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Thread Statistics | Show CCP posts - 2 post(s) |
HippoKing
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Posted - 2006.01.28 13:32:00 -
[31]
Originally by: bumcheekcity one popup at the point when the server ACTUALLY shuts down
you wouldn't see that - your client goes at the same time
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Noxuathl
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Posted - 2006.01.30 11:06:00 -
[32]
Originally by: Valar We started to use a new way of starting and stopping TQ at downtime 2 days ago. The countdown timer is a feature of the new managment scrips. I've read your complaints on this.
To move the countdown timer in the UI, we'd need a client patch. It can not be turned off unless we stop using the new scripts, and thats not an option, as they are required for TQ to start up on Windows 2003. I'll look into getting a hotfix to decrease the number of popups though.
Are you saying that's it then? We're stuck with the counter in the middle of our screen? It's not only in the way and immovable but talk about ruining our immersion. We're not idiots. We don't need so many bloody reminders.
For such a great game, there are some stupid ideas implemented.
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Jesters Knight
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Posted - 2006.01.30 12:15:00 -
[33]
Originally by: Valar We started to use a new way of starting and stopping TQ at downtime 2 days ago. The countdown timer is a feature of the new managment scrips. I've read your complaints on this.
To move the countdown timer in the UI, we'd need a client patch. It can not be turned off unless we stop using the new scripts, and thats not an option, as they are required for TQ to start up on Windows 2003. I'll look into getting a hotfix to decrease the number of popups though.
i would rather deal with lag than that darn timer, and i think your script is broke, because im still getting unable to connect on my client
( + ) + ( * ^ ) = ^ + |
Cyclops43
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Posted - 2006.01.30 13:06:00 -
[34]
Originally by: bumcheekcity One popup at 60mins, one popup at 15 mins, one popup at 5 mins, one popup at the point when the server ACTUALLY shuts down. All that is necessary :D
Just make the popups and the on-screen countdown optional, and I don't care how many or how big they are ('cause they'd be shut off).
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slah nesh
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Posted - 2006.01.31 11:01:00 -
[35]
those popups and timer are really getting on my nerves
either go back to the old popups or make them optional, this is just tooooooooo much
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Slaveabuser
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Posted - 2006.01.31 11:40:00 -
[36]
It would be nice if the messages appeared on the far left side instead.
Why have it in the middle of the screen? Its just a neusance anyhow.
Shhh!I'm busy thinking about complicated things you wont understand. |
Vince Draken
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Posted - 2006.01.31 11:47:00 -
[37]
Originally by: Valar We started to use a new way of starting and stopping TQ at downtime 2 days ago. The countdown timer is a feature of the new managment scrips. I've read your complaints on this.
To move the countdown timer in the UI, we'd need a client patch. It can not be turned off unless we stop using the new scripts, and thats not an option, as they are required for TQ to start up on Windows 2003. I'll look into getting a hotfix to decrease the number of popups though.
Thats one of the best things about Eve tbh. The exchange of knowlege and ideas and the overall interactions with the game developers.
GG
The above thoughts and statements are IC and should be taken as such. |
Kuolematon
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Posted - 2006.01.31 12:02:00 -
[38]
Originally by: Valar .. they are required for TQ to start up on Windows 2003.
Hah! I knew it!
On FanFest you ran your server software on Windows XP thou ________________________________________________________
Changed time has. Clueless no more. Can you see that?
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Redblade
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Posted - 2006.01.31 12:33:00 -
[39]
Originally by: Valar We started to use a new way of starting and stopping TQ at downtime 2 days ago. The countdown timer is a feature of the new managment scrips. I've read your complaints on this.
To move the countdown timer in the UI, we'd need a client patch. It can not be turned off unless we stop using the new scripts, and thats not an option, as they are required for TQ to start up on Windows 2003. I'll look into getting a hotfix to decrease the number of popups though.
Think u need to have a look at that script as for the last two days i have been able to enter the game after dt try to undock and get stuck both times, after that it's impossible to log back on as u get stuck on "entering game" so something is defenatly wrong with it.
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dabster
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Posted - 2006.01.31 12:36:00 -
[40]
MOST ANNOYING TIMER EVER !
Seriously GET RID OF IT!!! ___________________________ Brutors Rule! My Eve-vids |
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Valar
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Posted - 2006.01.31 13:15:00 -
[41]
Originally by: Redblade
Think u need to have a look at that script as for the last two days i have been able to enter the game after dt try to undock and get stuck both times, after that it's impossible to log back on as u get stuck on "entering game" so something is defenatly wrong with it.
The timer was taken out because with the new scripts the server doesn't allow people on till its ready anyway. The problem is still that even if the cluster is ready, its still preloading solarsystems, so the pressure on the database server is intense. This was however not the cause for the 30-40 minutes of lag today.
We are watching every startup and coming up with ways to prevent this from happening in the future ------ Valar Quality assurance department CCP games How to write a good bugreport |
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Kim Chee
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Posted - 2006.01.31 15:21:00 -
[42]
I like the countdown timer to downtime, although as others said, moving it towards the edge of the screen might make it less "in the way".
Another idea might be to make the clock down in the corner flash (or glow, or somehow get your attention) during the pre-downtime when the timer comes up now.
I like the new timer though, just needs to be pushed up to the top edge of the screen a bit.
Fewer popups are always good though, thanks! :)
Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Mr Stargate
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Posted - 2006.01.31 21:27:00 -
[43]
hehe, nice name Kim Che :)
yummy ------------
EOG is Recruting Now <Click> |
Redblade
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Posted - 2006.01.31 21:46:00 -
[44]
Originally by: Valar
Originally by: Redblade
Think u need to have a look at that script as for the last two days i have been able to enter the game after dt try to undock and get stuck both times, after that it's impossible to log back on as u get stuck on "entering game" so something is defenatly wrong with it.
The timer was taken out because with the new scripts the server doesn't allow people on till its ready anyway. The problem is still that even if the cluster is ready, its still preloading solarsystems, so the pressure on the database server is intense. This was however not the cause for the 30-40 minutes of lag today.
We are watching every startup and coming up with ways to prevent this from happening in the future
Sounds good, thx for the reply.
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