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bearak
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Posted - 2006.01.26 16:35:00 -
[1]
I've given this a lot of thought and I've argued both sides to the point that I'd like some input from you guys.
I am suggesting an advanced type of skill training. Right now in order for you to train a skill it requires time. The skills are in book form so the characters are "reading" how to do what we want them to do. I also know that experience is the best teacher. I've learned things about fighting that aren't in any manual. So why don't the characters have an experience percentage for learning?
For example, you are fitted with siege missile launchers and they have torpedos fitted in them. Each time you launch a torpedo your missile launcher operation skill gains some sp, your torpedos gain sp, maybe your missile bombardment skill would gain some if the torpedo hit at a great distance.
Another example, you are in a retriever fitted with 2 modulated strip miner II's and have the Jaspet crystal 1 in them. Now each time you mine jaspet your astrogeology skill, your mining barge skill, and your jaspet reprocessing skill all gain a small percentage of sp.
This would apply to every skill. When you use the an item activated by a skill that particular skill gains some sp.
This would implament an experience and time based learning process for the characters. And I'm not talking about a big percentage just a small one. And maybe it shouldn't be a percentage at all. Maybe it should just be like 5 sp or less. This wouldn't be an easier way of training since the amount is so small however it is enough that you could use something while learning something else.
Like the examples above, if you were mining and wanted to train your drone skills up, you could have your character read the books on drones but be minine, thus gaining some experience in mining too. But like I said, not fast just something. Or if you wanted to be really good at something you just train the book while you use the item. Like gunnery skills when fighting.
Now here is the reprocussions of something like this. -On the good side, more people will train faster and maybe get out to 0.0 space faster. I know if I had higher skills and could fit better stuff I'd go out there.
-On the downside it sets the bar higher for 0.0 space and everything else. I'm guessing this would effect the skill requirements for stuff and macro miners would become crazy good at mining. (I don't like macros btw)
But this would help you train stuff faster. And it would seperate the specific types of players more. As in the caldari pilots would be excelent at missiles not just really good at them. The Minmatar (if fitting projectiles) would be crazy good at projectiles, and so on and so forth.
I believe something like this would benefit EVE tremendously. But I would like some feed back on this idea. I don't mind critisizm but have maners, I'd like a discussion of thought out answers not a lot of "flaming". 
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Lori Carlyle
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Posted - 2006.01.26 16:45:00 -
[2]
in some ways i like it, but i also see power play tactics hidden within.. people just warpin around gettin faster and faster, running lvl 1-3 missions until there missiles or guns can hit for insane damage or tracking. but the idea is good. ================================================== This site reminds me why I hate forums so much. 90% sig pictures, 10% content. |

Azzmet Shrapt
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Posted - 2006.01.26 20:05:00 -
[3]
Actually skills are currently a form of experience based learning.
When you learn a skill you get it neurally injected into your brain. This injects not only data, but I'm assuming what would be memories of great soandso pilots.
I don't have a sig. What are you gonna do about it? |

Selak Zorander
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Posted - 2006.01.26 20:44:00 -
[4]
this kind of system supposedly existed early on (either during beta or a short time after the game went live)
The problem with it was that people exploited that ability.
here is an example of how one could do it.
You are a frig pilot and only use frigates and small weapons.
You want to get tons of exp under this system all you have to do is get in a noob ship with a noob gun (ship is a frigate and the gun is still a small weapon) and find some 1.0 system were you can sit and shoot some asteroid all day (you cant kill them unless you mine them). even if it was a small increase, you could get better abilities by logging in going to a belt, targeting that roid, activating your gun, and going out for a few hours(or going to school/class/work). Now add in that you can not do this with any other class of vessel and that give frigate pilots an unique and unfair advantage.
The current skill system is very unique and that is why many people love this system. It is not about who has the most time to kill mob x or grind away at action y. It is about the guy that understands his ship and its abilities as well as his own abilities as a pilot that makes him better. Yes more skill points can help but they dont necessarily mean anything. I have over 24mil skill points on this character and yet there are hundreds and thousands of people out there with far fewer skill points that could pod kill me six ways from sunday before I could do any serious damage to them. Why you ask? I am a producer, that means i have tons of points in industry and science. I can also fly nearly any tech 1 ship in the game. I have very little skillpoints in the gunnery, missiles, and leadership groups. Do I suck because of this? no, i just know that I am of little use on an actual battlefield, but I can help keep those battle hardened pilot in my corporation in ships so that they can continue to battle in my place.
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Yurameki Daishun
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Posted - 2006.01.26 20:57:00 -
[5]
to get my weapons up while grinding other skills with time I just go turn a mining laser on one asteroid and aim my weapons at another and unload then go use the minerals to make some more ammo.....
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bearak
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Posted - 2006.01.26 21:37:00 -
[6]
ah I see. Yes, that does suck. Thanks!
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ArcticFox
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Posted - 2006.01.26 22:16:00 -
[7]
I was actually thinking about how some (small) bonuses for skill-related activities might be implemented in a non-exploitable fashion. I'll post it up in another thread later. ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |
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