Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
|

CCP Sisyphus
C C P C C P Alliance
565

|
Posted - 2013.10.11 13:06:00 -
[1] - Quote
Howdy. Our stuff is starting to get enabled on Singularity now.
Please give us feedback on the (still WIP) character selection screen.
Thanks. CCP Sisyphus | Team Kuromaku | Team Klang | @CCP_Sisyphus |
|

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
19
|
Posted - 2013.10.11 13:12:00 -
[2] - Quote
Oeh, a new patch incoming? ^^ |

Archare
Sleepless Escorts
98
|
Posted - 2013.10.11 13:37:00 -
[3] - Quote
Character select? as in i don't have to log off completely and relogin to change chars? |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
272
|
Posted - 2013.10.11 13:39:00 -
[4] - Quote
Kuromaku? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
|

CCP Sisyphus
C C P C C P Alliance
565

|
Posted - 2013.10.11 13:59:00 -
[5] - Quote
Desert Ice78 wrote:Kuromaku?
Team Pony Express and Team Prototype Rocks got together for some private time - the result was Kuromaku.
CCP Sisyphus | Team Kuromaku | Team Klang | @CCP_Sisyphus |
|

big miker
SKUNKWORKZ STRATEGIC SERVICES AN EYE F0R AN EYE
37
|
Posted - 2013.10.11 14:14:00 -
[6] - Quote
I cannot seem to select a character! 
Linky! |

Omnathious Deninard
Novis Initiis
1676
|
Posted - 2013.10.11 14:14:00 -
[7] - Quote
The character selection screen is blank. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tilk Hendar
Balls and Chains Quebec United Legions
0
|
Posted - 2013.10.11 14:15:00 -
[8] - Quote
euh, we have no character to select, only a button enter eve... |
|

CCP RedDawn
C C P C C P Alliance
356

|
Posted - 2013.10.11 14:18:00 -
[9] - Quote
We are aware of this issue of the char select screen appearing blank and are looking into it as we speak. Team Kuromaku |
|
|

CCP Habakuk
C C P C C P Alliance
747

|
Posted - 2013.10.11 14:19:00 -
[10] - Quote
Yeah, something went wrong and the character selection is failing. Shutting down the server.  CCP Habakuk | EVE Quality Assurance | Team Gridlock-á Bug reporting | Mass Testing |
|
|

Omnathious Deninard
Novis Initiis
1676
|
Posted - 2013.10.11 14:20:00 -
[11] - Quote
CCP Habakuk wrote:Yeah, something went wrong and the character selection is failing. Shutting down the server.  We are just glad there is a great test server team(s) so this kind of stuff doesn't accidently go live. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

CCP Sisyphus
C C P C C P Alliance
565

|
Posted - 2013.10.11 14:26:00 -
[12] - Quote
Omnathious Deninard wrote:CCP Habakuk wrote:Yeah, something went wrong and the character selection is failing. Shutting down the server.  We are just glad there is a great test server team(s) so this kind of stuff doesn't accidently go live. 
as i said - very much Work In Progress...  CCP Sisyphus | Team Kuromaku | Team Klang | @CCP_Sisyphus |
|

Quintessen
Messengers of Judah Socius Inter Nos
209
|
Posted - 2013.10.11 14:36:00 -
[13] - Quote
Presuming the title bar isn't someone's customized desktop thing going on:
From the one screenshot I've seen it title bar looks a little cheesy. Something I'd expect from the nineties or early two thousands. For UI 3d is pretty much out and it doesn't fit with the rest of EVE's aesthetic. I'm hoping it's just someone's desktop customization and not actually something from the EVE client. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
272
|
Posted - 2013.10.11 14:40:00 -
[14] - Quote
CCP Sisyphus wrote:Desert Ice78 wrote:Kuromaku? Team Pony Express and Team Prototype Rocks got together for some private time - the result was Kuromaku.
Ah. So...er...Kuromaku?? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Jasmine Assasin
State War Academy Caldari State
41
|
Posted - 2013.10.11 14:48:00 -
[15] - Quote
Quintessen wrote:Presuming the title bar isn't someone's customized desktop thing going on:
From the one screenshot I've seen it title bar looks a little cheesy. Something I'd expect from the nineties or early two thousands. For UI 3d is pretty much out and it doesn't fit with the rest of EVE's aesthetic. I'm hoping it's just someone's desktop customization and not actually something from the EVE client.
If that's the biggest gripe I think we're okay here...
|

big miker
SKUNKWORKZ STRATEGIC SERVICES AN EYE F0R AN EYE
37
|
Posted - 2013.10.11 15:04:00 -
[16] - Quote
Quintessen wrote:Presuming the title bar isn't someone's customized desktop thing going on:
From the one screenshot I've seen it title bar looks a little cheesy. Something I'd expect from the nineties or early two thousands. For UI 3d is pretty much out and it doesn't fit with the rest of EVE's aesthetic. I'm hoping it's just someone's desktop customization and not actually something from the EVE client.
Yeah, it's a pretty old customization this PC had, didn't bother to remove it yet! Don't worry about it. |
|

CCP RedDawn
C C P C C P Alliance
356

|
Posted - 2013.10.11 15:10:00 -
[17] - Quote
While we're on the subject of the new character select screen, I'll list some known issues with it to avoid unnecessary bug reports once its back up on Singularity. :)
* The ENTER EVE button is placeholder. * The RUBICON expansion logo can disappear after res or UI Scaling changes. * There is no delete option for the characters as of yet. * When docked in a ship, it displays you as undocked and in a pod. * Characters overall total skill points is still to be added.
Anything else you encounter, please feel free to create bug reports. (if you want to go the extra mile, you could prefix them with CSS: to make it easier for us to find them but it's not necessary)
Also, any general thoughts, concerns or ideas about this feature please sling them in this thread.
Hope this helps!
CCP RedDawn
EDIT: adding to the list. Team Kuromaku |
|

Omnathious Deninard
Novis Initiis
1677
|
Posted - 2013.10.11 15:19:00 -
[18] - Quote
I must say the new character selection screen looks very nice. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Icarus Narcissus
Protocol 417 The Revenant Order
15
|
Posted - 2013.10.11 15:19:00 -
[19] - Quote
This is beautiful. There's not much else to say right now about it. |
|

CCP Habakuk
C C P C C P Alliance
747

|
Posted - 2013.10.11 15:32:00 -
[20] - Quote
CCP Habakuk wrote:Yeah, something went wrong and the character selection is failing. Shutting down the server. 
This small problem has been fixed. Everything should be back to normal. CCP Habakuk | EVE Quality Assurance | Team Gridlock-á Bug reporting | Mass Testing |
|
|

Domanique Altares
Rifterlings Point Blank Alliance
1786
|
Posted - 2013.10.11 15:35:00 -
[21] - Quote
CCP Sisyphus wrote:Desert Ice78 wrote:Kuromaku? Team Pony Express and Team Prototype Rocks got together for some private time - the result was Kuromaku. Literally, "Kuromaku"means "black curtain." The bureaucratic meaning refers to a person who directs the actions of others from behind. "When two development teams love each other very much..." Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
51
|
Posted - 2013.10.11 15:51:00 -
[22] - Quote
CCP Sisyphus wrote:Desert Ice78 wrote:Kuromaku? Team Pony Express and Team Prototype Rocks got together for some private time - the result was Kuromaku. Literally, "Kuromaku"means "black curtain." The bureaucratic meaning refers to a person who directs the actions of others from behind. Ooooohhhhhh |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
302
|
Posted - 2013.10.11 16:03:00 -
[23] - Quote
Looks nice however its not easy to see if there are unread emails for non selected characters. Fear God and Thread Nought |

Oberine Noriepa
1333
|
Posted - 2013.10.11 16:21:00 -
[24] - Quote
Looks very nice so far. I look forward to seeing the completed version.  |

Altrue
Exploration Frontier inc
625
|
Posted - 2013.10.11 17:06:00 -
[25] - Quote
Very nice so far indeed :) Could use so 3D to let us see the whole character (to make Walking In... Capitain's Quarter useful ! :D) Also, the background could also be in 3D just like the old login page (maybe that's planned !) And of course, a new login music to accompany this would be awesome !
I guess I can still be dreaming but.. yeah that's cool anyway :) G££ <= Me |

Lyyraia
Entity. Game Over.
1
|
Posted - 2013.10.11 17:24:00 -
[26] - Quote
Altrue wrote:Very nice so far indeed :) Could use so 3D to let us see the whole character (to make Walking In... Capitain's Quarter useful ! :D) Also, the background could also be in 3D just like the old login page (maybe that's planned !) And of course, a new login music to accompany this would be awesome !
I guess I can still be dreaming but.. yeah that's cool anyway :)
i support that!
Pls make a full body model of the character... maybe like, first you see all three chars standing , then if you klick on one it zooms in into portrait mode with all the stats... or vice versa.
|

Frunje Elbris
Bovine Ltd.
2
|
Posted - 2013.10.11 19:00:00 -
[27] - Quote
Lyyraia wrote:Altrue wrote:Very nice so far indeed :) Could use so 3D to let us see the whole character (to make Walking In... Capitain's Quarter useful ! :D) Also, the background could also be in 3D just like the old login page (maybe that's planned !) And of course, a new login music to accompany this would be awesome !
I guess I can still be dreaming but.. yeah that's cool anyway :) i support that! Pls make a full body model of the character... maybe like, first you see all three chars standing , then if you klick on one it zooms in into portrait mode with all the stats... or vice versa.
My computer would probably go straight to the silicon heaven, having to render bodies of all three characters at once... :( |

James Amril-Kesh
4S Corporation Goonswarm Federation
6177
|
Posted - 2013.10.11 19:39:00 -
[28] - Quote
BADASS EVE Online - A Rigged Game |

Quiby San
4
|
Posted - 2013.10.11 20:08:00 -
[29] - Quote
Looks really nice, though I still miss the nice animations we had in the background for each expansion with a unique soundtrack :)
9/10 for the new login screen. (10/10 if paired with a graphical background loop animation :D)
Still very refreshing, thank you for your work! |

Oberine Noriepa
1333
|
Posted - 2013.10.11 20:37:00 -
[30] - Quote
Lyyraia wrote:Altrue wrote:Very nice so far indeed :) Could use so 3D to let us see the whole character (to make Walking In... Capitain's Quarter useful ! :D) Also, the background could also be in 3D just like the old login page (maybe that's planned !) And of course, a new login music to accompany this would be awesome !
I guess I can still be dreaming but.. yeah that's cool anyway :) i support that! Pls make a full body model of the character... maybe like, first you see all three chars standing , then if you klick on one it zooms in into portrait mode with all the stats... or vice versa. That would be really cool. |
|

Circumstantial Evidence
82
|
Posted - 2013.10.11 21:53:00 -
[31] - Quote
I also like the idea of full body images for selection, the current look is one of character or "ID" cards, which isn't a bad idea, but its screen-center, on top of whatever expansion artwork or animations are planned.
For character "ID cards", consider stacking them on top of each other, right or left side of screen, with some transparency, or hide text data and roll it out on mouse-over, so you can maximize the screen area for expansion artwork or animations.
For the full-body portraits idea, its not necessary to do them in 3-D, they could be pre-rendered and displayed in character selection as 2D images. With a small amount of zoom-in; display "ID card" info, as we mouse-over, or select, each character.
Alternately, the "choose your bloodline" fully animated selection UI in character creation - is awesome, consider borrowing some of that code :) |

Minnie Ryder
Statul National Legionar Exile Nation
0
|
Posted - 2013.10.11 22:16:00 -
[32] - Quote
And yet, all we do here is selecting a character - its not a huge part of the game in any way. Nothing fancy or elaborate is really needed, a list view could've sufficed for me :p |

Quintessen
Messengers of Judah Socius Inter Nos
209
|
Posted - 2013.10.11 22:17:00 -
[33] - Quote
Anyone care to link a picture for those of us who can't get home to play? |

Sugar Kyle
Calamitous-Intent
274
|
Posted - 2013.10.11 22:43:00 -
[34] - Quote
I can't say I am fond of the trading card look that it has. It is not to have a theme page back even if it is red. It is kind of campy more animated looking and the enter eve button does not quite match the flow of the rest of it. It is striking but I liked the news (if it was updated) and such. Tilde soaked words from something kinda like a pirate. |

Mioelnir
Cataclysm Enterprises Easily Offended
128
|
Posted - 2013.10.11 23:05:00 -
[35] - Quote
I kind of imagined full-body avatar char selection with active-ship background flyby of the active ship like ISIS; before I was on Sisi.
That said, in a 2D setting, what I've seen of Sisi also works. Like it. |

bassie12bf1
Militaris Industries Northern Coalition.
43
|
Posted - 2013.10.12 00:09:00 -
[36] - Quote
It seems to go a lot quicker than before, though it would be nice if theres a bit of animations going around, not just a dead inanimate screen.
I know its much of a WIP still so I don't know if this was the plan or not. |

Logix42
HELLSINKER Unsuitable
172
|
Posted - 2013.10.12 02:44:00 -
[37] - Quote
Definitely needs music (probably on the way since this is WIP) I always look forward to hearing what the new soundtrack is for login page of an expansion.
Also hopefully this is more than a front-end pretty-up job. Hoping for switching characters without exiting game? Go beyond the edge of space... Explore |

Flamespar
Woof Club
821
|
Posted - 2013.10.12 05:34:00 -
[38] - Quote
Its ok. I was hoping for something a bit more showy and animated.
something like this My mockup
The elements (which would all be animated) would be for you default (favorite? last used) character. And would be the following. Current system background Nearest celestial (planet) Current location (station or ship) Your avatar
Then you could have your other elements over the top (current ISK, Skills, other character).
I can post on a forum, therefore I represent everyone. |

Obunagawe
240
|
Posted - 2013.10.12 15:10:00 -
[39] - Quote
Please dont force showy animated stuff on us, it will be another painful blow to multiboxing. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4164
|
Posted - 2013.10.12 20:29:00 -
[40] - Quote
Obunagawe wrote:Please dont force showy animated stuff on us, it will be another painful blow to multiboxing.
Yup.
Of course what would be awesome for multiboxers would be the ability to merge all our accounts, then have a character selection screen where we assign characters to log-in slots, then launch all the game clients at once. That character selection screen would be worthy of an animated background with theme music.
Day 0 advice for new players: Day 0 Advice for New Players |
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4164
|
Posted - 2013.10.12 21:34:00 -
[41] - Quote
Quintessen wrote:Presuming the title bar isn't someone's customized desktop thing going onGǪ
That's a window title bar from what appears to be an X11 window manager of some kind. Day 0 advice for new players: Day 0 Advice for New Players |

Mocam
EVE University Ivy League
321
|
Posted - 2013.10.12 21:34:00 -
[42] - Quote
A couple suggestions.
The layout is different and this will affect returnees and such.
First - add some mouse-over info on the various portions of the displayed details. ("undocked", isk symbol, etc.) Second - add a customization section to the initial options (esc menu); IMO - general tab or a new one. or a right-click menu.
Allow people to specify their own color tones and such - nothing hyper fancy, a fairly simple drop-down menu to pick colors - maybe put in an option on what is seen (animated image or not, full body or not)...
Some folks have issues with different color pallets so let them decide what they would like to see and it should resolve any "would like to see more of my char" and "not too much!" concerns. Let it default to as you have it but let them adjust it a bit as they see fit. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4164
|
Posted - 2013.10.12 21:59:00 -
[43] - Quote
Mocam wrote:First - add some mouse-over info on the various portions of the displayed details. ("undocked", isk symbol, etc.) Second - add a customization section to the initial options (esc menu); IMO - general tab or a new one. or a right-click menu.
The character information pane has info about current skill in training (for each character), skill queue duration, current ISK, unread mail and notifications, the current ship the capsuleer is aboard, and the current location.
Too much customisation could be a bad thing. We've had CCP setting the tone of the login and character selection pages for 10 years, why change now?
Day 0 advice for new players: Day 0 Advice for New Players |

Rommiee
Mercury Inc.
636
|
Posted - 2013.10.12 22:07:00 -
[44] - Quote
So....
Is that a yes or no on being able to switch characters without logging off ?
If not, then its just eye candy without the additional functionality that everyone has been asking about for years... |

Utremi Fasolasi
La Dolce Vita
286
|
Posted - 2013.10.13 00:35:00 -
[45] - Quote
This is beautiful. |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
258

|
Posted - 2013.10.13 09:39:00 -
[46] - Quote
and it will have sound too :D
all brand new, but one thing is old and I'm sure you all missed her voice while logging in. (for those who play with sound of course, the rest of you can just pffft off - or at least turn it on once and just .. ah . . bah! who am I fooling. ) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|

Maximus Aerelius
PROPHET OF ENIGMA
729
|
Posted - 2013.10.13 10:59:00 -
[47] - Quote
OK, just logged onto SiSi and these are my thoughts:
1) Great you didn't put a mirror on...was testing Marauders so \O/ thank you
2) The Char Selection Screen looks pretty sweet. My only gripe so far is that the Chars are in alphabetical order. What about putting them in Skill Point order? This would put my main on the Left and I'd know it was my Main. Now this isn't really an issue for me after having the same Char for so many years but for the other guys out there Left - Right is how we read and is just logical.
3) Keeping the focus on last logged in Char is great. Love that idea.
I'm looking forward to see the changes that are yet to come with this screen.
Nice work thus far CCP Sisyphus | Team Kuromaku | Team Klang
EDIT: Bring back Aura so say something like "Entering environment Capsuleer" or even better "Welcome back Maximus". That wouldn't be too hard would it and would get us right in the mood.  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
258

|
Posted - 2013.10.13 11:04:00 -
[48] - Quote
having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
681
|
Posted - 2013.10.13 12:07:00 -
[49] - Quote
CCP WhiteNoiseTrash wrote:having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D
Any system employed to pronounce more or less strange names will fail.
Regardless of actually using a computer.
Airport announcers
Just imagine what stuff Eve players would come up with ....
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Vilar Diin
Norse'Storm Battle Group Li3 Federation
0
|
Posted - 2013.10.13 12:57:00 -
[50] - Quote
CCP WhiteNoiseTrash wrote:having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D
What happened to the original person who did the "Aura" voice? Can we get her back for a few days? |
|

Simc0m
Dreddit Test Alliance Please Ignore
53
|
Posted - 2013.10.13 14:41:00 -
[51] - Quote
Hello Devs,
Is there any way you can place a countdown timer that shows how long you have until dual character training expires? Right now there is no way to check besides writing down the date you activated dual character training on a post-it note. It's a super anoying problem that you can solve on the cool new character screen, we have been talking about this issue in the feature/ideas section here: https://forums.eveonline.com/default.aspx?g=posts&t=258088&find=unread
Thank you for your time. |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
261

|
Posted - 2013.10.13 19:57:00 -
[52] - Quote
Vilar Diin wrote:CCP WhiteNoiseTrash wrote:having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D What happened to the original person who did the "Aura" voice? Can we get her back for a few days?
That was an idea, and we have been iterating on it a lot - but the actress who performed it, doesn't work as a voice actress anymore (so I'm told), she moved to the US and some other things. So it would have to be for a few days for sure, but to make it all fit together, it would most likely require that all the voices were re-done and not just anything new.
But yea, that could work - it's not up to me, but we will most likely discuss it again.
Lors Dornick wrote:CCP WhiteNoiseTrash wrote:having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D Any system employed to pronounce more or less strange names will fail. Regardless of actually using a computer. Airport announcersJust imagine what stuff Eve players would come up with ....
That too, anything out of the ordinary would sound terrible - and EVE players tend to have out of the ordinary names as well as combinations that would be impossible to mix without it sounding like two separate recordings. It could (COULD!) be done with synthesis, but again, anything out of the ordinary would sound terrible and if it didn't sound terrible, that synthesis algorithm for voicing would be worth quite a lot of money. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|

Sir Spottington
Merchants Trade Consortium The Last Chancers.
29
|
Posted - 2013.10.13 21:49:00 -
[53] - Quote
not agaisnt this change as it isnt anything game changing and i only look at it for a few secconds while logging in, having said that...
it dont like it tbh, probably because im used to the same one for almost 3 years and the layout will take getting used to. Im sure after a couple weeks with it in tq i will end up prefering it
|

Omnathious Deninard
Novis Initiis
1688
|
Posted - 2013.10.13 22:57:00 -
[54] - Quote
CCP WhiteNoiseTrash wrote:That was an idea, and we have been iterating on it a lot - but the actress who performed it, doesn't work as a voice actress anymore (so I'm told), she moved to the US and some other things. So it would have to be for a few days for sure, but to make it all fit together, it would most likely require that all the voices were re-done and not just anything new.
But yea, that could work - it's not up to me, but we will most likely discuss it again.
You could put out a contest, of sorts, amongst the player base for your voice acting needs. Describe how the NPC needing a voice actor and take submissions form the players, chose the best 10~20 or so and take a vote amongst the rest of the players for the best voice for the NPC. Once a winner has been chosen you could send the dialog for voice acting and then iteration. Of course this would take a while but I'm sure there are many who would like it. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Bienator II
madmen of the skies
2083
|
Posted - 2013.10.13 23:06:00 -
[55] - Quote
i am wondering. will those banners come back? ads with plex offers and stuff? Or will they stick to the launcher? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Sabriz Adoudel
Compulsory Euthanasia
966
|
Posted - 2013.10.14 03:01:00 -
[56] - Quote
Lors Dornick wrote:CCP WhiteNoiseTrash wrote:having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D Any system employed to pronounce more or less strange names will fail. Regardless of actually using a computer. Airport announcersJust imagine what stuff Eve players would come up with ....
http://www.youtube.com/watch?v=LTDC70SLgXk is a much better airport name announcement prank. Mr Terry Wrist and Mr Al Kyder order tickets, don't show up and get paged at a major Australian airport.
There'd be issues with unpronouncable names (ZZZAFK CloakyZZZ), 'sneakily' obscene names (Far Queue) or offensive/libelous names. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Turelus
Caldari Independent Navy Reserve The Fourth District
564
|
Posted - 2013.10.14 06:42:00 -
[57] - Quote
I feel the actual colour scheme of dark red looks a little bad but I can only assume that's expansion specific.
Will there be a replacement for news? the character selection screen was the last page to hold any news articles. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

dark Vova
Nibiru Warriors
0
|
Posted - 2013.10.14 13:31:00 -
[58] - Quote
I did not get to go to the test server to the pilot. -á I was able to create new and I come to them. but Vova does not go dark. character the switch does not allow you to choose dark Vova .... akaund on the main server is running. Can you help me? |

Jasmine Assasin
State War Academy Caldari State
54
|
Posted - 2013.10.14 13:43:00 -
[59] - Quote
Simc0m wrote:Hello Devs, Is there any way you can place a countdown timer that shows how long you have until dual character training expires? Right now there is no way to check besides writing down the date you activated dual character training on a post-it note. It's a super anoying problem that you can solve on the cool new character screen, we have been talking about this issue in the feature/ideas section here: https://forums.eveonline.com/default.aspx?g=posts&t=258088&find=unreadThank you for your time.
This please. |

Alvatore DiMarco
Capricious Endeavours Ltd
748
|
Posted - 2013.10.14 20:01:00 -
[60] - Quote
Simc0m wrote:Hello Devs, Is there any way you can place a countdown timer that shows how long you have until dual character training expires? Right now there is no way to check besides writing down the date you activated dual character training on a post-it note. It's a super anoying problem that you can solve on the cool new character screen, we have been talking about this issue in the feature/ideas section here: https://forums.eveonline.com/default.aspx?g=posts&t=258088&find=unreadThank you for your time.
I, too, support this suggestion. |
|

lIIlIIIIlIIIlIIIIIIIIIII IlllIIIIIIII
Imperial Academy Amarr Empire
0
|
Posted - 2013.10.14 21:21:00 -
[61] - Quote
Quote: That too, anything out of the ordinary would sound terrible - and EVE players tend to have out of the ordinary names as well as combinations that would be impossible to mix without it sounding like two separate recordings. It could (COULD!) be done with synthesis, but again, anything out of the ordinary would sound terrible and if it didn't sound terrible, that synthesis algorithm for voicing would be worth quite a lot of money.
I want Aura to say my name reaaaaaaaally slowly. |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
102
|
Posted - 2013.10.14 22:15:00 -
[62] - Quote
CCP, please see my suggestion in this thread: Dual-Character Training Counter. Dual character training is much appreciated but we could really use some assistance in the "when did I PLEX my dual-trained character" arena.
The things we do today we must live with forever.... Think about it |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
272

|
Posted - 2013.10.15 09:06:00 -
[63] - Quote
lIIlIIIIlIIIlIIIIIIIIIII IlllIIIIIIII wrote:Quote: That too, anything out of the ordinary would sound terrible - and EVE players tend to have out of the ordinary names as well as combinations that would be impossible to mix without it sounding like two separate recordings. It could (COULD!) be done with synthesis, but again, anything out of the ordinary would sound terrible and if it didn't sound terrible, that synthesis algorithm for voicing would be worth quite a lot of money.
I want Aura to say my name reaaaaaaaally slowly.
That would basically be screaming without any noise. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|

CCP RedDawn
C C P C C P Alliance
357

|
Posted - 2013.10.15 09:50:00 -
[64] - Quote
In response to this thread, we are looking into displaying the Dual Character Training as well. I cannot say that it'll be there on release day for sure (I wish I could) but it's on our list of features to include. 
Team Kuromaku |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1527
|
Posted - 2013.10.15 11:24:00 -
[65] - Quote
Is there character selection or do will still have to log off to switch characters?
Because that is seriously ******* annoying. BYDI recruitment closed-ish |

Anomaly One
Pator Tech School Minmatar Republic
4
|
Posted - 2013.10.15 11:32:00 -
[66] - Quote
Flamespar wrote:Its ok. I was hoping for something a bit more showy and animated. something like this My mockupThe elements (which would all be animated) would be for your default (favorite? last used) character. And would be the following. Current system background Nearest celestial (planet) Current location (station or ship) Your avatar Then you could have your other elements over the top (current ISK, Skills, other characters).
How did you enable this ? https://twitter.com/Flamespar/status/324747402382807040/photo/1
looks awesome |

Mila Strelok
Knights who say N1 TAXU
30
|
Posted - 2013.10.15 11:46:00 -
[67] - Quote
CCP Goliath wrote:KuromakuNo longer need to pause skill training for installing/removing implants New Character Selection Screen (WIP still)
Regarding implants, how about removing implants on the fly? Without docking. It's illogical, you don't need surgery to remove them? |

Quintessen
Messengers of Judah Socius Inter Nos
210
|
Posted - 2013.10.15 16:05:00 -
[68] - Quote
Mila Strelok wrote:CCP Goliath wrote:KuromakuNo longer need to pause skill training for installing/removing implants New Character Selection Screen (WIP still) Regarding implants, how about removing implants on the fly? Without docking. It's illogical, you don't need surgery to remove them?
The wormholers would come for you. A lot of stuff is allowed outside of stations because w-space folks don't have them. Once we actually get POSes you can dock at that will likely solve the issue. |

Jasmine Assasin
State War Academy Caldari State
58
|
Posted - 2013.10.15 18:57:00 -
[69] - Quote
CCP RedDawn wrote:In response to this thread, we are looking into displaying the Dual Character Training as well. I cannot say that it'll be there on release day for sure (I wish I could) but it's on our list of features to include. 
Sweet! |

Magic Crisp
Amarrian Micro Devices Yulai Federation
140
|
Posted - 2013.10.16 07:05:00 -
[70] - Quote
Looks nice. But could you please display the pilots' SP as well? |
|
|

CCP RedDawn
C C P C C P Alliance
360

|
Posted - 2013.10.16 09:23:00 -
[71] - Quote
Magic Crisp wrote:Looks nice. But could you please display the pilots' SP as well?
From my earlier post: "Characters overall total skill points is still to be added."  Team Kuromaku |
|

Sentient Blade
Walk It Off
1028
|
Posted - 2013.10.16 09:31:00 -
[72] - Quote
I don't like how there's a single login button positioned at the very bottom.
I think it would feel much cleaner if each panel had its own login button attached to it to one-click enter.
Highlight currently training characters in some way, such as making their login boxes slightly bigger, or colouring them in some other way. |

Mila Strelok
Knights who say N1 TAXU
30
|
Posted - 2013.10.16 09:50:00 -
[73] - Quote
Quintessen wrote:Mila Strelok wrote:CCP Goliath wrote:KuromakuNo longer need to pause skill training for installing/removing implants New Character Selection Screen (WIP still) Regarding implants, how about removing implants on the fly? Without docking. It's illogical, you don't need surgery to remove them? The wormholers would come for you. A lot of stuff is allowed outside of stations because w-space folks don't have them. Once we actually get POSes you can dock at that will likely solve the issue. CCP can make Ship Maintenance Arrays to do this, per example. |

Ravcharas
Infinite Point Nulli Secunda
261
|
Posted - 2013.10.16 12:02:00 -
[74] - Quote
I thought the plan was to lift character selection out of the client and into the launcher instead. Did I misunderstand? |

StarFX
Walrus Protection Agency
3
|
Posted - 2013.10.17 03:47:00 -
[75] - Quote
I do not like the way I cannot see my entire training skill, I do not know if this is final but it does make it akward only being able to see the first skill in the Queue. Means I have to login to each toon if I have dual training on the go and cant remember how many days left on my queue, if I have a skill thats less than 24hours in front of it..
Other than that I think its a nice revamp and am happy with it good work :) |

Savira Terrant
Forsaken Identity Unchained.
56
|
Posted - 2013.10.18 11:07:00 -
[76] - Quote
Copy pasta my comment from another thread here too:
I want a character selection screen as a tool to get a quick glance at all the important stuff for my characters. The new screen is an improvement at that. Though it would have been even better, if there was a list on the left, with the same info the new one has now (or rather including the stuff that is to be added in the new build). Clicking on one of the infoboxes would then reveal either a picture or a fully animated character within a square portion of the screen. So 9x9 for the portrait or the animation and 7x3 for each infobox of the character stacked ontop each other. This would also add the benefit to see ones own characterportrait in full glory in the game at least once.
Edit: Also having the Corp and Alliance Logos not in the picture would definitively be an improvement. . |

The Ironfist
Nordgoetter Insidious Empire
1
|
Posted - 2013.10.18 11:15:00 -
[77] - Quote
Whoever designed that selection screen should be fired. The most ugly unreadable and terrible design I've seen in a while. |

Bagrat Skalski
Poseidaon
392
|
Posted - 2013.10.18 16:16:00 -
[78] - Quote
Quote:EDIT: Bring back Aura so say something like "Entering environment Capsuleer" or even better "Welcome back Maximus". That wouldn't be too hard would it and would get us right in the mood.
It should be more like this: http://i.qkme.me/3u517z.jpg Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Terje Teinturier
Macabre Votum Northern Coalition.
7
|
Posted - 2013.10.18 16:36:00 -
[79] - Quote
I'm getting a blank screen every time I launch my test client
Edit: switching to dx9 solved the blank screen problem, but now I get the old character selection screen |

Gosti Isagar
Farstriders Apocalypse Now.
0
|
Posted - 2013.10.18 23:40:00 -
[80] - Quote
Terje Teinturier wrote:I'm getting a blank screen every time I launch my test client
Edit: switching to dx9 solved the blank screen problem, but now I get the old character selection screen
I-¦ll leave this here for you:
CCP Habakuk wrote:Singularity is now back online with the new mirror and the new build, which includes multiple characters in training.
IMPORTANT: The EVE launcher will try to start the client with DX11, which will result in a completely black client. Go to the settings in the launcher (small cog-wheel in the top right corner), switch to the tab "DirectX" and select dx9.
|
|

Press TabQuick
Thunder Aerospace Incorporated
8
|
Posted - 2013.10.19 12:27:00 -
[81] - Quote
I dont see anything new about the selection screen. Was it removed from the latest build? |

Savira Terrant
Forsaken Identity Unchained.
57
|
Posted - 2013.10.19 12:39:00 -
[82] - Quote
It is Tranquility at the moment.
"Early next week" they patch to the improved Rubicon build. . |

laassaalos Kiblos
Koshaku Gentlemen's Agreement
2
|
Posted - 2013.10.20 08:39:00 -
[83] - Quote
Quiby San wrote:Looks really nice, though I still miss the nice animations we had in the background for each expansion with a unique soundtrack :)
9/10 for the new login screen. (10/10 if paired with a graphical background loop animation :D)
Still very refreshing, thank you for your work!
+1 |

Savira Terrant
Forsaken Identity Unchained.
59
|
Posted - 2013.10.20 08:46:00 -
[84] - Quote
Well I am happy the loop is gone. It was running on HUGE framerates and killed my graphics. Even the game on full settings runs cooler. . |

Omnathious Deninard
Novis Initiis
1709
|
Posted - 2013.10.21 05:48:00 -
[85] - Quote
So during the EVE Vegas UI presentation there were some mock ups that involved 4~5 characters on the selection screen. Is this a possibility? Will we be able to have 5 characters per account? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Savira Terrant
Forsaken Identity Unchained.
60
|
Posted - 2013.10.21 12:19:00 -
[86] - Quote
There are presentations at EVE Vegas? Nice. . |

seth Hendar
I love you miners
205
|
Posted - 2013.10.21 14:23:00 -
[87] - Quote
since there is a sticky (i missed it earlier?)
i post back here my feedback:
i love this new char selection screen, and +1 to this proposal, however, there is an issue ith it if you use 2 monitors, the ttons are centered, meaning the separation of the two screens land right in the middle of it.
the green line is where the switch is between my two screens: http://s21.postimg.org/sn4urdcp3/split.jpg
it would be nice if it was aligned to the UI wich you can offset already
please make this affected by this setting: http://s2.postimg.org/6l244xgt5/camera_offset.png
i also created a bug report on sisi for this |

Alpharius Astartes
Aliastra Gallente Federation
0
|
Posted - 2013.10.21 23:05:00 -
[88] - Quote
CCP Sisyphus wrote:Omnathious Deninard wrote:CCP Habakuk wrote:Yeah, something went wrong and the character selection is failing. Shutting down the server.  We are just glad there is a great test server team(s) so this kind of stuff doesn't accidently go live.  as i said - very much Work In Progress... 
No you didn't. I've checked 3x to make sure and not finding it. |

Alpharius Astartes
Aliastra Gallente Federation
0
|
Posted - 2013.10.21 23:21:00 -
[89] - Quote
Seriously now.
I don't get why the new selector is such a big thing according to CCP, probably more of that awesome awesomeness you've got coming we're still waiting for.
Major problem I have is the new selector not displaying most recent news, like the old one does on the right side of the screen. If this is moving into the new launcher (I'm assuming there is a new launcher coming) then forget what I said.
Anyway, a new selector isn't a gameplay-changing event that will make people who (God forbid) want to leave stay and play another couple of years. Or make any player log off and back in 50x in a row because it's awesome. You point and click, done. It is a purely graphical change that won't be any better or worse than the current system, just different.
I wish CCP stopped wasting time with useless features and worked more on things that actually change and improve gameplay or make the universe of New Eden a more complex and/or exciting place. It sometimes feels you guys are releasing expansions because you've got to release expansions and not because you came up with something new.
You do realise that EvE Online is happening beyond the launcher and beyond the character selection screen, in the actual game itself? OK, just wanted to make sure.
Sorry if I upset you guys but you asked for our opinion and I'm giving it.
PS: Anyone playing Skyrim or GTA5 because they have an awesome title screen?  |

Savira Terrant
Forsaken Identity Unchained.
61
|
Posted - 2013.10.22 08:40:00 -
[90] - Quote
Alpharius Astartes wrote:Seriously now. I don't get why the new selector is such a big thing according to CCP, probably more of that awesome awesomeness you've got coming we're still waiting for. Major problem I have is the new selector not displaying most recent news, like the old one does on the right side of the screen. If this is moving into the new launcher (I'm assuming there is a new launcher coming) then forget what I said. Anyway, a new selector isn't a gameplay-changing event that will make people who (God forbid) want to leave stay and play another couple of years. Or make any player log off and back in 50x in a row because it's awesome. You point and click, done. It is a purely graphical change that won't be any better or worse than the current system, just different. I wish CCP stopped wasting time with useless features and worked more on things that actually change and improve gameplay or make the universe of New Eden a more complex and/or exciting place. It sometimes feels you guys are releasing expansions because you've got to release expansions and not because you came up with something new. You do realise that EvE Online is happening beyond the launcher and beyond the character selection screen, in the actual game itself? OK, just wanted to make sure. Sorry if I upset you guys but you asked for our opinion and I'm giving it. PS: Anyone playing Skyrim or GTA5 because they have an awesome title screen? 
While I concur that EVE Online needs a clean break from features unasked for, the character selection screen can be improved to show actually important infos and improve the game for me. For example who the hell needs to know on login, which school the character attended? Though I do think there is much more important stuff like a POS revamp (why add art assets for those deployable thingies, if the time could have been spent on POSes?), rights-management revamp and much more the community has begged for since I started playing.
If the new selection screen would be made perfect (see my and other suggestions above) I could live with the time spent. But again CCP just pulled up a version they thought was cool, instead of showing us prototypes to base the discussion on. I fear now it is too late for any such dramatic changes within the scope for example I proposed, when they could have delivered a much better product from the start. . |
|

Omnathious Deninard
Novis Initiis
1714
|
Posted - 2013.10.22 10:12:00 -
[91] - Quote
Alpharius Astartes wrote:CCP Sisyphus wrote:Omnathious Deninard wrote:CCP Habakuk wrote:Yeah, something went wrong and the character selection is failing. Shutting down the server.  We are just glad there is a great test server team(s) so this kind of stuff doesn't accidently go live.  as i said - very much Work In Progress...  No you didn't. I've checked 3x to make sure and not finding it.
CCP Sisyphus wrote:Howdy. Our stuff is starting to get enabled on Singularity now.
Please give us feedback on the (still WIP) character selection screen.
Thanks.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kanidatari
Embers Children TOHA Conglomerate
2
|
Posted - 2013.10.23 16:09:00 -
[92] - Quote
Press TabQuick wrote:I dont see anything new about the selection screen. Was it removed from the latest build?
Same for me... Gues the Devs have to fix the issue agen, as it came up. I can see the mouse gettig difrent shapes as i move over the screen, but nothing happends when i klick....
Devs plz put some magic on SiSi agen! |

Gospadin
School of Applied Knowledge Caldari State
103
|
Posted - 2013.10.23 20:30:00 -
[93] - Quote
In DX11 mode I get just a black screen. No character selection is visible on SiSi. Mouse changes cursors, but it isn't clear whether or not I'm able to actually click on anything.
In DX9 mode I get the old selection screen.
Is this expected? I filed a bug, but wasn't really sure what was or wasn't working.
(Using a GTX 560 w/ the nVidia WHQL driver released last week) |

Press TabQuick
Thunder Aerospace Incorporated
8
|
Posted - 2013.10.24 01:12:00 -
[94] - Quote
I dislike it. |

Gospadin
School of Applied Knowledge Caldari State
103
|
Posted - 2013.10.24 06:10:00 -
[95] - Quote
Gospadin wrote:In DX11 mode I get just a black screen. No character selection is visible on SiSi. Mouse changes cursors, but it isn't clear whether or not I'm able to actually click on anything.
In DX9 mode I get the old selection screen.
Is this expected? I filed a bug, but wasn't really sure what was or wasn't working.
(Using a GTX 560 w/ the nVidia WHQL driver released last week)
The build that I just patched to fixed the above. Everything seems to work now, both DX9 + DX11
Version: 8.40.633178 reported in the "about" screen. |

Lipbite
Express Hauler
1119
|
Posted - 2013.10.24 08:06:00 -
[96] - Quote
New character selection is good. I like the red tone.
However it could be simply glorious if there were all 3 toons live in 3D and background would change with every expansion (case in point: APB) |

Altrue
Exploration Frontier inc
663
|
Posted - 2013.10.24 10:36:00 -
[97] - Quote
IMO there is too much red in this picture. I don't mind the background, but having the character selection itself following the same pattern makes it look TOO MUCH monochrom.
Also, is there any plan to have a 3D background or will you just put a wallpaper behind and pretend you've done an amazing work ?  G££ <= Me |
|

CCP RedDawn
C C P C C P Alliance
367

|
Posted - 2013.10.24 11:25:00 -
[98] - Quote
Altrue wrote:IMO there is too much red in this picture. I don't mind the background, but having the character selection itself following the same pattern makes it look TOO MUCH monochrom. Also, is there any plan to have a 3D background or will you just put a wallpaper behind and pretend you've done an amazing work ? 
We agree that the colour is currently too strong in the current version so this will be toned down before release. Also, the UI colouring will change per expansion so it won't always be red.
As for the background, it will remain a static image to save on load times but a bunch of polish, including animations has still to be introduced.  Team Kuromaku |
|

Phoenix Jones
Shockwave Innovations Surely You're Joking
190
|
Posted - 2013.10.24 12:41:00 -
[99] - Quote
Some options and possible tweaks.
1) The background should be moving, you have a static picture. Honestly, I would consider recording 4 minutes of background from famous places (Jita Undock, Eve Gate, Asteriod Belts, etc), and put that as the background. An alternative would be to have the video's from all your old eve expansions playing in the background.
2) The ship below the character should use the ship portraits we have ingame, and they should slowely rotate.
3) There's no need to have EVE/RUBICON plastered above the character selection screen, we know its Eve, we know its Rubicon.
4) You should be having 4 colors. Currently everythings just Red. The inherent color scheme should change to the races color as you select your character, blue for Caldari, Red for Minmatar, Bronze/gold for Amarr, Green for Gallente. It should fit the atmosphere better.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Altrue
Exploration Frontier inc
663
|
Posted - 2013.10.24 13:25:00 -
[100] - Quote
CCP RedDawn wrote:Altrue wrote:IMO there is too much red in this picture. I don't mind the background, but having the character selection itself following the same pattern makes it look TOO MUCH monochrom. Also, is there any plan to have a 3D background or will you just put a wallpaper behind and pretend you've done an amazing work ?  We agree that the colour is currently too strong in the current version so this will be toned down before release. Also, the UI colouring will change per expansion so it won't always be red. As for the background, it will remain a static image to save on load times but a bunch of polish, including animations has still to be introduced. 
Thanks for the answer!
Well I understand your motivations now, if it's for the sake of optimisation then so be it ! G££ <= Me |
|

seth Hendar
I love you miners
212
|
Posted - 2013.10.24 13:58:00 -
[101] - Quote
CCP RedDawn wrote:Altrue wrote:IMO there is too much red in this picture. I don't mind the background, but having the character selection itself following the same pattern makes it look TOO MUCH monochrom. Also, is there any plan to have a 3D background or will you just put a wallpaper behind and pretend you've done an amazing work ?  We agree that the colour is currently too strong in the current version so this will be toned down before release. Also, the UI colouring will change per expansion so it won't always be red. As for the background, it will remain a static image to save on load times but a bunch of polish, including animations has still to be introduced.  any news regarding this:
"there is an issue ith it if you use 2 monitors, the ttons are centered, meaning the separation of the two screens land right in the middle of it.
the green line is where the switch is between my two screens: http://s21.postimg.org/sn4urdcp3/split.jpg
it would be nice if it was aligned to the UI wich you can offset already
please make this affected by this setting: http://s2.postimg.org/6l244xgt5/camera_offset.png "
because it is odd that there is so much unused space on one screen just to see a toon cut right in the middle ^^
thanks |

Masao Kurata
Z List
36
|
Posted - 2013.10.24 14:17:00 -
[102] - Quote
The new character selection screen doesn't display the length of your skill queue, quite important information, more so than the skill in training (which is nice nonetheless). To avoid redesigning, maybe put the training skill in the same box on mouseover or the skill queue length on mouseover? |

Photon Ceray
Caesar Lile Directorate
173
|
Posted - 2013.10.24 14:41:00 -
[103] - Quote
bring back the click on portrait to log in like it is now. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
193
|
Posted - 2013.10.24 15:38:00 -
[104] - Quote
Double click it. Works fine Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Savira Terrant
Forsaken Identity Unchained.
62
|
Posted - 2013.10.24 16:19:00 -
[105] - Quote
Photon Ceray wrote:bring back the click on portrait to log in like it is now.
And please remove the login button. Dubble-click does not cut it. Totaly agree here.
One click to make it active and one click to log in already are two clicks... . |
|

CCP RedDawn
C C P C C P Alliance
367

|
Posted - 2013.10.24 16:37:00 -
[106] - Quote
seth Hendar wrote:CCP RedDawn wrote:Altrue wrote:IMO there is too much red in this picture. I don't mind the background, but having the character selection itself following the same pattern makes it look TOO MUCH monochrom. Also, is there any plan to have a 3D background or will you just put a wallpaper behind and pretend you've done an amazing work ?  We agree that the colour is currently too strong in the current version so this will be toned down before release. Also, the UI colouring will change per expansion so it won't always be red. As for the background, it will remain a static image to save on load times but a bunch of polish, including animations has still to be introduced.  any news regarding this: "there is an issue ith it if you use 2 monitors, the ttons are centered, meaning the separation of the two screens land right in the middle of it. the green line is where the switch is between my two screens: http://s21.postimg.org/sn4urdcp3/split.jpgit would be nice if it was aligned to the UI wich you can offset already please make this affected by this setting: http://s2.postimg.org/6l244xgt5/camera_offset.png " because it is odd that there is so much unused space on one screen just to see a toon cut right in the middle ^^ thanks
Yup, we're looking into fixing that as well. Team Kuromaku |
|
|

CCP RedDawn
C C P C C P Alliance
367

|
Posted - 2013.10.24 16:41:00 -
[107] - Quote
Savira Terrant wrote:Photon Ceray wrote:bring back the click on portrait to log in like it is now. And please remove the login button. Dubble-click does not cut it. Totaly agree here. One click to make it active and one click to log in already are two clicks...
We've now implemented the single click log in as well. It'll hit Sisi soon.
Just to be clear, that's 1 click to select the character, and 1 more click on them to enter. (Double click still functions as well)
We won't be removing the 'Enter EVE' (or as it should be: 'Enter New Eden') button though.
Team Kuromaku |
|
|

CCP RedDawn
C C P C C P Alliance
367

|
Posted - 2013.10.24 16:49:00 -
[108] - Quote
Masao Kurata wrote:The new character selection screen doesn't display the length of your skill queue, quite important information, more so than the skill in training (which is nice nonetheless). To avoid redesigning, maybe put the training skill in the same box on mouseover or the skill queue length on mouseover?
We're in talks about this now regarding how to display it correctly.  Team Kuromaku |
|

MailDeadDrop
Rage and Terror Against ALL Authorities
222
|
Posted - 2013.10.24 17:23:00 -
[109] - Quote
CCP WhiteNoiseTrash wrote:having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D
That too, anything out of the ordinary would sound terrible - and EVE players tend to have out of the ordinary names as well as combinations that would be impossible to mix without it sounding like two separate recordings. It could (COULD!) be done with synthesis, but again, anything out of the ordinary would sound terrible and if it didn't sound terrible, that synthesis algorithm for voicing would be worth quite a lot of money.
Can't really disagree with anything said. I agree that having Aura say the capsuleer name would be cool, but also agree that is a very high mountain to climb, and there's (in my opinion) more important things to throw developer at.
But it does occur to me that having Aura greet the capsuleer in a race- and bloodline-specific manner (what is said along with how it is said) would be a step-wise improvement with a manageable cost to implement. For extra points, incorporate the current station's design as an influencer on the greeting, too. (Obviously only applies to capsuleers who login while docked.)
So a Caldari Deteis in a Gallente station might get a snark-embellished greeting ("Welcome to freedom, drone-of-the-State.") Maybe hold a contest for the RP crowd to develop the scripts.
MDD |

Savira Terrant
Forsaken Identity Unchained.
62
|
Posted - 2013.10.24 18:19:00 -
[110] - Quote
CCP RedDawn wrote:Savira Terrant wrote:Photon Ceray wrote:bring back the click on portrait to log in like it is now. And please remove the login button. Dubble-click does not cut it. Totaly agree here. One click to make it active and one click to log in already are two clicks... We've now implemented the single click log in as well. It'll hit Sisi soon. Just to be clear, that's 1 click to select the character, and 1 more click on them to enter. (Double click still functions as well) We won't be removing the 'Enter EVE' (or as it should be: 'Enter New Eden') button though.
Thank you! <3 Will you rename the button? 
CCP RedDawn wrote:Masao Kurata wrote:The new character selection screen doesn't display the length of your skill queue, quite important information, more so than the skill in training (which is nice nonetheless). To avoid redesigning, maybe put the training skill in the same box on mouseover or the skill queue length on mouseover? We're in talks about this now regarding how to display it correctly. 
By the way, I find it quite unintuitive how the eve client handles the skillqueue representation within the Neocom. The skillqueue in it's window shows a full bar if there is more than 24 hours left on the queue - which is the most important info of all regarding skills - while the Neocom shows it as a percentage of the skill that's in training right now. Can we have it do the same as the skillqueue window? Or more importantly - if not additionally - please make sure that any graphical representation (yes, there should be one) in the selection screen works the same way the skillqueue window does it. . |
|

Abdiel Kavash
Paladin Order Fidelas Constans
1498
|
Posted - 2013.10.26 23:01:00 -
[111] - Quote
Would it be possible to always have your chars in the same order? As it is now, every time I try to log in, I have to look at all three characters to see which one is the one I want to use. Even though this takes just a second, it would be easier if the characters were always in the same order and I could click the right one just by memory.
Is there a particular design decision behind shuffling the characters around every time I log in? I could sort of understand the last character used being selected (as in TQ now), but I logged into Sisi now and the last character I played was at the end of the list. |

Abdiel Kavash
Paladin Order Fidelas Constans
1498
|
Posted - 2013.10.26 23:18:00 -
[112] - Quote
Would it be possible to always have your chars in the same order? As it is now, every time I try to log in, I have to look at all three characters to see which one is the one I want to use. Even though this takes just a second, it would be easier if the characters were always in the same order and I could click the right one just by memory.
Is there a particular design decision behind shuffling the characters around every time I log in? I could sort of understand the last character used being selected (as in TQ now), but I logged into Sisi now and the last character I played was at the end of the list. |

Photon Ceray
Home For Breakfast
174
|
Posted - 2013.10.27 11:45:00 -
[113] - Quote
I hate this new screen because:
1- the character I click doesn't become center (I hate to have a noob alt in the center and my main on the side of selection)
2- can't click the center character to enter game, always have to click the small button below.
3- the color scheme is bad, the red font on the orange background makes it hard to read
4- font is really small, i have no move my head really close to read how much isk i have on each character
5- the portraits are so much smaller than the one on tranq, and it was the only place where we can see our creations in all their glory.
6- the very dark background on tranq makes the characters and information stand out, rubicon one is too freaking noisy and hard on the eye!
In all honestly, it doesn't add any serious functionality beside seeing how much is we have on all chars, and it's a lot more boring than the one we have on tranq now.
also, i hate orange and red, so if you're gonna force this new char selection then at least let us be able to choose themes.
|
|

CCP RedDawn
C C P C C P Alliance
367

|
Posted - 2013.10.28 10:21:00 -
[114] - Quote
Abdiel Kavash wrote:Would it be possible to always have your chars in the same order? As it is now, every time I try to log in, I have to look at all three characters to see which one is the one I want to use. Even though this takes just a second, it would be easier if the characters were always in the same order and I could click the right one just by memory.
Is there a particular design decision behind shuffling the characters around every time I log in? I could sort of understand the last character used being selected (as in TQ now), but I logged into Sisi now and the last character I played was at the end of the list.
We'll be implementing the most recently used characters to the left hand side soon. Team Kuromaku |
|

Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
35
|
Posted - 2013.10.28 12:00:00 -
[115] - Quote
Minor point:
Could the corporation logo maintain a black background for the non-selected character - Oberon Incorporated's logo was put together to take advantage of a black background and looks horrid when it is white. |

seth Hendar
I love you miners
220
|
Posted - 2013.10.28 13:07:00 -
[116] - Quote
CCP RedDawn wrote:seth Hendar wrote:CCP RedDawn wrote:Altrue wrote:IMO there is too much red in this picture. I don't mind the background, but having the character selection itself following the same pattern makes it look TOO MUCH monochrom. Also, is there any plan to have a 3D background or will you just put a wallpaper behind and pretend you've done an amazing work ?  We agree that the colour is currently too strong in the current version so this will be toned down before release. Also, the UI colouring will change per expansion so it won't always be red. As for the background, it will remain a static image to save on load times but a bunch of polish, including animations has still to be introduced.  any news regarding this: "there is an issue ith it if you use 2 monitors, the ttons are centered, meaning the separation of the two screens land right in the middle of it. the green line is where the switch is between my two screens: http://s21.postimg.org/sn4urdcp3/split.jpgit would be nice if it was aligned to the UI wich you can offset already please make this affected by this setting: http://s2.postimg.org/6l244xgt5/camera_offset.png " because it is odd that there is so much unused space on one screen just to see a toon cut right in the middle ^^ thanks Yup, we're looking into fixing that as well. \o/ Yeah!!! |

Maximus Andendare
Future Corps Sleeper Social Club
717
|
Posted - 2013.10.28 14:08:00 -
[117] - Quote
CCP RedDawn wrote:We'll be implementing the most recently used characters to the left hand side soon. Shouldn't the placement of the characters remain consistent, regardless of who was used last? I think the character shuffle makes sense currently, because the placement is one large "on top" and two smaller bottom portraits, giving emphasis to which one was used last. However, given the "three across, all the same size" model, it would make more sense to keep the portrait where it is statically, or at a minimum give people the option to have (or not to have) the portraits shuffle around.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Abdiel Kavash
Paladin Order Fidelas Constans
1535
|
Posted - 2013.10.28 14:33:00 -
[118] - Quote
I would also prefer characters to be always in the same order (preferably by creation date). |

Maximus Aerelius
PROPHET OF ENIGMA
776
|
Posted - 2013.10.29 15:20:00 -
[119] - Quote
CCP WhiteNoiseTrash wrote:having Aura say your name, Uhm.. that will take a while to get working. ;) would require a different system, so the voice would actually change, and that would probably require five full time jobs in just replying to all the complaints from that :D
Well, hell, scrap that then....but seriously? Did you just troll me CCP WhiteNoiseTrash?  
EDIT:
I kept reading after posting this comment. Thanks for the explanation CCP Dev's, at least I wasn't just ignored. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Maximus Aerelius
PROPHET OF ENIGMA
776
|
Posted - 2013.10.29 15:25:00 -
[120] - Quote
Maximus Andendare wrote:CCP RedDawn wrote:We'll be implementing the most recently used characters to the left hand side soon. Shouldn't the placement of the characters remain consistent, regardless of who was used last? I think the character shuffle makes sense currently, because the placement is one large "on top" and two smaller bottom portraits, giving emphasis to which one was used last. However, given the "three across, all the same size" model, it would make more sense to keep the portrait where it is statically, or at a minimum give people the option to have (or not to have) the portraits shuffle around.
Maximii agree. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
|

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.10.29 21:54:00 -
[121] - Quote
How about a fixed order on the screen that the player is able to change to his or her desire, staying the same until again changed? . |

Mizhir
AQUILA INC Verge of Collapse
41823
|
Posted - 2013.10.30 16:09:00 -
[122] - Quote
Sorry if it has been brought up before. But have you considered this problem with the new char selection when skills with long names are being trained? My first pvp video: If I Survive - RR Vexors |

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.02 10:52:00 -
[123] - Quote
Can you please leave the promotions to the launcher?! That is part of why you have one, no?! No promotions in the selection screen. This is where all the important information should be only! You already have enough places to have your plex ads... . |
|

CCP karkur
C C P C C P Alliance
2695

|
Posted - 2013.11.02 12:16:00 -
[124] - Quote
Hi all
If you now log onto Sisi, you might notice quite a bit of changes. The "Enter EVE button is gone, and also is the notion of "selected character". Now you just mouse over your character, it lights up and you click it to enter the game.
The 2nd/3rd character in training, as well as the PLEX/ETC counters should now be displayed as a logo and text telling you how long there is left. Clicking on those elements will open up the account management page.
We have shifted the screen when you have camera offset + ui offset (for dual displays).
The current background is a placeholder, and I'm looking forward to getting the real one :)
We are in polishing mode now, and will be tweaking colors, fixing overlapping issue as well as other issues, moving lines one pixel here and there.
One of the main goals of this screen was that it had to load fast, and as cool as it would have been to have 3D characters in it, that would never have met that goal without some serious work being put into optimizing the character loading, which at this point we were not ready to do.
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.02 12:36:00 -
[125] - Quote
CCP karkur wrote:Hi all
If you now log onto Sisi, you might notice quite a bit of changes. The "Enter EVE button is gone, and also is the notion of "selected character". Now you just mouse over your character, it lights up and you click it to enter the game.
The 2nd/3rd character in training, as well as the PLEX/ETC counters should now be displayed as a logo and text telling you how long there is left. Clicking on those elements will open up the account management page.
We have shifted the screen when you have camera offset + ui offset (for dual displays).
The current background is a placeholder, and I'm looking forward to getting the real one :)
We are in polishing mode now, and will be tweaking colors, fixing overlapping issue as well as other issues, moving lines one pixel here and there.
You are my personal heroine! This stuff is awesome. Greetings to the rest of your team, too!
How do I apply for an internship in your team? I am still in first semester of my Games Engineering study program at TU Munich, but EVE inspired me to do it and you inspired me to focus on UI and player interaction, so applying can't be done too early, I guess. 
On another note: While polishing, don't miss the 'p' in expires...  . |

Flying Apocalypse
12
|
Posted - 2013.11.02 14:17:00 -
[126] - Quote
CCP karkur wrote:Hi all
If you now log onto Sisi, you might notice quite a bit of changes. The "Enter EVE button is gone, and also is the notion of "selected character". Now you just mouse over your character, it lights up and you click it to enter the game.
The 2nd/3rd character in training, as well as the PLEX/ETC counters should now be displayed as a logo and text telling you how long there is left. Clicking on those elements will open up the account management page.
We have shifted the screen when you have camera offset + ui offset (for dual displays).
The current background is a placeholder, and I'm looking forward to getting the real one :)
We are in polishing mode now, and will be tweaking colors, fixing overlapping issue as well as other issues, moving lines one pixel here and there.
One of the main goals of this screen was that it had to load fast, and as cool as it would have been to have 3D characters in it, that would never have met that goal without some serious work being put into optimizing the character loading, which at this point we were not ready to do.
I don't mind the new screen too much, but I am missing quite a bit of things that we do have with the TQ screen which I really like and don't understand why it is gone. Sure we can see them in-game as well, but I liked being able to see it while logging in.
News(Which we can't actually open ingame in an easy way as far as I am aware) How long we got left in total on the training queue(Seeing only the most soonly completed skill is useless, if you got a lot of lvl 1/2/3 skills in there) I can't see the name/type of the ship I am flying No corp name/alliance name. No sec status. Can't see my characters faction.
Not all of them are important, but why remove functionality while we get none in exchange?
Edit: If that means no more splash screens, so be it. But the 1 second I spend on log in screen I won't see it anyway. And unless there comes a button to hide the characters and view the splashscreen, I don't see the point of it since it is completely hidden behind the characters.
And the issue of: It says "Less than one day" in the top left when I never activated it. It should just say "Inactive" in that case. For some reason I can't delete my signature o.o |

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.02 14:45:00 -
[127] - Quote
I agree that the skillqueue still needs changing.
The corp and alliance name shows on mouse-over (arguably with too much delay).
I find the faction to be a useless info in the scope of what the login screen does... and how irrelevant it is for game-(non-role-) play in EVE, then again if you roleplay, you know your stuff by heart. Sec status is only in the category of nice to know. But since it is no pertinent information on deciding which character to login with, I would actually argue that it should not be there (also it does not change while you are offline). News fall into the same category and should be reserved for the launcher. I actually like news to be out-of-client content, while world news should be presented entirely different out of the scope of CCP karkur's team for now.
A request for CCP karkur:
Can you please release a screenshot with every single item of the login screen shown, some are case sensitive so I cannot see all of them. Would be nice to get a good overview of how stuff is implemented.  Or better yet emulate it on SiSi as if every item was relevant to us (e.g. give us a Tritanium to redeem and so on). . |

Flying Apocalypse
12
|
Posted - 2013.11.02 15:28:00 -
[128] - Quote
Savira Terrant wrote:I agree that the skillqueue still needs changing. The corp and alliance name shows on mouse-over (arguably with too much delay). I find the faction to be a useless info in the scope of what the login screen does... and how irrelevant it is for game-(non-role-) play in EVE, then again if you roleplay, you know your stuff by heart. Sec status is only in the category of nice to know. But since it is no pertinent information on deciding which character to login with, I would actually argue that it should not be there (also it does not change while you are offline). News fall into the same category and should be reserved for the launcher. I actually like news to be out-of-client content, while world news should be presented entirely different out of the scope of CCP karkur's team for now. A request for CCP karkur: Can you please release a screenshot with every single item of the login screen shown, some are case sensitive so I cannot see all of them. Would be nice to get a good overview of how stuff is implemented.  Or better yet emulate it on SiSi as if every item was relevant to us (e.g. give us a Tritanium to redeem and so on). 
1. Glad you agree. 2. Things that appear on mouse over are bad(Look at Isis and ship showing, I didn't even know it was there if it wasn't for watching EVE vegas) 3. although you are true about faction/sec status, why remove them? sec status might be a nice reminder of how far you have reached so far without having to open character sheet 4. news on the launcher I disagree with. The launcher has a too small area to display all the news and regularly misses 50%+ of the news reported ingame currently. So if that will be our news source without stalking billboards ingame it better get upgraded real good. For some reason I can't delete my signature o.o |

Noriko Mai
1020
|
Posted - 2013.11.02 20:40:00 -
[129] - Quote
There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better 
First layer (top layer) is a transparent symbol. Second layer is a white disc.
While greyed out, the first layer symbol disappears.
I can't make a screenshot, because it takes one of my desktop and not from the game   |

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.02 22:19:00 -
[130] - Quote
Noriko Mai wrote:There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better  First layer (top layer) is a transparent symbol. Second layer is a white disc. While greyed out, the first layer symbol disappears. I can't make a screenshot, because it takes one of my desktop and not from the game  
You mean your corp logo?  . |
|

Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
52
|
Posted - 2013.11.02 22:42:00 -
[131] - Quote
I like the current selection screen, but what i for sure dislike is the advertisment on the lower bottom. We can already see your ads in the launcher, which is fine on that point, but beyond that i don't want to see them! :( Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |

Oberine Noriepa
1348
|
Posted - 2013.11.03 03:04:00 -
[132] - Quote
Is the background art temporary? I find it rather bland. |

Serge SC
The Valhalla Project
74
|
Posted - 2013.11.03 03:23:00 -
[133] - Quote
Something to note.
I'm sitting on my Paladin, and the ship hull shows as if it was the older model (pre-Rubicon, current TQ one).
I assume the "schematics" of the hull are different since the hulls are different. Right? Serge SC Le Frenchman Friendly FC |

Noriko Mai
1020
|
Posted - 2013.11.03 05:18:00 -
[134] - Quote
Savira Terrant wrote:Noriko Mai wrote:There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better  First layer (top layer) is a transparent symbol. Second layer is a white disc. While greyed out, the first layer symbol disappears. I can't make a screenshot, because it takes one of my desktop and not from the game   You mean your corp logo?  No it's not my corp. The cross in my logo is blue. I changed it to transparent on SiSi but it takes time to refresh in the Character Selection |

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.03 09:15:00 -
[135] - Quote
Oberine Noriepa wrote:Is the background art temporary? I find it rather bland.
Come on! At least read the dev posts before posting. Just a few posts back no less... 
CCP karkur wrote:
The current background is a placeholder, and I'm looking forward to getting the real one :)
. |

Oberine Noriepa
1348
|
Posted - 2013.11.03 16:59:00 -
[136] - Quote
Savira Terrant wrote:Oberine Noriepa wrote:Is the background art temporary? I find it rather bland. Come on! At least read the dev posts before posting. Just a few posts back no less...  CCP karkur wrote:
The current background is a placeholder, and I'm looking forward to getting the real one :)
Thanks.
I hope the real one looks cool. 
CCP karkur wrote:One of the main goals of this screen was that it had to load fast, and as cool as it would have been to have 3D characters in it, that would never have met that goal without some serious work being put into optimizing the character loading, which at this point we were not ready to do. So... you're telling me there's a chance for a 3D version in the future?  |
|

CCP karkur
C C P C C P Alliance
2705

|
Posted - 2013.11.03 17:09:00 -
[137] - Quote
Noriko Mai wrote:Savira Terrant wrote:Noriko Mai wrote:There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better  First layer (top layer) is a transparent symbol. Second layer is a white disc. While greyed out, the first layer symbol disappears. I can't make a screenshot, because it takes one of my desktop and not from the game   You mean your corp logo?  No it's not my corp. The cross in my logo is blue. I changed it to transparent on SiSi but it takes time to refresh in the Character Selection. EDIT: It refreshed. Here is a screenshot. Is this on Sisi now? We just created a new effect for those pictures in the character selection screen, so maybe it need to be tweaked a little bit (the new effect is new on Sisi as of last update). CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|

Noriko Mai
1020
|
Posted - 2013.11.03 19:05:00 -
[138] - Quote
CCP karkur wrote:Is this on Sisi now? We just created a new effect for those pictures in the character selection screen, so maybe it need to be tweaked a little bit (the new effect is new on Sisi as of last update). Yes it's in the current build. I checked it just this minute and it's still there. And yes, my new Logo on Sisi has a transparent cross in the top layer atm. Hope this helps. |

Soleil Fournier
StarFleet Enterprises Fatal Ascension
2
|
Posted - 2013.11.04 04:30:00 -
[139] - Quote
I like the new screen, and the information it gives, the one click selection, definitely a big improvement from what we have on TQ now.
Not a fan of the 'current ship' image displayed though. I'd be a fan of it if you made it an actual hologram that spun around (or at least added a lot more detail), but it doesn't have that wow factor and looks dated. |

Tappits
North Eastern Swat Pandemic Legion
18
|
Posted - 2013.11.04 09:35:00 -
[140] - Quote
CCP WhiteNoiseTrash wrote:and it will have sound too :D
all brand new, but one thing is old and I'm sure you all missed her voice while logging in. (for those who play with sound of course, the rest of you can just pffft off - or at least turn it on once and just .. ah . . bah! who am I fooling. )
I have to say for the past few months I have been using sound (no music as it sucks I.E bring back the old songs) and I have been liking it.
Back on topicGǪ. I like the new things. |
|

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.05 09:14:00 -
[141] - Quote
I just saw that my main character was moved to the middle of the slots... did you change it so it stays there or do the characters shuffle? |

luna1102
Perkone Caldari State
4
|
Posted - 2013.11.05 09:25:00 -
[142] - Quote
In the Redeem Items of the new character selection the location of the Item is not displayed anymore (if a plex was returned to redeem items) |

Noriko Mai
1028
|
Posted - 2013.11.05 11:20:00 -
[143] - Quote
Savira Terrant wrote:I just saw that my main character was moved to the middle of the slots... did you change it so it stays there or do the characters shuffle? The change position. Last used is first/let. Second last middle. |

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.05 13:02:00 -
[144] - Quote
Noriko Mai wrote:Savira Terrant wrote:I just saw that my main character was moved to the middle of the slots... did you change it so it stays there or do the characters shuffle? The change position. Last used is first/let. Second last middle.
I see, I thought they implemented the wish. I don't remember to have logged in the other character at all...  |

Noriko Mai
1034
|
Posted - 2013.11.11 04:26:00 -
[145] - Quote
The graphics bug with corp logos is still there, btw. This |

Lost Hamster
FREE GATES
117
|
Posted - 2013.11.11 21:57:00 -
[146] - Quote
Redeem Items: Please display the location of the item - if they are locked to it. Like a Plex which have been reverse redeemed. |

BlakPhoenix
Veni Vidi Vici Reloaded
55
|
Posted - 2013.11.12 00:10:00 -
[147] - Quote
Just adding my voice to the "Characters should be in a fixed location" argument. This would make it much easier to login quickly with muscle memory instead of them constantly changing. |

Lost Hamster
FREE GATES
117
|
Posted - 2013.11.12 07:03:00 -
[148] - Quote
BlakPhoenix wrote:Just adding my voice to the "Characters should be in a fixed location" argument. This would make it much easier to login quickly with muscle memory instead of them constantly changing. Agree. For sorting I would suggest the birth date. So left side the oldest, right side the youngest character. |

seth Hendar
I love you miners
238
|
Posted - 2013.11.12 09:04:00 -
[149] - Quote
Lost Hamster wrote:BlakPhoenix wrote:Just adding my voice to the "Characters should be in a fixed location" argument. This would make it much easier to login quickly with muscle memory instead of them constantly changing. Agree. For sorting I would suggest the birth date. So left side the oldest, right side the youngest character. tbh, the sorting doesn't matter to me, what matters is that they don't move! |

Scarlett Audeles
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.11.13 06:42:00 -
[150] - Quote
My character portrait is not showing up on the new login screen. Could it be something to do with the direct x 11 feature? I have no clue is this is a bug or just on my end. |
|
|

CCP RedDawn
C C P C C P Alliance
383

|
Posted - 2013.11.13 14:39:00 -
[151] - Quote
Lost Hamster wrote:Redeem Items: Please display the location of the item - if they are locked to it. Like a Plex which have been reverse redeemed.
We're working on this now.  Team Kuromaku |
|

Noriko Mai
1044
|
Posted - 2013.11.13 18:38:00 -
[152] - Quote
How about a better representation of shipsize? I made a litte mockup to show one way to improve it. Sorry for bad paint skills 
This bug is still there  |

marVLs
507
|
Posted - 2013.11.14 11:47:00 -
[153] - Quote
Background needs to be animated, srly |
|

CCP RedDawn
C C P C C P Alliance
383

|
Posted - 2013.11.14 13:11:00 -
[154] - Quote
Noriko Mai wrote:How about a better representation of shipsize? I made a litte mockup to show one way to improve it. Sorry for bad paint skills  EDIT: Here is another one. This bug is still there 
We're working on this now.  Thanks for the heads up. (now and earlier in the thread) Team Kuromaku |
|
|

CCP RedDawn
C C P C C P Alliance
383

|
Posted - 2013.11.14 13:16:00 -
[155] - Quote
marVLs wrote:Background needs to be animated, srly
We're adding in new animations to the general UI so that should bring in a bit more movement overall. However, when it comes to making the actual background animated, this is something we are looking into for a point release.
Team Kuromaku |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
658
|
Posted - 2013.11.14 13:25:00 -
[156] - Quote
CCP RedDawn wrote:marVLs wrote:Background needs to be animated, srly We're adding in new animations to the general UI so that should bring in a bit more movement overall. However, when it comes to making the actual background animated, this is something we are looking into for a point release. Getting a bad flicker type look today might need to be rethought. This is with all high settings. |
|

CCP RedDawn
C C P C C P Alliance
383

|
Posted - 2013.11.14 14:32:00 -
[157] - Quote
Salpun wrote:CCP RedDawn wrote:marVLs wrote:Background needs to be animated, srly We're adding in new animations to the general UI so that should bring in a bit more movement overall. However, when it comes to making the actual background animated, this is something we are looking into for a point release. Getting a bad flicker type look when a character is selected today might need to be rethought. This is with all high settings.
Yup, it just needs a tad more polish! Team Kuromaku |
|

Koban Agalder
Future Corps Sleeper Social Club
20
|
Posted - 2013.11.14 14:36:00 -
[158] - Quote
CCP RedDawn wrote:Salpun wrote:CCP RedDawn wrote:marVLs wrote:Background needs to be animated, srly We're adding in new animations to the general UI so that should bring in a bit more movement overall. However, when it comes to making the actual background animated, this is something we are looking into for a point release. Getting a bad flicker type look when a character is selected today might need to be rethought. This is with all high settings. Yup, it just needs a tad more polish! I think that Ireland have enough of them (us :P) you can borrow some polish from there ;P James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Rivr Luzade
Coreli Corporation Ineluctable.
106
|
Posted - 2013.11.14 19:49:00 -
[159] - Quote
Since I just saw this on the live stream: I think it would be better to put the remaining time of your subscription and other similar important information more to the center of the screen. I think to the left of the character boxes would be best, in it's own smaller box with a dark background to make it clearly visible on any background.
Squished up there in the upper most corner it's a little bit hidden and contradicts your idea to make this kind of information better accessible and visible. |

Noriko Mai
1047
|
Posted - 2013.11.16 17:14:00 -
[160] - Quote
CCP RedDawn wrote:Noriko Mai wrote:How about a better representation of shipsize? I made a litte mockup to show one way to improve it. Sorry for bad paint skills  EDIT: Here is another one. This bug is still there  We're working on this now.  Thanks for the heads up. (now and earlier in the thread) It's fixed \o/ Thank you |
|
|

CCP karkur
C C P C C P Alliance
2796

|
Posted - 2013.11.17 12:41:00 -
[161] - Quote
Noriko Mai wrote:CCP RedDawn wrote:Noriko Mai wrote:How about a better representation of shipsize? I made a litte mockup to show one way to improve it. Sorry for bad paint skills  EDIT: Here is another one. This bug is still there  We're working on this now.  Thanks for the heads up. (now and earlier in the thread) It's fixed \o/ Thank you Thank you for pointing it out  CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
658
|
Posted - 2013.11.17 12:49:00 -
[162] - Quote
CCP karkur wrote:Noriko Mai wrote:CCP RedDawn wrote:Noriko Mai wrote:How about a better representation of shipsize? I made a litte mockup to show one way to improve it. Sorry for bad paint skills  EDIT: Here is another one. This bug is still there  We're working on this now.  Thanks for the heads up. (now and earlier in the thread) It's fixed \o/ Thank you Thank you for pointing it out  and the better representation of ship size? |

Oberine Noriepa
1359
|
Posted - 2013.11.17 16:35:00 -
[163] - Quote
I'm guessing the login screen is finalized now? It looks, sounds, and animates fantastically.  |
|

CCP RedDawn
C C P C C P Alliance
390

|
Posted - 2013.11.18 14:01:00 -
[164] - Quote
Oberine Noriepa wrote:I'm guessing the login screen is finalized now? It looks, sounds, and animates fantastically. 
Pretty much so yes, although there will be tweaks, polish and fixes here and there soon after the release. Team Kuromaku |
|

Altrue
Exploration Frontier inc
706
|
Posted - 2013.11.18 14:23:00 -
[165] - Quote
IMHO there are still a few minor issues with the Character Selection Screen : It has way too many red/orange colors, the ship's displays are confusing about the size of said ships, and some color transitionning are too pronounced, e.g : from white to dark orange.
But I must admit that the selection screen is now both fast and pretty, you've made me forget my regrets about not seizing the opportunity to make a full 3D avatar render. (This choice was made for the sake of optimization so that's okay :) )
Edit : Also, opening the redeem menu makes the background move, not sure if intended, and quite unusual. G££ <= Me |
|

CCP RedDawn
C C P C C P Alliance
390

|
Posted - 2013.11.18 15:11:00 -
[166] - Quote
Altrue wrote:IMHO there are still a few minor issues with the Character Selection Screen : It has way too many red/orange colors, the ship's displays are confusing about the size of said ships, and some color transitionning are too pronounced, e.g : from white to dark orange.
But I must admit that the selection screen is now both fast and pretty, you've made me forget my regrets about not seizing the opportunity to make a full 3D avatar render. (This choice was made for the sake of optimization so that's okay :) )
Edit : Also, opening the redeem menu makes the background move, not sure if intended, and quite unusual.
We have a system in place so that the UI will adapt to the colour scheme of the current release, this one being red and orange. The size issue with the ships is something we are aware of and may be tweaked soon as are the other issues. It's by design that the background moves when you open the Redeem window.
As mentioned though, work will continue here and there on it as CCP Karkur is very attached to her work and only wants the best for you. 
Team Kuromaku |
|

Altrue
Exploration Frontier inc
706
|
Posted - 2013.11.18 22:20:00 -
[167] - Quote
CCP RedDawn wrote:We have a system in place so that the UI will adapt to the colour scheme of the current release, this one being red and orange. The size issue with the ships is something we are aware of and may be tweaked soon as are the other issues. It's by design that the background moves when you open the Redeem window. As mentioned though, work will continue here and there on it as CCP Karkur is very attached to her work and only wants the best for you. 
Awww... But I never doubted of that !
Just to be accurate, I am aware that you're using an adaptive UI, so I guess it's no easy work to tweak it for every color scheme. Thus, I was not expecting to see for instance some blue among the red design. I just wanted to underline that in my opinion, widening a bit the color possibilities shouldn't hurt :) (Maybe I'm wrong, and this suggestion would look awful :D)
And as you said, for now it's time to wait and see ! G££ <= Me |

Szczurek
BSX Industries Inver Brass
0
|
Posted - 2013.11.20 22:32:00 -
[168] - Quote
Question related to the changes in redeeming: are the expiry dates on certain items gone? if not, how they are displayed ? |

Izzy Ankhavees
0
|
Posted - 2013.11.21 02:20:00 -
[169] - Quote
I still get the select screen to go back showing all characters after I have choosen one to log.
In the TQ client it animates and shows only the one I selected. In Sisi, it animates, all portraits flip, but then all of them return, and I can even click them, but if I click a character other than the one previously clicked, it produces and error. "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |

Rivr Luzade
Coreli Corporation Ineluctable.
113
|
Posted - 2013.11.21 08:56:00 -
[170] - Quote
Just a small idea/suggestion to improve (imo) the character selection:
When I enter the game with my desired character, the loading wheel always spins in the middle of the screen over the 2nd character slot. While I know that I loaded the character in the 1st or 3rd slot, it's still a bit confusing seeing the 2nd slot loading. I think it would be better to let the loading wheel spin over the character that you actually selected. |
|

Nightravin Darkfire
Boa Innovations Brothers of Tangra
1
|
Posted - 2013.11.25 19:28:00 -
[171] - Quote
Hello im unable to log in past my character selection screen on all of my accounts. I click a character and it does nothing. If i was on an account with a place to make a character and click that spot nothing happens at all. Characters already made make the your logging in sound but you go no where. If i try to x out nothing happens so i have to control alt delete. This seemed to happen right after the patch i downloaded today on 11/25/2013 |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |