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Isis Dea
Sebiestor Tribe Minmatar Republic
158
|
Posted - 2013.10.13 22:52:00 -
[1] - Quote
(Could not find a topic on brainstorming captains quarters improves/character customization/lore integration and after posting some of these ideas in a few other topics, decided to bring them here. Now with a few more ideas included:)
DISCLAIMER: EVE is forever a game of internet spaceships. And thanks to CCP those spaceships have gotten better and better, balanced, and fixed. With much more to come, time-dilation has in many ways fixed server stability from when Incarna first came out. They've done an amazing job catering to starships and fixing issues. Nine years playing and forever a PvPer, I can vouch.
But what they haven't catered very hugely to has been the players' characters mingling in the overall world:
Nine years and there's still a wall between the players and the massive lore-filled world that is EVE Online. In fact, there's been a decline of the characters' ability to express their uniqueness since Incarna's new character editor, especially within key racial features.
Yet we were finally able to venture outside the capsule. However, we're never allowed to show face beyond the captains quarters. The door leading out has always been the bane of internet spaceships' existence and so we've not prospected beyond.
Would love to set the mood toward expanding (slowly) into revisiting the world beyond the capsule, especially now that EVE Online truly is in a better place since Incarna. Would love to see other players' opinions and their own ideas yet also the critique of if these ideas will take away from the game.
PROPOSED IDEAS (will remove or add with enough feedback, bare in mind there are possibly topics already out there for certain ideas. Be sure to check the Rules of this forum for a list):
1. More character customization. Specifically toward the differences of the other races. (As in more wartat options with Minmatar, skimpier wear with Gallente, etc.) Would be interesting if included sub-racial exclusive items. (Khanid Cyberknight wear, Brutor deactivated slave collars.)
1a. Ability to sell racial specific customization items (provided within LP stores) to other races.
1b. Drug-induced/over-use appearance effects. (Would imagine in a menu following "Scars")
2. Ability to interact and get to know NPCs would be nice. (Such interviewing assets of missions, such as the militants you just scooped, the damsel, the freedom fighter. -could possibly open doors for alternative mission ending options, where instead of completing the mission for your corporation, you cater to another questionable party. [Could allow a slow building of standings toward other factions/corporations while taking a {skill modified} hit to your own corp's.])
2a. Ability to interact with your agents face-to-face, especially if from a place of dominance and fear-inducing. In time with enough standing, you could modify this reception to something more friendly.
3. Ability to assign passengers to your captains quarters. (They would come with assorted props and would change various places around the captain's quarters with each visit.)
4. Ability to further customize planets you've set up base on, even having standings with that world. Some improvements suggested may empower (/personalize) the world more than actually help the capsuleer out, yet improving standings with the planet and overall efficiency of the P.I. interactions.
5. Ship crew evaluation. A section within quarters or the station for customizing crew/potential crew, varying per area of space and standings with the corporation owning said station. A prior thread containing more veteran players' recommendations for crew ideas is be located here. Personal opinion: Crews should be able to affect an implant's worth of benefits to the ship. (These mechanics may open doors later for boarding actions, another idea that has been tossed around.)
6. Emotes for your character. Preferably ability to switch idle animations. (ex. /happy shifts idle animation until leaving quarters to character being overall happy.) (Would not appear in chat as /me is the current command used to imply an emote via chat.)
7. Corporate war rooms. (Integrates DUST characters.) Accessed remotely applies an occasional flickering animation to the character, implying your character is being holographically projected. Similar mechanics could be used for inviting players to capsuleer quarters.
8. Additional actions within captains quarters. (Everyone's wondered why you can't lay down in your own bed.)
9. Buyable props for captains quarters. (Preferably a trophy case of your favorite [account-linked?] DUST merc?) (Perhaps a display [/freezer] case for an assigned frozen corpse?)
More to come within monitored replies, expressed support, or enough hate.  |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
16
|
Posted - 2013.10.14 02:37:00 -
[2] - Quote
hmm i think ccp needs to work the cq more.
my ideas is first we r in a space station. The Captain Quarter is far to large, needs to be more cramped. But u should be able to rent an "apartment", which u can also prop like u want. You should be able to leave your quarters and visit a hangar gallery, market place, Laboratories, Production places and ofcourse the Corperation Offices. The Corp Offices should also be freely adjustable by the CEO's of the corp.
Interacting with an Agent should follow direct conversation or via hologram.
Clothes i personally dont give a rats ass aslong as we only have those little rooms for ourselfes.
'Isis Dea' wrote: 3. Ability to assign passengers to your captains quarters. (They would come with assorted props and would change various places around the captain's quarters with each visit.)
if u mean like pets maybe, but let them be realistic (Cats, Dogs, Leguan, Girl-/Boyfriend)
'Isis Dea' wrote: 5. Ship crew evaluation. A section within quarters or the station for customizing crew/potential crew, varying per area of space and standings with the corporation owning said station. A prior thread containing more veteran players' recommendations for crew ideas is be located here. Personal opinion: Crews should be able to affect an implant's worth of benefits to the ship. (These mechanics may open doors later for boarding actions, another idea that has been tossed around.)
personally i think its not logic to have a crew an a capsuler ship, because nobody would hire on when the captain of the ship doesnt care if it gets blown up as long as it doesnt hurt his isk balance to much. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
331
|
Posted - 2013.10.14 04:43:00 -
[3] - Quote
Isis Dea wrote:(Could not find a topic on brainstorming captains quarters improves/character customization/lore integration and after posting some of these ideas in a few other topics, decided to bring them here. Now with a few more ideas included:) DISCLAIMER: EVE is forever a game of internet spaceships. And thanks to CCP those spaceships have gotten better and better, balanced, and fixed. With much more to come, time-dilation has in many ways fixed server stability from when Incarna first came out. They've done an amazing job catering to starships and fixing issues. Nine years playing and forever a PvPer, I can vouch. But what they haven't catered very hugely to has been the players' characters mingling in the overall world: Nine years and there's still a wall between the players and the massive lore-filled world that is EVE Online. In fact, there's been a decline of the characters' ability to express their uniqueness since Incarna's new character editor, especially within key racial features. Yet we were finally able to venture outside the capsule. However, we're never allowed to show face beyond the captains quarters. The door leading out has always been the bane of internet spaceships' existence and so we've not prospected beyond. Would love to set the mood toward expanding (slowly) into revisiting the world beyond the capsule, especially now that EVE Online truly is in a better place since Incarna. Would love to see other players' opinions and their own ideas yet also the critique of if these ideas will take away from the game. PROPOSED IDEAS (will remove or add with enough feedback, bare in mind there are possibly topics already out there for certain ideas. Be sure to check the Rules of this forum for a list): 1. More character customization. Specifically toward the differences of the other races. (As in more wartat options with Minmatar, skimpier wear with Gallente, etc.) Would be interesting if included sub-racial exclusive items. (Khanid Cyberknight wear, Brutor deactivated slave collars.) 1a. Ability to sell racial specific customization items (provided within LP stores) to other races. 1b. Drug-induced/over-use appearance effects. (Would imagine in a menu following "Scars") 2. Ability to interact and get to know NPCs would be nice. (Such interviewing assets of missions, such as the militants you just scooped, the damsel, the freedom fighter. -could possibly open doors for alternative mission ending options, where instead of completing the mission for your corporation, you cater to another questionable party. [Could allow a slow building of standings toward other factions/corporations while taking a {skill modified} hit to your own corp's.]) 2a. Ability to interact with your agents face-to-face, especially if from a place of dominance and fear-inducing. In time with enough standing, you could modify this reception to something more friendly. 3. Ability to assign passengers to your captains quarters. (They would come with assorted props and would change various places around the captain's quarters with each visit.) 4. Ability to further customize planets you've set up base on, even having standings with that world. Some improvements suggested may empower (/personalize) the world more than actually help the capsuleer out, yet improving standings with the planet and overall efficiency of the P.I. interactions. 5. Ship crew evaluation. A section within quarters or the station for customizing crew/potential crew, varying per area of space and standings with the corporation owning said station. A prior thread containing more veteran players' recommendations for crew ideas is be located here. Personal opinion: Crews should be able to affect an implant's worth of benefits to the ship. (These mechanics may open doors later for boarding actions, another idea that has been tossed around.) 6. Emotes for your character. Preferably ability to switch idle animations. (ex. /happy shifts idle animation until leaving quarters to character being overall happy.) (Would not appear in chat as /me is the current command used to imply an emote via chat.) 7. Corporate war rooms. (Integrates DUST characters.) Accessed remotely applies an occasional flickering animation to the character, implying your character is being holographically projected. Similar mechanics could be used for inviting players to capsuleer quarters. 8. Additional actions within captains quarters. (Everyone's wondered why you can't lay down in your own bed.) 9. Buyable props for captains quarters. (Preferably a trophy case of your favorite [account-linked?] DUST merc?) (Perhaps a display [/freezer] case for an assigned frozen corpse?) More to come within monitored replies, expressed support, or enough hate. 
Confirming that these are all badass ideas. "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |

Arduemont
12 pound opinion
2143
|
Posted - 2013.10.14 11:53:00 -
[4] - Quote
Supported. "In the age of information, ignorance is a choice." |

Claire Raynor
NovaGear Limitless Inc.
186
|
Posted - 2013.10.14 12:12:00 -
[5] - Quote
Supported.
Yes Ships have to be at the fore but there ARE at least a number of us who would like to see the WiS concepts more fleshed out. After 6 years and 5 active accounts - sometimes - well I find myself sitting in the CQ a lot whilst doing industry and PI. I still make the walk from the landing pad to the couch every time I land each of my 5 toons. I'd really love this to be expanded.
Cheers |

Mr Doctor
Los Polos Hermanos. Happy Cartel
75
|
Posted - 2013.10.14 12:25:00 -
[6] - Quote
Beatable games!
Chess Draughts Poker Blackjack Hell... Snooker and Pool Freaking Dominoes! Even one of those crappy Bioware betting games. Better yet, rip of Magic The Gathering but spaceify it with Eve themes. Buy trading cards on the market to build your deck, winner takes the isk plus one random card from your deck.
Anything that you can conceivably put an isk bet on you winning vs someone else. Perhaps allow 3rd party betting, but mainly for the players involved. Any amount can be bet fror 1 isk to 10 trillion isk but both players put down the same amount. I know several exist outside game, but put them in stations. |

Isis Dea
Sebiestor Tribe Minmatar Republic
174
|
Posted - 2013.10.14 17:54:00 -
[7] - Quote
Jeanne-Luise Argenau wrote: personally i think its not logic to have a crew an a capsuler ship, because nobody would hire on when the captain of the ship doesnt care if it gets blown up as long as it doesnt hurt his isk balance to much.
The funny thing is that for a long time we (all the roleplayers) beat up the idea of crews on ships. There were talks (especially as ship size got bigger) that the capsuleer couldn't completely command their vessel.
And then CCP put the hammer down and made it official:
New Eden crew guidelines.
Note the contributors. >.<
Now, the next big question one asks is how do we use them? And currently CSM is dabbling with that potential idea here.
EDIT: Updating that recommendation with those links. |

Isis Dea
Sebiestor Tribe Minmatar Republic
174
|
Posted - 2013.10.14 18:06:00 -
[8] - Quote
Mr Doctor wrote:Beatable games!
Chess Draughts Poker Blackjack Hell... Snooker and Pool Freaking Dominoes! Even one of those crappy Bioware betting games. Better yet, rip of Magic The Gathering but spaceify it with Eve themes. Buy trading cards on the market to build your deck, winner takes the isk plus one random card from your deck.
Anything that you can conceivably put an isk bet on you winning vs someone else. Perhaps allow 3rd party betting, but mainly for the players involved. Any amount can be bet fror 1 isk to 10 trillion isk but both players put down the same amount. I know several exist outside game, but put them in stations.
I like where you're going. Yet for any kind of 3rd party support you'll be facing a very heated issue presently going on within the community. Maybe worth pushing that idea later?
As for traditional games able to be played in the captains quarters, I think CCP would point to the ingame browser for that. :\
|

Harlon Cordarii
The Black Ops Northern Associates.
1
|
Posted - 2013.10.14 18:10:00 -
[9] - Quote
I'm not sure if I missed it but I'm surprised nobody mentioned having the ability for multiple players to be in the same room together. Board room meeting? Card games with gambling? Or just hanging out in the corp office? |

Isis Dea
Sebiestor Tribe Minmatar Republic
175
|
Posted - 2013.10.14 18:13:00 -
[10] - Quote
Harlon Cordarii wrote:I'm not sure if I missed it but I'm surprised nobody mentioned having the ability for multiple players to be in the same room together. Board room meeting? Card games with gambling? Or just hanging out in the corp office?
The Corporate War room idea up there includes it. :3 ...as well as future support for people visiting your quarters. |

Sura Sadiva
Entropic Tactical Crew
635
|
Posted - 2013.10.14 18:20:00 -
[11] - Quote
I hink and WiS implementation to be meaninfull need to be intergated with the major EVE gameplay.
The first base step for this integration is to be part of the normal EVE market and production mechanics.This mean adding new industry layers for cloths, forniture, modules and any WiS-related items. Problem here is that to work these items should be destructable; they could be fixed with a decay over time mechanics for these items. This could be a problem cause is concept currently not present in EVE.
Beside the CQ extensions (here even only 4-5 slots for multiavatar CQ could be enough) advanced WiS modules should be added as anchorable modules (to a revamped POS system, POCO, new rubicon deployable or whatever). Basically allowing players to build their own small town in the space.
|

Davon Mandra'thin
Rotten Legion Ops
214
|
Posted - 2013.10.14 18:25:00 -
[12] - Quote
Supported. Anything to get some attention back on Avatar gameplay. CCP have been ignoring their player base for too long. |

Ishtanchuk Fazmarai
2160
|
Posted - 2013.10.15 21:00:00 -
[13] - Quote
Bumped for visibility, it's a good thread. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Sarah Stallman
International Unification
14
|
Posted - 2013.10.16 12:19:00 -
[14] - Quote
Agreed, I'd like to see the CQ get some love. |

Rosen Thornn
House of Nightshade
21
|
Posted - 2013.10.16 14:29:00 -
[15] - Quote
I would love WiS to get some more things to do. I also wish I could but upgraded quarters with more rooms. |

Capt Starfox
xX-Crusader-Xx Li3 Federation
481
|
Posted - 2013.10.17 05:46:00 -
[16] - Quote
Isis Dea wrote:2. Ability to interact and get to know NPCs would be nice. (Such [as] interrogating assets of missions, such as the militants you just scooped, the damsel, the freedom fighter.
I fixed that for you 
Always wanted to find out why the Damsel keeps getting caught.
Signed. Great ideas so far! Abandon all hope ye who x up in fleet |

Isis Dea
Sebiestor Tribe Minmatar Republic
189
|
Posted - 2013.10.17 14:34:00 -
[17] - Quote
Updated with a few common recommendations from a separate Crime & Punishment topic.
The frozen corpse display case, and specifically more augmented limbs. |

Saber1
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.10.18 22:13:00 -
[18] - Quote
Why in the business is this topic all the way back here?
Supported.
All great ideas. |

Viktrix Vhymidor
House Vhymidor
0
|
Posted - 2013.10.18 22:23:00 -
[19] - Quote
Supported!
Would be cool if one could have slaves in the CQ. Just my two cents. |

Isis Dea
Sebiestor Tribe Minmatar Republic
194
|
Posted - 2013.10.19 00:52:00 -
[20] - Quote
Viktrix Vhymidor wrote:Supported!
Would be cool if one could have slaves in the CQ. Just my two cents.
I think that's part of assigning passengers to the captains quarters. In other words, already up on the list. xD :3 |

Aura Vampriss
Combat Cruise Control
1
|
Posted - 2013.10.20 00:17:00 -
[21] - Quote
SUPPORTED!!  |

Isis Dea
State Protectorate Caldari State
194
|
Posted - 2013.10.22 14:39:00 -
[22] - Quote
Bumping for great justice!  |

Tollen Gallen
Xionworld
1282
|
Posted - 2013.10.22 15:23:00 -
[23] - Quote
Supported! Signature |

Arduemont
12 pound opinion
2221
|
Posted - 2013.10.22 15:40:00 -
[24] - Quote
Isis Dea wrote:Bumping for great justice!  EDIT: Updated with #10, the golden pod featured within collector's edition.
We shouldn't have to ask for this. This should have been a given. "In the age of information, ignorance is a choice." |

Soulpirate
Interstellar Booty Hunters
320
|
Posted - 2013.10.22 16:33:00 -
[25] - Quote
Arduemont wrote:Isis Dea wrote:Bumping for great justice!  EDIT: Updated with #10, the golden pod featured within collector's edition. We shouldn't have to ask for this. This should have been a given.
CCP - If it's not done half-assed it's not done at all.
I gave up trying to get support for WiS/CQ, in fact it seems no matter what the customer base asks for, POS/SOV/WiS/ etc etc, they seem bent on doing anything BUT what people are asking for.
CCP gets these ideas, launches half finished features, then before they finish them they get all excited about another great idea leaving us with a bunch of half finished features. Then they come back to these features years later,, throw some cosmetic changes on them and call it and "expansion"
|

Saber1
Federal Navy Academy Gallente Federation
9
|
Posted - 2013.10.22 16:43:00 -
[26] - Quote
Soulpirate wrote:Arduemont wrote:Isis Dea wrote:Bumping for great justice!  EDIT: Updated with #10, the golden pod featured within collector's edition. We shouldn't have to ask for this. This should have been a given. CCP - If it's not done half-assed it's not done at all. I gave up trying to get support for WiS/CQ, in fact it seems no matter what the customer base asks for, POS/SOV/WiS/ etc etc, they seem bent on doing anything BUT what people are asking for. CCP gets these ideas, launches half finished features, then before they finish them they get all excited about another great idea leaving us with a bunch of half finished features. Then they come back to these features years later,, throw some cosmetic changes on them and call it and "expansion"
An opinion from an old fart... I like to think it's been some time and they're more willing to revisit this stuff if enough people show interest.
|

J3ssica Alba
Federal Navy Academy Gallente Federation
1038
|
Posted - 2013.10.22 17:45:00 -
[27] - Quote
Davon Mandra'thin wrote:Supported. Anything to get some attention back on Avatar gameplay. CCP have been ignoring their player base for too long.
As I was told in another thread, the WiS-wanting player base is "me and the 2 others" .. that's how CCP sees us I am starting to think. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Crasniya
Strange Energy Gentlemen's Agreement
303
|
Posted - 2013.10.22 19:47:00 -
[28] - Quote
Absolutely everything in here. Some of this would be a great start. One thing I'd love to see, particularly once we have some CQ customization options, is the ability for one person to visit another person's CQ when they're in the same station. It could be accessed from the Guests list, and open a "wants to start a conversation"-like approval dialog box for the quarters owner to accept. |

Claire Raynor
NovaGear Limitless Inc.
190
|
Posted - 2013.10.23 07:06:00 -
[29] - Quote
Jesicasica Alba - I hear that WiS Player base is "me and just two others" crap also. I know CCP were hurt after Incarna. But there were posts from me, at least and others, back then supporting what had actually been done, but the vitriol after that was gross.
It's a shame. WiS was great. It just wasn't what the majority of people thought should have been in that expansion. So they vented on it. It in and of itself was great. There was a band wagon though - and the wagons message was different and not subjective.
But now that the bandwagon got their ship balancing, and a few years have passed. . . .Just maybe we can revisit some of the WiS stuff? I doubt it though.
TBH. The way the community blew up. If I'd been a programmer or designer working on Incarna. . . It would be with huge bitterness if I ever went back to that stuff. People lost their jobs at CCP because of the community reaction to WiS. And you really don't hear much from Hilmar anymore. . . You did before. Maybe he'd needed to move along and try something else - and tried to take his game with him. . . . But wasn't allowed. . . So he moved on and left the game behind - he's the CEO so that's telling - anyone for disinvestiture?
I'd love WiS to happen moar. I wish the reaction to Incarna had never happened. I hate people generally.
WoW - that actually really all came out there :O
It's going to be a long day.
But the one thing that narks me. . I'm still here. . I wonder how many of the hangers on who did burn Jita and all that still are? I'd feel better if there were still here. But the cynic in me thinks maybe not. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2552
|
Posted - 2013.10.23 08:23:00 -
[30] - Quote
Some aged (But still kewl) concepts for WiS gameplay and playing platforms can be found in this Assembly Hall topic Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2552
|
Posted - 2013.10.23 08:24:00 -
[31] - Quote
J3ssica Alba wrote:Davon Mandra'thin wrote:Supported. Anything to get some attention back on Avatar gameplay. CCP have been ignoring their player base for too long. As I was told in another thread, the WiS-wanting player base is "me and the 2 others" .. that's how CCP sees us I am starting to think.
WiS has a new name babe.
Its called Star Citizen.
And its awesome in the making. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
70
|
Posted - 2013.10.23 08:40:00 -
[32] - Quote
We should be able to meet Dust players when we walk in station, being able to direct trade without leaving a trail. - since 2003, bitches |

J3ssica Alba
Federal Navy Academy Gallente Federation
1043
|
Posted - 2013.10.23 11:04:00 -
[33] - Quote
Asuka Solo wrote:J3ssica Alba wrote:Davon Mandra'thin wrote:Supported. Anything to get some attention back on Avatar gameplay. CCP have been ignoring their player base for too long. As I was told in another thread, the WiS-wanting player base is "me and the 2 others" .. that's how CCP sees us I am starting to think. WiS has a new name babe. Its called Star Citizen. And its awesome in the making.
I have currently pledged $1200 in that game, just dropped in another $180 yesterday as the milspec variant Hornet was released. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Utremi Fasolasi
The Scope Gallente Federation
290
|
Posted - 2013.10.23 15:40:00 -
[34] - Quote
Check out this cool old (fanfest?) video I came across with station ambulation, the old Amarrian female costume is nifty:
http://www.youtube.com/watch?v=Dzy7DG8VR2s
|

Claire Raynor
NovaGear Limitless Inc.
190
|
Posted - 2013.10.24 07:25:00 -
[35] - Quote
That Video is beautiful!
Awesome,
One day :) |

Flamespar
Woof Club
893
|
Posted - 2013.10.24 12:38:00 -
[36] - Quote
Lots of good suggestions.
The possibilities for avatar gameplay really spark the imagination. I can post on a forum, therefore I represent everyone. |

Velicitia
Emergent Avionics
1753
|
Posted - 2013.10.24 13:34:00 -
[37] - Quote
Claire Raynor wrote:Jesicasica Alba - I hear that WiS Player base is "me and just two others" crap also. I know CCP were hurt after Incarna. But there were posts from me, at least and others, back then supporting what had actually been done, but the vitriol after that was gross.
It's a shame. WiS was great. It just wasn't what the majority of people thought should have been in that expansion. So they vented on it. It in and of itself was great. There was a band wagon though - and the wagons message was different and not subjective.
But now that the bandwagon got their ship balancing, and a few years have passed. . . .Just maybe we can revisit some of the WiS stuff? I doubt it though.
TBH. The way the community blew up. If I'd been a programmer or designer working on Incarna. . . It would be with huge bitterness if I ever went back to that stuff. People lost their jobs at CCP because of the community reaction to WiS. And you really don't hear much from Hilmar anymore. . . You did before. Maybe he'd needed to move along and try something else - and tried to take his game with him. . . . But wasn't allowed. . . So he moved on and left the game behind - he's the CEO so that's telling - anyone for disinvestiture?
I'd love WiS to happen moar. I wish the reaction to Incarna had never happened. I hate people generally.
WoW - that actually really all came out there :O
It's going to be a long day.
But the one thing that narks me. . I'm still here. . I wonder how many of the hangers on who did burn Jita and all that still are? I'd feel better if there were still here. But the cynic in me thinks maybe not.
It wasn't just WiS being a letdown (that hurt though)... but everything else that happened with it:
- Greed is Good - $80 monocles with a "$1000 Jeans" devblog - No communication from CCP... (other than Pann and a few others who sounded totally different than "normal")
If CCP came out and were like "dudes, seriously, we made this expansion 1g already with the clothes and one CQ ... the other three CQ would have added another [howevermuch] to the download, and we found last-minute glitches in the corp offices that would let those no-roles new recruits get at all the things. We'll be releasing the CQ over the next 3 weeks, and soon as we fix the corp offices, we'll send those out"
Pretty sure that would have diffused most of the upset feelings over Incarna itself ... and definitely a nicer devblog about the stupid clothes. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Jonas Cooke
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.10.24 14:28:00 -
[38] - Quote
Isis Dea wrote:1. More character customization. Specifically toward the differences of the other races. (As in more wartat options with Minmatar, skimpier wear with Gallente, etc.) Would be interesting if included sub-racial exclusive items. (Khanid Cyberknight wear, Brutor deactivated slave collars.) 1a. Ability to sell racial specific customization items (provided within LP stores) to other races. 1b. Drug-induced/over-use appearance effects. (Would imagine in a menu following "Scars") 1c. More augmented limbs. (A trending request from Crime & Punishment) 2. Ability to interact and get to know NPCs would be nice. (Such interviewing/interrogating assets of missions, such as the militants you just scooped, the damsel, the freedom fighter. -could possibly open doors for alternative mission ending options, where instead of completing the mission for your corporation, you cater to another questionable party. [Could allow a slow building of standings toward other factions/corporations while taking a {skill modified} hit to your own corp's.]) 2a. Ability to interact with your agents face-to-face, especially if from a place of dominance and fear-inducing. In time with enough standing, you could modify this reception to something more friendly. 3. Ability to assign passengers to your captains quarters. (They would come with assorted props and would change various places around the captain's quarters with each visit.) 4. Ability to further customize planets you've set up base on, even having standings with that world. Some improvements suggested may empower (/personalize) the world more than actually help the capsuleer out, yet improving standings with the planet and overall efficiency of the P.I. interactions. 5. Ship crew evaluation. A section within quarters or the station for customizing crew/potential crew, varying per area of space and standings with the corporation owning said station. A prior (and much older) thread containing more veteran players' recommendations for crew ideas can be located here. Brief personal opinion: Crews should be able to affect an implant's worth of benefits to the ship. (These mechanics may open doors later for boarding actions, another idea that has been tossed around.) ( Present crew stats in lore, as provided by CCP, and link to one of CSM's recommendations of their use.] 6. Emotes for your character. Preferably ability to switch idle animations. (ex. /happy shifts idle animation until leaving quarters to character being overall happy.) (Would not appear in chat as /me is the current command used to imply an emote via chat.) 7. Corporate war rooms. (Integrates DUST characters.) Accessed remotely applies an occasional flickering animation to the character, implying your character is being holographically projected. Similar mechanics could be used for inviting players to capsuleer quarters. 8. Additional actions within captains quarters. (Everyone's wondered why you can't lay down in your own bed.) 9. Buyable props for captains quarters. (Preferably a trophy case of your favorite [account-linked?] DUST merc?) (Perhaps a display [/freezer] case for an assigned frozen corpse?) 10. Collector's Edition Pod actually visible in CQ. People paid for it.
Only after all ships, modules and items in Eve are worth using. Maybe then WiS can be made as additional content when the core game is 'completed' to a respectible degree where you see and have to adapt to all sorts of spaceships. |

Utremi Fasolasi
The Scope Gallente Federation
291
|
Posted - 2013.10.24 15:04:00 -
[39] - Quote
Jonas Cooke wrote:
Only after all ships, modules and items in Eve are worth using. Maybe then WiS can be made as additional content when the core game is 'completed' to a respectible degree where you see and have to adapt to all sorts of spaceships.
because different groups of devs are not able to work on different things.
CCP is more than just CCP Fozzie and CCP Rise.. |

Kasife Vynneve
Nourwolf Corporation Fortis Et Certus
3
|
Posted - 2013.10.25 00:07:00 -
[40] - Quote
It was quite disapoiting when I started to find that after all the chargen only I could see my full avatar and that I was stuck in a tiny box, more the fact that I started with a friend and were looking forward to meeting up on the station. So this would be a great boon. If they are worried about overcrowding just do what many other games do and phase the concentrations of players into their own version of the the station |

Capt Starfox
NEW ORDER DEATH DEALERS CODE.
484
|
Posted - 2013.10.28 13:54:00 -
[41] - Quote
Supported again, let's keep this going.
Bodies on ships. Reaver's. Abandon all hope ye who x up in fleet |

Sura Sadiva
Entropic Tactical Crew
659
|
Posted - 2013.10.28 15:55:00 -
[42] - Quote
Utremi Fasolasi wrote:Jonas Cooke wrote:
Only after all ships, modules and items in Eve are worth using. Maybe then WiS can be made as additional content when the core game is 'completed' to a respectible degree where you see and have to adapt to all sorts of spaceships.
because different groups of devs are not able to work on different things. CCP is more than just CCP Fozzie and CCP Rise..
But is a lot of work!!
First in the summer expansion they have to execute an
UPDATE ships_table SET ship_speed = x
then in the winter expansion they have to rebalance
UPDATE ships_table SET ship_speed = x-1
and this loop again and again for years. Expansion after expansion...
And have to be repeated for every single ship and every single module in the game; You understand, executing all these SQL statements, for every single item in the game is an huge effort, not something CCP Fozzie and CCP Rise can do alone.
It requires hundreds of aerospace engeneers working for years; I think they also hired someone from NASA. Is not something easy and fast like sending real spaceships on Mars.
|

Faye Nahkriin
Astral Wings
0
|
Posted - 2013.10.28 17:36:00 -
[43] - Quote
I would totally love to see this =) |

Markonius Kat
Viziam Amarr Empire
0
|
Posted - 2013.10.29 11:32:00 -
[44] - Quote
Walking in Station was a great idea. I support this.
We need new content, not only new ships and modules. Let us walk free in stattions, i wanna go to a bar, or a casino where i can spend my hard earned isk. Interaction with other players would get a new dimension.
I dont think new players will join EVE cause of High sec PoCos ownership... or syphon modules.... More is good CCP says, but all i see is that we get more of the same stuff :(
|

Audrey Fox
Balkan Mafia Circle-Of-Two
2
|
Posted - 2013.10.29 12:10:00 -
[45] - Quote
Incarna was a good idea but badly implemented :(
What i would see fron Incarna and Walking in Station:
1. I need to be able after docking in station, to walk from my room to a hall /maybe some huge glass wall to see the beauty of space/, and i wanna go to a casino or a bar. There is your isk sink CCP think about it.
2. Nullsec space stations, a place where my aliance and corpmates can gamble or spit at eachother, or just sit at a window to see space... or we can knock on door locked for us with previous neutral owners of that station.
3. If a station is attacked then i wanna see a emergency light going on, red flash lights, a siren maybe, and i wanna hear the sound of the shooting how it lands on station.
4. Would be great if, after a great ammount of damage to station, maybe on the second timer, the stations hull could make some really scary sounds as hull will get breached, and hullbreach could lead to vacuum sucking avatars into space. Hellfire at station should do hell for occupants inside station too.
5. As for station games... When you get a fleet to kill your enemies, and in high sec or low sec they simply dock up and pvp chating in local, I wanna be able to dock in that station, find out where his Captains Quarters are, and by shooitng the exact point where he is, to force him to undock or be sucked out into space cause of hullbreach!
Well i know its not a simple task what im asking for, but hey.. Just for a second imagine the pure horror of the inhabitants of a station... We would get an entire new game phenomenon. New kind of gameplay and what is best... we could tell stories of a station kill with hundreds of pilots sucked out of a station into space... |

Isis Dea
State Protectorate Caldari State
228
|
Posted - 2013.10.29 17:32:00 -
[46] - Quote
Audrey Fox wrote:Incarna was a good idea but badly implemented :(
What i would see fron Incarna and Walking in Station:
1. I need to be able after docking in station, to walk from my room to a hall /maybe some huge glass wall to see the beauty of space/, and i wanna go to a casino or a bar. There is your isk sink CCP think about it.
2. Nullsec space stations, a place where my aliance and corpmates can gamble or spit at eachother, or just sit at a window to see space... or we can knock on door locked for us with previous neutral owners of that station.
3. If a station is attacked then i wanna see a emergency light going on, red flash lights, a siren maybe, and i wanna hear the sound of the shooting how it lands on station.
4. Would be great if, after a great ammount of damage to station, maybe on the second timer, the stations hull could make some really scary sounds as hull will get breached, and hullbreach could lead to vacuum sucking avatars into space. Hellfire at station should do hell for occupants inside station too.
5. As for station games... When you get a fleet to kill your enemies, and in high sec or low sec they simply dock up and pvp chating in local, I wanna be able to dock in that station, find out where his Captains Quarters are, and by shooitng the exact point where he is, to force him to undock or be sucked out into space cause of hullbreach!
Well i know its not a simple task what im asking for, but hey.. Just for a second imagine the pure horror of the inhabitants of a station... We would get an entire new game phenomenon. New kind of gameplay and what is best... we could tell stories of a station kill with hundreds of pilots sucked out of a station into space...
Adding casinos and bars to the list. Very much adore the idea! :3 |

Hinata Sama
Balkan Mafia Circle-Of-Two
3
|
Posted - 2013.10.31 13:34:00 -
[47] - Quote
I support this idea. WiS should be aplied in EVE, would make a lot of fun to spit on my enemies in station :) Remember who you are. |

Isis Dea
State Protectorate Caldari State
247
|
Posted - 2013.10.31 18:05:00 -
[48] - Quote
Bumping before necro.  |

Jara Blackwind
Lutinari Syndicate Electus Matari
14
|
Posted - 2013.11.01 16:58:00 -
[49] - Quote
Bump, and supported.
Though, the likelihood of something along the lines of your proposal being implemented is about the same as Blizzard suddenly deciding to make WoW into a sandbox open PvP game using Crysis engine. |

Hinata Sama
Balkan Mafia Circle-Of-Two
4
|
Posted - 2013.11.04 10:22:00 -
[50] - Quote
It seems that not many looking forward to make EVE a great game for all.... so it will stay only as a pixel spaceship game only.. very sad... Oh how i would like to spit on some of you :)
Remember who you are. |

Jara Blackwind
Lutinari Syndicate Electus Matari
14
|
Posted - 2013.11.04 19:33:00 -
[51] - Quote
Hinata Sama wrote:Oh how i would like to spit on some of you :) Don't do that. Because that is their immersion and the reason they play this game. As in tear extraction, HTFU, grrr goons, can they have your stuff, show on the doll where the evil neckbeard touched you, etc.
Also, bumping the thread again :P
|

Aakkonen
Prometheus Expeditions
14
|
Posted - 2013.11.05 10:11:00 -
[52] - Quote
Supported, altough wh dwellers wont enjoy this as much as k-dwellers  |

Malthuz Silva
Macacos Voadores
0
|
Posted - 2013.11.05 12:21:00 -
[53] - Quote
I would like to be able to see if it is safe to leave Station from Quarters window 
And maybe that Exotic dancers could be used for some shows inside Quarters too |

Sura Sadiva
Entropic Tactical Crew
680
|
Posted - 2013.11.05 12:33:00 -
[54] - Quote
Aakkonen wrote:Supported, altough wh dwellers wont enjoy this as much as k-dwellers 
Why not, I think anchorable corporation lobby or habitative modules would be cool in WH space.
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
20
|
Posted - 2013.11.05 15:38:00 -
[55] - Quote
supporting it again
+some points
1st crew is still screwed so they need to get atleast lore that would make it reasonable for them to hire on 2nd Incarna WIS was totally scrap because u only had the cq and that was all. WiS isnt the main topic of eve but a great extension so ccp should release it over time maybe one feature per expension and the rest is focused on spaceships. |

Saber1
Federal Navy Academy Gallente Federation
26
|
Posted - 2013.11.05 18:50:00 -
[56] - Quote
Jeanne-Luise Argenau wrote:supporting it again
+some points
1st crew is still screwed so they need to get atleast lore that would make it reasonable for them to hire on 2nd Incarna WIS was totally scrap because u only had the cq and that was all. WiS isnt the main topic of eve but a great extension so ccp should release it over time maybe one feature per expension and the rest is focused on spaceships.
Aren't crews already heavily integrated into the lore? Even capsuleers doing interviews of them?
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
21
|
Posted - 2013.11.06 11:32:00 -
[57] - Quote
Saber1 wrote:Jeanne-Luise Argenau wrote:supporting it again
+some points
1st crew is still screwed so they need to get atleast lore that would make it reasonable for them to hire on 2nd Incarna WIS was totally scrap because u only had the cq and that was all. WiS isnt the main topic of eve but a great extension so ccp should release it over time maybe one feature per expension and the rest is focused on spaceships. Aren't crews already heavily integrated into the lore? Even capsuleers doing interviews of them?
yes they are but be reasonable would u hire on to a captain who doesnt mind that his ship gets blown up because he doesnt die but the crew especially on subcaps gets blown up with no chance of a 2nd life |

Delt0r Garsk
Shits N Giggles
28
|
Posted - 2013.11.06 12:07:00 -
[58] - Quote
If i was to ever walk around a station. I would do it in my pod!
Really eve is *not* WiS and stuff to add to that is simply a different game all together, and quite frankly a waste of dev time.
If WiS or something similar became necessary I would desub that very day. |

Sura Sadiva
Entropic Tactical Crew
681
|
Posted - 2013.11.06 12:39:00 -
[59] - Quote
Delt0r Garsk wrote: Really eve is *not* WiS and stuff to add to that is simply a different game all together, and quite frankly a waste of dev time.
Yet another 8 months old noob lecturing and dictating to everyone else what EVE is and is not
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
21
|
Posted - 2013.11.06 18:00:00 -
[60] - Quote
Sura Sadiva wrote:Delt0r Garsk wrote: Really eve is *not* WiS and stuff to add to that is simply a different game all together, and quite frankly a waste of dev time.
Yet another 8 months old noob lecturing and dictating to everyone else what EVE is and is not
yeap and the thing is if it doesnt come our avatars r wasted |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
84
|
Posted - 2013.11.06 21:19:00 -
[61] - Quote
People are gonna hate me but, instanced station environments. 1000s of people can be in a station but a client will only load 50 to 100 avatars
priority for loading avatars would be: corp fleet alliance positive +100 standings positive +50 standings on watch list +/-0 standings (neutral) negative -50 standings negative -100 standings Blocked (never loads this avatar)
instances to create:
corp instance (office in station required for this instance) alliance instance (alliance executor office required for this instance) trade instance (instance promenade like instance for trade/relaxation) personal (invite only) instance (used for missions and the like) fleet instance (must be in a fleet)
|

Isis Dea
State Protectorate Caldari State
310
|
Posted - 2013.11.07 10:30:00 -
[62] - Quote
Jeanne-Luise Argenau wrote:Saber1 wrote:Jeanne-Luise Argenau wrote:supporting it again
+some points
1st crew is still screwed so they need to get atleast lore that would make it reasonable for them to hire on 2nd Incarna WIS was totally scrap because u only had the cq and that was all. WiS isnt the main topic of eve but a great extension so ccp should release it over time maybe one feature per expension and the rest is focused on spaceships. Aren't crews already heavily integrated into the lore? Even capsuleers doing interviews of them? yes they are but be reasonable would u hire on to a captain who doesnt mind that his ship gets blown up because he doesnt die but the crew especially on subcaps gets blown up with no chance of a 2nd life
Your captain is the among the richest people in all of New Eden. Plus with lifeboats, they're not guaranteed death. It would be cool to see an animation of lifeboats firing off the moment you reach hull HP.
Dark Drifter wrote:People are gonna hate me but, instanced station environments. 1000s of people can be in a station but a client will only load 50 to 100 avatars
priority for loading avatars would be: corp fleet alliance positive +100 standings positive +50 standings on watch list +/-0 standings (neutral) negative -50 standings negative -100 standings Blocked (never loads this avatar)
instances to create:
corp instance (office in station required for this instance) alliance instance (alliance executor office required for this instance) trade instance (instance promenade like instance for trade/relaxation) personal (invite only) instance (used for missions and the like) fleet instance (must be in a fleet)
I actually adore this idea! |

Sura Sadiva
Entropic Tactical Crew
685
|
Posted - 2013.11.07 22:02:00 -
[63] - Quote
Dark Drifter wrote:People are gonna hate me but, instanced station environments. 1000s of people can be in a station but a client will only load 50 to 100 avatars
I thinkall should be more progessive; first steps should be basics: even only the option for multiavatar CQ (limited numbers, 5-6) could be a good start. And I think the assets for this are already in the client, need only to be re-arranged and an UI.
Next step could be station lobbies and corporation rooms or such.
And after this more specialized module to rent (ISK sink) or WiS modules anchorable in a new POS system.
|

Isis Dea
State Protectorate Caldari State
338
|
Posted - 2013.11.12 21:23:00 -
[64] - Quote
Bumping |

Aura Vampriss
Combat Cruise Control
2
|
Posted - 2013.11.15 01:08:00 -
[65] - Quote
Can we get the clothes featured in Rubicon advertisements?  |

Anomaly One
26
|
Posted - 2013.11.15 01:30:00 -
[66] - Quote
I dream of this happening, I hope CCP shows some initiative towards this in in the rubicon patches and the next expansion even if just a little. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Viktrix Vhymidor
House Vhymidor
8
|
Posted - 2013.11.15 13:36:00 -
[67] - Quote
Aura Vampriss wrote:Can we get the clothes featured in Rubicon advertisements? 
I always wondered about the items the advertising characters are wearing. Am hoping they come with the release of Rubicon. |

Arduemont
The State of War.
2363
|
Posted - 2013.11.15 21:05:00 -
[68] - Quote
Still waiting for news of Avatar content, as usual. "In the age of information, ignorance is a choice." |

Saber1
Federal Navy Academy Gallente Federation
33
|
Posted - 2013.11.16 10:19:00 -
[69] - Quote
Arduemont wrote:Still waiting for news of Avatar content, as usual.
As usual.  |

Lupo diCotze
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.11.16 12:07:00 -
[70] - Quote
We were recently chatting about something along these lines in the wormhole channel ig.
What about allowing the community to build/design content - like clothes, wearable items, etc - and then upload them to a CCP site for moderation/approval. Once approved - they're available for purchase and use ig with ISK (or AUR if you really must).
Moderation/approval is just to ensure that nothing offensive gets through - ccp/csm can outline some guidelines to guide players.
The whole customisation idea is great - but to be frank - that it's all in the hands of ccp is pretty grim.
This type of thing has been implemented in a few games - most notably the steam workshop |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
549
|
Posted - 2013.11.16 13:14:00 -
[71] - Quote
Delt0r Garsk wrote:If i was to ever walk around a station. I would do it in my pod!
Really eve is *not* WiS and stuff to add to that is simply a different game all together, and quite frankly a waste of dev time.
If WiS or something similar became necessary I would desub that very day.
You go and desub then, you won't be missed, as for a dev waste of time I give you..... world of darkness... Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
549
|
Posted - 2013.11.16 13:15:00 -
[72] - Quote
Aura Vampriss wrote:Can we get the clothes featured in Rubicon advertisements? 
Good luck with that, I still haven't found the luxury tee shirts from the other patch. Dumbing down of Eve Online will result in it's destruction... |

Siobhan MacLeary
BRG Corp Ocularis Inferno
144
|
Posted - 2013.11.16 14:24:00 -
[73] - Quote
Pssst, OP: https://forums.eveonline.com/default.aspx?g=posts&t=249158 GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Isis Dea
State Protectorate Caldari State
403
|
Posted - 2013.11.16 16:47:00 -
[74] - Quote
Do you want me to include ideas from there or are you linking this for another reason? o.o
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
565
|
Posted - 2013.11.16 22:16:00 -
[75] - Quote
Aakkonen wrote:Supported, altough wh dwellers wont enjoy this as much as k-dwellers 
You might like it when you have deployable structures and modular stations to walk around and interact in. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
565
|
Posted - 2013.11.16 22:22:00 -
[76] - Quote
How about captains quarters in mobile deployable structures or ship maintenance arrays so we can change or refit ships and enter field offices and war rooms to oversee ops with the added plus of making you more vulnerable away from the ship and pod. Dumbing down of Eve Online will result in it's destruction... |

Isis Dea
State Protectorate Caldari State
415
|
Posted - 2013.11.19 16:00:00 -
[77] - Quote
Little Dragon Khamez wrote:How about captains quarters in mobile deployable structures or ship maintenance arrays so we can change or refit ships and enter field offices and war rooms to oversee ops with the added plus of making you more vulnerable away from the ship and pod.
On this same idea: possibly board habitats? |

Solkara Starlock
Circle of Mystery
41
|
Posted - 2013.11.20 12:38:00 -
[78] - Quote
I support the whole WiS ideas here.
It should be important for the whole Wis Experience to become a succes that you can not only do the same things as while ship spinning, but there should also unique things that can only be done while WiS.
Things that spring to mind are casinos, social interaction, pit fights, walkways, warrooms, corporation headquarters with stunning view of the spae/moon/ planet outside.
Introduce an smuggling economy that takes place inside shady areas of stations.
Outside stations, walking in ruined spaceships or stations searching for salvage could be a great replacement for the archeology minigame, which is now an exact copy of the hacking minigame but with different loot.
Work on it CCP! It has great potential! |

Isis Dea
State Protectorate Caldari State
419
|
Posted - 2013.11.21 17:04:00 -
[79] - Quote
Solkara Starlock wrote:I support the whole WiS ideas here.
It should be important for the whole Wis Experience to become a succes that you can not only do the same things as while ship spinning, but there should also unique things that can only be done while WiS.
Things that spring to mind are casinos, social interaction, pit fights, walkways, warrooms, corporation headquarters with stunning view of the spae/moon/ planet outside.
Introduce an smuggling economy that takes place inside shady areas of stations.
Outside stations, walking in ruined spaceships or stations searching for salvage could be a great replacement for the archeology minigame, which is now an exact copy of the hacking minigame but with different loot.
Work on it CCP! It has great potential!
With SOMER blink considered recently, casinos would have to be in-house (as in no third party support), I think. Thoughts on that? |

Anomaly One
51
|
Posted - 2013.11.22 00:33:00 -
[80] - Quote
Not sure if suggested before, but if we can add a robot servant like in our CQ, maybe make a market for robots player manufactured, just some customization maybe say a few jokes :p
Also I always imagined if they would implement card game would like this (pazaak from kotor 2 if anyone remembers this) http://www.youtube.com/watch?v=vTVApCx3RP0
we can play for isk, that's some pvp for the naysayers :D *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Aura Vampriss
Combat Cruise Control
2
|
Posted - 2013.11.22 03:45:00 -
[81] - Quote
+2 (repost + bumping for sweet justice)   |

Isis Dea
State Protectorate Caldari State
431
|
Posted - 2013.12.06 10:11:00 -
[82] - Quote
Bumping as well. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3754
|
Posted - 2013.12.06 11:07:00 -
[83] - Quote
Read the thread and couldn't find any gameplay-related ideas?
I'm not against WiS, quite the contrary, but implementing it in a way that is somehow connected to the current New Eden gameplay is the the hard part.
Try to think of the average EVE player, who subs to the game so he can fly awesome spaceships with his mates. He socializes primarily via voice comms and chat channels while doing stuff in space. Now to make WiS successful, you need a reason for these guys to dock up and stop playing the game as they currently love to play- what is compelling and awesome enough? How does it tie to the existing game universe?
Notify-á-á You cannot do that while warping. |

Isis Dea
State Protectorate Caldari State
433
|
Posted - 2013.12.08 00:41:00 -
[84] - Quote
Roime wrote:Read the thread and couldn't find any gameplay-related ideas?
I'm not against WiS, quite the contrary, but implementing it in a way that is somehow connected to the current New Eden gameplay is the the hard part.
Try to think of the average EVE player, who subs to the game so he can fly awesome spaceships with his mates. He socializes primarily via voice comms and chat channels while doing stuff in space. Now to make WiS successful, you need a reason for these guys to dock up and stop playing the game as they currently love to play- what is compelling and awesome enough? How does it tie to the existing game universe?
A lot of us argue the game's universe includes its lore. Of which we'd like to dabble more within and enjoy our characters more beyond the capsule. That's all WiS should be, according to the majority of us still pushing for it. As for being successful, I don't understand your thought process. Nobody should be forced to it, like mission running, pvping, or anything else in EVE: it should just be optional.
What's not to like about more things to explore?
Especially in a game this big...  |

Seranova Farreach
486
|
Posted - 2013.12.08 00:57:00 -
[85] - Quote
ill just say this now... WiS will not be comming for another year or 2 as there is still the rebalance to finish, possable new ships, fixing SOV, fixing low/null, "fixing" POS's.. and much more _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
42
|
Posted - 2013.12.08 14:28:00 -
[86] - Quote
Solkara Starlock wrote:I support the whole WiS ideas here.
It should be important for the whole Wis Experience to become a succes that you can not only do the same things as while ship spinning, but there should also unique things that can only be done while WiS.
Things that spring to mind are casinos, social interaction, pit fights, walkways, warrooms, corporation headquarters with stunning view of the spae/moon/ planet outside.
Introduce an smuggling economy that takes place inside shady areas of stations.
Outside stations, walking in ruined spaceships or stations searching for salvage could be a great replacement for the archeology minigame, which is now an exact copy of the hacking minigame but with different loot.
Work on it CCP! It has great potential!
i personally think WiS should just be for social interaction of your avatar with other avatars. And u could include little games like Poker or what else u find in a casino.
Seranova Farreach wrote:ill just say this now... WiS will not be comming for another year or 2 as there is still the rebalance to finish, possable new ships, fixing SOV, fixing low/null, "fixing" POS's.. and much more
i think alot of ppl in this thread know that, but WiS should be developed farther and the NeX Store should be destroyed all u can get with aur should be produceable ingame and sold on the market for isk and especially it shouldnt be that expansiv. But thats another topic the players in this thread just try to remind ccp that they ruined incarna with how they handled it (only CQ and NeX Store) but there are alot of Players out there who would love WiS. |

Karma Codolle
Federal Navy Academy Gallente Federation
52
|
Posted - 2013.12.10 00:48:00 -
[87] - Quote
WIS is neat idea but honestly it can't have too much content that takes away from spaceships. If everyone is able to walk around in station and do tons of things they aren't going to go out in space.
EvE is a game about spaceships, Captain quarter nicknacks are nice, just as long as they don't come at the expense of the actual game. |

Isis Dea
State Protectorate Caldari State
438
|
Posted - 2013.12.11 07:32:00 -
[88] - Quote
So... screw all the lore to the rest of the game? Really? O.o |

Zvaarian the Red
Evil Leprechaun Brigade
214
|
Posted - 2013.12.11 07:40:00 -
[89] - Quote
I literally have zero interest in expanding the avatar elements of the game, especially when the actual space content has so much work that needs to be done. This is a game about space ships, not The Sims in space. |

Jane Shapperd
Sanctuary Reapers II
20
|
Posted - 2013.12.11 09:40:00 -
[90] - Quote
Supported. !!  |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
27
|
Posted - 2013.12.12 07:14:00 -
[91] - Quote
Bumping for more ideas. I can add that we should try to look for administration tools for things that are basically spreadsheets now. The visual interface in an economically complex real time strategy game can make the game either: 1. So complex everyone are in a constant state of confusion because information can not be gathered and analyzed efficiently, so everyone has a really hard time making good decisions. The government of Greece has such an interface. 2. A magnificent visual interface that is logical and allows the players to quickly gather all the information they need on one single screen and then make a good decision in no-time. Most good RTS games are in the latter.
Walking-in-station can offer three-dimensional interfaces on our two-dimensional screen. We just have to design an interface for what we already do that make us able to do more in less time and less confusion. And be able to do it in a more enjoyable fashion. |
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