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1. Suicide piracy - in Player Features and Ideas Discussion [original thread]
wow, thank you for the thread. I had a false sence of security until I read this. I frequently transport expensive items through sec space, why not? Now I know why not. Jees, the real issue here is the fact that this game was created by people an...
- by bearak - at 2006.02.03 22:15:00
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2. auto pilot- ovoid system - in Player Features and Ideas Discussion [original thread]
signed.
- by bearak - at 2006.02.03 21:07:00
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3. Use of the market in manufacturing - in Science and Industry [original thread]
My friend and I have heard about an option that allows us to see what types of ships have been sold in an area and the number of ships of that type sold. I have not been able to find out how to view that information. Is there a way, for sure, to ...
- by bearak - at 2006.02.02 15:50:00
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4. Jaspet - in Science and Industry [original thread]
I've seen rumors of it being found higher then 0.4 space, but I have not seen it there. The first place I've seen jaspet, in amarr space, was 0.4
- by bearak - at 2006.02.02 15:43:00
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5. Ejected ships - in Ships and Modules [original thread]
anyone know if you eject from a ship (somewhere in space) will it still be there the next day. (assuming someone does not find it.
- by bearak - at 2006.01.27 22:31:00
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6. How to take on a Revelation Dreadnought? - in Ships and Modules [original thread]
Originally by: ElGuapo What system and whats the pirates name? Post that and you will most likely have plenty of people willing to help take down such a juicy target. No doubt. I'd join in.
- by bearak - at 2006.01.27 21:42:00
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7. Battle Stories - in Ships and Modules [original thread]
I know I post a lot and I am sorry but I've got the most boring job an the face fo the planet. It pays good so I stay. There isn't anywhere that talkes about really good battles. I've seen some good pictures but I'd like to hear the stories behin...
- by bearak - at 2006.01.27 21:19:00
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8. mining drones - in Ships and Modules [original thread]
mining drones have a 'mine repeatedly' option. If you click this they will bring in ore and go back for more.
- by bearak - at 2006.01.27 20:00:00
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9. Ships and complexes - in Ships and Modules [original thread]
awesome, thank you. Now lets say I'd like to do a 3/10 complex. I'm a minmatar and like minmatar ships. What would be a great ship to take into a 3/10 and be able to come out alive?
- by bearak - at 2006.01.27 19:58:00
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10. How to take on a Revelation Dreadnought? - in Ships and Modules [original thread]
If you can get it alone with a group of your own guys then it's a lot easier. Of course you'll want to make sure it doesn't go anywhere and yes, drain the cap as fast as you can as it is an energy ship. Second the natural shielding of the ship i...
- by bearak - at 2006.01.27 19:56:00
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11. Ships and complexes - in Ships and Modules [original thread]
I'm not sure where to post this so if it is in the wrong section please forgive me. (direct me where to go) I'd like to know what kinds of ships are allowed in the different complex levels. As in 1/10s allow what kind of ship? 2/10s allow what shi...
- by bearak - at 2006.01.27 19:26:00
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12. No Topic - in Player Features and Ideas Discussion [original thread]
Edited by: bearak on 27/01/2006 17:43:17 Edit: shouldn't have posted this. Sorry
- by bearak - at 2006.01.27 17:38:00
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13. defender missiles need to be fixed - in Ships and Modules [original thread]
I know I posted this in the 'ideas' forum but I thought I'd try and get some feedback from you guys in this forum. Please don't flame me for posting it twice. You do have permission to flame if I'm not using these right... With that said, the foll...
- by bearak - at 2006.01.27 17:26:00
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14. Defender missiles need help - in Player Features and Ideas Discussion [original thread]
Edited by: bearak on 27/01/2006 17:16:27 Ok, what's the deal with those? Every time a defender missile is launched you have to turn the module on again. It's a good thing I tried these out on some easy guys... If I'm not using them right ple...
- by bearak - at 2006.01.27 17:12:00
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15. List of corps - in EVE General Discussion [original thread]
No, I'm not looking to join a corp. I'm in a great one. I was just wondering how our corp size compares to others.
- by bearak - at 2006.01.27 16:56:00
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16. List of corps - in EVE General Discussion [original thread]
Can anyone give me a link or tell me where to find a list of all the current corporations in eve and how many memebers there are. (if a list like this exists)
- by bearak - at 2006.01.27 16:33:00
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17. looking for NAGLFAR CLASS DREADNOUGHT sniper setups - in Ships and Modules [original thread]
Originally by: Tido Maliyu Edited by: Tido Maliyu on 26/01/2006 22:02:28 no no no, wrong wrong wrong! should be done like this: 2 mega pulse laser I's (to save grid and better dmg than beams) 2 medium nos(again to save grid) In med'...
- by bearak - at 2006.01.26 22:51:00
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18. The Devs are Joves - in EVE General Discussion [original thread]
Has anyone thought about the idea that the Devs are the fifth race of EVE? That would be cool, if they opened up Jove space and we were able to fight them. I hear Jove ships are tough, but everyone in EVE agains all the devs. Now that would be fun...
- by bearak - at 2006.01.26 22:03:00
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19. skill training - in Player Features and Ideas Discussion [original thread]
ah I see. Yes, that does suck. Thanks!
- by bearak - at 2006.01.26 21:37:00
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20. Thrasher PvE build (comments) - in Ships and Modules [original thread]
Well, honestly I think you are better off in a frigate. (just my opinion) But since you asked about this one, I'd go with 220 arties. (I think that's the number) Because you are going to run through ammo like non-other with autocannons. I'd also s...
- by bearak - at 2006.01.26 21:25:00
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