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angelique Lesdoigtsdor
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Posted - 2006.01.27 11:33:00 -
[1]
Like kamikazis, during WWII, I think I've seen it in other non-online games... Like a piloted ship packed with explosives that the pilot could use to bump into Battleships fro example. Imagine it during fleet battles for example, the sort of ship you'd like to be destroyed before it comes near. Either big and slow and very damaging, or small, fast and fragile, but not doing a lot of damage. And accessible to noobs, for them to be usefull during fleet combats, .
The pilot would wake up as a clone, and of course gain no insurance out of the process...
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Rubra
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Posted - 2006.01.27 11:37:00 -
[2]
This is a neat idea but would be opening a door that should never be opened - a door to a whole new load of griefness. I can't see this being viable unless for alts of the older players, or pirates after haulers, like the old missile frigs who nix a hauler, then having an alt clean up. Besides, doesn't this already exist?
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Lache Malaxoru
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Posted - 2006.01.27 11:37:00 -
[3]
This would be interesting. Perhaps with different damage types ?
They could have only mid and low slot, 1slot, for a plate/nano and an AB/MWD... oh, and a button to activate kamikaze mode, if not you may encounter lag and hit a stargate or something ang go boom 
imagine the kamicaze crow or taranis or whatever 
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |

Darlan Flame
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Posted - 2006.01.27 11:38:00 -
[4]
Only if your character got deleted after the fact.
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Mrmuttley
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Posted - 2006.01.27 11:40:00 -
[5]
er no
this would be like a return to the odl cruise missile kestrels.
Suicide alts have enough tools at their disposal already. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WTB: Decent Sig |

Erzengal
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Posted - 2006.01.27 11:53:00 -
[6]
The Ship your looking for is a ship with a Cyno Field Generator near the target, and a Titan with a Doomsday Device on the otherside. 
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Krathe
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Posted - 2006.01.27 11:59:00 -
[7]
I agree with the post about the suicide kestrels, that's probably why the Large Hellstorm never made it in (smart bomb, -10,000 structure on the ship that fires it, huge damage)
Aren't interceptors kind of suicidal? Flying a 'ceptor is like balancing on a knife edge, only takes one mistake for the paper thin hull to go boom. 
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KHEN
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Posted - 2006.01.27 11:59:00 -
[8]
Make very expansive (20-50 Mil) the explosive charge in the cargo bay of the suicide ship and there will be no dumb griefing, just tactics.
And of course, prohibit the use of this charge into 0.5+ space
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Ithildin
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Posted - 2006.01.27 12:02:00 -
[9]
Suicide ships have always been used, although they have always been a great waste of resources and acts of desparation. Started with the fireboats which were essentially smaller crafts loaded with tar or other flamable materials and then set on a ramming course with the enemy ship. Probably piloted by one of those few guys who could actually swim.
However, the point is that, while they were expensive, they were used effectively against even more expensive ships.
In EVE terms these ships would be cruiser or T2 frigate in cost, and capable of bringing hurting battleships severely with a single blow at point blank. Single blow, because the ship would self-destruct when making it.
It's an interesting concept, but probably not what EVE is about.
WTB: Gall/Amarr faction BS (Hint: no such thing) Visit the MC |

IDesert FoxI
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Posted - 2006.01.27 12:04:00 -
[10]
Edited by: IDesert FoxI on 27/01/2006 12:06:00 And how will concord protect people in high sec? They save concord the job of blowing themselves up, and still destroy/damage the guy they wanted to get.
Edit - only saw this after post
Originally by: KHEN
And of course, prohibit the use of this charge into 0.5+ space
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Corp Scammer
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Posted - 2006.01.27 12:05:00 -
[11]
what do u think a 30 man group of interceptors and assult frigs is for. Actually t1 frigs and cruisers used by large PVP gangs in raids against alliances they are trying to start wars with can be fun. Bascially everyone goes in and no one comes out until everyone is destroyed.
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Sergeant Spot
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Posted - 2006.01.27 12:14:00 -
[12]
This is a stupid idea.
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Macro Slasher
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Posted - 2006.01.27 12:16:00 -
[13]
Nothing wrong with kamikazes. If the ship (or module) costs enough so that there's price for it (besides the possible sec status hit) and it's powerful enough to actually waste ships (at least medium barge with one hit), .. It's sweet.
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Laura Briggs
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Posted - 2006.01.27 12:50:00 -
[14]
I wouldnt have a problem with it as long as there is some skill invloved.
It's far to easy to just run into another ship, so I suggest upon activating the Kamikaze module, you have say 30 seconds until it detonates. It's up to you to make sure you're close enough to your target when it goes off. And no webbifier for the Kamikaze ship either.
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Karrihn
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Posted - 2006.01.27 13:01:00 -
[15]
I think its a reasonable idea. although historicaly(sp?) kamakazie's were relatively ineffective. Few did hit their mark, some did cause considerable damage. Overall they really didn't change the outcome of any naval battle, if my memory/knowledge serve me correctly. The Destruction of your ship is usually preceeded by the thought,"I think I will try somthing a little different this time...." |

AlienBreed
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Posted - 2006.01.27 13:20:00 -
[16]
i dunno about kamikazi ships but collisions between ships should cause some dmg
if a frigate smacks into a bs at 750 m/s it ought to destroy the frigate and deliver some damage to the bs
would have to be done in such a way that it would take many many smaller ships to actually take down a larger one but as a desparate last gasp attack it migth just turn the tide
imagine a couple of dominix going at it like mountain goats 
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Mar Keet
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Posted - 2006.01.27 13:50:00 -
[17]
Edited by: Mar Keet on 27/01/2006 13:49:49 Stupid double post!
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Mar Keet
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Posted - 2006.01.27 13:50:00 -
[18]
If a Crusader hits a BS at 3000m/s it should slice a big hole into the bs and keep going, ready for another pass...
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Malthros Zenobia
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Posted - 2006.01.27 20:26:00 -
[19]
You have them already, they're calledf bombapocs and bombathrons. That's all the closer EVE needs to get. Being able to ram someone would be so abused it wouldn't be funny.
Imagine playing C&C generals, and your opponent could use carbombs and demo trucks at will with little cost, and you being unable to auto-fire on them because you'd get nuked by the local omnipresent defenses. That would be hi-sec EVE.
Also 50-100mil per suicide ship would be worth it to alot of people out there who have lots of money.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Tachy
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Posted - 2006.01.27 21:01:00 -
[20]
Just self-destruct your rookie ship. It needs a lot of practice to organise a group so you wont klill each other off before the target foes down in flames, laughing hard.  --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Nikolai Nuvolari
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Posted - 2006.01.27 21:18:00 -
[21]
Originally by: Malthros Zenobia You have them already, they're calledf bombapocs and bombathrons.
I was under the impression that the Armageddon was the ship of choice for that setup... -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Saeris Tal'Urduar
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Posted - 2006.01.27 21:23:00 -
[22]
Just use your hi-slots they're there for a reason.
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Zac Paris
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Posted - 2006.01.27 21:44:00 -
[23]
Or something like the fireships the English used against the Spanish Armada... highly disurptive.
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Billy Sastard
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Posted - 2006.01.27 21:50:00 -
[24]
This would actually be kinda cool, but only if these Kamikaze ships would be concorded in empire. Keeping them in .4 and lower would keep the carebear griefing down a bit.
 
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LDMcFear
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Posted - 2006.01.27 21:53:00 -
[25]
Better yet, one thing I would love to see is Collision rules! Now that would Rawk. Think about it. Your in a huge fleet battle (Think WWII) your shields on your destroyer are gone you have no armor, ammo is low, and all you have left is 25% of your structure, What do you do man! You aim your boat at the closest large peace of enemy real estate and hit your Afterburner/microwarpdrive and pray you make it through the auto cannon blaster fire! Then the impact. Your ship fly's apart in a (insert cool graphics here) effect and you can't even pod (kamikaze rule insert / instant pod death like when you pilot an interceptor) this would also mean that you would have to pay attention to how you fly. HowĘs that for risk assessment. It would also make you care about your ship much more IMO. And it would give you that last ditch offensive chance when all hope is lost, maybe just maybe you can take him with you.
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NebulousBlur
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Posted - 2006.01.27 21:53:00 -
[26]
Kamikaze drones would be neat. Sort of like a use once missile launcher.
But I don't agree on pilotable kamikaze ships, especially not ones that could be flown by noobs. All that would encourage is the creation of one day pilots to be used as disposeable bombs. Penalty for getting your pod blown up? Cones are super cheap for new pilots, or they could just send it to the biomass recycler and make a new one.
Besides, they have a high damage suicide ship already, it's called a kestrel. 
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Soulita
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Posted - 2006.01.28 02:56:00 -
[27]
Kamikaze ships do exist already. Usualy Kestrels are used for this purpose (In groups, mainly against macrominers).
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Creslin
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Posted - 2006.01.28 04:21:00 -
[28]
i think missiles make kamikazes obsolete other than maybe as a last ditch effort, why would anyone want to lose trained pilots when they could just slap a computer inside the ship and have it crash itself.
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Fallout2man
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Posted - 2006.01.28 05:27:00 -
[29]
Originally by: angelique Lesdoigtsdor Like kamikazis, during WWII, I think I've seen it in other non-online games... Like a piloted ship packed with explosives that the pilot could use to bump into Battleships fro example. Imagine it during fleet battles for example, the sort of ship you'd like to be destroyed before it comes near. Either big and slow and very damaging, or small, fast and fragile, but not doing a lot of damage. And accessible to noobs, for them to be usefull during fleet combats, .
The pilot would wake up as a clone, and of course gain no insurance out of the process...
You'd have to make the ship illegal to have in empire space, otherwise you could use these to easily take targets out and avoid the penalty of being Concordokkened.
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Kane Ululani
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Posted - 2006.01.28 05:40:00 -
[30]
Originally by: Fallout2man
You'd have to make the ship illegal to have in empire space, otherwise you could use these to easily take targets out and avoid the penalty of being Concordokkened.
We really don't need more client-server calls just now
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