever you go. Maybe that would even relieve some of the load on core systems if it was easier to go somewhere else for a while...
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bumcheekcity
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Posted - 2006.01.25 07:53:00 -
[5]
An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that? -- bumcheekcity
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ezzle
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Posted - 2006.01.25 07:53:00 -
[6]
I like this, and make them 5 to 10x slower into warp

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Psym0n
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Posted - 2006.01.25 07:54:00 -
[7]
Originally by: Vandar Broheem No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
he is on the button
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ezzle
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Posted - 2006.01.25 07:57:00 -
[8]
Originally by: Vandar Broheem Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners.
Then no one would fly the transport ships.
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Kinsy
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Posted - 2006.01.25 08:25:00 -
[9]
Originally by: bumcheekcity An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?
10 battleships, 4 cruisers, 10 intys/afs, and 18 months worth of modules?
It would also be nice if we could keep insurance on repackaged ships, while were onto that nugget.
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Cypherous
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Posted - 2006.01.25 08:28:00 -
[10]
Originally by: Kinsy
It would also be nice if we could keep insurance on repackaged ships, while were onto that nugget.
Nope that would be bad because if you bought an insured ship from a mate you wouldn't be able to insure it for yourself.
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Azia Burgi
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Posted - 2006.01.25 08:33:00 -
[11]
What we really need are bigger expanders. I mean, where are the expander 2s? or the colossal cans?
I remember seeing on escrow before RMR, a COSMOS bpc for something called the "archiever", which was an expander which had something like a +40% (might have been 30%, i can't remember) bonus to cargo capacity. It was selling at 200mill, which at the time was WAY out of my price range. I haven't seen it since.
Anyone else remember seeing it?
Also this is a good chance to let you know about my Industrial Cargo Capacity Calculator
Azia
--------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |

Seleene
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Posted - 2006.01.25 10:12:00 -
[12]
Originally by: bumcheekcity An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?
Have you ever tried to refuel multiple large POS's with a normal Indy?  -
CCP - New Documentation Please?? |

KingAc
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Posted - 2006.01.25 10:18:00 -
[13]
Yes we need a indy in betvin this 2 ships.
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Testy Mctest
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Posted - 2006.01.25 10:20:00 -
[14]
Been brought up sooooooo many times.
And i still agree with it.
The Eve Guild Wars Project! |

Rafein
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Posted - 2006.01.25 10:27:00 -
[15]
I would not mind this, given some rstrictions.
Have it cost 400 million isk for 100k M3 cargo, no slots, cannot pick up from space, but can dock anywhere.
This way it does not infringe upon the Freighters cost to cargo capacity ratio, nor does it infringe upon the Indy/transport's loot gathering, blockade running abilities.
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Madboy
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Posted - 2006.01.25 10:50:00 -
[16]
Originally by: ezzle I like this, and make them 5 to 10x slower into warp

Haha, to be honest..
If CCP provided us with a Bulk Transport I wouldn't care about it being 5x to 10x times slower entering warp. :)
The convience of being able to move a bulk quantity of items would be brilliant. Hours saved hauling means more time actually playing the game. ;)
Anyways, I hope someone at CCP reads this thread.. - MadBoy ..... Quote: F1, F2, F.......... Oh wait, Im not Russian... |

Marcus Tedric
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Posted - 2006.01.25 11:07:00 -
[17]
Yes this subject has been done to death....
And I happily contributed even though I'm still thinking a Freighter might be useful....
But if a Dev does pop by, can I simply ask this?
Was/is it actually intended that a zillion modules or minerals have to be trucked to a POS using a zillion/20000m3 trips in an Indy, because a Freighter cannot unload/load at said POS?
If the answer is "No" - then the case is proved.
For my part I'd go with 'Conveyor' Class, 100,000m3 + 20% extra cargo capacity per level - use the same skills as Freighter. No slots would also be okay.
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Wild Rho
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Posted - 2006.01.25 11:10:00 -
[18]
Just allow freighters to dock and unload cargo at a POS hanger array.
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Skaz
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Posted - 2006.01.25 11:24:00 -
[19]
Originally by: Vandar Broheem No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
Second 
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

Dark Shikari
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Posted - 2006.01.25 11:28:00 -
[20]
Industrial -- can pick up and drop off cans in space.
Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.
Freighter -- cannot do either. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Seleene
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Posted - 2006.01.25 11:31:00 -
[21]
Originally by: Dark Shikari Industrial -- can pick up and drop off cans in space.
Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.
Freighter -- cannot do either.
WTB Conveyor. -
CCP - New Documentation Please?? |

Kaaii
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Posted - 2006.01.25 11:32:00 -
[22]
Originally by: Wild Rho Just allow freighters to dock and unload cargo at a POS hanger array.
/signed!!
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
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BRooDJeRo
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Posted - 2006.01.25 11:47:00 -
[23]
Hmmm....yes!!!
It would be very nice to have a Frindustrial in the game 
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JP Beauregard
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Posted - 2006.01.25 11:49:00 -
[24]
Why?
Which single item is there that requires somwthing bigger than an industrial but would get lost in the vast cargohold of a freighter?
None.
Which is exactly why you don't need a ship to fill a non-existant void.
JP Beauregard
==================================== Yet to be plagiarized: The New Pilkington Guides to EVE |

Lord WarATron
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Posted - 2006.01.25 11:59:00 -
[25]
Since the impel with all Local Hulls does about 40km3 (with giant cans) this means we need a ship that starts at 100km3 + mayby 5% per level.
Give it no slots, but the ability to open cans and everyone is happy.
--- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Za Po
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Posted - 2006.01.25 12:05:00 -
[26]
Originally by: JP Beauregard Which single item is there that requires somwthing bigger than an industrial but would get lost in the vast cargohold of a freighter?
Uhm, ten million units of trit? Ten packaged cruisers? As a "medium" producer, I deal with these sort of transports frequently, but I can't afford a freighter.
We've got vans IRL. We don't have to choose between a car and a truck. A hauler on the order of 100k m3 makes sense. -------------------- This solution to BM-related server resource usage can reduce lag with the same interface. |

Fester Addams
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Posted - 2006.01.25 12:10:00 -
[27]
What we need is a small version of the freighters, I meen 750.000m3 and upp is very nice but for most people that is simply way too big.
What I would like to see is a small freighter functioning exactly like the current freighters (ie can pick upp in space, no module slots...) but has ~100.000m3 cargo, this would cover most resonably sized corps needs and should land somwhere round 400mil in price.
To tell the truth I very much doubt my corp will buy a freigher anytime soon even if we do have a char that should be very close to getting the skill but simply put the investment needed is not in proportion to the use we will have of it.
A 400mil investment for a huge hauler however would be alot more enticing.
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Tommy TenKreds
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Posted - 2006.01.25 12:27:00 -
[28]
/signed
... again 
CCP fix the chat text alignment bug please. |

Corp Scammer
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Posted - 2006.01.25 12:32:00 -
[29]
signed - but will CCP do anything about it - elite industrial and elite transport ships perhaps
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Benilopax
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Posted - 2006.01.25 12:32:00 -
[30]
We definately need the middle ground between haulers and freighters. What about Cargo tuggers?
They would look cool.
Possibly even a ship that you can buy compartments for so they get longer and longer. Like that film with Dennis Hopper.
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000Hunter000
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Posted - 2006.01.25 12:35:00 -
[31]
Been posted many times since the arrival of Freighters.
Yes, a hauler/mini freighter that can haul beween 100 and 250k m3 (without cans pref), perhaps restrict it so u can't use it as a mining hauler but it should be able to supply a POS.
I'm amazed CCP still hasn't responded to this request, i've seen similar positive player base posts in the ships channel, the Features and ideas and in general but somehow CCP keeps very silent about it...
Cmon CCP, if there is a valid reason not to put such a ship into the game then atleast give us an explanation, better then just trying to ignore it and hope it will go away.
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Yzman Shhan
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Posted - 2006.01.25 12:37:00 -
[32]
/signed, if I get the BPO for it  -- No sig ftw! |

Naginataii
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Posted - 2006.01.25 12:38:00 -
[33]
I want a heavily armed combat hauler. Like in the ages of sails and ****. Merchant ships used to be tought cookies to ***** by pirates.
Cruiser type weaponry, better defence. quite slow. and decent cargo. But make it expensive and high skill req. Make them t2 tansport ships :P.
Hell that will make a fairly decent pirate ship its self. For getting ratters and miners. Plenty of room to stash all the swag afterwards. :P
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Dakath
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Posted - 2006.01.25 13:08:00 -
[34]
Signed.
It should be T1 not T2 and readily available.
LAG!Ö |

Corp Scammer
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Posted - 2006.01.25 13:10:00 -
[35]
well its a good idea but CCP have said offically numerous times it isnt going to happen so they dont comment on such a logical idea.
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Madboy
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Posted - 2006.01.25 13:23:00 -
[36]
Originally by: Corp Scammer well its a good idea but CCP have said offically numerous times it isnt going to happen so they dont comment on such a logical idea.
We'll we all hope in their great wisdom have seen the light. The simple fact that a lot of people would like to do other things in EVE then spend hours and hours flying a very slow ship.
It just ain't fun and if there is a need there should be a solution.. - MadBoy
..... Quote: F1, F2, F.......... Oh wait, Im not Russian... |

Oyennor
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Posted - 2006.01.25 13:34:00 -
[37]
Agree totally - the Indies are all well and good, but something that can easily carry more than a jetcan's worth of stuff would be REALLY useful.
I disagree that they shouldn't be able to pick up cans and that - that's the problem with Freighters. If they were able to do the above, then we wouldn't need an inbetweeny class!
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Corp Scammer
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Posted - 2006.01.25 13:36:00 -
[38]
so where do we start 40k, 60k m3 - up to 100k m3 if CCP were to take up the idea which is unlikley freighters shouldnt be able to take cans but a mid ship in between like is being proposed could have speed limitations but still pick up cans.
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Winterblink
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Posted - 2006.01.25 14:30:00 -
[39]
Like we need another ship category in the market browser.
Warp Drive Active | Nature Vraie |

Winterblink
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Posted - 2006.01.25 14:34:00 -
[40]
Wait, I just thought about something. And chances are it's not a new idea. :)
If the concern is that it's an absolute pain in the beanbag to haul ice products around, then why not add the following hauler variant to the Industrial group:
Tankers
Basically, make them able to carry large amounts of ice fuel such as isotopes, heavy water, etc. At least part of the starbase fueling problem could be solved thusly.
Trade goods should still be left to normal indies, imho.
Warp Drive Active | Nature Vraie |

Quanteeri
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Posted - 2006.01.25 14:43:00 -
[41]
Edited by: Quanteeri on 25/01/2006 14:45:25
Originally by: Winterblink Wait, I just thought about something. And chances are it's not a new idea. :)
If the concern is that it's an absolute pain in the beanbag to haul ice products around, then why not add the following hauler variant to the Industrial group:
Tankers
Basically, make them able to carry large amounts of ice fuel such as isotopes, heavy water, etc. At least part of the starbase fueling problem could be solved thusly.
Trade goods should still be left to normal indies, imho.
No, this is definitely not a new idea, it was raised prior to Freighters being released. Though, the idea was deeply criticized in the past. I'm glad this concensus is begin to change, because I've always felt there is a real need for these ships.
Personally, I don't care if the skill req's exceed those of freighters, just as a penalty to being able to carry a truly reasonable amount of m3.
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Nelius
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Posted - 2006.01.25 14:45:00 -
[42]
Originally by: Dark Shikari Industrial -- can pick up and drop off cans in space.
Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.
Freighter -- cannot do either.
/Signed
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kember
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Posted - 2006.01.25 16:18:00 -
[43]
Originally by: Benilopax Possibly even a ship that you can buy compartments for so they get longer and longer. Like that film with Dennis Hopper.
You mean Easy Rider? Didn't know you could trade stuff like that in EVE space...
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Li'ann
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Posted - 2006.01.25 16:23:00 -
[44]
personally I'm glad that freighters cant pick up cans from space. but what im hoping for is the ability for freighter containers, something to bring some order in the chaos of the cargo.
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Teles666
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Posted - 2006.01.25 16:30:00 -
[45]
Do CCP really expect people to haul the minerals and components required for a titan to a POS in low sec in industrials?
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Zaphroid Eulthran
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Posted - 2006.01.25 16:46:00 -
[46]
signed
There is a definate need for a ship much larger than an industrial but at a much lower price (skills and isk) than a freighter. This would suit small corp/solo manufacturers for transporting minerals and finished products, i assume (but have no experiance in the area) that POS owners would benifit from this for refueling and now to supply minerals and remove products from POS production facilities.
I suggest a 100K cargo hold, no hi slots 1 mid and 1 Lo, armour and shields to be extreemly fragile (we're talking frigate sized ), but maybe a large hull?, faster than a freighter, slower or similar speed to a top-of-the-line Indy. It should be a new class of ships with one per race, requiring race indy lvl5, and a new skill (that will cover all four ships) giving 5% cargo hold per lvl.
Give it the ability to unload/reload at a POS but not able to pickup cans.
Maybe 20 -> 40Mil for the skill and 150Mil for the ship? An indy with full best expanders is 122Mil, giving ~20K cargo A freighter is 1.5Billion giving 500 -> 750K cargo There is plenty of intermediate range for a new class of dedicated haulers. |

j0sephine
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Posted - 2006.01.25 16:54:00 -
[47]
Slightly different take on the subject...
Ship Maintenance Arrays
maybe allow ships docked at such array to load/unload the cargo just like it's possible while docked at station? Could involve Transport Ship Maintenance Array for freighters ... or alternatively, some sort of dedicated Loading Bay structure that'd be then dynamically linked to maintenance array / corporate hangar of choice, to allow exactly this sort of functionality o.O;
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crunchycrikit
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Posted - 2006.01.25 17:03:00 -
[48]
Originally by: bumcheekcity An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?
so theres no use for those freighters either eh?
I wouldnt mind a big fat slow hauler type. like 100k of space. cant scoop jet can stuff but gets a bonus to pos anchoring or something.
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HippoKing
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Posted - 2006.01.25 17:14:00 -
[49]
Originally by: Dark Shikari Industrial -- can pick up and drop off cans in space.
Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.
Freighter -- cannot do either.
sounds about right. make the conveyer need frieghter skills, and cost about the same as a tier 2 BS
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JamesTalon
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Posted - 2006.01.25 17:16:00 -
[50]
Originally by: bumcheekcity An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?
I recently had over 50,000m3 of minerals that I need to haul. Now, because I don't have one of those 25K haulers, it would have taken me atleast 5 trips doing 13 jumps one way, 26 both ways. Frankly, thats not all that fun. A ship that can carry 100Km3 would be very nice for me. Funny quotes:
San - The system is up says: the only thing Microsoft can make that doesn't suck is a vacuum
Averick - "The box said "Requires Windows 95 or better" so I installed Linux" |

Orrin Danestarr
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Posted - 2006.01.25 17:25:00 -
[51]
Edited by: Orrin Danestarr on 25/01/2006 17:26:55 'TUG' class vessels.
5,000-8,000 m3 cargo space. 4-6 lo slots edit: perhaps 0 m3 cargo space since it gets its cargo capacity from cargo freight modules.
Able to dock with all stations and pos
Special ability: may mount cargo freight modules. 5% cargo space per capital ship command lvl.
Cargo freight modules: lo slot
Requires enormous amount of powergrid, reduced significantly for tug class vessels.
Bonus: 25,000 m3 cargo capacity massive mass increase similar to 1600 m3 armor plates.
hmmm... an idea
"Imagination is the key that unlocks the door." - ME |

Snake Jankins
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Posted - 2006.01.25 17:50:00 -
[52]
Edited by: Snake Jankins on 25/01/2006 17:50:47 good idea. I'd need a ship, that's at least able to transport stuff e.g. from/to corporate hangars, silos, pos towers with a capacity of maybe 50,000 to 100,000 m¦.
A few days ago I had to haul about 550,000 m¦ from a pos with a mammoth. Ok, only a few jumps but it drives you crazy. ___________ 'Only ships can be assembled, this is a Frigate.' |

Wesley Harding
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Posted - 2006.01.25 18:07:00 -
[53]
Edited by: Wesley Harding on 25/01/2006 18:08:31
Originally by: Naginataii I want a heavily armed combat hauler. Like in the ages of sails and ****. Merchant ships used to be tought cookies to ***** by pirates.
Cruiser type weaponry, better defence. quite slow. and decent cargo. But make it expensive and high skill req. Make them t2 tansport ships :P.
Hell that will make a fairly decent pirate ship its self. For getting ratters and miners. Plenty of room to stash all the swag afterwards. :P
I'd love such a ship. A T2 blockade runner on roids, with a few extra turret hardpoints, alot more CPU and Grid, and an extra low or med.
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Pytagoras
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Posted - 2006.01.25 18:15:00 -
[54]
I would also like to have the ability to hire NPC industrials to haul stuff for you.
It could work on the same basis as agents, with a quality rating affecting ship speed, price, the ability to be neutral (cheap NPCs could be wartargetted, expensive ones could stay neutral) and so on.
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Sorja
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Posted - 2006.01.25 18:26:00 -
[55]
Make it a freighter with 100,000 m¦ and lower skill/isk requirements and it would be great.
I'd like to know what are the reasons of CCP not to release such a ship. When you don't fly Gallente, not having the Iteron is already a pain 
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Carter Burke
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Posted - 2006.01.25 19:20:00 -
[56]
All this stuff suggested seems to make sense, until you just consider that it really isn't all that big a deal to train up to drive a freighter.
CB
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Wesley Harding
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Posted - 2006.01.25 19:30:00 -
[57]
Yeah, training for a freighter is easy, but they're frickin' slow and expensive.
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Selena Sellion
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Posted - 2006.01.25 19:34:00 -
[58]
The BEst way to do this without infringing either on the terriatory of the exisitng t2 indys or the freighter is simple;
A t2 indy with t1 indy stats (like an iteron V, maybe a little more grid for a mwd but same shields/armor) but a -80 to -95% bonus to POS fuel size when contained.
You should HAVE to use a frieghter to move ridiculous amounts of items or minerals or ships, but a POS refueler would be awesome!
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Kerushi
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Posted - 2006.01.25 19:34:00 -
[59]
hiring some 1 to move a large volume of goods is cheaper then u buying skill+ship with 1/10-1/8th of a freighter capacity and only use it on occasion, not to mention, will be a expensive ship nway
freighters just need to get docking rights at posses ________________
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Verite Rendition
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Posted - 2006.01.25 19:38:00 -
[60]
Originally by: Vandar Broheem No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
If we can't have Freighters unload at POSs, this is the next-best thing I'd like to see.
---- TribalWar Inc. Director of R&D |

Svetlana Scarlet
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Posted - 2006.01.25 19:49:00 -
[61]
Originally by: Carter Burke All this stuff suggested seems to make sense, until you just consider that it really isn't all that big a deal to train up to drive a freighter.
Skills aren't the problem. It's the price different between a heavy transport (~40M ISK) and a freighter (1B ISK). I don't really need the freighter's cargo capacity -- it's 10 times what I really need. But I do need more than the transport's. I have a Bustard, I love it, but it's still takes me 3-4 trips to move my base of operations, even with 3 cargo expanders (I could put in 5, but ~13k m3 cargo at 500 m/s is actually a lot faster than 20k at like 250 m/s).
What people are saying is that we would like a ship with roughly 100k m3 cargo space and a price of 100M-200M ISK to take care of the in between jobs. A "superheavy" transport that requires say, Transport 4, would be fine. -- LT Svetlana Scarlet Deputy Quartermaster Captain, CNS Redball Express Caldari Independent Navy Reserve |

Selena Sellion
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Posted - 2006.01.25 19:52:00 -
[62]
Originally by: Svetlana Scarlet
Originally by: Carter Burke All this stuff suggested seems to make sense, until you just consider that it really isn't all that big a deal to train up to drive a freighter.
Skills aren't the problem. It's the price different between a heavy transport (~40M ISK) and a freighter (1B ISK). I don't really need the freighter's cargo capacity -- it's 10 times what I really need. But I do need more than the transport's. I have a Bustard, I love it, but it's still takes me 3-4 trips to move my base of operations, even with 3 cargo expanders (I could put in 5, but ~13k m3 cargo at 500 m/s is actually a lot faster than 20k at like 250 m/s).
What people are saying is that we would like a ship with roughly 100k m3 cargo space and a price of 100M-200M ISK to take care of the in between jobs. A "superheavy" transport that requires say, Transport 4, would be fine.
a 100k m3 100m-200m ship would be TOO good. Unless it could ONLY be used for POS fuel/components
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Openheimer
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Posted - 2006.01.25 21:38:00 -
[63]
What about the T2 Industrials ? What's their capacity like ?
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