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Thread Statistics | Show CCP posts - 6 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
674
|
Posted - 2014.05.09 19:51:00 -
[121] - Quote
Ultimate Tales wrote:So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. now cant if I wasnt jump inside before them. Still he will run cause is stabbed... Just block entrance with wcs ships if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P
just make the no-cloak zone much larger than the cap zone. |

Angelus Ryan
One Ronin
58
|
Posted - 2014.05.09 19:56:00 -
[122] - Quote
TrouserDeagle wrote:just make the no-cloak zone much larger than the cap zone.
Yes, but why would we want to exclude cloak-capable combat ships from the warzone? The current change is bad enough, making the no-cloak zone large enough to actually matter is going to ruin cloaky combat in its entirety.
|

Endo Saissore
Gateway Cowboys
55
|
Posted - 2014.05.09 20:00:00 -
[123] - Quote
TrouserDeagle wrote:Endo Saissore wrote:First off that's an excellent post Bienator.
Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.
(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?) if he's a pirate then you can attack whenever. spawning and entering a plex in my system is an aggressive act, more like.
I think there's a concern about giving someone a suspect timer for entering a plex. You enter a plex and then you can be freely engaged anywhere without firing a shot? It'd be better to keep a free-fire zone inside the plex then be punished for the next 15 minutes.
And just because he's not flashy red doesn't mean he's not a pirate :p |

xa666
KOZA Z PIEKLA
2
|
Posted - 2014.05.09 20:04:00 -
[124] - Quote
Ultimate Tales wrote:So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. Now cant if I wasnt jump inside before them. Still they will run cause are stabbed... Just block entrance with wcs/cloak if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P
Yeah! Koza has already left militia today. We can still shooting farmers from behind :p |

Ranger 1
Ranger Corp
5647
|
Posted - 2014.05.09 20:04:00 -
[125] - Quote
Liafcipe9000 wrote:CCP Fozzie wrote:Cloaking prevention within capture range Yes, this is a good idea. CCP Fozzie wrote:One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to keep the LP stealing viable while doing some changes to pretend we're doing something meaningful. FTFY. CCP Fozzie wrote:These are obviously not the only changes we could make to improve FW and they are not the only changes we want to make as we move forward, but we still believe that this package of complex improvements will benefit FW significantly. We look forward to hearing your feedback! I'm looking forward to see the rest of the FW changes, and hopefully one of them will be reduction of LP from idle orbiting and a substantial increase of LP gained by killing pilots of opposing militias and also pirates. I'm also looking forward to a solution for popular plexing fits such as this. Perhaps it should be looked at this way.
Simply sitting within capture range = a very slow rate of capture.
Actively engaged in combat with an NPC within the capture zone = higher rate of capture.
I suppose you could even go to the extent of saying:
Actively engaged in combat with a player(s) of the owning faction = fastest rate of capture (assuming you survive that long)... although this last could very well be exploited. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
674
|
Posted - 2014.05.09 20:10:00 -
[126] - Quote
Angelus Ryan wrote:TrouserDeagle wrote:just make the no-cloak zone much larger than the cap zone. Yes, but why would we want to exclude cloak-capable combat ships from the warzone? The current change is bad enough, making the no-cloak zone large enough to actually matter is going to ruin cloaky combat in its entirety.
because cloaks are not honour. once cloaks and links are gone, things will be better. |

Heinel Sidewind
Brave Newbies Inc. Brave Collective
24
|
Posted - 2014.05.09 20:24:00 -
[127] - Quote
People who complain about cloak or stabs are missing the mark entirely. When I farmed FW, my ship had neither cloak nor stab. It was a pure glass/align fit slicer for killing the rat asap for max isk/hr and dodging gate camps.
Nevermind the fact that if all you see are farmers, then you are in the wrong system, but reducing the number of farmers does NOT increase the number of pvpers. The existence of farmers actually creates content for pirates and gankers. We're having fun. You're not. If you have done it right to begin with, you wouldn't be complaining here. |

Zappity
Stay Frosty. A Band Apart.
1057
|
Posted - 2014.05.09 20:48:00 -
[128] - Quote
I think the respawn rats should not be faction but rather aggress anyone in the plex regardless of faction. They will give me, a neutral, an unacceptable edge in 1v1. Frigate fights are often extremely close. Just don't give the rats a bounty. Zappity's Adventures for a taste of lowsec. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
575
|
Posted - 2014.05.09 21:14:00 -
[129] - Quote
Yun Kuai wrote:CCP Fozzie wrote: Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore. Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting? Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system.... /me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again
Agreed. I enjoy baiting daredevils and killing then with a Rapier. Just make it so cloak fits cant cap. If im using a covert ops its for killing and not farming. This also stops us from using multi scram manticores to catch farmers
|

Kenneth Skybound
Gallifrey Resources
88
|
Posted - 2014.05.09 21:14:00 -
[130] - Quote
I am honestly curious how cloaking in range of the beacon is so overpowered that it must have a block, yet warp core stabs are not considered an issue.
CCP Fozzie wrote: I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics. We have no intention of hard blocking warp core stabs or cloaks from complexes. Players should have tools to help mitigate risk, as long as those tools require tradeoffs.
Trade off for using stabs?
- Less low slots otherwise available
- Reduced lock range and time
- CPU usage
For the actual use of WCS, are these actually trades? Do the typical or even significant minority of FW WCS users actually face a challenge with the decreased lock time and range? Is the CPU cost honestly enough to make them question the fitting or lose something meaningful to them? Can it really be said that the cost of the low slot and fitting makes the use of WCS an honest decision, or are they merely a hindrance on par with the inability for a caldari FW pilot to undock an Iteron V from Dodixie, nominal at best.
What is removing cloak within beacon range changing that isn't also impacted to a similar degree by WCS? My confusion is doubled by the comment that the range of the no-cloak zone means one can still sit behind the warp in spot at a reasonable distance for cloaking traps - if they're not the issue, what is?
With regards to the NPC respawn, I would suggest their timer extended to at least half the time for a plex of that size to be captured, but with an instant respawn should the plex become abandoned by all parties. With the current design, a frigate in a novice will have to remove a minimum of four NPCs throughout their time in the plex, with an average of 5 and potentially 7 NPCs to remove. A kiting ship struggles to begin with as the NPC can always chase them down, the reduce damage of a kiting fit struggling harder still and then anything buffer fit has to deal with diminished buffer as a result. Heaven forbid the timer is partially completed in the opposite direction! In a typical site, this means going from 1 enemy per site at 100% damage to 4-7 enemies each doing 60% damage minimum, in itself a large increase in damage done. Improved tanking factor and lesser damage reduction raises the bar further!
One additional mitigation to the relative balance of the NPC here (taking they are meant to be a minimum size mediator, not a significant combat aid) would be to make them ceasefire once an allied pilot warps into the site, only to resume if the pilot leaves. None the less, the buffer fit ship suffers as a result.
A final consideration, to assist in the reduction of NPC impact would be instead of timer adjustment from the originally posted, make the NPC damage very low and application horrendous. This would allow almost any well piloted ship to get below the NPC weapons, but still require a minimum damage output to continue capture of the plex, with greater damage output still being rewarded with quicker dispatch.
In short (for quoting):
1) What makes cloak so powerful in beacon range, while warp core stabs are considered suitable in their tradeoff for those who use them?
2) Is the appearance of almost half a dozen NPCs each plex necessary to limit minimum ship/fleet size? Is this considering: - the impact on anaemic kiting damage, - the relative inability for kiting ships to mitigate these NPCs damage due to NPCs being able to catch up - the impact this has on buffer fit ships.
3) Consider the potential solutions to 2 such as: - Reducing enemy respawn rate (with potential instant respawn on site abandonment - Make the NPC ceasefire if an allied pilot is in the plex - Make the NPC damage and application poor, creating a soft limit based only on damage output, not sustained tank. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
575
|
Posted - 2014.05.09 21:18:00 -
[131] - Quote
Ranger 1 wrote:Liafcipe9000 wrote:CCP Fozzie wrote:Cloaking prevention within capture range Yes, this is a good idea. CCP Fozzie wrote:One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to keep the LP stealing viable while doing some changes to pretend we're doing something meaningful. FTFY. CCP Fozzie wrote:These are obviously not the only changes we could make to improve FW and they are not the only changes we want to make as we move forward, but we still believe that this package of complex improvements will benefit FW significantly. We look forward to hearing your feedback! I'm looking forward to see the rest of the FW changes, and hopefully one of them will be reduction of LP from idle orbiting and a substantial increase of LP gained by killing pilots of opposing militias and also pirates. I'm also looking forward to a solution for popular plexing fits such as this. Perhaps it should be looked at this way. Simply sitting within capture range = a very slow rate of capture. Actively engaged in combat with an NPC within the capture zone = higher rate of capture. I suppose you could even go to the extent of saying: Actively engaged in combat with a player(s) of the owning faction = fastest rate of capture (assuming you survive that long)... although this last could very well be exploited.
My alt made capping much easier. Thanks
|

Xavier Thorm
Dreddit Test Alliance Please Ignore
122
|
Posted - 2014.05.09 21:52:00 -
[132] - Quote
Bienator II wrote:~a good, rational post~
CCP, hire this guy.
|

Thorin Matarielle
Shirak SkunkWorks
4
|
Posted - 2014.05.09 23:00:00 -
[133] - Quote
Xavier Thorm wrote:Bienator II wrote:~a good, rational post~ CCP, hire this guy.
Comment of the day!  |

Catherine Laartii
State Protectorate Caldari State
169
|
Posted - 2014.05.09 23:19:00 -
[134] - Quote
Liafcipe9000 wrote:Benny Ohu wrote:the most effective way to play the game will remain 'boring away the other player'
this makes a bad game. I second that I just gave your 20000th like. How you got that many I have no idea. |

Catherine Laartii
State Protectorate Caldari State
169
|
Posted - 2014.05.09 23:29:00 -
[135] - Quote
Alright, here's my take on this:
-Large outposts. Glad you fixed the spawn rate, but I am displeased that you didn't give them a gate. I would very much like to see battlecruisers used more heavily in fw lowsec for plex work, and am disheartened by the fact that the large complexes still are not going to follow the same warfare guidelines that normal plexes do. The fact that you have a gate to act as a doorway to see who is outside, and moreover preventing cloakers from dropping on you all the time, is a GOOD thing. The old plex system had that as an advantage despite all its flaws, and I am sorely disappointed that this has not been addressed.
-NPC spawning changes. I am somewhat mystified over the npc nerf. While the increased spawn rate is good, weren't you trying to move more towards merging the pve and pvp in these situations with how the rats are designed? Would it not make more sense to field some very strong elites in the plex that would cause serious issue for freeloaders? Shouldn't you at least ENCOURAGE people to fit for combat?
-Cloaking prevention within capture range. This is a good thing. Fights should happen either on the gate, or in a chase or dogfight that progressively takes fast ships off the beacon. Apart from fleets or the occasional hunting arazu or pilgrim, there is no good reason to bring a cloaky ship to a plex if you are trying to get a fight. |

Silverbackyererse
Nasranite Watch Heiian Conglomerate
63
|
Posted - 2014.05.10 02:42:00 -
[136] - Quote
Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2111
|
Posted - 2014.05.10 03:12:00 -
[137] - Quote
Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.
BYDI recruitment closed-ish |

Mirta Vanderkill
Fweddit I Whip My Slaves Back and Forth
8
|
Posted - 2014.05.10 03:21:00 -
[138] - Quote
Would there be any chance of getting a gated large plex that only allows BC/BS size ships? It would be nice to have an 'arena' that allows for larger class PVP without risking a frigate blob. |

Nyjil Lizaru
Aideron Robotics
27
|
Posted - 2014.05.10 04:33:00 -
[139] - Quote
Garviel Tarrant wrote:Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.
Not trying to blow smoke up your posterior, but cloaky hunters who uncloak on a Shadow Cartel pilot in a plex are either dumb, bored, or suicidal - they aren't fit to fight you in most cases, too much is lost by the dual scram of the anti-WCS fit to take a 'normal' fight. Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |

Abs Sciuto
Diesel Corporation Intercom.
1
|
Posted - 2014.05.10 04:53:00 -
[140] - Quote
hi fozzy
I believe you don't understand fw problems, when you create non-cloak area. I think you should make warp core stabilizer active module, which requires skills on the both side of monitor. yes, it's usefull thing, but I'd like to create some gameplay around it, instead of passive and flavorless fitting. |

Silverbackyererse
Nasranite Watch Heiian Conglomerate
63
|
Posted - 2014.05.10 05:10:00 -
[141] - Quote
Garviel Tarrant wrote:Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.
Perhaps from your point of view. See it from my side for a moment?
I want to be able to sit inside my FW complexes with my cloaky SOE/Recon etc ships with Admiral Ackbar quotes ready to spam local with when it all goes to plan.
For me it's engaging gameplay. Hunter, hunted etc etc.
Doesn't matter if its' an "LP gatherer", neutral or 'nasty evil pirate'.
These changes remove gameplay options from everyone and that is not good.  |

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.10 05:48:00 -
[142] - Quote
Silverbackyererse wrote:Garviel Tarrant wrote:Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit. Perhaps from your point of view. See it from my side for a moment? I want to be able to sit inside my FW complexes with my cloaky SOE/Recon etc ships with Admiral Ackbar quotes ready to spam local with when it all goes to plan. For me it's engaging gameplay. Hunter, hunted etc etc. Doesn't matter if its' an "LP gatherer", neutral or 'nasty evil pirate'. These changes remove gameplay options from everyone and that is not good.  You can still sit in the plex cloaked and wait for some unsuspecting plexer to warp in. You just need to be fast enough to close to point range before he aligns and warps out.
Ahh but that's not fair, you actually have to do more than just decloak, point and kill, you actually have to work for point by closing range. Lets see, overheat point 28k range, you start at 30k.. Yep just way to unfair., My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Mag's
the united
17210
|
Posted - 2014.05.10 06:10:00 -
[143] - Quote
Bienator II wrote:first of all thank you for including large plexes in the regular FW spawn cycle we asked for it since inferno - a really nice change.
The other two changes however i really can't support. The problem is that they most likely will make plexing more annoying without fixing anything.
If you are after LP running or hiding is still more efficient than fighting, making running or hiding more difficult does not fix the problem its just a dirty way of dealing of the symptoms of the mechanics.
CCP has a history of fixing symptoms instead of the problem, for example if you look back what happened in inferno, plex layout changes like moving the beacon closer to the warpin or the requirement to kill the rat instead of tanking it did not help at all to motivate farmers to get out the vicious circle and use pvp ships (it really is the first step, if you don't do this you have no choice but running away).
A fix of the problem would NOT be to prohibit cloaks, or block stabs. It would be to penalize running or hiding. Sounds horribly complicated right? FEAR NOT ITS THE EASIEST FIX IN THE WORLD. I am sure nobody in the forums EVER suggested timer resets as most obvious fix to the problem. Kappa
So how would a CLEAN FIX OF THE PROBLEM look you ask? There are many many variations of the timer reset or rollback proposal. Here a few examples: - timer ticks backwards in accelerated fashion till it reaches neutral state if a player waits in the plex - timer ticks backwards till it reaches the neutral (normal speed) state if everything left the beacon - timer resets immediately (imagine you could spend lp on the plex structure to reset it) - ... just a few EXAMPLES
you say, hey thats not fair since i might waste so much time of my life plexing. FEAR NOT timer length is not set in stone. - imagine someone would reduce timer length and payouts to balance the now fixed mechanics between EXPANSIONS
you say everybody would blob and i can't solo anymore (sidenote: i solo pvp at least 90% of my gametime) - firstly, the nature of blobs is that they a) get killed by a larger blob or b) dissolve quickly since there is no other blob around - secondly, having a blob you still won't be able to cover whole FW space. A route through all amarr systems alone has 32+ jumps, and thats half of the warzone. (cal-gal WZ is much larger btw) How often do you think a blob would fly this route? - thirdly, crazy concepts like patrol gangs might actually work, you could defend (selected) systems or disrupt your opponent defending systems WITHOUT TRADING TIME 1:1 WITH FARMERS - solo farming WILL STILL PERFECTLY WORK, all you would have to do is to use a pvp fit an pick a quiet system
so what would happen after implementing the MOST OBVIOUS FIX IN EVE HISTORY you ask? - stabs, cloaks will serve the original purpose: protecting your ship but using them for make LP won't work anymore - plexing will be a mechanic to create confilct and you would see more fights in them - frigs will stick to novices, destroyers to small plexes and cruisers to medium plexes - people will plex together in great joy, celebrating the new plexing mechanics
OMG the fix is PERFECT you say, do we still need the other stuff? - actually no, rats, artificial rules like cloak inhibitors don't matter anymore, you could just remove them or keep them... doesn't matter
but you still want to EXPLOIT A BROKEN SYSTEM TO FARM LP WITHOUT RISK OR EFFORT you say? - no problem m8. FW covers EVERYTHING. You can fly pve missions which allow you to complete them without NPC agro, 0 risk... you can cloak any time, watch a movie etc. Best of all: it doesn't influence sov and its the perfect solo mechanic DESIGNED TO BE NO CONFLICT DRIVER
but what if this change is made and it DOESN'T WORK (fictional, highly theoretical scenario - won't happen ever) - luckily eve has now a new 6 week deployment model so you could implement the "we will monitor the situation and tweak the system later" - inferno - CCP Soundwave - before riot - promise with minimal effort
thanks for listening and thanks for the large plex change This.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Trinkets friend
Sudden Buggery
1422
|
Posted - 2014.05.10 06:52:00 -
[144] - Quote
Berluth Luthian wrote:What if players had to 'lock on/connect' to a FW capture point (like an orbital bombardment satellite) in order for it to count down?
Then you could tailor the sig radius of the capture point based on size, but it would also mean that stabbed players would not only have a little bit of a difficult time locking it along with killing NPCs, but they'd be forced to sit on top of it due to the range reductions of their fitted WCSs. Then stabbing and cloaking would be a mutually defeating fit because you couldn't be in range to capture with stabs, but also be able to quickly cloak.
This is a great idea, actually. You can't o-plex if you don't have the plex button locked up. You can't lock it up if you cloak. This will eliminate cloaking, totally. Stabs, not so much. Shoot that which lieth before you and tackle that which runneth away - Ancient Minmatar proverb @_@ http://www.localectomy.blogspot.com.au
|

Emokiller
CTRL-Q Iron Oxide.
19
|
Posted - 2014.05.10 09:31:00 -
[145] - Quote
Ultimate Tales wrote:So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. Now cant if I wasnt jump inside before them. Still they will run cause are stabbed... Just block entrance with wcs/cloak if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P
+1
What is this fixing... you sit 29k off the button, do a D-Scan, see someone on the accel gate, burn away with AB on, cloak, wait for them to leave, uncloak.........
nice fix!
what about the Astero! I have a farmer killer set up with duel scram, i can no longer use this as i cant cloak!
A reset would be a lot better, as soon as you cloak or leave the plex it returns back to neutral time. I know that it stops you from running up a plex with 5 mins left to annoy the opposition, but how much more annoying for people if they have 2 mins left, and you enter the plex, upon them cloaking/leaving and you leaving it resets so they have to sit there for another 15/20/25 mins.
WCS are a pain, but not unbeatable. If your in your home system or surrounding you can quickly reship, but with the WZ being large, you wouldn't want to fly a duel scram ship just on the off chance.
PLEASE Fozzy relook at that mechanic... make exceptions to ships that use Cov ops cloaks like the bomber or Astero, and increase the cloak range from 30 to 50 or even 60km.
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Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
4
|
Posted - 2014.05.10 11:31:00 -
[146] - Quote
I do not believe any of these changes are positive; they are a negative, contrived solution that removes options.
Hard timer reset for warping out or cloaking. Severe faction standing penalties or loss of LP for excessive repeated warping out of complexes within a given time frame. Inability to return to a plex one has warped out of.
The point of FW is that you can find fights easily, and you can make a living out of it, or at least sustain your losses, without resorting to other aspects of the game which may not appeal to you. Dealing with the plague of farmers just makes it lots of frustrating work, rather than something that is fun. It is such a killjoy. |

Henk Brombir
Turalyon Prime
30
|
Posted - 2014.05.10 11:34:00 -
[147] - Quote
I would be alot happier when warp core stabs are disabled in plexes and Cloaks are allowed.
Kthxbye |

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.10 12:00:00 -
[148] - Quote
I've had a FW alt for a little over a year now and never before realized there were so many out there who simply dedicate their online time to killing a solo plexer.
Must be so damned boring. Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.
I gave up Pvp fitting plexing ships after 9 losses in plexes, only 1 of which was to another solo ship and he wasn't a FW player. I do engage in Pvp - just not in plexes
FW should 1st be about FW and 2nd Pvp. Currently, many FW players do little actual FW ,as much of the time they could be spending trying to flip systems and improve them for the faction they choose to fight for, is spent chasing or being chased by anyone who chooses to go hunting in FW space. The same anyones who post in the forums about how they are being treated badly by plexing mechanics because they can't get the easy kills they pursue. The cloaky who sits in a plex waiting for prey is possibly the worst of all. He is not contributing to FW and is simply hiding in wait for an appropriate target. If the target that lands in the plex has even a remote chance to win the fight he simply moves off - still cloaked with no fear of having to engage. I don't see how this is any different to a plexer fitting WCS's to avoid confrontation.
A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would? If you are looking for Pvp there are systems with many in them that will oblige, if you want to Gank plexers then put up with the downside of knowing they will in 90% of cases run as soon as you appear on Dscan.
If you want to use a cloaky to kill plexers once this change comes into effect, fit your ship appropriately, Nanos in lows will give you the added speed to get in range fast enough when they enter the plex. It's only a matter of a few K's to get in range. Of course you will be reducing your Dps to do so but Eve is all about trade offs.
Pvp fit a, generally used T1 frigate and go run plexes, see how long it takes you to work out - fighting for plexes is most often not the right way to go. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Sung Lie
Repo.
3
|
Posted - 2014.05.10 12:15:00 -
[149] - Quote
Benny Ohu wrote:the most effective way to play the game will remain 'boring away the other player'
this makes a bad game.
This. |

Lin Suizei
217
|
Posted - 2014.05.10 12:39:00 -
[150] - Quote
Sgt Ocker wrote:A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would?
I can think of maybe 2 or 3 people in Placid, though one of them doesn't play as much any more. =(.
I think your post hits pretty close to the mark though - people don't want to lose (especially with a killboard behind their ego), so they warp out the moment they're at even the slightest disadvantage, and bans on cloaking, warp stabs and timer rollbacks/resets do little to fix this risk-aversion. Timer resets with standings penalties, one of the harshest measures suggested, merely inconveniences the farmer, and causes him to go recycle AFK plexing alts, as opposed to stay and fight - the backwater systems are vast enough they're not likely to be interrupted / the residents are tired of chasing them, add them as a contact with standing and move on.
That said, without dedicating the resources to a full re-working of Faction War addressing the motivations behind farming (on the same level as highsec wardecs), band-aids like this are probably the best we can do, and personally, I think lowsec residents should be thankful for whatever we get at this stage. Lol I can't delete my forum sig. |
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