| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

J909
|
Posted - 2006.01.25 21:26:00 -
[1]
Too fekin many, this is getting rediculous now...
I mean come on CCP atleast make it so if you fit more than 1 WCS you struggle to fit anything else or something like that...
Thank **** for interdictors =p
heres to 20 days training to use them now 
as Drew said a while back :- Quote Getting caught with warp core stabilizers on your kill mail is like having dirty kinckers when you end up in hospitol
|

Zeke Novak
|
Posted - 2006.01.25 21:31:00 -
[2]
Not enough of 'em
|

The Ratfink
|
Posted - 2006.01.25 21:36:00 -
[3]
it takes a interdictor with warp probes now
|

Filan
|
Posted - 2006.01.25 21:39:00 -
[4]
the more scrams used the more stabs used. its common nature for haulers to avoid combat. battleships though should take a hit because they can fight back.
|

So'Kar
|
Posted - 2006.01.25 21:45:00 -
[5]
wcs are fine in travel setups, but if you engage and start shooting someone then wcs should go offline or something.
|

Quanteeri
|
Posted - 2006.01.25 21:56:00 -
[6]
Edited by: Quanteeri on 25/01/2006 21:57:00 Just go get a Scorp with a MWD, 5 scram and 2 webs. Problem SolvEd. 
* Quanteeri runs away waving his arms wildly in the air screaming "Risk vs. Reward"
|

Kyle Chimko
|
Posted - 2006.01.25 22:05:00 -
[7]
dont you dare touch warp core stabs ccp. they are working perfectly fine. i use as many as i want to stay safe. if ya want to kill somebody who is using lots of wcs then add more warp core disrupters damit. --
|

HippoKing
|
Posted - 2006.01.25 22:16:00 -
[8]
IMO, stabs should have something like a huge lock time bork, or something else that means they can't be used on a *combat* setup without severe gimpage
no problem with them being used on travel setups, but PvP sets with them on are a bit of a joke IMO
and besides, giving them a lock time bork would lead to exotic setups like a stabombathron 
|

Azuriel Talloth
|
Posted - 2006.01.25 22:23:00 -
[9]
Don't rely on Interdictors, if the enemy hit the Warp button before the sphere was deployed they will get out no matter how long it takes them to align.
-RMR after a month- |
|

Kaemonn

|
Posted - 2006.01.25 22:53:00 -
[10]
Q: "How many scrams does it take?"
A: 42
|
|

Deja Thoris
|
Posted - 2006.01.25 22:59:00 -
[11]
Total low slots +1
|

HippoKing
|
Posted - 2006.01.25 23:03:00 -
[12]
Originally by: Kaemonn Q: "How many scrams does it take?"
A: 42
you win the forums for today
|

Lochmar Fiendhiem
|
Posted - 2006.01.25 23:19:00 -
[13]
If your going to nerf stabs, why not remove sheilds as well?
hell lets all just fly around in pods, remove all ships.
for every measure there is a counter-measure. Can't beat the counter-measure? then upgrade your other measures. or just operate in larger groups. OR stop picking on the weak, the ones who are afraid to watch their first 3 weeks of Eve go down the crapper because some douche wants to gate camp (which imho should be considered an exploit).
|

Rexthor Hammerfists
|
Posted - 2006.01.25 23:28:00 -
[14]
let me put it this way:
fighting without stabs, especially outnumbered, especially solo in enemie areas requieres playerskill. that means u gotta know, or do a good guess when u can jump or u better shouldnt, when u gotta run, do this and that.
sadly many ppl just jump over the learning time to get this playerskill, and fit stabs - with those they dont depend on playerskills anymore and have a Iwin module with that eve has become very very easy.
let me tell u that i, and caldari ships can use alot stabs, would b close to uncatchable with the I win buttons.
Warp core stabs -> Game is easy. Waro core stabs + playerskills -> GODMODE - Purple Conquered The World, We the Universe.
|

Deja Thoris
|
Posted - 2006.01.25 23:41:00 -
[15]
Originally by: Lochmar Fiendhiem If your going to nerf stabs, why not remove sheilds as well?
hell lets all just fly around in pods, remove all ships.
for every measure there is a counter-measure. Can't beat the counter-measure? then upgrade your other measures. or just operate in larger groups. OR stop picking on the weak, the ones who are afraid to watch their first 3 weeks of Eve go down the crapper because some douche wants to gate camp (which imho should be considered an exploit).
People like you can NEVER be pleased.
Attackers adapt and insta gank you then you whine that people only blob.
Your idea that gatecamping should be an exploit is laughable. You get a message filling the screen warning you of the dangers before entering lowsec. If you fail to read and comprehend messages like this then you have bigger worries than losing electronic pixels.
|

Saeris Tal'Urduar
|
Posted - 2006.01.25 23:47:00 -
[16]
What happens when you catch that uber-stabbed ship? They die fast very fast for lack of defense..or once you catch them and its a slugging match they are out damaged and die.
A person who fit stabs on a combat ship is nerfing his fitting, either in dmg or in defense.
As a matter of fact its (if it was a combat ship you were attacking) the reason why that person had to warp away from combat with you, he nerfed his fitting. Now if you killed him or not is another matter, but you did win the fight if you forced him to warp away.
Maybe a lock time penalty if a person fits more than two...then again maybe not. I'm of the opinion that stabs nerf a ship for every one fitted and are fine the way they are.
|

ToxicFire
|
Posted - 2006.01.26 00:07:00 -
[17]
Edited by: ToxicFire on 26/01/2006 00:09:26
Originally by: J909 Too fekin many, this is getting rediculous now...
I mean come on CCP atleast make it so if you fit more than 1 WCS you struggle to fit anything else or something like that...
Thank **** for interdictors =p
heres to 20 days training to use them now 
as Drew said a while back :- Quote Getting caught with warp core stabilizers on your kill mail is like having dirty kinckers when you end up in hospitol
simply, your a whiney pirate that can't think of tactics other than camp gates. wc's are there for a reason they work well they are balance, you want wc's to have rediculous req's then your going to have to have your weapons have a similar hike in requirements otherwise the balanced goes out of whack. Go get a second tackler that will jam the pants off anything, you can only fit 8 warp core stablisers max on any ship, with a well thought tackler you can stop anything with 4 disruptors.... heck if your using T2 disruptors you can stop anything with 3 modules and still have a little scramble left over for those eggs. If you can't pvp go mine.
|

HippoKing
|
Posted - 2006.01.26 00:11:00 -
[18]
Originally by: ToxicFire if your using T2 disruptors you can stop anything with 3 modules and still have a little scramble left over for those eggs. If you can't pvp go mine.
thank you for proving so comprehensively that you know what you are talking about.
/me calls a taxi for ToxicFire
|

Ezra Vouland
|
Posted - 2006.01.26 00:21:00 -
[19]
The solution is... kill faster
They call me trash... TrashGUY |

Nybbas
|
Posted - 2006.01.26 00:33:00 -
[20]
make wcs cause all offensive modules rate of fires, or cycle times to be doubled per wcs oyu have fitted. My only problem with them is when people use them for pvp. But when one of these modules makes your guns rof double, or your nosf take twice as long before its next activation (or makes the cycle time on your ecm to 40 seconds) you are going to think twice to fit these for anything other than traveling.
|

Nybbas
|
Posted - 2006.01.26 00:35:00 -
[21]
Originally by: HippoKing IMO, stabs should have something like a huge lock time bork, or something else that means they can't be used on a *combat* setup without severe gimpage
no problem with them being used on travel setups, but PvP sets with them on are a bit of a joke IMO
and besides, giving them a lock time bork would lead to exotic setups like a stabombathron 
this sounds god too, nerf the locking time, and locking range of the ships by a ton. per stab.
|

MellaRinn
|
Posted - 2006.01.26 00:41:00 -
[22]
Originally by: Saeris Tal'Urduar What happens when you catch that uber-stabbed ship? They die fast very fast for lack of defense..or once you catch them and its a slugging match they are out damaged and die.
A person who fit stabs on a combat ship is nerfing his fitting, either in dmg or in defense.
As a matter of fact its (if it was a combat ship you were attacking) the reason why that person had to warp away from combat with you, he nerfed his fitting. Now if you killed him or not is another matter, but you did win the fight if you forced him to warp away.
Maybe a lock time penalty if a person fits more than two...then again maybe not. I'm of the opinion that stabs nerf a ship for every one fitted and are fine the way they are.
That's the way to look at it! 
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
|

Isma Barre
|
Posted - 2006.01.26 00:44:00 -
[23]
Will people just realise it's part of the game. You don't like it?, tough, learn to deal with it.
You know what's worse than WCS, the people who constantly moan about them.
(i'm sorry for being blunt, but god dam, give it a rest).
|

St Dragon
|
Posted - 2006.01.26 01:51:00 -
[24]
Edited by: St Dragon on 26/01/2006 01:52:34
Originally by: Isma Barre Edited by: Isma Barre on 26/01/2006 00:48:00 Can people just realise it's part of the game. If you don't like it, i'm sorry but tough banana's, simply learn to deal with it, play smarter, group up do something other than whine about it.
You know what's worse than WCS, the people who constantly moan about them and request they be changed, bit tip - Change your tactics, that may help.
(i'm sorry for being blunt, but god dam, give it a rest please).
I agree with this comment.
If i came up against a ship that used lots of WCS id do my best to kill it id adapt if nessasary if he/she got away fare enough it was fare my oponent sacrificed lowslots for safety i didnt so im happy they ran as thats a victory anyway.
-----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Manet
|
Posted - 2006.01.26 05:31:00 -
[25]
Had a Vagabond team hassling us once upon a time...was constantly stabbed up (5 WCS)...typical hit'n'run stuff.
They got a few kills, got scared off by larger numbers, couldn't really do much first few times, was frustrating.
Until someone undocked a -6 Dominix when they returned later, and blew the living @#$&@^% out of it.
I also had my -6 Armor-Tanking Scorp ready, but it never got to play because the Domi beat me to it.
It's called adaptation.
Stop asking CCP to fight your battles for you. 
WCS make for excellent hit'n'run style rigs, and allow some interesting, unique and effective tactics.
Let's say you've got a Dual HAC gang with 2 Inty support as tacklers.
Grab a friend and fit [Anti-Frig Tech I Cruiser of choice] with 2xWCS and a good tank. Warp into the gang, they'll likely engage thinking they have upper hand.
Laugh as you barbeque their tacklers and warp back out.
|

Acheron Cyc
|
Posted - 2006.01.26 05:40:00 -
[26]
So, we had carebears whinning about gate camping, now we have pirates whinning about escaping "preys", well, I guess its a cicle. So if we go by phisics, each whine cancels each other(you know, action and opposite reacting). The game is fine as it is.
Ohh, almost forgot, do you want some cheese, too ? ------------------------------------------ "It is better to be feared than loved, if you cannot be both." Niccolo Machiavelli
|

Malthros Zenobia
|
Posted - 2006.01.26 06:30:00 -
[27]
Stabs simply need to hurt cap recharge/require activation, and/or ****up some other stat(s). Make them each give a 5-7.5% penalty to cap recharge, and an agiity penalty.
Think about it, if you have someone helping stabilze your warp engines, it's going to need continuous ebergy, just like a MWD does only not as severe. Having 4-5 stabs on your ship should cause some serious gimpage in one or more other areas. It used to affect damage mods, now lows 5-8 dont hold mods.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
|

Forsaken Tome
|
Posted - 2006.01.26 06:33:00 -
[28]
it don't matter how many i use i still can't scramble any egg's, i guess i just have to have boiled egg's instead |

ToxicFire
|
Posted - 2006.01.27 18:41:00 -
[29]
Originally by: Malthros Zenobia Stabs simply need to hurt cap recharge/require activation, and/or ****up some other stat(s). Make them each give a 5-7.5% penalty to cap recharge, and an agiity penalty.
Think about it, if you have someone helping stabilze your warp engines, it's going to need continuous ebergy, just like a MWD does only not as severe. Having 4-5 stabs on your ship should cause some serious gimpage in one or more other areas. It used to affect damage mods, now lows 5-8 dont hold mods.
Frankly that theory is whack think of it like stablisers on a bike do they constantly need energy to keep the bike upright nop, it draws from the powergrid it draws from the cpu already 4-5 wcs stabs does cause major gimpage ie no free low slots how many ships have more than 5 low slots free.... not that many, and having that many ruins an armour tank so they can't engage and survive without warping out. To even consider balancing this out you'd have to increase the cap usage on weapons.
|

Sebastien LeReparteur
|
Posted - 2006.01.27 18:44:00 -
[30]
Originally by: Kaemonn Q: "How many scrams does it take?"
A: 42
And Thanks for all the fish!
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |