
Manet
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Posted - 2006.01.26 05:49:00 -
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1) Not entirely sure about this, should really test it.
What I do know, is that many people sit the bubble at 100km so that there's no way you can avoid it if you come from the place it is aligned with. If your insta lands you on top of the gate, but the bubble is 100km forward and in alignment with where that insta comes from, you'll land right in the bubble.
Another thing to note, is that another method for deploying bubbles is placing it ( still in alignment) around 9km's behind the gate, this has the effect of sucking people out past the gate and into the bubble.
So sorry, don't know if you can warp to 100km in the same alignment as your insta and check it safely however from the sounds of it this should bother you because...
2) Yes, coming from a different angle will help. This is how you can avoid bubbles on the fly in something like a Covert Ops. If you come into a potentially hostile system and you think there's a risk the gate ahead is bubbled, you should warp to planet and break the gate-gate alignment, and then warp into the gate at 100km to scout. Then warp back to planet and back to gate at 30km, 15km, whatever is safe. Then dawdle past the camp and jump through.
For commonly bubble-camped systems, it's useful to make a secondary insta-jump from a planet or better still, an alternate non-aligned safespot.
3) It's a stationary object similar to an anchorable Sec Can. It stays until destroyed or unanchored and scooped up. You can only wait them out in the sense of waiting the actually camping players out.
4)As a Covert Ops pilot, this is about the only thing that can possibly threaten you. However, even with bubble camps, you can survive in a Covert Ops, sometimes.
As a pilot of anything else, this is pretty bad if you warp solo into a camp of overwhelming force, as it's a 100% scramble on you until you leave the area of the bubble's effect.
5) Your survivability depends entirely on where the enemy is, as the 2500m decloak rule still applies. The edge of the bubble does not count as a decloak entity, but the centre of the bubble (an anchorable object) does. The presence of a Covert Ops ship inside a bubble does not decloak it unless it breaks the 2500m proximity zone.
Smart enemies will have interceptors sitting right at the point where Covert Ops would warp in, which is roughly 3-4km from the centre of a small bubble (Not sure about larger) thus uncloaking it, wherein swift death usually follows.
An even more effective method is to just get everyone to jettison 1 unit of ammo can's all around the warp in zone (This would help the coverage for largers bubbles too). You can even label the cans "Hi2U!" etc.
I've landed inside poorly setup bubbles, 7km from the nearest idle inty, and 2 Blasterthrons. Taken a nice screenshot, then slowly moved my Buzzard out. 
Hope all that helps.
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