|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
|
CCP Falcon
4207
|
Posted - 2013.10.17 15:33:00 -
[1] - Quote
Good afternoon capsuleers!
CCP SoniClover is here with a new Dev Blog, to shed some light on the POS siphoning units that will be coming with EVE Online: Rubicon on November 19th.
While the statistics and numbers are subject to change pending final balancing, please take a look at his new Dev Blog to read all about the moneymaking opportunities that will be coming with this new feature in Rubicon.
Enjoy! CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|
|
CCP Paradox
1016
|
Posted - 2013.10.17 15:33:00 -
[2] - Quote
Great! Just to let you guys know, they will be available on Singularity next week. :) Keep you eyes open over on the test server feedback forum. (should be Tuesday or Wednesday) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|
CCP SoniClover
C C P C C P Alliance
384
|
Posted - 2013.10.17 15:49:00 -
[3] - Quote
Aryth wrote:Why has alchemy been exempted when you could have solved this by changing the units of output for alchemy? The biggest market for using these is going to be lowsec reaction chains which have huge usage of alchemy. Was it simply because someone could not figure out how to change 1 to 200?
No, the version that is coming out in Rubicon is intended to be a very basic version. Thus, we didn't want it to have too wide application. We'll probably add a couple of new versions in the point release, one of which *could* go for alchemy. |
|
|
CCP Tuxford
C C P C C P Alliance
567
|
Posted - 2013.10.17 15:50:00 -
[4] - Quote
Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about?
Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
|
CCP SoniClover
C C P C C P Alliance
384
|
Posted - 2013.10.17 15:55:00 -
[5] - Quote
Orakkus wrote:Cool, glad for the update. Got a few questions:
1. D-Scan/Probing - I assume they will be visible on D-scan, but can they be probed down? Personally, I think it would be a bit too easy if they were probeable.
2. How many siphon units can be placed on each individual POS? One, or can there be multiple siphons per POS?
3. Is there plans to expand the Siphon's capabilities to include other industrial aspects?
1. Mobile structures, including the siphon unit, can be probed down (and d-scanned).
2. No limit.
3. Yes, we hope to add a couple of more variations in the point release at least. |
|
|
CCP Paradox
1017
|
Posted - 2013.10.17 16:00:00 -
[6] - Quote
Phey Onat wrote:So, if a tower is just pulling raw minerals off an R64, it gets 100/hour. The siphon takes 60/hour and losses 20% of that so the siphon gets 48/hour.
Does that mean that 2 siphons shuts down a simple moon harvestor extractor -> silo setup? Wherein the first siphon gets 48/hour and the second gets 32/hour?
Exactly. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|
CCP Paradox
1017
|
Posted - 2013.10.17 16:06:00 -
[7] - Quote
Bienator II wrote:CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down (and d-scanned).
well thats very disappointing. Removes everything guerilla from the guerilla warfare feature if you give players 100% intel.
This unit doesn't fit into the guerilla warfare part of Rubicon. That's more the mobile cynosural inhibitor deployable, and warp acceleration changes. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|
CCP Tuxford
C C P C C P Alliance
568
|
Posted - 2013.10.17 16:22:00 -
[8] - Quote
Marlona Sky wrote:CCP Tuxford wrote:Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about? Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature. Will a player or program, using the API, be able to tell if a siphon is on their POS or not?
Not. The API will lie about the content. Sorry thought that was clear. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
|
CCP Paradox
1020
|
Posted - 2013.10.17 16:56:00 -
[9] - Quote
The Warfish wrote:Will destroyed Siphons result in a Structure Killmail, a la POS Modules?
If not, it should.
Yes, Kill Reports will be generated including the information on what was dropped/destroyed. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|
CCP SoniClover
C C P C C P Alliance
385
|
Posted - 2013.10.17 17:04:00 -
[10] - Quote
The Warfish wrote:Will destroyed Siphons result in a Structure Killmail, a la POS Modules?
If not, it should.
They will. |
|
|
|
CCP Legion
80
|
Posted - 2013.10.17 17:17:00 -
[11] - Quote
Once this is out we will be keeping an eye on how players use it, both via feedback here and metrics that we gather. We can then rebalance it accordingly to make sure it is not completely unbalanced or if it is used as a pure griefing tool for example. There are a lot of values which we can tweak relatively easily as required. CCP Legion | Product Owner of Team Super Friends and Team Kuromaku | Twitter: @CCP_Legion |
|
|
CCP Tuxford
C C P C C P Alliance
575
|
Posted - 2013.10.17 17:20:00 -
[12] - Quote
Sparkus Volundar wrote:CCP Tuxford wrote:Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about? Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature. Sorry for probably unneeded question about potential bug: This reporting will account for the 20% loss? Just asking because "what is syphoned" sounds potentially different to what was mined/made. Thanks, Sparks Yes it will account for the lossed items as well. The idea is that you wouldn't notice that you were being siphoned from the API.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
|
CCP SoniClover
C C P C C P Alliance
396
|
Posted - 2013.10.18 12:39:00 -
[13] - Quote
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:
a) reduce waste factor from 20% to 10%
b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.
Let me know what you think. |
|
|
ISD Ezwal
ISD Community Communications Liaisons
483
|
Posted - 2013.10.22 00:06:00 -
[14] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|
ISD Ezwal
ISD Community Communications Liaisons
487
|
Posted - 2013.10.23 23:25:00 -
[15] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|
|
|