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1. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Just posting to say that timer rollbacks are a much better and more complete solution than disabling cloaks which causes as many problems as it solves. Use the carrot instead of the stick. Make them want to stay but don't force them. Treat warping...
- by paritybit - at 2014.05.09 19:37:00
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2. An enigma wrapped in a mystery - in Player Features and Ideas Discussion [original thread]
What about double wrapped packages prevents you from ganking them now? Nothing is preventing you from locking and pressing F1.
- by paritybit - at 2014.05.08 23:29:00
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3. Healthy plex market ! - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: not relly, is single person dry up the market and than just sell 1/10 of the stock for 20%+ or more ... Eventually he's going to have to sell them all back, use them all or he's lost money on the deal. Either way, s...
- by paritybit - at 2014.04.04 16:04:00
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4. [Development] CCP Welcome to the Modern Ara In Gaming - in Player Features and Ideas Discussion [original thread]
Ice Dealer wrote: Using Extreme Programming Practices ( http://en.wikipedia.org/wiki/Extreme_programming_practices ) (an Agile software development methodology ( http://en.wikipedia.org/wiki/Agile_software_development )), develop the follow...
- by paritybit - at 2014.04.04 00:13:00
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5. Healthy plex market ! - in Player Features and Ideas Discussion [original thread]
When plex prices go up there is more incentive to buy a plex to sell on the market; therefore, more people are selling plex and the prices will go down as supply saturates the market. When plex prices go down, there is less incentive to purchase a...
- by paritybit - at 2014.04.03 23:58:00
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6. Terrorism skills - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: please define why its a bad idea.... Fair enough. Primarily I think this is a bad idea because you haven't defined it at all other than listing some "bad things" that a player could do with these skills. Almost ever...
- by paritybit - at 2014.04.03 22:09:00
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7. Terrorism skills - in Player Features and Ideas Discussion [original thread]
Seliah wrote: What a dumb remark. I bet you're from the USA :) What a dumb remark, I bet you think you're better than everybody else. Also, this idea is bad.
- by paritybit - at 2014.04.03 16:01:00
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8. Jester Trek Latest Blog - in EVE General Discussion [original thread]
Gogela wrote: [quote=paritybit]In order to take a "stand" you would have to make a "rule." It would be a new rule, I think, in this case. Yes, the devs make these rules. The line in this case, however, is REALLY blurry. While I would argue the ...
- by paritybit - at 2014.03.25 23:25:00
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9. Jester Trek Latest Blog - in EVE General Discussion [original thread]
Just posting to say that there's a line here. It's terribly blurry, but it's there. Nobody is going to be able to clearly define it. But nobody really needs to. It makes sense to me that CCP own the game; they own all the ones and zeros that make ...
- by paritybit - at 2014.03.25 22:45:00
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10. Bring back the missile Inquisitor!! - in Player Features and Ideas Discussion [original thread]
Everyone saying the Punisher is useless has obviously not been in a faction warfare zone. These little powerhouses can pack on four warp core stabilizers. If you muck with the Punisher you're sure to meet with threats from the FW farmer crowd. The...
- by paritybit - at 2014.03.20 16:55:00
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11. [Mobile Structure][Cloaking Field] - in Player Features and Ideas Discussion [original thread]
Sentamon wrote: But if you could hide your fleet of ships behind planets or moons, within asteroid belts, or anomalies like plasma clouds it would add a nice touch to the game. That's no moon.
- by paritybit - at 2014.03.20 15:57:00
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12. Combat Boosters - eve online's neflected child.... :'( - in EVE General Discussion [original thread]
I give this a thumbs up for the first half (boosters need an overhaul) and a wavering thumb for the second half (specifics). I'd rather not see training boosted as the result of a booster.
- by paritybit - at 2014.03.19 19:00:00
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13. New and more aggressive standings with 5th playable race - in Player Features and Ideas Discussion [original thread]
I don't agree with your conclusion. And, further, I think that every one of the empires should be at war with every other empire. It would simplify things a lot.
- by paritybit - at 2014.03.19 18:44:00
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14. Tech 2 Microwarpdrive Bonuses - in Player Features and Ideas Discussion [original thread]
There was a time when the meta MWD drops were much more rare. Then one day they started dropping from every other wreck and became dirt cheap. I don't remember which expansion that was. It does seem like they are a little too common. But there's...
- by paritybit - at 2014.03.19 18:34:00
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15. two changes that could fix fw plexes - in Player Features and Ideas Discussion [original thread]
This idea looks really familiar to me for some reason ...
- by paritybit - at 2014.03.17 16:13:00
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16. Do you leave your victims alive? - in Crime and Punishment [original thread]
I'm in agreement with the other pilot who said ransom > kill; this counts for both ships and capsules. Unfortunately, some ships are just too difficult to ransom and I have to settle for catching the pod. Hetalia Villen wrote: So for those ...
- by paritybit - at 2014.02.24 18:49:00
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17. Missile slots and RHML bonus for the Naga - in Player Features and Ideas Discussion [original thread]
Attack Battle Cruisers are supposed to be for killing battleships. Rapid Heavy Missile Launchers are for killing cruisers. I don't think you're going to get any traction here.
- by paritybit - at 2014.02.24 17:03:00
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18. D-Scan in AUs instead of km - in Player Features and Ideas Discussion [original thread]
While you're at it, how about adding a slider as well. And a hotkey for increasing or decreasing the range. I don't want to have to move my had over to the number pad every time I need to change the range -- because I do it a lot. At least until ...
- by paritybit - at 2014.02.21 17:46:00
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19. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
We're still recruiting.
- by paritybit - at 2014.02.19 22:02:00
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20. Balance change for ECM: Not chance-based, not max-target-based - in Player Features and Ideas Discussion [original thread]
I really like the idea in general. I haven't had a lot of problems with ECM, but having flown ECM ships in the distant past on another character I understood that the chance based mechanic could have disastrous results for either side. For exampl...
- by paritybit - at 2014.02.14 18:49:00
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