
ShadowandLight
Cryptonym Sleepers Moon Warriors
6
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Posted - 2011.11.03 18:22:00 -
[1] - Quote
Man, Kon, I find myself nearly polar opposite of your response here. I am 100% of the mindset that the test server should be easy to access, have open ability to test ships and fittings and overall ease of use!
CCP Konflikt wrote:
Balance can be tested on a very broad spectrum using the modules available. There may be fits that are not possible without rare modules, but in comparison to the 350,000 subscribers, there are few players with faction modules.
Really? Testing faction modules on a TEST SERVER is the entire point of a TEST SERVER. Its so I dont have to spend x millions / billions of ISK to determine if that fit works well...
CCP Konflikt wrote: Fitting ships - Store your fitting, buy [100 x number of modules fitted] of everything you need for that fitting, assemble using stored fittings, you can make a lot of ships in a short amount of time. (This is what was used in the fanfest PvP tournament.)
Ok I agree here.... buy extra modules folks, they are very cheap..
CCP Konflikt wrote: SP Loss - This is removing existing functionality, which removes testing of tech 3 ship loss and also would require development time. It's not going to happen.
Thats seriously CCP's response? We go to a test server to test a fitting out, it doesnt work, so therefor we have to wait days to re-skill on the TEST SERVER... Really? You find this acceptable?
CCP Konflikt wrote: All market Items - The dogma effects of modules can be tested no matter what value of the effect. So for the majority of testing a 5% module is the same as a 10% module. When it has happened in the past the only notable difference was an increase in ban requests. Contracts are copied over at the start of a mirror, you can either rush to Jita on mirror day and buy them all or hope you kill someone in 6-cz49 with faction mods. The final option is to go ratting or run dead space complexes.
This.. is equally insane. Just add some code and seed faction items on the TEST SERVER.... come on.... it cannot be that hard.
CCP Konflikt wrote: As I frequently point out, we develop for tranquility and not for singularity, favoring our 45000-50000 daily players over the 200 that frequent Singularity. On top of this the team who created the move-me bot have disbanded and are working on separate projects, so there will be no new test server tools for a long time to come (if ever).
Wow.... I thought CCP had changed its mentality to be more useful and focus on EVE..... Asking you guys to devote a few days of coding to improve the ability to use THE TEST SERVER to TEST SHIPS is too much to ask? I am really frustrated with this response Kon.... and disappointing. Maybe more then 200 people would use the TEST SERVER if you would make it more useful.
Let me point something out. ITS CALLED A TEST SERVER... MAKE IT USEFUL FOR TESTING (not only finding your game bugs, which lets be honest, every subscribing pilot in New Eden has been basically beta testing Eve since its release..... On Tranqulity....)
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