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Angeal MacNova
XDraconis CombineX
88
|
Posted - 2013.10.18 18:11:00 -
[1] - Quote
Could this game go without CONCORD?
I know some of you are thinking "hell no, I'd quit" while some of you are drooling at the thought. Well, the following will change those thoughts (probably 180).
First thought is to remove CONCORD but in turn, make use of the safety feature instead. It's simple. .5 to 1.0, you are forced green. In .1 to .4, you are allowed yellow (you just can't go red). In 0.0 and lower, you are not restricted.
See what I mean by 180 where those that thought "hell no" are probably the ones drooling while those that were drooling are now the ones saying "hell no"?
But wait, the next thought allows ganking to still happen, and even without CONCORD coming!
If your security status is below 0 but above -5, you can set your safety to yellow in .5 and higher sec systems. You just can't set it to red. If your security status is -5 or lower, you can set your safety to red in any space (even hi-sec) but since you have a sec status of -5 or lower, you can be attacked by anyone at any time. Even by people who have their safety set to green. The fact that you are a suspect or a criminal would show in local (can't remember off hand right now if it's already like that or not).
Hi-sec space can now refer to .1 and higher instead of .5 and higher. Systems that are -0.1 to -1.0 would now be refered to as low-sec.
War dec'ing is so that you can engage non criminals in hi-sec without having to change your safety and without taking a hit to your sec status (basically the status quo).
If this proves to be too much freedom for ganking (droves of -5 sec people enter hi-sec and gank without consequence), then a gate restriction on ship class might work. The higher sec system you enter as a criminal, the smaller class ship you have to use.
Sec .1 - You can enter with any ship at any time as a criminal Sec .2 - You can't bring in a titan Sec .3 - You can't bring in a super cap Sec .4 - You can't bring in a cap Sec .5 - You can't bring in a BS Sec .6 - You can't bring in a BC Sec .7 - You can't bring in a Cruiser Sec .8 - You can't bring in a Destroyer Sec .9 - You can't bring in a Frigate
The exceptions would be non combat ships (Pod, Shuttle, Freighters). If you dock up in, say, Dodixie and think you can just buy and fit a combat ship. You can, but you'll be denied when you try and undock with it.
What's to stop someone from bring a ship into a system inside a freighter then? The stargate would prevent the freighter from entering the system based on ships in any cargo hold, hanger, etc.
|

Icarus Able
Traverse Holdings
124
|
Posted - 2013.10.18 18:20:00 -
[2] - Quote
Um if you cant criminally attack someone, how the hell are you supposed to get low sec status? |

Angeal MacNova
XDraconis CombineX
88
|
Posted - 2013.10.18 18:39:00 -
[3] - Quote
Between from .1 to .4 you can set your safety to yellow. This allows you to steal from other people.
- Flip cans - Steal from wrecks - Steal from POS (which I think is in the up coming expansion) - Steal their drones (scoop them up)
With the current system, if you set your safety to yellow, you can commit crimes that will only flag you as suspect. People can openly attack you but CONCORD will not blow your ass up. These acts still cause you to suffer a security status hit (if they don't, they should).
Now that I think about it, you'd only need to do it once to get a sec status less than 0 and then you can set your safety to yellow in .5 and higher. So I'm thinking that you may neet to get your sec status to -0.5 or even -1.0 before you can set your safety to yellow in .5 and higher systems. Just so there is some progression to it. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1831
|
Posted - 2013.10.18 18:45:00 -
[4] - Quote
Angeal MacNova wrote:Between from .1 to .4 you can set your safety to yellow. This allows you to steal from other people.
- Flip cans - Steal from wrecks - Steal from POS (which I think is in the up coming expansion) - Steal their drones (scoop them up)
With the current system, if you set your safety to yellow, you can commit crimes that will only flag you as suspect. People can openly attack you but CONCORD will not blow your ass up. These acts still cause you to suffer a security status hit (if they don't, they should).
Now that I think about it, you'd only need to do it once to get a sec status less than 0 and then you can set your safety to yellow in .5 and higher. So I'm thinking that you may neet to get your sec status to -0.5 or even -1.0 before you can set your safety to yellow in .5 and higher systems. Just so there is some progression to it.
No, none of those touch your sec status. Shooting people does that, and since you can't shoot anyone until you're under -5... |

Batelle
RisingSuns
213
|
Posted - 2013.10.18 18:53:00 -
[5] - Quote
can we have CCP rename this subforum to Features & Terrible Ideas Discussion? Fighting is Magic |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3461
|
Posted - 2013.10.18 18:54:00 -
[6] - Quote
Your idea is unworkable as people in high-sec will simply run and hide instead of attack people they are allowed to attack... and every low-sec and null-sec organization will roam high-sec and attack anything that moves.
Research the corporation "MoO"... they proved what was possible when CONCORD was tankable (see they shut down an entire choke point between trade hubs for days and killed everyone. It took a GM to intervene and teleport them to the edge of null sec to get them to stop). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Angeal MacNova
XDraconis CombineX
90
|
Posted - 2013.10.18 19:46:00 -
[7] - Quote
Danika Princip wrote:Angeal MacNova wrote:Between from .1 to .4 you can set your safety to yellow. This allows you to steal from other people.
- Flip cans - Steal from wrecks - Steal from POS (which I think is in the up coming expansion) - Steal their drones (scoop them up)
With the current system, if you set your safety to yellow, you can commit crimes that will only flag you as suspect. People can openly attack you but CONCORD will not blow your ass up. These acts still cause you to suffer a security status hit (if they don't, they should).
Now that I think about it, you'd only need to do it once to get a sec status less than 0 and then you can set your safety to yellow in .5 and higher. So I'm thinking that you may neet to get your sec status to -0.5 or even -1.0 before you can set your safety to yellow in .5 and higher systems. Just so there is some progression to it. No, none of those touch your sec status. Shooting people does that, and since you can't shoot anyone until you're under -5...
Not empty quoting. |

Akiko Sciuto
Cold Nova Industries
10
|
Posted - 2013.10.18 20:03:00 -
[8] - Quote
Batelle wrote:can we have CCP rename this subforum to Features & Terrible Ideas Discussion?
Idea supported! |

paritybit
Repo.
268
|
Posted - 2013.10.18 20:27:00 -
[9] - Quote
I would love to see more negative security status people flying around high-security space (and also have security status be more meaningful), but I don't think this is the way to make that happen.
I'd prefer to see effort go toward removing faction navy spawns for criminal status individuals so that criminals (like myself) feel safer in high-security space. This would give "law-abiding" citizens a chance to fight us where the odds are not automatically against us because of the faction navy spawn. |

Tilly Delnero
Licorne Ventures Ltd.
73
|
Posted - 2013.10.18 20:27:00 -
[10] - Quote
Yeah, this forum really needs a downvote feature.
Look mum, I'm posting in another 'get rid of highsec' thread. |
|

Sarah Stallman
International Unification
18
|
Posted - 2013.10.18 22:10:00 -
[11] - Quote
It needs to be possible to gank in high sec. Too much of the game depends on acknowledging that one is never safe. |

Angeal MacNova
XDraconis CombineX
90
|
Posted - 2013.10.18 22:13:00 -
[12] - Quote
Tilly Delnero wrote:Yeah, this forum really needs a downvote feature.
Look mum, I'm posting in another 'get rid of highsec' thread.
Lol
It's a 'replace CONCORD and their god mode ship with a system that that is a little more believable and immersive, preventative without being restrictive, and actually expands what is now 'hi-sec' to include .1 to .4' thread.
L2R |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1831
|
Posted - 2013.10.18 22:17:00 -
[13] - Quote
Angeal MacNova wrote:Tilly Delnero wrote:Yeah, this forum really needs a downvote feature.
Look mum, I'm posting in another 'get rid of highsec' thread. Lol It's a 'replace CONCORD and their god mode ship with a system that that is a little more believable and immersive, preventative without being restrictive, and actually expands what is now 'hi-sec' to include .1 to .4' thread. L2R
But your system makes it physically impossible to kill anyone in highsec, since you can't turn off your 'safety' without dropping to -5 sec status, which you cannot do because you cannot turn off your safety... |

Angeal MacNova
XDraconis CombineX
90
|
Posted - 2013.10.18 22:35:00 -
[14] - Quote
Danika Princip wrote:Angeal MacNova wrote:Tilly Delnero wrote:Yeah, this forum really needs a downvote feature.
Look mum, I'm posting in another 'get rid of highsec' thread. Lol It's a 'replace CONCORD and their god mode ship with a system that that is a little more believable and immersive, preventative without being restrictive, and actually expands what is now 'hi-sec' to include .1 to .4' thread. L2R But your system makes it physically impossible to kill anyone in highsec, since you can't turn off your 'safety' without dropping to -5 sec status, which you cannot do because you cannot turn off your safety...
You'll be able to turn your safety to yellow in .1 to .4 space
Flipping other people's cans and wrecks as well as stealing people's drones would be changed to result in a security status hit.
You can then go to any .1 to .4 system, switch to yellow, steal some ****, and once you get your sec status down a bit (-.5 or maybe -1.0), you can now go to any .5 to 1.0 sec system and do some more stealing there. Get a -5 security status and now you can switch to red and do some ganking. |

Velicitia
Emergent Avionics
1731
|
Posted - 2013.10.18 22:35:00 -
[15] - Quote
Angeal MacNova wrote:Between from .1 to .4 you can set your safety to yellow.
What is this "yellow" safety?
Fly red.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Saber1
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.10.18 22:36:00 -
[16] - Quote
Not supported.
Someone wants a different kind of game that caters to them.
Biomass yourself.  |

Gigan Amilupar
Legion of Darkwind
33
|
Posted - 2013.10.18 23:39:00 -
[17] - Quote
So, you want to replace CONCORD, a mechanic that responds to player choice with an appropriate consequence, with a system that doesn't allow for player choice in all areas of the game? That's going backwards. I don't see any improvement to the game here.
-1 |

Sean Parisi
Fugutive Task Force A T O N E M E N T
349
|
Posted - 2013.10.18 23:42:00 -
[18] - Quote
Why fix a mechanic that works? |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3464
|
Posted - 2013.10.18 23:54:00 -
[19] - Quote
Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.
Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Velicitia
Emergent Avionics
1732
|
Posted - 2013.10.19 00:41:00 -
[20] - Quote
ShahFluffers wrote:Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.
Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system.
empty?  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
3464
|
Posted - 2013.10.19 01:18:00 -
[21] - Quote
Velicitia wrote:ShahFluffers wrote:Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.
Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system. empty?  Ooooooooo... nice burn. 
I was imagining more of a panicked OP running a la "Waterworld." Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Angeal MacNova
XDraconis CombineX
91
|
Posted - 2013.10.19 01:49:00 -
[22] - Quote
ShahFluffers wrote:Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.
Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system.
That's funny...
Gigan Amilupar thinks my idea will do the opposite.
The school system has clearly gone downhill hard in the past 13 years. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3464
|
Posted - 2013.10.19 02:19:00 -
[23] - Quote
Angeal MacNova wrote:ShahFluffers wrote:Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.
Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system. That's funny... Gigan Amilupar thinks my idea will do the opposite. The school system has clearly gone downhill hard in the past 13 years. *sigh*
Gigan is referencing one aspect of it... the raw mechanics of your idea. They are arbitrarily restrictive* and don't really jive with the whole "sandbox" concept**.
I'm coming at this from a different angle... what people would actually do under this system. As someone who is close to -10 security status I can tell you that it is EASY to lose all your security status. Just grab a smartbombing battleship and sit next to a heavily trafficked gate... you'll be below -5.0 in about an hour or less. Or (under your system) steal cans from fellow alliance members and they do the same from you. Once that is done... grab gank frigates and swarm everything (did you know that it takes about a minute to melt a 200k ehp battleship with 15-20 Atrons?).
*(specifically the "you can't shoot anyone unless..." and "you can't fly this ship or larger into these systems because...") **(which is: "there is nothing mechanically stopping you from doing whatever you want to do as long as you accept the consequences"). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1831
|
Posted - 2013.10.19 05:16:00 -
[24] - Quote
Angeal MacNova wrote:
You'll be able to turn your safety to yellow in .1 to .4 space
Flipping other people's cans and wrecks as well as stealing people's drones would be changed to result in a security status hit.
You can then go to any .1 to .4 system, switch to yellow, steal some ****, and once you get your sec status down a bit (-.5 or maybe -1.0), you can now go to any .5 to 1.0 sec system and do some more stealing there. Get a -5 security status and now you can switch to red and do some ganking.
So sec status would no-longer have anything whatsoever to do with shooting people? Why would that be good?
In fact, why should such a MASSIVE change to the very nature of EVE be a good thing? |

Siobhan MacLeary
BRG Corp Ocularis Inferno
137
|
Posted - 2013.10.19 06:30:00 -
[25] - Quote
Angeal MacNova wrote:Could this game go without CONCORD?
I know some of you are thinking "hell no, I'd quit" while some of you are drooling at the thought. Well, the following will change those thoughts (probably 180).
First thought is to remove CONCORD but in turn, make use of the safety feature instead. It's simple. .5 to 1.0, you are forced green. In .1 to .4, you are allowed yellow (you just can't go red). In 0.0 and lower, you are not restricted.
See what I mean by 180 where those that thought "hell no" are probably the ones drooling while those that were drooling are now the ones saying "hell no"?
But wait, the next thought allows ganking to still happen, and even without CONCORD coming!
If your security status is below 0 but above -5, you can set your safety to yellow in .5 and higher sec systems. You just can't set it to red. If your security status is -5 or lower, you can set your safety to red in any space (even hi-sec) but since you have a sec status of -5 or lower, you can be attacked by anyone at any time. Even by people who have their safety set to green. The fact that you are a suspect or a criminal would show in local (can't remember off hand right now if it's already like that or not).
Hi-sec space can now refer to .1 and higher instead of .5 and higher. Systems that are -0.1 to -1.0 would now be refered to as low-sec.
War dec'ing is so that you can engage non criminals in hi-sec without having to change your safety and without taking a hit to your sec status (basically the status quo).
If this proves to be too much freedom for ganking (droves of -5 sec people enter hi-sec and gank without consequence), then a gate restriction on ship class might work. The higher sec system you enter as a criminal, the smaller class ship you have to use.
Sec .1 - You can enter with any ship at any time as a criminal Sec .2 - You can't bring in a titan Sec .3 - You can't bring in a super cap Sec .4 - You can't bring in a cap Sec .5 - You can't bring in a BS Sec .6 - You can't bring in a BC Sec .7 - You can't bring in a Cruiser Sec .8 - You can't bring in a Destroyer Sec .9 - You can't bring in a Frigate
The exceptions would be non combat ships (Pod, Shuttle, Freighters). If you dock up in, say, Dodixie and think you can just buy and fit a combat ship. You can, but you'll be denied when you try and undock with it.
What's to stop someone from bring a ship into a system inside a freighter then? The stargate would prevent the freighter from entering the system based on ships in any cargo hold, hanger, etc.
This is basically an implementation of game-wide consensual PvP. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Velicitia
Emergent Avionics
1734
|
Posted - 2013.10.19 11:11:00 -
[26] - Quote
Siobhan MacLeary wrote:Angeal MacNova wrote:(stuff)
This is basically an implementation of game-wide consensual PvP.
We already have that. It's labelled "Play" on the launcher.
If you circumvent the launcher, I believe it's still labelled "Login". One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Maliandra
School of Applied Knowledge Caldari State
61
|
Posted - 2013.10.19 11:13:00 -
[27] - Quote
I like elements of the idea but not sure how this could be implemented. It would be nice to have more "roles", to essentially have more of an obvious divide between who are the good guys and bad guys. It's impossible to trust anyone technically at this point in time and while that's the point of the game, hi-sec space specifically could use more structure IMO. There's a lot of other space for that sort of freedom and that space has better rewards too. |

Velicitia
Emergent Avionics
1734
|
Posted - 2013.10.19 11:13:00 -
[28] - Quote
ShahFluffers wrote:Velicitia wrote:ShahFluffers wrote:Since the OP seems to honestly believe that his idea will work despite all history and evidence pointing otherwise... I challenge the OP move down to low-sec and live there full time without ever getting anything from high-sec.
Why this challenge? Because it simulates what high-sec might more or less be like under this proposed system. empty?  Ooooooooo... nice burn.  I was imagining more of a panicked OP running a la "Waterworld."
Oh, so hisec would be like the atolls (I think? The floating cities of scared people...) and "The rest of eve" would be like, well, the water.
Would the goons take the role of the smokers? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Maliandra
School of Applied Knowledge Caldari State
61
|
Posted - 2013.10.19 11:16:00 -
[29] - Quote
Saber1 wrote:Not supported. Someone wants a different kind of game that caters to them. Biomass yourself.  And I suppose every idea you have means you want the game to cater to you.
Biomass yourself. |

Angeal MacNova
XDraconis CombineX
91
|
Posted - 2013.10.19 21:59:00 -
[30] - Quote
Maliandra wrote:I like elements of the idea but not sure how this could be implemented. It would be nice to have more "roles", to essentially have more of an obvious divide between who are the good guys and bad guys. It's impossible to trust anyone technically at this point in time and while that's the point of the game, hi-sec space specifically could use more structure IMO. There's a lot of other space for that sort of freedom and that space has better rewards too.
Finally someone with understanding and comprehension.
|
|

Alvatore DiMarco
Capricious Endeavours Ltd
806
|
Posted - 2013.10.19 22:31:00 -
[31] - Quote
Posting to confirm I initially started thinking "Oh hell no" and after reading was still thinking "Oh hell no". |

Reaver Glitterstim
Dromedaworks inc Forsak3n.
635
|
Posted - 2013.10.20 00:41:00 -
[32] - Quote
OP I don't know if you realize this but your suggestion would make all empire space into pretty much bubble-less nullsec, as you would have tons of outlaws running around scoring easy kills--that is assuming a way to lose sec status were put into the game in addition to your suggestion. It would essentially also reward people for being at a lower sec status while affording them no penalty for it.
Now if you adjusted it to remove allowing outlaws free ganks, it would make lowsec safer than highsec currently is. Fifteen red blinky targets around me won't convince me to open fire on them. I'm gonna keep on mining this giant hedbergite in my untanked covetor and pretend those guys don't exist, and there's not a damn thing they can do about it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Angeal MacNova
XDraconis CombineX
92
|
Posted - 2013.10.20 01:21:00 -
[33] - Quote
Reaver Glitterstim wrote:OP I don't know if you realize this but your suggestion would make all empire space into pretty much bubble-less nullsec, as you would have tons of outlaws running around scoring easy kills--that is assuming a way to lose sec status were put into the game in addition to your suggestion. It would essentially also reward people for being at a lower sec status while affording them no penalty for it.
Now if you adjusted it to remove allowing outlaws free ganks, it would make lowsec safer than highsec currently is. Fifteen red blinky targets around me won't convince me to open fire on them. I'm gonna keep on mining this giant hedbergite in my untanked covetor and pretend those guys don't exist, and there's not a damn thing they can do about it.
The point of the replies (all of em) are not lost (even if they are just trolls for which yours is NOT).
So to refine it....
Again, remove CONCORD and add the forced restriction on the safety setting. Can't go out of green in .5 and higher and can't go into red in .1 to .4.
Add in the npc corp idea that's been floating around. After reaching a 'yet to be determine' amount of sp, you are moved to an npc corp that is based on the race you chose to be (unless already in a player corp/ally). With 4 races there would be 4 of these npc corps and they would be in a perpetual 4 way war. Alternatively, the Gallente and Minmatar race based corps could be allies vs the Amarr and Caldari alliance.
Hi-sec players have the choice...
Be in the npc corp and run the risk of coming across war targets, but have the relative safety found with numbers (lots of players on your side) or be part of a player corp and take on both the benefits and risks associated with such.
Lastly, remove individual sec status.
|

M1k3y Koontz
Thorn Project Surely You're Joking
360
|
Posted - 2013.10.20 01:59:00 -
[34] - Quote
Posting in stealth nerf suicide ganking thread. How much herp could a herp derp derp if a herp derp could herp derp. |

Reaver Glitterstim
Dromedaworks inc Forsak3n.
635
|
Posted - 2013.10.20 03:21:00 -
[35] - Quote
You can do a lot of that stuff by joining faction warfare, or at least something similar to it.
I'd like to see NPC corps be in perpetual wars with other NPC corps, and have the tax be inversely proportional to the amount of overall enemy force any given corp has, so that players can pick their poison.
But the most important thing to realize is that people aren't supposed to be completely safe in space. It's supposed to always be possible to shoot ships. Even if you get jammed, you can still fire your bombs, smartbombs, and friend or foe missiles. It is one of the basic tenets of EVE Online.
-- M1k3y Koontz: I believe your signature should read: How much herp could a herp derp derp if a herp derp could derp herp?
alternatively, it could read: How much derp could a herp derp herp if a herp derp could herp derp? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Akiko Sciuto
Cold Nova Industries
11
|
Posted - 2013.10.20 08:03:00 -
[36] - Quote
Reaver Glitterstim wrote:M1k3y Koontz: I believe your signature should read: How much herp could a herp derp derp if a herp derp could derp herp?
alternatively, it could read: How much derp could a herp derp herp if a herp derp could herp derp?
He herped when he should have derped.... |

Velicitia
Emergent Avionics
1746
|
Posted - 2013.10.23 09:33:00 -
[37] - Quote
Angeal MacNova wrote:Reaver Glitterstim wrote:OP I don't know if you realize this but your suggestion would make all empire space into pretty much bubble-less nullsec, as you would have tons of outlaws running around scoring easy kills--that is assuming a way to lose sec status were put into the game in addition to your suggestion. It would essentially also reward people for being at a lower sec status while affording them no penalty for it.
Now if you adjusted it to remove allowing outlaws free ganks, it would make lowsec safer than highsec currently is. Fifteen red blinky targets around me won't convince me to open fire on them. I'm gonna keep on mining this giant hedbergite in my untanked covetor and pretend those guys don't exist, and there's not a damn thing they can do about it. The point of the replies (all of em) are not lost (even if they are just trolls for which yours is NOT). So to refine it.... Again, remove CONCORD and add the forced restriction on the safety setting. Can't go out of green in .5 and higher and can't go into red in .1 to .4. Add in the npc corp idea that's been floating around. After reaching a 'yet to be determine' amount of sp, you are moved to an npc corp that is based on the race you chose to be (unless already in a player corp/ally). With 4 races there would be 4 of these npc corps and they would be in a perpetual 4 way war. Alternatively, the Gallente and Minmatar race based corps could be allies vs the Amarr and Caldari alliance. Hi-sec players have the choice... Be in the npc corp and run the risk of coming across war targets, but have the relative safety found with numbers (lots of players on your side) or be part of a player corp and take on both the benefits and risks associated with such. Lastly, remove individual sec status.
Fine, but take L3/4 missions out of this new "hisec", as well as every ore except Veldspar (and possibly Scordite). Also, "no red" in lowsec means no more pod-kills ... and well ... podding is kind of important (unless their medical station is right there, then it's like "dammit ")
Hisec is perfectly safe the way it is -- yeah, there's always the possibility of the occasional gank, or someone stealing your mission trigger ... but honestly, this idea of guaranteed safety outside of a 'dec is pants-on-head stupid. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

culo duro
EveryoneVersusEveryone.com EveryoneVersusEveryone.com.
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Posted - 2013.10.23 10:34:00 -
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dude i'm so happy to be at war with you right now. |

Angeal MacNova
XDraconis CombineX
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Posted - 2013.10.23 16:21:00 -
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We're at war? I would have never have guessed considering I have never ever seen anyone from your corp in local at any of the systems I operate in.
But hey, if your corp/alliance wants to throw away the isk for nothing we have no problem with it.  |
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