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PhamNuwen
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Posted - 2006.01.30 17:34:00 -
[1]
Edited by: PhamNuwen on 30/01/2006 17:35:55 Maybe I was looking on wrong places for the time scheduling, but I'm still waiting for a fix of some issues... - broken factory-interface (USABILITY, cancel button) - UI-extension (display of ECM-status) - completed logfiles (ECM not logged; sometimes logging not working at all) - correct standing calculations in corp standing - fixed loot tables - client performance/stability
Is something planed? Thx

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RedClaws
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Posted - 2006.01.30 17:40:00 -
[2]
don't forget the all important fix of the shieldamp vs the cap relay (also the sensor booster and tracking computer )
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Katamarino
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Posted - 2006.01.30 17:51:00 -
[3]
Edited by: Katamarino on 30/01/2006 17:52:07 And how about being able to put mission plastic wraps in Freighters, and the promised Freighter Containers 
EDIT: It would of course be an awesome idea to try and do a client patch AND a hardware upgrade at the same time, can you imagine it 
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Luther Kincaid
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Posted - 2006.01.30 17:53:00 -
[4]
don't forget the memory leak  ------------------------------------------- He's NOT the Jovian ambassador, He's a very Naughty boy! |

Freya Selene
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Posted - 2006.01.30 18:08:00 -
[5]
Originally by: Katamarino Edited by: Katamarino on 30/01/2006 17:52:07 And how about being able to put mission plastic wraps in Freighters, and the promised Freighter Containers 
EDIT: It would of course be an awesome idea to try and do a client patch AND a hardware upgrade at the same time, can you imagine it 
So its harder to pinpoint troubles accured by the new hardware and 64bit software or the update/patch....
Please CCP, keep it apart!
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Maya Rkell
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Posted - 2006.01.30 18:15:00 -
[6]
No cancel on the factory interface is a feature. Apparently.
UI ECM status is a feature, not a bugfix. Loot Tables is apparently a lot of work and won't be done soon.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Alex Kynes
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Posted - 2006.01.30 18:48:00 -
[7]
Originally by: Maya Rkell No cancel on the factory interface is a feature. Apparently.
UI ECM status is a feature, not a bugfix. Loot Tables is apparently a lot of work and won't be done soon.
So... err, working as intended? 
/AK
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schurem
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Posted - 2006.01.30 18:51:00 -
[8]
D R O N E S ! !
make em dock when ordered to, and extend ganged behavior to solo circumstances
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Typhoon for the win. Nastier than whats faster, faster than whats nastier! |

Ithildin
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Posted - 2006.01.30 18:55:00 -
[9]
They are going to do a loot tables overhaul post-Kali patch. And when TomB said "overhaul" he stressed that it meant overhaul, not just changes to the tables (with a slight hint at the current tables being slightly buggy)
Standings for corporations are working properly, or as intended. It's the fetching of individual member's standing that doesn't take Social skill levels into account. This might be precisely what you mean, but be aware that it's a problem on an individual level, too, when it comes to NPC jump clone capability. (On that note, some corps just doesn't have stations with medical at all, Astral Mining, for example, is such a corporation - for these corps the corp standings are merely cosmetic most of the time)
WTB: Gall/Amarr faction BS (Hint: no such thing) Visit the MC |

Scorpyn
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Posted - 2006.01.30 19:02:00 -
[10]
What about the various overview bugs? They need to get squished aswell 
I suppose they are already sort of working on the bugs though. I'd be surprised if not.
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Snake Jankins
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Posted - 2006.01.30 19:51:00 -
[11]
Edited by: Snake Jankins on 30/01/2006 19:54:55
Originally by: Ithildin Standings for corporations are working properly, or as intended. It's the fetching of individual member's standing that doesn't take Social skill levels into account.
Imho last time I checked it, it took only the standings of members into account that really had a standing with a corp. Well, not sure if it is different now, but that way it is broken.
E.g. a corp with 1 member with a standing of 9.0 and the other 9 members with no standing leads to a corp standing to 9.0, while a corp with 1 member at 9.0, and the other 9 members with 1.0 leads to (9.0 + 9*1.0)/10 = 18/10 = 1.8. which is less, although the members have higher standings e.g from doing a few missions.
That's surely broken. No standing should count as 0.0. Like I said, I haven't checked it lately, but I think it worked always in this 'broken' way. ___________ 'Only ships can be assembled, this is a Frigate.' |

Kaaii
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Posted - 2006.01.30 20:37:00 -
[12]
Originally by: schurem D R O N E S ! !
and extend ganged behavior to solo circumstances
Are you asking for gang leadership bonuses to be applied to a "gang" of one??
Last time I checked a gang implied more than one person, place or thing.. 
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
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Lincoln
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Posted - 2006.01.30 22:23:00 -
[13]
Edited by: Lincoln on 30/01/2006 22:24:05
Originally by: Kaaii
Originally by: schurem D R O N E S ! !
and extend ganged behavior to solo circumstances
Are you asking for gang leadership bonuses to be applied to a "gang" of one??
Last time I checked a gang implied more than one person, place or thing.. 
Drones behave differently if you are ganged vs solo. Ganged behavior is they attack the designated target then idle, if solo they seem to finish the designated target then move on to whatever pleases their little drone brains to attack. This behavior is not good on missions as it can cause the entire bunch of NPC's to wake up and bring the pain. Which leads mission runners to create a gang of one by having someone turn down a gang invite so their drones will behave themselves. It's either this or you keep a very very tight rein on your drones.
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katz3
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Posted - 2006.01.30 22:25:00 -
[14]
Yes, fix the drone behaviour !!!
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Joshua Foiritain
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Posted - 2006.01.30 22:45:00 -
[15]
Screw bug fixes! We need new faces and bloodlines for future newbies to use! -------
[Coreli Corporation Mainframe] |

Syrec
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Posted - 2006.01.30 22:51:00 -
[16]
Edited by: Syrec on 30/01/2006 22:51:36 and the drone fix!
\o/
The drones told me to post this. I really could care less, but they are ****ed!
edit; ****ed = another word for angry = no clue why it's filtered   
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PhamNuwen
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Posted - 2006.01.31 16:21:00 -
[17]
CCP: is it possible to get a update time schedule? ---
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Xade
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Posted - 2006.01.31 16:27:00 -
[18]
Originally by: Katamarino Edited by: Katamarino on 30/01/2006 17:52:07 And how about being able to put mission plastic wraps in Freighters, and the promised Freighter Containers 
EDIT: It would of course be an awesome idea to try and do a client patch AND a hardware upgrade at the same time, can you imagine it 
Freight containers are currently on the test server so i guess they will be added in the next patch.
still missing last time i checked were - named versions of strip, ice and deep core miners. Named versions of mining and ice harvesting upgrades. Ore and drones mining gang modules.
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DazWozUK
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Posted - 2006.01.31 16:49:00 -
[19]
While we are on the subject of bugs the buddy list is bugged as well seems to randomly pick if poeple are on/offline.
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Tachy
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Posted - 2006.01.31 17:08:00 -
[20]
How about changing the font? We could use some info info on the Thukker Tribe faction standing changes too. Corp & Science+Manufacturing UI. Trade skill descriptions. Info about what gives corp and/or faction hits. 'other' petitions with ingame petition system. Uniformity of the modul, ship and skill effects. What does 2 % mean? *0,02? *1,02? -2? ...
Post-Kali means ... 2025 to 2048, terran time, right?
There's a lot to fix, and there are a few new features to break for our future too. Good luck! --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Moadyb
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Posted - 2006.01.31 17:31:00 -
[21]
Don't forget to fix the Absolution's messed up ROF bonus (its adding to ROF atm!). My Shiny new ship is collecting dust atm (I am still in tears...)
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PhamNuwen
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Posted - 2006.02.02 16:51:00 -
[22]
Any news? Now we are in february but we are still missing the 'end of january fix'? thx ---
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Xachariah
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Posted - 2006.02.02 17:03:00 -
[23]
Originally by: Snake Jankins Edited by: Snake Jankins on 30/01/2006 19:54:55
Originally by: Ithildin Standings for corporations are working properly, or as intended. It's the fetching of individual member's standing that doesn't take Social skill levels into account.
Imho last time I checked it, it took only the standings of members into account that really had a standing with a corp. Well, not sure if it is different now, but that way it is broken.
E.g. a corp with 1 member with a standing of 9.0 and the other 9 members with no standing leads to a corp standing to 9.0, while a corp with 1 member at 9.0, and the other 9 members with 1.0 leads to (9.0 + 9*1.0)/10 = 18/10 = 1.8. which is less, although the members have higher standings e.g from doing a few missions.
That's surely broken. No standing should count as 0.0. Like I said, I haven't checked it lately, but I think it worked always in this 'broken' way.
I had already tried to bring this to general attention when the Gallente "event" started, because standings mattered then, too.
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