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HippoKing
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Posted - 2006.01.27 18:37:00 -
[31]
i'm happy with sentries as they are - they allow the defenders a small advantage, prevent tackling frigs at gates, and help differentiate 0.0 from empire
They do not help dumb pilots survive, and they don't get near stopping gatecamping
the only change i would make would be to factor the security status into their power - make them the same in 0.3 (but with a slightly longer range), stronger with longer range in 0.4, weaker with the same range in 0.2 and weaker (with about a 50km radius round the gate range) in 0.1
i think a BS with a good tank should be able to tank a 0.1 sentry forever, but a crusier would only be able to last long enough to gank an indy or two
on the other hand, no normal BS should really be able to tank a 0.4 gate for more than about 90seconds (ofc, if you want to use deadspace gear, you could, but who wants to risk that to camp a 0.4 gate forever)
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Famine Aligher'ri
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Posted - 2006.01.27 18:37:00 -
[32]
Lower the security the more damaging sentry needs to be. They're out dated. It's proven they're uneffective in almost all cases. Realisticly speaking they are put there to serve as some sort of protection. By now concord should realize those ships/drones whatever sentry guns are should be upgraded or added more ships in diffrent locations.
Pirating is to easy. Please make it harder.
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TheKiller8
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Posted - 2006.02.12 22:38:00 -
[33]
Sentries are fine. If you'd remove sentries from low sec you'd be effectively turning every single low sec region into Syndicate with gate camps at entry systems and everything. I do think scaling sentries to sec rate would be a decent idea. Or better yet adding a weak version of faction police without warp scramblers that may or may not come to the rescue (higher chance and bigger force in 0.4, but lower in 0.1). Would keep snipers busy anyway..
.: Click 2 See My Flash Animations :. |
Selim
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Posted - 2006.02.12 22:49:00 -
[34]
Edited by: Selim on 12/02/2006 22:49:43 I can't wait till the day that they remove sentries so gate campers can actually use something besides battleships.
Decreased security level should mean something about concord response: Basically, the lower the security level, the slower and weaker the concord response gets.
So 1.0 concord would be all over your ass with battleships almost instantly, 0.5 concord would arrive quickly with cruisers and maybe a battleship, reinforcing that 0.5 is still safe space. But then 0.4 Concord would take maybe 30-45 seconds to arrive with only a couple cruisers and a frigate. 0.1 would be like 10 minutes or something until the brave patrol of one or two concord frigates arrive.
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Nuri Aderynn
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Posted - 2006.02.12 22:53:00 -
[35]
I'm in favour of a range boost, and a tracking nerf. Range to discourage sniping, tracking to allow good pilots in frigates to dodge sentry fire long enough to do what they need to do. Decrease the number and effectiveness of sentries as sec status lowers.
Penalties on pirates affect anti-pirates also. There've been a few occasions where I would have attacked a pirate except he's over -5 and I can't possibly take the sentry fire. I'm open to any piracy boost if it can help PVPers in general, especially newbies who don't have uber-BS tanking skills. |
Tenacha Khan
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Posted - 2006.02.12 23:01:00 -
[36]
I think they are fine just the way they are
I pwnt Wrangler - Tenacha |
Trepkos
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Posted - 2006.02.12 23:18:00 -
[37]
Originally by: Cypherous nothing these days can tank sentries indefinately
Really.... You base this on what?
Because I can.... --------
Recruitment
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Lifewire
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Posted - 2006.02.12 23:54:00 -
[38]
If sniping is soooo problematic, how about to reduce sentry guns range to 50 km. This would end sniping.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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Gamer4liff
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Posted - 2006.02.13 00:33:00 -
[39]
Edited by: Gamer4liff on 13/02/2006 00:33:52 You know maybe it wouldn't be such a bad Idea to just remove sents and put in a delayed-avoidable concord responce (to just the location of the gate after a good 30-50 seconds).
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Wesley Harding
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Posted - 2006.02.13 00:55:00 -
[40]
Sentries add some predicatability to pirate setups and are a huge advantage to anyone fighting them. If I'm not mistaken, sentries are deal even damage across the board, so anyone tanking them would try to get the best overall resists they can, but this still leaves holes in their tanks that they can't patch over with an oppturnity cost in another resist.
Also, vs. sniping, I'd much rather deal with a ranged setup, then a close range one, because as was mentioned, they aren't going to do as much damage.
Though on the other hand, a sniper setup out of the range of guns can afford to fit damage mods...
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