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Thread Statistics | Show CCP posts - 4 post(s) |

Pattern Clarc
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Posted - 2011.11.02 01:54:00 -
[1] - Quote
So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down...
Most notable of all was the Talos... Losing it's web bonus AND drones...
Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter...
 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:00:00 -
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Amro One wrote:Moron, If the last data dump was not public you would not have know about the changes.
Moron I would have been as equally baffled by a t1 gallente ship without drones had I never known the original stats. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:01:00 -
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Morganta wrote:IT'S BETA N00B!!!! Maybe if we keep quite and offer no comments/feedback as or when we learn of these things everything will end up perfect in the end? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:03:00 -
[4] - Quote
Headerman wrote:jesus they said that it was a first draft too.
Stop being teste! I remember similar comments when the t3 subsystems where announced.  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:07:00 -
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Jada Maroo wrote:They flat out TOLD you the specs listed were for testing. I know we're not used to beleiving CCP but the ONE thing you can ALWAYS believe them about is when they say something isn't finished. So no one has any issue with the revision?
People seem to be telling me that the Chaos development server stats where the first iteration... Some things changed in a questionible direction on the second revision, now we should keep quite because the previous version was the first iteration...
Right.
 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:08:00 -
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Jerick Ludhowe wrote:Original stats from sisi dump were beyond broken... Glad to see that the new "dump" has toned these ships down a bit.
As far as the Gallente ship not having drones... Wait till the hybrid re-balance is done before you start crying bloody murder folks.
Wait till it's done, then wait a few more years amirite? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:19:00 -
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Morganta wrote:yeah, listen up you pack of amateur professors testing numbers requires actually loading them on the server that is unless you folks think its better for CCP to run the numbers on a pad of paper and not an actual game environment  I am talking about the SECOND ITERATION. They have tested internally, made modifications, which I have seen, and are now addressing in this thread.
Also, the stuff about this being "Low SP anti capital" stuff is bollocks. These will have the survivability of t1 cruisers, which I hear isn't very long during the typical hellcat fleets these days. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:21:00 -
[8] - Quote
Jada Maroo wrote:Pattern Clarc wrote:Jada Maroo wrote:They flat out TOLD you the specs listed were for testing. I know we're not used to beleiving CCP but the ONE thing you can ALWAYS believe them about is when they say something isn't finished. So no one has any issue with the revision? People seem to be telling me that the Chaos development server stats where the first iteration... Some things changed in a questionible direction on the second revision, now we should keep quite because the previous version was the first iteration... Right.  I'm not even commenting on the stats. I'm only commenting on your surprise that they changed. CCP said it wasn't finished. My god, after all these years, can we agree that is the one thing we can believe them about? They specialize in unfinished, they delivered unfinished, and we're supposed to be surprised? I am not surprised! Can you not understand the difference between criticise under desirable change, and criticise change. Nope? Ok. Thought not. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:26:00 -
[9] - Quote
Morganta wrote:Pattern Clarc wrote:Morganta wrote:yeah, listen up you pack of amateur professors testing numbers requires actually loading them on the server that is unless you folks think its better for CCP to run the numbers on a pad of paper and not an actual game environment  I am talking about the SECOND ITERATION. They have tested internally, made modifications, which I have seen, and are now addressing in this thread. Also, the stuff about this being "Low SP anti capital" stuff is bollocks. These will have the survivability of t1 cruisers, which I hear isn't very long during the typical hellcat fleets these days. and I bet they make some more later. now STFU and stop being a backseat programmer, its people like you all across the gaming world who cause most game DEVS to never say anything of value. Yep, I'll just keep quiet, continue to pay my subscription and be thankful for whatever we receive broken, unfinished or otherwise...
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:28:00 -
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Soldarius wrote:I don't recall reading a post from CCP saying that the tier 3 BC were supposed to be anti-cap ships. While I don't argue that they could certainly be used in that role, I also agree that we should state what we think of the current stats, while being patient and understanding that they are not even close to finalized. Perhaps CCP is simply trying out extreme stats at the outset, and then will slowly focus in on what is best. Gotta start somewhere.
Kind of like that game on The Price is Right, Hi & Lo, where the player guesses a price and the host says higher or lower until the player gets it right or time runs out. Exactly.
First of all, the stats are on the public testing server. So, it's pathetic to suggest that we shouldn't offer comment until we see some final sort of state? (How the **** is it suppose to get there in any satisfactory state without feedback?)
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2011.11.02 02:46:00 -
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MeBiatch wrote:so what is the new bonus if not webber? more damage? Tracking. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:46:00 -
[12] - Quote
Here's the link for the more cultured/seasoned amongst you. http://pastebin.com/wM7eW70C Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:49:00 -
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Morganta wrote:Pattern Clarc wrote:
First of all, the stats are on the public testing server. So, it's pathetic to suggest that we shouldn't offer comment until we see some final sort of state? (How the **** is it suppose to get there in any satisfactory state without feedback?)
yeah, isn't there an official thread in another forum where you can make those comments? or have they already thrown you out of it? Thanks for the bumping
/adds to the ignore list. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 02:51:00 -
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MeBiatch wrote:hmm so its like a mini mega with 8 nuetrons.... i dont mind that at all tbh... A mega with 1/5 the hp, no drones and 5 low slots? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 03:05:00 -
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MeBiatch wrote:Pattern Clarc wrote:MeBiatch wrote:hmm so its like a mini mega with 8 nuetrons.... i dont mind that at all tbh... A mega with 1/5 the hp, no drones and 5 low slots? or more a mega and a Hyperion had a baby and this came... whats that with new javelin 600+ dps? with a tacking boost  tbh i was not a fan of the webber bonus so i am biased... Were as the Oracle = +damage and -cap and Tornado = epic fall off?
Shake out of it jimmy! With the mass additions, I think these things are just are a bit faster than BC's with less slots. And although players say they love glass cannons, the reality I fear is a lot different. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 03:40:00 -
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Pesky LaRue wrote:Pattern Clarc wrote:Ex CSM member & Designer of the Tornado. if your signature is to be believed (and I have no reason not to), could it be the case that you're taking this all a bit too personally? would you really be getting this worked up if it weren't "your" design? I didn't design the Talos. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 03:58:00 -
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Pesky LaRue wrote:Pattern Clarc wrote:Pesky LaRue wrote:Pattern Clarc wrote:Ex CSM member & Designer of the Tornado. if your signature is to be believed (and I have no reason not to), could it be the case that you're taking this all a bit too personally? would you really be getting this worked up if it weren't "your" design? I didn't design the Talos. your original post mentioned all the T3 BC's before focusing in on the Talos, and many of your posts have been about the general role of the ship and not the Talos specifically, but ok. Was just curious as you seem disproportionately bent out of shape about this. The majority of my posting on EVE-O over the last couple of months has been about Gallente.
Talos seemed to have a few party tricks, things that seemed to make it stand out. This is no longer the case and with gallente boost in it's current state, the odds of me anything gallente that isn't a proteus or capital anytime soon became slimmer. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 04:18:00 -
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Talos compared to the Thorax with Sisi stats... +1k EHP (welp) +60 Signature Radius +85m/s /w MWD +0.3 seconds align time +1 slot -50m3 Drones
This may not end well. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 08:47:00 -
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Naari Talvanis wrote:Are the fitting slot layouts also known?
If we get at least 1 utility high slot it will be hard to dissapoint me.. All ships get the same number of slots. 8 highs full of weapons (nothing stopping you from creating your own utility high there) and the same mids/lows as most tier 1 battlecruisers. So no, just about enough to fit a standard tank or gank +tackle fit really. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 08:52:00 -
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People go "OMG" it has BS sized guns!!
Which means fuckall without context. The main advantage of BS guns is range. Commandships or T3's can achieve "battleship" dps (or tank) with medium guns with the right bonuses. The problem with the Talos is that 1, rails suck and will continue to suck even with the current iteration of changes - blasters don't really provide the type of range needed to distinguish it's self from medium turrets in any context. Which was why the web and drones kinda helped.
I also question the cruiser stats... CCP, have you even begun to look into how and why t1 cruisers are (not) flown? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2011.11.02 10:47:00 -
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Take this thread as an example of our enthusiasm - and worry when expansions come and go without pages of OMGWTF.
But still, many of us have been burnt by too many "player testing" periods to take this one lying down. So expect vigorous debate. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 12:01:00 -
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@hans
Not too worried about the Tornado or the Oracle as the weapons systems are compatible with what I think is the concept of the ship class. Talos and to an increasing extent, Naga are in bad shape. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 20:08:00 -
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For some reason, this thread appears to be full of people pissed off that I haven't waited till december before providing feedback. Yep. How silly of me, I should have waited till point in time were the developers had already poored hundreds of man hours testing and number crunching these ship concepts, the point many weeks after initial ideas had been locked in, design paradigms fixed and the production plan committed, I should have waited till the point were these guys were in knee deep in the final sprint AKA "UberCrunch" with perhaps a dozen other really important none ship balancing things to do. Yep, I shouldn't have made a comment at the point were the biggest course corrections could be made, or at the point alternative idea's could be entertained with enough time for Q&A before launch.
Silly me.
@CCP Ytterbium I like the underlying concept, however. Eve, as you well aware suffers from underlying "existential" problems - some of which are tolerated by most of us without even realising. Others, like the "Gallente" problem are not.
1) You have designed ships with the survivability of T1 cruisers - Which is OK in the context of "Tornado picking off frigs and kiting most things at +50km away" with autocannons that have 2-3x more the effective tracking of Blasters at optimal+falloff BEFORE tracking enhancers are even considered.
But it's not ok in the context of a ship that, if fitted with blasters, will be doing the vast majority of it's dirty work within 30km. Why? T1 cruisers are just too slow, for the EHP they have. Survivability is the major driver of ship purchases, with Speed and EHP being the primary factors in player perception. Signature is important, but the ability to enter and leave a targets area of influence as well as damage mitigation trumps it in every real world scenario.
Compile raw data into charts and plot the global usage of interceptors since the nano nerf, ask the question "why are nano canes faster than some nano destroyers?".
The problem? The only cruisers readily flown are the ones which achieve near frig speed, or able of +BC EHP. I don't fear for the Oracle or Tornado in this regard because there weapons systems have enough in their tank to overcome this issue through shear force of will. Talos and Naga? Not so much and that leads on to...
2) Gallente... They never fitted in with the traditional class roles - to work they had to dominate all ship classes - by extension providing them with an equivalent survival factor to ships that could run away. This has been continuously eroded by direct nerfs, and what was most striking about the Talos change was that this concept was not apparent. It seems we're still back to pre 2009 thinking, the one in which ships could be a few 2% away from each other either behaving nearly exactly the same way (but not close enough to mean that players didn't cry imbalanced over the last few percent). You've demonstrated first with the Moros change (staggeringly after all that was debated about the naglfar) and now your doing it with the Talos.
Enough!
Races can only work if they feel and behave differently. The more quirks you can provide, the more differences not just in stats, but in tactics, the better. And with the Talos, and Gallente in general, it doesn't seem like your anywhere near close to breaking free from the war of percentages that drives every major balance cycle - fact, your probably fuelling it.
But yeah, thanks for engaging - like I said, the concept of T3 BC's is good, however I strongly suggest you take the above in to suggestion.
I'm going to ride this expansion like a roller-coaster, so expect vigorous debate at every stage. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 20:36:00 -
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Ranger 1 wrote: I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.
Basically this:
Soon Shin wrote: If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage. Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms?
Not only is this percentages, exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 20:42:00 -
[25] - Quote
Pattern Clarc wrote:For some reason, this thread appears to be full of people pissed off that I haven't waited till december before providing feedback. Yep. How silly of me, I should have waited till point in time were the developers had already poored hundreds of man hours testing and number crunching these ship concepts, the point many weeks after initial ideas had been locked in, design paradigms fixed and the production plan committed, I should have waited till the point were these guys were in knee deep in the final sprint AKA "UberCrunch" with perhaps a dozen other really important none ship balancing things to do. Yep, I shouldn't have made a comment at the point were the biggest course corrections could be made, or at the point alternative idea's could be entertained with enough time for Q&A before launch.
Silly me.
@CCP Ytterbium I like the underlying concept, however. Eve, as you well aware suffers from underlying "existential" problems - some of which are tolerated by most of us without even realising. Others, like the "Gallente" problem are not.
1) You have designed ships with the survivability of T1 cruisers - Which is OK in the context of "Tornado picking off frigs and kiting most things at +50km away" with autocannons that have 2-3x more the effective tracking of Blasters at optimal+falloff BEFORE tracking enhancers are even considered.
But it's not ok in the context of a ship that, if fitted with blasters, will be doing the vast majority of it's dirty work within 30km. Why? T1 cruisers are just too slow, for the EHP they have. Survivability is the major driver of ship purchases, with Speed and EHP being the primary factors in player perception. Signature is important, but the ability to enter and leave a targets area of influence as well as damage mitigation trumps it in every real world scenario.
Compile raw data into charts and plot the global usage of interceptors since the nano nerf, ask the question "why are nano canes faster than some nano destroyers?".
The problem? The only cruisers readily flown are the ones which achieve near frig speed, or able of +BC EHP. I don't fear for the Oracle or Tornado in this regard because there weapons systems have enough in their tank to overcome this issue through shear force of will. Talos and Naga? Not so much and that leads on to...
2) Gallente... They never fitted in with the traditional class roles - to work they had to dominate all ship classes - by extension providing them with an equivalent survival factor to ships that could run away. This has been continuously eroded by direct nerfs, and what was most striking about the Talos change was that this concept was not apparent. It seems we're still back to pre 2009 thinking, the one in which ships could be a few 2% away from each other either behaving nearly exactly the same way (but not close enough to mean that players didn't cry imbalanced over the last few percent). You've demonstrated first with the Moros change (staggeringly after all that was debated about the naglfar) and now your doing it with the Talos.
Enough!
Races can only work if they feel and behave differently. The more quirks you can provide, the more differences not just in stats, but in tactics, the better. And with the Talos, and Gallente in general, it doesn't seem like your anywhere near close to breaking free from the war of percentages that drives every major balance cycle - fact, your probably fuelling it.
But yeah, thanks for engaging - like I said, the concept of T3 BC's is good, however I strongly suggest you take the above in to suggestion.
I'm going to ride this expansion like a roller-coaster, so expect vigorous debate at every stage. And yeah, I may just not-empty quote this on every page due to "long thread syndrome" and two bit trolls who can not help but blert out the first things that come to mind however unoriginal it might be. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.02 21:38:00 -
[26] - Quote
Ranger 1 wrote:Pattern Clarc wrote:Ranger 1 wrote: I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.
Basically this: Soon Shin wrote: If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage. Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms? Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails. I am aware of this, and do not discount the point, but two things to consider.  I seriously doubt you will be putting 425mm rails on this ship in the first place (definately could be wrong). I'm expecting them to be aimed more towards the lesser used smaller BS sized weaponry.  I tend to think of these BC's as beefed up cruisers able to mount BS weapons (similar in concept to a stealth bomber) instead of thinking about their tactical use in terms of how a BC is traditionally used in combat. You would deal with this variety of threats exactly as you would if you were flying a long range cruiser or HAC. You will not devote much to a tank, instead you will devote most of your fit to tracking and dictating range while staying aligned for a quick warp out. That is your defense, just as it is with a cruiser. Your chief worry will be getting tackled by something small, anything large pounding on you and you will warp out and then reposition. None of these ships are designed for a slug fest, this is intentional. They are designed to keep up with a small gang and be most effective against larger, slower targets. Again, similar in concept to a steal bomber (no cloak yes, but fast enough to keep up with a fast moving gang, fragile as hell, but delivering a big punch to big targets). So I"m not saying you are wrong in your thinking "if" you try to use them like a standard BC... I'm saying you won't want to use them that way to be effective. There is no where within 100km, or without the current boost, that the Oracle or Tornado won't out perform the Talos with rails. Period. You might find certain situations where the Talos may be competitive, but on the whole the rest will just be more suitible more often. Naga seems set to repeat every caldari ship design mistake since the introduction of the Rokh.
Oh well, they will always have the drake... And I the Proteus.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.03 01:39:00 -
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Mr Kidd wrote:Smoking Blunts wrote: even with a pinch of salt, it still sucks to see a ship that looks awesom on paper, to suddenly look bad on that same paper. these bc's need to be good at soemthing and they looked like they were going to be. now they look like they will be another thing that gathers dust in peoples hangers after the initial oh look i got a new bc effect has worn off. unless your a high sec ganker looking for faster locking speed over your bs
As it stands now, these BC's still have a role in w-space. Perhaps that's what the developers are going for. IDK. Their low mass + big guns will be awesome at POS bashs in w-space. 2, maybe 3 bombs and party over me thinks.
T3's will always be the best ships in w-space for most things tbh, for pos bashing see tengus. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.04 13:38:00 -
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If they are so tightly focused they should become tech 2. Tech 1 hasnt been, can't be and shouldn't be so niche Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.04 13:49:00 -
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I think you'll find t2 ships and teirs also contributed to the opinion that specialised t1 ships suck. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.04 13:51:00 -
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Just to re-iterate. No problem with them being mobile damage dealers. Just be conscious of why people use and don't use certain ships (surviviblity) and just how in compatible hybrids and untangle bonused torps are to "kiting". Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2011.11.04 14:01:00 -
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Not sure what your skills are like, but it seems like you'd be better off in a stealth bomber... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.15 10:09:00 -
[32] - Quote
Additional Drones has made an improvement - in snipe mode, warriors or ecm drones would be a good reason to choose it other the others. Though at this point it's hard to see the Talos functioning with blasters without an increase in grid (EHP)
As for the Naga, I'm just happy that the Caldari have finally got a decent hybrid boat, I hope similar bonuses are replicated on the Rokh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.16 15:04:00 -
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I told you so...
CCP Affinity wrote:Hentes Zsemle wrote:So basicly you just saying that the guy responsible for this project is not working on it for at least a week more, while the expansion is out in 2 weeks.
I guess theese changes are final then. All expansions have a cut off point for continuing changes... this allows for it to be tested ;) As Soundwave said.. balancing WILL continue but the changes mentioned are the ones that will make it into this release
Basically, this thread was made 2 weeks ago.
And now the changes for release are final....
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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