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Testy Mctest
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Posted - 2006.01.27 12:02:00 -
[1]
Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp?
Obviously, any ship can be modded up with faction mods, but which ones do you consider it neccessary or viable to do so with?
The Eve Guild Wars Project! |

Nafri
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Posted - 2006.01.27 12:04:00 -
[2]
as long as ships value > item value
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Krathe
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Posted - 2006.01.27 12:05:00 -
[3]
It all depends on the ship really.
Faction ships should ALWAYS be fitted with the best mods you can afford IMHO.
And the capital ships, there's no reason not to use 150mil hardners or whatever on a ship that costs 1-2bil.
I do personally have issues though with using single modules that's worth more than the ship it's fitted to.
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KilROCK
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Posted - 2006.01.27 12:05:00 -
[4]
when you got isk to waste
Hail Ammo - Remove Speed penality! |

Farjung
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Posted - 2006.01.27 12:07:00 -
[5]
Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp?
Obviously, any ship can be modded up with faction mods, but which ones do you consider it neccessary or viable to do so with?
Mm, generally I try not to fit any individual module to a ship that is worth more than 1.5 times the ship's market value. Varies for everyone depending on the size of their wallet though.
A blasterthron without faction gear really suffers for CPU if you're trying to get tech II blasters on, so for the price of 3 more megathrons I get myself a blasterthron that I don't feel utterly gimped flying :D
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Testy Mctest
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Posted - 2006.01.27 12:08:00 -
[6]
Originally by: KilROCK when you got isk to waste
Originally by: Nafri as long as ships value > item value
I find somewhere between those two to be generally how I use em.
The Eve Guild Wars Project! |

Captain Merkin
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Posted - 2006.01.27 12:12:00 -
[7]
I would say depending on how fond of that ship you are and such..
If I really love a ship I am more likely to invest heavily in stuff to improve it... but then again I do tend to undock at the wrong time at least once every two weeks..
Proving natural selection and Charles Darwin wrong since 1981.
The Kamikaze pilot |

dicequeen
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Posted - 2006.01.27 12:14:00 -
[8]
Edited by: dicequeen on 27/01/2006 12:13:55 nm
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Nooey
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Posted - 2006.01.27 12:20:00 -
[9]
Harpy's with Gistii A-Type's aren't that uncommon in PvP.
That's about 2x the price of the ship.
I think they're somewhat of a special case though, they're so awesome on a Harps  ____________
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Keta Min
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Posted - 2006.01.27 13:22:00 -
[10]
when it provides unique tactical advantages, like a domination disruptor on inty allows you to tackle outside heavy nos range for example.
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Ralus
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Posted - 2006.01.27 13:40:00 -
[11]
generally if the faction equipment will give a *significant* advantage to the user then its cost if justified i.e. gistii harpy's
if your splashing out millions for a expensive hardner that gives an extra 2.5% resistance just over the T2 version then its simply not worth it
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Sendraks
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Posted - 2006.01.27 13:42:00 -
[12]
Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp?
When you love your ship so much it hurts to log out at night?
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Lexor SLice
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Posted - 2006.01.27 13:43:00 -
[13]
just about, i use faction equip on high level t2 ships, such as hac's, but "throw away" ships such as inties are just not made for faction equip. if it is a ships thats important to me, i always load it up as best as i can.
cheers, lex
ESE is Recruiting skilled Miners and Pvp'ers!
Proud Member of the FIX alliance....
Originally by: O |

Gariuys
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Posted - 2006.01.27 13:59:00 -
[14]
Originally by: Ralus generally if the faction equipment will give a *significant* advantage to the user then its cost if justified i.e. gistii harpy's
if your splashing out millions for a expensive hardner that gives an extra 2.5% resistance just over the T2 version then its simply not worth it
Unless it's also a 20 cpu reduction which lets you fit a host of other stuff on your ship the way you want it. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Valea Silpha
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Posted - 2006.01.27 14:05:00 -
[15]
IF its cheap faction stuff like resistance plate and such, i think its worth chucking them on any set-up that you intend to keep alive, since they don't have an especially high market value and its hardly tragic if you loose them. Expencive stuff like guns and damage mods are best kept for your 'best' set-up, and personally i wouldn't risk them unless i could afford to replace them and then some.
On a related topic, does anyone know how worthwhile faction guns are when put against T2 ? I see that they all have higher base damage mods and such, but is a t2 with max spec better ? I have a suspicion that its been made so that faction mods are a touch less good for better fitting, but im not sure.
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Del Girl
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Posted - 2006.01.27 14:15:00 -
[16]
If you are confident about what you are doing and what you want and know exactly how it will benefit you and why it's a better alternative in your case to tech 2.
As a general rule I wouldn't bother putting them on throw away ships. It's just dumb.
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Lygos
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Posted - 2006.01.27 14:18:00 -
[17]
If it makes my dedicated npcing ship more efficient for churning out disposable t1 pvp ships, then it's worthwhile.
Never put it all on the line unless you've got nothing to lose. When you get to the point of diminishing returns and you've got spare mods coming in, then it's just a question of whether you are happy where you're at, or whether you want to fund a new project.
If you make isk, or side isk by means other than grinding, then you probably have a lot more incentive to play it to the hilt as your most valuable investment is your reputation. Then you only use the faction loot when you expect the talking heads to be there.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |

EvilSoldier
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Posted - 2006.01.27 14:22:00 -
[18]
Edited by: EvilSoldier on 27/01/2006 14:23:59 I faction mod my raven for complex ops and L4 mission whoring. There is just somthing about boosting for 1800 shields that makes one all warm and fuzy inside.
-edit- But you wont ever catch the raven moded in such a way if pvp could be involved. Atleast... not till I make another few billion isk. 
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Macel
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Posted - 2006.01.27 14:43:00 -
[19]
Vast majority of people who use named mods use them for NPCing, not PVP. Unless you feel like you can spend that kind of money and afford to lose it, I would never put expensive faction mods on a PVP ship.
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Liu Kaskakka
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Posted - 2006.01.27 14:48:00 -
[20]
Vindi - at this point (blaster CPU reduction goddamit) it is absolutely impossible to fit a half-decent setup without wasting isk on faction mods.
King Liu is RIGHT!!
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Breed Love
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Posted - 2006.01.27 14:49:00 -
[21]
My hacs are full of faction mods... though the cheaper ones, mostly around 10-30m mark.
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Testy Mctest
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Posted - 2006.01.27 15:03:00 -
[22]
Originally by: EvilSoldier Edited by: EvilSoldier on 27/01/2006 14:23:59 I faction mod my raven for complex ops and L4 mission whoring. There is just somthing about boosting for 1800 shields that makes one all warm and fuzy inside.
-edit- But you wont ever catch the raven moded in such a way if pvp could be involved. Atleast... not till I make another few billion isk. 
Yep, the question was all about pvp - everyone mods up for pve :P
Interesting to see how different people consider using the mods. I'd personally never take a Gistii Harpy into PvP; if Im going to PvP in something that will take a chunk of ISK when it dies, I'd rather do it in a HAC than a well-fitted AF.
The Eve Guild Wars Project! |

Death Merchant
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Posted - 2006.01.27 15:38:00 -
[23]
Originally by: Sendraks
Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp?
When you love your ship so much it hurts to log out at night?
I thought I was the only one
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Fi T'Zeh
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Posted - 2006.01.27 16:52:00 -
[24]
The vindi is begging to be pimped, and as someone astutely pointed out you're really stuffed for fitting if at least your mids and lows aren't packed out with faction modules.
Blasters is a different matter as the officer versions don't tend to out perform their T2 counterparts on the damage front. ....
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Meridius
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Posted - 2006.01.27 16:57:00 -
[25]
If a ship can kill more isk then it's worth, it is worthy. ________________________________________________________
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3JaneTessierAshpool
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Posted - 2006.01.27 17:05:00 -
[26]
My take is slightly different. I put faction mods on a ship if
1. I intend on being in that ship for a while 2. The faction mods will allow me to do stuff I wouldnt be able to do otherwise 3. Try to buy mods that you can use on several ships
Money is meant to be spent. I have a Crow that worth upwards of 300M. My reasoning for this is that I find the Raven boring to fly, and I wanted to do Level 4 Combat missions in my Crow. I found that you can't do all the Level 4's but you can do a substantial amount of them. The only thing I'm scared of in PvE is Webbers. w/o the faction mods I couldnt bring the DPS to kill BSs.
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BlackDog Rackh'am
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Posted - 2006.01.27 17:16:00 -
[27]
I'm not rich enough for officer stuff. However,a good rule of thumb if your wallet is not too fat,is to judge by module value vs ship value.
For example,i never fit tech2 MWDs on a ceptor,because it might come close to 5mil when the ship itself costs about 7-12mil. On the other hand,a tech2 10mn MWD used to go for 5-6mil,which makes it worthy in my book for fitting on a vagabond. The only reason i switched to named was for the spare bit of powergrid that allows me to fit a t2 nos and 2 large shield extenders t2 with a single PDU.
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Bazman
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Posted - 2006.01.27 17:45:00 -
[28]
Originally by: Farjung
Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp?
Obviously, any ship can be modded up with faction mods, but which ones do you consider it neccessary or viable to do so with?
Mm, generally I try not to fit any individual module to a ship that is worth more than 1.5 times the ship's market value. Varies for everyone depending on the size of their wallet though.
A blasterthron without faction gear really suffers for CPU if you're trying to get tech II blasters on, so for the price of 3 more megathrons I get myself a blasterthron that I don't feel utterly gimped flying :D
Buy my ship :P
Only faction mods i find worth using are the Gisti MWD's for ceptors, they really make the difference between getting a tackle and missing it. If it helps me lock down a target quicker, i'm all for it. Faction fitted Blasterthrons are all fine and dandy, but i'd rather not give my enemies the satisfaction of gloating over killing it :P -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Kraven Kor
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Posted - 2006.01.27 17:46:00 -
[29]
Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp?
Obviously, any ship can be modded up with faction mods, but which ones do you consider it neccessary or viable to do so with?
A ship deserves faction mods, in my opinion, when the following conditions are met:
1. I feel confident I stand a fair chance of not losing it in a typical engagement (IE, I feel I know what I'm doing with the ship / setup I have)
2. I have the faction mod
3. It will fit on the ship in question.
Pretty much that easy, really. I have a Hawk fitted with mods easily worth more than my entire Raven setup, and I've flown it in PvP about 9 times now. Will be an expensive day when it asplodes (and, eventually, it will lol) but hey, why have it if you aren't gonna use it?
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Farjung
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Posted - 2006.01.27 17:55:00 -
[30]
Originally by: Bazman
Originally by: Farjung
Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp?
Obviously, any ship can be modded up with faction mods, but which ones do you consider it neccessary or viable to do so with?
Mm, generally I try not to fit any individual module to a ship that is worth more than 1.5 times the ship's market value. Varies for everyone depending on the size of their wallet though.
A blasterthron without faction gear really suffers for CPU if you're trying to get tech II blasters on, so for the price of 3 more megathrons I get myself a blasterthron that I don't feel utterly gimped flying :D
Buy my ship :P
Only faction mods i find worth using are the Gisti MWD's for ceptors, they really make the difference between getting a tackle and missing it. If it helps me lock down a target quicker, i'm all for it. Faction fitted Blasterthrons are all fine and dandy, but i'd rather not give my enemies the satisfaction of gloating over killing it :P
Hehe. I've already got a vindicator + pretty much the whole 2.4 billion worth of mods I'll be putting on it sitting in the hangar waiting for a few skills to finish. That loot can will make some lucky gank squad very happy, I'm sure, but it's all good :).
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