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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
9932

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Posted - 2014.05.09 11:13:00 -
[1] - Quote
Hello everyone. Those of you who were at the Fanfest FW roundtable heard a bit about some improvements to FW complexes that we have planned for Kronos. Time for some details!
We are making changes to three aspects of the FW complexes:
- New Large Outposts
- NPC and Spawning Changes
- Cloaking prevention within capture range
I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics. We have no intention of hard blocking warp core stabs or cloaks from complexes. Players should have tools to help mitigate risk, as long as those tools require tradeoffs.
New Large Outposts We've received a lot of requests that we introduce more opportunities for larger ships to participate in FW. The relative rarity of large FW complexes has been an issue here.
In Kronos we're adding Large Outposts to the dungeon distributions. Like other Outposts these complexes will always respawn in the same system after a delay. This means that unless the large outpost in a given system has been run recently, there will always be at least one large complex available.
NPC and Spawning Changes When we recreated the FW complexes in Retribution we removed the old waves of NPCs and replaced them with single spawning NPCs with extremely low DPS and active tanks. These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP. We actually wrote the initial design with the intention of having these NPCs respawn on a delay after they are killed, but some broken content tools forced us to shelve that design at that time. One of the content tools that Team Space Glitter made for the Ghost Sites in Rubicon actually fix this hole so we are going ahead and returning to the original design for the Retribution FW NPCs.
As of Kronos, the NPCs in FW complexes will respawn on a randomized timer after the previous NPC is destroyed. There will never be more than one NPC spawned at once. The respawn timer will be between 90 and 180 seconds for Novice and Small complexes, and between 90 and 300 seconds for Medium and Large complexes.
We're also making some tweaks to the NPCs themselves. The dps of each NPC is being decreased even lower than their current levels, by between 20 and 40%. We are also increasing the active repair rate of the NPCs and decreasing their raw hitpoints. This will ensure that higher dps fits have an advantage in how quickly they can clear the NPCs and get back to capturing the plex.
Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
These are obviously not the only changes we could make to improve FW and they are not the only changes we want to make as we move forward, but we still believe that this package of complex improvements will benefit FW significantly. We look forward to hearing your feedback! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Takanuro
Kill-Switch Engage
106
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Posted - 2014.05.09 11:14:00 -
[2] - Quote
1st Yes, we're going to die, but you're coming with us!
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Chitsa Jason
Future Corps Sleeper Social Club
1237
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Posted - 2014.05.09 11:16:00 -
[3] - Quote
 CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Niden
Moira. Villore Accords
40
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Posted - 2014.05.09 11:22:00 -
[4] - Quote
Glad to see this made it through. Also glad that the FW / LS community is listened to. Thank you :) Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer @Niden_GMVA |

Azami Nevinyrall
Red Federation RvB - RED Federation
1893
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Posted - 2014.05.09 11:25:00 -
[5] - Quote
The inability to cloak within capture rage was needed!
+1 I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |

Zarnak Wulf
In Exile. Imperial Outlaws.
1675
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Posted - 2014.05.09 11:26:00 -
[6] - Quote
1) Will Large plexes remain ungated? 2) The plexes currently respawn 30 minutes after they are closed. With new large plexes as a thing the total number of plexes a system has is increased by 33%. A dedicated attacker can flip a system much faster as a result. Can you slow the roll on plex respawn rates?  |
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CCP Fozzie
C C P C C P Alliance
9937

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Posted - 2014.05.09 11:30:00 -
[7] - Quote
Zarnak Wulf wrote:1) Will Large plexes remain ungated? Yes, these large outposts are ungated just like the current large plexes
Zarnak Wulf wrote:2) The plexes currently respawn 30 minutes after they are closed. With new large plexes as a thing the total number of plexes a system has is increased by 33%. A dedicated attacker can flip a system much faster as a result. Can you slow the roll on plex respawn rates?  We're aware of the increase in potential flip speed. However with the respawning and harder repping NPCs slowing capture rates of each plex we think the overall change will be acceptable. We'll be keeping an eye on feedback of course and tweaking respawn rates would be very easy if needed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Swiftstrike1
Swiftstrike Incorporated
631
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Posted - 2014.05.09 11:32:00 -
[8] - Quote
I look forward to fights with bigger ships. I'm less sure about the changes to NPCs. There go my days of being able to run any 'ol plex in a #Derptron. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Niden
Moira. Villore Accords
40
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Posted - 2014.05.09 11:34:00 -
[9] - Quote
Zarnak Wulf wrote:1) Will Large plexes remain ungated? 2) The plexes currently respawn 30 minutes after they are closed. With new large plexes as a thing the total number of plexes a system has is increased by 33%. A dedicated attacker can flip a system much faster as a result. Can you slow the roll on plex respawn rates? 
I don't see why this is a bad thing. Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer @Niden_GMVA |

Khador Vess
Blue Republic RvB - BLUE Republic
205
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Posted - 2014.05.09 11:34:00 -
[10] - Quote
CCP Fozzie wrote:
Cloaking prevention within capture range [/list]
I read this and supressed a giant GÇÿSqueeGÇÖ of delight. +1 definitely do want. I used to have a forum sig, but CCP SocksFour stole it.... |
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Liafcipe9000
Critically Preposterous
19947
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Posted - 2014.05.09 11:34:00 -
[11] - Quote
CCP Fozzie wrote:Cloaking prevention within capture range Yes, this is a good idea.
CCP Fozzie wrote:One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to keep the LP stealing viable while doing some changes to pretend we're doing meaningful changes. FTFY.
CCP Fozzie wrote:These are obviously not the only changes we could make to improve FW and they are not the only changes we want to make as we move forward, but we still believe that this package of complex improvements will benefit FW significantly. We look forward to hearing your feedback! I'm looking forward to see the rest of the FW changes, and hopefully one of them will be reduction of LP from idle orbiting and a substantial increase of LP gained by killing pilots of opposing militias and also pirates. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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Omnathious Deninard
Novis Initiis
2341
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Posted - 2014.05.09 11:38:00 -
[12] - Quote
What about adding a warp disruption effect 2x the distance of capture for the duration of the capture? -á --á |

Yun Kuai
Justified Chaos
119
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Posted - 2014.05.09 11:40:00 -
[13] - Quote
CCP Fozzie wrote: Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore.
Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting?
Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system....
/me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again |

Zappity
Stay Frosty. A Band Apart.
1051
|
Posted - 2014.05.09 11:40:00 -
[14] - Quote
This stops one of the few somewhat reliable ways to catch farmers: cloaky Astero or covops. Can you please comment on why this isn't a problem?
Would changing it such that a ship with fitted cloak did not count down the timer be a better solution? Zappity's Adventures for a taste of lowsec. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1676
|
Posted - 2014.05.09 11:43:00 -
[15] - Quote
Omnathious Deninard wrote:What about adding a warp disruption effect 2x the distance of capture for the duration of the capture?
I too want to introduce quasi-bubbles to low sec. And risk my implants to continue FW. Just no.... |

Benny Ohu
Chaotic Tranquility
3188
|
Posted - 2014.05.09 11:46:00 -
[16] - Quote
the most effective way to play the game will remain 'boring away the other player'
this makes a bad game. |

Swiftstrike1
Swiftstrike Incorporated
631
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Posted - 2014.05.09 11:46:00 -
[17] - Quote
I would like to see Faction Warfare LP payouts function somewhat like it does in Incursions - you don't get the LP for the plexes you have captured until after the system you captured them in has been flipped.
Obviously, that would not be applicable to defensive plexing. I think that's a good thing because it might encourage more people to D-plex. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
15
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Posted - 2014.05.09 11:48:00 -
[18] - Quote
A much better solution would have been to make cloaking up an unattractive option for the farmer. Better than simply removing the option, and also removing the cloaking option for everyone else as well.
In range of button, counting down timer. Move outside range, countdown stops. Cloak up or leave grid, countdown resets. |

Kaarous Aldurald
ROC Deep Space The ROC
5905
|
Posted - 2014.05.09 11:49:00 -
[19] - Quote
Cloaks are not the problem. They can be used to evade a fight or to enable one.
Warp stabs are the problem. They are good for nothing but avoiding fights. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Liafcipe9000
Critically Preposterous
19952
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Posted - 2014.05.09 11:49:00 -
[20] - Quote
Benny Ohu wrote:the most effective way to play the game will remain 'boring away the other player'
this makes a bad game. I second that Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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Liafcipe9000
Critically Preposterous
19952
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Posted - 2014.05.09 11:50:00 -
[21] - Quote
Kale Freeman wrote:Cloak up or leave grid, countdown resets. You should apply to work at CCP. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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Zappity
Stay Frosty. A Band Apart.
1051
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Posted - 2014.05.09 11:52:00 -
[22] - Quote
Kale Freeman wrote:A much better solution would have been to make cloaking up an unattractive option for the farmer. Better than simply removing the option, and also removing the cloaking option for everyone else as well.
In range of button, counting down timer. Move outside range, countdown stops. Cloak up or leave grid, countdown resets. Yep, timer rollbacks ftw. Maybe we haven't been asking for timer rollbacks enough. Ahem. Zappity's Adventures for a taste of lowsec. |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
15
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Posted - 2014.05.09 11:55:00 -
[23] - Quote
Kaarous Aldurald wrote:Cloaks are not the problem. They can be used to evade a fight or to enable one.
Warp stabs are the problem. They are good for nothing but avoiding fights.
The fancy 30km invisible object that prevents everyone from cloaking should simple be a 30km bubble. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1676
|
Posted - 2014.05.09 11:56:00 -
[24] - Quote
Timer rollbacks (gradual) good. Timer resets (immediate) bad. |

Benny Ohu
Chaotic Tranquility
3189
|
Posted - 2014.05.09 11:56:00 -
[25] - Quote
Kaarous Aldurald wrote:Cloaks are not the problem. They can be used to evade a fight or to enable one.
Warp stabs are the problem. They are good for nothing but avoiding fights. disagree, a pvp mechanic that rewards running away (ie not pvping) is the problem, not the ability to run away itself |

Zappity
Stay Frosty. A Band Apart.
1052
|
Posted - 2014.05.09 11:57:00 -
[26] - Quote
Kale Freeman wrote:Kaarous Aldurald wrote:Cloaks are not the problem. They can be used to evade a fight or to enable one.
Warp stabs are the problem. They are good for nothing but avoiding fights. The fancy 30km invisible object that prevents everyone from cloaking should simple be a 30km bubble. If you want bubbles, go to null or wormholes. I like implants. Zappity's Adventures for a taste of lowsec. |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
15
|
Posted - 2014.05.09 11:57:00 -
[27] - Quote
Zappity wrote:Kale Freeman wrote:A much better solution would have been to make cloaking up an unattractive option for the farmer. Better than simply removing the option, and also removing the cloaking option for everyone else as well.
In range of button, counting down timer. Move outside range, countdown stops. Cloak up or leave grid, countdown resets. Yep, timer rollbacks ftw. Maybe we haven't been asking for timer rollbacks enough. Ahem.
Maybe having the counter counting back down when it is abandoned (everyone warped off grid or cloaked up) is tricky. I'd be quite happy with a simple counter reset when the beacon is abandoned. |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
15
|
Posted - 2014.05.09 12:01:00 -
[28] - Quote
Zarnak Wulf wrote:Timer rollbacks (gradual) good. Timer resets (immediate) bad.
I agree that a gradual timer rollback would be better. I am curious why you feel that an immediate reset is bad. |

Ramone Ormand
Black Watch Syndicate Vitoc Health Services
28
|
Posted - 2014.05.09 12:04:00 -
[29] - Quote
CCP Fozzie wrote:...are not intended to somehow bring an end to "farming" or other evasion tactics. We have no intention of hard blocking warp core stabs or cloaks from complexes.
Why not? Plex's would be great places to find fights if 90% of all frigates inside of them weren't stabbed. It takes a silly amount of time to find PVP in a PVP focused zone. I find it odd that a faction can bring all systems of another faction into vulnerable state whilst multiboxing stabbed frigates. I thought it was factional WARfare not sit in space watching youtube with your hand down your pants?
"I'm sorry, but the electronic systems of your warp core stabilizers interfere with the electronics of the acceleration gate and you may not jump through"
there, FW is fixed, none of this 'large plexes' change or NPC changes. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1678
|
Posted - 2014.05.09 12:07:00 -
[30] - Quote
Kale Freeman wrote:Zarnak Wulf wrote:Timer rollbacks (gradual) good. Timer resets (immediate) bad. I agree that a gradual timer rollback would be better. I am curious why you feel that an immediate reset is bad. EDIT: An immediate reset is a bigger penalty for running. Do you think it is too big a penalty?
It penalizes reshipping. Not everyone is a farmer trying to evade. If I'm in a brawler and a WT rolls up in a brawler - gf. If I see a condor on short though I'm going to want a different ship. |
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Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
295
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Posted - 2014.05.09 12:12:00 -
[31] - Quote
All hail Fozzy!
I like those changes.
There is another thing that was mentioned at last year's FW roundtable.
Someone asked for plex accel gates (or capture beacons) to trigger a suspect timer, so that participants don't have to be worried about their sec status in there. How do you feel about this suggestion now? "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2108
|
Posted - 2014.05.09 12:16:00 -
[32] - Quote
Make the npc's in large plexes tank any dps below 400 comfortably.
Also, timer rollbacks plx
(Good changes all around though) BYDI recruitment closed-ish |

Granios
24th Imperial Crusade Amarr Empire
0
|
Posted - 2014.05.09 12:18:00 -
[33] - Quote
Novice small give you +3,3 rat more = 3min more medium large give you +6 rat more = 6 min more
Its big offensive plexing farm nerf. def farming stay same farmers go def no ofensive so def got buff. There will be less people in systems.
!!!! Can you set respawn after timer runing not last rat death becouse if i offesive plexing and start fighting some mini scum and he got extra rat of dps he have extra advantage.
Can you nerf bomber mission runing too ? to cap max mission you can take to 3 or buff rats in those missions to be able to kill more efectly bombers ? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2109
|
Posted - 2014.05.09 12:20:00 -
[34] - Quote
Defensive farming should be **** unless you're actually at risk doing it imo..
And seeing how it would be hard to program like that, defensive farming should just be a bit ****. (Its so easy to do with no risk) BYDI recruitment closed-ish |

Lloyd Roses
Blue-Fire
583
|
Posted - 2014.05.09 12:20:00 -
[35] - Quote
Respawning NPCs and increased tank for them counts like a strike against stabbed plexing I'd say. "I honestly thought I was in lowsec"
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BadAssMcKill
ElitistOps
777
|
Posted - 2014.05.09 12:21:00 -
[36] - Quote
You haven't really fixed anything though . |

afkalt
Republic Military School Minmatar Republic
38
|
Posted - 2014.05.09 12:23:00 -
[37] - Quote
You should try and find away to let covert cloaks work. |

Kaarous Aldurald
ROC Deep Space The ROC
5906
|
Posted - 2014.05.09 12:23:00 -
[38] - Quote
Kale Freeman wrote:Kaarous Aldurald wrote:Cloaks are not the problem. They can be used to evade a fight or to enable one.
Warp stabs are the problem. They are good for nothing but avoiding fights. The fancy 30km invisible object that prevents everyone from cloaking should simple be a 30km bubble.
While a simpler solution, I would still favor offlining warp stab modules while within capture range of a complex. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

King Fu Hostile
Imperial Collective Unsettled.
110
|
Posted - 2014.05.09 12:24:00 -
[39] - Quote
These help a bit, so +1
But instead of rats, why not have a structure:
1) this structure only shoots members of the opposing militia when under fire by them (it does not auto-agress) 2) because it does not interfere with PVP, it can have much bigger tank regen, and dps
same dps check, but improved?
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Pinky Feldman
Fweddit I Whip My Slaves Back and Forth
692
|
Posted - 2014.05.09 12:24:00 -
[40] - Quote
While I wish that large outposts had gates, I just wanna say thank you CCP and fozzie for these iterations. You guy are awesome and I appreciate the time spent on a feature I didn't expect to get more changes. <3
The moar you cry the less you pee |
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Granios
24th Imperial Crusade Amarr Empire
0
|
Posted - 2014.05.09 12:26:00 -
[41] - Quote
make novice and small plexes for militra only(to feel like you actualy fighing oposite militra and war) to cut those cry spam from people that not eaven in fw BIGEST COUNTER TO CLOAKY STABED FARMER IS PERSON IN OPOSITING MILITRA your goal is to flip systems not fight
make medium and large with no accelerator gate for others. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
296
|
Posted - 2014.05.09 12:31:00 -
[42] - Quote
Granios wrote:make novice and small plexes for militra only(to feel like you actualy fighing oposite militra and war) to cut those cry spam from people that not eaven in fw BIGEST COUNTER TO CLOAKY STABED FARMER IS PERSON IN OPOSITING MILITRA your goal is to flip systems not fight
make medium and large with no accelerator gate for others.
That would just be terrible. Your goal is to fight for the control of that plex. Against anyone who is willing to contest your claim. I'd much rather see plexes put a suspect timer on everyone, so that you can avoid sec status losses. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
15
|
Posted - 2014.05.09 12:32:00 -
[43] - Quote
King Fu Hostile wrote:These help a bit, so +1
But instead of rats, why not have a structure:
1) this structure only shoots members of the opposing militia when under fire by them (it does not auto-agress) 2) because it does not interfere with PVP, it can have much bigger tank regen, and dps
same dps check, but improved?
That is an interesting idea I hadn't thought of before. No reason to make it be a structure, it can still be a rat. Just don't make it auto agress. You still need to destroy it to o-plex, but because it doesn't auto agress it won't interfere with any PvP |

Igor Nappi
Perkone Caldari State
54
|
Posted - 2014.05.09 12:33:00 -
[44] - Quote
My two cents:
Please introduce: - a timer reset or at least an (accelerated) backwards countdown when the farmer warps away / cloaks (especially in case a neutral player enters the plex)
and/or
- second capture timer for the opposing militia(s) so that chasing away a hostile farmer and capturing the plex wouldn't mean having to sit in the plex for the original timer + whatever time the farmer spent in the plex before being chased away.
The two features perhaps are a bit contradicting and could probably use a bit of tweaking but I think the general idea is sound. Furthermore, I think that links must be removed from the game. |

Berluth Luthian
Onslaught Inc RISE of LEGION
189
|
Posted - 2014.05.09 12:36:00 -
[45] - Quote
Could we get a ballpark reprate that the NPCs will be changing to for frigs/destroyers/cruisers/BCs? I think the NPC stats have been left out of SDEs recently.
Something like 20/25/40/60 HP/s would be reasonable. |

Granios
24th Imperial Crusade Amarr Empire
0
|
Posted - 2014.05.09 12:42:00 -
[46] - Quote
And nerf mission bomber runing becouse trying to catch tham is same bs like trying to catch stabed farmer and thay got 3* more lp than that stabed farmer. |

Berluth Luthian
Onslaught Inc RISE of LEGION
189
|
Posted - 2014.05.09 12:43:00 -
[47] - Quote
What if we could hack a plex to take off between ~50% off the plexing time? It would come at the cost of needing at least one hacking ship, the difficulty of the hack would be dependent on the plex size and vary a little bit. Failed/quit hacks could either explode, causing harm to the hacker or add time to the beacon.
Unbonused non-hacking ships would have a difficult time hacking these complexes. |

Raphael Ordo
Praetoria Imperialis Excubitoris
88
|
Posted - 2014.05.09 12:45:00 -
[48] - Quote
Kale Freeman wrote:A much better solution would have been to make cloaking up an unattractive option for the farmer. Better than simply removing the option, and also removing the cloaking option for everyone else as well.
In range of button, counting down timer. Move outside range, countdown stops. Cloak up or leave grid, countdown resets.
This. +1
The problem remains. Give farmers an unattractive option! |

afkalt
Republic Military School Minmatar Republic
38
|
Posted - 2014.05.09 12:48:00 -
[49] - Quote
afkalt wrote:You should try and find away to let covert cloaks work.
And in the spirit of helping - why not have a passive targeter on the button and have it lock people up instead. Passive so no UI distractions, locking people blocks cloaks but will keep open tactical ambush options etc.
Have the system take [X] seconds before locking so people NPC bashing and plexing get locked, but people just jumping in to set up ambushes are not.
Any thoughts? Aside from technical limitations blocking it? |

Berluth Luthian
Onslaught Inc RISE of LEGION
189
|
Posted - 2014.05.09 12:53:00 -
[50] - Quote
What if players had to 'lock on/connect' to a FW capture point (like an orbital bombardment satellite) in order for it to count down?
Then you could tailor the sig radius of the capture point based on size, but it would also mean that stabbed players would not only have a little bit of a difficult time locking it along with killing NPCs, but they'd be forced to sit on top of it due to the range reductions of their fitted WCSs. |
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Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
37
|
Posted - 2014.05.09 13:09:00 -
[51] - Quote
So in general, none of these changes actually address the issues in FW at all. Cloaks and warp core stabilizers were never the problem at hand, they were simply a symphom of a larger issue: the fact that it's more profitable to cap plexes passively than to actually fight and/or contribute to the faction itself.
So what will happen now? Farmers will simply stay at the edge of the 30k radius and burn off + cloak up when someone arrives. Afk farmers will keep using 4-stabbed Punishers while watching Netflix and will just alt tab and warp away when they hear the shield beeping. I doubt the new large complexes will bring much more PVP with larger ships either, as they are constellation wide now, so farmers have even more places to go in backwater systems.
These changes have obviously not been thought trough. |

Mizhir
Euphoria Released Triumvirate.
61501
|
Posted - 2014.05.09 13:21:00 -
[52] - Quote
You still missed the most simple and effective solution: Timer rollbacks One Man Crew - Collective solo pvp |

Shilalasar
Dead Sky Inc.
38
|
Posted - 2014.05.09 13:23:00 -
[53] - Quote
Will every newly spawned NPC drop tags and so be farmable/kill the market?
30km sphere + 2km distance for cloaking, right? Or 28 km?
And while you start rebalancing modules give those fricking WCS a nasty drawback and make them hard to fit. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
136
|
Posted - 2014.05.09 13:32:00 -
[54] - Quote
I don't understand the cloaking nerf. Farmers use cloaks sometimes, sure, but they primarily use warp core stabs. The main way PVPers have of actually killing farmers with 3-4 stabs is to use cloaky ships to sneak up on them, so in effect you are buffing farmers here. |

Berluth Luthian
Onslaught Inc RISE of LEGION
191
|
Posted - 2014.05.09 13:34:00 -
[55] - Quote
Nick Starkey wrote:So in general, none of these changes actually address the issues in FW at all. Cloaks and warp core stabilizers were never the problem at hand, they were simply a symphom of a larger issue: the fact that it's more profitable to cap plexes passively than to actually fight and/or contribute to the faction itself.
So what will happen now? Farmers will simply stay at the edge of the 30k radius and burn off + cloak up when someone arrives. Afk farmers will keep using 4-stabbed Punishers while watching Netflix and will just alt tab and warp away when they hear the shield beeping. I doubt the new large complexes will bring much more PVP with larger ships either, as they are constellation wide now, so farmers have even more places to go in backwater systems.
These changes have obviously not been thought trough.
How would you design a system that makes fighting more profitable than 'farming'? I can't imagine that this wouldn't quickly be abused by people just burning ships.
To say that it isn't the cloaks/stabs that is the problem isn't really thinking it through. You need a resource that's worth fighting over in order to generate fights. To suggest that you could make a system that is purely PvP would be silly.
Part of what FW is, is a labor pool of work hours that converts time spent plexing into LP, which converts ships and modules and other goods into better ships/modules/implants/decryptors that wouldn't otherwise exist. It effectively becomes specialized labor, so at its root it provides a core economic product to the community. To make the warzone entirely about PvP would be to overlook this. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
193
|
Posted - 2014.05.09 13:45:00 -
[56] - Quote
Fozzie, are there any thoughts to have the 30km also have a warp disruption field?
It would prevent people from actively capturing it to run away with warp core stabs. But when people leave the capture zone/warp disruption field, they can warp away so long as the warp core stabs > points.
granted the flaw to this is that people would just orbit at 28km, but it would be a minor improvement. |

Kaeda Maxwell
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.05.09 14:11:00 -
[57] - Quote
I would like to point out to people going on about stabs, that there are viable *combat* fits (most centered around drones set to aggressive not requiring an actual lock) that use stabs. Podcats (stabbed combat fitted ishkurs) come to mind and people have done similar things with vexors.
Stabs have severe drawbacks to both lock range and scan resolution, they are certainly not without disadvantages. If something warps away from you in an engagement it is because you brought insufficient means of stopping them from doing so, not the other way around. That's true both in and outside of faction warfare. You are not in fact entitled to a kill mail just because you (attempted to) engag(e)d something.  |

Veskrashen
Justified Chaos
196
|
Posted - 2014.05.09 14:16:00 -
[58] - Quote
Fozzie - Thanks for getting this out there, those of us who attended the roundtable did what we could to get our summaries out but having CCP put out something official helps a lot.
To all of you wanting some sort of warp scramble bubble or WCS ban, just stop. CCP stated in their opening post on this thread that it's not happening. Move on.
I'm glad the DPS hurdle for the rats is being raised; combined with the random respawn timer it'll be a lot more difficult for stabbed farmers to kill the rats efficiently, if at all. Several stabbed boats can hit 80-100 DPS with the right fits and skills, but at least it'll raise the barrier to entry for those kind of shennanigans.
While timer rollbacks would be nice, there's just not the development time or tools available for CCP to implement that at this time. Same with mission rebalance, even though they're aware of the issue. Patience, gents, patience.
I like the changes, though as we said in the roundtable having buffer from the 30km capture radius would be better than none. I'm not a fan of nerfing cloaked hunters, but it's not the worst tradeoff in the world in my opinion. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
193
|
Posted - 2014.05.09 14:21:00 -
[59] - Quote
Kaeda Maxwell wrote:I would like to point out to people going on about stabs, that there are viable *combat* fits (most centered around drones set to aggressive not requiring an actual lock) that use stabs. Podcats (stabbed combat fitted ishkurs) come to mind and people have done similar things with vexors. Stabs have severe drawbacks to both lock range and scan resolution, they are certainly not without disadvantages. If something warps away from you in an engagement it is because you brought insufficient means of stopping them from doing so, not the other way around. That's true both in and outside of faction warfare. You are not in fact entitled to a kill mail just because you (attempted to) engag(e)d something. 
personally i don't have a problem with warp core stabs, it's a legit tactic like everything else in eve. But i have 2 "issues". First my minor beef with stabs is that their design leans too far into the realm of survivability than a practical combat module, if they gave a warp speed or acceleration bonus i would be happy with what they are then. The second part is that these are supposed to be "combat sites" and not isk printing sites. I would like to see it where there is more of a combat focus on these sites and make it harder for less combat fits to do things. |

Kyle Yanowski
Rifterlings Point Blank Alliance
143
|
Posted - 2014.05.09 14:25:00 -
[60] - Quote
Would recommend a reset back to "0" once an offensive or defensive pilot leaves / is forced out of a plex. There should be an incentive for a pilot to "stand his ground" inside of a plex.
Host of the High Drag Eve Online Podcast ( http://highdrag.wordpress.com). Director of Aideron Robotics.
|
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Veskrashen
Justified Chaos
197
|
Posted - 2014.05.09 14:27:00 -
[61] - Quote
TheMercenaryKing wrote:personally i don't have a problem with warp core stabs, it's a legit tactic like everything else in eve. But i have 2 "issues". First my minor beef with stabs is that their design leans too far into the realm of survivability than a practical combat module, if they gave a warp speed or acceleration bonus i would be happy with what they are then. The second part is that these are supposed to be "combat sites" and not isk printing sites. I would like to see it where there is more of a combat focus on these sites and make it harder for less combat fits to do things. Some of the GMVA folks have proposed adding a straight DPS penalty to WCS, which would seriously gimp it's use in combat fits. It's an interesting proposal, and it wouldn't take much of a penalty to make mutlistabbed fits unviable for most combat and PvE situations.
I'm torn on plexing income, to be honest. It's an important part of keeping our pilots out in the warzone trolling for fights, and keeping them in combat ships along the way. Not being forced to take time out to exclusively PvE in order to sustain frigate / dessie losses means we can be out and about killing a much larger percentage of the time.
It sucks that FW is an ATM for far too many people who aren't dedicated to the spirit of chaos and combat in the warzones, but solving that commitment problem is a far more difficult task. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
192
|
Posted - 2014.05.09 14:27:00 -
[62] - Quote
How about doing something useful like:
"Sovereignty" |

Sgt Ocker
Last Bastion of Freedom
203
|
Posted - 2014.05.09 14:27:00 -
[63] - Quote
Iris Bravemount wrote:All hail Fozzy!
I like those changes.
There is another thing that was mentioned at last year's FW roundtable.
Someone asked for plex accel gates (or capture beacons) to trigger a suspect timer, so that participants don't have to be worried about their sec status in there. How do you feel about this suggestion now? Now we want the whole cake and to eat it too.
If your a member of FW you don't have to worry about sec status when engaging FW members in Pvp
If your not a member of FW but want to hunt FW players - Live with bad sec status.
Better would be if FW members could shoot neutrals without losing sec status.
Plexes will never be "Good Pvp hunting grounds" as long as 10 frigates can warpin on 1 - The 1 is always going to warp out or move off and cloak. Limit how many can enter a plex at any given time, less will run. Novice or small plex can have a maximum of 1 ship to capture the plex. A 2nd may enter to fight for the plex at which time the gate is locked and the plex bubbled until only 1 ship remains. Scale it up for larger plexes, it may just encourage more fights for plexes.
1 on 1 Pvp is hard to find, FW plexes could be the ideal place for it. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Petrus Blackshell
Derelict Rifter Enterprise
3135
|
Posted - 2014.05.09 14:30:00 -
[64] - Quote
As I posted in the other (non-FW) thread:
Petrus Blackshell wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.
Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button. Great change, but does not go far enough. Please continue to make FW mean "Factional Warfare", not "Farming World". To those who think PvPers have no right to be upset about FW farming: FW is advertised and intended as a semi-organized system for sovereignty-like PvP, with incentives for smaller fights in smaller ships. It's an admirable vision. It is not what actually happens, though. Instead, who are the biggest "participants"? People who do not fight, and often do not even have the ability to fight. How are they so active in this "war"? By orbiting buttons and running away. Cloaks are part of this, but not the entirety. As long as FW pays out in full to people who refuse to fight, the problem will persist -- regardless of modules or ships. So I'm just butthurt and like "telling people how to play" right? Wrong. These "farm and run" mechanics are actively hurting PvP in faction warfare. The prevalence of farmers makes looking for a fight a prolonged sequence of chasing red herring after red herring. PvPers use (or, want to use) the complexes as fight "arenas", nexuses for finding fights. We most often have no interest in boring ourselves to death capturing the complex, or in chasing after farmers. When I'm in a Rifter and see another Rifter on d-scan in a plex, I get excited for a good fight. I warp there, activate the gate, get ready... and he runs away. I go to the next system. Same thing happens there. Next system, again. Then again several times more. This experience makes fighting in a system indended to promote fighting extremely frustrating. Yes, I can fit more scrams to catch farmers, but why would I want to? Those fights are not fun, and using that kind of fit makes many regular fights impossible too. Again, the problem is not that farmers are hard to catch. The problem is that they are there in the first place, providing the illusion of an upcoming fight, leading to an extremely unsatisfying rollercoaster of unfulfilled adrenaline and excitement. On top of that, "farming" taking center stage in a "warfare" system over "fighting" is just misleading and wrong. Some hypothetical parallels:
- You spend time scanning down an exploration complex, fit for it, enter it... and the rats all leave.
- You're looking for a fairly rare item, travel to a station where it's available, try to buy it from the market... and the market says it's not there.
- You go to a mall and there are multiple stores saying "Half Life 3 now in stock!" When you enter and try to find it on the shelves, it's not there.
- Allied troops land at the D-Day invasion, but the German troops are nowhere to be found. The Germans later win the battle because they crept back in and planted a small plastic flag in the ground, then ran away again.
These are not fun mechanics. It's not cloaks or warp core stabilizers or farmers that are broken. It's the whole system. Please rethink it, CCP. A step in the right direction: the capture meter degrades to "neutral" when nobody from either side is involved, and degrades at a higher rate when there are non-FW people present.
While there is nothing negative about your proposed changes, CCP Fozzie, they still do not address the inherent anti-PvP environment that complex-farming generates. Disabling cloaks is insufficient, and even hampers those who would use stuff like Asteros for hunting. Why?
Quote:Look at me, I'm A Lame Farmer. I sit at 29 km from the button in the direction opposite the warp-in, and farm. Oh hey look, Petrus Blackshell is entering my PLEX. Silly Petrus, looking for PvP in a PvE system. I'm going to pulse my MWD/AB and cloak once i get to 31 km from the button. It's not like he can do anything to me, because he warps in at 40 km from me. I have plenty of time to get away.
Risk / Reward / Effort of farming? Still no risk, next to no effort, and a ton of reward. Farming will still happen, and PvP will still be stunted by the continual frustration of chasing after fights that end up being nothing more than bots or bot-like players.
I have stopped recommending FW as a solo/smallgang PvP hotspot, and am searching for new hunting grounds for myself. Instead to anyone interested in FW, I mention that while theoretically PvP is possible and encouraged, in reality 90% of the time you end up chasing cloaked and warp-stabbed ships that are "winning the war" by running away. At least you can get filthy rich off this "PvP" mechanic.
Edit: On second thought, the higher tank of plex rats, plus their respawn, may actually decrease farming. Or the low damage will encourage plex-blitzing in bombers, which is already occurring. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Nyjil Lizaru
Aideron Robotics
26
|
Posted - 2014.05.09 14:32:00 -
[65] - Quote
Kaarous Aldurald wrote:Cloaks are not the problem. They can be used to evade a fight or to enable one.
Warp stabs are the problem. They are good for nothing but avoiding fights.
I prefer the proposal to give WCS a significant negative damage modifier, as expressed here: https://forums.eveonline.com/default.aspx?g=posts&t=342571&find=unread
and here: http://sandciderandspaceships.blogspot.com/2014/02/stab-stabs.html
Removing cloaks from plexes actually helps farmers by impeding those that hunt them.
I don't like the various timer reset ideas as much, but I wouldn't mind them either. Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |

Thorin Matarielle
Shirak SkunkWorks
2
|
Posted - 2014.05.09 14:46:00 -
[66] - Quote
Farmers will sit at 29k and as soon as they see someone on DS they will pull range at 30,1k and will cloak. Awesome. :)
Cloaky ships (Astero, Stratios, Bombers and Recons) should still be able to cloak in plexes... I am personally using my Astero to catch these folks.
I dont see anything about Warp Core Stabs. o.O Ships fitted with these should not be able to enter into FW plexes. These are dedicated combat sites so the acc.gate should refuse the request of warp the ship. Like when u trying to enter into a novice with a destroyer. I think its a shame when I have to fit True Sansha scrams to catch the farmer incursus in the FW plex. |

Vadeim Rizen
TYR. Exodus.
66
|
Posted - 2014.05.09 14:48:00 -
[67] - Quote
I think the best solution to the 'problem' here is to just remove faction war all together. Then people dont have to worry about things like plexes, or other people making isk, or ganking t1 fit condors.
Lots of qq about 'farmers'... who cares. FW has so many benefits that aren't available to the rest of eve, hence many other players of eve use fw to make a little bit of isk. if PVP is what you want then dont spend your time chasing the t1 fit frigs in plexes. |

Veskrashen
Justified Chaos
197
|
Posted - 2014.05.09 14:48:00 -
[68] - Quote
Arsine Mayhem wrote:How about doing something useful like:
"Sovereignty" Dear sweet zombie jeebus no. We're here for FW, not nullsec-lite.
Screw that noise with a power drill. |

Veskrashen
Justified Chaos
197
|
Posted - 2014.05.09 14:50:00 -
[69] - Quote
Vadeim Rizen wrote:if PVP is what you want then dont spend your time chasing the t1 fit frigs in plexes. I wholeheartedly agree with my esteemed colleague from the pirate side of the house.
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Petrus Blackshell
Derelict Rifter Enterprise
3136
|
Posted - 2014.05.09 14:52:00 -
[70] - Quote
Veskrashen wrote:Vadeim Rizen wrote:if PVP is what you want then dont spend your time chasing the t1 fit frigs in plexes. I wholeheartedly agree with my esteemed colleague from the pirate side of the house. How can I distinguish between a farmer and a target worthy of PvP-chase? This is especially in light of having seen not just farming frigates, but also destroyers and cruisers lately. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
|

Sgt Ocker
Last Bastion of Freedom
203
|
Posted - 2014.05.09 14:53:00 -
[71] - Quote
Nyjil Lizaru wrote:[quote=Kaarous Aldurald]Cloaks are not the problem. They can be used to evade a fight or to enable one.
Also, I don't mind my falling sec status too much, but I wouldn't mind it falling a bit slower - especially for fighting in a plex. Join a FW corp or alliance, then your sec status only drops when fighting non members of FW.
I don't see why non FW members think they are entitled to Pvp free of penalties for fighting in plexes - It's not like it has anything to do with FW. Your only there for lowsec Pvp. Which has sec status penalties attached to it. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Diana Kim
State Protectorate Caldari State
1067
|
Posted - 2014.05.09 14:53:00 -
[72] - Quote
Please make that ships with stabs (including built-in, like in ventures) can't rotate timers.
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Sgt Ocker
Last Bastion of Freedom
203
|
Posted - 2014.05.09 14:59:00 -
[73] - Quote
Petrus Blackshell wrote:Veskrashen wrote:Vadeim Rizen wrote:if PVP is what you want then dont spend your time chasing the t1 fit frigs in plexes. I wholeheartedly agree with my esteemed colleague from the pirate side of the house. How can I distinguish between a farmer and a target worthy of PvP-chase? This is especially in light of having seen not just farming frigates, but also destroyers and cruisers lately. A little clue - when I'm in a plex and see 10 neuts appear on Dcan - I align. When I'm in a plex and 1 neutral appears on Dscan, I'll sit on the warpin and wait for him.
Doesn't always work out, as often, the one that enters has 9 friends waiting outside Dscan range until he gets you tackled.
There is nothing quite like being ready for a bit of a fight, to find out (too late usually) it isn't going to be a fight but simple killmail padding for the local neut gang. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Marcel Devereux
Aideron Robotics
346
|
Posted - 2014.05.09 15:03:00 -
[74] - Quote
CCP Fozzie wrote:Zarnak Wulf wrote:1) Will Large plexes remain ungated? Yes, these large outposts are ungated just like the current large plexes Zarnak Wulf wrote:2) The plexes currently respawn 30 minutes after they are closed. With new large plexes as a thing the total number of plexes a system has is increased by 33%. A dedicated attacker can flip a system much faster as a result. Can you slow the roll on plex respawn rates?  We're aware of the increase in potential flip speed. However with the respawning and harder repping NPCs slowing capture rates of each plex we think the overall change will be acceptable. We'll be keeping an eye on feedback of course and tweaking respawn rates would be very easy if needed.
The after downtime spawning advantage needs to be addressed with these changes too. Can you put a delay in the spawning of the plexes after down time? |

Kaarous Aldurald
ROC Deep Space The ROC
5913
|
Posted - 2014.05.09 15:06:00 -
[75] - Quote
Nyjil Lizaru wrote:Kaarous Aldurald wrote:Cloaks are not the problem. They can be used to evade a fight or to enable one.
Warp stabs are the problem. They are good for nothing but avoiding fights. I prefer the proposal to give WCS a significant negative damage modifier, as expressed here: https://forums.eveonline.com/default.aspx?g=posts&t=342571&find=unreadand here: http://sandciderandspaceships.blogspot.com/2014/02/stab-stabs.htmlRemoving cloaks from plexes actually helps farmers by impeding those that hunt them. I don't like the various timer reset ideas as much, but I wouldn't mind them either. Also, I don't mind my falling sec status too much, but I wouldn't mind it falling a bit slower - especially for fighting in a plex.
I would argue that they should gimp your tank, not your dps output.
You don't fit warp stabs, generally, if you are intending to fight. You fit them when you are intending on not fighting. So gimping the scan res, dps, whatever offensive ability of the ship fitting them is functionally pointless. It's a theoretical penalty, not a realistic one.
Gimping the tank of the ship fitting them? Now that is a reasonable tradeoff. If you can't tackle them, you should be able to burn them down instead.
As for sec status, no one, anywhere, should lose sec status for shooting a militia member. It's not like it's a deterrent anyway, just an extra pain in the ass to deal with. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Zarnak Wulf
In Exile. Imperial Outlaws.
1683
|
Posted - 2014.05.09 15:17:00 -
[76] - Quote
There are only two things that will reduce farmers:
More difficult plexes and/or a lower LP payout for plexes.
Stabs and cloaks are just chaff for this discussion. Fozzie's proposals make the plexes more difficult. Is it enough? We'll have to wait and see. Personally I would love to jettison the tier system and pay everyone a flat LP rate for FW kills and plexes. (Tier 2?). This, combine with the changes proposed, would cut down on farming so it isn't the acid drip it currently is. There would still be enough to grease the wheels. Market scarcity rather then tier level would be the driving factor though. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
189
|
Posted - 2014.05.09 15:23:00 -
[77] - Quote
Thank you for trying to bring some sort of change to balance out the risk/reward of evasion fits vs pvp fits.
Would it be easy to get rid of the links between the militia's (minm+gal, amarr+caldari)? It would get rid of cross plexing nonsense and "overview" issues that are utilized to gank FW newbies (he's purple but he's shooting me!). BLFOX is currently recruiting |

Veskrashen
Justified Chaos
197
|
Posted - 2014.05.09 15:24:00 -
[78] - Quote
Zarnak Wulf wrote:Personally I would love to jettison the tier system and pay everyone a flat LP rate for FW kills and plexes. (Tier 2?). This, combine with the changes proposed, would cut down on farming so it isn't the acid drip it currently is. There would still be enough to grease the wheels. Market scarcity rather then tier level would be the driving factor though. I'd really like for LP payouts for plexes to be more constant, and Tier 2 is a nice middle ground that gives a good isk/hr without going overboard. There was actually discussion during the roundtable about setting PvP LP payouts at a higher level on average, but per CCP that level is hard capped at the Tier 5 payout due to it's potential to be exploited. Having Tier 2 plexing payouts plus tier 4/5 PvP payouts as standard would go a long way to stabilizing FW income. |

Nyjil Lizaru
Aideron Robotics
26
|
Posted - 2014.05.09 15:26:00 -
[79] - Quote
Sgt Ocker wrote:Nyjil Lizaru wrote:
Also, I don't mind my falling sec status too much, but I wouldn't mind it falling a bit slower - especially for fighting in a plex.
Join a FW corp or alliance, then your sec status only drops when fighting non members of FW. I don't see why non FW members think they are entitled to Pvp free of penalties for fighting in plexes - It's not like it has anything to do with FW. Your only there for lowsec Pvp. Which has sec status penalties attached to it.
Ummm... I *am* in FW, and I wonder what the logic is for my losing sec status while fighting pirates in a FW plex.
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |

Veskrashen
Justified Chaos
197
|
Posted - 2014.05.09 15:26:00 -
[80] - Quote
Thanatos Marathon wrote:Would it be easy to get rid of the links between the militia's (minm+gal, amarr+caldari)? It would get rid of cross plexing nonsense and "overview" issues that are utilized to gank FW newbies (he's purple but he's shooting me!). This was also brought up at the roundtable and had pretty much universal support from the players that were there. They've got the lore driver to do it, so I'd expect something like this to roll out before the end of the year unless there's some serious code / engineering block.
|
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Veskrashen
Justified Chaos
197
|
Posted - 2014.05.09 15:27:00 -
[81] - Quote
Nyjil Lizaru wrote:Sgt Ocker wrote:Nyjil Lizaru wrote:
Also, I don't mind my falling sec status too much, but I wouldn't mind it falling a bit slower - especially for fighting in a plex.
Join a FW corp or alliance, then your sec status only drops when fighting non members of FW. I don't see why non FW members think they are entitled to Pvp free of penalties for fighting in plexes - It's not like it has anything to do with FW. Your only there for lowsec Pvp. Which has sec status penalties attached to it. Ummm... I *am* in FW, and I wonder what the logic is for my losing sec status while fighting pirates in a FW plex. You're shooting neutral pilots who aren't at war with you. Sec status is a CONCORD thing, not an empire / faction thing. Different rules apply.
Though I'd love to see folks get a suspect timer on entering a FW plex, that'd go a long way to making it easier to maintain sec status in FW.
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Leslie Aucie
Dreddit Test Alliance Please Ignore
1
|
Posted - 2014.05.09 15:31:00 -
[82] - Quote
Do you think instead of allowing any size of ship to enter into any size of complex, we could restrict upper movement and rebalance the rewards to compensate for this? Battlecruisers and above for large, but a higher reward/risk because of what you're flying? |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
189
|
Posted - 2014.05.09 15:32:00 -
[83] - Quote
Marcel Devereux wrote:
The after downtime spawning advantage needs to be addressed with these changes too. Can you put a delay in the spawning of the plexes after down time?
+1 BLFOX is currently recruiting |

Fisty The Gesticulate Bushmaster
Calamitous-Intent Feign Disorder
67
|
Posted - 2014.05.09 15:40:00 -
[84] - Quote
Why not just make it so that if you are cloaked or leave the plex then the plex you were running counts down at double or triple the speed? Why not just make it reset to 0 automatically? This would make it far from beneficial to cloaking up and avoiding fights. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
189
|
Posted - 2014.05.09 15:42:00 -
[85] - Quote
Fisty The Gesticulate Bushmaster wrote:Why not just make it so that if you are cloaked or leave the plex then the plex you were running counts down at double or triple the speed? Why not just make it reset to 0 automatically? This would make it far from beneficial to cloaking up and avoiding fights.
They stated that they can't get timer rollbacks/dual timers in on this patch.
Resetting to zero is too big of a hit considering how often people will blob plexes and push you out. BLFOX is currently recruiting |

Bastion Arzi
Failed Diplomacy Failed-Diplomacy
101
|
Posted - 2014.05.09 15:44:00 -
[86] - Quote
can we pls have neutrals getting a suspect flag or limited engagment when they enter the plex?
they are there to shoot me. if i shoot first i take sec status hitz.
unfair ccp |

Abrazzar
Vardaugas Family
3313
|
Posted - 2014.05.09 15:44:00 -
[87] - Quote
Maybe replace the orbiting mechanic with a deployable you need to defend? That would render the whole cloaking and warpstabbing obsolete. Sovereignty and Population New Mining Mechanics |

Sgt Ocker
Last Bastion of Freedom
203
|
Posted - 2014.05.09 15:45:00 -
[88] - Quote
Nyjil Lizaru wrote:Sgt Ocker wrote:Nyjil Lizaru wrote:
Also, I don't mind my falling sec status too much, but I wouldn't mind it falling a bit slower - especially for fighting in a plex.
Join a FW corp or alliance, then your sec status only drops when fighting non members of FW. I don't see why non FW members think they are entitled to Pvp free of penalties for fighting in plexes - It's not like it has anything to do with FW. Your only there for lowsec Pvp. Which has sec status penalties attached to it. Ummm... I *am* in FW, and I wonder what the logic is for my losing sec status while fighting pirates in a FW plex. Let them fire the 1st shot.. You don't lose sec status (just don't pod)
FW is far from perfect and is very much split between, those who want to be a part of faction warfare and those who want to hunt in FW. Right now the Pvp balance is tilted towards the latter.
Those who simply want to hunt in FW should face normal lowsec penalties for engaging in Pvp. Those who are members of FW and in a system controlled by their faction should be able to protect that system from anyone who enters it with the intention of engaging in PVP, without loss of Security Status.
Give FW members who want to engage in Pvp a free pass for neutral ship kills. It may just see FW membership increase as it then becomes Lowsec Pvp without consequences. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1806
|
Posted - 2014.05.09 15:48:00 -
[89] - Quote
CCP Fozzie wrote:Let's make fare not war. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

DJ FunkyBacon
Eve Radio Corporation
242
|
Posted - 2014.05.09 15:54:00 -
[90] - Quote
Large plex change, is awesome.
NPC respawn I have mixed feelings on, especially if the respawns will interfere with PVP.
The cloak change solves no issue that we have, and actually kills one of the most reliable ways to hunt stabbed farmers, to say nothing for the baited ambush tactic using cov ops type ships to set traps. I think this change hurts more than it helps.
Cloaky farmers tend to be at their keyboards and checking d-scan so they can cloak before you are on grid or can get a target lock on them. Now all they need to do is sit 29,500 meters off the button and move for 2 seconds before they can cloak up. The only difference between a cloaking farmer and one that will otherwise run is that the cloaky farmer does not need to warp off/warp back.
I think many people in the FW community are more concerned with the AFK plexers running multi stabbed frigs that are able to plex with minimized clients, using an audio cue to let them know when to maximize and warp off. The respawn change may do something to cause them to come back to the keys every few minutes, but the jury is still out on whether the respawn will tip the balance in what would otherwise be an extremely close 1v1 PVP fight. I've personally been in many fights where even a couple hundred damage would tip the balance. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |
|

Joccob
1
|
Posted - 2014.05.09 15:57:00 -
[91] - Quote
Kale Freeman wrote:Cloak up or leave grid, countdown resets.
Add another vote for this. Let the boredom commence... |

Lena Lazair
Khanid Irregulars
119
|
Posted - 2014.05.09 16:01:00 -
[92] - Quote
Abrazzar wrote:Maybe replace the orbiting mechanic with a deployable you need to defend? That would render the whole cloaking and warpstabbing obsolete.
That's brilliant. Abandon a site you are trying to capture and your deployable gets shot out from under you. Adds a real cost to running away. Also gives more incentive to chase down farmers; at least you'd get a KM for the deployable even if you can't catch the little stabbed @$%&@ers.
Even better, different size deployables for the different size plexes.. make the deployable for the large sites take up 250m3 or so in cargo. Just one more roadblock for people trying to farm medium/larges in quiet systems with stabbed frigates. Sure, it's not that hard to circumvent, but still, pushes the balance towards people using larger ships for larger sites and then sticking around to defend it. |

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
41
|
Posted - 2014.05.09 16:08:00 -
[93] - Quote
Berluth Luthian wrote: How would you design a system that makes fighting more profitable than 'farming'? I can't imagine that this wouldn't quickly be abused by people just burning ships.
To say that it isn't the cloaks/stabs that is the problem isn't really thinking it through. You need a resource that's worth fighting over in order to generate fights. To suggest that you could make a system that is purely PvP would be silly.
Part of what FW is, is a labor pool of work hours that converts time spent plexing into LP, which converts ships and modules and other goods into better ships/modules/implants/decryptors that wouldn't otherwise exist. It effectively becomes specialized labor, so at its root it provides a core economic product to the community. To make the warzone entirely about PvP would be to overlook this.
Nobody is saying we need a system that rewards and forces people to PVP. That is unrealistic and open to abuse. But a system where it's much more impractical to passively farm with absolutely no investment is very easy to achieve, and that's all that's needed. Dual timers, timer rollbacks, dynamic complex spawn rates? We've all heard about those by now for years. |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.09 16:12:00 -
[94] - Quote
old saying, 2 parts to a fight, knowing when TO fight, and knowing when TO RUN. Stabs aren't an invalid option. |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
8
|
Posted - 2014.05.09 16:15:00 -
[95] - Quote
DJ FunkyBacon wrote:Large plex change, is awesome.
NPC respawn I have mixed feelings on, especially if the respawns will interfere with PVP.
The cloak change solves no issue that we have, and actually kills one of the most reliable ways to hunt stabbed farmers, to say nothing for the baited ambush tactic using cov ops type ships to set traps. I think this change hurts more than it helps.
Cloaky farmers tend to be at their keyboards and checking d-scan so they can cloak before you are on grid or can get a target lock on them. Now all they need to do is sit 29,500 meters off the button and move for 2 seconds before they can cloak up. The only difference between a cloaking farmer and one that will otherwise run is that the cloaky farmer does not need to warp off/warp back.
I think many people in the FW community are more concerned with the AFK plexers running multi stabbed frigs that are able to plex with minimized clients, using an audio cue to let them know when to maximize and warp off. The respawn change may do something to cause them to come back to the keys every few minutes, but the jury is still out on whether the respawn will tip the balance in what would otherwise be an extremely close 1v1 PVP fight. I've personally been in many fights where even a couple hundred damage would tip the balance.
Agree with this 100%
FW plexes are probably the most ideal places in all of Eve for 1v1 combat. Adding even single digit dps to one side of the fight can completely alter the outcome. One possible alternative is make it so that an NPC doesn't respawn if two people from different militias are in the plex.
Cloaking change is less than ideal. Stabs are more of an issue.
And just to reiterate the point many have made before.. the timer should start rolling back once a contesting pilot leaves the capture area. Right now a farmer can happily leave a dangerous situation knowing they can return later to the plex with no timer penalty. |

Veskrashen
Justified Chaos
199
|
Posted - 2014.05.09 16:16:00 -
[96] - Quote
DJ FunkyBacon wrote:NPC respawn I have mixed feelings on, especially if the respawns will interfere with PVP. They're lowering the rat DPS and increasing active tank, so they should be a non-issue to PvP. In addition, PvP fits will be able to burst through their reps faster and melt them faster. I don't think we've got much to worry about here. Really really close fights are an edge case, and I don't think that building the mechanics around them is the best design decision. Besides, this kind of change means you can't simply clear a system with your main and leisurely roll through in your multistabbed gunless frigate with your alt to cap the plexes.
Quote:Cloaky farmers tend to be at their keyboards and checking d-scan so they can cloak before you are on grid or can get a target lock on them. From what I've heard, a good portion are bots. Namely, they cloak when you get on d-scan, but if you enter the plex and cloak up, they immediately decloak to run the timer. No player at the keyboard would do that, since they'd have seen that Astero enter the plex and know not to decloak. Having a change like this will hose those kinds of bots while not penalizing actual players who are actually at the keyboard.
|

Squizz Caphinator
Woopatang
158
|
Posted - 2014.05.09 16:33:00 -
[97] - Quote
Warp core stabs give your ship a penalty when you fit them. Why not extend this penalty?
Just going to toss out some numbers here: 1 warp core stab: increases time on button by 50% 2 warp core stabs increases time on button by 75% 3 warp core stabs increases time on button by 87.5% etc. etc.
Those numbers might be a bit harsh, but I'm sure they portray the idea. Various projects I enjoy putting my time into: http://zkillboard.com | http://evewho.com | http://eve-kill.net | http://evechatter.com | http://skillq.net |

Veskrashen
Justified Chaos
202
|
Posted - 2014.05.09 16:38:00 -
[98] - Quote
Squizz Caphinator wrote:Warp core stabs give your ship a penalty when you fit them. Why not extend this penalty?
Just going to toss out some numbers here: 1 warp core stab: increases time on button by 50% 2 warp core stabs increases time on button by 75% 3 warp core stabs increases time on button by 87.5% etc. etc.
Those numbers might be a bit harsh, but I'm sure they portray the idea. Too specific to a single application, FW farming. Granted it's one of the few places where they're so prevalent, but I'd rather see a more general penalty (DPS or tank, preferably DPS if we're targeting FW farming) or a change to plexing mechanics. I feel the current proposal to change the DPS hurdle for the NPCs and cause them to respawn is the first step in changing the plexing mechanics to deal with farmers.
I'd rather see how that plays out rather than try to implement something like the above. |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
17
|
Posted - 2014.05.09 16:44:00 -
[99] - Quote
The combination of WCS reducing DPS and putting in some sort of DPS check into plexing would work.
There should be a neutral NPC in the plex that does not agress you. The timer won't move while the NPC is alive. The NPC does minimal dmg, but has a reasonable tank. The NPC respawns every few minutes.
NPC needs to be removed for offensive and defensive plexing.
|

DJ FunkyBacon
Eve Radio Corporation
243
|
Posted - 2014.05.09 16:47:00 -
[100] - Quote
Veskrashen wrote: From what I've heard, a good portion are bots. Namely, they cloak when you get on d-scan, but if you enter the plex and cloak up, they immediately decloak to run the timer. No player at the keyboard would do that, since they'd have seen that Astero enter the plex and know not to decloak. Having a change like this will hose those kinds of bots while not penalizing actual players who are actually at the keyboard.
It's possible to warp into a plex without decloaking at the warp in beacon. It's random chance of course, but happens about half the time.
I also wonder how many of these bots are out there, and are not just dumb players. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
343
|
Posted - 2014.05.09 17:00:00 -
[101] - Quote
excellent changes really. much needed
however the large outposts needs to be gated. they have to be or there will be no point in running any kind of small bc fleets.
all it will encourage is alpha nado fleets |

Veskrashen
Justified Chaos
202
|
Posted - 2014.05.09 17:01:00 -
[102] - Quote
Kale Freeman wrote:There should be a neutral NPC in the plex that does not agress you. The timer won't move while the NPC is alive. The NPC does minimal dmg, but has a reasonable tank. The NPC respawns every few minutes. That's basically the system that's being proposed in the OP. |

Veskrashen
Justified Chaos
202
|
Posted - 2014.05.09 17:05:00 -
[103] - Quote
Flyinghotpocket wrote:excellent changes really. much needed
however the large outposts needs to be gated. they have to be or there will be no point in running any kind of small bc fleets.
all it will encourage is alpha nado fleets ...which will encourage Maulus / Celestis / Crucifier / Arbitrator spam, which leads to brawling comps, which get countered by kiting comps, which get countered by Nado fleets, which...
It'll be interesting to see how the Large Oupost introduction changes things. It'll definitely incentivize shipping up and trying out comps not as dependent on the gate mechanism meta. Given the bloodbaths that already happen whenever we invade main staging systems, the FW as lolfrigs might really get turned on it's ear in a hurry.
I for one look forward to the challenge of mastering more open-field style combat. Methinks the local pirate gangs are going to get a rather rude awakening once the top militia corps get better at running shinier open field fleet comps. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.09 17:09:00 -
[104] - Quote
Veskrashen wrote:Flyinghotpocket wrote:excellent changes really. much needed
however the large outposts needs to be gated. they have to be or there will be no point in running any kind of small bc fleets.
all it will encourage is alpha nado fleets ...which will encourage Maulus / Celestis / Crucifier / Arbitrator spam, which leads to brawling comps, which get countered by kiting comps, which get countered by Nado fleets, which... It'll be interesting to see how the Large Oupost introduction changes things. It'll definitely incentivize shipping up and trying out comps not as dependent on the gate mechanism meta. Given the bloodbaths that already happen whenever we invade main staging systems, the FW as lolfrigs might really get turned on it's ear in a hurry. I for one look forward to the challenge of mastering more open-field style combat. Methinks the local pirate gangs are going to get a rather rude awakening once the top militia corps get better at running shinier open field fleet comps. no plain and simple.
before the unrestricted plexs were only home to arty nados beam oracles and rail naga's there was no real fleets comps except alpha the target.
it has to be restricted otherwise there is no point in flying the 90% of battle cruisers and 99% of the command ships in this game.
but also back then there was both a major restricted and a major unrestricted so we got to see both in action. and the restricted one always had more action. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
190
|
Posted - 2014.05.09 17:19:00 -
[105] - Quote
+1 for adding damage reduction to warp core stabs. BLFOX is currently recruiting |

Bienator II
madmen of the skies
2593
|
Posted - 2014.05.09 17:36:00 -
[106] - Quote
first of all thank you for including large plexes in the regular FW spawn cycle we asked for it since inferno - a really nice change.
The other two changes however i really can't support. The problem is that they most likely will make plexing more annoying without fixing anything.
If you are after LP running or hiding is still more efficient than fighting, making running or hiding more difficult does not fix the problem its just a dirty way of dealing of the symptoms of the mechanics.
CCP has a history of fixing symptoms instead of the problem, for example if you look back what happened in inferno, plex layout changes like moving the beacon closer to the warpin or the requirement to kill the rat instead of tanking it did not help at all to motivate farmers to get out the vicious circle and use pvp ships (it really is the first step, if you don't do this you have no choice but running away).
A fix of the problem would NOT be to prohibit cloaks, or block stabs. It would be to penalize running or hiding. Sounds horribly complicated right? FEAR NOT ITS THE EASIEST FIX IN THE WORLD. I am sure nobody in the forums EVER suggested timer resets as most obvious fix to the problem. Kappa
So how would a CLEAN FIX OF THE PROBLEM look you ask? There are many many variations of the timer reset or rollback proposal. Here a few examples: - timer ticks backwards in accelerated fashion till it reaches neutral state if a player waits in the plex - timer ticks backwards till it reaches the neutral (normal speed) state if everything left the beacon - timer resets immediately (imagine you could spend lp on the plex structure to reset it) - ... just a few EXAMPLES
you say, hey thats not fair since i might waste so much time of my life plexing. FEAR NOT timer length is not set in stone. - imagine someone would reduce timer length and payouts to balance the now fixed mechanics between EXPANSIONS
you say everybody would blob and i can't solo anymore (sidenote: i solo pvp at least 90% of my gametime) - firstly, the nature of blobs is that they a) get killed by a larger blob or b) dissolve quickly since there is no other blob around - secondly, having a blob you still won't be able to cover whole FW space. A route through all amarr systems alone has 32+ jumps, and thats half of the warzone. (cal-gal WZ is much larger btw) How often do you think a blob would fly this route? - thirdly, crazy concepts like patrol gangs might actually work, you could defend (selected) systems or disrupt your opponent defending systems WITHOUT TRADING TIME 1:1 WITH FARMERS - solo farming WILL STILL PERFECTLY WORK, all you would have to do is to use a pvp fit an pick a quiet system
so what would happen after implementing the MOST OBVIOUS FIX IN EVE HISTORY you ask? - stabs, cloaks will serve the original purpose: protecting your ship but using them for make LP won't work anymore - plexing will be a mechanic to create confilct and you would see more fights in them - frigs will stick to novices, destroyers to small plexes and cruisers to medium plexes - people will plex together in great joy, celebrating the new plexing mechanics
OMG the fix is PERFECT you say, do we still need the other stuff? - actually no, rats, artificial rules like cloak inhibitors don't matter anymore, you could just remove them or keep them... doesn't matter
but you still want to EXPLOIT A BROKEN SYSTEM TO FARM LP WITHOUT RISK OR EFFORT you say? - no problem m8. FW covers EVERYTHING. You can fly pve missions which allow you to complete them without NPC agro, 0 risk... you can cloak any time, watch a movie etc. Best of all: it doesn't influence sov and its the perfect solo mechanic DESIGNED TO BE NO CONFLICT DRIVER
but what if this change is made and it DOESN'T WORK (fictional, highly theoretical scenario - won't happen ever) - luckily eve has now a new 6 week deployment model so you could implement the "we will monitor the situation and tweak the system later" - inferno - CCP Soundwave - before riot - promise with minimal effort
thanks for listening and thanks for the large plex change eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1362
|
Posted - 2014.05.09 17:39:00 -
[107] - Quote
Bienator II wrote:first of all thank you for including large plexes in the regular FW spawn cycle we asked for it since inferno - a really nice change.
The other two changes however i really can't support. The problem is that they most likely will make plexing more annoying without fixing anything.
If you are after LP running or hiding is still more efficient than fighting, making running or hiding more difficult does not fix the problem its just a dirty way of dealing of the symptoms of the mechanics.
CCP has a history of fixing symptoms instead of the problem, for example if you look back what happened in inferno, plex layout changes like moving the beacon closer to the warpin or the requirement to kill the rat instead of tanking it did not help at all to motivate farmers to get out the vicious circle and use pvp ships (it really is the first step, if you don't do this you have no choice but running away).
A fix of the problem would NOT be to prohibit cloaks, or block stabs. It would be to penalize running or hiding. Sounds horribly complicated right? FEAR NOT ITS THE EASIEST FIX IN THE WORLD. I am sure nobody in the forums EVER suggested timer resets as most obvious fix to the problem. Kappa
So how would a CLEAN FIX OF THE PROBLEM look you ask? There are many many variations of the timer reset or rollback proposal. Here a few examples: - timer ticks backwards in accelerated fashion till it reaches neutral state if a player waits in the plex - timer ticks backwards till it reaches the neutral (normal speed) state if everything left the beacon - timer resets immediately (imagine you could spend lp on the plex structure to reset it) - ... just a few EXAMPLES
you say, hey thats not fair since i might waste so much time of my life plexing. FEAR NOT timer length is not set in stone. - imagine someone would reduce timer length and payouts to balance the now fixed mechanics between EXPANSIONS
you say everybody would blob and i can't solo anymore (sidenote: i solo pvp at least 90% of my gametime) - firstly, the nature of blobs is that they a) get killed by a larger blob or b) dissolve quickly since there is no other blob around - secondly, having a blob you still won't be able to cover whole FW space. A route through all amarr systems alone has 32+ jumps, and thats half of the warzone. (cal-gal WZ is much larger btw) How often do you think a blob would fly this route? - thirdly, crazy concepts like patrol gangs might actually work, you could defend (selected) systems or disrupt your opponent defending systems WITHOUT TRADING TIME 1:1 WITH FARMERS - solo farming WILL STILL PERFECTLY WORK, all you would have to do is to use a pvp fit an pick a quiet system
so what would happen after implementing the MOST OBVIOUS FIX IN EVE HISTORY you ask? - stabs, cloaks will serve the original purpose: protecting your ship but using them for make LP won't work anymore - plexing will be a mechanic to create confilct and you would see more fights in them - frigs will stick to novices, destroyers to small plexes and cruisers to medium plexes - people will plex together in great joy, celebrating the new plexing mechanics
OMG the fix is PERFECT you say, do we still need the other stuff? - actually no, rats, artificial rules like cloak inhibitors don't matter anymore, you could just remove them or keep them... doesn't matter
but you still want to EXPLOIT A BROKEN SYSTEM TO FARM LP WITHOUT RISK OR EFFORT you say? - no problem m8. FW covers EVERYTHING. You can fly pve missions which allow you to complete them without NPC agro, 0 risk... you can cloak any time, watch a movie etc. Best of all: it doesn't influence sov and its the perfect solo mechanic DESIGNED TO BE NO CONFLICT DRIVER
but what if this change is made and it DOESN'T WORK (fictional, highly theoretical scenario - won't happen ever) - luckily eve has now a new 6 week deployment model so you could implement the "we will monitor the situation and tweak the system later" - inferno - CCP Soundwave - before riot - promise with minimal effort
thanks for listening and thanks for the large plex change
this guy gets it.
You would do well to listen to this.
Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Thorin Matarielle
Shirak SkunkWorks
2
|
Posted - 2014.05.09 17:49:00 -
[108] - Quote
Bienator II wrote:epic post]
Nice one dude! U made me laugh several times. 
+1 |

Shagmar Gera
Black Watch Syndicate Vitoc Health Services
0
|
Posted - 2014.05.09 18:18:00 -
[109] - Quote
I support Gated large plexes. CCP PLZ this mechanic works in all other plexes, give it to us the way plexes are successful FIRST then tweak it if it needs changes. |

Petrus Blackshell
Derelict Rifter Enterprise
3137
|
Posted - 2014.05.09 18:55:00 -
[110] - Quote
Bienator II wrote: ~stuff~
^^ This guy here. He's got it.
Bienator II wrote: - timer resets immediately (imagine you could spend lp on the plex structure to reset it) Yes please! Defend your plex or run the risk of losing all your progress, foo'. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
672
|
Posted - 2014.05.09 18:58:00 -
[111] - Quote
you said ages ago that you wanted timers to tick down if people cloak up or warp out, when's that happening? preferably make it speed up over time or something.
also when are acceleration gates being fixed? I've activated gates while tackled, I've been caught on gates, and I've had it work as intended. it's very inconsistent.
also FW missions need a big stack of nerfs they're so broken. |

per
Terpene Conglomerate
9
|
Posted - 2014.05.09 19:01:00 -
[112] - Quote
Gåæ exactly that |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
9
|
Posted - 2014.05.09 19:24:00 -
[113] - Quote
+1 for Bienator
At first I didn't even think about the implications of a complete timer reset, I was more for timer counting back, but a reset might be the ultimate solution.
If the outcome of you warping away from a plex at the first sign of danger is to lose all your progress, you might be inclined to actually pvp fit and defend.
Imagine running a medium down for 19min, you have the potential to make a nice chunk of isk if you defend or you warp off with your ship intact and don't make anything. This is the perfect risk vs reward situation.
There will still be plenty of opportunities for newer players to make LP but it will require more effort. Find a dead system (plenty of them) or run missions. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
|
Posted - 2014.05.09 19:34:00 -
[114] - Quote
appearently, my earlier post didn't actually post.
I am trying to learn FW. My only experiance with it consisted of fitting a coercer for orbital bombardment (months ago, for what was then new... Dust 514) and promptly getting 'dusted'.
From what I'm understanding, FW consists of keeping ships within a certain radius of a central "FW button" and earning Loyalty Points (LP) from your faction.
Please note I have have absolutely NO IDEA of FW outside what I have read in this thread, so this idea may be completely unviable.
A> Why not have the procedure that you can NOT collect LPs unless your faction has actually captured the site?
B> Your ship must stay within the 'capture radius' and FULLY DETECTABLE for a certain amount of time before it can start qualifying for LP
C> After your ship has started qualifying for the LP, it must stay within the radius and detectable to continue to qualify for more LP
D> When you decide to collect your LP, you proceed to the "FW button" and 'open cargo' (or some other function). A timer counts down and you receive the LP you have qualified for. Now, you must return to 'step B' if you want more LP
E> If at any time, you leave the 'capture radius' or become undetectable to the sensor maintaining that radius, you lose whatever LP you have not collected and will have to start over with 'step B' (this is, if your faction still has control of the site).
Does this sound workable to the more experianced among you? |

xa666
KOZA Z PIEKLA
0
|
Posted - 2014.05.09 19:35:00 -
[115] - Quote
Caval Marten wrote:
There will still be plenty of opportunities for newer players to make LP but it will require more effort. Find a dead system (plenty of them) or run missions.
or try pvp.
Still not enough. Give us more pvp on plexes.
|

paritybit
Repo.
268
|
Posted - 2014.05.09 19:37:00 -
[116] - Quote
Just posting to say that timer rollbacks are a much better and more complete solution than disabling cloaks which causes as many problems as it solves. Use the carrot instead of the stick. Make them want to stay but don't force them. Treat warping out and coaching up in the same way. This makes it more lucrative for pilots who are actually willing to fight for their LP. I and many others have suggested this in the past. Some of them are already popping up in this thread.
I am certainly not a fan of arriving in a complex to engage in honorable frigate one versus one combat only to have a handful of recons uncloak around me. So I am not unhappy with the change. But this doesn't really change that since they will just cloak up outside of the beacon's range anyway. Similarly, FW farmers will simply sit on the edge and move a few meters to cloak when I land as they always do. The only difference here is they have to move which makes my current solution to catch them (probes) doomed to failure from now on. |

Angelus Ryan
One Ronin
57
|
Posted - 2014.05.09 19:43:00 -
[117] - Quote
From the other thread where this first appeared, a copy of my post:
You just pretty much killed cloaky ambushes on people coming into FW plexes. This side-effect is downright bad, and your attempted solution is not actually doing anything to combat the farming problem. The bat is swinging, and again, it is doing so ineffectively, while breaking other things in the process.
The (AFK) farming problem is caused by stabs (about 4 of them), and not by cloaks. Your solution does nothing to eliminate 4 stab Tormentors sitting in a plex alt-tabbed into another game or client and warping off them they hear they are under attack. Furthermore, your solution does nothing to eliminate people sitting 29.9km from the beacon and about 45km from the warpin and moving for a second, then cloaking up, the moment someone appears on grid (or appears on a 5,000km d-scan). Moreover, since we cannot cloak within capture range, we can't even sneak into the plex by cloaking in warp into the plex and then crawling over them cloaked to catch them off guard, or by cloaking inside the plex and waiting for them to greedily return by cloaking near the warpin (and since we need multiple points to combat stabs, we pretty much need to use scrams and not longpoints).
In fact, this solution has exactly the opposite of what I suspect you intend, unless you intend for farmers farming LP with even less risk from cloaky attackers.
Timer rollback when cloaked/warped off is the solution you are looking for, CCP, not this "no cloaking" crap that makes farmer even safer. Alternatively, make it so that no warp stabbed ship can use an acceleration gate.
I was sure you had some interesting fixes in store, but it seems like you do not, just more spaghetti at the wall. |

Endo Saissore
Gateway Cowboys
53
|
Posted - 2014.05.09 19:46:00 -
[118] - Quote
First off that's an excellent post Bienator.
Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.
(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?) |

Ultimate Tales
Depressed Noobs
3
|
Posted - 2014.05.09 19:49:00 -
[119] - Quote
So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. now cant if I wasnt jump inside before them. Still he will run cause are stabbed... Just block entrance with wcs/cloak if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
673
|
Posted - 2014.05.09 19:50:00 -
[120] - Quote
Endo Saissore wrote:First off that's an excellent post Bienator.
Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.
(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?)
if he's a pirate then you can attack whenever. spawning and entering a plex in my system is an aggressive act, more like. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
674
|
Posted - 2014.05.09 19:51:00 -
[121] - Quote
Ultimate Tales wrote:So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. now cant if I wasnt jump inside before them. Still he will run cause is stabbed... Just block entrance with wcs ships if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P
just make the no-cloak zone much larger than the cap zone. |

Angelus Ryan
One Ronin
58
|
Posted - 2014.05.09 19:56:00 -
[122] - Quote
TrouserDeagle wrote:just make the no-cloak zone much larger than the cap zone.
Yes, but why would we want to exclude cloak-capable combat ships from the warzone? The current change is bad enough, making the no-cloak zone large enough to actually matter is going to ruin cloaky combat in its entirety.
|

Endo Saissore
Gateway Cowboys
55
|
Posted - 2014.05.09 20:00:00 -
[123] - Quote
TrouserDeagle wrote:Endo Saissore wrote:First off that's an excellent post Bienator.
Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.
(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?) if he's a pirate then you can attack whenever. spawning and entering a plex in my system is an aggressive act, more like.
I think there's a concern about giving someone a suspect timer for entering a plex. You enter a plex and then you can be freely engaged anywhere without firing a shot? It'd be better to keep a free-fire zone inside the plex then be punished for the next 15 minutes.
And just because he's not flashy red doesn't mean he's not a pirate :p |

xa666
KOZA Z PIEKLA
2
|
Posted - 2014.05.09 20:04:00 -
[124] - Quote
Ultimate Tales wrote:So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. Now cant if I wasnt jump inside before them. Still they will run cause are stabbed... Just block entrance with wcs/cloak if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P
Yeah! Koza has already left militia today. We can still shooting farmers from behind :p |

Ranger 1
Ranger Corp
5647
|
Posted - 2014.05.09 20:04:00 -
[125] - Quote
Liafcipe9000 wrote:CCP Fozzie wrote:Cloaking prevention within capture range Yes, this is a good idea. CCP Fozzie wrote:One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to keep the LP stealing viable while doing some changes to pretend we're doing something meaningful. FTFY. CCP Fozzie wrote:These are obviously not the only changes we could make to improve FW and they are not the only changes we want to make as we move forward, but we still believe that this package of complex improvements will benefit FW significantly. We look forward to hearing your feedback! I'm looking forward to see the rest of the FW changes, and hopefully one of them will be reduction of LP from idle orbiting and a substantial increase of LP gained by killing pilots of opposing militias and also pirates. I'm also looking forward to a solution for popular plexing fits such as this. Perhaps it should be looked at this way.
Simply sitting within capture range = a very slow rate of capture.
Actively engaged in combat with an NPC within the capture zone = higher rate of capture.
I suppose you could even go to the extent of saying:
Actively engaged in combat with a player(s) of the owning faction = fastest rate of capture (assuming you survive that long)... although this last could very well be exploited. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
674
|
Posted - 2014.05.09 20:10:00 -
[126] - Quote
Angelus Ryan wrote:TrouserDeagle wrote:just make the no-cloak zone much larger than the cap zone. Yes, but why would we want to exclude cloak-capable combat ships from the warzone? The current change is bad enough, making the no-cloak zone large enough to actually matter is going to ruin cloaky combat in its entirety.
because cloaks are not honour. once cloaks and links are gone, things will be better. |

Heinel Sidewind
Brave Newbies Inc. Brave Collective
24
|
Posted - 2014.05.09 20:24:00 -
[127] - Quote
People who complain about cloak or stabs are missing the mark entirely. When I farmed FW, my ship had neither cloak nor stab. It was a pure glass/align fit slicer for killing the rat asap for max isk/hr and dodging gate camps.
Nevermind the fact that if all you see are farmers, then you are in the wrong system, but reducing the number of farmers does NOT increase the number of pvpers. The existence of farmers actually creates content for pirates and gankers. We're having fun. You're not. If you have done it right to begin with, you wouldn't be complaining here. |

Zappity
Stay Frosty. A Band Apart.
1057
|
Posted - 2014.05.09 20:48:00 -
[128] - Quote
I think the respawn rats should not be faction but rather aggress anyone in the plex regardless of faction. They will give me, a neutral, an unacceptable edge in 1v1. Frigate fights are often extremely close. Just don't give the rats a bounty. Zappity's Adventures for a taste of lowsec. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
575
|
Posted - 2014.05.09 21:14:00 -
[129] - Quote
Yun Kuai wrote:CCP Fozzie wrote: Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore. Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting? Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system.... /me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again
Agreed. I enjoy baiting daredevils and killing then with a Rapier. Just make it so cloak fits cant cap. If im using a covert ops its for killing and not farming. This also stops us from using multi scram manticores to catch farmers
|

Kenneth Skybound
Gallifrey Resources
88
|
Posted - 2014.05.09 21:14:00 -
[130] - Quote
I am honestly curious how cloaking in range of the beacon is so overpowered that it must have a block, yet warp core stabs are not considered an issue.
CCP Fozzie wrote: I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics. We have no intention of hard blocking warp core stabs or cloaks from complexes. Players should have tools to help mitigate risk, as long as those tools require tradeoffs.
Trade off for using stabs?
- Less low slots otherwise available
- Reduced lock range and time
- CPU usage
For the actual use of WCS, are these actually trades? Do the typical or even significant minority of FW WCS users actually face a challenge with the decreased lock time and range? Is the CPU cost honestly enough to make them question the fitting or lose something meaningful to them? Can it really be said that the cost of the low slot and fitting makes the use of WCS an honest decision, or are they merely a hindrance on par with the inability for a caldari FW pilot to undock an Iteron V from Dodixie, nominal at best.
What is removing cloak within beacon range changing that isn't also impacted to a similar degree by WCS? My confusion is doubled by the comment that the range of the no-cloak zone means one can still sit behind the warp in spot at a reasonable distance for cloaking traps - if they're not the issue, what is?
With regards to the NPC respawn, I would suggest their timer extended to at least half the time for a plex of that size to be captured, but with an instant respawn should the plex become abandoned by all parties. With the current design, a frigate in a novice will have to remove a minimum of four NPCs throughout their time in the plex, with an average of 5 and potentially 7 NPCs to remove. A kiting ship struggles to begin with as the NPC can always chase them down, the reduce damage of a kiting fit struggling harder still and then anything buffer fit has to deal with diminished buffer as a result. Heaven forbid the timer is partially completed in the opposite direction! In a typical site, this means going from 1 enemy per site at 100% damage to 4-7 enemies each doing 60% damage minimum, in itself a large increase in damage done. Improved tanking factor and lesser damage reduction raises the bar further!
One additional mitigation to the relative balance of the NPC here (taking they are meant to be a minimum size mediator, not a significant combat aid) would be to make them ceasefire once an allied pilot warps into the site, only to resume if the pilot leaves. None the less, the buffer fit ship suffers as a result.
A final consideration, to assist in the reduction of NPC impact would be instead of timer adjustment from the originally posted, make the NPC damage very low and application horrendous. This would allow almost any well piloted ship to get below the NPC weapons, but still require a minimum damage output to continue capture of the plex, with greater damage output still being rewarded with quicker dispatch.
In short (for quoting):
1) What makes cloak so powerful in beacon range, while warp core stabs are considered suitable in their tradeoff for those who use them?
2) Is the appearance of almost half a dozen NPCs each plex necessary to limit minimum ship/fleet size? Is this considering: - the impact on anaemic kiting damage, - the relative inability for kiting ships to mitigate these NPCs damage due to NPCs being able to catch up - the impact this has on buffer fit ships.
3) Consider the potential solutions to 2 such as: - Reducing enemy respawn rate (with potential instant respawn on site abandonment - Make the NPC ceasefire if an allied pilot is in the plex - Make the NPC damage and application poor, creating a soft limit based only on damage output, not sustained tank. |
|

Sean Parisi
Fugutive Task Force A T O N E M E N T
575
|
Posted - 2014.05.09 21:18:00 -
[131] - Quote
Ranger 1 wrote:Liafcipe9000 wrote:CCP Fozzie wrote:Cloaking prevention within capture range Yes, this is a good idea. CCP Fozzie wrote:One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to keep the LP stealing viable while doing some changes to pretend we're doing something meaningful. FTFY. CCP Fozzie wrote:These are obviously not the only changes we could make to improve FW and they are not the only changes we want to make as we move forward, but we still believe that this package of complex improvements will benefit FW significantly. We look forward to hearing your feedback! I'm looking forward to see the rest of the FW changes, and hopefully one of them will be reduction of LP from idle orbiting and a substantial increase of LP gained by killing pilots of opposing militias and also pirates. I'm also looking forward to a solution for popular plexing fits such as this. Perhaps it should be looked at this way. Simply sitting within capture range = a very slow rate of capture. Actively engaged in combat with an NPC within the capture zone = higher rate of capture. I suppose you could even go to the extent of saying: Actively engaged in combat with a player(s) of the owning faction = fastest rate of capture (assuming you survive that long)... although this last could very well be exploited.
My alt made capping much easier. Thanks
|

Xavier Thorm
Dreddit Test Alliance Please Ignore
122
|
Posted - 2014.05.09 21:52:00 -
[132] - Quote
Bienator II wrote:~a good, rational post~
CCP, hire this guy.
|

Thorin Matarielle
Shirak SkunkWorks
4
|
Posted - 2014.05.09 23:00:00 -
[133] - Quote
Xavier Thorm wrote:Bienator II wrote:~a good, rational post~ CCP, hire this guy.
Comment of the day!  |

Catherine Laartii
State Protectorate Caldari State
169
|
Posted - 2014.05.09 23:19:00 -
[134] - Quote
Liafcipe9000 wrote:Benny Ohu wrote:the most effective way to play the game will remain 'boring away the other player'
this makes a bad game. I second that I just gave your 20000th like. How you got that many I have no idea. |

Catherine Laartii
State Protectorate Caldari State
169
|
Posted - 2014.05.09 23:29:00 -
[135] - Quote
Alright, here's my take on this:
-Large outposts. Glad you fixed the spawn rate, but I am displeased that you didn't give them a gate. I would very much like to see battlecruisers used more heavily in fw lowsec for plex work, and am disheartened by the fact that the large complexes still are not going to follow the same warfare guidelines that normal plexes do. The fact that you have a gate to act as a doorway to see who is outside, and moreover preventing cloakers from dropping on you all the time, is a GOOD thing. The old plex system had that as an advantage despite all its flaws, and I am sorely disappointed that this has not been addressed.
-NPC spawning changes. I am somewhat mystified over the npc nerf. While the increased spawn rate is good, weren't you trying to move more towards merging the pve and pvp in these situations with how the rats are designed? Would it not make more sense to field some very strong elites in the plex that would cause serious issue for freeloaders? Shouldn't you at least ENCOURAGE people to fit for combat?
-Cloaking prevention within capture range. This is a good thing. Fights should happen either on the gate, or in a chase or dogfight that progressively takes fast ships off the beacon. Apart from fleets or the occasional hunting arazu or pilgrim, there is no good reason to bring a cloaky ship to a plex if you are trying to get a fight. |

Silverbackyererse
Nasranite Watch Heiian Conglomerate
63
|
Posted - 2014.05.10 02:42:00 -
[136] - Quote
Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2111
|
Posted - 2014.05.10 03:12:00 -
[137] - Quote
Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.
BYDI recruitment closed-ish |

Mirta Vanderkill
Fweddit I Whip My Slaves Back and Forth
8
|
Posted - 2014.05.10 03:21:00 -
[138] - Quote
Would there be any chance of getting a gated large plex that only allows BC/BS size ships? It would be nice to have an 'arena' that allows for larger class PVP without risking a frigate blob. |

Nyjil Lizaru
Aideron Robotics
27
|
Posted - 2014.05.10 04:33:00 -
[139] - Quote
Garviel Tarrant wrote:Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.
Not trying to blow smoke up your posterior, but cloaky hunters who uncloak on a Shadow Cartel pilot in a plex are either dumb, bored, or suicidal - they aren't fit to fight you in most cases, too much is lost by the dual scram of the anti-WCS fit to take a 'normal' fight. Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |

Abs Sciuto
Diesel Corporation Intercom.
1
|
Posted - 2014.05.10 04:53:00 -
[140] - Quote
hi fozzy
I believe you don't understand fw problems, when you create non-cloak area. I think you should make warp core stabilizer active module, which requires skills on the both side of monitor. yes, it's usefull thing, but I'd like to create some gameplay around it, instead of passive and flavorless fitting. |
|

Silverbackyererse
Nasranite Watch Heiian Conglomerate
63
|
Posted - 2014.05.10 05:10:00 -
[141] - Quote
Garviel Tarrant wrote:Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit.
Perhaps from your point of view. See it from my side for a moment?
I want to be able to sit inside my FW complexes with my cloaky SOE/Recon etc ships with Admiral Ackbar quotes ready to spam local with when it all goes to plan.
For me it's engaging gameplay. Hunter, hunted etc etc.
Doesn't matter if its' an "LP gatherer", neutral or 'nasty evil pirate'.
These changes remove gameplay options from everyone and that is not good.  |

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.10 05:48:00 -
[142] - Quote
Silverbackyererse wrote:Garviel Tarrant wrote:Silverbackyererse wrote:Would also like to see gate on large plex.
Cloaking radius limits I dislike intensely - cloaks inside the plex are useful for PVE and PVP. I firmly believe you are destroying gameplay options for both sets of players here. Please reconsider.
Is there a particular reason that the often repeated requests for timer rollbacks (which appears to have a large amount of support from the FW community) seem to be ignored. Is it just too hard to implement? Maybe I missed an official CCP response to this somewhere?
I've gone into hundreds of plexes in the last year.. I have twice been attacked by cloaky hunters but i've run into countless farmers that cloak up. The "You are hurting pvp options" arguement is kinda bullshit. Perhaps from your point of view. See it from my side for a moment? I want to be able to sit inside my FW complexes with my cloaky SOE/Recon etc ships with Admiral Ackbar quotes ready to spam local with when it all goes to plan. For me it's engaging gameplay. Hunter, hunted etc etc. Doesn't matter if its' an "LP gatherer", neutral or 'nasty evil pirate'. These changes remove gameplay options from everyone and that is not good.  You can still sit in the plex cloaked and wait for some unsuspecting plexer to warp in. You just need to be fast enough to close to point range before he aligns and warps out.
Ahh but that's not fair, you actually have to do more than just decloak, point and kill, you actually have to work for point by closing range. Lets see, overheat point 28k range, you start at 30k.. Yep just way to unfair., My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Mag's
the united
17210
|
Posted - 2014.05.10 06:10:00 -
[143] - Quote
Bienator II wrote:first of all thank you for including large plexes in the regular FW spawn cycle we asked for it since inferno - a really nice change.
The other two changes however i really can't support. The problem is that they most likely will make plexing more annoying without fixing anything.
If you are after LP running or hiding is still more efficient than fighting, making running or hiding more difficult does not fix the problem its just a dirty way of dealing of the symptoms of the mechanics.
CCP has a history of fixing symptoms instead of the problem, for example if you look back what happened in inferno, plex layout changes like moving the beacon closer to the warpin or the requirement to kill the rat instead of tanking it did not help at all to motivate farmers to get out the vicious circle and use pvp ships (it really is the first step, if you don't do this you have no choice but running away).
A fix of the problem would NOT be to prohibit cloaks, or block stabs. It would be to penalize running or hiding. Sounds horribly complicated right? FEAR NOT ITS THE EASIEST FIX IN THE WORLD. I am sure nobody in the forums EVER suggested timer resets as most obvious fix to the problem. Kappa
So how would a CLEAN FIX OF THE PROBLEM look you ask? There are many many variations of the timer reset or rollback proposal. Here a few examples: - timer ticks backwards in accelerated fashion till it reaches neutral state if a player waits in the plex - timer ticks backwards till it reaches the neutral (normal speed) state if everything left the beacon - timer resets immediately (imagine you could spend lp on the plex structure to reset it) - ... just a few EXAMPLES
you say, hey thats not fair since i might waste so much time of my life plexing. FEAR NOT timer length is not set in stone. - imagine someone would reduce timer length and payouts to balance the now fixed mechanics between EXPANSIONS
you say everybody would blob and i can't solo anymore (sidenote: i solo pvp at least 90% of my gametime) - firstly, the nature of blobs is that they a) get killed by a larger blob or b) dissolve quickly since there is no other blob around - secondly, having a blob you still won't be able to cover whole FW space. A route through all amarr systems alone has 32+ jumps, and thats half of the warzone. (cal-gal WZ is much larger btw) How often do you think a blob would fly this route? - thirdly, crazy concepts like patrol gangs might actually work, you could defend (selected) systems or disrupt your opponent defending systems WITHOUT TRADING TIME 1:1 WITH FARMERS - solo farming WILL STILL PERFECTLY WORK, all you would have to do is to use a pvp fit an pick a quiet system
so what would happen after implementing the MOST OBVIOUS FIX IN EVE HISTORY you ask? - stabs, cloaks will serve the original purpose: protecting your ship but using them for make LP won't work anymore - plexing will be a mechanic to create confilct and you would see more fights in them - frigs will stick to novices, destroyers to small plexes and cruisers to medium plexes - people will plex together in great joy, celebrating the new plexing mechanics
OMG the fix is PERFECT you say, do we still need the other stuff? - actually no, rats, artificial rules like cloak inhibitors don't matter anymore, you could just remove them or keep them... doesn't matter
but you still want to EXPLOIT A BROKEN SYSTEM TO FARM LP WITHOUT RISK OR EFFORT you say? - no problem m8. FW covers EVERYTHING. You can fly pve missions which allow you to complete them without NPC agro, 0 risk... you can cloak any time, watch a movie etc. Best of all: it doesn't influence sov and its the perfect solo mechanic DESIGNED TO BE NO CONFLICT DRIVER
but what if this change is made and it DOESN'T WORK (fictional, highly theoretical scenario - won't happen ever) - luckily eve has now a new 6 week deployment model so you could implement the "we will monitor the situation and tweak the system later" - inferno - CCP Soundwave - before riot - promise with minimal effort
thanks for listening and thanks for the large plex change This.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Trinkets friend
Sudden Buggery
1422
|
Posted - 2014.05.10 06:52:00 -
[144] - Quote
Berluth Luthian wrote:What if players had to 'lock on/connect' to a FW capture point (like an orbital bombardment satellite) in order for it to count down?
Then you could tailor the sig radius of the capture point based on size, but it would also mean that stabbed players would not only have a little bit of a difficult time locking it along with killing NPCs, but they'd be forced to sit on top of it due to the range reductions of their fitted WCSs. Then stabbing and cloaking would be a mutually defeating fit because you couldn't be in range to capture with stabs, but also be able to quickly cloak.
This is a great idea, actually. You can't o-plex if you don't have the plex button locked up. You can't lock it up if you cloak. This will eliminate cloaking, totally. Stabs, not so much. Shoot that which lieth before you and tackle that which runneth away - Ancient Minmatar proverb @_@ http://www.localectomy.blogspot.com.au
|

Emokiller
CTRL-Q Iron Oxide.
19
|
Posted - 2014.05.10 09:31:00 -
[145] - Quote
Ultimate Tales wrote:So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. Now cant if I wasnt jump inside before them. Still they will run cause are stabbed... Just block entrance with wcs/cloak if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P
+1
What is this fixing... you sit 29k off the button, do a D-Scan, see someone on the accel gate, burn away with AB on, cloak, wait for them to leave, uncloak.........
nice fix!
what about the Astero! I have a farmer killer set up with duel scram, i can no longer use this as i cant cloak!
A reset would be a lot better, as soon as you cloak or leave the plex it returns back to neutral time. I know that it stops you from running up a plex with 5 mins left to annoy the opposition, but how much more annoying for people if they have 2 mins left, and you enter the plex, upon them cloaking/leaving and you leaving it resets so they have to sit there for another 15/20/25 mins.
WCS are a pain, but not unbeatable. If your in your home system or surrounding you can quickly reship, but with the WZ being large, you wouldn't want to fly a duel scram ship just on the off chance.
PLEASE Fozzy relook at that mechanic... make exceptions to ships that use Cov ops cloaks like the bomber or Astero, and increase the cloak range from 30 to 50 or even 60km.
|

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
4
|
Posted - 2014.05.10 11:31:00 -
[146] - Quote
I do not believe any of these changes are positive; they are a negative, contrived solution that removes options.
Hard timer reset for warping out or cloaking. Severe faction standing penalties or loss of LP for excessive repeated warping out of complexes within a given time frame. Inability to return to a plex one has warped out of.
The point of FW is that you can find fights easily, and you can make a living out of it, or at least sustain your losses, without resorting to other aspects of the game which may not appeal to you. Dealing with the plague of farmers just makes it lots of frustrating work, rather than something that is fun. It is such a killjoy. |

Henk Brombir
Turalyon Prime
30
|
Posted - 2014.05.10 11:34:00 -
[147] - Quote
I would be alot happier when warp core stabs are disabled in plexes and Cloaks are allowed.
Kthxbye |

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.10 12:00:00 -
[148] - Quote
I've had a FW alt for a little over a year now and never before realized there were so many out there who simply dedicate their online time to killing a solo plexer.
Must be so damned boring. Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.
I gave up Pvp fitting plexing ships after 9 losses in plexes, only 1 of which was to another solo ship and he wasn't a FW player. I do engage in Pvp - just not in plexes
FW should 1st be about FW and 2nd Pvp. Currently, many FW players do little actual FW ,as much of the time they could be spending trying to flip systems and improve them for the faction they choose to fight for, is spent chasing or being chased by anyone who chooses to go hunting in FW space. The same anyones who post in the forums about how they are being treated badly by plexing mechanics because they can't get the easy kills they pursue. The cloaky who sits in a plex waiting for prey is possibly the worst of all. He is not contributing to FW and is simply hiding in wait for an appropriate target. If the target that lands in the plex has even a remote chance to win the fight he simply moves off - still cloaked with no fear of having to engage. I don't see how this is any different to a plexer fitting WCS's to avoid confrontation.
A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would? If you are looking for Pvp there are systems with many in them that will oblige, if you want to Gank plexers then put up with the downside of knowing they will in 90% of cases run as soon as you appear on Dscan.
If you want to use a cloaky to kill plexers once this change comes into effect, fit your ship appropriately, Nanos in lows will give you the added speed to get in range fast enough when they enter the plex. It's only a matter of a few K's to get in range. Of course you will be reducing your Dps to do so but Eve is all about trade offs.
Pvp fit a, generally used T1 frigate and go run plexes, see how long it takes you to work out - fighting for plexes is most often not the right way to go. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Sung Lie
Repo.
3
|
Posted - 2014.05.10 12:15:00 -
[149] - Quote
Benny Ohu wrote:the most effective way to play the game will remain 'boring away the other player'
this makes a bad game.
This. |

Lin Suizei
217
|
Posted - 2014.05.10 12:39:00 -
[150] - Quote
Sgt Ocker wrote:A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would?
I can think of maybe 2 or 3 people in Placid, though one of them doesn't play as much any more. =(.
I think your post hits pretty close to the mark though - people don't want to lose (especially with a killboard behind their ego), so they warp out the moment they're at even the slightest disadvantage, and bans on cloaking, warp stabs and timer rollbacks/resets do little to fix this risk-aversion. Timer resets with standings penalties, one of the harshest measures suggested, merely inconveniences the farmer, and causes him to go recycle AFK plexing alts, as opposed to stay and fight - the backwater systems are vast enough they're not likely to be interrupted / the residents are tired of chasing them, add them as a contact with standing and move on.
That said, without dedicating the resources to a full re-working of Faction War addressing the motivations behind farming (on the same level as highsec wardecs), band-aids like this are probably the best we can do, and personally, I think lowsec residents should be thankful for whatever we get at this stage. Lol I can't delete my forum sig. |
|

xa666
KOZA Z PIEKLA
3
|
Posted - 2014.05.10 12:46:00 -
[151] - Quote
Why do people who have been in FW for Pvp since beginning complain about changes? Why not to listen to ppl? Why I agree with my enemies?
My 3x why! |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
8294
|
Posted - 2014.05.10 13:59:00 -
[152] - Quote
mhm mhm mhm...
Adds large complexes to lowsec so people use large ships in plexes.
doesn't add any reason or benefit to use large ships.
Good job. |

Abrazzar
Vardaugas Family
3330
|
Posted - 2014.05.10 14:04:00 -
[153] - Quote
What Bienator said could also achieved via deployables and they would add something to fight over and could also works as a ISK (or mineral) sink and with faction deployables from LP stores as a LP sink. They could even function as a DUST link.
Let's expand on them a bit:
- Mobile Bridgeheads come in one size for every type of Complex.
- Volume and Hitpoints depend on the size, probably somewhere around a good buffer tanked ship of the biggest size allowed in the complex.
- Faction versions have more HPs and/or lower timer durations.
- Can only be anchored within 2500m of the appropriate type of bunker and not within, say, 7500m of another Bridgehead to limit one per complex at a time.
- Once anchored the counter ticks towards conquest, progress gets lost if the Bridgehead gets destroyed or unanchored.
- It is reusable, simply unanchor and scoop.
DUST Link: Creates a match opportunity for FW teams. Match offer only lasts a short duration, appropriate to the Bridgehead timer duration and expected match length. If the attackers win, the counter is finished prematurely and conquest is achieved faster, if the defenders win the counter is reset (and another match could get scheduled).
I think this would actually fix (most) of the problems described in this thread and actually add more game play while obsoleting cloaking, warpstabs and artificial cloacking restrictions. Also no need to argue about how to change warpstabs anymore. Sovereignty and Population New Mining Mechanics |

Alticus C Bear
University of Caille Gallente Federation
199
|
Posted - 2014.05.10 21:42:00 -
[154] - Quote
These changes feel like sticking plasters rather than any real thought out fixes. They are still welcome changes however.
New Large Outposts This is a nice change but I would agree with some of the others that it would be nice if they were gated, perhaps leave the spawning versions ungated. I assume your change is the easiest way to implement this though without adding additional dungeon types.
NPC and Spawning Changes It will probably be the active repair rate change that will make the most difference, will be interested in testing out the medium and large NPCGÇÖs.
Cloaking prevention within capture range GÇ£To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.GÇ¥
Ideally cloak activation within the capture radius would be prevented but being cloaked would not. This would allow ships warping in cloaked (didnGÇÖt think you could do this anymore but it really should be possible) to remain cloaked or those moving outside the capture radius to cloak and move back in to lay in wait. Again I assume your change is the easiest change rather than the best change to make, the only easy alternative I can think of is for the timer to target ships with a 30km target range preventing cloaking of ships running the timer but not those already cloaked.
As for warpcore stabs
I do not like banning the module outright but something needs to change, small changes to the fittings even requiring 10 - 20 powergrid could keep multiple stabs off frigates. Or even scrapping the existing drawbacks that only serve to make the ship even less combat viable and perhaps swap to a signature radius increase and agility penalty to increase the effectiveness of fast locking alpha. Warpspeed penalty even to make ships with them slower to move around in.
I also support timer rollbacks though the speed will be key and I like one of the suggestions above that you need to lock the beacon, would allow people to also sit in the plex and not run the timer which could be interesting.
Industry Changes
I have not really seen anyone talking about the upgrade change, my feeling is this change could be the biggest buff to FW of the lot. Will have to see if this really effects industry activity in home systems.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1685
|
Posted - 2014.05.11 01:44:00 -
[155] - Quote
I found that plexing only to get fights - even at tier one - would net me in the neighborhood of 2 billion isk every 3 - 4 weeks. Again - that was heading to systems, opening up plexes, and waiting for someone to come stop me. The LP production was a side perk. Over a short period of time my I had several billion isk in ships. Expensive implants for 5 different clones. Shiny here and there.
I can only imagine people with full play schedules and dedicated to isk production making so much more then that. And that's why I have to roll my eyes at talk of cloaks and warp core stabs. It simply doesn't matter. The farmers will find a way around whatever technical obstacle you put in their way simply because we're missing the fundamentals. The proverbial **** ton of isk. Very low effort. The farmers won't stop simply because they lose a few more 2 million isk ships. People won't return to FW or live outside of supersystems for that reason either.
Large Plexes: I support these. Thank you.
NPC Respawn/ Changes: These raise the cost of doing business in terms of time, isk committed for better ships, and skills. This is the best possible scenario CCP could have done without a completely new mechanic (they are not going to reinvent the wheel this late in the day for us) or severely hampering PvP.
Timer Rollbacks: CCP needs to really respond to this. It is a pretty common request and outside of some kind of technical issues it's mystifying why it isn't being addressed. As for hard resets - no. Reshipping is very common in FW. People should not be punished outside of the timer receding gradually if they want something other then a brawler against your linked condor or if they won't take on your Hawk 1v1. Just no.
Cloak interruption/ (stab complaint): Again - it doesn't address the issue at all. There is too much isk being made through LP conversion in FW. The farmers will find a way or even 'take the hit' in order to make that isk. Make LP for pvp, plexes, and missions have the same payout for everyone (tier 2) and you will see farming taper off quite a bit - especially with the NPC changes proposed. If CCP likes the isk sink that FW is then at least funnel the farmers - pay tier 2 for plexing but whatever tier the militia happens to be at for PvP kills, missions, or I-Hub bashes. I really hate the missions and have spoken against them in the past - but having farmers run them would be preferable to being afraid to log off because your system is going to get plexed overnight. |

Templar Dane
Amarrian Vengeance Team Amarrica
196
|
Posted - 2014.05.11 03:12:00 -
[156] - Quote
Sgt Ocker wrote:I've had a FW alt for a little over a year now and never before realized there were so many out there who simply dedicate their online time to killing a solo plexer.
Must be so damned boring. Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.
I gave up Pvp fitting plexing ships after 9 losses in plexes, only 1 of which was to another solo ship and he wasn't a FW player. I do engage in Pvp - just not in plexes
FW should 1st be about FW and 2nd Pvp. Currently, many FW players do little actual FW ,as much of the time they could be spending trying to flip systems and improve them for the faction they choose to fight for, is spent chasing or being chased by anyone who chooses to go hunting in FW space. The same anyones who post in the forums about how they are being treated badly by plexing mechanics because they can't get the easy kills they pursue. The cloaky who sits in a plex waiting for prey is possibly the worst of all. He is not contributing to FW and is simply hiding in wait for an appropriate target. If the target that lands in the plex has even a remote chance to win the fight he simply moves off - still cloaked with no fear of having to engage. I don't see how this is any different to a plexer fitting WCS's to avoid confrontation.
A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would? If you are looking for Pvp there are systems with many in them that will oblige, if you want to Gank plexers then put up with the downside of knowing they will in 90% of cases run as soon as you appear on Dscan.
If you want to use a cloaky to kill plexers once this change comes into effect, fit your ship appropriately, Nanos in lows will give you the added speed to get in range fast enough when they enter the plex. It's only a matter of a few K's to get in range. Of course you will be reducing your Dps to do so but Eve is all about trade offs.
Pvp fit a, generally used T1 frigate and go run plexes, see how long it takes you to work out - fighting for plexes is most often not the right way to go.
Stop being terrible at pvp. You get the advantage of seeing what's coming. If they try to jump you with multiple ships, you have a massive head start if you're using dscan correctly. No hotdrops. Bigger ships can't come after you if you're in the correct plex size.....
I mean really, it gives solo and small gang a HUGE edge it doesn't have anywhere else.
|

X Gallentius
Justified Chaos
2203
|
Posted - 2014.05.11 03:22:00 -
[157] - Quote
Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.
|

Sgt Ocker
Last Bastion of Freedom
204
|
Posted - 2014.05.11 05:31:00 -
[158] - Quote
Templar Dane wrote:Sgt Ocker wrote:I've had a FW alt for a little over a year now and never before realized there were so many out there who simply dedicate their online time to killing a solo plexer.
Must be so damned boring. Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.
I gave up Pvp fitting plexing ships after 9 losses in plexes, only 1 of which was to another solo ship and he wasn't a FW player. I do engage in Pvp - just not in plexes
FW should 1st be about FW and 2nd Pvp. Currently, many FW players do little actual FW ,as much of the time they could be spending trying to flip systems and improve them for the faction they choose to fight for, is spent chasing or being chased by anyone who chooses to go hunting in FW space. The same anyones who post in the forums about how they are being treated badly by plexing mechanics because they can't get the easy kills they pursue. The cloaky who sits in a plex waiting for prey is possibly the worst of all. He is not contributing to FW and is simply hiding in wait for an appropriate target. If the target that lands in the plex has even a remote chance to win the fight he simply moves off - still cloaked with no fear of having to engage. I don't see how this is any different to a plexer fitting WCS's to avoid confrontation.
A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would? If you are looking for Pvp there are systems with many in them that will oblige, if you want to Gank plexers then put up with the downside of knowing they will in 90% of cases run as soon as you appear on Dscan.
If you want to use a cloaky to kill plexers once this change comes into effect, fit your ship appropriately, Nanos in lows will give you the added speed to get in range fast enough when they enter the plex. It's only a matter of a few K's to get in range. Of course you will be reducing your Dps to do so but Eve is all about trade offs.
Pvp fit a, generally used T1 frigate and go run plexes, see how long it takes you to work out - fighting for plexes is most often not the right way to go. Stop being terrible at pvp. You get the advantage of seeing what's coming. If they try to jump you with multiple ships, you have a massive head start if you're using dscan correctly. No hotdrops. Bigger ships can't come after you if you're in the correct plex size..... I mean really, it gives solo and small gang a HUGE edge it doesn't have anywhere else. Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled.. It gives small gangs a huge advantage to pad kill board stats with "ewar only".
A mechanic that locks the gate when someone enters to contest a plex, I'll never fit stabs again. Mechanic as it is that allows an unlimited amount into a plex to "contest", the stabs stay.
---Idea for gated plexes--- Player 1, FW player enters a plex and starts the countdown. Player 2, Activates gate to enter plex and engage player 1. Gate is Locked Player 1 and player 2 engage in a fight for the plex (or just 1 v 1 pvp) When only 1 ship is left alive in the plex the gate becomes unlocked again for the process to start over.
If the player who has the timer simply warps off, the timer reverts the the player who enters to contest it. If the player left in the plex is not a member of FW the timer simply resets.
For those looking for Consensual Pvp (something not widely available right now), it would work well. WCS Plex farmers would be the only real losers by having timers reset.
It then becomes a choice of - Fit your ship to earn your LP, be prepared to take a loss in hourly earnings with constantly having plexes reset or train for Exhumers.
There are still plenty of Pvp opportunities in FW space outside plexes. So roaming gangs should not complain because they can't "EWAR ONLY" a solo plex runner.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Angelus Ryan
One Ronin
60
|
Posted - 2014.05.11 06:07:00 -
[159] - Quote
Sgt Ocker wrote: Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..
Are you entirely unable to disengage against a single opponent to escape in the window after his friends appear on scan and before they appear on your grid after warping to the gate and activating it? This takes quite a bit of time.
I suggest you re-think the ships you fly and/or how you fly them.
Flying solo in 1v1 combat is never a guarantee, and knowing how to choose fights you can win and/or keeping an open avenue of escape is a big part of solo flying and one of its challenges.
It seems like you want guaranteed 1v1 arenas full of LP. This is not what FW is.
I am sorry, but perhaps you need to re-think your FW participation and head to some player-organized 1v1 tournaments instead. |

Nox Caelo
PICOR
0
|
Posted - 2014.05.11 06:22:00 -
[160] - Quote
This changes change nothing. It is still risk-less LP farming for warp stabbed FW warriors. Miners take bigger risks. |
|

Sgt Ocker
Last Bastion of Freedom
206
|
Posted - 2014.05.11 07:08:00 -
[161] - Quote
Angelus Ryan wrote:Sgt Ocker wrote: Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..
Are you entirely unable to disengage against a single opponent to escape in the window after his friends appear on scan and before they appear on your grid after warping to the gate and activating it? This takes quite a bit of time. I suggest you re-think the ships you fly and/or how you fly them. Flying solo in 1v1 combat is never a guarantee, and knowing how to choose fights you can win and/or keeping an open avenue of escape is a big part of solo flying and one of its challenges. It seems like you want guaranteed 1v1 arenas full of LP. This is not what FW is. I am sorry, but perhaps you need to re-think your FW participation and head to some player-organized 1v1 tournaments instead. You are correct - there are no guarantees in 1 v 1 combat but it is consensual, both parties have agreed to participate in a fight with a reward attached. What FW is now - a multitude of plex farmers and plex farming alts, combined with a bunch of sad asses complaining because they can't kill them. If this is really what FW is supposed to be about then it is a useless mechanic. Which will continue to be used to farm LP for faction items.
Is your dislike of the idea of consensual Pvp in a plex based on a fear you may not win? No-one says you have to stay and fight, you are penalized if you don't though. I would think the "WCS Plexing is bad" group would welcome such a change.
How would my idea be bad for FW and PVP content in it? If anything it would create more Pvp content.
I would like to hear your opinion of what FW is - You have stated what you think it isn't
Why do you say i should leave FW, I want to create content for FW, content that is available nowhere else in Eve. That is bad why?
Player organised 1 v 1 tournaments?? Do they still exist, the last few I saw advertised ended up being called off due to lack of participation. Plus, I don't spend 24/7 in eve in the hope someone decides to run a tournament.
The concept I suggest could be extended to Cruisers, Battle Cruisers and Battleships as well. It would mean adding / changing some complexes but could be an arena where 1 player engages another to fight for their chosen faction. Reduce or even remove LP payouts for FW arena's and instead the outcome of a fight could affect system control directly. 1 v 1, 5 v 5, 10 v 10, the possibilities are really endless and would add "different" content. All through history leaders have sent out elite groups of troops to fight with the aim of changing the direction a war is taking. Why should space be any different?
As things stand now, I make enough out of plex farming with an alt and engage in Pvp when I want to. I see no reason to change this
PS; If you are unclear on my motives and how this could work to add to FW content, feel free to PM me, I'd be glad to discuss it with you. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Zappity
Stay Frosty. A Band Apart.
1059
|
Posted - 2014.05.11 07:33:00 -
[162] - Quote
Sgt Ocker wrote:Angelus Ryan wrote:Sgt Ocker wrote: Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..
Are you entirely unable to disengage against a single opponent to escape in the window after his friends appear on scan and before they appear on your grid after warping to the gate and activating it? This takes quite a bit of time. I suggest you re-think the ships you fly and/or how you fly them. Flying solo in 1v1 combat is never a guarantee, and knowing how to choose fights you can win and/or keeping an open avenue of escape is a big part of solo flying and one of its challenges. It seems like you want guaranteed 1v1 arenas full of LP. This is not what FW is. I am sorry, but perhaps you need to re-think your FW participation and head to some player-organized 1v1 tournaments instead. You are correct - there are no guarantees in 1 v 1 combat but it is consensual, both parties have agreed to participate in a fight with a reward attached. What FW is now - a multitude of plex farmers and plex farming alts, combined with a bunch of sad asses complaining because they can't kill them. If this is really what FW is supposed to be about then it is a useless mechanic. Which will continue to be used to farm LP for faction items. Is your dislike of the idea of consensual Pvp in a plex based on a fear you may not win? No-one says you have to stay and fight, you are penalized if you don't though. I would think the "WCS Plexing is bad" group would welcome such a change. How would my idea be bad for FW and PVP content in it? If anything it would create more Pvp content. I would like to hear your opinion of what FW is - You have stated what you think it isn't Why do you say i should leave FW, I want to create content for FW, content that is available nowhere else in Eve. That is bad why? Player organised 1 v 1 tournaments?? Do they still exist, the last few I saw advertised ended up being called off due to lack of participation. Plus, I don't spend 24/7 in eve in the hope someone decides to run a tournament. As things stand now, I make enough out of plex farming with an alt and engage in Pvp when I want to. I see no reason to change this PS; If you are unclear on my motives and how this could work to add to FW content, feel free to PM me, I'd be glad to discuss it with you. You seem to think there is a grand, overarching end-game for FW. There is not. It is an endless pendulum designed to provide a healthy environment for small-gang and solo PvP. Whether the participants in this PvP are factional or neutral is entirely irrelevant. If you want more meaningful sovereignty warfare there is a place for that.
Is fun being had with lots of ships being killed in FW regions? Job done. Zappity's Adventures for a taste of lowsec. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
761
|
Posted - 2014.05.11 07:34:00 -
[163] - Quote
Quote:Nearly as boring as being a plexer trying to avoid getting ganked in a plex by 5 or 6 hunters.
Quote:FW should 1st be about FW and 2nd Pvp.
A solo plexer will not try to fight when there is a huge possibility he is going to be outnumbered 6 to 1, who in their right mind would?
Quote:A mechanic that locks the gate when someone enters to contest a plex, I'll never fit stabs again. Mechanic as it is that allows an unlimited amount into a plex to "contest", the stabs stay.
---Idea for gated plexes--- Player 1, FW player enters a plex and starts the countdown. Player 2, Activates gate to enter plex and engage player 1. Gate is Locked Player 1 and player 2 engage in a fight for the plex (or just 1 v 1 pvp) When only 1 ship is left alive in the plex the gate becomes unlocked again for the process to start over.
If the player who has the timer simply warps off, the timer reverts to the player who enters to contest it. If the player left in the plex is not a member of FW the timer simply resets.
For those looking for Consensual Pvp (something not widely available right now), it would work well. WCS Plex farmers would be the only real losers by having timers reset.
It then becomes a choice of - Fit your ship to earn your LP, be prepared to take a loss in hourly earnings with constantly having plexes reset or train for Exhumers.
There are still plenty of Pvp opportunities in FW space outside plexes. So roaming gangs should not complain because they can't "EWAR ONLY" a solo plex runner.[/quote]
There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
761
|
Posted - 2014.05.11 07:46:00 -
[164] - Quote
Zappity wrote:Sgt Ocker wrote:Angelus Ryan wrote:Sgt Ocker wrote: Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..
Are you entirely unable to disengage against a single opponent to escape in the window after his friends appear on scan and before they appear on your grid after warping to the gate and activating it? This takes quite a bit of time. I suggest you re-think the ships you fly and/or how you fly them. Flying solo in 1v1 combat is never a guarantee, and knowing how to choose fights you can win and/or keeping an open avenue of escape is a big part of solo flying and one of its challenges. It seems like you want guaranteed 1v1 arenas full of LP. This is not what FW is. I am sorry, but perhaps you need to re-think your FW participation and head to some player-organized 1v1 tournaments instead. You are correct - there are no guarantees in 1 v 1 combat but it is consensual, both parties have agreed to participate in a fight with a reward attached. What FW is now - a multitude of plex farmers and plex farming alts, combined with a bunch of sad asses complaining because they can't kill them. If this is really what FW is supposed to be about then it is a useless mechanic. Which will continue to be used to farm LP for faction items. Is your dislike of the idea of consensual Pvp in a plex based on a fear you may not win? No-one says you have to stay and fight, you are penalized if you don't though. I would think the "WCS Plexing is bad" group would welcome such a change. How would my idea be bad for FW and PVP content in it? If anything it would create more Pvp content. I would like to hear your opinion of what FW is - You have stated what you think it isn't Why do you say i should leave FW, I want to create content for FW, content that is available nowhere else in Eve. That is bad why? Player organised 1 v 1 tournaments?? Do they still exist, the last few I saw advertised ended up being called off due to lack of participation. Plus, I don't spend 24/7 in eve in the hope someone decides to run a tournament. As things stand now, I make enough out of plex farming with an alt and engage in Pvp when I want to. I see no reason to change this PS; If you are unclear on my motives and how this could work to add to FW content, feel free to PM me, I'd be glad to discuss it with you. You seem to think there is a grand, overarching end-game for FW. There is not. It is an endless pendulum designed to provide a healthy environment for small-gang and solo PvP. Whether the participants in this PvP are factional or neutral is entirely irrelevant. If you want more meaningful sovereignty warfare there is a place for that. Is fun being had with lots of ships being killed in FW regions? Job done. I agree with Sgt Ocker. Gated plexes should be locked to 1v1, large are suitable for small Gang. There is one EvE. Many people. Many lifestyles. WE are EvE |

Vaju Enki
Secular Wisdom
1328
|
Posted - 2014.05.11 07:47:00 -
[165] - Quote
X Gallentius wrote:Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.
This, is that simple. Stabs or ckoak equals 0 LP.
Problem solved. The Tears Must Flow |

Zappity
Stay Frosty. A Band Apart.
1059
|
Posted - 2014.05.11 07:57:00 -
[166] - Quote
epicurus ataraxia wrote:Zappity wrote:Sgt Ocker wrote:Angelus Ryan wrote:Sgt Ocker wrote: Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..
Are you entirely unable to disengage against a single opponent to escape in the window after his friends appear on scan and before they appear on your grid after warping to the gate and activating it? This takes quite a bit of time. I suggest you re-think the ships you fly and/or how you fly them. Flying solo in 1v1 combat is never a guarantee, and knowing how to choose fights you can win and/or keeping an open avenue of escape is a big part of solo flying and one of its challenges. It seems like you want guaranteed 1v1 arenas full of LP. This is not what FW is. I am sorry, but perhaps you need to re-think your FW participation and head to some player-organized 1v1 tournaments instead. You are correct - there are no guarantees in 1 v 1 combat but it is consensual, both parties have agreed to participate in a fight with a reward attached. What FW is now - a multitude of plex farmers and plex farming alts, combined with a bunch of sad asses complaining because they can't kill them. If this is really what FW is supposed to be about then it is a useless mechanic. Which will continue to be used to farm LP for faction items. Is your dislike of the idea of consensual Pvp in a plex based on a fear you may not win? No-one says you have to stay and fight, you are penalized if you don't though. I would think the "WCS Plexing is bad" group would welcome such a change. How would my idea be bad for FW and PVP content in it? If anything it would create more Pvp content. I would like to hear your opinion of what FW is - You have stated what you think it isn't Why do you say i should leave FW, I want to create content for FW, content that is available nowhere else in Eve. That is bad why? Player organised 1 v 1 tournaments?? Do they still exist, the last few I saw advertised ended up being called off due to lack of participation. Plus, I don't spend 24/7 in eve in the hope someone decides to run a tournament. As things stand now, I make enough out of plex farming with an alt and engage in Pvp when I want to. I see no reason to change this PS; If you are unclear on my motives and how this could work to add to FW content, feel free to PM me, I'd be glad to discuss it with you. You seem to think there is a grand, overarching end-game for FW. There is not. It is an endless pendulum designed to provide a healthy environment for small-gang and solo PvP. Whether the participants in this PvP are factional or neutral is entirely irrelevant. If you want more meaningful sovereignty warfare there is a place for that. Is fun being had with lots of ships being killed in FW regions? Job done. I agree with Sgt Ocker. Gated plexes should be locked to 1v1, large are suitable for small Gang. Sorry, the idea is just bad and I say this with the vast majority of my kills being solo in FW regions. Some of the best experiences you get as a solo player are against multiple opponents. Splitting the blob and killing a few of them is immensely satisfying. Even killing one of them and escaping before they catch you is great. Embrace it.
I could in principle support a 'Junior' plex which was locked to two people only. But I suspect it would be too easy to game with an alt to lock people of out your plex. Zappity's Adventures for a taste of lowsec. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
761
|
Posted - 2014.05.11 07:59:00 -
[167] - Quote
Vaju Enki wrote:X Gallentius wrote:Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.
This, is that simple. Stabs or ckoak equals 0 LP. Problem solved.
No not problem solved at all. This addresses nothing about FW. It removes anyone who wishes to use Plexes to gain income. No mouse or Farmer will stay to die of a blob leaping through the gate. no one is stupid enough to commit suicide in a game for your amusement. It does not solve faction warfare, it kills it. There is one EvE. Many people. Many lifestyles. WE are EvE |

Angelus Ryan
One Ronin
60
|
Posted - 2014.05.11 08:09:00 -
[168] - Quote
Sgt Ocker wrote: You are correct - there are no guarantees in 1 v 1 combat but it is consensual, both parties have agreed to participate in a fight with a reward attached. What FW is now - a multitude of plex farmers and plex farming alts, combined with a bunch of sad asses complaining because they can't kill them. If this is really what FW is supposed to be about then it is a useless mechanic. Which will continue to be used to farm LP for faction items.
Is your dislike of the idea of consensual Pvp in a plex based on a fear you may not win? No-one says you have to stay and fight, you are penalized if you don't though. I would think the "WCS Plexing is bad" group would welcome such a change.
Overall, I agree with your wish to penalize people who run, as I have posted before in the thread. Timers ticking back up would be a good start for this.
As for your posts, I am merely "attacking" your notion that FW is an area for consensual PvP or that FW should be a place for somehow "honorable" 1v1s. It should not be. FW is essentially a forever war scenario, and in war everything goes. Overall, it does it quite well, and the fixes outlined by Fozzie are neither here nor there: More large plexes are good, the no cloaking thing is a complete miss. Not addressing stabs in any way is the bigger problem (I support the idea that WCS equipped ships should not be able to use acceleration gates - This also works to up the risk in other areas of EVE - Although with Mobile Depots, I guess people could just refit once inside, but that at least adds hassle to the process).
Finally, the issue with farming isn't that it is possible or profitable: Honestly, there should be decent ISK faucets for the lowsec crowd. It is that it affects the warzone far, far more than actual PvP at times due to the nature of the system and that it can be done with zero skill (pilot or toon) effort and at no actual risk by warp stabbed frigs with 1mil price-tag on an alt client that is alt-tabbed out to LoL.
But I am flying off on a tangent again and this post isn't very well constructed. My apologies for that. |

Sgt Ocker
Last Bastion of Freedom
207
|
Posted - 2014.05.11 08:15:00 -
[169] - Quote
Zappity wrote:Sgt Ocker wrote:Angelus Ryan wrote:Sgt Ocker wrote: Using short scan you have no advantage at all - 1 ship (tackle) enters plex 5 or 6 more sit at a warpin 15 Au off until the person in the plex is tackled..
Are you entirely unable to disengage against a single opponent to escape in the window after his friends appear on scan and before they appear on your grid after warping to the gate and activating it? This takes quite a bit of time. I suggest you re-think the ships you fly and/or how you fly them. Flying solo in 1v1 combat is never a guarantee, and knowing how to choose fights you can win and/or keeping an open avenue of escape is a big part of solo flying and one of its challenges. It seems like you want guaranteed 1v1 arenas full of LP. This is not what FW is. I am sorry, but perhaps you need to re-think your FW participation and head to some player-organized 1v1 tournaments instead. You are correct - there are no guarantees in 1 v 1 combat but it is consensual, both parties have agreed to participate in a fight with a reward attached. What FW is now - a multitude of plex farmers and plex farming alts, combined with a bunch of sad asses complaining because they can't kill them. If this is really what FW is supposed to be about then it is a useless mechanic. Which will continue to be used to farm LP for faction items. Is your dislike of the idea of consensual Pvp in a plex based on a fear you may not win? No-one says you have to stay and fight, you are penalized if you don't though. I would think the "WCS Plexing is bad" group would welcome such a change. How would my idea be bad for FW and PVP content in it? If anything it would create more Pvp content. I would like to hear your opinion of what FW is - You have stated what you think it isn't Why do you say i should leave FW, I want to create content for FW, content that is available nowhere else in Eve. That is bad why? Player organised 1 v 1 tournaments?? Do they still exist, the last few I saw advertised ended up being called off due to lack of participation. Plus, I don't spend 24/7 in eve in the hope someone decides to run a tournament. As things stand now, I make enough out of plex farming with an alt and engage in Pvp when I want to. I see no reason to change this PS; If you are unclear on my motives and how this could work to add to FW content, feel free to PM me, I'd be glad to discuss it with you. You seem to think there is a grand, overarching end-game for FW. There is not. It is an endless pendulum designed to provide a healthy environment for small-gang and solo PvP. Whether the participants in this PvP are factional or neutral is entirely irrelevant. If you want more meaningful sovereignty warfare there is a place for that. Is fun being had with lots of ships being killed in FW regions? Job done. Your not seriously suggesting FW plex farming currently provides anything close to healthy Pvp?
May be you are reading something other than what I wrote or just choosing to misunderstand it.
This comment ""You seem to think there is a grand, overarching end-game for FW ."" has me puzzled, where in my post is there even a hint of any type of endgame.. You might try just taking what is written as face value and not try to find a hidden meaning, . , There isn't 1.
This thread and several hundred like it, has been about WCS, Cloaky plex farming. my suggestion is about changing the way people plex. It has absolutely nothing to do with small gang Pvp, unless of course you are a proponent of the "Ewar Only" style Pvp many indulge in whilst in FW space.
It just boggles the mind that people will happily sit and fill 9 pages in less than 2 days with complaints about WCS, Cloaky plex farmers and totally take out of context something that could to a large extent remove the problem.
Zappity - 1.How much plexing do you do 2. How much plex hunting do you do 3. How many of your targets when plex hunting simply warp out before you can engage them.
Finally - How many more fights do you think you would get in plexes if the incentive to just warp off was removed?
As for your "meaningful sov warfare" comment, I can only presume you have never lived in nulsec or been in a sov holding alliance. Sov Warfare mechanics - what can you say about them except - The biggest joke in TQ, next to pos management. By all means, try both and come to your own conclusions, I have and have along with many others, come to the conclusion, Sov mechanics are broken. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Sgt Ocker
Last Bastion of Freedom
207
|
Posted - 2014.05.11 08:41:00 -
[170] - Quote
Angelus Ryan wrote:Sgt Ocker wrote: You are correct - there are no guarantees in 1 v 1 combat but it is consensual, both parties have agreed to participate in a fight with a reward attached. What FW is now - a multitude of plex farmers and plex farming alts, combined with a bunch of sad asses complaining because they can't kill them. If this is really what FW is supposed to be about then it is a useless mechanic. Which will continue to be used to farm LP for faction items.
Is your dislike of the idea of consensual Pvp in a plex based on a fear you may not win? No-one says you have to stay and fight, you are penalized if you don't though. I would think the "WCS Plexing is bad" group would welcome such a change.
Overall, I agree with your wish to penalize people who run, as I have posted before in the thread. Timers ticking back up would be a good start for this. As for your posts, I am merely "attacking" your notion that FW is an area for consensual PvP or that FW should be a place for somehow "honorable" 1v1s. It should not be. FW is essentially a forever war scenario, and in war everything goes. Overall, it does it quite well, and the fixes outlined by Fozzie are neither here nor there: More large plexes are good, the no cloaking thing is a complete miss. Not addressing stabs in any way is the bigger problem (I support the idea that WCS equipped ships should not be able to use acceleration gates - This also works to up the risk in other areas of EVE - Although with Mobile Depots, I guess people could just refit once inside, but that at least adds hassle to the process). Finally, the issue with farming isn't that it is possible or profitable: Honestly, there should be decent ISK faucets for the lowsec crowd. It is that it affects the warzone far, far more than actual PvP at times due to the nature of the system and that it can be done with zero skill (pilot or toon) effort and at no actual risk by warp stabbed frigs with 1mil price-tag on an alt client that is alt-tabbed out to LoL. But I am flying off on a tangent again and this post isn't very well constructed. My apologies for that. I'm not suggesting FW should all be consensual Pvp and exclude anyone, my suggestion is aimed at 1 facet of FW and if implemented correctly would see more pvp activity and a lot less warp stabbed Trial accounts in plexes.
As I said earlier, I warp stab my plex ship specifically because i got sick and tired of being ganked in plexes. No-one can honestly believe 6 vs 1 is anything other than ganking.
Honestly, I am not the best at solo pvp but like it. If there was an arena like environment attached to some of the smaller plexes in FW, that are now simply used for farming LP, I would gladly remove the stabs and refit for pvp. I wonder how many others would do the same, I've spent many hours in corp chat and spoken to many others about just this. The general consensus seems to be, I'd fight if I had to but why bother, stabs work fine. That is easily changed with timer resets BUT you can't just add timer resets without upsetting the balance. The balance could easily be, 1 v 1 plex fights. Stay and fight or lose the time you have taken off the timer. Seems fair to me.
CCP has said WCS are staying for now at least, so why not see if we can't discourage stab farming in a different way. I don't see why anyone would be against 1 v 1 fights in plexes, unless they don't want to have to fight 1 other ship alone and need friends.
Just to finish - I'm not saying my idea is perfect but it is something others may be able to build on and IMO it is far better than the current situation. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
|

Angelus Ryan
One Ronin
60
|
Posted - 2014.05.11 08:50:00 -
[171] - Quote
Sgt Ocker wrote: I don't see why anyone would be against 1 v 1 fights in plexes, unless they don't want to have to fight 1 other ship alone and need friends.
I spend most of my time flying alone in FW space and I am entirely against such a change, despite me muttering "damn blobs" often enough.
I think that it will lead to more people running since they cannot bring their own backup. People are more likely to engage if they know their friends from next door can come to help and this provides more targets for people who can kill tackle, separate gangs, use deadspace to even the field or use plexes to bait enemy gangs into their own gang. Remove that, and on at that point only the hardcore 1v1 crowd (and their links!) will bother to enter these plexes.
That, and farmers.
As unbelievable as it can sound to some people: There is no need to force 1v1s to happen with contrived mechanics. They are out there and can be found. |

Vaju Enki
Secular Wisdom
1328
|
Posted - 2014.05.11 10:33:00 -
[172] - Quote
epicurus ataraxia wrote:Vaju Enki wrote:X Gallentius wrote:Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.
This, is that simple. Stabs or ckoak equals 0 LP. Problem solved. No not problem solved at all. This addresses nothing about FW. It removes anyone who wishes to use Plexes to gain income. No mouse or Farmer will stay to die of a blob leaping through the gate. no one is stupid enough to commit suicide in a game for your amusement. It does not solve faction warfare, it kills it.
It's solves the main problems with FW, stab+clock plex farmers kill the experience. If they don't want to fight, they do not belong in FW and should go back to mine in Lonetrek.
CCP should also implement timer rollbacks on FW plexes. The Tears Must Flow |

Vaju Enki
Secular Wisdom
1328
|
Posted - 2014.05.11 10:37:00 -
[173] - Quote
Also lol at the 1v1 "arena" suggestion, this is EvE Online, not street fighter. The Tears Must Flow |

Sgt Ocker
Last Bastion of Freedom
207
|
Posted - 2014.05.11 11:26:00 -
[174] - Quote
Angelus Ryan wrote:Sgt Ocker wrote: I don't see why anyone would be against 1 v 1 fights in plexes, unless they don't want to have to fight 1 other ship alone and need friends.
I spend most of my time flying alone in FW space and I am entirely against such a change, despite me muttering "damn blobs" often enough. I think that it will lead to more people running since they cannot bring their own backup. People are more likely to engage if they know their friends from next door can come to help and this provides more targets for people who can kill tackle, separate gangs, use deadspace to even the field or use plexes to bait enemy gangs into their own gang. Remove that, and at that point only the hardcore 1v1 crowd (and their links!) will bother to enter these plexes. That, and farmers. As unbelievable as it can sound to some people: There is no need to force 1v1s to happen with contrived mechanics. They are out there and can be found. And that exact scenario is why most plex farmers use stabbed ships. Most of the dedicated farmers I have met don't have backup so when someone enters Dscan range they leave, only to return once the threat is gone, to again sit on the button with no consequences.
I suppose it really comes down to, people who complain about wcs in plexes are only doing so because it simply doesn't suit them. They don't want anything more than to ban wcs from plexes and force others to play to their style. I want to kill something every time I enter a plex, remove WCS.
As for forcing solo pvp with contrived mechanics - Every mechanic is contrived, that is how mechanics come about. The mechanic that allows someone to call 20 friends in to help him in a novice plex because he is losing a 1 v 1 fight was once also contrived - but it now seems to be acceptable.
The run of the mill attitude in this and other threads like it seems to be, Change is good but only if it changes someone else's play style to make mine easier.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Sgt Ocker
Last Bastion of Freedom
207
|
Posted - 2014.05.11 11:50:00 -
[175] - Quote
Zappity wrote:
I could in principle support a 'Junior' plex which was locked to two people only. But I suspect it would be too easy to game with an alt to lock people of out your plex.
Easily enough to fix - 2 ships in a Junior -/ Novice plex = timer stops The timer only counts down when there is 1 ship in the plex.
Limit ship type to T1 frigate and why not, for a more level playing field - block external assist ( no boosts in this type of plex)
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
435
|
Posted - 2014.05.11 11:53:00 -
[176] - Quote
Sgt Ocker wrote:Zappity wrote:
I could in principle support a 'Junior' plex which was locked to two people only. But I suspect it would be too easy to game with an alt to lock people of out your plex.
Easily enough to fix - 2 ships in a Junior -/ Novice plex = timer stops The timer only counts down when there is 1 ship in the plex. Limit ship type to T1 frigate and why not, for a more level playing field - block external assist ( no boosts in this type of plex)
All of which is very "non EvE"
You do know that EvE stands for Everyone vs Everyone, right? So instancing is not going to happen. The world is supposed to be open and non forgiving. It is by design. |

Angelus Ryan
One Ronin
61
|
Posted - 2014.05.11 12:22:00 -
[177] - Quote
Sgt Ocker wrote: And that exact scenario is why most plex farmers use stabbed ships.
The exact scenario which leads to most plex farmers using stabbed ships is far more trivial: Because they can use stabbed ships and still make LP. It has nothing to do with blobs, since they are not there to fight in any case! In a perfect 1v1 world, the 3 day farming alt would still be stabbed, because it has about a snowball's chance in hell in case an actual engagement happens and because the person controlling it is not there to fight.
The system sort of rewards not fighting (warp off/cloak up, bore your "attacker" to death, proceed to capture the plex as if nothing happened) because there is no actual penalty to not fighting (unless you run across a persistent hunter who denies you the ability to plex across several systems without getting bored as hell), so people will not fight unless they are looking for fights in the first place.
|

X Gallentius
Justified Chaos
2204
|
Posted - 2014.05.11 13:54:00 -
[178] - Quote
epicurus ataraxia wrote:
No not problem solved at all. This addresses nothing about FW. It removes anyone who wishes to use Plexes to gain income. No mouse or Farmer will stay to die of a blob leaping through the gate. no one is stupid enough to commit suicide in a game for your amusement. It does not solve faction warfare, it kills it.
I don't think you get it. It doesn't remove anyone who wishes to use Plexes to gain income. It removes anyone WHO USES STABS OR CLOAKS from gaining income.
1. There will be "Occupancy War Only" guys who fit stabs. They don't care about income. They care about winning the war (I think there are 2 of these guys in game atm). 2. Guys like me who use Plexes to gain income won't be removed. Why? Because I am also looking for fights.
|

X Gallentius
Justified Chaos
2204
|
Posted - 2014.05.11 13:56:00 -
[179] - Quote
Sgt Ocker wrote: Easily enough to fix - 2 ships in a Junior -/ Novice plex = timer stops The timer only counts down when there is 1 ship in the plex.
Limit ship type to T1 frigate and why not, for a more level playing field - block external assist ( no boosts in this type of plex)
I heard they have an "accept dual" button somewhere for that sort of fight. |

Mournful Conciousness
Embers Children TOHA Conglomerate
771
|
Posted - 2014.05.11 17:15:00 -
[180] - Quote
CCP Fozzie wrote: Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
This should be made into a deployable. It would make a good strategic counter to cloaky scouts in all parts of eve.
+1 on the efforts to fix fw. I tried it once and it bored me to tears. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2111
|
Posted - 2014.05.11 20:03:00 -
[181] - Quote
I say if a change steps on a few toes in exchange of making pretty much everything else better, its a decent change (the cloak change) BYDI recruitment closed-ish |

Endo Saissore
Gateway Cowboys
58
|
Posted - 2014.05.11 20:12:00 -
[182] - Quote
Perhaps we can make the cloaking change exclude covert ops cloaking devices? This way we can still use Recon ships and SoE ships tactically. |

Veskrashen
Justified Chaos
208
|
Posted - 2014.05.11 20:33:00 -
[183] - Quote
Endo Saissore wrote:Perhaps we can make the cloaking change exclude covert ops cloaking devices? This way we can still use Recon ships and SoE ships tactically. Implementation wouldn't allow that kind of differentiation. Basically if you're within 30km of the button you're at 0km from the button. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.11 23:24:00 -
[184] - Quote
lets use navy harbs in these new larges said no one ever.
or 90% of the other bc's and commandships
make larges restricted.
unrestricted larges are useless. i can guarantee you nobody will be resubbing to die to arty nados
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Sgt Ocker
Last Bastion of Freedom
207
|
Posted - 2014.05.11 23:45:00 -
[185] - Quote
Angelus Ryan wrote:Sgt Ocker wrote: And that exact scenario is why most plex farmers use stabbed ships.
The exact scenario which leads to most plex farmers using stabbed ships is far more trivial: Because they can use stabbed ships and still make LP. It has nothing to do with blobs, since they are not there to fight in any case! In a perfect 1v1 world, the 3 day farming alt would still be stabbed, because it has about a snowball's chance in hell in case an actual engagement happens and because the person controlling it is not there to fight. The system sort of rewards not fighting (warp off/cloak up, bore your "attacker" to death, proceed to capture the plex as if nothing happened) because there is no actual penalty to not fighting (unless you run across a persistent hunter who denies you the ability to plex across several systems without getting bored as hell), so people will not fight unless they are looking for fights in the first place. Yes the 3 day farmer would still stab but the 5 mil Sp farmer would be less likely to.
Your response, although I doubt it intentional, just backed up my proposal.
99% of 3 day old no skill farming alts belong to established players who should not get an easy ride to riches by training "Warp Drive Operation 1"
I used to think I was really bad at 1 v 1 pvp until i looked at my alts kilboard and saw, out of 9 losses, all were in plexes, 1 was 1 v 1, the rest involved 5 or more players. Due to Eve Pvp mentality of "more wins" I'll keep my plex ships stabbed.
For those who go to plexes looking for 1 v 1 Pvp, I feel sorry for you, the blob mentality has and will continue to deny you kills.
Someone said it is un-eve like to have the sort of thing I propose. I ask WHY - we have it every year with alliance tournaments.
I wonder how many of the "don't do it" crowd would react the same if a dev had proposed - The possibility of removing 90% of stabbed farming alts ( or at least make it far harder for them) and creating more small scale pvp content.
Lock gates in small, novice plexes for 1 v 1 fights, add timer resets for those who warp out to avoid a fight. Removes at least 90% of alt farmers, creates new content in FW. Solo hunters can still use those plexes to look for fights and are more than likely to get more. The only ones who lose out are the small gang blobs that "ewar only" these sites. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Endo Saissore
Gateway Cowboys
58
|
Posted - 2014.05.11 23:49:00 -
[186] - Quote
Veskrashen wrote:Endo Saissore wrote:Perhaps we can make the cloaking change exclude covert ops cloaking devices? This way we can still use Recon ships and SoE ships tactically. Implementation wouldn't allow that kind of differentiation. Basically if you're within 30km of the button you're at 0km from the button.
I think you misunderstand me. Make it so cloaking devices cant be used within 30km, but covert ops cloaking devices can be. Range isn't a factor, the type of cloak you use is. |

Templar Dane
Amarrian Vengeance Team Amarrica
197
|
Posted - 2014.05.12 01:06:00 -
[187] - Quote
X Gallentius wrote:Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.
In a world without mobile depots that would work, but alas....
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Yun Kuai
Justified Chaos
125
|
Posted - 2014.05.12 01:08:00 -
[188] - Quote
Yun Kuai wrote:CCP Fozzie wrote: Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Tenth, my hound would like a word with you about how it won't be viable in plex fights anymore. Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting? Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system.... /me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again
@CCP Fozzie,
Can you please provide some more insight as these decisions: 1) What is the reasoning behind thinking that cloaking is the bigger issue over stabs when addressing the farming issue and plexes?
2) What is the logic behind not trying to address the problem that it is more profitable to run and hide versus actively trying to defend your plex?
3) Why do you feel that it is not okay to ban a single module that is designed purely to allow people to run but feel comfortable in all but eliminating over 10 ships who use covert op cloaks from use inside of plexes except now in very niche cases?
Thank you for the responses! |

Nevyn Auscent
Broke Sauce
1334
|
Posted - 2014.05.12 01:19:00 -
[189] - Quote
Endo Saissore wrote:
I think you misunderstand me. Make it so cloaking devices cant be used within 30km, but covert ops cloaking devices can be. Range isn't a factor, the type of cloak you use is.
You misunderstand how the devs are changing it. they are making the button have a 30km radius size. so your cloak deactivates since you are inside 2500m of an object. Regardless of type of cloak since they all have that limit.
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Nevyn Auscent
Broke Sauce
1334
|
Posted - 2014.05.12 01:21:00 -
[190] - Quote
Yun Kuai wrote:
3) Why do you feel that it is not okay to ban a single module that is designed purely to allow people to run but feel comfortable in all but eliminating over 10 ships who use covert op cloaks from use inside of plexes except now in very niche cases?
Thank you for the responses!
Fit prop mod, be closer than 30km almost instantly, profit? Most of those ships don't need to be inside 30, most people won't sit at 0 on the beacon so you can get closer than 30 sometimes and you can move once you decloak. |
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Templar Dane
Amarrian Vengeance Team Amarrica
197
|
Posted - 2014.05.12 01:25:00 -
[191] - Quote
Sgt Ocker wrote:Angelus Ryan wrote:Sgt Ocker wrote: I don't see why anyone would be against 1 v 1 fights in plexes, unless they don't want to have to fight 1 other ship alone and need friends.
I spend most of my time flying alone in FW space and I am entirely against such a change, despite me muttering "damn blobs" often enough. I think that it will lead to more people running since they cannot bring their own backup. People are more likely to engage if they know their friends from next door can come to help and this provides more targets for people who can kill tackle, separate gangs, use deadspace to even the field or use plexes to bait enemy gangs into their own gang. Remove that, and at that point only the hardcore 1v1 crowd (and their links!) will bother to enter these plexes. That, and farmers. As unbelievable as it can sound to some people: There is no need to force 1v1s to happen with contrived mechanics. They are out there and can be found. And that exact scenario is why most plex farmers use stabbed ships. Most of the dedicated farmers I have met don't have backup so when someone enters Dscan range they leave, only to return once the threat is gone, to again sit on the button with no consequences. I suppose it really comes down to, people who complain about wcs in plexes are only doing so because it simply doesn't suit them. They don't want anything more than to ban wcs from plexes and force others to play to their style. I want to kill something every time I enter a plex, remove WCS. As for forcing solo pvp with contrived mechanics - Every mechanic is contrived, that is how mechanics come about. The mechanic that allows someone to call 20 friends in to help him in a novice plex because he is losing a 1 v 1 fight was once also contrived - but it now seems to be acceptable. The run of the mill attitude in this and other threads like it seems to be, Change is good but only if it changes someone else's play style to make mine easier.
The cloaky stabbed plexers have pretty much 99% god mode. Now, I ask why someone using a 5 day old alt that risks practically nothing should be making those sums? And I'm talking about an activity so easy bots are doing it. A few days training, 2mil or less for a ship, and about the same effort as mining and it makes more than level 5 missions, more than the lower class sleepers, etc etc etc
There is supposed to be risk involved, and I'm not talking about losing a couple minutes on a plex timer. Huge rewards should come at the cost of high risk.
FW wasn't created to be an LP faucet for the masses, but the sad truth is that a growing majority feel it is. With the worthless lazy farmers, that add nothing to this part of the sandbox except ghosts to chase, being a majority it's doubtful any meaningful changes will be made because there are too many entitled moaners in this thread whining about their precious income.......
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Yun Kuai
Justified Chaos
125
|
Posted - 2014.05.12 05:28:00 -
[192] - Quote
Nevyn Auscent wrote:Yun Kuai wrote:
3) Why do you feel that it is not okay to ban a single module that is designed purely to allow people to run but feel comfortable in all but eliminating over 10 ships who use covert op cloaks from use inside of plexes except now in very niche cases?
Thank you for the responses!
Fit prop mod, be closer than 30km almost instantly, profit? Most of those ships don't need to be inside 30, most people won't sit at 0 on the beacon so you can get closer than 30 sometimes and you can move once you decloak.
First let me clear up what I'm talking about here. I'm not just talking about hunting the farmers. You're right most of those guys will sit right on the edge which means you can catch them. I'm talking about actually engaging in faction warfare with real PVP ships with the intent of killing other PVP ships.
The pilgrim.... I use it to go out solo hunting. There are plenty of 2-3 man destroyer gangs running around in thrashers and cats which are perfect for my pilgrim to fight. Those destroyers sit at 0km on the warp-in. My pilgrim is also 10mn AB fit as well so I will now have to AB over 30km at a blazing 550m/s and hope they either a) stick around to fight or b) we role play a scene from a comedy movie where the guy sneaking up is completely obvious and tells the guys he is sneaking up on to pretend he's not there so they finish the scene. While option b would be fun I don't think it's going to happen very often.
Which brings me to my point I was trying to make. Eliminating cloaks within 30km of the capture point takes out cloaky ships from plex fights in 99% of all cases except for those very few niche cases, like falcon at 90km. But falcon at 90km means you had him on d-scan while he was burning 30+ Km off the warp in before he could cloak up and finish slow boating the rest of the distance.
So my question still stands, why is not banning a module that is designed to allow people to run away allowed inside of plexes supported when not allowing the use of specialty ships the super majority of the time also supported? I would much rather see a module that goes counter intuitive to faction warfare limited vs expensive ships that are being put at real risk being banned. |

X Gallentius
Justified Chaos
2206
|
Posted - 2014.05.12 06:13:00 -
[193] - Quote
Templar Dane wrote:X Gallentius wrote:Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.
In a world without mobile depots that would work, but alas.... OK, I guess were just back to "timer won't run if your ship is fitted with a stab/cloak". I can live with that. |

HuGo87
Perimeter Defense Systems Templis CALSF
0
|
Posted - 2014.05.12 06:46:00 -
[194] - Quote
I love the no-cloaking in plexes idea, I've seen way to many cloaky tristans farming all day long, and they're a PITA. I do inmensly enjoy aproaching them, decloaking them and killing them though. Especially then I've two scrams and they're stabbed! :D
However, this does screw recon ships and alike. It also nerfs scouting (I can't warp in and cloak my Buzzard any more!).
I think there's two options we can consider:
- Only affecting non-covert-ops cloaking devices. Ships that use those generally rely on them to work as expected.
However, this does sound more technically complicated for you guys. Also, does everybody else want to stone me to death for suggesting that we allow some ships to cloak??
- Another choice (I belive this would satify almost everyone) is that ships with cloaking devices fitted don't affect the timer, even uncloaked. So atrons with cloaks or falcons with covops will never affect the timer, even while uncloaked, making the sit-still-and-cloak-whenever-somebody-warps-in" tactic completely unprofitable, but recon traps still work.
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Ambo
CTRL-Q Iron Oxide.
122
|
Posted - 2014.05.12 08:09:00 -
[195] - Quote
Just re-iterating what others have said really... Nice that there are some changes but this is missing the mark.
Cloaks are not the problem. Even stabs aren't really a problem. The real problem is that if you find a farmer, it's a better use of your time to just leave them to it than to run the plex against whatever they've already put on the timer.
IMO, from any given situation, the person looking for a fight should never have a longer time to cap a plex than the person looking to avoid a fight. |

Templar Dane
Amarrian Vengeance Team Amarrica
199
|
Posted - 2014.05.12 08:12:00 -
[196] - Quote
X Gallentius wrote:Templar Dane wrote:X Gallentius wrote:Yeah actually just not being able to collect lp if your ship has a cloak/stab is pretty straightforward and simple way to increase risk while not hurting other forms of gameplay.
In a world without mobile depots that would work, but alas.... OK, I guess were just back to "timer won't run if your ship is fitted with a stab/cloak". I can live with that.
I was always a fan of the button structure locking you and putting an infinipoint on you out to 100km or so.  |

HuGo87
Perimeter Defense Systems Templis CALSF
2
|
Posted - 2014.05.12 09:11:00 -
[197] - Quote
Templar Dane wrote:I was always a fan of the button structure locking you and putting an infinipoint on you out to 100km or so. 
This would be nice if it has a bit of locking delay - just so recons and covops get a chance to cloak as soon as they land (while it still avoids someone cloaking after having been in the plex for a while, which is the real issue.). |

Madbuster73
V0LTA Triumvirate.
94
|
Posted - 2014.05.12 11:31:00 -
[198] - Quote
I love the new changes!
Thank you Fozzie!
And to all people that are complaining about stabs inside plexes: Stabs are a viable fitting concept and have negative effects. With the NPC getting better reps the stabs will work against farmers (slower locking-time and less dps) Hell, they might not even be able to break the reps without damage mod. It will at least be a LOT harder for stabbed farmers to kill those NPC's and because they will respawn every 2 minutes or so it is gonna be a pain in the ass for them.
Also if Covert Ops Cloaking were gonna be allowed we would only see the farmers switch to Stealth-Bombers to farm and we would be back at Square 1...
So +1 to the changes!!!! |

Madbuster73
V0LTA Triumvirate.
94
|
Posted - 2014.05.12 11:50:00 -
[199] - Quote
Flyinghotpocket wrote:lets use navy harbs in these new larges said no one ever.
or 90% of the other bc's and commandships
make larges restricted.
unrestricted larges are useless. i can guarantee you nobody will be resubbing to die to arty nados
Cryinghotpocket
I love those tears from farmers |
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CCP Fozzie
C C P C C P Alliance
9966

|
Posted - 2014.05.12 17:08:00 -
[200] - Quote
Hey everyone. I've been chatting with CSM9 about these changes and I want to go into a bit more detail surrounding the plans for NPC spawns, decloak radius and plex farming.
We are aware that some of you are unhappy about the decloak radius blocking your current gameplay with bombers and asteros hunting farmers, and that it can seem to some of you that we're being overly harsh on cloaks without focusing on warp core stabs.
The changes being made to the NPC tanking and spawning are quite significant, and raise the dps barrier for larger sites quite significantly while ensuring that even in sites that a stabbed farmer can complete they will be spending enough time eating through the npcs that their profits will suffer relative to someone running the plex in a pvp fit.
Current design has the Novice frigate tanking 25dps, the Small destroyer tanking 70dps, the Medium cruiser tanking 150dps, and the Large battlecruiser tanking 300dps. We've reduced the HP in the off-tanking areas (shield for the Amarr/Gallente rats, Armor for the Minmatar/Caldari rats, and hull for everyone) but in practice it will take lower dps ships a lot longer to eat through these guys.
The dps barrier as a method of balancing farming works much better for countering warp core stabs than it does for cloaks, since you can get the dps on a cloaked t1 frig significantly higher than you can on a t1 frig with two stabs. This led us to predict that without any other changes to bring balance to cloaked farming the prevalence of cloaks as a farming tool would increase significantly. This is why we decided that the decloak radius is necessary.
Once again, we aren't under any illusions that these changes will "end" farming and that was never a goal. We want to ensure that the choice between fitting for evasion and fitting for dps is a significant one. We are trying to achieve this goal by ensuring that a dps fitted ship can complete the sites significantly faster and has more sites available to it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
190
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Posted - 2014.05.12 17:24:00 -
[201] - Quote
Why not add a DPS penalty to stabs? It doesn't need to be large, but would make killing the rats in a pure stabbed ship near impossible. BLFOX is currently recruiting |

Bienator II
madmen of the skies
2622
|
Posted - 2014.05.12 17:30:00 -
[202] - Quote
CCP Fozzie wrote:We want to ensure that the choice between fitting for evasion and fitting for dps is a significant one. which doesn't help at all. Since the only way to better the current situation is to encourage people to use pvp ships. As long evasion is more profitable than pew nothing will change. Its a viscous circle.
Conflict evasion may be cool for exploration but not for war content. If you evade you should evade to safe your ship, not to make LP (while influencing freaking sov). Where is the cold and harsh eve from a few years ago? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Domanique Altares
Rifterlings Point Blank Alliance
2649
|
Posted - 2014.05.12 17:32:00 -
[203] - Quote
CCP Fozzie wrote: The changes being made to the NPC tanking and spawning are quite significant, and raise the dps barrier for larger sites quite significantly while ensuring that even in sites that a stabbed farmer can complete they will be spending enough time eating through the npcs that their profits will suffer relative to someone running the plex in a pvp fit.
So how much DPS are they going to have to tank/dish out when d-plexing? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Michael Harari
Genos Occidere HYDRA RELOADED
1170
|
Posted - 2014.05.12 17:45:00 -
[204] - Quote
Using a depot you can alternate between max dps and full stab fits. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
190
|
Posted - 2014.05.12 17:50:00 -
[205] - Quote
Michael Harari wrote:Using a depot you can alternate between max dps and full stab fits.
Sure, but making a macro to handle that + dealing with rat respawns would be a pain, and I don't think would become common. BLFOX is currently recruiting |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
143
|
Posted - 2014.05.12 17:51:00 -
[206] - Quote
These change seem, at best, like one step forward, two steps back. One big problem in FW in stabbed farmers. Another problem is that PVP is not adequately rewarded in FW--e.g., many FW players have farming alts, simply because pvp in FW and making isk in FW are so different. Adding higher DPS, respawning rats just pushes this divide further apart. I foresee stabbed farmers running high DPS stabbed fits, and with the cloaking in plexes nerf there is almost no way to kill them unless they simply go afk. |

Veskrashen
Justified Chaos
209
|
Posted - 2014.05.12 17:58:00 -
[207] - Quote
Domanique Altares wrote:So how much DPS are they going to have to tank/dish out when d-plexing? None, but D-plexing already carries a 25% LP penalty and is scaled by system contested percentage. Combined, these significantly decrease plexing income.
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Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
304
|
Posted - 2014.05.12 18:00:00 -
[208] - Quote
Suspect timers please...
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Veskrashen
Justified Chaos
209
|
Posted - 2014.05.12 18:01:00 -
[209] - Quote
CCP Fozzie wrote:Current design has the Novice frigate tanking 25dps, the Small destroyer tanking 70dps, the Medium cruiser tanking 150dps, and the Large battlecruiser tanking 300dps. We've reduced the HP in the off-tanking areas (shield for the Amarr/Gallente rats, Armor for the Minmatar/Caldari rats, and hull for everyone) but in practice it will take lower dps ships a lot longer to eat through these guys. Those numbers look pretty solid to me at first glance. Stabbed frigates will still be able to run Novices pretty easily, but Smalls and above will be a much more difficult hurdle for the most part.
Mediums will be challenging to a lot of PvP fit frigates, and Larges will be challenging to anything less than gank fit destroyers.
An encouraging first pass.
Now, about that FW destruction dev blog....
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Theon Severasse
SniggWaffe WAFFLES.
68
|
Posted - 2014.05.12 18:13:00 -
[210] - Quote
Michael Harari wrote:Using a depot you can alternate between max dps and full stab fits.
Speaking of depots, these giant beacons will have the side effect of preventing deployable structures from being used within the radius, correct? |
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Veskrashen
Justified Chaos
209
|
Posted - 2014.05.12 18:21:00 -
[211] - Quote
Bienator II wrote:CCP Fozzie wrote:We want to ensure that the choice between fitting for evasion and fitting for dps is a significant one. which doesn't help at all. Since the only way to better the current situation is to encourage people to use pvp ships. As long evasion is more profitable than pew nothing will change. Its a viscous circle. Conflict evasion may be cool for exploration but not for war content. If you evade you should evade to safe your ship, not to make LP (while influencing freaking sov). Where is the cold and harsh eve from a few years ago? If you look at the DPS numbers, your typical stabbed alt won't be able to run anything bigger than the smalls, most likely - and those would be a stretch for most fits. Mediums will be a challenge for most T1 frigates (i.e. general buffer tank), since the 150dps to clear Mediums is relatively high for anything not running blasters or non-faction frigates.
This will put a significant dent in plexing income. At the moment, running 1 novice / small / medium per hour in a single system will net you about 52k LP/hour at Tier 2, which is the "baseline" for FW. That's pretty easy to manage even in quad-stabbed setups currently, or via the "clear with main, run with alt" method. With these changes, you can't simply clear with your main and run with the alt - the rats respawn, so you've got to return every 1.5-5 minutes to clear them out again with your main.
With the higher DPS hurdles, you're relegated to basically competing over Novices. That means that the farmer who used to hole up in one system now needs to roam through 4-5 to keep a roughly even income level. With 5-6 spawns per timer on average (initial plus 4-5 respawns), you'll be dedicating more time to killing the rats as well.
Taken together, even if you could run Novices uncontested over 4 systems, you'd still only be getting 40kish LP/hour at the best of times. That's a 20%+ reduction in income from that alone, and requires a lot more attention (unless you're in a Tristan of course). Add in the fact that all the current farmers now need to roam, and therefore are competing for resources, and it seems likely to significantly impact AFK plexing income.
In addition, with the high DPS hurdles for Mediums and Larges (ESPECIALLY for Larges) I think we'll start seeing more AFs / Dessies / Cruisers roaming about. Hitting the 300DPS hurdle for Larges is not easy in anything less than gank fit destroyers or cruisers. |

DJ FunkyBacon
Eve Radio Corporation
246
|
Posted - 2014.05.12 18:23:00 -
[212] - Quote
Looking forward to see how these changes will alter the farming landscape. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Michael Harari
Genos Occidere HYDRA RELOADED
1172
|
Posted - 2014.05.12 18:33:00 -
[213] - Quote
Veskrashen wrote: In addition, with the high DPS hurdles for Mediums and Larges (ESPECIALLY for Larges) I think we'll start seeing more AFs / Dessies / Cruisers roaming about. Hitting the 300DPS hurdle for Larges is not easy in anything less than gank fit destroyers or cruisers.
There are frigates that do over 400 dps |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:40:00 -
[214] - Quote
If you were cloaking within capture range before, you were doing it wrong anyway. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Petrus Blackshell
Derelict Rifter Enterprise
3145
|
Posted - 2014.05.12 18:57:00 -
[215] - Quote
CCP Fozzie wrote:Once again, we aren't under any illusions that these changes will "end" farming and that was never a goal.
So FW complexes are a PvE activity and all the talk about easily accessible solo/smallgang PvP was bluff and blunder. Got it. Thanks for the clarification.
Nobody goes out to PvP and PvE at the same time. You either fit for evasion and look to farm, or fit for PvP and farming bores you to tears. So long as evasion is still a route to success, FW complexes will remain a joke for satisfying PvP. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Veskrashen
Justified Chaos
210
|
Posted - 2014.05.12 18:57:00 -
[216] - Quote
Michael Harari wrote:There are frigates that do over 400 dps Are they T1 non-faction frigates with meta T1 guns flown by 2 month old characters?
No?
Didn't think so.
Yes, you *can* go farming in a Dramiel, or even run Larges in a Bomber if you want (which I'm betting will become a preferred farming method post-patch). Point being that it's going to be inaccessible for the majority of folks unless they team up or ship up. That's a big change from current practices, where there's no reason to use anything other than a T1 frigate for plexing unless you're trolling for fights while you do it. |

Bienator II
madmen of the skies
2623
|
Posted - 2014.05.12 18:58:00 -
[217] - Quote
DJ FunkyBacon wrote:Looking forward to see how these changes will alter the farming landscape. they won't alter anything. all they do is to make plexing more annoying for everybody involved. Doesn't matter if you pvp or farm. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Veskrashen
Justified Chaos
210
|
Posted - 2014.05.12 19:02:00 -
[218] - Quote
Bienator II wrote:DJ FunkyBacon wrote:Looking forward to see how these changes will alter the farming landscape. they won't alter anything. all they do is to make plexing more annoying for everybody involved. Doesn't matter if you pvp or farm. Yup. Which will change the landscape, since it changes the level of attention you need to pay to plexing, and the hurdles involved in actually killing the NPCs.
It's amazing that people think it won't have any impact at all on FW as a whole.
June can't come fast enough. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1686
|
Posted - 2014.05.12 19:08:00 -
[219] - Quote
CCP:
Those tanking numbers are still way too low:
Small - 125DPS (Destoyers/AF/Pure PvP frigates) Medium - 300 DPS (Cruisers) Large - 500 DPS (Big Boys)
|

Veskrashen
Justified Chaos
210
|
Posted - 2014.05.12 19:14:00 -
[220] - Quote
Zarnak Wulf wrote:CCP:
Those tanking numbers are still way too low:
Small - 125DPS (Destoyers/AF/Pure PvP frigates) Medium - 300 DPS (Cruisers) Large - 500 DPS (Big Boys) Part of their intent is to ensure that it's accessible for newer players. Mandating the use of cruisers+ for half the plexes kinda runs counter to that. To be honest I'm a bit happily surprised they made the tanks on the rats as strong as they did...
... and I'm totally claiming credit for that idea at the FanFest FW RT. Isk donations welcome.
(Even if they might have had it first.)
|
|

Domanique Altares
Rifterlings Point Blank Alliance
2649
|
Posted - 2014.05.12 19:26:00 -
[221] - Quote
DJ FunkyBacon wrote:Looking forward to see how these changes will alter the farming landscape.
I see that you style yuourself a 'Factional Warfare' representative. If that's the case, then you already know it won't do **** to the 'farming landscape.' Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Petrus Blackshell
Derelict Rifter Enterprise
3145
|
Posted - 2014.05.12 19:27:00 -
[222] - Quote
Petrus Blackshell wrote:CCP Fozzie wrote:Once again, we aren't under any illusions that these changes will "end" farming and that was never a goal. So FW complexes are a PvE activity and all the talk about easily accessible solo/smallgang PvP was bluff and blunder. Got it. Thanks for the clarification. Nobody goes out to PvP and PvE at the same time. You either fit for evasion and look to farm, or fit for PvP and farming bores you to tears. So long as evasion is still a route to success, FW complexes will remain a joke for satisfying PvP. To clarify. Why does someone go into a plex? One of two reasons: the first is for the LP of capturing it, and the second is for PvP.
If you enter a plex with the objective of making LP:
- You will not enter a plex with someone else in there.
- You will be fit for either PvE fighting (is this what Fozzie calls "for DPS"?) or for maximum evasion while still managing to run the plex.
- This may include a cloak or stabs. Especially so if you are doing extremely-bottable defensive plexing where no offensive modules are required.
- You kill the rat then sit as far away from the plex warp-in as possible.
- You watch D-scan. If someone comes in, you warp away. (or exit capture range and cloak). Even if the attacker is cloaky, it doesn't matter, because they are forced to decloak. Risk: zero. Loss from running away: the time you spent cloaked.
- The only way to lose more is if the attacker goes on to try to capture your plex, wasting his time. This does not happen. If someone is looking for PvP, they are not looking to orbit a button.
- Once you're alone in the plex again, you continue capturing it. Reward: $$$.
If you enter a plex with the objective of PvPing, there are two situations: You want to be the attacker, or the defender. The attacker:
- Sees something on d-scan inside a plex that he believes he has some chance of beating (the "chance" depends on the attacker's risk-adversity).
- Has the advantage due to "dictating" whether an engagement happens or not, based on his opinion on the outcome.
- If the plex's resident is a farmer who behaves like in the segment above, the attacker will not stay and counter-farm. Ticking a timer down for 15 minutes is not a satisfying form of player conflict. The farmer/bot automatically wins.
The defender:
- Sees the attacker coming and can prepare so far as range management and other situational awareness.
- Knows the attacker is confident about the possibility of a kill. This is why very few people defend plexes without using elaborate traps. Those traps do not result in PvP more engaging than "mindless".
CCP Fozzie seems under the illusion that people who farm are willing to play the role of defender. They are not. Why fight, when it's more profitable to just run to another site, then return and finish your old one after the cockblocked attacker leaves, disappointed he was chasing the mirage of a good fight?
Alternatively, the illusion is that the PvP defender cares about LP income. He does not. He cares about easy "trap" kills using either an expensive ship, alts/friends in possibly cloaked ships, or both. Neither of these is an efficient way to make income.
So where does that leave us?
- Farmers farm as before, but with a little more difficulty (stronger rats).
- Trappers in plexes go nowhere.
- Roaming "attacking" PvPers are still left without the promised good solo/small gang PvP, by chasing after either farmers, or traps.
- Plexes remain useless for good PvP.
In fact, plexes are so useless for PvP that I've had a better time solo harassing carebears in nullsec, then trying to engage the response gangs, than trying to find good fights in FW. Since there seems to be little initiative to curb FW plexing as a PvE mechanic, I may quit recommending FW for PvP, since that is obviously misguided advice. I am very disappointed in CCP's handling of FW. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Petrus Blackshell
Derelict Rifter Enterprise
3145
|
Posted - 2014.05.12 19:31:00 -
[223] - Quote
Veskrashen wrote:Part of their intent is to ensure that it's accessible for newer players. Newer players like my alts backed by years of knowledge of the mechanics around not being caught and making maximum ISK?
Or newer players like ones that don't know how to d-scan or fit 4 guns to a Thrasher and call it a day, who die as soon as an older FW resident comes in?
Who does this "accessibility" really benefit? Remember Malcanis's Law. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Domanique Altares
Rifterlings Point Blank Alliance
2649
|
Posted - 2014.05.12 19:33:00 -
[224] - Quote
Petrus Blackshell wrote: Who does this "accessibility" really benefit? Remember Malcanis's Law.
CCP. Gotta keep PLEXing those farming bots. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Veskrashen
Justified Chaos
210
|
Posted - 2014.05.12 19:36:00 -
[225] - Quote
Petrus Blackshell wrote:Who does this "accessibility" really benefit? Remember Malcanis's Law. Oh, I remember. I just don't feel anything that's accessible to new players can be made inaccessible to alts, and am ok with that. At least these changes appear to increase the time / isk / attention investment for offensive plexing, which is a step in the right direction.
The bigger issue in LP income terms is FW missions, which won't be balanced until the content authoring tools get done. When that will be I don't know, but I expect they'll be adjusted shortly thereafter. |

Petrus Blackshell
Derelict Rifter Enterprise
3145
|
Posted - 2014.05.12 19:52:00 -
[226] - Quote
Veskrashen wrote:I just don't feel anything that's accessible to new players can be made inaccessible to alts, and am ok with that. At least these changes appear to increase the time / isk / attention investment for offensive plexing, which is a step in the right direction. "Accessible to new players" does not mean "a 1-day old character can make as much ISK/hr as a years-old missioner can". Sure, that's very accessible to new players, but it's too much. Currently a "new player" in the right faction makes 25,000 LP out of a 10 minute novice plex. That makes for 5 faction frigates, minus their UUA chip prices, which comes out to about 30-40 mil ISK. If you do 4 of these in an hour, leaving out 20 minutes for being chased around or warping to new plexes, that is 120-160 mil ISK per hour.
There is absolutely no justification for this obscene amount of income being available to a no-skills character. Not only is there no other option available that comes even close to this income for anything but high-SP characters, but someone who can only fly T1 frigates with T1 modules has no use for this sort of income. The content will then be flooded with people who do have use for this high income for this low effort -- every bittervet, his mother, and her cousin's pet rabbit. Welcome to the genesis of a FW farmland.
Reduce FW income significantly (by at least half), to keep it a newbie-friendly PvE activity while slapping every risk-adverse veteran in the face (they could use it). Alternatively, make defending a plex be required to capture it, or otherwise punish running away by more than wasting you an equal amount of time that the plex invader wastes, to push more conflict, risk for reward, and HTFU.
The current mechanic is newbie-friendly, sure. It is also alt-friendly to the point that the alts outnumber the newbies at least 10 to 1 (personal experience approximation, take with a grain of salt). That's not the kind of newbie-friendliness Eve needs. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Bienator II
madmen of the skies
2625
|
Posted - 2014.05.12 19:53:00 -
[227] - Quote
Veskrashen wrote:Bienator II wrote:DJ FunkyBacon wrote:Looking forward to see how these changes will alter the farming landscape. they won't alter anything. all they do is to make plexing more annoying for everybody involved. Doesn't matter if you pvp or farm. Yup. Which will change the landscape, since it changes the level of attention you need to pay to plexing, and the hurdles involved in actually killing the NPCs. It's amazing that people think it won't have any impact at all on FW as a whole. June can't come fast enough. its like treating the flu by closing your nose so you stop sneezing. Patching symptoms doesn't make a better game. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Exantcha
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.05.12 19:54:00 -
[228] - Quote
So excited hope it's not to snug fitting for pvpvpe |

Douglas Nolm
Minmatar Secret Service Ushra'Khan
50
|
Posted - 2014.05.12 20:15:00 -
[229] - Quote
I agree with Bienator II, I know its a few pages back now, but his post deserves more support! Timer rollback would indeed solve many of the current issues, and even has real and/or rp (delete as you prefer) basis. YOU CANNOT HOLD WHAT YOU CAPTURE UNLESS YOU ARE PREPARED TO DEFEND IT. That said however, I can't be the only one who see's a way that asteros et al can still be used to hunt stabby farmers can I? (and no, I'm not giving it away if you haven't worked it out!)
Lastly I'm going to suggest removal of FW missions altogether. They have no impact on the war at all, yet minmatar millitia channel is constantly full of mission farmers discussing how much they make/hour and the best way to maximise what they make, along with spammed requests to donate every time we get close to dropping back to t3. (The Amarr spies in the channel will back me up on this, they must be as bored as I am with it!) If you don't want to remove them totally, maybe make them a mission arc that can only be repeated once, 1 arc for each current mission level. Standings could be topped up through PvP and offensive plexing (if you defend it!)
Faction war should be about pushing the enemy out of systems, fighting to hold what you have, and making ISK should be a side bonus to this, and nobody should be getting stupidly rich from it (unless they're actually that damn good!) What FW shouldn't be is PvE or Farming World (safe mode only edition) for the masses.
Ok, so I know I'm newish to EvE and FW, but those are my thoughts. I love FW, I even left a corp I was happy in because they decided to move to null and leave the war. I want to see it cebrated as much as the huge battles that made TV. I'm sure I'm not the only one who thinks like this. Cheers for reading!
Doug.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
678
|
Posted - 2014.05.12 20:23:00 -
[230] - Quote
Yun Kuai wrote:CCP Fozzie wrote: Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore. Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting? Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system.... /me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again
If it is cloaked, it isn't fighting, therefore your argument is completely moot. None of these ships have been ruined by this change. Remove the hurt from your butt and fight for your faction instead of hiding all the time.
These changes look good. Won't stop stabbed farmers. But if they want to capture, at least they have to tank now. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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Veskrashen
Justified Chaos
210
|
Posted - 2014.05.12 20:24:00 -
[231] - Quote
Petrus Blackshell wrote: "Accessible to new players" does not mean "a 1-day old character can make as much ISK/hr as a years-old missioner can". Sure, that's very accessible to new players, but it's too much. Currently a "new player" in the right faction makes 25,000 LP out of a 10 minute novice plex. That makes for 5 faction frigates, minus their UUA chip prices, which comes out to about 30-40 mil ISK. If you do 4 of these in an hour, leaving out 20 minutes for being chased around or warping to new plexes, that is 120-160 mil ISK per hour.
There is absolutely no justification for this obscene amount of income being available to a no-skills character. Not only is there no other option available that comes even close to this income for anything but high-SP characters, but someone who can only fly T1 frigates with T1 modules has no use for this sort of income. The content will then be flooded with people who do have use for this high income for this low effort -- every bittervet, his mother, and her cousin's pet rabbit. Welcome to the genesis of a FW farmland.
You and I are in complete agreement that FW farming income is out of whack, and that being able to make 40m / hour in a stabbed T1 frigate is ludicrous. I also would point out that making 600+m/hour in a bomber is even more ridiculous. At the same time, these changes DO raise the bar significantly in terms of the effort required to make obscene isk from plexing. You might still be able to run your 4 novices per hour, but that's a good deal less than running your nov / small / medium. And it's going to take longer to do. It will also require a lot more attention than currently, which is a good thing, and which will at least reduce AFK plexing to a large degree.
I would also point out that FW space is far far more dangerous than pretty much any space other than wormholes for PvE activity. You can currently get around that by using WCS in abundance, but these changes should impact that.
I'm more concerned with how the tier system as it's currently implemented impacts FW income so massively. It's a 100% increase from T1->T2, or 350% increase from T1->T3. Smoothing that curve and lowering the average to around T2 level would change the dynamics significantly. Mission rebalance would also go a long way to changing the farmability of things.
Are these changes the perfect headshot solution? Nope. Do I assess they'll have an impact on FW farming? Yeah I think it will. It'll take a couple months to see how those changes sort themselves out, granted, but I'm looking forward to them. |

Petrus Blackshell
Derelict Rifter Enterprise
3146
|
Posted - 2014.05.12 20:41:00 -
[232] - Quote
Veskrashen wrote:Are these changes the perfect headshot solution? Nope. Do I assess they'll have an impact on FW farming? Yeah I think it will. It'll take a couple months to see how those changes sort themselves out, granted, but I'm looking forward to them. Eh, true. I concede, I do tend to lean more towards harsh changes for big problems, which is why a band-aid fix like the offered by this thread really ticks me off.
/bittervet Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
676
|
Posted - 2014.05.12 20:51:00 -
[233] - Quote
hey fozzie you suck, you said there would be timers that tick down |

Veskrashen
Justified Chaos
210
|
Posted - 2014.05.12 20:57:00 -
[234] - Quote
Petrus Blackshell wrote:Veskrashen wrote:Are these changes the perfect headshot solution? Nope. Do I assess they'll have an impact on FW farming? Yeah I think it will. It'll take a couple months to see how those changes sort themselves out, granted, but I'm looking forward to them. Eh, true. I concede, I do tend to lean more towards harsh changes for big problems, which is why a band-aid fix like the offered by this thread really ticks me off. /bittervet I get it. I also have the privilege of flying in the Cal/Gal warzone, which for whatever reason seems to be a lot less farmtastic and toxic than the Min/Amarr zone.
In addition, I cannot wait for the wailing and the gnashing of teeth that shall explode upon the 'verse once CCP gets their PvE authoring tools up and running. CCP mentioned during the FW Roundtable that they were displeased with FW mission balance, and wanted to make significant changes. Things like web / scram / neut towers in L4s, for instance....
Now those tears will be so, so, so delicious... |

X Gallentius
Justified Chaos
2207
|
Posted - 2014.05.12 22:35:00 -
[235] - Quote
Michael Harari wrote:There are frigates that do over 400 dps Faction frigates, yes.... not stabbed frigates with cloaks.
|

IbanezLaney
The Church of Awesome Circle-Of-Two
1139
|
Posted - 2014.05.12 22:44:00 -
[236] - Quote
Apart from the large plexs - the changes are not great..
Spawning more rats is a very bad idea. Less solo pvp will happen. They discourage new/low sp players from pvp as they previously did. The less rats you have - the more pvp happens - just look at previous versions of fw and compare.
You said in the OP: 'We have no intention of hard blocking warp core stabs or cloaks from complexes. Players should have tools to help mitigate risk, as long as those tools require tradeoffs.'
What is the trade off of warp stabs for someone who doesn't want to pvp and only wants to run?
There is 0 trade off for them. They will just get in a stabbed Tristan 29 km off the button and their drones will still kill the rat - then they will still run if someone enters.
Also - Co-ops cloaks should still be able to work in the plex button radius. There has never been a big problem with cov-ops capable ships due to farmers being risk averse. It seems silly to destroy a legit ship class/pvp tactic just because you fail to see that stabs and not cloaks are the real issue.
Welcome to Stabbed Tristans online. They will blot out the sun after the patch. Docked since 2009. |

Veskrashen
Justified Chaos
210
|
Posted - 2014.05.12 23:01:00 -
[237] - Quote
1. The rats won't do diddly for DPS, so won't be a factor in the overwhelming majority of PvP cases. If the margin was thin enough that the rat DPS would make a difference, it was likely a tossup anyway. I don't really see them discouraging PvP much at all except in the case of extremely risk averse players... who should probably HTFU.
2. The Tristan was actually something I brought up during the Roundtable, and am pretty pleased they pushed the DPS gates as high as they did. With 2x WCS, 5x Hob 1s, and a Tech 1 DDA you get about 85 DPS with perfect skills - less with most plexing alts. Add in a couple meta blasters and an AB and you get about 125-130. They'll be able to run novices with no problem, and as long as they kit guns and have decent skill can probably run smalls as well - though inefficiently if they don't have good skills. Mediums and above will be right out.
I think you'll see them gain a lot in popularity, but I don't think they'll be as successful as you'd think. An Algos with blasters, rigs and 2x WCS can still break 300dps with meta guns, faction ammo and good skills, so I think you'll see those more often in smalls and higher.
Like I said above, this doesn't eliminate farming, and based on CCP Fozzie's latest post I don't think anyone's under the illusion that it will. But it's a step in the right direction at least, and that's a good thing.
|

Hrett
Justified Chaos
396
|
Posted - 2014.05.13 00:19:00 -
[238] - Quote
Yun Kuai wrote:
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore.
Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting?
Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system....
/me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again
Sorry corpie - I disagree with you here. Nothing keeps these ships from being flown. They just have to sit 30k from the beacon.
If every PVPer in FW fit a cloaky-hunter to catch cloaky-runner ships, the runners would still outnumber us by a large margin. If I come in on a farmer, he cant cloak and now has to run instead of just waiting for me to leave the system. Good riddance to them.
These changes are small, and incremental perhaps, but they are going to have an effect and I am glad for them. Really hope for some bigger ships in the larges now...
spaceship, Spaceship, SPACESHIP! |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
14
|
Posted - 2014.05.13 01:44:00 -
[239] - Quote
Petrus Blackshell wrote:Veskrashen wrote:I just don't feel anything that's accessible to new players can be made inaccessible to alts, and am ok with that. At least these changes appear to increase the time / isk / attention investment for offensive plexing, which is a step in the right direction. "Accessible to new players" does not mean "a 1-day old character can make as much ISK/hr as a years-old missioner can". Sure, that's very accessible to new players, but it's too much. Currently a "new player" in the right faction makes 25,000 LP out of a 10 minute novice plex. That makes for 5 faction frigates, minus their UUA chip prices, which comes out to about 30-40 mil ISK. If you do 4 of these in an hour, leaving out 20 minutes for being chased around or warping to new plexes, that is 120-160 mil ISK per hour. There is absolutely no justification for this obscene amount of income being available to a no-skills character. Not only is there no other option available that comes even close to this income for anything but high-SP characters, but someone who can only fly T1 frigates with T1 modules has no use for this sort of income. The content will then be flooded with people who do have use for this high income for this low effort -- every bittervet, his mother, and her cousin's pet rabbit. Welcome to the genesis of a FW farmland. Reduce FW income significantly (by at least half), to keep it a newbie-friendly PvE activity while slapping every risk-adverse veteran in the face (they could use it). Alternatively, make defending a plex be required to capture it, or otherwise punish running away by more than wasting you an equal amount of time that the plex invader wastes, to push more conflict, risk for reward, and HTFU. The current mechanic is newbie-friendly, sure. It is also alt-friendly to the point that the alts outnumber the newbies at least 10 to 1 (personal experience approximation, take with a grain of salt). That's not the kind of newbie-friendliness Eve needs.
Ok, I'm beginning to think I understand FW a little bit more.
How about these alterations...
To actually GET loyalty points, you have to first QUALIFY for the points by staying detectable within the capture radius of a site your facture controls.
After qualifying for the loyalty points, you must then go to the 'button' in the center of that site and 'collect' the points (which will take a minimum of 2 minutes)
if your faction loses control of the site, you leave the capture range of the site, or you become otherwise undetectable (by cloaking or being destroyed), you lose whatever loyalty you have 'qualified' for, but had not collected.
Would this idea be workable in some way? What am I saying? You guys are either going to flame it or ignore it. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
14
|
Posted - 2014.05.13 03:01:00 -
[240] - Quote
How did I creeate a link to this thread?
A couple people in game want to read it, but I can't figure out how to link it.
|
|

spoon Nardieu
2 Girls - 1 Corp Exodus.
9
|
Posted - 2014.05.13 03:07:00 -
[241] - Quote
I am looking forward to the changes. Being honest, the cloaking changes won't have much of a change unless it comes to that of having a cloaked griffin or falcon inside the plex. In that case they can get jams off past 30k anyways. A timer reset would get people to stay and fight more often. Stabs are the real problem, and the only real solution is maybe mechanics similar to the ESS. However in that case getting your pod out becomes an issue. The reality is that farming will always continue no matter how much we want to mitigate it. |

Yun Kuai
Justified Chaos
128
|
Posted - 2014.05.13 04:58:00 -
[242] - Quote
Hrett wrote:Yun Kuai wrote:
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore.
Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting?
Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system....
/me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again
Sorry corpie - I disagree with you here. Nothing keeps these ships from being flown. They just have to sit 30k from the beacon. If every PVPer in FW fit a cloaky-hunter to catch cloaky-runner ships, the runners would still outnumber us by a large margin. If I come in on a farmer, he cant cloak and now has to run instead of just waiting for me to leave the system. Good riddance to them. These changes are small, and incremental perhaps, but they are going to have an effect and I am glad for them. Really hope for some bigger ships in the larges now...
I see your quote and post another that shows you haven't read the full thread. I'm not talking about going after <2mil mil farmer fits. That is not exciting nor is it relevant gameplay. I'm talking about actually fighting players who are wanting to do the exact same thing as me: PvP against people who want to fight back.
Yun Kuai wrote:Nevyn Auscent wrote:Yun Kuai wrote:
3) Why do you feel that it is not okay to ban a single module that is designed purely to allow people to run but feel comfortable in all but eliminating over 10 ships who use covert op cloaks from use inside of plexes except now in very niche cases?
Thank you for the responses!
Fit prop mod, be closer than 30km almost instantly, profit? Most of those ships don't need to be inside 30, most people won't sit at 0 on the beacon so you can get closer than 30 sometimes and you can move once you decloak. First let me clear up what I'm talking about here. I'm not just talking about hunting the farmers. You're right most of those guys will sit right on the edge which means you can catch them. I'm talking about actually engaging in faction warfare with real PVP ships with the intent of killing other PVP ships. The pilgrim.... I use it to go out solo hunting. There are plenty of 2-3 man destroyer gangs running around in thrashers and cats which are perfect for my pilgrim to fight. Those destroyers sit at 0km on the warp-in. My pilgrim is also 10mn AB fit as well so I will now have to AB over 30km at a blazing 550m/s and hope they either a) stick around to fight or b) we role play a scene from a comedy movie where the guy sneaking up is completely obvious and tells the guys he is sneaking up on to pretend he's not there so they finish the scene. While option b would be fun I don't think it's going to happen very often. Which brings me to my point I was trying to make. Eliminating cloaks within 30km of the capture point takes out cloaky ships from plex fights in 99% of all cases except for those very few niche cases, like falcon at 90km. But falcon at 90km means you had him on d-scan while he was burning 30+ Km off the warp in before he could cloak up and finish slow boating the rest of the distance. So my question still stands, why is not banning a module that is designed to allow people to run away allowed inside of plexes supported when not allowing the use of specialty ships the super majority of the time also supported? I would much rather see a module that goes counter intuitive to faction warfare limited vs expensive ships that are being put at real risk being banned.
You can keep your farmer hunting and the sadistic pleasure you get from doing it to yourself. You can still sneak into a plex beforehand and sit cloaked waiting for the farmer to move right to the edge so you can scram him and engage in your "no risk" pvp. As I mentioned above, I'm talking about real engagements and not the 1% cases. |

Yun Kuai
Justified Chaos
128
|
Posted - 2014.05.13 05:14:00 -
[243] - Quote
Had posted this earlier in another thread before Fozzie released the news, but I still feel it's relevant to the discussion at hand. The discussion that FW players should be allowed to do everything from day 1 is being addressed but not nearly enough.
Yun Kuai wrote:
The easiest fix is one that is usually over looked.
FW was redesigned to be open for the entire masses and for any new player to come and try it out for themselves. We all know the expression, you can't have your cake and eat it too. FW needs to keep that in mind. Theme parks allow people of all ages into their parks but they limit rides based on size. It gives something for younger children to look forward too in the future and gives them a reason to keep coming back to the theme park every year. As they get older, get bigger, stronger, etc they are allowed more options to participate in.
With that being said, CCP's biggest mistake was not allowing "new" players (i.e. alts with 900k sp) into FW, it was allowing those same players to be able to accomplish all aspects of FW (minus missions but those are so horribly broken that's for another topic) that a player like myself who has been playing for almost 6 years straight is able to do. I have no problem with 900k sp new players being able to run novices which allow them to stay afloat financially more than sufficiently. Allowing those same 900k sp players to easily run the small plexes is debatable, which means they should be challenging or require a friend. Allowing those 900k sp players to run the medium plexes is down right unacceptable and access to large plexes is just pure stupidity. Allowing those same 900k sp players to do all of the above in a meta fit t1 frig that has stabs and a cloak was just ignorance and a slap in the face to players who actually want to partake in the real FW experience.
Does denying them the ability to run a medium ruin their fun? Of course not, those people who are actually doing FW will team up with others in their militia to go around running mediums and larges. It gives them a sense of accomplishment to finish their first medium as a group and then later as a solo pilot. And that sense of accomplishment is a motivator to keep people undocking and interested in FW. Every other part of the game has this same logic. You work your way up to the top by getting the best ship for the job, working towards access to the lvl 4/5 missions, skills to complete a manufacturing job, etc. The only difference here is that the "end game" in FW is so different compared to other aspects of EvE. Once you can run large plexes solo, you could argue that you have the ability to recoup your losses which means you can focus on what FW was/should be about: the constant war against your enemies factions (PvP).
|

Harreeb Alls
TROLL PATROL WINMATAR.
5
|
Posted - 2014.05.13 07:07:00 -
[244] - Quote
I feel some MAJOR things have been overlooked and there are some great opportunities to make massive quality of life improvements for FW corps and FW space.
The amount of system control awarded should reflect the size of a plex. Encourage larger fleets and engagements by making a large worth 10x more system control than a small. Or each size worth 2x more than the next one down. As it stands now, there is simply no way to deal with mulitboxing/ semi-afk plex farming (which is mostly done in novices) Outside of the populated home systems of FW corps, this is what decides warzone control, they are all stabbed, and no pvp will come from it. They will just afk, cloaked at safe, until pvp'rs leave the system. It's broken, and there is no good answer to it.
Give the NPC's MORE DAMAGE and TANK in the larger plexs, and make them spawn in groups of 4 or 5 ships. Make it very, very difficult for t2 frigs to farm these! I want them to do more damage so when people have stabs fitted they get punished for that long lock time. You could give some NPC's warp disrupters, or at least add some frigates loaded with EWAR. This will create much more pvp and make it possible to catch and punish plex farmers. They have it way to easy.
I'd also like to see the LP from novices and smalls reduced if there is only 1 ship in them, and increased when you are plexing in groups. Promote some teamwork! Also the LP from PVP needs to be increased, double or even tripled.
I'd also like to see customs office and pos ownership restricted to the faction in control of the system. There are plenty of non-fw systems for non-FW groups. This will add a LOT more value to taking systems, teamwork and co-operation among FW corps. This will open a lot of much needed corp/alliance income for FW groups for ship replacement programs, logistics, ect. FW should be a place for pvp corps to grow and be nurtured.
Improve the value of living in FW space for everyone. RISK vs REWARD, FW space is without question the most dangerous space in New Eden, it's asteroid belts should have the juiciest rocks, it should spawn some of the highest paying anomalies, complexes, ghost sites, and relic/data sites. Increase the spawn rate of clone soldiers and faction rats.
Then you'll see a real warzone XD
|

Rainbow Eyes
Sora no Otoshimano
1
|
Posted - 2014.05.13 11:17:00 -
[245] - Quote
I do not know whether to tell it in this thread before, but ... the arrival point of the lighthouse will need to postpone the point of capture, in the case of expansion declock area that is needed. As well (if it is allowed DEV instruments) do delay for decklok, someone who just passed inside the capture point. This removes clock farmers and save opportunities clock huners. |

Veskrashen
Justified Chaos
211
|
Posted - 2014.05.13 11:45:00 -
[246] - Quote
Harreeb Alls wrote:I feel some MAJOR things have been overlooked and there are some great opportunities to make massive quality of life improvements for FW corps and FW space.
The amount of system control awarded should reflect the size of a plex. Encourage larger fleets and engagements by making a large worth 10x more system control than a small. Or each size worth 2x more than the next one down. As it stands now, there is simply no way to deal with mulitboxing/ semi-afk plex farming (which is mostly done in novices) Outside of the populated home systems of FW corps, this is what decides warzone control, they are all stabbed, and no pvp will come from it. They will just afk, cloaked at safe, until pvp'rs leave the system. It's broken, and there is no good answer to it. To defend a system you have to trade your time equally with their plexing.
Give the NPC's MORE DAMAGE and TANK in the larger plexs, and make them spawn in groups of 4 or 5 ships. Make it very, very difficult for t2 frigs to farm these! I want them to do more damage so when people have stabs fitted they get punished for that long lock time. You could give some NPC's warp disrupters, or at least add some frigates loaded with EWAR. This will create much more pvp and make it possible to catch and punish plex farmers. They have it way to easy.
I'd also like to see the LP from novices and smalls reduced if there is only 1 ship in them, and increased when you are plexing in groups. Promote some teamwork! Also the LP from PVP needs to be increased, double or even tripled.
I'd also like to see customs office and pos ownership restricted to the faction in control of the system. There are plenty of non-fw systems for non-FW groups. This will add a LOT more value to taking systems, teamwork and co-operation among FW corps. This will open a lot of much needed corp/alliance income for FW groups for ship replacement programs, logistics, ect. FW should be a place for pvp corps to grow and be nurtured.
Improve the value of living in FW space for everyone. RISK vs REWARD, FW space is without question the most dangerous space in New Eden, it's asteroid belts should have the juiciest rocks, it should spawn some of the highest paying anomalies, complexes, ghost sites, and relic/data sites. Increase the spawn rate of clone soldiers and faction rats.
Then you'll see a real warzone XD I believe my esteemed colleague Bad Messenger said it best when he said, "No". |

Darkie Katelo
Federal Defense Union Gallente Federation
0
|
Posted - 2014.05.13 12:34:00 -
[247] - Quote
Petrus Blackshell wrote:Veskrashen wrote:I just don't feel anything that's accessible to new players can be made inaccessible to alts, and am ok with that. At least these changes appear to increase the time / isk / attention investment for offensive plexing, which is a step in the right direction. "Accessible to new players" does not mean "a 1-day old character can make as much ISK/hr as a years-old missioner can". Sure, that's very accessible to new players, but it's too much. Currently a "new player" in the right faction makes 25,000 LP out of a 10 minute novice plex. That makes for 5 faction frigates, minus their UUA chip prices, which comes out to about 30-40 mil ISK. If you do 4 of these in an hour, leaving out 20 minutes for being chased around or warping to new plexes, that is 120-160 mil ISK per hour. .
1. if you make 40 mil isk from 25 000 lp, my milion lp alt would like a word with you. the actual pay for 25.000 lp is way less, if you`re lucky you get 20 mil for 25 000 lp, so stop your jibberish. 2. if you wanna do pvp, you need isk, thats why, all of the pvp`ers we have alts, FW alts, get free isk printing true, but the sum is way overrated. 3. breaking game mechanics, making dungeons with special rules, no cloacking etc is kinda silly, and not working as intended, you are taking away of atvantages of cloacky, pilgrims and curses were highly popular in Amarr/Min zone. Bottom line: very bad idea of non-cloacking zone. The increase in number of NPC is a good ideea, non cloacking and stabs not. |

Major Trant
CTRL-Q Iron Oxide.
712
|
Posted - 2014.05.13 13:18:00 -
[248] - Quote
Yun Kuai wrote:Some good stuff I agree, banning cloaks within 30Km is an ill thought out knee jerk reaction to farmer jealousy without considering the wider consequencies.
Farmers will adapt, they always adapt and with this change, it doesn't even take a lot of ingenuity to think of options available to them. . They will sit at 29Km and just burn out a km or two and cloak when they sight someone on short scan . They will equip warp core stabs, sit more than 15kms from the warp in and just warp out when someone comes in. . They will sit in a 1M Isk ship and if they get caught, they will just write it off and get another.
The whiners going on about the problems of farmers in cloaky, stabbed ship, don't solo and don't hunt in the plexes. STFU ruining our game with your stupid suggestions about an aspect of the game you don't engage in. CCP show some sense and roll back this change.
I've killed a dozen stabbed cloaky farmers in the last few weeks with an Asteros. While you have to be decloaked on the gate, you can recloak before you land with a good chance you won't land within 2Kms of the beacon. Even if they see you on short scan they don't know if you came in or whether you warped out again. Five minutes tops is all you have to wait. Then burn up to them, bump decloak, double scram, dead.
Now I can't get into a plex in my Astero or any other cloaky ship once the farmer is already there. Sure I get in before he arrives and then what? Sit there for six hours on the off chance a farmer will come along? Wonderful. Even then, I can't get close enough to him. I need to decloak at range and burn in to under 9Km to have a chance unless I fit faction scrams and have all the boosts.
This isn't going to damage farming, this is going to make it safer for them. We have the tools for the job, let us use them. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |

Madbuster73
V0LTA Triumvirate.
94
|
Posted - 2014.05.13 13:52:00 -
[249] - Quote
@ Major Trant:
You are forgetting that NPC will spawn every 1-3 minutes in all that time they CAN NOT cloak even if they burn out of the 30km radius, so there is a BIG chance you can catch them while they are shooting one of the npc spawns that has improved tank.
This is a good change. CCP has thought well about it.
Wait and see before you complain.
|

Veskrashen
Justified Chaos
211
|
Posted - 2014.05.13 14:02:00 -
[250] - Quote
Darkie Katelo wrote:1. if you make 40 mil isk from 25 000 lp, my milion lp alt would like a word with you. the actual pay for 25.000 lp is way less, if you`re lucky you get 20 mil for 25 000 lp, so stop your jibberish. 2. if you wanna do pvp, you need isk, thats why, all of the pvp`ers we have alts, FW alts, get free isk printing true, but the sum is way overrated. 3. breaking game mechanics, making dungeons with special rules, no cloacking etc is kinda silly, and not working as intended, you are taking away of atvantages of cloacky, pilgrims and curses were highly popular in Amarr/Min zone. Bottom line: very bad idea of non-cloacking zone. The increase in number of NPC is a good ideea, non cloacking and stabs not. 1. If you're in Gallente militia, you can easily get 1500isk/LP selling to buy orders in Jita. If you're not, you're doing it wrong. 2. The complaints for FW income aren't based on plexing at Tier 2, they're based on running plexes and missions at Tier 4-5. At Tier 4, in Minmatar militia, you can easily hit 500-600k LP/hour running broken L4 missions in a stealth bomber. THAT is what is broken, not plexing alts in backwater systems at Tier 1-2. 3. The cloaking change is intend to make people actually have to warp out, costing them time and effort and giving folks a chance to catch them. Yes, it means that your cloaky hunting tactics are more difficult, and if you read the OP and the update from Fozzie you'd know that they're aware of this.
People just need to calm the hell down for a while. Yes, cloaky hunting gets nerfed, and yes that will make it harder to catch stabbed farmers. You will also see fewer stabbed farmers to begin with, because of the NPC changes. In other words, you shouldn't HAVE to run around in an Astero to kill them, because they won't be nearly as big of a problem anymore. |
|

Petrus Blackshell
Derelict Rifter Enterprise
3152
|
Posted - 2014.05.13 14:55:00 -
[251] - Quote
Aalysia Valkeiper wrote:How did I creeate a link to this thread?
A couple people in game want to read it, but I can't figure out how to link it.
Look at the top "breadcrumbs" path (Home >> Eve Forums >> ...). The last link there is a link to the thread (the OP). To link an individual post, right click on the post number (#123) and copy the link from there.
Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Petrus Blackshell
Derelict Rifter Enterprise
3152
|
Posted - 2014.05.13 15:02:00 -
[252] - Quote
Aalysia Valkeiper wrote: Ok, I'm beginning to think I understand FW a little bit more.
How about these alterations...
To actually GET loyalty points, you have to first QUALIFY for the points by staying detectable within the capture radius of a site your faction controls.
After qualifying for the loyalty points, you must then go to the 'button' in the center of that site and 'collect' the points (which will take a minimum of 2 minutes)
if your faction loses control of the site, you leave the capture range of the site, or you become otherwise undetectable (by cloaking or being destroyed), you lose whatever loyalty points you have 'qualified' for, but had not collected.
Would this idea be workable in some way? What am I saying? You guys are either going to flame it or ignore it.
That might work, but it's a convoluted system that is probably hell to implement. Yesterday I made a facetious thread about adding "reinforcement timers" to FW complexes, and basing them around shooting a small structure instead. I was joking and trying to propose the most awful possible thing at the time, but on second thought it might be an idea so bad it's good.
Instead of orbiting a button, you shoot a structure that takes a minute or two to go down to a ship of appropriate plex size. Then, it gets reinforced for 5-10 minutes, during which you can go do whatever else you want, or just wait there. At the end of the timer, there's a 1-2 minute window during which you can come back and destroy it before it regenerates enough to get reinforced again. Reinforcement timers everywhere else in Eve come with a display visible in local, so this could advertise the site to both attackers and defenders as a contested location that will have someone there in the next 5-10 minutes, which promotes PvP.
On the plus side it also eliminates defensive plexing (AKA bot plexing), and gets rid of the contrived "fight this weird FW NPC" mechanic. I never thought I'd be encouraging the expansion of structure grinding, but with small structures it may well work, as demonstrated with the new anchorables. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
12
|
Posted - 2014.05.13 15:25:00 -
[253] - Quote
Sometimes it's best to look at the most simple solution before changing module mechanics or other drastic steps...
As has been previously mentioned, wouldn't timer resets after warp off or moving out of extended range of the beacon solve all the farming problems?
If farmers realize that they need to defend the plex or lose all the LP they will quickly learn they either need to pvp fit, hope they find a quiet system, or decide farming isn't a viable income strategy.
These bandaid fixes that are being introduced are not going to change the mindset of farmers. They are simply forcing farmers to adapt to a new ruleset.
|

Veskrashen
Justified Chaos
211
|
Posted - 2014.05.13 15:39:00 -
[254] - Quote
Caval Marten wrote:Sometimes it's best to look at the most simple solution before changing module mechanics or other drastic steps...
As has been previously mentioned, wouldn't timer resets after warp off or moving out of extended range of the beacon solve all the farming problems?
If farmers realize that they need to defend the plex or lose all the LP they will quickly learn they either need to pvp fit, hope they find a quiet system, or decide farming isn't a viable income strategy.
These bandaid fixes that are being introduced are not going to change the mindset of farmers. They are simply forcing farmers to adapt to a new ruleset.
Timer resets would massively impact actual PvP and assaults on defended systems. You can't balance plexing mechanics for farmers alone - the impact it has on assaulting defended systems and flipping systems always needs to take priority over some ******* who wants to avoid PvP and earn LP. |

Starlite Kishunuba
Spectres Syndicate The Hooligans
4
|
Posted - 2014.05.13 16:11:00 -
[255] - Quote
Honestly I'm a little pissed at the cloaking change. Not all of us use cloaks to farm |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
12
|
Posted - 2014.05.13 16:11:00 -
[256] - Quote
Veskrashen wrote:Caval Marten wrote:Sometimes it's best to look at the most simple solution before changing module mechanics or other drastic steps...
As has been previously mentioned, wouldn't timer resets after warp off or moving out of extended range of the beacon solve all the farming problems?
If farmers realize that they need to defend the plex or lose all the LP they will quickly learn they either need to pvp fit, hope they find a quiet system, or decide farming isn't a viable income strategy.
These bandaid fixes that are being introduced are not going to change the mindset of farmers. They are simply forcing farmers to adapt to a new ruleset.
Timer resets would massively impact actual PvP and assaults on defended systems. You can't balance plexing mechanics for farmers alone - the impact it has on assaulting defended systems and flipping systems always needs to take priority over some ******* who wants to avoid PvP and earn LP.
I don't see an adverse effect on pvp.
Even in a coordinated effort to capture a system like Amarr did a while back with Ourzad.. if you can't hold the field in a plex you lose all progress. It's cutthroat but in the end it comes down to pvp. The invading gang still needs to run down the defending timer and they will be in the same boat should the capturing fleet that fled comes back.
I can only see timer resets encouraging more pvp and reducing farming.
|

Starlite Kishunuba
Spectres Syndicate The Hooligans
4
|
Posted - 2014.05.13 16:14:00 -
[257] - Quote
Veskrashen wrote:Caval Marten wrote:Sometimes it's best to look at the most simple solution before changing module mechanics or other drastic steps...
As has been previously mentioned, wouldn't timer resets after warp off or moving out of extended range of the beacon solve all the farming problems?
If farmers realize that they need to defend the plex or lose all the LP they will quickly learn they either need to pvp fit, hope they find a quiet system, or decide farming isn't a viable income strategy.
These bandaid fixes that are being introduced are not going to change the mindset of farmers. They are simply forcing farmers to adapt to a new ruleset.
Timer resets would massively impact actual PvP and assaults on defended systems. You can't balance plexing mechanics for farmers alone - the impact it has on assaulting defended systems and flipping systems always needs to take priority over some ******* who wants to avoid PvP and earn LP.
Yea, it would be impactful, that's the point. Perhaps it could be accompanied by a shorter timer. |

X Gallentius
Justified Chaos
2209
|
Posted - 2014.05.13 16:40:00 -
[258] - Quote
As a guy who got ganked by a Merlin last night because two Asteros decloaked as I warped in.... I FULLY SUPPORT THESE CHANGES! (not really, but willing to see what the effect is. Change is good even if to break up the same old routine) |

Aiphona
The Scope Gallente Federation
0
|
Posted - 2014.05.13 18:35:00 -
[259] - Quote
Starlite Kishunuba wrote:Honestly I'm a little pissed at the cloaking change. Not all of us use cloaks to farm
Well if you dont use a cloak to farm, then there is nothing lost for you!
I love the changes, they are great and are well balanced.
People dont realize how much effect the extra tank and the npc respawning will have on farmers. People dont realize how stabs wont be viable because the farmers need the low-slots for damage mods to be able to kill the NPC. And NPC will respawn all the time making cloaking impossible because they are targeted by the npc..... Wait and see...... |

Zappity
Stay Frosty. A Band Apart.
1075
|
Posted - 2014.05.13 20:23:00 -
[260] - Quote
Eh, let's see how it goes. I honestly think these changes need timer rollbacks layered on top to function as intended. But let's see. The DPS figures for medium and large are alright but I'd prefer novice and small were bumped up just a little.
I guess we'll be seeing a lot more farming dessies. Zappity's Adventures for a taste of lowsec. |
|

Granios
24th Imperial Crusade Amarr Empire
2
|
Posted - 2014.05.14 01:50:00 -
[261] - Quote
Timer restet is wrong why becouse when 2 people warp to you or ship counter you dont fight them just run. Why people are so buthurted about farmers stabs and cloak ? if there will be no stabs cloak in plexes there will be no farmers and systems will be deserted if you want get rid of farmers nerf lp you get by 50% there will be no farmers for sure. |

spoon Nardieu
2 Girls - 1 Corp Exodus.
9
|
Posted - 2014.05.14 01:57:00 -
[262] - Quote
I'd also like to see customs office and pos ownership restricted to the faction in control of the system. There are plenty of non-fw systems for non-FW groups. This will add a LOT more value to taking systems, teamwork and co-operation among FW corps. This will open a lot of much needed corp/alliance income for FW groups for ship replacement programs, logistics, ect. FW should be a place for pvp corps to grow and be nurtured.
First off, poses, and pocos are fair game to all. Gal mil corps put up poses in systems they plan on taking, put up boosting poses, or at least they used to before the boosting changes, and Cal mil does the same thing. If your corp or alliance cares about pocos or poses, you should defend them or take them from someone else. While FW is a place to learn PVP, and make isk at the same time. There are plenty of groups that live in that same part of space that exist to hunt FW groups. Black rise has the best PVP in the game. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1332
|
Posted - 2014.05.14 03:35:00 -
[263] - Quote
Zappity wrote:I think stabs are a much bigger problem than cloaks in FW. If people are regularly fitting warp core stabilizers to their ships and still farming lootz (and I have it on good authority that they are), then maybe the sites are too weak. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Themis Eostrea
Igneus Vindicta I Whip My Slaves Back and Forth
0
|
Posted - 2014.05.14 04:07:00 -
[264] - Quote
Much as I find defending farming distasteful, having read this thread in its entirety I believe it to be necessary. Farming, while granting access to large amounts of isk very easily, and frustrating the living hell out of everyone who came to the warzone for PvP, also serves a purpose. That purpose is the continued dynamism of the warzone.
Because of the way sov mechanics in FW work, there is no way to take a system other than grinding plexes. Anyone who has participated in a campaign to take a major system can tell you how mind-numbingly boring this can be. While in major systems this activity can lead to consistent fights and great PvP, the backwaters are rarely contested. Experienced FW denizens know that when the backwaters start getting contested, the farmers have changed sides and the warzone is going to flip. It is the farmers that cause the back and forth in the warzone, not PvP corps / alliances.
If there were no farmers, PvP groups would have to grind their way through every system when trying to gain warzone control, and the vast majority of our time would be spent orbiting beacons and killing rats. While people have been complaining about the negatives of farming, this is the positive side. I didn't sign up for FW to run plexes all damn day, and the farmers actually prevent me from having to do that. So, I consider their existence a necessary evil to be managed.
If you want to really get rid of farmers, change the sov mechanics so that farming is not a necessary part of what ought to be a PvP play style. For those of us who live in and love the warzone, we will find the money to keep fighting, as those activities are what brought us and keep us here.
The farmers will always adapt to whatever cursory changes you make to the system, and so long as the system requires farming-style gameplay to function, nothing will ever change. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1686
|
Posted - 2014.05.14 04:48:00 -
[265] - Quote
Please. Systems were pushed and warzone control ebbed and flowed a long time before Inferno and the farming hordes. What we have right now is not dynamism- it's exhaustion. On the Amarr/ Minmatar front one side is tier four and the other is tier one. Flip every three months. Many of the veterans don't even log on anymore. Groups should be spread throughout the warzone. They can't do that because farmers will literally farm the systems out from under them while they sleep. Living in Egg and sallying forth once a day is not what FW is supposed to be. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.14 05:46:00 -
[266] - Quote
Madbuster73 wrote:Flyinghotpocket wrote:lets use navy harbs in these new larges said no one ever.
or 90% of the other bc's and commandships
make larges restricted.
unrestricted larges are useless. i can guarantee you nobody will be resubbing to die to arty nados
Cryinghotpocket I love those tears from farmers tears would be epic.
if i was a farmer... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
682
|
Posted - 2014.05.14 06:36:00 -
[267] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:Do plex timers reset/tick down yet when people warp out?
Unfortunately we didn't have time to get that into the first Retri release.
https://forums.eveonline.com/default.aspx?g=posts&m=2228052#post2228052
2012 /o\ |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5283
|
Posted - 2014.05.14 07:46:00 -
[268] - Quote
What about taking away the bunker orbiting and adding NPCs that must be defeated to complete the site? Ensure that there is a 30 minute time to complete by having two ten-minute reinforcement waves. Have the site despawn if a wave is spawned but not attacked for ten minutes. Pay out the same as incursions: reward cooperation rather than penalising it.
Thus there are no timers to count down/up/reset, the attacker must be combat fit, and the defender can actually defend (e.g.: logistics support to NPCs, or simply scare off the attacker). Make sure some of the NPCs can scram/disrupt and we're golden!
Short version: turn FW plexes into incursion plexes with timed spawns.
Day 0 advice for new players: Day 0 Advice for New Players |

per
Terpene Conglomerate
12
|
Posted - 2014.05.14 07:47:00 -
[269] - Quote
Veskrashen wrote: Part of their intent is to ensure that it's accessible for newer players. Mandating the use of cruisers+ for half the plexes kinda runs counter to that.
well newer players will still be able do novices and small plexes easily with almost zero skills in frigates and if they are not able to do med and large plexes i'm quite ok with that, its same with battleships you just don't put newbies into them because we all know how that ends
huge problem i see with novices and small plexes is that they count for same amount of contest in system as med and larges do .. novices should have much smaller impact than large plexes in terms of system contest, in current system novices are far superior in terms of flipping system and that's the problem farmers causing here, same for pvp guys why take bigger ships if we can take frigates and be happy in novice/small plexes no big urge to fight in med or even large as it takes much more time and the reward(no i'm not talking about lp here) is same or worse ... but well this might be for next changes, let's solve farmers first and no its not via banning cloaks i dont mind farmers being stabbed or cloaked i do mind that they doing plexes almost risk free (wheres your risk vs reward in this?) while screwing pvp guys that have to defend systems against never ending horders of afk farmers as bienator said you are treating symptoms here not what causes them
Major Trant wrote: I've killed a dozen stabbed cloaky farmers in the last few weeks with an Asteros. While you have to be decloaked on the gate, you can recloak before you land with a good chance you won't land within 2Kms of the beacon. Even if they see you on short scan they don't know if you came in or whether you warped out again. Five minutes tops is all you have to wait. Then burn up to them, bump decloak, double scram, dead.
i think you will flash in overview and space when landing inside even if you successfully recloak while warping from activation gate to beacon and landing further than 2k from beacon cloaked already, try it with your corpmates .. though afk farmers will not notice this while active ppl do but it wont matter soon as our cloaks are being "banned"
Veskrashen wrote: People just need to calm the hell down for a while. Yes, cloaky hunting gets nerfed, and yes that will make it harder to catch stabbed farmers. You will also see fewer stabbed farmers to begin with, because of the NPC changes. In other words, you shouldn't HAVE to run around in an Astero to kill them, because they won't be nearly as big of a problem anymore.
i agree that ppl need to calm down and see what happens but i dont think we will see less stabbed farmers,t1 tristan with almost no skills is easy choice for novice/small still enough dps and still +2 stabbed which is enough for any not specialized anti-farmer fit with dual scram farmers wont cloak now but they'll be sitting 40k from warpin and i can only hope the anti-cloak buffer is big enough that they just wont kick mwd once and cloak
Granios wrote: if there will be no stabs cloak in plexes there will be no farmers and systems will be deserted if you want get rid of farmers nerf lp you get by 50% there will be no farmers for sure. i don't think we will mourn for missing farmers and about less lp i'd be happy about that it's called faction WARFARE not lp farmland afterall |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
683
|
Posted - 2014.05.14 08:15:00 -
[270] - Quote
lol, 5 minutes to kill a ~1m isk frigate. and then they go grab another one from the stack 2 jumps away. I think even if you killed them every 5 minutes they'd still make good money. |
|

Irya Boone
Never Surrender.
349
|
Posted - 2014.05.14 08:32:00 -
[271] - Quote
I've some fears about the cloacking thing , But CCP could You please just ( i know you can because there is mission in High sec who deny acces If you don't have a key in your cargo)
Could you please : deny acces if the ship has a Warp core stabilizer.
I think it's the only one thing we want and maybe talk about the cloack thing after RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Templar Dane
Amarrian Vengeance Team Amarrica
201
|
Posted - 2014.05.14 08:34:00 -
[272] - Quote
Themis Eostrea wrote:Much as I find defending farming distasteful, having read this thread in its entirety I believe it to be necessary. Farming, while granting access to large amounts of isk very easily, and frustrating the living hell out of everyone who came to the warzone for PvP, also serves a purpose. That purpose is the continued dynamism of the warzone.
Because of the way sov mechanics in FW work, there is no way to take a system other than grinding plexes. Anyone who has participated in a campaign to take a major system can tell you how mind-numbingly boring this can be. While in major systems this activity can lead to consistent fights and great PvP, the backwaters are rarely contested. Experienced FW denizens know that when the backwaters start getting contested, the farmers have changed sides and the warzone is going to flip. It is the farmers that cause the back and forth in the warzone, not PvP corps / alliances.
If there were no farmers, PvP groups would have to grind their way through every system when trying to gain warzone control, and the vast majority of our time would be spent orbiting beacons and killing rats. While people have been complaining about the negatives of farming, this is the positive side. I didn't sign up for FW to run plexes all damn day, and the farmers actually prevent me from having to do that. So, I consider their existence a necessary evil to be managed.
If you want to really get rid of farmers, change the sov mechanics so that farming is not a necessary part of what ought to be a PvP play style. For those of us who live in and love the warzone, we will find the money to keep fighting, as those activities are what brought us and keep us here.
The farmers will always adapt to whatever cursory changes you make to the system, and so long as the system requires farming-style gameplay to function, nothing will ever change.
I'd be willing to bet the isk made from 99% of these farmers isn't going back into FW, it's going into RMT.
Nulbear hears about FW isk, makes alt, doesn't participate with any other characters. Highbear hears about FW isk, makes alt, doesn't participate with any other characters.
I mean, just look at the number of real FW players that have participated, then grinded for titans, then left for nul.
Heck, let me spawn as a FW rat and I'll fix the problem. |

HuGo87
Perimeter Defense Systems Templis CALSF
6
|
Posted - 2014.05.14 08:48:00 -
[273] - Quote
Mara Rinn wrote:What about taking away the bunker orbiting and adding NPCs that must be defeated to complete the site? Ensure that there is a 30 minute time to complete by having two ten-minute reinforcement waves. Have the site despawn if a wave is spawned but not attacked for ten minutes. Pay out the same as incursions: reward cooperation rather than penalising it.
Thus there are no timers to count down/up/reset, the attacker must be combat fit, and the defender can actually defend (e.g.: logistics support to NPCs, or simply scare off the attacker). Make sure some of the NPCs can scram/disrupt and we're golden!
Short version: turn FW plexes into incursion plexes with timed spawns.
FW is about PvP, not PvE. |

Yun Kuai
Justified Chaos
135
|
Posted - 2014.05.14 09:18:00 -
[274] - Quote
Themis Eostrea wrote:Much as I find defending farming distasteful, having read this thread in its entirety I believe it to be necessary. Farming, while granting access to large amounts of isk very easily, and frustrating the living hell out of everyone who came to the warzone for PvP, also serves a purpose. That purpose is the continued dynamism of the warzone.
Because of the way sov mechanics in FW work, there is no way to take a system other than grinding plexes. Anyone who has participated in a campaign to take a major system can tell you how mind-numbingly boring this can be. While in major systems this activity can lead to consistent fights and great PvP, the backwaters are rarely contested. Experienced FW denizens know that when the backwaters start getting contested, the farmers have changed sides and the warzone is going to flip. It is the farmers that cause the back and forth in the warzone, not PvP corps / alliances.
If there were no farmers, PvP groups would have to grind their way through every system when trying to gain warzone control, and the vast majority of our time would be spent orbiting beacons and killing rats. While people have been complaining about the negatives of farming, this is the positive side. I didn't sign up for FW to run plexes all damn day, and the farmers actually prevent me from having to do that. So, I consider their existence a necessary evil to be managed.
If you want to really get rid of farmers, change the sov mechanics so that farming is not a necessary part of what ought to be a PvP play style. For those of us who live in and love the warzone, we will find the money to keep fighting, as those activities are what brought us and keep us here.
The farmers will always adapt to whatever cursory changes you make to the system, and so long as the system requires farming-style gameplay to function, nothing will ever change.
I think you're misunderstanding the problem here. It is because of farmers there is no desire to really control the war zone. What is the point of capturing a system when you know 2-3 days later it will be vulnerable agan? That is a problem caused by farmers. If they didn't have such an impact, then yes I would be willing to go out and capture the 5 or so systems around my HQ, but as it is currently, I would be spending every waking minute running defensive plexes in those 5 systems. The active systems that we care to defend are the ones where we can get fights. Those "back water" systems are pointless at this stage because of how easily they be flipped by the hordes.
Interesting side thought. They should introduce plexes in player owned nullsec and let that be the mechanics for system capture. You have to install the upgrades in the ihub and then donate LP to get the level up to get the benefits from the upgrades you installed. Players can then run the plexes in player owned sov to make LP with the pirate factions that "owned" the space. i.e. Vale of the Silent has Guristas so players would get Guristas LP. Only players who aren't apart of the alliance that currently owns the system would qualify for LP and there would be no defensive LP rewarded since Guristas want their space back! All sites captured in a system would "steal" LP from the hub reducing the benefits system wide. Would certainly limit the desire to have a wall of blue that is nullsec today and add a lot more instant player conflict instead of alarm clocking final station timers
EDIT: (troll comment, read with a grain of salt and smile) haha then I could stick my no SP alt out in nullsec and see how the nullbears like their sov being affected so easily! |

Sgt Ocker
Last Bastion of Freedom
214
|
Posted - 2014.05.14 10:25:00 -
[275] - Quote
Mara Rinn wrote:What about taking away the bunker orbiting and adding NPCs that must be defeated to complete the site? Ensure that there is a 30 minute time to complete by having two ten-minute reinforcement waves. Have the site despawn if a wave is spawned but not attacked for ten minutes. Pay out the same as incursions: reward cooperation rather than penalising it.
Thus there are no timers to count down/up/reset, the attacker must be combat fit, and the defender can actually defend (e.g.: logistics support to NPCs, or simply scare off the attacker). Make sure some of the NPCs can scram/disrupt and we're golden!
Short version: turn FW plexes into incursion plexes with timed spawns.
Where anyone FW or not can land and kill whoever is there.. Yep seems like a positive move - For the small gangs that haunt plexes. The solo plex hunter will go elsewhere because he doesn't want to risk fighting the plexer and a wave of NPC's.
Bottom line is - For now at least and for the near future CCP is aware of the farmers modus operandi and is happy to let it continue..
Removing cloaks will only hurt cloaky hunters, farmers fit 1 less stab for a damage mod to deal with the slightly stronger NPC's. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.14 10:45:00 -
[276] - Quote
I think that plexing and farmers is the main problem why old players leave FW. It must be less boring. My suggestion is to double bounty for every plex and time that you need to plex it, and plex respown time. So FW systems will have twice less plexes in one time, but with doubled motivation to fight for them. Also farmers will meet PVPers more often. |

Sgt Ocker
Last Bastion of Freedom
214
|
Posted - 2014.05.14 11:12:00 -
[277] - Quote
Feodor Romanov wrote:I think that plexing and farmers is the main problem why old players leave FW. It must be less boring. My suggestion is to double bounty for every plex and time that you need to plex it, and plex respown time. So FW systems will have twice less plexes in one time, but with doubled motivation to fight for them. Also farmers will meet PVPers more often. Older players leave FW for the same reason pirates go back to highsec or a highsec player will join a Nulsec corp. Something new something different. Anyone who has never done anything other than FW is just the same as the guy who has never done anything but missions. RARE..
Eve is a diverse universe where there is always something new to go try. If you role play then long term FW is fine (except the RP facet of FW is pretty much dead) but to really experience eve you need to try different new things.
There are few players who have done the same thing for their whole eve career, although it may seem that way if you look at some of the older players corp history, most have multiple toons and do a variety of things.
Yes FW gets boring after a time and people move on.. It is meant to be that way.
- - - - Doubling LP and times will achieve exactly the same outcome seen now. If there is no plex in system A, move to system B and so on, reducing amount of plexes will slow farmers but in no way encourage them to Pvp. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1686
|
Posted - 2014.05.14 11:46:00 -
[278] - Quote
Small plexes were designed for assault frigates and dessies. These ships put out 200 DPS on the low end and 600 on the high. Having rats that only tank 70 DPS in the small is really not a big hurdle to farmers. Most of my T1 frigs can at least push 150 DPS. |

Templar Dane
Amarrian Vengeance Team Amarrica
201
|
Posted - 2014.05.14 12:03:00 -
[279] - Quote
spoon Nardieu wrote:I'd also like to see customs office and pos ownership restricted to the faction in control of the system. There are plenty of non-fw systems for non-FW groups. This will add a LOT more value to taking systems, teamwork and co-operation among FW corps. This will open a lot of much needed corp/alliance income for FW groups for ship replacement programs, logistics, ect. FW should be a place for pvp corps to grow and be nurtured.
First off, poses, and pocos are fair game to all. Gal mil corps put up poses in systems they plan on taking, put up boosting poses, or at least they used to before the boosting changes, and Cal mil does the same thing. If your corp or alliance cares about pocos or poses, you should defend them or take them from someone else. While FW is a place to learn PVP, and make isk at the same time. There are plenty of groups that live in that same part of space that exist to hunt FW groups. Black rise has the best PVP in the game.
Restricing POSes makes it harder to TAKE a system. It's easy to camp a gate and restrict access. When hitting a home system you really need to anchor a POS to reship from. |
|

CCP Fozzie
C C P C C P Alliance
10025

|
Posted - 2014.05.14 13:13:00 -
[280] - Quote
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|
|

Harvey James
The Sengoku Legacy
803
|
Posted - 2014.05.14 13:17:00 -
[281] - Quote
CCP Fozzie wrote:Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think.
perhaps you could poke and break something of CCP RISE to stop neglecting his threads  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Nauplius
Hoi Andrapodistai
182
|
Posted - 2014.05.14 13:51:00 -
[282] - Quote
Somewhat disappointed that my low-DPS but very much PvP viable fits become iffy for offensive plexing (Crucifier and Armor-Kestrel), but perhaps that's the price of progress. |

Bienator II
madmen of the skies
2630
|
Posted - 2014.05.14 16:32:00 -
[283] - Quote
CCP Fozzie wrote:Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think. https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539 eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Aiphona
The Scope Gallente Federation
1
|
Posted - 2014.05.14 16:46:00 -
[284] - Quote
All that timer rollback is gonna do is nerf SOLO farming. It will take 2 ships to just chase out the farmer and timer is reset. 2 ships will warp to next plex rinse & repeat. It will be too easy to defend a system. That way no one can ever solo farm a plex anymore. This is not what we want Defending should take time too, if you want the timer to go back, just stay in there and let the timer roll back, not an automated rollback.
NO to timer rollbacks!
|

Mournful Conciousness
Embers Children TOHA Conglomerate
796
|
Posted - 2014.05.14 16:48:00 -
[285] - Quote
I like this suggestion but I think there is another causal driver at work in FW.
The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe.
In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.
My immediate thought here is that aggressing a FW pilot should make the aggressor a semi-permanent enemy of the faction, and all FW pilots in the faction should issued a mandate to bring the scumbag to justice , with an LP bounty paid for his ship and an even higher one paid for his pod. The LP bounty should increase daily until retribution has been achieved. In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe.
In this way, FW players could earn massive bounties my hunting down the alts of repeat offenders, repeat offenders would have to become more careful when playing, and we'd all have a fun old time hunting each other down for money... and we all love money.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3042

|
Posted - 2014.05.14 16:50:00 -
[286] - Quote
Removed an off topic post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Themis Eostrea
Igneus Vindicta I Whip My Slaves Back and Forth
0
|
Posted - 2014.05.14 16:54:00 -
[287] - Quote
Zarnak Wulf wrote:Please. Systems were pushed and warzone control ebbed and flowed a long time before Inferno and the farming hordes. What we have right now is not dynamism- it's exhaustion. On the Amarr/ Minmatar front one side is tier four and the other is tier one. Flip every three months. Many of the veterans don't even log on anymore. Groups should be spread throughout the warzone. They can't do that because farmers will literally farm the systems out from under them while they sleep. Living in Egg and sallying forth once a day is not what FW is supposed to be.
I think if you re-read my post you'll see that you're not arguing against me, but agreeing with me. My complaint is that farming-style gameplay (namely running plexes) decides system control, and as such PvP takes a back seat to managing the farmers. My point was that you'll never get rid of the farmers so long as FW is based around farming activities where you insert time, receive bacon. However, I do believe we disagree as to some of the positive sides of this - constant changes in warzone control leads to more fights. iHubs still need to be bashed, bashes still need to be stopped, and those aren't farmer activities.
Yun Kuai wrote:I think you're misunderstanding the problem here. It is because of farmers there is no desire to really control the war zone. What is the point of capturing a system when you know 2-3 days later it will be vulnerable agan? That is a problem caused by farmers. If they didn't have such an impact, then yes I would be willing to go out and capture the 5 or so systems around my HQ, but as it is currently, I would be spending every waking minute running defensive plexes in those 5 systems. The active systems that we care to defend are the ones where we can get fights. Those "back water" systems are pointless at this stage because of how easily they be flipped by the hordes.
Interesting side thought. They should introduce plexes in player owned nullsec and let that be the mechanics for system capture. You have to install the upgrades in the ihub and then donate LP to get the level up to get the benefits from the upgrades you installed. Players can then run the plexes in player owned sov to make LP with the pirate factions that "owned" the space. i.e. Vale of the Silent has Guristas so players would get Guristas LP. Only players who aren't apart of the alliance that currently owns the system would qualify for LP and there would be no defensive LP rewarded since Guristas want their space back! All sites captured in a system would "steal" LP from the hub reducing the benefits system wide. Would certainly limit the desire to have a wall of blue that is nullsec today and add a lot more instant player conflict instead of alarm clocking final station timersIdea
EDIT: (troll comment, read with a grain of salt and smile) haha then I could stick my no SP alt out in nullsec and see how the nullbears like their sov being affected so easily!
See my above comment
But, I do agree that there needs to be a reason for FW groups to live in the warzone and actually hold systems. The current upgrade system is a joke, and is really just an LP sink. Give us something substantial for holding systems, say, exclusive rights to POCOs or some such, which might actually generate some income for FW corps and allow us to run the programs that allow for more pew pew.
Also, tax on LP please.
Templar Dane wrote:I'd be willing to bet the isk made from 99% of these farmers isn't going back into FW, it's going into RMT.
Nulbear hears about FW isk, makes alt, doesn't participate with any other characters. Highbear hears about FW isk, makes alt, doesn't participate with any other characters.
I mean, just look at the number of real FW players that have participated, then grinded for titans, then left for nul.
Heck, let me spawn as a FW rat and I'll fix the problem.
Yes, I think we can all agree that farmers are scum, but they're scum that are like ants. Right now, the way the system works is like leaving food out, or doughnuts on the floor. Thats how you get ants Lana.
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.14 16:54:00 -
[288] - Quote
TrouserDeagle wrote:Endo Saissore wrote:First off that's an excellent post Bienator.
Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.
(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?) if he's a pirate then you can attack whenever. spawning and entering a plex in my system is an aggressive act, more like.
Game Lore and Game Design indicate the system belongs to either Amarr or Minmatar, not SC. Pick a side.
There should be no suspect tag for first aggression by a Militia pilot (with sanctioned War Dec) inside any FW plex.
However,
Whether their should be any kind of tag at all for any neutral (mercenary, freedom fighter or happy go lucky pirate) is arguable also. I'd be happy with no suspect tag but limited engagement timer for all. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.14 16:56:00 -
[289] - Quote
Mournful Conciousness wrote:I like this suggestion but I think there is another causal driver at work in FW. The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe. In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates. My immediate thought here is that aggressing a FW pilot should make the aggressor a semi-permanent enemy of the faction, and all FW pilots in the faction should issued a mandate to bring the scumbag to justice , with an LP bounty paid for his ship and an even higher one paid for his pod. The LP bounty should increase daily until retribution has been achieved. In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe. In this way, FW players could earn massive bounties my hunting down the alts of repeat offenders, repeat offenders would have to become more careful when playing, and we'd all have a fun old time hunting each other down for money... and we all love money.
1. More incentives to being within FW in the FW zone = Yes
2. Disadvantages and penalties to Pirates in the FW zone = No
The work needs doing no item 1. not item 2. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.14 16:59:00 -
[290] - Quote
CCP Fozzie wrote:Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think.
Just a quick thanks for the CCP intervention in the FW zone.
I hope this attempt to provide a fix / incentive in the right direction will be reviewed and amended and added to very very very soon.
ie - See what Bienator II wrote.
I will post further ... when time allows |
|

Aiphona
The Scope Gallente Federation
1
|
Posted - 2014.05.14 17:46:00 -
[291] - Quote
Master Sergeant MacRobert wrote:CCP Fozzie wrote:Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think. Just a quick thanks for the CCP intervention in the FW zone. I hope this attempt to provide a fix / incentive in the right direction will be reviewed and amended and added to very very very soon. ie - See what Bienator II wrote. I will post further ... when time allows
What Bienator II wrote is completely not working because:
All that timer rollback is gonna do is nerf SOLO farming. It will take 2 ships to just chase out the farmer (even if he is pvp fit) and timer is reset. (Because nobody wants to fight outnumbered) The 2 ships will warp to the next plex, rinse & repeat. It will be too easy to defend a system. That way no one can ever solo farm a plex anymore. This is not what we want. Defending should take time too. If you want the timer to go back, the defender should stay in the plex, and not an automated rollback.
NO to timer rollbacks! |

Granios
24th Imperial Crusade Amarr Empire
2
|
Posted - 2014.05.14 18:17:00 -
[292] - Quote
mine 70 dps farm ship is not able to take eaven small rat ;o damn |

Veskrashen
Justified Chaos
214
|
Posted - 2014.05.14 18:48:00 -
[293] - Quote
Granios wrote:mine 70 dps farm ship is not able to take eaven small rat ;o damn Mission status: Accomplished. |

per
Terpene Conglomerate
14
|
Posted - 2014.05.14 18:49:00 -
[294] - Quote
Aiphona wrote:All that timer rollback is gonna do is nerf SOLO farming. FW is not about farming lp but about leaving dead bodies of oposite fw militia members everywhere there is ton of backwater systems where you still be able to solofarm
Aiphona wrote:It will be too easy to defend a system. taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Aiphona wrote:Defending should take time too. If you want the timer to go back, the defender should stay in the plex, and not an automated rollback.NO to timer rollbacks! there was actually multiple suggestions how timer rollback could work and some of them were about faster time ticking back to zero instead of resetting to zero once attacker is forced out
|

X Gallentius
Justified Chaos
2211
|
Posted - 2014.05.14 18:49:00 -
[295] - Quote
Mournful Conciousness wrote:In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates. The upside is that there's a FIGHT!
|

X Gallentius
Justified Chaos
2212
|
Posted - 2014.05.14 18:59:00 -
[296] - Quote
per wrote: taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Why should taking a system be difficult if nobody defends it? The worst part of Eve (in all areas, not just FW) is when you're forced to grind something to "win" even when the other side doesn't show up.
|

Bienator II
madmen of the skies
2631
|
Posted - 2014.05.14 19:08:00 -
[297] - Quote
X Gallentius wrote:per wrote: taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Why should taking a system be difficult if nobody defends it? The worst part of Eve (in all areas, not just FW) is when you're forced to grind something to "win" even when the other side doesn't show up. timer rollbacks would not change anything if the other side does not show up. If there is no resistance the system if flipped in 1.5 days like before. I am not sure what you want to say here. NPCs don't make it more interesting eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

per
Terpene Conglomerate
14
|
Posted - 2014.05.14 19:08:00 -
[298] - Quote
X Gallentius wrote:per wrote: taking system should be coordinated endeavor of multiple players/corps and not walk in the park or side effect of lp afk farmer/bots as it is now imho
Why should taking a system be difficult if nobody defends it? The worst part of Eve (in all areas, not just FW) is when you're forced to grind something to "win" even when the other side doesn't show up.
i meant defended system ofc not some system noone cares about |

Bienator II
madmen of the skies
2631
|
Posted - 2014.05.14 19:17:00 -
[299] - Quote
Mournful Conciousness wrote:I like this suggestion but I think there is another causal driver at work in FW. The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe. you shouldn't be afraid of neutrals. All they do is to reduce your sec status a bit.
And if you read my post completely you noticed that i didn't post a complete implementation to the last detail. If game designers see neutrals as a problem (i really don't) so make it so that you have to donate LP at the plex structure to reset the timer (and you can only access the menu if you are in FW). #magicLPSinks eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.14 20:24:00 -
[300] - Quote
CCP Fozzie wrote:Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think.
literally these are DPS checks. the rats do nothing to your ship.
the large rat took 20 minutes to kill my armored buffer coercer. im sure it would do nothing if i was active tanked. and i wasnt even orbiting, i was letting him hit me for perfect damage. the large has got to be restricted. add a major plex if you must to have an unrestricted one, but there is no reason to ever undock close range bc's if the enemys can warp in at range everytime.
the reason why people choose FW is that there is security in knowing that you cant warp at range to things or warp to people.
the 25 dps check on the novice is way to low a no skilled condor could even crank that out not using kinetic missiles. the 75 dps check on the small way to low, same thing a no skills destroyer can easily crank that out. the 150 dps check on the medium is way to low should be upped to at least 300. the 300 dps check on the large is way to small. my stabber fleets should not be able to kill this. i should be having to use a frakking battlecruiser to kill him. should be upped to 500 dps. |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
797
|
Posted - 2014.05.14 20:28:00 -
[301] - Quote
X Gallentius wrote:Mournful Conciousness wrote:In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates. The upside is that there's a FIGHT!
Only for some. Greed and fear are strong incentives in eve players like anyone else. Offer people a free fight and they'll often run.
Offer them shiny LP goodies in return for fighting and they'll look for fights.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Petrus Blackshell
Derelict Rifter Enterprise
3155
|
Posted - 2014.05.14 20:40:00 -
[302] - Quote
Flyinghotpocket wrote:CCP Fozzie wrote:Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think. literally these are DPS checks. the rats do nothing to your ship. the large rat took 20 minutes to kill my armored buffer coercer. im sure it would do nothing if i was active tanked. and i wasnt even orbiting, i was letting him hit me for perfect damage. the large has got to be restricted. add a major plex if you must to have an unrestricted one, but there is no reason to ever undock close range bc's if the enemys can warp in at range everytime. the reason why people choose FW is that there is security in knowing that you cant warp at range to things or warp to people. the 25 dps check on the novice is way to low a no skilled condor could even crank that out not using kinetic missiles. the 75 dps check on the small way to low, same thing a no skills destroyer can easily crank that out. the 150 dps check on the medium is way to low should be upped to at least 300. the 300 dps check on the large is way to small. my stabber fleets should not be able to kill this. i should be having to use a frakking battlecruiser to kill him. should be upped to 500 dps. What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
346
|
Posted - 2014.05.14 20:43:00 -
[303] - Quote
Petrus Blackshell wrote: What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.
yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort.
this is faction warfare not solo warfare. |

Zappity
Stay Frosty. A Band Apart.
1075
|
Posted - 2014.05.14 21:05:00 -
[304] - Quote
Novice is way too low at 25. A day one character will do 54 dps in this abomination:
[Punisher, Punisher or Shame] 'Repose' Core Compensation 'Repose' Core Compensation 'Repose' Core Compensation [empty low slot]
Medium Subordinate Screen Stabilizer I [empty med slot]
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Zappity's Adventures for a taste of lowsec. |

Veskrashen
Justified Chaos
214
|
Posted - 2014.05.14 21:17:00 -
[305] - Quote
Zappity wrote:Novice is way too low at 25. A day one character will do 54 dps in this abomination:
[Punisher, Punisher or Shame] 'Repose' Core Compensation 'Repose' Core Compensation 'Repose' Core Compensation [empty low slot]
Medium Subordinate Screen Stabilizer I [empty med slot]
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Add a couple Small Processor Overclock rigs to get that fourth WCS in, and you've got a winner!
Of course it'll take about 15 seconds+ to lock the rat, and the rats could actually be fast enough to get away from blaster range, so... yeah. Check it out on the test server and see if it's viable.
Besides, since CCP has already stated that these changes aren't supposed to be the end all be all solution to farming, and not intended to make plexes impossible to farm. Therefore, we should expect for at least novices and probably smalls to be able to be farmed with frigates using multiple WCS. |

Zappity
Stay Frosty. A Band Apart.
1075
|
Posted - 2014.05.14 21:35:00 -
[306] - Quote
Veskrashen wrote:Zappity wrote:Novice is way too low at 25. A day one character will do 54 dps in this abomination:
[Punisher, Punisher or Shame] 'Repose' Core Compensation 'Repose' Core Compensation 'Repose' Core Compensation [empty low slot]
Medium Subordinate Screen Stabilizer I [empty med slot]
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Add a couple Small Processor Overclock rigs to get that fourth WCS in, and you've got a winner! Of course it'll take about 15 seconds+ to lock the rat, and the rats could actually be fast enough to get away from blaster range, so... yeah. Check it out on the test server and see if it's viable. Besides, since CCP has already stated that these changes aren't supposed to be the end all be all solution to farming, and not intended to make plexes impossible to farm. Therefore, we should expect for at least novices and probably smalls to be able to be farmed with frigates using multiple WCS. The shame of it! I don't even know how to fit a farming frigate! How about:
[Merlin, Merlin of Shame] 'Repose' Core Compensation 'Repose' Core Compensation 'Repose' Core Compensation
Limited 1MN Microwarpdrive I Small Subordinate Screen Stabilizer I 'Langour' Drive Disruptor I 'Langour' Drive Disruptor I
Regulated Light Ion Phase Cannon I, Caldari Navy Antimatter Charge S Regulated Light Ion Phase Cannon I, Caldari Navy Antimatter Charge S Regulated Light Ion Phase Cannon I, Caldari Navy Antimatter Charge S
[empty rig slot] [empty rig slot] [empty rig slot] Zappity's Adventures for a taste of lowsec. |

Aiphona
The Scope Gallente Federation
1
|
Posted - 2014.05.14 23:29:00 -
[307] - Quote
Flyinghotpocket wrote:Petrus Blackshell wrote: What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.
yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort. this is faction warfare not solo warfare.
You cant make ISK with multiple people in a PLEX. This is a SANDBOX game, you should not be FORCED to run plexes with other people. I want to run plexes ALONE and pvp ALONE.
You are right about the dps, the rats should tank a little bit better, but you should be able to do it ALONE in a decent fitted ship.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
350
|
Posted - 2014.05.14 23:53:00 -
[308] - Quote
Aiphona wrote:Flyinghotpocket wrote:Petrus Blackshell wrote: What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.
yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort. this is faction warfare not solo warfare. You cant make ISK with multiple people in a PLEX. This is a SANDBOX game, you should not be FORCED to run plexes with other people. I want to run plexes ALONE and pvp ALONE. You are right about the dps, the rats should tank a little bit better, but you should be able to do it ALONE in a decent fitted ship. why the hell not? 6/10s almost completely require more than 1 char so why not large plexs?
even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster
|

Veskrashen
Justified Chaos
214
|
Posted - 2014.05.15 02:05:00 -
[309] - Quote
Zappity wrote:Edit: I had a go on the test server. I think these changes could help a lot. Even the reappearance of the rats will be intensely annoying for farmers (I had to kill five spawns including the warp-in). Mission Status: Accomplished.
If it takes another 5 minutes to clear the rats in a novice, that's a 30%+ nerf to farming income. Not to mention the nerf since they can't run mediums and larger anymore with stabbed boats in all likelihood. AFK farming is going to be a lot more annoying and require a lot more attention than it does now, so offensive plexing in backwater systems should be somewhat lessened.
At the same time, it's still accessible to newbies, and shouldn't be a big burden for anyone fitting traditional PvP fits. Seems like a pretty decent balance to me.
Quote:The shame of it! I don't even know how to fit a farming frigate! How about:
[Merlin, Merlin of Shame] ***snip failfit Merlin*** No stabs, 2 stabs, or 4 stabs. Your opponents will generally bring 1 scram, or 2 if they're hunting farmers. 3 if and only if they know you and hate you with a passion because you run away from their dual scram Astero.
Allow me to educate you....
[Tristan, AFK Delight] 'Repose' Core Compensation 'Repose' Core Compensation Drone Damage Amplifier I
Medium Supplemental Barrier Emitter I [empty med slot] [empty med slot]
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin I x5
This one can solo Novices while AFK, and still retains the ability to evade a single scram typical PvP setup. Guns allow it to tackle Smalls quite easily. This of course is more of a 1 week old setup, but shorter training times are easily accomodated by using fewer drones and relying on gun DPS to fill the gap.
[Incursus, 4 Mids or GTFO] 'Repose' Core Compensation 'Repose' Core Compensation 'Repose' Core Compensation 'Repose' Core Compensation
Experimental 1MN Afterburner I [empty med slot] [empty med slot]
Limited Light Neutron Blaster I, Antimatter Charge S Limited Light Neutron Blaster I, Antimatter Charge S Limited Light Neutron Blaster I, Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin I x1
Handles novices and smalls without trouble, and requires 3 scrams to deal with. Lock times absolutely blow goats, but with an AB you don't have to worry about being out of range, and can speed tank to some degree. |

X Gallentius
Justified Chaos
2212
|
Posted - 2014.05.15 07:55:00 -
[310] - Quote
Zappity wrote:Edit: I had a go on the test server. I think these changes could help a lot. Even the reappearance of the rats will be intensely annoying for farmers (I had to kill five spawns including the warp-in). But the DPS should definitely be bumped up just a little in the Novice and Small. The Novice rats are far too easy to kill with the below fail fit. A similar dessie fit would rip through the Small rats just as easily.
I think the key would be that you can't kill the small rats with that wcs-filled frig. That would not necessarily make that plexing alt extinct, but it would limit it to novice plexes. And it would force him to reship for every plex. That may be just enough to either slow the alts down a bit or at least encourage many of them to go find some other source of consistent income. Remember, it's isk/hour that matters. If mining makes better isk/hour than running around and trying to find open novice plexes, or reship all the time, then they'll go do that. |
|

spoon Nardieu
2 Girls - 1 Corp Exodus.
9
|
Posted - 2014.05.15 12:24:00 -
[311] - Quote
Bienator II wrote: CCP Fozzie wrote: Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.
We highly encourage interested parties to try them out on SISI and let us know what you think.
https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539
I like this suggestion but I think there is another causal driver at work in FW.
The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe.
In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.
My immediate thought here is that aggressing a FW pilot should make the aggressor a semi-permanent enemy of the faction, and all FW pilots in the faction should issued a mandate to bring the scumbag to justice , with an LP bounty paid for his ship and an even higher one paid for his pod. The LP bounty should increase daily until retribution has been achieved. In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe.
In this way, FW players could earn massive bounties my hunting down the alts of repeat offenders, repeat offenders would have to become more careful when playing, and we'd all have a fun old time hunting each other down for money... and we all love money.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
1) I am ok with a pirate entering the plex getting a suspect tag, it would encourage FW pilots to stay and fight if they are worried about their sec status.
2) I am not ok with bounties being associated with pirates, generally speaking most solo FW run from an incoming neutral/pirate, and generally stay if the incoming pilot is outnumbered or there are more of his buddies on the way. Pirates are just part of the game. You can't change the rules to where it's not in the favor of the aggressing pilot to attack at all. |

Angelus Ryan
One Ronin
61
|
Posted - 2014.05.15 14:16:00 -
[312] - Quote
Mournful Conciousness wrote:In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe.
LOL. That is all. |

Veli ANDAC
Federal Navy Special Forces
19
|
Posted - 2014.05.15 17:24:00 -
[313] - Quote
After some tests in Singularity here my ideas:
New Large Outposts
New Large complex spawn rate will improve Cruiser above ship class usage in FW. It will also enhance PVP diversity. But increasing only spawn rate isn't enough alone,
In that point I intensely support gated Large complexes. Gated complexes give some tactical advantages and prevent strong hot-drops and cloaky gangs for solo/small gang players in FW.
So new Large complexes can be separete in 2 class:
- Restricted Large Complexes (Gated) (Sub-Capital ships, include T3s) - Unrestricted Large Complexes (No Gate)
Spawn rates for both Large Plexes should be same.
NPC and Spawning Changes
The respawn timers of NPCs need a bit optimization, the current timers on test server is too short and unbalanced, there's my suggestion:
- Novice complexes (10 minutes) > 100-200 seconds instead of 90-180 seconds - Small complexes (15 minutes) > 150-300 seconds instead of 90-180 seconds - Medium and Large complexes (20 minutes) > 200-400 seconds instead of 90-300 seconds
With these new stats NPC spawn rate will be equal for each 3 complexes in their capture time, for a random timer you need to kill at least 3-6 NPC in complexes.
New active repair rate of the NPCs seem enough, improving NPCs tank ability more may be a problem for low skilled beginner players. It's well balanced at the moment.
Cloaking prevention within capture range
- We can allow usage Covert Ops Cloaking Device in plexes, it won't directly effect farming. Limiting capability of Covert-Ops ships in plexes not a good idea.
I think those new changes will prevent unbalanced cloaky/stabbed farming in complexes and give new cool PVP opsions for FW players. |

Veskrashen
Justified Chaos
216
|
Posted - 2014.05.15 17:41:00 -
[314] - Quote
Veli ANDAC wrote: Cloaking prevention within capture range
- We can allow usage Covert Ops Cloaking Device in plexes, it won't directly effect farming. Limiting capability of Covert-Ops ships in plexes not a good idea.
This is good feedback overall, and I'm glad that folks are testing these things out. I'm planning on running my own tests soon.
Regarding the CovOps issue, it's been stated multiple times that the way CCP is implementing the cloak prevention is by changing the radius of the button itself. This means that if you're within 30km of the button you're within 0km of the button. No way to give CovOps cloaks an exception if that's the case.
The change wasn't intended to nerf CovOps gameplay, but the implementation has that effect. Gains outweigh costs though IMO. |

spoon Nardieu
2 Girls - 1 Corp Exodus.
9
|
Posted - 2014.05.15 18:17:00 -
[315] - Quote
With all of these changes I am curious what will happen to the FW area. Gal/Cal FW space is very different than Amarr/Min FW space. I certainly don't want the changes to get a considerable amount of people to leave FW entirely. Does anyone have any ideas to what will happen to gameplay in FW. I have an idea that solo plexing will be more or less hard to find, thus finding more people concentrated within a few systems. |

Veskrashen
Justified Chaos
216
|
Posted - 2014.05.15 19:19:00 -
[316] - Quote
I'm betting you'll see a lot less farmers in T1 frigates offensive plexing. You may still see them deplexing, but that's a lot lower income per hour.
You'll likely see more folks in PvP fitted ships, and more destroyers / AFs / cruisers roaming about. They'll actually be PvP fit for the most part.
Min/Amarr will still be a horde of bomber alts running around, nothing's going to change that until the mission rebalance hits.
Overall, I think you'll see total FW populations decline slightly, and systems empty out a bit more. Those that stay (other than the bomber alts of course) will probably be more likely to be PvP fit. This should lead to more reliable fights in plexes. |

Aiphona
The Scope Gallente Federation
1
|
Posted - 2014.05.15 20:36:00 -
[317] - Quote
Flyinghotpocket wrote:Aiphona wrote:Flyinghotpocket wrote:Petrus Blackshell wrote: What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.
yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort. this is faction warfare not solo warfare. You cant make ISK with multiple people in a PLEX. This is a SANDBOX game, you should not be FORCED to run plexes with other people. I want to run plexes ALONE and pvp ALONE. You are right about the dps, the rats should tank a little bit better, but you should be able to do it ALONE in a decent fitted ship. why the hell not? 6/10s almost completely require more than 1 char so why not large plexs? even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster
I will tell you why the hell not:
Because doing a 6/10 = PVE Because I can still do a 6/10 Alone Because FW should be about PVP Because I want to PVP ALONE
Again, dont get me wrong, a stabbed t1 frigate should not be able to kill the rat in the small and the novice should take him a long time. I am all for the new changes.
Novice should tank 75 DPS Small should tank: 150 DPS Medium should tank: 225 DPS Large should tank 300 DPS |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
350
|
Posted - 2014.05.15 20:58:00 -
[318] - Quote
Aiphona wrote:Flyinghotpocket wrote:
why the hell not? 6/10s almost completely require more than 1 char so why not large plexs?
even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster
I will tell you why the hell not: Because doing a 6/10 = PVE Because I can still do a 6/10 Alone Because FW should be about PVP Because I want to PVP ALONE Again, dont get me wrong, a stabbed t1 frigate should not be able to kill the rat in the small and the novice should take him a long time. I am all for the new changes. Novice should tank 75 DPS Small should tank: 150 DPS Medium should tank: 225 DPS Large should tank 300 DPS
congrats you found the 1 6/10 that can be done alone. hey genius i said the majority need more than 1 ship. and in most space 6/10s result in PVP.
PLEXING = PVE not pvp. bo hoo you wanna pvp alone? this is a MMO MASSIVELY MULTILAYER. not deathmatch. get used to it |

spoon Nardieu
2 Girls - 1 Corp Exodus.
9
|
Posted - 2014.05.15 21:05:00 -
[319] - Quote
Hotpockets you can still pvp alone. You obviously lose more ships that way, but it is whatever that particular person prefers. I see less solo pilots with this change and more fleet plexing. |

Aiphona
The Scope Gallente Federation
1
|
Posted - 2014.05.15 22:00:00 -
[320] - Quote
Flyinghotpocket wrote:Aiphona wrote:Flyinghotpocket wrote:
why the hell not? 6/10s almost completely require more than 1 char so why not large plexs?
even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster
I will tell you why the hell not: Because doing a 6/10 = PVE Because I can still do a 6/10 Alone Because FW should be about PVP Because I want to PVP ALONE Again, dont get me wrong, a stabbed t1 frigate should not be able to kill the rat in the small and the novice should take him a long time. I am all for the new changes. Novice should tank 75 DPS Small should tank: 150 DPS Medium should tank: 225 DPS Large should tank 300 DPS congrats you found the 1 6/10 that can be done alone. hey genius i said the majority need more than 1 ship. and in most space 6/10s result in PVP. PLEXING = PVE not pvp. bo hoo you wanna pvp alone? this is a MMO MASSIVELY MULTILAYER. not deathmatch. get used to it
Well to remind you:
This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)
So your missing the whole point here: Plexing is NOT PVE and should not be |
|

Veskrashen
Justified Chaos
216
|
Posted - 2014.05.15 22:27:00 -
[321] - Quote
Aiphona wrote: This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)
So your missing the whole point here: Plexing is NOT PVE and should not be
Plexing is a PvE activity designed to bring pilots to specific places for specified periods of time, in order to incentivize PvP.
In other words - it's both.
At the moment, the PvE aspect is too heavily rewarded with respect to the amount of effort / attention / fitting required, which has led to the proliferation of stabbed / cloaky plexing alts which infuriate so many.
These changes make that far more difficult, thus significantly impacting the isk/hr of the AFK stabbed cloaky plexing farmers, while not significantly impacting the income a PvPer can make from plexing while trolling for fights.
Not everything in EVE has to be a black and white, PvE or PvP distinction. |

Themis Eostrea
Igneus Vindicta I Whip My Slaves Back and Forth
1
|
Posted - 2014.05.15 23:27:00 -
[322] - Quote
Veskrashen wrote:Aiphona wrote: This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)
So your missing the whole point here: Plexing is NOT PVE and should not be
Plexing is a PvE activity designed to bring pilots to specific places for specified periods of time, in order to incentivize PvP. In other words - it's both. At the moment, the PvE aspect is too heavily rewarded with respect to the amount of effort / attention / fitting required, which has led to the proliferation of stabbed / cloaky plexing alts which infuriate so many. These changes make that far more difficult, thus significantly impacting the isk/hr of the AFK stabbed cloaky plexing farmers, while not significantly impacting the income a PvPer can make from plexing while trolling for fights. Not everything in EVE has to be a black and white, PvE or PvP distinction.
Everything in EVE is PvP. No matter what you do in this game, you contribute to players blowing each other up. Now, in an area specifically dedicated to PvP, PvE activities should not be the norm
|

Domanique Altares
Rifterlings Point Blank Alliance
2670
|
Posted - 2014.05.16 03:01:00 -
[323] - Quote
spoon Nardieu wrote: In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.
The downside for the pirate is when the FW player gets off his candy ass, puts on his big boy pants, and kills the pirate.
This is also the upside for the FW player.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Domanique Altares
Rifterlings Point Blank Alliance
2670
|
Posted - 2014.05.16 03:04:00 -
[324] - Quote
Flyinghotpocket wrote:this is a MMO MASSIVELY MULTI(p)LAYER
I assume you mean MASSIVELY MULTI ALT? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
351
|
Posted - 2014.05.16 04:51:00 -
[325] - Quote
Domanique Altares wrote:Flyinghotpocket wrote:this is a MMO MASSIVELY MULTI(p)LAYER I assume you mean MASSIVELY MULTI ALT? yup for the people on my side its multi alt. for the people against me its multiplayer :) |

RavenTesio
Liandri Corporation Liandri Covenant
116
|
Posted - 2014.05.16 04:53:00 -
[326] - Quote
CCP Fozzie wrote:Hello everyone. Those of you who were at the Fanfest FW roundtable heard a bit about some improvements to FW complexes that we have planned for Kronos. Time for some details! We are making changes to three aspects of the FW complexes: - New Large Outposts
- NPC and Spawning Changes
- Cloaking prevention within capture range
Alright so let's break this down: 1 - New Large Outposts - First hopefully it will be called a Capital Output with the Focus as Capital / Battleship Groups. This idea is nice if you can get the spawn balance right, which I think 1-4 Per Day (equalling a max of 8% capture) sure why not. That would be quite cool and fairly well balanced as I said if it's Capital Focused with a Cyno-Jammer active to prevent hot-drops from certain douchbag groups who have too many of them and troll low-sec cause they got owned in Null.
2 - NPC and Spawning Changes - While I have no issues with the Respawning Enemies as it can get quite dull doing nothing for 10-20 minutes... something I would suggest is they ONLY Respawn if there are no enemies in System. As it will always inbalance favouring the agressor if they happen to jump in the second a spawn happens, in group plexing not a big deal but small / solo groups especially for newer players this will turn the tide dramatically against them.
Secondly, if you increase the DPS / Alpha required to destroy them you've just basically screwed EVERY new Player looking to get in to PvP from having any means of income. It might seem like a solution to the "low-dps farmers" but it isn't.
I remember when the dicussion of changes to the NPCs originally came about, something I suggested was making them on-par with PvP Fits... I still believe that is the better route to take, as really these Complexes will always be a walk in the park for veteran players; instead use them as a form of "Trial by Fire" for rookie players to learn the standard role for most of the Ships they're likely to go up again.
They don't have to be amazing, but equal to say a Level 3-4 Skills player would definately make them a good challenge for newer players and teach them to adapt to what each of the ships can do, instead of being surprised. I mean at Fan Fest you guys said you wanted to know how to engage players more with tutorials... simple you don't need them, people learn better through doing.
I mean how are they going to know a Griffin will shut them down, or dealing with Tristan Drones is pointless, or a Slicer is just going to kite like a *****... certainly not in PVP because against real players those fights last less than 10 seconds; they learn nothing. If they're learning NPCs that are 'common pvp fit' that no doubt someone will make a wiki for them to learn, you have yourself a system where they have time to learn, understand and memorise.
3 - Cloaking Prevention in Capture Range - No! Cloaking is an entirely legitimate form of warfare, now if you want to add something to the beacon that say if they're within 30km of the beacon you can active something to "ping" and it returns if there are any cloaked ships near by that would be fine. Provided the timer for activating it was say every 5minutes and it took 5 seconds to activate with some visual telegraph.
That gives both sides a means of cat and mouse gameplay which would be interesting.
If you want to basically disable anything in a Complex... Warp Stablisers, I mean seriously I shouldn't even have to be saying this. The sheer number of times I've screamed at my screen because some farming ******** has 2-3 stabs on them .... no those things need to be shut the hell off within a complex leaving them to the mercy of the NPCs that should be PVP Fit. |

Diana Mabata
7 kings runners
0
|
Posted - 2014.05.16 07:15:00 -
[327] - Quote
I'm all for all of these changes. The one thing that really pisses me off are the people that aren't in FW bitching about this. I say if you're going to change anything about this the first thing should be No nutes can use the gate. These weekend pvper's are starting to **** me off. Efing man up and be pvp 24/7 not just when you and 15 friends want to come mess with us and our systems. |

Deerin
Murientor Tribe Defiant Legacy
233
|
Posted - 2014.05.16 07:46:00 -
[328] - Quote
RavenTesio wrote: 3 - Cloaking Prevention in Capture Range - No! Cloaking is an entirely legitimate form of warfare, now if you want to add something to the beacon that say if they're within 30km of the beacon you can active something to "ping" and it returns if there are any cloaked ships near by that would be fine. Provided the timer for activating it was say every 5minutes and it took 5 seconds to activate with some visual telegraph.
That gives both sides a means of cat and mouse gameplay which would be interesting.
I actually like this idea. +1 to you sir.
|

Zappity
Stay Frosty. A Band Apart.
1076
|
Posted - 2014.05.16 08:16:00 -
[329] - Quote
Diana Mabata wrote:I'm all for all of these changes. The one thing that really pisses me off are the people that aren't in FW bitching about this. I say if you're going to change anything about this the first thing should be No nutes can use the gate. These weekend pvper's are starting to **** me off. Efing man up and be pvp 24/7 not just when you and 15 friends want to come mess with us and our systems. Only people who think the current system is worth engaging in should have an opinion about changing it.
Really? Zappity's Adventures for a taste of lowsec. |

Aiphona
The Scope Gallente Federation
1
|
Posted - 2014.05.16 12:26:00 -
[330] - Quote
RavenTesio wrote:CCP Fozzie wrote:Hello everyone. Those of you who were at the Fanfest FW roundtable heard a bit about some improvements to FW complexes that we have planned for Kronos. Time for some details! We are making changes to three aspects of the FW complexes: - New Large Outposts
- NPC and Spawning Changes
- Cloaking prevention within capture range
Alright so let's break this down: 1 - New Large Outposts - First hopefully it will be called a Capital Output with the Focus as Capital / Battleship Groups. This idea is nice if you can get the spawn balance right, which I think 1-4 Per Day (equalling a max of 8% capture) sure why not. That would be quite cool and fairly well balanced as I said if it's Capital Focused with a Cyno-Jammer active to prevent hot-drops from certain douchbag groups who have too many of them and troll low-sec cause they got owned in Null. 2 - NPC and Spawning Changes - While I have no issues with the Respawning Enemies as it can get quite dull doing nothing for 10-20 minutes... something I would suggest is they ONLY Respawn if there are no enemies in System. As it will always inbalance favouring the agressor if they happen to jump in the second a spawn happens, in group plexing not a big deal but small / solo groups especially for newer players this will turn the tide dramatically against them. Secondly, if you increase the DPS / Alpha required to destroy them you've just basically screwed EVERY new Player looking to get in to PvP from having any means of income. It might seem like a solution to the "low-dps farmers" but it isn't. I remember when the dicussion of changes to the NPCs originally came about, something I suggested was making them on-par with PvP Fits... I still believe that is the better route to take, as really these Complexes will always be a walk in the park for veteran players; instead use them as a form of "Trial by Fire" for rookie players to learn the standard role for most of the Ships they're likely to go up again. They don't have to be amazing, but equal to say a Level 3-4 Skills player would definately make them a good challenge for newer players and teach them to adapt to what each of the ships can do, instead of being surprised. I mean at Fan Fest you guys said you wanted to know how to engage players more with tutorials... simple you don't need them, people learn better through doing. I mean how are they going to know a Griffin will shut them down, or dealing with Tristan Drones is pointless, or a Slicer is just going to kite like a *****... certainly not in PVP because against real players those fights last less than 10 seconds; they learn nothing. If they're learning NPCs that are 'common pvp fit' that no doubt someone will make a wiki for them to learn, you have yourself a system where they have time to learn, understand and memorise. 3 - Cloaking Prevention in Capture Range - No! Cloaking is an entirely legitimate form of warfare, now if you want to add something to the beacon that say if they're within 30km of the beacon you can active something to "ping" and it returns if there are any cloaked ships near by that would be fine. Provided the timer for activating it was say every 5minutes and it took 5 seconds to activate with some visual telegraph. That gives both sides a means of cat and mouse gameplay which would be interesting. If you want to basically disable anything in a Complex... Warp Stablisers, I mean seriously I shouldn't even have to be saying this. The sheer number of times I've screamed at my screen because some farming ******** has 2-3 stabs on them .... no those things need to be shut the hell off within a complex leaving them to the mercy of the NPCs that should be PVP Fit.
And really what do you think the farmers will do if they disable warp core stabs in plexes??? They are all gonna use cloaks!! And if they gonna allow covert ops cloaks, all you will see is plexing stealthbombers. Dont be stupid and think this through.
The changes as they are now are great! They only need to give the npc more tanking ability:
Novice should tank: 75 dps Small should tank: 150 dps Medium should tank: 225 dps Large should tank: 300 dps
|
|

Domanique Altares
Rifterlings Point Blank Alliance
2671
|
Posted - 2014.05.16 12:44:00 -
[331] - Quote
So basically what we have so far is:
In the olden days, you had to just speed tank all the rats. This was BAD MM'K, so CCP made you have to kill all the rats.
Then it was apparently too much of a pain in the ass to kill all the rats. (Killing your fun, etc.) So CCP removed the WAVES OF RATS and changed it to a single rat to encourage FW play.
By FW play they obviously meant endless alt farming, so put on your flight suit: MISSION ACCOMPLISHED.
But wait! Now endless alt farming is now known the State of California to cause cancer. CCP's initial answer to the problem is: WAVES OF RATS.
What a clever idea!
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Veskrashen
Justified Chaos
216
|
Posted - 2014.05.16 15:06:00 -
[332] - Quote
Domanique Altares wrote:So basically what we have so far is:
In the olden days, you had to just speed tank all the rats. This was BAD MM'K, so CCP made you have to kill all the rats.
Then it was apparently too much of a pain in the ass to kill all the rats. (Killing your fun, etc.) So CCP removed the WAVES OF RATS and changed it to a single rat to encourage FW play.
By FW play they obviously meant endless alt farming, so put on your flight suit: MISSION ACCOMPLISHED.
But wait! Now endless alt farming is now known the State of California to cause cancer. CCP's initial answer to the problem is: WAVES OF RATS.
What a clever idea!
From what I understand, the rats back in the day actually did fairly significant DPS, which had a significant impact on PvP in plexes. By removing the waves and dropping the outgoing DPS, CCP removed that influence on PvP while retaining the "DPS check" nature of the NPCs. But, the bar was too low, and the lack of respawns made the system far too easy to game. So, up the tank to increase the required DPS, and add respawns to ensure people have to stay awake while plexing. Add in a cloak nerf to force people to actually leave the plex to avoid combat, and voila.
This isn't rocket science, people. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1282
|
Posted - 2014.05.16 15:33:00 -
[333] - Quote
CCP Fozzie
This is what you said on October 22nd 2012:
"The Rest of the Plan There are some other changes to the rest of our original roadmap that we are making after consultation with the community:
...
We will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
Have plex capture timers count backwards to the default state when no players are contesting them
Have plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
We cannot commit 100% to getting these changes in quite yet since they were added a bit later to the plan, but we have added them to our backlog and want to get all your feedback on them." (emphasis added)
As you can see from Bienator II's post this is still strongly supported and people are just confused what is going on.
Can you at least tell us whether this idea has been abandoned or if there are just technical difficulties or something else?
Thank you for your time and attention to faction war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bienator II
madmen of the skies
2641
|
Posted - 2014.05.16 16:44:00 -
[334] - Quote
i had a bit time so i gave the changes on SISI a try. Here my technical feedback additional to the fact that i think they serve no purpose (see other post).
If you enter a plex you quickly notice that the plex anomaly marker (called plex beacon) is stalking your ship. This means you have an invisible object at 0 meters distance to your ship within the plex. CCP did this as quick hack to prevent you to ckoak within the plex timer range (client doesn't let you cloak since the stalking object is within 2k). If you move 30k away from the timer you notice it will stop moving and the distance to you will increase as you would expect from a regular object in space.
you see this beacon on the overview moving with your ship which is quite confusing to me you also lose the sense how far you are away from the warpin (spatial awareness and all).
Can you remove the beacon from overview? nope, if you do it all plexes will be removed from OV too. Since its the anomaly marker. Good luck dscanning
Can you add the other warpin beacon (the graphical object with the blinking light) to you overview so you see how far you are away from warpin? you can, but its a "large collidable object", if you do that you will see all kind of other stuff on your OV.
(sidenote: i really do hope that you have this stalking beacon server-side too, since if you don't we have "AP warp to zero" all over again and i probably should continue the discussion with the security channel)
alternative proposal: - get rid of the whole thing and simply spawn a NPC as soon someone cloaks. If he decloaks he has to fight it, is locked and can't cloak for a while and interesting things might happen
proper fix: - get rid of it and implement a form of timer rollbacks (see other post)
eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Alli Ginthur
The Mjolnir Bloc The Bloc
8
|
Posted - 2014.05.16 17:07:00 -
[335] - Quote
Bienator II wrote:If you enter a plex you quickly notice that the plex anomaly marker (called plex beacon) is stalking your ship. This means you have an invisible object at 0 meters distance to your ship within the plex. CCP did this as quick hack to prevent you to ckoak within the plex timer range (client doesn't let you cloak since the stalking object is within 2k). If you move 30k away from the timer you notice it will stop moving and the distance to you will increase as you would expect from a regular object in space.
you see this beacon on the overview moving with your ship which is quite confusing to me you also lose the sense how far you are away from the warpin (spatial awareness and all).
Can you remove the beacon from overview? nope, if you do it all plexes will be removed from OV too. Since its the anomaly marker. Good luck dscanning
Can you add the other warpin beacon (the graphical object with the blinking light) to you overview so you see how far you are away from warpin? you can, but its a "large collidable object", if you do that you will see all kind of other stuff on your OV.
Does this "trailer" beacon show up for every player on grid on your overview, or just your instance of the "trailer"? Im trying to imagine having to try and click multiple ships on the overview/in space and having to dodge the trailer.... |

Bienator II
madmen of the skies
2642
|
Posted - 2014.05.16 17:17:00 -
[336] - Quote
Alli Ginthur wrote:Does this "trailer" beacon show up for every player on grid on your overview, or just your instance of the "trailer"? Im trying to imagine having to try and click multiple ships on the overview/in space and having to dodge the trailer....  i haven't tried that but i am pretty sure you see only your instance of the trailer. Otherwise the server would have to spawn a trailer per participant and broadcast all of them etc (its the anomaly beacon after all, you probably don't want to do that). So its fair to assume its only checked on the client, the server probably doesn't know anything about all that... so you will only see your own private stalker eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Alli Ginthur
The Mjolnir Bloc The Bloc
9
|
Posted - 2014.05.16 18:07:00 -
[337] - Quote
Bienator II wrote:i haven't tried that but i am pretty sure you see only your instance of the trailer. Otherwise the server would have to spawn a trailer per participant and broadcast all of them etc (its the anomaly beacon after all, you probably don't want to do that). So its fair to assume its only checked on the client, the server probably doesn't know anything about all that... so you will only see your own private stalker
I agree, just seems a bit awkward of an implementation. The server obviously already tracks how close you are to the beacon to have the timer counting and awarding lp. Having a graphic "object" follow you just seems redundant. Seems like it'd just be simpler to apply a "cloak disrupt" effect to that same 30km radius, and not rely on a following object |

Domanique Altares
Rifterlings Point Blank Alliance
2676
|
Posted - 2014.05.16 18:35:00 -
[338] - Quote
Veskrashen wrote: From what I understand, the rats back in the day actually did fairly significant DPS, which had a significant impact on PvP in plexes. By removing the waves and dropping the outgoing DPS, CCP removed that influence on PvP while retaining the "DPS check" nature of the NPCs. But, the bar was too low, and the lack of respawns made the system far too easy to game. So, up the tank to increase the required DPS, and add respawns to ensure people have to stay awake while plexing. Add in a cloak nerf to force people to actually leave the plex to avoid combat, and voila.
This isn't rocket science, people.
All CCP did was shift the burden of farmers from speed tanking to cloaks and stabs over the course of a couple releases. I'm glad to see that they're at least paying attention to FW a little, but these dime store band aids are hardly the cure to what ails FW. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Domanique Altares
Rifterlings Point Blank Alliance
2676
|
Posted - 2014.05.16 18:40:00 -
[339] - Quote
Alli Ginthur wrote:Bienator II wrote:i haven't tried that but i am pretty sure you see only your instance of the trailer. Otherwise the server would have to spawn a trailer per participant and broadcast all of them etc (its the anomaly beacon after all, you probably don't want to do that). So its fair to assume its only checked on the client, the server probably doesn't know anything about all that... so you will only see your own private stalker I agree, just seems a bit awkward of an implementation. The server obviously already tracks how close you are to the beacon to have the timer counting and awarding lp. Having a graphic "object" follow you just seems redundant. Seems like it'd just be simpler to apply a "cloak disrupt" effect to that same 30km radius, and not rely on a following object
If it does indeed work as Bienator describes, then it's simply a quick and dirty implementation. There is no 'cloak disruption' effect. The system is simply looking to see if there is something within ~2km of you and denying the ability to cloak as always. They've simply hacked in some nonsense to make sure that something is always ~2km from you.
ETA:
I'm on SiSi now, and what I am seeing is that you warp in on the standard warpable beacon, and there is a second 'local' beacon placed with/on the button. That beacon seems to have a 30km 'size' that you are actually inside of anytime you are within 30km of the button. It's invisible/whatever, so until you hit the edge, you're 'at zero,' much like the hit box around a station can be 'at zero' even though you're nowhere near close to being in the center of the model. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Alli Ginthur
The Mjolnir Bloc The Bloc
9
|
Posted - 2014.05.16 20:25:00 -
[340] - Quote
Domanique Altares wrote:If it does indeed work as Bienator describes, then it's simply a quick and dirty implementation. There is no 'cloak disruption' effect. The system is simply looking to see if there is something within ~2km of you and denying the ability to cloak as always. They've simply hacked in some nonsense to make sure that something is always ~2km from you. ETA: I'm on SiSi now, and what I am seeing is that you warp in on the standard warpable beacon, and there is a second 'local' beacon placed with/on the button. That beacon seems to have a 30km 'size' that you are actually inside of anytime you are within 30km of the button. It's invisible/whatever, so until you hit the edge, you're 'at zero,' much like the hit box around a station can be 'at zero' even though you're nowhere near close to being in the center of the model. Further ETA: I just bounced around to a couple more plexes; the second was the same as the first, the third is exhibiting this 'ghost beacon' behavior where I have the warp beacon following me around.
Yeah, I more meant the cloak disrupt to be something stationary to prevent cloaking, like the invisible object, just not a beacon that follows you around .
So it just sounds like the stalker beacon is a bug theyll need to peek into, since its not a constant thing. |
|

RavenTesio
Liandri Corporation Liandri Covenant
117
|
Posted - 2014.05.16 20:30:00 -
[341] - Quote
Aiphona wrote: And really what do you think the farmers will do if they disable warp core stabs in plexes??? They are all gonna use cloaks!! And if they gonna allow covert ops cloaks, all you will see is plexing stealthbombers. Dont be stupid and think this through.
The changes as they are now are great! They only need to give the npc more tanking ability:
Novice should tank: 75 dps Small should tank: 150 dps Medium should tank: 225 dps Large should tank: 300 dps
Let them Cloak because with a cloak they have to be watching local, they have to be able to hit that button the second someone drops on field with them... because once they're targeted that cloak is completely useless.
Cloaks DO have serious downsides to using them, and those that don't are considerably more expensive or far more specialised making them relatively useless for farming outside of Mission Running; but then that honestly should be a simple solution of well ship lock-outs.
I mean it isn't hard... tired of trying to catch Bombers in L4 FW Missions, really it is a bit bullshit they're allowed in there. Don't get me wrong I'm Caldari so yeah that is often the best ship to do our L4 Missions - but just block Frigates and Destroyers from entering. There are a dozen or so ships that ARE already blocked from going in, if you end up forcing the Risk-Reward ... sure people will ***** for a bit but they'll adapt leading to more fights.
Or rather I should say, we'll have more Covert T3s running around ... but that isn't a bad thing as they are easier to catch, are a considerably larger risk - it balanced out quite well, especially as they're next up on the re-balance hit list.
---
As far as the NPC Tanking / Damage Output... I'm sorry but I will echo what I said before. It doesn't matter what you do to the NPCs, it will not stop farmers as it just means they'll train up their characters another week before they get added to the multi-box list.
In the mean time increasing the "DPS Tanking" means you're basically saying most of the Low-DPS ships, which keep in mind most players during their first 1-2 months rarely have ships that can break 70-80 DPS, it's the same when they upgrade to Cruisers then Battlecruisers.
They are at the absolute low-end of damage output. Yet you (and CCP apparently) are suggesting it is perfectly fine to basically say "**** New Players" from legitimately playing Solo if they want to.
In the mean time most Farmers will simply swap tactics to another ship that is a little less economical to build or have another multi-box character added just to get that additional DPS needed, especially /IF/ as CCP suggest they're making the NPCs paper thin with no real punch.
Yeah that'll show those farmers... man I bet they're terrified of these changes. As I said in my original post, ignore trying to use the NPCs as a means of preventing farmers... You can't, not without basically ******* over the legitimate players by ramping the difficulty to be on-par with Incursions; even then all you'll do is end up with far more organised farmers.
Instead the NPCs should be a learning tool to get players used to what they'll come against in PVP, standard fits, what each ship does... I mean it's fine showing Traits and being like "Well this is a Jamming Ship" or such - but most people don't understand how any of those mechanics actually work, I mean in PVE a) it isn't the right damn ship doing such things, and b) the module often like ECM for example is so much more powerful than a Player ECM that the chances of being perma-jammed are just monumentally high as it relies on the OLD statistics of those modules at Level 5 using Officer Mods.
It's just so far removed from a realistic depictions it's a joke. Sure it is good for adding a bit of difficulty to PVE Missions (regardless of how **** poor they are entertainment wise) but again the biggest issue with PVE it isn't even remotely close to PVP, simply because you fit to game that system rather than the NPCs being fit like PVP ships.
I mean they don't have to act specifically like real people (although I hope Brain in a Box does bring that functionality within the next year as they'd be pretty awesome) but they could easily be fit and mimic a relatively new low-skill PVP pilot. Wasn't that the entire idea of swapping over to the Sleeper AI? Rather than simply meaning they just target Drones first and act like Sentry Turrets that scroll through all the viable targets.
All we need to deal with Farming are chances to level the playing field so we CAN police it. And in-fact I'd actually say the exact same is true with dealing with the Null-Sec Alliances that treat Low-Sec as their own personal Hot Drop playground.
Right now we don't have the Resources to properly counter Super Capitals or just large Capital Fleets. Having the toys that Null-Sec have available, along with Capital, Super Capital, Specialist Faction Starbases, all that are only available while in Militia (or rather they are buffed by being in Militia) so outside they are little more than military livery ... linking it to the Ranks that should be earned from Service Time, Kills, Securing / Defending Systems, providing OB for DUST. So you have to be committed to a given Faction with a clear stake in it before providing access to such things.
I mean you want to know the core way to improve FW on the whole... that would be it. Don't change mechanics to simply try fixing problems with the system itself, make changes that give that power to those involved the chance to handle things themselves. |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
114
|
Posted - 2014.05.16 23:20:00 -
[342] - Quote
Tried this plex change on sisi and I'm impressed. Novices were quite fast to break in t1 frig as they should be imho, smalls took decent amount of time which is also good, and med I could not break and that is wonderful really.(all in t1 frig)
And oh nooo, there is no more warp-in beacon in plexes. I do get that we can drop containers on warp-in, but it would be nice to get old beacon back.
Also this, please CCP consider this:
King Fu Hostile wrote:But instead of rats, why not have a structure:
1) this structure only shoots members of the opposing militia when under fire by them (it does not auto-agress) 2) because it does not interfere with PVP, it can have much bigger tank regen, and dps
same dps check, but improved?
Domanique Altares wrote:spoon Nardieu wrote: In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.
The downside for the pirate is when the FW player gets off his candy ass, puts on his big boy pants, and kills the pirate. This is also the upside for the FW player. One of the guys from Stay Frosty or maybe from Rifterlings said interesting thing when he was asked why he didn't join one of the militias. Answer was something like - he didn't want to ruin his Empire Faction standings, so every part of eve would stay open to him if he decides to go somewhere else with his main; plus he get more target rich environment; plus no station lock-outs.
The only downside for pirating in FW is no lp payouts, but you can have a few weeks old FW alt for lp and still be a happy pirate with all the benefits and full pockets of all that FW lp goodness.
|

Domanique Altares
Rifterlings Point Blank Alliance
2679
|
Posted - 2014.05.17 01:02:00 -
[343] - Quote
RavenTesio wrote:
Let them Cloak because with a cloak they have to be watching local, they have to be able to hit that button the second someone drops on field with them... because once they're targeted that cloak is completely useless.
The issue with cloaks (and the issue that this band aid really does not solve) is that 'they' don't have to be doing any such thing; their bot does it for them, and faster than a person could. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Yun Kuai
Justified Chaos
140
|
Posted - 2014.05.17 05:06:00 -
[344] - Quote
RavenTesio wrote:[quote=Aiphona]
As far as the NPC Tanking / Damage Output... I'm sorry but I will echo what I said before. It doesn't matter what you do to the NPCs, it will not stop farmers as it just means they'll train up their characters another week before they get added to the multi-box list.
In the mean time increasing the "DPS Tanking" means you're basically saying most of the Low-DPS ships, which keep in mind most players during their first 1-2 months rarely have ships that can break 70-80 DPS, it's the same when they upgrade to Cruisers then Battlecruisers.
They are at the absolute low-end of damage output. Yet you (and CCP apparently) are suggesting it is perfectly fine to basically say "**** New Players" from legitimately playing Solo if they want to.
What do you mean this will mess over new players? Why on earth do people think that new players should be on the same page in terms of their ability to make ISK? No other area in this game has new players and veterans on the same access levels. If new players are actually interested in FW they will do what every player has done before and team up with other new players until they can out and solo themselves. FW is supposed to be accessible for anyone to try and that's great. But just because you are coming to try it out doesn't mean you instantly are or should be granted access to every bit of content.
And new players still have 100% access to what FW is supposed to be about: PVP |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 07:11:00 -
[345] - Quote
Ramone Ormand wrote:CCP Fozzie wrote:...are not intended to somehow bring an end to "farming" or other evasion tactics. We have no intention of hard blocking warp core stabs or cloaks from complexes. Why not? Plex's would be great places to find fights if 90% of all frigates inside of them weren't stabbed. It takes a silly amount of time to find PVP in a PVP focused zone. I find it odd that a faction can bring all systems of another faction into vulnerable state whilst multiboxing stabbed frigates. I thought it was factional WARfare not 'sit in space watching youtube with your hand down your pants' fare? "I'm sorry, but the electronic systems of your warp core stabilizers interfere with the electronics of the acceleration gate and you may not jump through" there, FW is fixed, none of this 'large plexes' change or NPC changes.
Bull. Simple as that.
Stabs arent a problem, The majority of the people complaining arent even in fw, just pirates bitching and moaning because they can t gank someone who doesnt want to be ganked.. They complain that farmers ruin pvp. Nope. Cloaked pirates in medium plexes ruin pvp. The fact that you're 9-10x likely to be blobbed when you fight pirates ruins pvp. Infact, it is to be expected that youll be at 2 to 1.. These changes only really benefit the third party: pirates. How about this, restrict plexes to militia only, except larges of course. Nothing wrong with cloaks either, if you cloak, timer stops. Both of these modules gimp your ship.
Leave farming alone. It benifits the militias. Not everyone wants to fight 23hrs a day. We need a cooldown. This coming from both sides. I dont farm alot, but i do know that its the backbone of militia. If you interfere with the farmer's ability to farm you will have no fights. Period. I dont care what ccp" always finding something not broken to fix" and ccp "nerfzilla" say. Even the guys who complain about farmers understand that this is how people make a living. It's how people can afford to buy ships and modules. It's the only way, other than looting, but most fw, frigs and dessies, arent flying expensive fits. We fight, we fight all the time, but If militia guys cant farm isk a few hours a week there will be no militia. People join the militia for two reasons: Isk and pew pew splosion boom laserautocannon blasterthon's. Oh, and three not to mention have fun.
P.s, chill the %#^& out, picking on those you are more skilled than doesnt make you an elite pvp'er, just another bully. If someone doent want to fight you theyre not going to fight you. Suck it up and move on. p.s.s im not for 24hrs farming, just the ability to farm on your terms. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 07:48:00 -
[346] - Quote
Veskrashen wrote:Aiphona wrote: This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)
So your missing the whole point here: Plexing is NOT PVE and should not be
Plexing is a PvE activity designed to bring pilots to specific places for specified periods of time, in order to incentivize PvP. In other words - it's both. At the moment, the PvE aspect is too heavily rewarded with respect to the amount of effort / attention / fitting required, which has led to the proliferation of stabbed / cloaky plexing alts which infuriate so many. These changes make that far more difficult, thus significantly impacting the isk/hr of the AFK stabbed cloaky plexing farmers, while not significantly impacting the income a PvPer can make from plexing while trolling for fights. Not everything in EVE has to be a black and white, PvE or PvP distinction.
I think the larger problem here is that there is no lp payout for killing the enemy. most 1v1 fights only give a few hundred lp, whereas a novice plex can give 7500 if im not mistaken. Possibly more could be made doing dust sites, before they changed it that it. People fight when they want to and run when they dont. To repeat something a gal once uttered to one of our fdeplexing fleets "thats ok, ill just come back and plex when your sleep". You dont need stabs to avoid fights in plexes. Get a derptron or condor and no one will ever catch you. I fight when I want to, but if its late at night and im tired I farm isk to fund my arsenal.
If you don't like the sight of farmers, get out of fw space and go to nullsec :) Eve isnt just one big deathmatch.
Once again, I think boosted pirates who double and quadrateam are more of a nuance. I rarely daytime solo roam in fw space anything larger than a destroyer because i know i will get octa teamed. Everyone should have the right o determine when and where, and how they wish to fight. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 07:54:00 -
[347] - Quote
Diana Mabata wrote:I'm all for all of these changes. The one thing that really pisses me off are the people that aren't in FW bitching about this. I say if you're going to change anything about this the first thing should be No nutes can use the gate. These weekend pvper's are starting to **** me off. Efing man up and be pvp 24/7 not just when you and 15 friends want to come mess with us and our systems.
THANK YOU,THANK YOU, THANKYOUTHANKYOUTHANKYOU. Finally someone tells it like it is. |

Zappity
Stay Frosty. A Band Apart.
1079
|
Posted - 2014.05.17 08:53:00 -
[348] - Quote
Um, you guys do realise that FW is in lowsec don't you? Maybe Fozzie could open up some highsec regions for you. Because that's pretty much what you are asking for. Zappity's Adventures for a taste of lowsec. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 09:36:00 -
[349] - Quote
Yes, and part of being in low sec means you can mosty do what you want right? Well some peaple wanna farm. Don like it? Go to null.. |

Aiphona
The Scope Gallente Federation
2
|
Posted - 2014.05.17 09:36:00 -
[350] - Quote
RavenTesio wrote:Aiphona wrote: And really what do you think the farmers will do if they disable warp core stabs in plexes??? They are all gonna use cloaks!! And if they gonna allow covert ops cloaks, all you will see is plexing stealthbombers. Dont be stupid and think this through.
The changes as they are now are great! They only need to give the npc more tanking ability:
Novice should tank: 75 dps Small should tank: 150 dps Medium should tank: 225 dps Large should tank: 300 dps
Let them Cloak because with a cloak they have to be watching local, they have to be able to hit that button the second someone drops on field with them... because once they're targeted that cloak is completely useless. Cloaks DO have serious downsides to using them, and those that don't are considerably more expensive or far more specialised making them relatively useless for farming outside of Mission Running; but then that honestly should be a simple solution of well ship lock-outs. I mean it isn't hard... tired of trying to catch Bombers in L4 FW Missions, really it is a bit bullshit they're allowed in there. Don't get me wrong I'm Caldari so yeah that is often the best ship to do our L4 Missions - but just block Frigates and Destroyers from entering. There are a dozen or so ships that ARE already blocked from going in, if you end up forcing the Risk-Reward ... sure people will ***** for a bit but they'll adapt leading to more fights. Or rather I should say, we'll have more Covert T3s running around ... but that isn't a bad thing as they are easier to catch, are a considerably larger risk - it balanced out quite well, especially as they're next up on the re-balance hit list. --- As far as the NPC Tanking / Damage Output... I'm sorry but I will echo what I said before. It doesn't matter what you do to the NPCs, it will not stop farmers as it just means they'll train up their characters another week before they get added to the multi-box list. In the mean time increasing the "DPS Tanking" means you're basically saying most of the Low-DPS ships, which keep in mind most players during their first 1-2 months rarely have ships that can break 70-80 DPS, it's the same when they upgrade to Cruisers then Battlecruisers. They are at the absolute low-end of damage output. Yet you (and CCP apparently) are suggesting it is perfectly fine to basically say "**** New Players" from legitimately playing Solo if they want to. In the mean time most Farmers will simply swap tactics to another ship that is a little less economical to build or have another multi-box character added just to get that additional DPS needed, especially /IF/ as CCP suggest they're making the NPCs paper thin with no real punch. Yeah that'll show those farmers... man I bet they're terrified of these changes. As I said in my original post, ignore trying to use the NPCs as a means of preventing farmers... You can't, not without basically ******* over the legitimate players by ramping the difficulty to be on-par with Incursions; even then all you'll do is end up with far more organised farmers. Instead the NPCs should be a learning tool to get players used to what they'll come against in PVP, standard fits, what each ship does... I mean it's fine showing Traits and being like "Well this is a Jamming Ship" or such - but most people don't understand how any of those mechanics actually work, I mean in PVE a) it isn't the right damn ship doing such things, and b) the module often like ECM for example is so much more powerful than a Player ECM that the chances of being perma-jammed are just monumentally high as it relies on the OLD statistics of those modules at Level 5 using Officer Mods. All we need to deal with Farming are chances to level the playing field so we CAN police it. And in-fact I'd actually say the exact same is true with dealing with the Null-Sec Alliances that treat Low-Sec as their own personal Hot Drop playground. Right now we don't have the Resources to properly counter Super Capitals or just large Capital Fleets. Having the toys that Null-Sec have available, along with Capital, Super Capital, Specialist Faction Starbases, all that are only available while in Militia (or rather they are buffed by being in Militia) so outside they are little more than military livery ... linking it to the Ranks that should be earned from Service Time, Kills, Securing / Defending Systems, providing OB for DUST. So you have to be committed to a given Faction with a clear stake in it before providing access to such things. I mean you want to know the core way to improve FW on the whole... that would be it. Don't change mechanics to simply try fixing problems with the system itself, make changes that give that power to those involved the chance to handle things themselves.
You absolutely have not clue do you? The amount of plexing-bots with a cloak is ridicilous atm, so the cloak nerf is awesome. You can do 75 dps with a 1 day old char in a t1 frigate, so Novice's will still be viable for newbs. A fully trained t1 frigate can do over 150 dps, so they might even be able to run Smalls. The Large Complexes are the best thing that ever happened to FW, because the older FW pilots are sick and tired of always having to fly frigs and dessies, now we can finally use our Battlecruisers and Battleships again in the Larges!!! FW isnt meant to be for newbies only, there are a lot of veterans in FW that want to use their big stuff. This change is one of the best things that can happen to FW! |
|

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 09:39:00 -
[351] - Quote
Aiphona wrote:RavenTesio wrote:Aiphona wrote: And really what do you think the farmers will do if they disable warp core stabs in plexes??? They are all gonna use cloaks!! And if they gonna allow covert ops cloaks, all you will see is plexing stealthbombers. Dont be stupid and think this through.
The changes as they are now are great! They only need to give the npc more tanking ability:
Novice should tank: 75 dps Small should tank: 150 dps Medium should tank: 225 dps Large should tank: 300 dps
Let them Cloak because with a cloak they have to be watching local, they have to be able to hit that button the second someone drops on field with them... because once they're targeted that cloak is completely useless. Cloaks DO have serious downsides to using them, and those that don't are considerably more expensive or far more specialised making them relatively useless for farming outside of Mission Running; but then that honestly should be a simple solution of well ship lock-outs. I mean it isn't hard... tired of trying to catch Bombers in L4 FW Missions, really it is a bit bullshit they're allowed in there. Don't get me wrong I'm Caldari so yeah that is often the best ship to do our L4 Missions - but just block Frigates and Destroyers from entering. There are a dozen or so ships that ARE already blocked from going in, if you end up forcing the Risk-Reward ... sure people will ***** for a bit but they'll adapt leading to more fights. Or rather I should say, we'll have more Covert T3s running around ... but that isn't a bad thing as they are easier to catch, are a considerably larger risk - it balanced out quite well, especially as they're next up on the re-balance hit list. --- As far as the NPC Tanking / Damage Output... I'm sorry but I will echo what I said before. It doesn't matter what you do to the NPCs, it will not stop farmers as it just means they'll train up their characters another week before they get added to the multi-box list. In the mean time increasing the "DPS Tanking" means you're basically saying most of the Low-DPS ships, which keep in mind most players during their first 1-2 months rarely have ships that can break 70-80 DPS, it's the same when they upgrade to Cruisers then Battlecruisers. They are at the absolute low-end of damage output. Yet you (and CCP apparently) are suggesting it is perfectly fine to basically say "**** New Players" from legitimately playing Solo if they want to. In the mean time most Farmers will simply swap tactics to another ship that is a little less economical to build or have another multi-box character added just to get that additional DPS needed, especially /IF/ as CCP suggest they're making the NPCs paper thin with no real punch. Yeah that'll show those farmers... man I bet they're terrified of these changes. As I said in my original post, ignore trying to use the NPCs as a means of preventing farmers... You can't, not without basically ******* over the legitimate players by ramping the difficulty to be on-par with Incursions; even then all you'll do is end up with far more organised farmers. Instead the NPCs should be a learning tool to get players used to what they'll come against in PVP, standard fits, what each ship does... I mean it's fine showing Traits and being like "Well this is a Jamming Ship" or such - but most people don't understand how any of those mechanics actually work, I mean in PVE a) it isn't the right damn ship doing such things, and b) the module often like ECM for example is so much more powerful than a Player ECM that the chances of being perma-jammed are just monumentally high as it relies on the OLD statistics of those modules at Level 5 using Officer Mods. All we need to deal with Farming are chances to level the playing field so we CAN police it. And in-fact I'd actually say the exact same is true with dealing with the Null-Sec Alliances that treat Low-Sec as their own personal Hot Drop playground. Right now we don't have the Resources to properly counter Super Capitals or just large Capital Fleets. Having the toys that Null-Sec have available, along with Capital, Super Capital, Specialist Faction Starbases, all that are only available while in Militia (or rather they are buffed by being in Militia) so outside they are little more than military livery ... linking it to the Ranks that should be earned from Service Time, Kills, Securing / Defending Systems, providing OB for DUST. So you have to be committed to a given Faction with a clear stake in it before providing access to such things. I mean you want to know the core way to improve FW on the whole... that would be it. Don't change mechanics to simply try fixing problems with the system itself, make changes that give that power to those involved the chance to handle things themselves. You absolutely have not clue do you? You can do 75 dps with a 1 day old char in a t1 frigate, so Novice's will still be viable for newbs. A fully trained t1 frigate can do over 150 dps, so they might even be able to run Smalls. The Large Complexes are the best thing that ever happened to FW, because the older FW pilots are sick and tired of always having to fly frigs and dessies, now we can finally use our Battlecruisers and Battleships again in the Larges!!! FW isnt meant to be for newbies only, there are a lot of veterans in FW that want to use their big stuff. This change is one of the best things that can happen to FW! Meh, most of us fly frigs and deddies cause theyre cheap and easy for everyone to replace. 90% of cruiser and up are mostly used for i-hubs.
|

Sgt Ocker
Last Bastion of Freedom
218
|
Posted - 2014.05.17 10:18:00 -
[352] - Quote
Bienator II wrote:i had a bit time so i gave the changes on SISI a try. Here my technical feedback additional to the fact that i think they serve no purpose (see other post).
If you enter a plex you quickly notice that the plex anomaly marker (called plex beacon) is stalking your ship. This means you have an invisible object at 0 meters distance to your ship within the plex. CCP did this as quick hack to prevent you to ckoak within the plex timer range (client doesn't let you cloak since the stalking object is within 2k). If you move 30k away from the timer you notice it will stop moving and the distance to you will increase as you would expect from a regular object in space.
you see this beacon on the overview moving with your ship which is quite confusing to me you also lose the sense how far you are away from the warpin (spatial awareness and all).
Can you remove the beacon from overview? nope, if you do it all plexes will be removed from OV too. Since its the anomaly marker. Good luck dscanning
Can you add the other warpin beacon (the graphical object with the blinking light) to you overview so you see how far you are away from warpin? you can, but its a "large collidable object", if you do that you will see all kind of other stuff on your OV.
(sidenote: i really do hope that you have this stalking beacon server-side too, since if you don't we have "AP warp to zero" all over again and i probably should continue the discussion with the security channel)
alternative proposal: - get rid of the whole thing and simply spawn a NPC as soon someone cloaks. If he decloaks he has to fight it, is locked and can't cloak for a while and interesting things might happen
proper fix: - get rid of it and implement a form of timer rollbacks (see other post)
edit: thanks for the large plex change! those are awesome A fix I've seen mentioned in the past and I think could be a good solution for "keeping range" on the countdown beacon.
Lock range for all ships entering a Plex is reduced by default to 30k, the beacon must be locked for the timer to count down.
Having the warpin visible is too easy, better if the warpin is random. The plex beacon is in a set position, so no matter where the warpin is, you will always land within 30k of it but never in the same place twice.
So ship A enters the plex, kills defending NPC and moves to 29k of the beacon. Ship B enters to fight ship A, he will always land within at least 29k of his intended target but has a random chance to land, right on top of or at any range within the 30k limit of the beacon.
As Stabs reduce lock range they are forced to sit closer to the beacon. Random warpins give the added possibility of landing right on top a stabbed plex runner. Afk plex farming doesn't go away but is a lot harder to accomplish.
Fit for the job, fighting in plexes could be fun 
Corax - Plex Pirate Low 2 X BCU ll
Mid True Sansha Warp Scrambler (13.5k over heated) Faint Warp Disruptor Sensor Booster ll - scan res script Limited 1 MN Microwarpdrive
High Rocket Launcher ll X 7 - Caldari Navy Scourge Rocket
Rigs Small Warhead Calefaction Catalyst (T1 ok, T2 better) Small Hull HP Rig X 2 (with drawback being changed to cargo size reduction, these will be nice)
Stats (with my skills - not all 5's but ok. 200 Dps - 234 overheated (240 with Scourge Rage 280 overheated) Point range, Scram, 11.3 (13.5 overheated) Disruptor, 20k, (24k overheated) Use both - Scram strength X 4 1 min 51 secs cap time, with everything running 1,400 m/s 4,262 Ehp. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.17 11:31:00 -
[353] - Quote
Cloaks are not a problem in plex's. The ability to cloak up after starting the timer and hide until boredom staves off the intended hunter is a problem.
I don't like the current proposed fix. I think the lock the bunker/capture point is nearly there.
1. Player must lock the bunker to start the plex or deplex timer. The bunker auto locks the player that locks it. If the lock is dropped the timer stops.
Cloakers trying to set traps can still do there thing. Pilots whom do not want to fight an overwhelming enemy can warp out.
To me, this has better balance.
Warpcore stabilisers are not right in their current form. The current version is a tweak on the original which was being utilised for aggressive PVP fits on Sensor Damp Ravens that was an unbalanced doctrine that had no counter.
I have two proposals for warp core stabilisers. I think they have a massive impact on the FW zone and the plex mechanics and so it is relevant to discuss them here.
2. Remove the current drawbacks on a fitted WCS. Replace with -3 to maximum locked targets. This means if one I'd fitted to a standard frig you are down to 1 target. A second and you are likely to be u able to lock a target (combined with 1 above is an effective treatment of multi stabbed farming). Maybe it should be -2 but I am meaning to -3.
3. Alternatively, there is another form of WCS that could be considered. The module would be radically changed to an active module. The module is activated and at the end of the cycle the warep core receives a plus 1 stability. Each cycle another plus one. The counter is cleared after warp is activated. For each plus 1 warp core stability there is a counter effect of -40% scan resolution.
With the possible change 3. You could even consider then restricting how many of this module type can be fitted (like a dcu).
Currently, with no timer rollbacks a frig pilot with cloak and WCS fitted, can affect the FWarzone without an effective counter ( OK I will give you the asteros / frig tackling stealth bomber but neither of those are easily accessible for the newer players section that FW is supposed to be targeted towards).
More on FW to come. =~) |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.17 11:39:00 -
[354] - Quote
Vincintius Agrippa wrote:Aiphona wrote:[quote=RavenTesio][quote=Aiphona] Snip ---
Meh, most of us fly frigs and deddies cause theyre cheap and easy for everyone to replace. 90% of cruiser and up are mostly used for i-hubs.
No. The reason most of us are flying Destroyer hull and below is because you cannot effectively control a system pkexing because there are too few medium and large plex's by contrast to the novice and small.
If you don't ship down the enemy will and happily counter your efforts without confrontation.
CCP appear to have recognised this with the increase of large plex's.
However I believe there should be a gated plex for Battlecruisers down. These ships are well designed for skirmish and solo work if only they were given more opportunity of engement without hot-drop. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.17 11:51:00 -
[355] - Quote
Vincintius Agrippa wrote:Veskrashen wrote:Aiphona wrote: This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)
So your missing the whole point here: Plexing is NOT PVE and should not be
Plexing is a PvE activity designed to bring pilots to specific places for specified periods of time, in order to incentivize PvP. In other words - it's both. At the moment, the PvE aspect is too heavily rewarded with respect to the amount of effort / attention / fitting required, which has led to the proliferation of stabbed / cloaky plexing alts which infuriate so many. These changes make that far more difficult, thus significantly impacting the isk/hr of the AFK stabbed cloaky plexing farmers, while not significantly impacting the income a PvPer can make from plexing while trolling for fights. Not everything in EVE has to be a black and white, PvE or PvP distinction. I think the larger problem here is that there is no lp payout for killing the enemy. most 1v1 fights only give a few hundred lp, whereas a novice plex can give 7500 if im not mistaken. Possibly more could be made doing dust sites, before they changed it that it. People fight when they want to and run when they dont. To repeat something a gal once uttered to one of our fdeplexing fleets "thats ok, ill just come back and plex when your sleep". You dont need stabs to avoid fights in plexes. Get a derptron or condor and no one will ever catch you. I fight when I want to, but if its late at night and im tired I farm isk to fund my arsenal. If you don't like the sight of farmers, get out of fw space and go to nullsec :) Eve isnt just one big deathmatch. Once again, I think boosted pirates who double and quadrateam are more of a nuance. I rarely daytime solo roam in fw space anything larger than a destroyer because i know i will get octa teamed. Everyone should have the right o determine when and where, and how they wish to fight.
I think you have tagged "farming" onto any plex capturing activities.
To me the term "farming" is associated with the extreme. The exploitation of the system mechanics, as they are, to maximise income and maximise risk negation.
There is a difference to those who are Plexing hard (perhaps to recover some income from a ship loss) or someone avoiding a pirate gank gang to someone who uses bot software with cloak and stabs in order to farm income with negligible risk. |

X Gallentius
Justified Chaos
2215
|
Posted - 2014.05.17 13:41:00 -
[356] - Quote
Vincintius Agrippa wrote:I think the larger problem here is that there is no lp payout for killing the enemy. . A good kill is its own reward. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1284
|
Posted - 2014.05.17 14:30:00 -
[357] - Quote
Vincintius Agrippa wrote: Bull. Simple as that.
Stabs arent a problem, The majority of the people complaining arent even in fw, just pirates bitching and moaning because they can t gank someone who doesnt want to be ganked.. They complain that farmers ruin pvp. Nope. Cloaked pirates in medium plexes ruin pvp.....
Many people left faction war because ccp never made the changes they promised which would make the occupancy "war" a pvp war instead of a carebear race.
As bad as what you say sounds it is unclear whether or not ccp agrees with you.
A post buried on page 6 that explains why all these changes will accomplish nothing is better supported than the CCP devs original post.
https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539
That better supported post is asking for a change that ccp correctly acknowledged had been suggested many times by the faction war community because the community wanted occupancy to be a pvp mechanic. If you want pve, we have missions. In October of 2012 they said they said it was on their to do list. What happened?
Do they no longer really want occupancy to be about pvp? Its either they have no clue what is happening, or they know these changes will effect absolutely nothing. Or there is some technical difficulty with rollbacks or there is something else. But that's the problem. No communication about what seems a simple yet hugely important fix that was promised almost 2 years ago. If ccp decided they really don't mind the farming of plexes because it gets people (even if they are just alt accounts) in low sec, or whatever, then at least say it. But they should be up front about it or we are left to speculate the worst.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ashlar Vellum
24th Imperial Crusade Amarr Empire
114
|
Posted - 2014.05.17 14:38:00 -
[358] - Quote
Vincintius Agrippa wrote:Diana Mabata wrote:I'm all for all of these changes. The one thing that really pisses me off are the people that aren't in FW bitching about this. I say if you're going to change anything about this the first thing should be No nutes can use the gate. These weekend pvper's are starting to **** me off. Efing man up and be pvp 24/7 not just when you and 15 friends want to come mess with us and our systems. THANK YOU,THANK YOU, THANKYOUTHANKYOUTHANKYOU. Finally someone tells it like it is. No, restricting plex access for pirates is not a good idea.
I do agree that pirates should have some downside for trying to engage a FW pilot in a plex, but restricting gate access for nutes is just plain silly. |

unbless83
T.R.I.A.D Ushra'Khan
25
|
Posted - 2014.05.17 14:52:00 -
[359] - Quote
heya fozzie o/
could we not add a warp disruption bubble equivalent to 25-ish km beyond the capture radius in plexes (the bubble would need to override stabs and inty/ t3 immunity)?
you guys were saying that you see "fw as a stepping stone to null" ... in the spirit of that, could we not use FW complexes (its central gameplay feature) to ease the playerbase into the concept of bubbles?
by including this risk it might go some way towards balancing the rewards -particularly at higher control tier plex captures- atm there is pretty much zero risk to farmers of actually losing a ship:- farmers dont even need a working knowledge of dscan.
importantly:- you wouldnt be taking tools off people, just making them learn to operate dscan and cope with bubbles for a nice lil LP prize.
also:- how workable is this idea on a 0-10 scale ... need to know if it's beyond wishful thinking.
Aussies are the unicorns of eve... rare and horny |

FT Diomedes
The Graduates RAZOR Alliance
399
|
Posted - 2014.05.17 15:22:00 -
[360] - Quote
Sgt Ocker wrote:Fit for the job, fighting in plexes could be fun  Corax - Plex Pirate Low2 X BCU ll MidTrue Sansha Warp Scrambler (13.5k over heated) Faint Warp Disruptor Sensor Booster ll - scan res script Limited 1 MN Microwarpdrive HighRocket Launcher ll X 7 - Caldari Navy Scourge Rocket RigsSmall Warhead Calefaction Catalyst (T1 ok, T2 better) Small Hull HP Rig X 2 (with drawback being changed to cargo size reduction, these will be nice) Stats (with my skills - not all 5's but ok. 200 Dps - 234 overheated (240 with Scourge Rage 280 overheated) Point range, Scram, 11.3 (13.5 overheated) Disruptor, 20k, (24k overheated) Use both - Scram strength X 4 Scan res 950mm 1 min 51 secs cap time, with everything running 1,400 m/s 4,262 Ehp.
My favorite part of this fit is the two Hull HP rigs on a ship that doesn't have a damage control. That's almost as nice as the 170m ISK warp scrambler on the paper thin destroyer, but I guess you don't actually expect your opponent to fight back. This is my signature. There are many like it, but this one is mine. |
|

Kaarous Aldurald
ROC Deep Space The ROC
6278
|
Posted - 2014.05.17 15:26:00 -
[361] - Quote
Vincintius Agrippa wrote:Diana Mabata wrote:I'm all for all of these changes. The one thing that really pisses me off are the people that aren't in FW bitching about this. I say if you're going to change anything about this the first thing should be No nutes can use the gate. These weekend pvper's are starting to **** me off. Efing man up and be pvp 24/7 not just when you and 15 friends want to come mess with us and our systems. THANK YOU,THANK YOU, THANKYOUTHANKYOUTHANKYOU. Finally someone tells it like it is.
If by "tells it like it is" you mean that you want WoW style battleground where other people can't interfere with you, then yeah.
Or you could just play EVE, where no one gets to live in a bubble. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Domanique Altares
Rifterlings Point Blank Alliance
2684
|
Posted - 2014.05.17 15:35:00 -
[362] - Quote
Zappity wrote:Um, you guys do realise that FW is in lowsec don't you?
They don't.
They also don't realize that a lot of their elders and betters put more actual time and effort into FW than they have, and subsequently left because CCP dropped the ball on the whole 'providing an outlet to PvP' thing.
The only thing that changed for us when we left FW to get more targets is that we get to play plex games with farmers from the Minmatar militia as well as the Amarr. Our actual target count didn't go up much at all.
The final laughable issue is the friendless wonders who continually pipe up about 'pirate blobs.' Because no one in FW has ever blobbed anyone before, surely. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Domanique Altares
Rifterlings Point Blank Alliance
2684
|
Posted - 2014.05.17 15:44:00 -
[363] - Quote
unbless83 wrote:heya fozzie o/ could we not add a warp disruption bubble equivalent to 25-ish km beyond the capture radius in plexes (the bubble would need to override stabs and inty/ t3 immunity)?
I'm sure they could. The screaming and bleating from every FW player who lost ten pods per night trying to fight inside a series of guaranteed bubbles would deafen EVE.
You'd hand unquestioned plex combat superiority to sniper/skirmish fleets. One would be insane to take anything else in with a guaranteed 30-50km burn just to warp out again, and no clue where your enemy is set up in the plex. (Although you'd have a clue. 15-25km on the other side of the button, waiting to snipe things as they come on grid. No tackle needed, since the plex just gave it to them.) Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Kaarous Aldurald
ROC Deep Space The ROC
6281
|
Posted - 2014.05.17 15:50:00 -
[364] - Quote
Domanique Altares wrote:unbless83 wrote:heya fozzie o/ could we not add a warp disruption bubble equivalent to 25-ish km beyond the capture radius in plexes (the bubble would need to override stabs and inty/ t3 immunity)?
I'm sure they could. The screaming and bleating from every FW player who lost ten pods per night trying to fight inside a series of guaranteed bubbles would deafen EVE. You'd hand unquestioned plex combat superiority to sniper/skirmish fleets. One would be insane to take anything else in with a guaranteed 30-50km burn just to warp out again, and no clue where your enemy is set up in the plex. (Although you'd have a clue. 15-25km on the other side of the button, waiting to snipe things as they come on grid. No tackle needed, since the plex just gave it to them.)
Notably, it would also be much more difficult, with more wide reaching consequences, than just nerfing warp stabs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

FT Diomedes
The Graduates RAZOR Alliance
399
|
Posted - 2014.05.17 15:56:00 -
[365] - Quote
Domanique Altares wrote:unbless83 wrote:heya fozzie o/ could we not add a warp disruption bubble equivalent to 25-ish km beyond the capture radius in plexes (the bubble would need to override stabs and inty/ t3 immunity)?
I'm sure they could. The screaming and bleating from every FW player who lost ten pods per night trying to fight inside a series of guaranteed bubbles would deafen EVE. You'd hand unquestioned plex combat superiority to sniper/skirmish fleets. One would be insane to take anything else in with a guaranteed 30-50km burn just to warp out again, and no clue where your enemy is set up in the plex. (Although you'd have a clue. 15-25km on the other side of the button, waiting to snipe things as they come on grid. No tackle needed, since the plex just gave it to them.)
It could be handled like the ESS - where you land outside the bubble, but you have to go inside the bubble to get the bacon. This is my signature. There are many like it, but this one is mine. |

Domanique Altares
Rifterlings Point Blank Alliance
2684
|
Posted - 2014.05.17 16:08:00 -
[366] - Quote
Kaarous Aldurald wrote:Domanique Altares wrote:unbless83 wrote:heya fozzie o/ could we not add a warp disruption bubble equivalent to 25-ish km beyond the capture radius in plexes (the bubble would need to override stabs and inty/ t3 immunity)?
I'm sure they could. The screaming and bleating from every FW player who lost ten pods per night trying to fight inside a series of guaranteed bubbles would deafen EVE. You'd hand unquestioned plex combat superiority to sniper/skirmish fleets. One would be insane to take anything else in with a guaranteed 30-50km burn just to warp out again, and no clue where your enemy is set up in the plex. (Although you'd have a clue. 15-25km on the other side of the button, waiting to snipe things as they come on grid. No tackle needed, since the plex just gave it to them.) Notably, it would also be much more difficult, with more wide reaching consequences, than just nerfing warp stabs.
Indeed. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Domanique Altares
Rifterlings Point Blank Alliance
2684
|
Posted - 2014.05.17 16:13:00 -
[367] - Quote
FT Diomedes wrote:Domanique Altares wrote:unbless83 wrote:heya fozzie o/ could we not add a warp disruption bubble equivalent to 25-ish km beyond the capture radius in plexes (the bubble would need to override stabs and inty/ t3 immunity)?
I'm sure they could. The screaming and bleating from every FW player who lost ten pods per night trying to fight inside a series of guaranteed bubbles would deafen EVE. You'd hand unquestioned plex combat superiority to sniper/skirmish fleets. One would be insane to take anything else in with a guaranteed 30-50km burn just to warp out again, and no clue where your enemy is set up in the plex. (Although you'd have a clue. 15-25km on the other side of the button, waiting to snipe things as they come on grid. No tackle needed, since the plex just gave it to them.) It could be handled like the ESS - where you land outside the bubble, but you have to go inside the bubble to get the bacon.
I couldn't care either way. What it will do is result in a reduction of actual gameplay; the more risk averse PvPers/FW players will avoid the plex like a plague. There's a reason these people avoid nullsec and the probability of bubble camps.
Alt farmers in alpha clones won't give a ****, just like they don't now. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1692
|
Posted - 2014.05.17 16:25:00 -
[368] - Quote
FT Diomedes wrote:Domanique Altares wrote:unbless83 wrote:heya fozzie o/ could we not add a warp disruption bubble equivalent to 25-ish km beyond the capture radius in plexes (the bubble would need to override stabs and inty/ t3 immunity)?
I'm sure they could. The screaming and bleating from every FW player who lost ten pods per night trying to fight inside a series of guaranteed bubbles would deafen EVE. You'd hand unquestioned plex combat superiority to sniper/skirmish fleets. One would be insane to take anything else in with a guaranteed 30-50km burn just to warp out again, and no clue where your enemy is set up in the plex. (Although you'd have a clue. 15-25km on the other side of the button, waiting to snipe things as they come on grid. No tackle needed, since the plex just gave it to them.) It could be handled like the ESS - where you land outside the bubble, but you have to go inside the bubble to get the bacon.
Lo Sec is the land of pirate implants. This idea would cause threadnaughts an riots if it were enacted. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 16:27:00 -
[369] - Quote
Master Sergeant MacRobert wrote:Vincintius Agrippa wrote:Aiphona wrote:[quote=RavenTesio][quote=Aiphona] Snip ---
Meh, most of us fly frigs and deddies cause theyre cheap and easy for everyone to replace. 90% of cruiser and up are mostly used for i-hubs. No. The reason most of us are flying Destroyer hull and below is because you cannot effectively control a system pkexing because there are too few medium and large plex's by contrast to the novice and small. If you don't ship down the enemy will and happily counter your efforts without confrontation. CCP appear to have recognised this with the increase of large plex's. However I believe there should be a gated plex for Battlecruisers down. These ships are well designed for skirmish and solo work if only they were given more opportunity of engement without hot-drop.
Actually it is no, and we discuss this in militia all the time as it is a determining factor in fleets. You can fit 3-5 pvp frigs and dessies for the price of a single cruiser. And you can fly 2-4 cruisers for every Battlecruiser and so forth. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 16:30:00 -
[370] - Quote
Typical responses, If pirates cant blow something up or gank someone100% of the time than there is something wrong with game mechanics. And in typical ccp response they yield to the wishes of third parties. Bad enough that everyone gets their ships nerfed by what is popular in null.
What you're suggesting only benefits neutral pirates. Fw guys cant cloak in plexes or face extreme penalties for using them. Meanwhile, neuts, who recieve no penalties are free to hide in mediums in rapiers and pilgrims and bait with fw alts. Which btw has happened to me a few times. I rectified that situation by not entering open plexes for the most part until late in the day.
Cloaks arent a problem, stabs arent a problem. I have yet to encounter anyone flying those, except for when we do our fleet raoms. That atron or two whose stabbed. So tf what we find someone else. We don't ***** and moan, except when some one flying a stabbed hac or Stratios. I've also never encountered a bot either.
Also, i'd like to point out that the level of farming, yes farming loyalty points, as it should be called has remained the same. The only reason they seem more prominent is because many of the larger corps and alliances have left FW. They got tired of the back in forth of fw and moved on to something that is more profitable or fun and interests them more. Or just as likely because of infighting between militia corps. Another thing that agitates me is the fact that many people who want to nerf plexing are pretending that it is the sole and most damaging effect on pvp, mostly solo pvp from the remarks that are being made. I think rather that it is the 70% chance that you'll be fighting someone with a fleet just waiting for you to be tackled, or with a fleet booster on station or sitting 1m out of a pos is sort of the main problem. Imo the very people complaining are in fact responsible. !00% gank 0% risk are your main goals.
Finally, It should be made absolutely clear that it wont ave anything other than no effect or a negative affect on fw. If people cant get lp in plexes theyl'll run L4's, that is when they have the standings. Or run dust site, if they still exist. And please, whoever suggested the nerf to sb's being prevented from running mission , just no. No one would run mission then. The only ships capable of doing these are either sb's or something large, slow and expensive ( i dont want to hear the dont fly what you cant afford to lose crap, it does not apply). DO to the fact that missions are at least 12 or more jumps out in low and that you often have to go through enemy space, using anything other than a stealth bomber would be just not be worth it. In fact, missions would not be worth it.
And there goes the militia....... |
|

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 16:37:00 -
[371] - Quote
Vincintius Agrippa wrote:Typical responses, If pirates cant blow something up or gank someone100% of the time than there is something wrong with game mechanics. And in typical ccp response they yield to the wishes of third parties. Bad enough that everyone gets their ships nerfed by what is popular in null.
What you're suggesting only benefits neutral pirates. Fw guys cant cloak in plexes or face extreme penalties for using them. Meanwhile, neuts, who recieve no penalties are free to hide in mediums in rapiers and pilgrims and bait with fw alts. Which btw has happened to me a few times. I rectified that situation by not entering open plexes for the most part until late in the day.
Cloaks arent a problem, stabs arent a problem. I have yet to encounter anyone flying those, except for when we do our fleet raoms. That atron or two whose stabbed. So tf what we find someone else. We don't ***** and moan, except when some one flying a stabbed hac or Stratios. I've also never encountered a bot either.
Also, i'd like to point out that the level of farming, yes farming loyalty points, as it should be called has remained the same. The only reason they seem more prominent is because many of the larger corps and alliances have left FW. They got tired of the back in forth of fw and moved on to something that is more profitable or fun and interests them more. Or just as likely because of infighting between militia corps. Another thing that agitates me is the fact that many people who want to nerf plexing are pretending that it is the sole and most damaging effect on pvp, mostly solo pvp from the remarks that are being made. I think rather that it is the 70% chance that you'll be fighting someone with a fleet just waiting for you to be tackled, or with a fleet booster on station or sitting 1m out of a pos is sort of the main problem. Imo the very people complaining are in fact responsible. !00% gank 0% risk are your main goals.
Finally, It should be made absolutely clear that it wont ave anything other than no effect or a negative affect on fw. If people cant get lp in plexes theyl'll run L4's, that is when they have the standings. Or run dust site, if they still exist. And please, whoever suggested the nerf to sb's being prevented from running mission , just no. No one would run mission then. The only ships capable of doing these are either sb's or something large, slow and expensive ( i dont want to hear the dont fly what you cant afford to lose crap, it does not apply). DO to the fact that missions are at least 12 or more jumps out in low and that you often have to go through enemy space, using anything other than a stealth bomber would be just not be worth it. In fact, missions would not be worth it.
And there goes the militia.......
And yes we blob in return. But thats mostly when were looking for or cant find another fleet to engage. 15 or so frigs and dessies, the most common fleets, against a small cruiser, bc or bs gang is quite fun. when can only engage suspects and crims though, less we be popped by gate guns ;/ We've killed hacs and the like, even if wwe all die we still win isk war. :) good times :) |

spoon Nardieu
2 Girls - 1 Corp Exodus.
11
|
Posted - 2014.05.17 16:53:00 -
[372] - Quote
Ramone Ormand wrote: CCP Fozzie wrote: ...are not intended to somehow bring an end to "farming" or other evasion tactics. We have no intention of hard blocking warp core stabs or cloaks from complexes.
Why not? Plex's would be great places to find fights if 90% of all frigates inside of them weren't stabbed. It takes a silly amount of time to find PVP in a PVP focused zone. I find it odd that a faction can bring all systems of another faction into vulnerable state whilst multiboxing stabbed frigates. I thought it was factional WARfare not 'sit in space watching youtube with your hand down your pants' fare?
"I'm sorry, but the electronic systems of your warp core stabilizers interfere with the electronics of the acceleration gate and you may not jump through"
there, FW is fixed, none of this 'large plexes' change or NPC changes.
Bull. Simple as that.
Stabs arent a problem, The majority of the people complaining arent even in fw, just pirates bitching and moaning because they can t gank someone who doesnt want to be ganked.. They complain that farmers ruin pvp. Nope. Cloaked pirates in medium plexes ruin pvp. The fact that you're 9-10x likely to be blobbed when you fight pirates ruins pvp. Infact, it is to be expected that youll be at 2 to 1.. These changes only really benefit the third party: pirates. How about this, restrict plexes to militia only, except larges of course. Nothing wrong with cloaks either, if you cloak, timer stops. Both of these modules gimp your ship.
Leave farming alone. It benifits the militias. Not everyone wants to fight 23hrs a day. We need a cooldown. This coming from both sides. I dont farm alot, but i do know that its the backbone of militia. If you interfere with the farmer's ability to farm you will have no fights. Period. I dont care what ccp" always finding something not broken to fix" and ccp "nerfzilla" say. Even the guys who complain about farmers understand that this is how people make a living. It's how people can afford to buy ships and modules. It's the only way, other than looting, but most fw, frigs and dessies, arent flying expensive fits. We fight, we fight all the time, but If militia guys cant farm isk a few hours a week there will be no militia. People join the militia for two reasons: Isk and pew pew splosion boom laserautocannon blasterthon's. Oh, and three not to mention have fun.
P.s, chill the %#^& out, picking on those you are more skilled than doesnt make you an elite pvp'er, just another bully. If someone doent want to fight you theyre not going to fight you. Suck it up and move on. p.s.s im not for 24hrs farming, just the ability to farm on your terms.
Last thing, finding a fight in fw space isnt hard. finding a fair fight is. IYou can go 50 jumps in nul and not get a single fight. Doesnt mean null is broken, just that people are off doing other things. Also, you do realize that half of militia is in high sec.
You should go to high sec and join the rest of the militia then, and stop whining about neuts accessing your plex gates. People like you make FW players look bad, when there are few legit pvp FW groups out there. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 17:35:00 -
[373] - Quote
No ones bitching, nothing is wrong with neuts entering plexes. Nothing is wrong with the capture points as it is. If someone doesnt want to fight you, they wont simple as that. you dont need stabs or cloaks. Cruisers can just align and warp out, tackle frig, the most common plexers can just insta warp. If you stay in their plex to tick them off, they'll just leave to plex another system and come back when your gone. Im totally against what is essentially a warp bubble inside a plex, even if I can pod someone. Kiting ships, or fleets who already dont need points can just sit out there and aplha you and you cant do anything about it.
Yes, we do know that this is lowsec. More than that we know that this isnt nullsec. Fw space is a training ground so to speak. If you dont like it leave. What you want is to inforce a minnie nullsec in fw because your too afraid to venture into 0.0 and receive what you commonly dish out. A people going hard on plexing, because they want easier targets, are not real pvp'ers, in fact, your are no better than the high sec war deccing corps that plague everyone that cant fight them back.
ALso, some basic arithmetic for you: Less plexing= less lp. Less lp= less faction ships and modules. Less faction ships and modules= goodbye 13mil firetail, hello 40mil rifter with an extra midslot.
|

Yun Kuai
Justified Chaos
141
|
Posted - 2014.05.17 17:47:00 -
[374] - Quote
Vincintius Agrippa wrote:Typical responses, If pirates cant blow something up or gank someone100% of the time than there is something wrong with game mechanics. And in typical ccp response they yield to the wishes of third parties. Bad enough that everyone gets their ships nerfed by what is popular in null.
What you're suggesting only benefits neutral pirates. Fw guys cant cloak in plexes or face extreme penalties for using them. Meanwhile, neuts, who recieve no penalties are free to hide in mediums in rapiers and pilgrims and bait with fw alts. Which btw has happened to me a few times. I rectified that situation by not entering open plexes for the most part until late in the day.
Cloaks arent a problem, stabs arent a problem. I have yet to encounter anyone flying those, except for when we do our fleet raoms. That atron or two whose stabbed. So tf what we find someone else. We don't ***** and moan, except when some one flying a stabbed hac or Stratios. I've also never encountered a bot either.
Also, i'd like to point out that the level of farming, yes farming loyalty points, as it should be called has remained the same. The only reason they seem more prominent is because many of the larger corps and alliances have left FW. They got tired of the back in forth of fw and moved on to something that is more profitable or fun and interests them more. Or just as likely because of infighting between militia corps. Another thing that agitates me is the fact that many people who want to nerf plexing are pretending that it is the sole and most damaging effect on pvp, mostly solo pvp from the remarks that are being made. I think rather that it is the 70% chance that you'll be fighting someone with a fleet just waiting for you to be tackled, or with a fleet booster on station or sitting 1m out of a pos is sort of the main problem. Imo the very people complaining are in fact responsible. !00% gank 0% risk are your main goals.
Finally, It should be made absolutely clear that it wont ave anything other than no effect or a negative affect on fw. If people cant get lp in plexes theyl'll run L4's, that is when they have the standings. Or run dust site, if they still exist. And please, whoever suggested the nerf to sb's being prevented from running mission , just no. No one would run mission then. The only ships capable of doing these are either sb's or something large, slow and expensive ( i dont want to hear the dont fly what you cant afford to lose crap, it does not apply). DO to the fact that missions are at least 12 or more jumps out in low and that you often have to go through enemy space, using anything other than a stealth bomber would be just not be worth it. In fact, missions would not be worth it.
And there goes the militia.......
Did you get lost, find a bottle of pills and eat the whole thing thinking they were candy? Seriously, you just lost your posting in this thread rights. What the hell do you mean you've never seen a bot and you rarely see stabbed farmers. Undock from highsec more and actually go into low sec.....
And for missions, yeah go run the gallente lvl 4s. You must do it in something bigger than a cruisers because missiles don't miss. So no, it's not dangerous, it's just more difficult and can't be done in complete safety like a bomber.
Someone call the police! This guy lost his balls while he was playing WoW.
|

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 18:14:00 -
[375] - Quote
Yun Kuai wrote:Vincintius Agrippa wrote:Typical responses, If pirates cant blow something up or gank someone100% of the time than there is something wrong with game mechanics. And in typical ccp response they yield to the wishes of third parties. Bad enough that everyone gets their ships nerfed by what is popular in null.
What you're suggesting only benefits neutral pirates. Fw guys cant cloak in plexes or face extreme penalties for using them. Meanwhile, neuts, who recieve no penalties are free to hide in mediums in rapiers and pilgrims and bait with fw alts. Which btw has happened to me a few times. I rectified that situation by not entering open plexes for the most part until late in the day.
Cloaks arent a problem, stabs arent a problem. I have yet to encounter anyone flying those, except for when we do our fleet raoms. That atron or two whose stabbed. So tf what we find someone else. We don't ***** and moan, except when some one flying a stabbed hac or Stratios. I've also never encountered a bot either.
Also, i'd like to point out that the level of farming, yes farming loyalty points, as it should be called has remained the same. The only reason they seem more prominent is because many of the larger corps and alliances have left FW. They got tired of the back in forth of fw and moved on to something that is more profitable or fun and interests them more. Or just as likely because of infighting between militia corps. Another thing that agitates me is the fact that many people who want to nerf plexing are pretending that it is the sole and most damaging effect on pvp, mostly solo pvp from the remarks that are being made. I think rather that it is the 70% chance that you'll be fighting someone with a fleet just waiting for you to be tackled, or with a fleet booster on station or sitting 1m out of a pos is sort of the main problem. Imo the very people complaining are in fact responsible. !00% gank 0% risk are your main goals.
Finally, It should be made absolutely clear that it wont ave anything other than no effect or a negative affect on fw. If people cant get lp in plexes theyl'll run L4's, that is when they have the standings. Or run dust site, if they still exist. And please, whoever suggested the nerf to sb's being prevented from running mission , just no. No one would run mission then. The only ships capable of doing these are either sb's or something large, slow and expensive ( i dont want to hear the dont fly what you cant afford to lose crap, it does not apply). DO to the fact that missions are at least 12 or more jumps out in low and that you often have to go through enemy space, using anything other than a stealth bomber would be just not be worth it. In fact, missions would not be worth it.
And there goes the militia....... Did you get lost, find a bottle of pills and eat the whole thing thinking they were candy? Seriously, you just lost your posting in this thread rights. What the hell do you mean you've never seen a bot and you rarely see stabbed farmers. Undock from highsec more and actually go into low sec..... And for missions, yeah go run the gallente lvl 4s. You must do it in something bigger than a cruisers because missiles don't miss. So no, it's not dangerous, it's just more difficult and can't be done in complete safety like a bomber. Someone call the police! This guy lost his balls while he was playing WoW.
1. Untill recently I lived in innia. I am directly in the middle of fw population. 2. No, I dont see bots, never have. Nor do I encounter stabbed farmers in mass as many people, most who arent in fw claim to. Just people who either fight, or warp off when they see you on d-scan. Actually, the most common thing I find is boosted people with friends. 4. True, missiles dont miss, maybe they should have glancing, moderate or criticals blows. Missile damage however is directing affected by your targets speed which is almost always higher than your explosion velocity and sig radius which is always lower than your missiles. 5. Calm the #$%& down. I didn't kill your cat, I didn't **** in your rose bush, and I didn't take a **** on your steps. There is no reason to be so upset.
Lastly, I find it amusing that the faction most known for station games and blobatry has anything to say on this subject. |

spoon Nardieu
2 Girls - 1 Corp Exodus.
11
|
Posted - 2014.05.17 18:24:00 -
[376] - Quote
Vincintious, I also find it amusing that you only have blob kills on your kill board. Except for one, or maybe 2. Maybe you don't find stabbed farmers cause you only undock with a fleet. Maybe you should fly solo once in awhile. For one yun and the rest of JUSTK is just in another league than you and the rest of the Cal mil. Oh and by the way what you said about missiles in incorrect, a rockets explosion radius is less than a frigs radius with skills, and the light missile explosion is the same as a Dessie, the faction light missiles are much smaller than a frigate. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 18:49:00 -
[377] - Quote
spoon Nardieu wrote:Vincintious, I also find it amusing that you only have blob kills on your kill board. Except for one, or maybe 2. Maybe you don't find stabbed farmers cause you only undock with a fleet. Maybe you should fly solo once in awhile. For one yun and the rest of JUSTK is just in another league than you and the rest of the Cal mil. Oh and by the way what you said about missiles in incorrect, a rockets explosion radius is less than a frigs radius with skills, and the light missile explosion is the same as a Dessie, the faction light missiles are much smaller than a frigate.
I fly solo all the time, unfortunately most others don't which is why the overwelming amount of my losses, 95% are from blobs and me fighting things in ships that I shouldnt. Such as my older oracle vs rohk death which i almost won, or my oracle vs talos death, so long ago ) and more recently my incursus vs a daredevil debacle. To a lessor extent I died a few times to people who ship scanned me.in jita. I have more than a few solo kills, however, if something so much as a npc takes a shot at your opponent it no longer counts at a solo. In addition, with school I dont play eve as much, only jumping on to catch fleets ever now and then. Justik is nothing more than a bunch of boosted blobbers like the rest of gallente militia. THey have some good pilots, but most are blobbers.
In reference to your missile comment we are talking about torp bombers and heavies in missions. And how ineffective anything bigger tha a stealth bomber would be. |

Domanique Altares
Rifterlings Point Blank Alliance
2687
|
Posted - 2014.05.17 18:56:00 -
[378] - Quote
Vincintius Agrippa wrote: 2. No, I dont see bots, never have.
Because you don't pay attention.
Quote:Nor do I encounter stabbed farmers in mass as many people, most who arent in fw claim to. Just people who either fight, or warp off when they see you on d-scan. Actually, the most common thing I find is boosted people with friends.
Unless you routinely awox friendly militia, you're missing half of the population because it's blue/purple to you. (Also, those people who 'warp off' because they see you on d-scan? A lot of them are bots.) Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
114
|
Posted - 2014.05.17 19:16:00 -
[379] - Quote
Vincintius Agrippa wrote: 2. Nor do I encounter stabbed farmers in mass as many people, most who arent in fw claim to. Just people who either fight, or warp off when they see you on d-scan. Actually, the most common thing I find is boosted people with friends. Lastly, I find it amusing that the faction most known for station games and blobatry has anything to say on this subject.
You might not encounter them, but they are there doing FW plexes half afk. One dude even had a stream on twitch with his stabby atron nonsense; some people are from null-sec who come to get some tier 4 lp, some are just new players who are convinced for some inexplicable reason that they can't do plexes without stabs in their firetails. |

spoon Nardieu
2 Girls - 1 Corp Exodus.
11
|
Posted - 2014.05.17 19:30:00 -
[380] - Quote
Vincintious, I only found one solo kill on eve kill within the last 3 to 5 months. It's really hard to tell if your losses are from soloing, but one would think that you get at least one kill here and there. Point is that either you are sitting in plexes waiting for people. In which case they probably know what you are flying and can bring a counter to your ship. Other situation is that you are jumping into plexes in which case you don't have an appropriate ship fight whatever is in the plex, or you don't look in local to see if they have corpmates/probable fleet mates in local. Either case you are not smart enough to fly by yourself. |
|

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 19:32:00 -
[381] - Quote
Domanique Altares wrote:Vincintius Agrippa wrote: 2. No, I dont see bots, never have.
Because you don't pay attention. Quote:Nor do I encounter stabbed farmers in mass as many people, most who arent in fw claim to. Just people who either fight, or warp off when they see you on d-scan. Actually, the most common thing I find is boosted people with friends.
Unless you routinely awox friendly militia, you're missing half of the population because it's blue/purple to you. (Also, those people who 'warp off' because they see you on d-scan? A lot of them are bots.)
Do bots warp of to star gates and jump then start plexing two systems over? or talk #$%& in local when you scorn them in local? Or comeback with friends if you scare them out? If they do then boy someones gone through alot of trouble coding these feats. Impressive.
I still dont why people hve such a bad view on farmers. Sure they are pain in ass, but if they dont farm, systems dont go vulderable. No vulnerable systems mean no BC fleets to bash hubs. Also, when a system is highly contested it brings in fights. I cant remember how many times we fought on and off for 5-8hrs at a time defending innia or any other system we deem important.
Most of the complaint is about fighting inside plexes, but the majority of fights happen at Ihubs or in plexing fleets.
I've been militia for a year, I wont be here for forever. I am tired of this constant back and forth to no avail. Eventually I'l leave, but not to be pirate. Yes, you have more targets, but half of militia is in jita.. Im not saying that caldari militia isn't full of pies, because we do have lots of reds in militia.
|

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 19:43:00 -
[382] - Quote
spoon Nardieu wrote:Vincintious, I only found one solo kill on eve kill within the last 3 to 5 months. It's really hard to tell if your losses are from soloing, but one would think that you get at least one kill here and there. Point is that either you are sitting in plexes waiting for people. In which case they probably know what you are flying and can bring a counter to your ship. Other situation is that you are jumping into plexes in which case you don't have an appropriate ship fight whatever is in the plex, or you don't look in local to see if they have corpmates/probable fleet mates in local. Either case you are not smart enough to fly by yourself.
Its not hard to tell, My sol losses are full of me getting killed by bigger stuff. MY rupture getting raped by a fed navy mega, my corax getting caught by a hawk, a remote sebo'd ashimnu insta killing my crucifier etc. etc. My losses altogether are from gatecamps, fleets, and station camps. Ive lost more than a few geniune solo's, but then again, I only login every once and a while. During school Idontplay as much eve as I do in the summer. I always check local and i mostly solo at night which is why I haven been kiled in some time solo plexing. which I do in a corax. Unstabbed. no cloak. |

spoon Nardieu
2 Girls - 1 Corp Exodus.
11
|
Posted - 2014.05.17 19:46:00 -
[383] - Quote
Hopefully you find the time to leave FW during summer then. |

Irya Boone
Never Surrender.
355
|
Posted - 2014.05.17 19:50:00 -
[384] - Quote
Tested it
So CCP please remove Dps of the npc but increase their tank so they not interfere in the fight , only prevent you to plex.
And for God sake DENY acces to the plex if the pilote have an WCS fitted or in cargo; you already have the code line warpgate acces denied if there is no KEY in the cargo.
So please just do it already. RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 19:54:00 -
[385] - Quote
No, sometime later. I'm planning to troll pirates after the end of the semester :) I love how mad they get. |

Shad0wsFury
Forbin's Undergarment Trading Company Straight Improbability
107
|
Posted - 2014.05.17 19:55:00 -
[386] - Quote
The fact that plexing--and to a great extent farming--both PvE mechanics, affect sovereignty and drive PvP is a large part of the problem.
If the militia wants to take over a hostile system, they should need to take it by force, not with a flood of carebears. I know what the argument is, that developers want the carebears to be included, to have a role in the "war." The reality is, aside from a very small minority of them, they are in it for the isk and could care less about losing a system or gaining a system. In fact, they are rewarded to keep systems in a state of near vulnerability (on both sides) because the LP rewards are better. There is little potential for PvPers to "muster" the forces of the PvEers, they are more like a force of nature that whimsically chooses where to devote their efforts.
To make matters more complicated, the economics behind the FW LP markets add significantly to the problem. When markets fluctuate, the players who are really in it for the isk simply change sides to the more profitable side. Especially in the Amarr/Minmatar theatre, much of the sovereignty seems to be driven by farmers, with PvPers coming to flip the systems when they're bored or hoping to goad the other side into a fight.
I do think the proposed changes will make some difference on FW, but I am still very skeptical that FW will be able to deliver on what it was originally envisioned to be, and what it really is supposed to be. Much more needs to be done to incentivize PvP in FW, and it's disappointing that after such a long wait that more is not being done. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.17 20:20:00 -
[387] - Quote
No doubt fw needs to be updated, but ant changes should be made by listening to those who participate in fw, fleets included, not the flood of those not in fw. They should have no say infact. FW should be better for all militia, not to give the third party who can shoot anyone and are not bound by any of the fw restrictions an easier life. |

FT Diomedes
The Graduates RAZOR Alliance
408
|
Posted - 2014.05.17 20:21:00 -
[388] - Quote
Vincintius Agrippa wrote:No doubt fw needs to be updated, but ant changes should be made by listening to those who participate in fw, fleets included, not the flood of those not in fw. They should have no say infact. FW should be better for all militia, not to give the third party who can shoot anyone and are not bound by any of the fw restrictions an easier life.
This is absurd, since things that happen in FW affect everyone in Eve. This is my signature. There are many like it, but this one is mine. |

Zappity
Stay Frosty. A Band Apart.
1083
|
Posted - 2014.05.17 21:31:00 -
[389] - Quote
I would like to briefly respond to those saying that lowsec is a stepping stone to null. This may have been the original intention but events have long since overtaken this goal.
Lowsec is now widely acknowledged to be more dangerous than null at anything below an organisation-wide level. Many low residents have done the null thing and found it sorely lacking for small gang PvP. They are now highly skilled PvPers and are unlikely to be tempted back to null by anything short of a major sov restructure that reduces the emphasis of the blob relative to skill.
Lowsec is now a unique space and the differences that make it so should be cultivated to stimulate an alternative environment to high, null and wormholes. It has long since ceased to be an intermediate zone in anything other than geography.
I would personally love to see a stepping stone mechanic introduced to highsec, possibly along the lines of non-scannable locations in space. Zappity's Adventures for a taste of lowsec. |

Zappity
Stay Frosty. A Band Apart.
1083
|
Posted - 2014.05.17 21:44:00 -
[390] - Quote
I have been farming! I decided to experiment with cloaks and stabs on TQ with a low skill alt. Admittedly, not quite a day one but pretty close. My belated conclusions are:
1. This is the most boring thing I can imagine doing. But I have never mined so take that with a grain of salt.
2. Cloaks are useful for the 'at keyboard' and 'semi-afk' player who keeps an occasional eye on dscan. They are completely useless for actual afk players because they are locked long before they can cloak.
3. Stabs are where it is at. You want lots of them. The recipe goes something like: a) turn the volume up and minimise the client b) wait for the lock alert c) switch back and warp out
Great stuff. Very engaging gameplay. Ahem.
I would strongly prefer the rat tanks to be increased a little beyond what is proposed. The current stats will just shift the balance from a one day alt to a one week alt, as well as the use of dessies rather than frigates for farming. I suggest Novice 30, Small 80, Medium 180, Large 350. Zappity's Adventures for a taste of lowsec. |
|

X Gallentius
Justified Chaos
2216
|
Posted - 2014.05.17 22:28:00 -
[391] - Quote
Zappity wrote:2. Cloaks are useful for 'bots The changes CCP is going to implement have everything to do with limiting the effectiveness of 'bots, and nothing to do with the semi-afk farmers.
|

Zappity
Stay Frosty. A Band Apart.
1083
|
Posted - 2014.05.17 22:32:00 -
[392] - Quote
X Gallentius wrote:Zappity wrote:2. Cloaks are useful for 'bots The changes CCP is going to implement have everything to do with limiting the effectiveness of 'bots, and nothing to do with the semi-afk farmers. I don't understand the logic. Won't they just reprogram the bots? Or do you think the changes will be difficult for a bot programmer to respond to? Zappity's Adventures for a taste of lowsec. |

Sgt Ocker
Last Bastion of Freedom
218
|
Posted - 2014.05.18 00:56:00 -
[393] - Quote
FT Diomedes wrote:Vincintius Agrippa wrote:No doubt fw needs to be updated, but ant changes should be made by listening to those who participate in fw, fleets included, not the flood of those not in fw. They should have no say infact. FW should be better for all militia, not to give the third party who can shoot anyone and are not bound by any of the fw restrictions an easier life. This is absurd, since things that happen in FW affect everyone in Eve. BULL !!!!! The only way in which FW effects "everyone" in Eve is via the price of faction things on the market. Small gangs of neutrals preying on plexers is one of the foremost reasons many fit stabs.
Lock Novice and Small Complexes to FW members only - Add more Medium and large Plexes open to all.
Incorporate something like; This for Novice & Small Complexes And we would see a massive drop in Alt Afk Plex Farming and more Pvp (in plexes) My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Khan'nikki
Justified Chaos
4
|
Posted - 2014.05.18 05:25:00 -
[394] - Quote
Yun Kuai said:
Quote: Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore.
The use of a covert ops cloak implies some skills trained on the character. I'm sure the measure was for those proto & stabbed cloakers worth pocket change.
These cheap fits bring in a lot of dough once the rats have been cleared. In some cases they don't even warp off the pod because it is faster to wake up in ice.
|

Sgt Ocker
Last Bastion of Freedom
219
|
Posted - 2014.05.18 06:58:00 -
[395] - Quote
Khan'nikki wrote:Yun Kuai said: Quote: Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore.
The use of a covert ops cloak implies some skills trained on the character. I'm sure the measure was for those proto & stabbed cloakers worth pocket change. These cheap fits bring in a lot of dough once the rats have been cleared. In some cases they don't even warp off the pod because it is faster to wake up in ice. No implants and minimal skills - it is more effective to lose the pod and be back in station faster to get a new cheapy to go back and make more LP.
Yun Kuai; Your Arazu and Rapier are just as useful now as they have always been.. You need to de-cloak to lock a target, as the gate decloaks you as you hit warp, being de-cloaked as you enter means you don't have to do it once you land. It does give your potential target a few seconds to react, 1 or 2 might even get lucky enough to escape.
Cloaky camping plexes is still the same, with a T2 Disruptor you have 48k point, faction Scram will give you 25k overheated. 59k T2 Disruptor, 31k RF Scram with links. Simply sit outside the 30k perimeter, cloak and wait.
The spawning of additional Npc's with greater reps will go further toward less stab fits than anything else proposed. Without decent Dps you will not be able to kill the Npc's, fitting Dps mods requires the removal of stabs.
This also create a huge imbalance of "Fight or Flight" plexing, especially if the attacker enters the plex while you are engaging one of the 5 or 6 Npc's soon to be found in every plex.. Attacker wins, without exception.
We are going from 1 extreme to the other - Plex farming was too easy, now it will be virtually impossible. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Yuri Antollare
Justified Chaos
59
|
Posted - 2014.05.18 10:52:00 -
[396] - Quote
Adding large plexes to the regular dungeon table is good.
Everything else is troubling/ 'who did you talk to when coming up with these changes?'
The banning of cloaks within 30km. So the few 'organic' ways that real players have come up with to obliterate bots (Astero, Bombers) are to be shutdown. Even assuming it would work, that is a horrible tradeoff.
Why won't it work? I'm no expert but surely a bot that can cloak once something lands on short dscan, can also be told to 'keep at range beacon 31km and then cloak once something lands on dscan,' like I am SUPER struggling to see how this would do anything what so ever.
One dude in an Astero will kill every single stabbed farmer and every single cloakie farmer. The changes will eliminate the hunters and do what? It wont stop bots with cloaks, and it wont stop people that are AFK with sound turned up and fitted with stabs. And all the while we are forgetting that absent things like some form of timer rollback, the ****** farmer will just warp out and wait. No amount of blundering with cloak restrictions will change the fact that these people have no intention of fighting. Stealth buff to farming?
Anyone that knows what they're doing when hunting bots/farmers knows these changes will kill that way of playing. Talk of faction boosted scram recons wasting time camping plexes is just a pipe dream. I had the ability to log on, see a farmer and have him dead within 5 minutes with an Astero. Now I will be able to do literally nothing when the farmer is in the plex first. I can however sit in a plex first with a 400m recon and a boosting alt, how very 'EvE Online' of you.
You want some solutions? How about CCP address the mountains of petitions FW players lodge citing the existing bots? How about you look at the fact that I can blow up 10 pvp fitted ships flown by decent pilots in a row and I make less LP than if two of us shared a novice plex? "Grr Goons" was a lazy response then and is unacceptable now, fiddle with how the payout equation draws its values and start to reward PvP and you know what, you might have more PvP.
How much we (actual pvpers in FW) make from FW is far more dependent on the tier structure CCP decides on than bots. Farmers and bots dont try to farm systems people actually live in. Its a feudal model, why should'nt some bot run plexes in a system you don't care about. This is not nullsec where you can control 20 systems around you by living in one. You live in a system, you own an astero. the real people behind the bots learn. The problem is not too many bots, it's not enough real pvpers for warzones the size they are.
|

Irya Boone
Never Surrender.
358
|
Posted - 2014.05.18 11:54:00 -
[397] - Quote
or just deny acces for WCS and decrease tank of Ihubs RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Templar Dane
Amarrian Vengeance Team Amarrica
207
|
Posted - 2014.05.18 15:26:00 -
[398] - Quote
Vincintius Agrippa wrote:Typical responses, If pirates cant blow something up or gank someone100% of the time than there is something wrong with game mechanics. And in typical ccp response they yield to the wishes of third parties. Bad enough that everyone gets their ships nerfed by what is popular in null.
What you're suggesting only benefits neutral pirates. Fw guys cant cloak in plexes or face extreme penalties for using them. Meanwhile, neuts, who recieve no penalties are free to hide in mediums in rapiers and pilgrims and bait with fw alts. Which btw has happened to me a few times. I rectified that situation by not entering open plexes for the most part until late in the day.
Cloaks arent a problem, stabs arent a problem. I have yet to encounter anyone flying those, except for when we do our fleet raoms. That atron or two whose stabbed. So tf what we find someone else. We don't ***** and moan, except when some one flying a stabbed hac or Stratios. I've also never encountered a bot either.
Also, i'd like to point out that the level of farming, yes farming loyalty points, as it should be called has remained the same. The only reason they seem more prominent is because many of the larger corps and alliances have left FW. They got tired of the back in forth of fw and moved on to something that is more profitable or fun and interests them more. Or just as likely because of infighting between militia corps. Another thing that agitates me is the fact that many people who want to nerf plexing are pretending that it is the sole and most damaging effect on pvp, mostly solo pvp from the remarks that are being made. I think rather that it is the 70% chance that you'll be fighting someone with a fleet just waiting for you to be tackled, or with a fleet booster on station or sitting 1m out of a pos is sort of the main problem. Imo the very people complaining are in fact responsible. !00% gank 0% risk are your main goals.
Finally, It should be made absolutely clear that it wont ave anything other than no effect or a negative affect on fw. If people cant get lp in plexes theyl'll run L4's, that is when they have the standings. Or run dust site, if they still exist. And please, whoever suggested the nerf to sb's being prevented from running mission , just no. No one would run mission then. The only ships capable of doing these are either sb's or something large, slow and expensive ( i dont want to hear the dont fly what you cant afford to lose crap, it does not apply). DO to the fact that missions are at least 12 or more jumps out in low and that you often have to go through enemy space, using anything other than a stealth bomber would be just not be worth it. In fact, missions would not be worth it.
And there goes the militia.......
What happens is a large group gets a titan and then they think they've outgrown FW. Then it's time to set up in nulsec, so the leadership can live like kings on corp taxes.
Take away the easy isk from plexing, make it hard, make it brutal......and suddenly LP is worth more and the few with the guts to do it actually make isk....
But don't forget to balance the missions so they can't be soloed in a bomber......too easy. It should take a least a HAC. A point blank bomber with an ab should get shredded.
Then things will be where they need to be. ISK for risk. If anybody can do it with zero risk or extremely low risk in a cheapass ship, you should make less than mining veldspar. The whole reason the income from the plexes and missions is so high is BECAUSE IT IS SUPPOSED TO BE RISKY. |

FT Diomedes
The Graduates RAZOR Alliance
431
|
Posted - 2014.05.18 17:46:00 -
[399] - Quote
Zappity wrote:
Lowsec is now a unique space and the differences that make it so should be cultivated to stimulate an alternative environment to high, null and wormholes.
[/url].
I agree with you that it is now a unique space. It also appears that CCP is finally taking steps to recognize it as something other than a terrible wasteland and give it some unique value.
Zappity wrote:
It has long since ceased to be an intermediate zone in anything other than geography.
[/url].
I would like to see it be even more of an intermediate zone geographically. It would be awesome if the four major empires lost control of a bit more of their space to turn HS into four-six islands, separated by bands of lucrative, but dangerous low security space.
Where I disagree with you is in the level of risk. As Zarnak said above, low sec is the land of pirate implants. The lack of bubbles is a huge defining characteristic of low security space. I would love to see people have to put those implants at risk to get the bacon from the complex (or to kill those trying to get the bacon). That is why I support an ESS type mechanic for the FW complexes. It doesn't have to broadcast in local, but it should require you to commit to the thing in order to gain anything from it.
I also disagree with you concerning the use of low security space as a stepping stone. FW should be a stepping stone for getting people more involved in the wider world of Eve - not a place for solo alts to farm LP. Any changes to FW complexes should encourage people to try fits that are viable in combat in order to get bacon, not fits that encourage solo, semi-AFK gameplay. Any fit that is fundamentally focused on avoiding combat at all costs should be anathema to FW.
Some of you may ask why I, a 0.0 player, care about what happens in FW?
One, I believe in the butterfly effect. Things that happen in one part of Eve affect everywhere else.
Two, interaction is what creates retention for Eve players. Interactions need not always be mutually beneficial, but they should add excitement to Eve. The current interactions with semi-AFK, low-SP alts is not really that exciting or rewarding, for either party. This means they are fundamentally unhealthy for Eve.
Three, I used to be involved in FW, but it just didn't stick for me.
Four, almost everyone I personally know who is involved in FW is involved via a low-SP alt doing the semi-AFK thing to make ISK. When people who occupy some of the richest, most remote parts of space find it less risky and more lucrative to do FW than something is seriously out-of-whack. This is my signature. There are many like it, but this one is mine. |

Templar Dane
Amarrian Vengeance Team Amarrica
208
|
Posted - 2014.05.18 17:55:00 -
[400] - Quote
FT Diomedes wrote:Zappity wrote:
Lowsec is now a unique space and the differences that make it so should be cultivated to stimulate an alternative environment to high, null and wormholes.
[/url].
I agree with you that it is now a unique space. It also appears that CCP is finally taking steps to recognize it as something other than a terrible wasteland and give it some unique value. Zappity wrote:
It has long since ceased to be an intermediate zone in anything other than geography.
[/url].
I would like to see it be even more of an intermediate zone geographically. It would be awesome if the four major empires lost control of a bit more of their space to turn HS into four-six islands, separated by bands of lucrative, but dangerous low security space. Where I disagree with you is in the level of risk. As Zarnak said above, low sec is the land of pirate implants. The lack of bubbles is a huge defining characteristic of low security space. I would love to see people have to put those implants at risk to get the bacon from the complex (or to kill those trying to get the bacon). That is why I support an ESS type mechanic for the FW complexes. It doesn't have to broadcast in local, but it should require you to commit to the thing in order to gain anything from it. I also disagree with you concerning the use of low security space as a stepping stone. FW should be a stepping stone for getting people more involved in the wider world of Eve - not a place for solo alts to farm LP. Any changes to FW complexes should encourage people to try fits that are viable in combat in order to get bacon, not fits that encourage solo, semi-AFK gameplay. Any fit that is fundamentally focused on avoiding combat at all costs should be anathema to FW. Some of you may ask why I, a 0.0 player, care about what happens in FW? One, I believe in the butterfly effect. Things that happen in one part of Eve affect everywhere else. Two, interaction is what creates retention for Eve players. Interactions need not always be mutually beneficial, but they should add excitement to Eve. The current interactions with semi-AFK, low-SP alts is not really that exciting or rewarding, for either party. This means they are fundamentally unhealthy for Eve. Three, I used to be involved in FW, but it just didn't stick for me. Four, almost everyone I personally know who is involved in FW is involved via a low-SP alt doing the semi-AFK thing to make ISK. When people who occupy some of the richest, most remote parts of space find it less risky and more lucrative to do FW than something is seriously out-of-whack.
A nulsecer with brains. Lowsec taught you well.
|
|

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.18 23:35:00 -
[401] - Quote
I still dont like the idea of a 30km infinipoint bubble in plexes. All this talk of timer rollbacks assumes that you will either be attacked once or that whoever you defeat wont just reship and come back to finish you off, or that fw space is the land of solo for that matter.
I recall the last time I captured a site a few months ago, I was brawling with a thrasher in a small, or medium idrmbr, I burned out my guns as soon as the last rocket volley killed him. He just reshipped and came back. Had to leave.
Point is, if you take damage and have to leave to repair knowing that your timer will reset or rollback once you leave, whats the point of coming back?
If you receive serious damage in a close fight what are you to do when someone else slides in to fight? Die and receive no lp? leave and receive no lp?
If im in a plex and spot a potential doubleteam in progress I'd have to burn 30km out to escape? No problem if I can fit an mwd, ab=dead in most situations. For a kiter this wouldn't be a problem. But what if your a slow brawl fit? even if your a fast brawler, something fast can just slide in and kite you. AS of now you can just kill kiters as they warp in. This happens alot. IF your orbiting that beacon at 2km to brawl or atleast catch kiters, I seriously doubt that youll have enough time to burn, align, and then warp before you get ganked. All this does imo is to increase the number of kiters beacuse it'll reduce the chance of them being ganked by 100%. I dont care what anyone say, NOBODY like being ganged up on. This change assures people to either come kite fit or be blobbed and kited themselves.
Someone cloaked ready to catch someone plexing was never too much or a roblem, only happened to me twice, an astero, But, most cloaky hunters have to be within scram range, you atleast have a chance. This bubble is going to have more than one point, otherwise you can just fit 2wcs's. IF im not mistaken, more than one point = no mwd, so, if you approach an open plex, be wary.
Have these situations been taken into account? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
778
|
Posted - 2014.05.18 23:42:00 -
[402] - Quote
Sometimes, things start off as a good idea, and things do not work as intended, so a fix is implemented, and not quite as intended. ...........etc etc
Sometimes one needs to ignore the complication and get back to basics.
1. Plexes of different sizes. 2. Only faction warriors admitted. 3. Only one of each allowed in novice small and medium. Large open. 4. Combat occurs. 5. Winner wins the plex, and worthwhile rewards, defeated ship value plus LP. 6. No OGB and no cloaking in plex
End of requirements to restore plexes. No farming, no rats, no complications. There is one EvE. Many people. Many lifestyles. WE are EvE |

Veskrashen
Justified Chaos
217
|
Posted - 2014.05.19 02:13:00 -
[403] - Quote
Zappity wrote:X Gallentius wrote:Zappity wrote:2. Cloaks are useful for 'bots The changes CCP is going to implement have everything to do with limiting the effectiveness of 'bots, and nothing to do with the semi-afk farmers. I don't understand the logic. Won't they just reprogram the bots? Or do you think the changes will be difficult for a bot programmer to respond to? Right now, the botter can simply have logic that says "if there is a ship on 150km d-scan, cloak. If not, decloak".
Now, that same bot will have to detect something on scan, move out of the capture radius, THEN cloak. Then, when the bad guy is gone, decloak and move back into the capture radius.
It's doable, but takes more work, and still costs more time than current mechanics.
|

spoon Nardieu
2 Girls - 1 Corp Exodus.
11
|
Posted - 2014.05.19 02:29:00 -
[404] - Quote
Sometimes, things start off as a good idea, and things do not work as intended, so a fix is implemented, and not quite as intended. ...........etc etc
Sometimes one needs to ignore the complication and get back to basics.
1. Plexes of different sizes.
2. Only faction warriors admitted. Gate guns on entrance fire on any ships attempting to camp the entrance. You have thirty seconds.....ED 209 (Arrive , check , decide, enter or warp away)
3. Only one of each war faction allowed in novice small and medium. Large open.
4. Gate is now permanently closed and Combat occurs. ( Once combat commences, if Player warps off, player loses plex.)
5. Winner wins the plex, and worthwhile rewards, 1.5x defeated ship kill value plus LP. ( If there is No kill then a reduced reward. But plex awarded to faction.)
Plex is now complete and despawns. System control updated.
Note:- No OGB and no cloaking in plex
No farming, no rats, no buttons, no complications.
Edit:- to prevent alt farming no entry to a plex where you have killed that "enemy" character in the last 8 hours.
Fozzie, if you wish to test the concept along with current mechanic, both could exist concurrently, as Combat Plexes.
Conclusion:- an opportunity for true, 1V1 PvP without complication. It will increase the interest in and opportunity, of non Gank related PvP. There is one EvE. Many people. Many lifestyles. WE are EvE
This might be a little to risk adverse when it comes to neutrals. I don't think restricting plexes to only faction warfare plexes is the answer. Maybe what was said before making pvp more profitable to faction warfare pilots might make more content in the war zones. Lower LP for plexing and raise it for pvp related activities.. |

Veskrashen
Justified Chaos
217
|
Posted - 2014.05.19 02:29:00 -
[405] - Quote
FT Diomedes wrote: Some of you may ask why I, a 0.0 player, care about what happens in FW?
One, I believe in the butterfly effect. Things that happen in one part of Eve affect everywhere else.
Two, interaction is what creates retention for Eve players. Interactions need not always be mutually beneficial, but they should add excitement to Eve. The current interactions with semi-AFK, low-SP alts is not really that exciting or rewarding, for either party. This means they are fundamentally unhealthy for Eve.
Three, I used to be involved in FW, but it just didn't stick for me.
Four, almost everyone I personally know who is involved in FW is involved via a low-SP alt doing the semi-AFK thing to make ISK. When people who occupy some of the richest, most remote parts of space find it less risky and more lucrative to do FW then something is seriously out-of-whack.
So much this. I wish there were more nullsec residents like you.
I disagree with the ESS / warp bubble thing, because if that mechanic existed we'd be too much like nullsec bubble campers. Noone would bother with points, and noone would use implants. I like the fact that FW pilots are forced to do the hard work of manually piloting their ships and tackling their targets, rather than relying on bubble mechanics. It forces us to be more involved and active. Those are good things.
Pilots throwing billions into full Snake / Slave sets with mindlinked off-grid boosters are sinking serious isk into keeping up killboard efficiency against 2-10mil isk frigates. They're annoying, but have no real impact on the warzone, so whatever. And when you do manage to trap them and lock them down, taking your time to get your friend in the smartbombing cruiser right up next to them before popping their ship... oh, so so priceless.
I do agree that FW as a PvE endeavor is seriously out of whack right now in terms of risk vs. reward. These plex changes are definitely a step in the right direction. I can't wait for the mission balance pass, and all the tears that will harvest. I'm building T2 buckets in anticipation. |

Veskrashen
Justified Chaos
217
|
Posted - 2014.05.19 02:30:00 -
[406] - Quote
spoon Nardieu wrote:This might be a little to risk adverse when it comes to neutrals. I don't think restricting plexes to only faction warfare plexes is the answer. Maybe what was said before making pvp more profitable to faction warfare pilots might make more content in the war zones. Lower LP for plexing and raise it for pvp related activities.. I agree. I don't want FW to become some sort of 1v1 Thunderdome. Especially because I rather enjoy our fleet fights inside of plexes when folks are really pushing a system.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
355
|
Posted - 2014.05.19 03:07:00 -
[407] - Quote
spoon Nardieu wrote:Sometimes, things start off as a good idea, and things do not work as intended, so a fix is implemented, and not quite as intended. ...........etc etc
Sometimes one needs to ignore the complication and get back to basics.
1. Plexes of different sizes.
2. Only faction warriors admitted. Gate guns on entrance fire on any ships attempting to camp the entrance. You have thirty seconds.....ED 209 (Arrive , check , decide, enter or warp away)
3. Only one of each war faction allowed in novice small and medium. Large open.
4. Gate is now permanently closed and Combat occurs. ( Once combat commences, if Player warps off, player loses plex.)
5. Winner wins the plex, and worthwhile rewards, 1.5x defeated ship kill value plus LP. ( If there is No kill then a reduced reward. But plex awarded to faction.)
Plex is now complete and despawns. System control updated.
Note:- No OGB and no cloaking in plex
No farming, no rats, no buttons, no complications.
Edit:- to prevent alt farming no entry to a plex where you have killed that "enemy" character in the last 8 hours.
Fozzie, if you wish to test the concept along with current mechanic, both could exist concurrently, as Combat Plexes.
Conclusion:- an opportunity for true, 1V1 PvP without complication. It will increase the interest in and opportunity, of non Gank related PvP. There is one EvE. Many people. Many lifestyles. WE are EvE
This might be a little to risk adverse when it comes to neutrals. I don't think restricting plexes to only faction warfare plexes is the answer. Maybe what was said before making pvp more profitable to faction warfare pilots might make more content in the war zones. Lower LP for plexing and raise it for pvp related activities.. 1. yES
everything else. **** NO |

spoon Nardieu
2 Girls - 1 Corp Exodus.
11
|
Posted - 2014.05.19 03:20:00 -
[408] - Quote
It appears that some faction warfare pilots want neutrals not to have access to their plexes. Which in turn makes farming/plexing much safer. I think we can all agree, if there were no pirates in FW space it would not be as fun. Everyone thinks that pirates only do ganks/blobs, and whatever else. When in most cases most of us just want fights, good fights, bad fights, or whatever. I really only want fights, whether it be afk plexer or legit good fight. The human element will always prevail no matter how much we want to put rules in place to control the masses. No matter what CCP does people will still find a way to make easy isk, be risk adverse, do things solo, or only do things in groups/solo. This is the human element that will always find its way around certain rules or limitations set in place.
So that being said, some things will change but for the most part everything will stay the same. Fleet comps, and fittings may change slightly, but nothing else will change. |

FT Diomedes
The Graduates RAZOR Alliance
440
|
Posted - 2014.05.19 03:46:00 -
[409] - Quote
Vincintius Agrippa wrote:. IF im not mistaken, more than one point = no mwd, so, if you approach an open plex, be wary.
Have these situations been taken into account?
Only a scram shuts down the MWD. Any number of points, including an infinite point, has no effect on the MWD or MJD. This is my signature. There are many like it, but this one is mine. |

Zappity
Stay Frosty. A Band Apart.
1084
|
Posted - 2014.05.19 09:20:00 -
[410] - Quote
epicurus ataraxia wrote:Sometimes, things start off as a good idea, and things do not work as intended, so a fix is implemented, and not quite as intended. ...........etc etc Sometimes one needs to ignore the complication and get back to basics. 1. Plexes of different sizes. 2. Only faction warriors admitted. Gate guns on entrance fire on any ships attempting to camp the entrance. You have thirty seconds.....ED 209   (Arrive , check , decide, enter or warp away) 3. Only one of each war faction allowed in novice small and medium. Large open. 4. Gate is now permanently closed and Combat occurs. ( Once combat commences, if Player warps off, player loses plex.) 5. Winner wins the plex, and worthwhile rewards, 1.5x defeated ship kill value plus LP. ( If there is No kill then a reduced reward. But plex awarded to faction.) Plex is now complete and despawns. System control updated. Note:- No OGB and no cloaking in plex No farming, no rats, no buttons, no complications. Edit:- to prevent alt farming no entry to a plex where you have killed that "enemy" character in the last 8 hours. Fozzie, if you wish to test the concept along with current mechanic, both could exist concurrently, as Combat Plexes. Conclusion:- an opportunity for true, 1V1 PvP without complication. It will increase the interest in and opportunity, of non Gank related PvP. This sort of 'instanced fight' already exists: it is called RvB. Please remember this is lowsec we are talking about. Zappity's Adventures for a taste of lowsec. |
|

Zappity
Stay Frosty. A Band Apart.
1084
|
Posted - 2014.05.19 11:03:00 -
[411] - Quote
Actually, if it isn't too much work could we please have a chance for some structures (large collidable objects) to spawn in plexes make things a bit more interesting? I always enjoy messing with people's orbits when these are around. They are also useful in splitting small gangs if they are incompetent.
It would just add another fun variable. Zappity's Adventures for a taste of lowsec. |

Veskrashen
Justified Chaos
217
|
Posted - 2014.05.19 11:53:00 -
[412] - Quote
Zappity wrote:Actually, if it isn't too much work could we please have a chance for some structures (large collidable objects) to spawn in plexes make things a bit more interesting? I always enjoy messing with people's orbits when these are around. They are also useful in splitting small gangs if they are incompetent.
It would just add another fun variable. Not sure it's worth the additional work to make that happen, given the marginal gain. But I've definitely seen a lot worse ideas in this thread. |

Sgt Ocker
Last Bastion of Freedom
221
|
Posted - 2014.05.19 12:42:00 -
[413] - Quote
FT Diomedes wrote: I also disagree with you concerning the use of low security space as a stepping stone. FW should be a stepping stone for getting people more involved in the wider world of Eve - not a place for solo alts to farm LP. Any changes to FW complexes should encourage people to try fits that are viable in combat in order to get bacon, not fits that encourage solo, semi-AFK gameplay. Any fit that is fundamentally focused on avoiding combat at all costs should be anathema to FW.
Some of you may ask why I, a 0.0 player, care about what happens in FW?
One, I believe in the butterfly effect. Things that happen in one part of Eve affect everywhere else.
Two, interaction is what creates retention for Eve players. Interactions need not always be mutually beneficial, but they should add excitement to Eve. The current interactions with semi-AFK, low-SP alts is not really that exciting or rewarding, for either party. This means they are fundamentally unhealthy for Eve.
Three, I used to be involved in FW, but it just didn't stick for me.
Four, almost everyone I personally know who is involved in FW is involved via a low-SP alt doing the semi-AFK thing to make ISK. When people who occupy some of the richest, most remote parts of space find it less risky and more lucrative to do FW then something is seriously out-of-whack.
The upcoming changes to FW plexes will remove all but the most dedicated farmers as Stab fit T1 Frigates are going to find it more than a little difficult to kill the numerous Npc's that will spawn. My FW alt has just over 1 mil sp in Small Hybrid turrets and using the Stab fit i currently use on TQ with 130 Dps as a test on Sisi, I was unable to kill the Npc unless it was webbed and then it took more than a while to kill it (A Novice plex took a little under 3/4 of an hour to complete).
Bottom line IMO, post Kronos we can expect to see the price of faction items increase as plex farmers find they need to drastically change their habits or move on to other Eve careers. This change is a direct boost to FW Plex Pvp, removal of cloaks will help balance things a little in the favour of plexers. The addition of extra Npc spawns with greater tanking ability goes a lot further to aiding Pvp than removing cloaks hinders it. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Silence Iganku
RUSTARFLEET War School
6
|
Posted - 2014.05.19 17:48:00 -
[414] - Quote
CCP Fozzie wrote:Hello everyone. Those of you who were at the Fanfest FW roundtable heard a bit about some improvements to FW complexes that we have planned for Kronos. Time for some details!
We are making changes to three aspects of the FW complexes:
Cloaking prevention within capture range [/list]
I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits
NPC and Spawning Changes When we recreated the FW complexes in Retribution we removed the old waves of NPCs and replaced them with single spawning NPCs with extremely low DPS and active tanks. These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP. We actually wrote the initial design with the intention of having these NPCs respawn on a delay after they are killed, but some broken content tools forced us to shelve that design at that time. One of the content tools that Team Space Glitter made for the Ghost Sites in Rubicon actually fixes this hole so we are going ahead and returning to the original design for the Retribution FW NPCs.
Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
These are obviously not the only changes we could make to improve FW and they are not the only changes we want to make as we move forward, but we still believe that this package of complex improvements will benefit FW significantly. We look forward to hearing your feedback!
yea so cover ops ships now are pointless: balance = nerf = make an entire classe of ships going out from FW pvp !!!
good job the worst ever fanfest with the worst ever patch incoming for eve & dust.
What is the point in doing this ???? make people killed by cover ships happy and stop crying ? why is more balanced in this way ??? why ???? You put out from the game these ships and then make new class full with low slot module... enjoy stab people enjoy and no onw will be able to block you no more hidden people waiting to you for kill you ... really understable... preparing to find another game to play |

Douglas Nolm
Minmatar Secret Service Ushra'Khan
52
|
Posted - 2014.05.19 20:06:00 -
[415] - Quote
I've read a lot about nerfing pirates in this thread, and frankly, I don't agree with any of that. Pirates make life interesting. Sure I've sworn when I've been yarr blobbed and killed, and ranted on corp comms about pirates, but tbh, at least you know they'll fight! I think most of the FW fights I've had have pretty much been with the same Amarr members over and over again. Most of the time, if you warp into a plex with a pilot in it whose name you don't recognise, he'll turn out to be a stabbed/cloaky farmer.
I think the easiest way to deter farmers, who are mostly alts of highsec/nullsec characters who pass all their isk to the main, is fourfold: 1) timer rollbacks; yes, this will penalise people who have to leave to repair etc, but my next points should balance that out a bit, and in all honesty, I think most of the pilots in FW to fight find plexing boring anyway, and only do it when ISK is a bit low.
2) adjust LP; more for killing FW enemies, less, lots less, for plexing. This would possibly ha e the added effect of reducing the number of LP in circulation too, therefore markets are likely to be a bit more stable.
3) give PvP'ers a reason to go for system control; if LP for plexes is reduced, and LP for kills is increased, but not to the point where killing an alt is an attractive profitmaking device, the LP value of actually flipping a system could be increased dramatically. This would give an incentive to actually plex and then go for the hub, and I can see some vicious fights occurring over systems!
4) as I said in my previous post get rid of missions! They don't affect the warzone, and are just a huge ISK faucet that somebody needs to turn off. |

Sgt Ocker
Last Bastion of Freedom
221
|
Posted - 2014.05.20 00:34:00 -
[416] - Quote
Veskrashen wrote:spoon Nardieu wrote:This might be a little to risk adverse when it comes to neutrals. I don't think restricting plexes to only faction warfare plexes is the answer. Maybe what was said before making pvp more profitable to faction warfare pilots might make more content in the war zones. Lower LP for plexing and raise it for pvp related activities.. I agree. I don't want FW to become some sort of 1v1 Thunderdome. Especially because I rather enjoy our fleet fights inside of plexes when folks are really pushing a system. Hmmm 3 years on, I've never seen a "fleet fight" in a plex. I've seen a lot of 10 vs 1 and 15 vs 2, inside a plex but never anything remotely resembling a "fleet fight".
The biggest problem with FW is - people want a mini Nulsec - Where more is better, the biggest fleet will always win. Where destroying some guys implants is considered the highlight of an encounter. That is not pvp and honestly with that attitude so prevalent is it any wonder there is such a huge "Stabbed Farmer" problem in FW.
To the people who actively pvp in FW, who want stabs removed and the ability to covert cloak in a plex reinstated. I'd like to ask you a couple of questions.
Q1; How often do you Pvp in FW space Q2; Do you Pvp in small gang, fleet or solo and which would you do most. Q3; How long have you been a member of FW, include switching factions. Q4; How long have you played Eve Q5; How do you support your FW pvp lifestyle Finally If stabs were blocked from entering plexes and you could use covert cloaks when entering camping plexes. Would you be prepared to; 1; Run complexes to help your chosen faction flip systems 2; Be happy to run those complexes 12 to 14 hours per day
3 Would you be happy as a Pvp'r, to be able to fly around half of FW space and not see anyone to fight?
I really don't expect anyone to answer these questions BUT if those who believe FW is only about PVP and more PVP read it and answer to themselves "honestly".. You may actually see the floor in your overall plan. The Final question is the most important and for those who can remember that far back, not unrealistic.
FW used to be a place where solo and small gang players could have some impact and be a part of something bigger without having to join massive fleets to find PVP and be successful. Not any more, blob warfare is slowly killing Eve, FW is on the endangered list, Nulsec is at the top of the list. nb; a blob is any number where sheer numbers dictate the outcome. A blob of 10 vs 1 is just as bad as a blob of 1000. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.20 01:40:00 -
[417] - Quote
Sgt Ocker wrote:Veskrashen wrote:[quote=spoon Nardieu]This might be a little to risk adverse when it comes to neutrals. I don't think restricting plexes to only faction warfare plexes is the answer. Maybe what was said before making pvp more profitable to faction warfare pilots might make more content in the war zones. Lower LP for plexing and raise it for pvp related activities.. I agree. I don't want FW to become some sort of 1v1 Thunderdome. Especially because I rather enjoy our fleet fights inside of plexes when folks are really pushing a system. Hmmm 3 years on, I've never seen a "fleet fight" in a plex. I've seen a lot of 10 vs 1 and 15 vs 2, inside a plex but never anything remotely resembling a "fleet fight".
Which militia are you in? Can't be Calmil or Frogs, I've been in militia for a year and have been in over 85 in-plex fleet fights. And I havent even been that active over the past 5-6 months because of school. We fight both inside and outside of plexes. Why? no one can hotdrop us at plexes. Meaning no cynos. And believe me, we've been carrier dropped more than a few times. Fighting in plexes allows us to control the ships sizes we'll fight against, thus preventing us from being upshipped <------- A thing that has happened many, many, many times. And not just that, we fight in plexes when a system is about to be lost or taken. |

Yun Kuai
Justified Chaos
144
|
Posted - 2014.05.20 05:47:00 -
[418] - Quote
Sgt Ocker wrote:[quote=Veskrashen][quote=spoon Nardieu]\
The biggest problem with FW is - people want a mini Nulsec - Where more is better, the biggest fleet will always win. Where destroying some guys implants is considered the highlight of an encounter. That is not pvp and honestly with that attitude so prevalent is it any wonder there is such a huge "Stabbed Farmer" problem in FW.
To the people who actively pvp in FW, who want stabs removed and the ability to covert cloak in a plex reinstated. I'd like to ask you a couple of questions.
Q1; How often do you Pvp in FW space Q2; Do you Pvp in small gang, fleet or solo and which would you do most. Q3; How long have you been a member of FW, include switching factions. Q4; How long have you played Eve Q5; How do you support your FW pvp lifestyle Finally If stabs were blocked from entering plexes and you could use covert cloaks when entering camping plexes. Would you be prepared to; 1; Should Stabs be removed from complexes and covert cloaking be allowed 2; Run complexes to help your chosen faction flip systems 3; Be happy to run those complexes 12 to 14 hours per day
4> Would you be happy as a Pvp'r, to be able to fly around half of FW space and not see anyone to fight?
I really don't expect anyone to answer these questions BUT if those who believe FW is only about PVP and more PVP read it and answer to themselves "honestly".. You may actually see the floor in your overall plan. The Final question is the most important and for those who can remember that far back, not unrealistic.
FW used to be a place where solo and small gang players could have some impact and be a part of something bigger without having to join massive fleets to find PVP and be successful. Not any more, blob warfare is slowly killing Eve, FW is on the endangered list, Nulsec is at the top of the list. nb; a blob is any number where sheer numbers dictate the outcome. A blob of 10 vs 1 is just as bad as a blob of 1000.
Q1: Everyday I log in Q2: All of the above, but 90% is in a fleet of anywhere from 1-7 members Q3: All together over 2.5 years; never switched factions (only left to help out in nullsec and/or get a break) Q4: Almost 6 years Q5: I run complexes while trying to solo pvp. I usually run 1-2 before I get into a small gang and go look for targets
Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now. Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick question |

Sgt Ocker
Last Bastion of Freedom
222
|
Posted - 2014.05.20 06:08:00 -
[419] - Quote
Vincintius Agrippa wrote:Sgt Ocker wrote:Veskrashen wrote:[quote=spoon Nardieu]This might be a little to risk adverse when it comes to neutrals. I don't think restricting plexes to only faction warfare plexes is the answer. Maybe what was said before making pvp more profitable to faction warfare pilots might make more content in the war zones. Lower LP for plexing and raise it for pvp related activities.. I agree. I don't want FW to become some sort of 1v1 Thunderdome. Especially because I rather enjoy our fleet fights inside of plexes when folks are really pushing a system. Hmmm 3 years on, I've never seen a "fleet fight" in a plex. I've seen a lot of 10 vs 1 and 15 vs 2, inside a plex but never anything remotely resembling a "fleet fight". Which militia are you in? Can't be Calmil or Frogs, I've been in militia for a year and have been in over 85 in-plex fleet fights. And I havent even been that active over the past 5-6 months because of school. We fight both inside and outside of plexes. Why? no one can hotdrop us at plexes. Meaning no cynos. And believe me, we've been carrier dropped more than a few times. Fighting in plexes allows us to control the ships sizes we'll fight against, thus preventing us from being upshipped <------- A thing that has happened many, many, many times. And not just that, we fight in plexes when a system is about to be lost or taken. Yeah, not going to bother arguing a point but I will say, your idea of an organised fleet is somewhat different to mine and if fighting in a plex is the only way you can assure victory then there is something fundamentally wrong with; 1 your fleets, 2 FW as a whole.
Isn't your comment about controlling ship size you fight against "Exactly" what limiting entry to Novice and Small plexes is about? Is it ok for your gang/fleet of 10 frigates (controlled ship size in a controlled situation) to enter a Novice plex and kill another frigate that happens to be in there? Or do you do it fairly and tell him you are coming and give him 5 mins to rally support to help him.
Complexes with a ship restriction of Frigates are not a venue for "fleet" engagements. If in fact that is the intention of them, CCP needs to balance the Risk vs Reward so that "fleets" of frigates are needed to run them. But of course that brings us right back to - He with the biggest fleet wins. A totally bad concept that CCP should be working towards eliminating.
Sov Nul is for the most part static (and boring as hell) due to BLOB warfare (and to a degree TIDI), FW going the same way would ruin it for all involved.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
360
|
Posted - 2014.05.20 07:09:00 -
[420] - Quote
When is our promised cyno jammer being implemented? |
|

HuGo87
Perimeter Defense Systems Templis CALSF
7
|
Posted - 2014.05.20 09:03:00 -
[421] - Quote
I hate pirates.
But I disagree with keeping them out of plexes. They're part of the game, and just because I tend to have a bad time with them, doesn't mean it's an invalid gameplay style. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.20 10:21:00 -
[422] - Quote
.[/quote] Yeah, not going to bother arguing a point but I will say, your idea of an organised fleet is somewhat different to mine and if fighting in a plex is the only way you can assure victory then there is something fundamentally wrong with; 1 your fleets, 2 FW as a whole.
Isn't your comment about controlling ship size you fight against "Exactly" what limiting entry to Novice and Small plexes is about? Is it ok for your gang/fleet of 10 frigates (controlled ship size in a controlled situation) to enter a Novice plex and kill another frigate that happens to be in there? Or do you do it fairly and tell him you are coming and give him 5 mins to rally support to help him.
Complexes with a ship restriction of Frigates are not a venue for "fleet" engagements. If in fact that is the intention of them, CCP needs to balance the Risk vs Reward so that "fleets" of frigates are needed to run them. But of course that brings us right back to - He with the biggest fleet wins. A totally bad concept that CCP should be working towards eliminating.
Sov Nul is for the most part static (and boring as hell) due to BLOB warfare (and to a degree TIDI), FW going the same way would ruin it for all involved.
[/quote]
I never said we didnt win outside of plexes, I said we fight in them alot. I'm not talking about frigates im talking about cruisers with logi Usually. 50 v 50, although a few times it got up too 80 v 80. WE fight pirates and we fight galente. WE also run large af , faction frig, and dessie fleets. And no, if we spot a war target we kill him. If its something shiney we blob, if not a few go to smash him up. We roam all around fw space. FW space isnt boring. I remenber a few months ago we even teamed up with frogs to kill a snuffbox carrier and command ship fleet. They flew neut geddons and we flew bc's. A few weeks ago we wiped out a snigg inty fleet with t1 frigs, went even with them some time later against their wolf fleet, although we won isk war. We ffight all the time, cept when someone drops a sac fleet with guardians, then we run. Killed a few snigg hacs a few weeks ago too, but i havent been playing much, so much more has happened that i wasnt apart of. Not gonna lie though, we dont do as much as we use to. AS s I said before, like a good 70% percent of our big corps have left. Forget that, a lot of our big time fc's have left. Which is why its so quiet now.
Khan and his alliance left and joined galmil because he's a turd. And he thought that he was somehow jesus incarnate. Funny thing is he just sits in our system in his pos doing nothing, occasionally camping in a plex at 80 in a cormorant, talkin S$%T in local. Vick, our main amor BC guy did something while I was gone and is now KOS to everyone. Leo stole a few bil isk worrth, i believe carriers from how pissed everyone is, and now every alliance and fleet wastes no time to kill him should his portrait pop up in local. Cal-mil and Frogs both have capitals as well. We've got carriers a few dreads, which stay docked. and 1 space *****. Or, atleast I hope we still do, Haven't seen it in a while. Not from test either, we had it before they came. Gal-mil has the same, cept for the titan. Point is,, fw spacee i isn't lacking, were just feeling a little down right now. don't jump to conclusions, just give it some time.
Some Photos from te old war box :) Good times.
http://postimg.org/image/n6dxegu01/
http://postimg.org/image/dwhkqdoxx/
http://postimg.org/image/qo5dvnqzx/
http://postimg.org/image/fw455kk19/
http://postimg.org/image/6qptnxfut/ |

Veskrashen
Justified Chaos
220
|
Posted - 2014.05.20 11:02:00 -
[423] - Quote
Sgt Ocker wrote: Yeah, not going to bother arguing a point but I will say, your idea of an organised fleet is somewhat different to mine and if fighting in a plex is the only way you can assure victory then there is something fundamentally wrong with; 1 your fleets, 2 FW as a whole.
Isn't your comment about controlling ship size you fight against "Exactly" what limiting entry to Novice and Small plexes is about? Is it ok for your gang/fleet of 10 frigates (controlled ship size in a controlled situation) to enter a Novice plex and kill another frigate that happens to be in there? Or do you do it fairly and tell him you are coming and give him 5 mins to rally support to help him.
To correct a misperception, it's not that we're going into plexes because we have to control the fight dynamics in order to win. It's that we get 40v40 fights in plexes because that's what it takes to capture those plexes when we're invading a heavily contested system.
The squids will generally step up to defend their home systems, and when that happens they will contest every single plex. Every one. With as many folks as they can. Which turns into 20-40 vs 20-40 fights 23/7 until the system flips or we run out of ships.
The other warzone is different, I hear.
|

Sgt Ocker
Last Bastion of Freedom
222
|
Posted - 2014.05.20 12:08:00 -
[424] - Quote
Yun Kuai wrote:Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now. Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick question  Thanks for taking the time, very informative. One thing though, your answers to Q6 sort of contradict each other. You remove Stabs, you also remove farmers, which leads to plexing becoming less important for those trying to flip systems. If plexing becomes less important, there are less system changes, FW again becomes static like it was a few years ago and people leave because "it got boring". Eve more than any other population group are easily bored (aside from miners, I would go mad) and seek constant action. Without the hordes of farmers there is no need for your group to go "pick a system to capture" and enter the plex race to outdo the farmers, so you would only plex enough to make isk to cover your costs. With hundreds of alt farmers gone from FW, the few dedicated solo farmers will soon leave as they are now the primary target for all those who used to, plex to flip systems and pvp for FW, dedicated pvp'rs who are only n FW for the Pvp, and anyone else who cares to come into system.
In the end you end up with, a few large well organised groups dominating systems and a few smaller groups just scraping by because they are smart enough to stay under the radar of the bigger entities . Pretty much the current situation with Sov Nul.
I can see why chasing Stabbed farmers is annoying and the need for their removal would (short term) be good. Long term, those stabbed farmers add content to FW that would otherwise not be there.
FW isn't and never can be, just about PVP. FW needs many different (some not desirable) aspects to make it work. Remove farming altogether you remove a valid and needed aspect of FW. Which leads to people leaving FW .
I still believe having some Novice and Small complexes being locked to 1 v 1 encounters is a valid addition to FW. It would not have to mean "all" Novice and Small complexes being locked, it could be a random thing or even the addition of a few extra complexes. It could also be extended to small gang engagements, where rather than beating a timer you need to fight an opposing fleet for LP and points toward system control. From having been involved in Intra Alliance Tournaments, there is nothing like being on grid, 6 vs 6 pilots, with the same class of ships as yours and fighting it out. Pilot skill has far more to do with it than anything else and it is a real rush. It could also lead to more people joining FW to engage in a type of PVP available nowhere else in TQ
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.20 12:31:00 -
[425] - Quote
Yun Kuai wrote:Sgt Ocker wrote:[quote=Veskrashen][quote=spoon Nardieu]\
snip... To the people who actively pvp in FW, who want stabs removed and the ability to covert cloak in a plex reinstated. I'd like to ask you a couple of questions.
Q1; How often do you Pvp in FW space Q2; Do you Pvp in small gang, fleet or solo and which would you do most. Q3; How long have you been a member of FW, include switching factions. Q4; How long have you played Eve Q5; How do you support your FW pvp lifestyle Finally If stabs were blocked from entering plexes and you could use covert cloaks when entering camping plexes. Would you be prepared to; 1; Should Stabs be removed from complexes and covert cloaking be allowed 2; Run complexes to help your chosen faction flip systems 3; Be happy to run those complexes 12 to 14 hours per day
4> Would you be happy as a Pvp'r, to be able to fly around half of FW space and not see anyone to fight?
I really don't expect anyone to answer these questions BUT if those who believe FW is only about PVP and more PVP read it and answer to themselves "honestly".. You may actually see the floor in your overall plan. The Final question is the most important and for those who can remember that far back, not unrealistic.
FW used to be a place where solo and small gang players could have some impact and be a part of something bigger without having to join massive fleets to find PVP and be successful. Not any more, blob warfare is slowly killing Eve, FW is on the endangered list, Nulsec is at the top of the list. nb; a blob is any number where sheer numbers dictate the outcome. A blob of 10 vs 1 is just as bad as a blob of 1000. Q1: Everyday I log in Q2: All of the above, but 90% is in a fleet of anywhere from 1-7 members Q3: All together over 2.5 years; never switched factions (only left to help out in nullsec and/or get a break) Q4: Almost 6 years Q5: I run complexes while trying to solo pvp. I usually run 1-2 before I get into a small gang and go look for targets Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now. Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick question 
I and most of my corp echo these answers.
Q1: Everyday I log in. When RL permits which is not as often as I like.
Q2. All types. I've died and killed solo and up.
Q3. About 2 years in Amarr FW now. I'm Amarr til the game is dead. Co-incidently, I chose Amarr because I believed it was the hardest choice of the four available, at the time. I do not fly Minmatar ships (by choice) and it was at a time of the 1 med slot Coercer and Retribution amongst other difficulties (pre-laser buff iirc).
Q4. 10years 1 month (my other old subscriptions are not active and are likely never to be again).
Q5. I run plex's and cash in LP now and again. I sell loot and I low-sec belt rat (although admittedly I did so to repair my sec status the clone soldier tags return a nice amount of isk too).
A1: WCS are obviously a problem in plex's. I have posted earlier on how I believe they should be changed (read: "Repaired").
A2: If the right balance is brought to FW there will be a slow and steady repopulation of the warzone ( I strongly believe this if the right motivations and incentives and the right balance is found).
A3: This would not be necessary but corps and alliances within FW do organise themselves when it is necessary.
A number of balancing actions on FW (including providing a BC and down complex) would really enhance the FW zone.
The LP Store, FW Tier system, ihub upgrade system, Ranks (that mean nothing atm), Size of plex's and spawn rate (which should be linked to contested % state) could all be used to really boost FW.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2014.05.20 13:10:00 -
[426] - Quote
has this thread been fully abandoned? are timers not going to get fixed? |

Veskrashen
Justified Chaos
220
|
Posted - 2014.05.20 13:51:00 -
[427] - Quote
TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed.
I personally think it's going to have a pretty significant impact in our warzone at least. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1698
|
Posted - 2014.05.20 14:09:00 -
[428] - Quote
Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least.
Trying to call the meta game is usually a losing proposition. All we can do is hope. If CCP could indicate what a proper period is for feedback on the changes that would be nice. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
700
|
Posted - 2014.05.20 14:25:00 -
[429] - Quote
Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least.
it might weed out some idiots, just by slightly raising the bar for their exploits, but it's not actually a good solution to anything. |

Veskrashen
Justified Chaos
220
|
Posted - 2014.05.20 14:43:00 -
[430] - Quote
TrouserDeagle wrote:Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least. it might weed out some idiots, just by slightly raising the bar for their exploits, but it's not actually a good solution to anything. I think you grossly underestimate the nature and impact of these changes.
First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
Second, the DPS hurdles essentially eliminate stabbed farming as a viable tactic in anything but small and novice plexes.
Third, the respawning rats and increased tank means that plexes will take longer to run on average, further decreasing LP income from low skill fits.
Fourth, the respawning rats and their relatively short respawn timer makes multiboxing and AFK farming FAR more difficult and annoying than it is currently. This, combined with being relegated to lower LP/time plexes and the increased time to complete, should have significant impacts on plex farming by AFK / multiboxing alts or bots.
Fifth, the implementation of the no-cloak radius around the button significantly impacts bots and forces farmers to actually either a) move, or b) leave the plex entirely to avoid combat. This change is needed in part because of the ease of avoiding combat and in part because using a cloak to avoid combat leaves plenty of low slots for damage mods. Thus, the increased tank of the rats would be easier to break with cloaky fits instead of stabbed fits - this change disincentivizes both.
Nothing will stop a player who's actually at the keyboard from making LP in plexes, and that's not the intent. But if you don't think this will have a significant impact on multiboxed / botted / AFK farming you're flat wrong.
Oh, and with regards to multiple timers / timer resets / timer rollbacks: implementing timer changes will have a significant impact on the difficulty of taking defended systems or defending your own systems from coordinated assault. I know that's not a big deal in the Min/Amarr zone, but over here in Cal/Gal land it's a huge deal. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
700
|
Posted - 2014.05.20 14:46:00 -
[431] - Quote
Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that? |

Irya Boone
Never Surrender.
358
|
Posted - 2014.05.20 15:16:00 -
[432] - Quote
We are not against farming we are against clock stab farming.
In high sec when you farm lvl4 you put your ship at risk and you fight for your isks why should it be different in Fw? And Fw is about war so how tier and occupancy mostly rely on farming plex? And wcs RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

per
Terpene Conglomerate
14
|
Posted - 2014.05.20 15:26:00 -
[433] - Quote
TrouserDeagle wrote:Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that?
first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics." |

Rajeet Achmar
Biohazard. WINMATAR.
19
|
Posted - 2014.05.20 16:14:00 -
[434] - Quote
I think Ill actually be happy when stabs are made an unusable mod inside plexes, the amount of times I try to go out solo and only run into blobs or stabbed farmers is frustrating. |

Veskrashen
Justified Chaos
221
|
Posted - 2014.05.20 16:21:00 -
[435] - Quote
Rajeet Achmar wrote:I think Ill actually be happy when stabs are made an unusable mod inside plexes, the amount of times I try to go out solo and only run into blobs or stabbed farmers is frustrating. You're in the wrong warzone. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 17:57:00 -
[436] - Quote
Not letting stabs in to fw plexes won't change much either. Its not that hard to warp off before you get pointed. Lots of stabbed farmers now allow themselves to be pointed by a long point because they are stabbed but they won't if no stabs are allowed.
The main effect would be that more farmers would get caught in gate camps but 1) increasing the importance of gate camps isn't something I personally support and 2) they could evade even this now that we have mobile depots.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 18:12:00 -
[437] - Quote
Zarnak Wulf wrote:Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least. Trying to call the meta game is usually a losing proposition. All we can do is hope. If CCP could indicate what a proper period is for feedback on the changes that would be nice.
Predicting the metagame is not hard. Players will act in rational ways occupancy in 95% of the systems will remain mostly pve/farming. The only possibility is that some players will think it will change something and they might act differently for a while. But eventually the reality will sink in and there will be nothing new as far as the pvp versus pve/farm nature of the occupancy war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Lexmana
1065
|
Posted - 2014.05.20 18:21:00 -
[438] - Quote
Is this a nerf to pilgrim? |

Domanique Altares
Rifterlings Point Blank Alliance
2747
|
Posted - 2014.05.20 18:24:00 -
[439] - Quote
Lexmana wrote:Is this a nerf to pilgrim?
No. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
702
|
Posted - 2014.05.20 18:43:00 -
[440] - Quote
per wrote:TrouserDeagle wrote:Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that? first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics."
fozzie is awful :( |
|

Lexmana
1065
|
Posted - 2014.05.20 18:44:00 -
[441] - Quote
Domanique Altares wrote:Lexmana wrote:Is this a nerf to pilgrim? No. Thank you for clarifying :). Though some mechanics to differentiate between farmers and hunters from cloaking changes would probably add to gameplay. Exclude cov ops cloak? Or make restrictions dissapear after sitting cloaked at the site for a minute? |

Veskrashen
Justified Chaos
222
|
Posted - 2014.05.20 19:42:00 -
[442] - Quote
Lexmana wrote:Domanique Altares wrote:Lexmana wrote:Is this a nerf to pilgrim? No. Thank you for clarifying :). Though some mechanics to differentiate between farmers and hunters from cloaking changes would probably add to gameplay. Exclude cov ops cloak? Or make restrictions dissapear after sitting cloaked at the site for a minute? If you'd read through this thread, you'd see that the implementation precludes that kind of differentiation. In Kronos, the Outpost widget is colocated with the capture button, and is a object with a 30km radius. That means that if you're within capture range of the button, you're at 0km from the Outpost widget.
The Beacon is still a Large Collideable Object at the warp in point. |

per
Terpene Conglomerate
14
|
Posted - 2014.05.20 19:49:00 -
[443] - Quote
btw, am i alone here who thinks that novice plexes shouldn't influence system status as much as large plexes? i think its big part of the farmer problem(and systems ping-pong) that those novices count for same amount as large ones currently every plex counts cca for 0,7% if i'm not wrong (hopefully not)
... i'm quite new to the fw (over one year only) so there might be some historical reasons behind this that i don't know about (feel free to tell me if its that case) if not then why isn't it something like this: novice 0,5% < small 0,6% < med 0,7% < large 0,8%
this would make much more sense(atleast to me), pvp guys could be more willing to fight for bigger plexes and cry less about farmers in novice plexes (as they influence contested status less)
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 20:02:00 -
[444] - Quote
TrouserDeagle wrote:per wrote:TrouserDeagle wrote:Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that? first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics." fozzie is awful :(
You can say that, but based on what you bolded, this change will work as intended. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veskrashen
Justified Chaos
222
|
Posted - 2014.05.20 20:05:00 -
[445] - Quote
Cearain wrote:TrouserDeagle wrote:per wrote: first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics."
fozzie is awful :( You can say that, but based on what you bolded, this change will work as intended. Crap. Now I have to agree with Cearain.
|

Veskrashen
Justified Chaos
222
|
Posted - 2014.05.20 20:07:00 -
[446] - Quote
per wrote:btw, am i alone here who thinks that novice plexes shouldn't influence system status as much as large plexes? i think its big part of the farmer problem(and systems ping-pong) that those novices count for same amount as large ones currently every plex counts cca for 0,7% if i'm not wrong (hopefully not)
... i'm quite new to the fw (over one year only) so there might be some historical reasons behind this that i don't know about (feel free to tell me if its that case) if not then why isn't it something like this: novice 0,5% < small 0,6% < med 0,7% < large 0,8%
this would make much more sense(atleast to me), pvp guys could be more willing to fight for bigger plexes and cry less about farmers in novice plexes (as they influence contested status less)
I like the current system. It forces attackers to reship through different doctrines and ship types, and places equal importance to all the plexes. No simple deciding to dominate the larger two plex types with mega blinged Sacrilege / Guardian fleets and ignoring the rest.
In any real assault in FW, there should be fights in every single plex, regardless of size. At least in my opinion, and based on my experience. Lot more fun that way. |

Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.20 20:10:00 -
[447] - Quote
Someone once mentioned BC and down Plexes........... |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 21:41:00 -
[448] - Quote
per wrote:btw, am i alone here who thinks that novice plexes shouldn't influence system status as much as large plexes? i think its big part of the farmer problem(and systems ping-pong) that those novices count for same amount as large ones currently every plex counts cca for 0,7% if i'm not wrong (hopefully not)
... i'm quite new to the fw (over one year only) so there might be some historical reasons behind this that i don't know about (feel free to tell me if its that case) if not then why isn't it something like this: novice 0,5% < small 0,6% < med 0,7% < large 0,8%
this would make much more sense(atleast to me), pvp guys could be more willing to fight for bigger plexes and cry less about farmers in novice plexes (as they influence contested status less)
Good questions but before inferno large plexes used to spawn regularly as well. Occupancy was still a pve game.
The large plexes will also be farmed like they used to be for the tags. They have more valuable tags and more spawns = more tags. Plus larger plexes give more lp for your time. And now no one can warp in on you while cloaked.
Requiring larger ships and more/larger guns/missile launchers does not make people more interested in pvp. People used to plex in BCs (at least amarr did) but winning the occupancy war never a pvp activity. If anything people will become even more risk adverse. I wonder if a mission runner stealth bomber will capture the large and medium plexes and small plexes.
Now that ccp offered the mobile depots you can easily swap stabs/damage mods as needed. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Sgt Ocker
Last Bastion of Freedom
224
|
Posted - 2014.05.20 23:23:00 -
[449] - Quote
Master Sergeant MacRobert wrote: I and most of my corp echo these answers.
Q1: Everyday I log in. When RL permits which is not as often as I like.
Q2. All types. I've died and killed solo and up.
Q3. About 2 years in Amarr FW now. I'm Amarr til the game is dead. Co-incidently, I chose Amarr because I believed it was the hardest choice of the four available, at the time. I do not fly Minmatar ships (by choice) and it was at a time of the 1 med slot Coercer and Retribution amongst other difficulties (pre-laser buff iirc).
Q4. 10years 1 month (my other old subscriptions are not active and are likely never to be again).
Q5. I run plex's and cash in LP now and again. I sell loot and I low-sec belt rat (although admittedly I did so to repair my sec status the clone soldier tags return a nice amount of isk too).
A1: WCS are obviously a problem in plex's. I have posted earlier on how I believe they should be changed (read: "Repaired").
A2: If the right balance is brought to FW there will be a slow and steady repopulation of the warzone ( I strongly believe this if the right motivations and incentives and the right balance is found).
A3: This would not be necessary but corps and alliances within FW do organise themselves when it is necessary.
A number of balancing actions on FW (including providing a BC and down complex) would really enhance the FW zone.
The LP Store, FW Tier system, ihub upgrade system, Ranks (that mean nothing atm), Size of plex's and spawn rate (which should be linked to contested % state) could all be used to really boost FW.
As someone who has been around FW for so long, would you like to see it revert to how it was before Inferno? When only a dedicated few belonged to FW and the main Pvp was with roaming neutrals, who either wandered into FW space unknowingly (you could easily in those days) or you and your mates went outside FW space to find fights.
With Kronos just around the corner; Botting Plexes post Kronos is going to end up more trouble than it is worth. Don't believe me? Jump on Sisi and go do some plexing in a stabbed T1 frigate (botters choice). Stabbed Afk or semi afk farming will be severely limited, Npc's spawn regularly and are not easy to kill with a lowskill stabbed frigate. So now you have 2 aspects of Stabbed income from plexing severely changed / limited. Losing the ability to use covert cloaks within 30k of the button is not the end of the world, Faction points and overheating make covert cloaks usable for camping plexes, you just need to react a little faster because you can't sit on the warpin.
FW is not the perfect PVP environment but it is now 1 step closer to be balanced.
**Thanks to the guys who answered my lengthy questions, I have only ever been a part time FW player and you've given me some great information.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
365
|
Posted - 2014.05.21 01:10:00 -
[450] - Quote
Sgt Ocker wrote: As someone who has been around FW for so long, would you like to see it revert to how it was before Inferno? When only a dedicated few belonged to FW and the main Pvp was with roaming neutrals, who either wandered into FW space unknowingly (you could easily in those days) or you and your mates went outside FW space to find fights.
yes i would, but the only thing that can stay is constantly spawning outposts. and i want our promised cyno jammer that was just never implemented.
the main pvp was not with roaming neutrals infact the most pvp before inferno was against the enemy militia. neutrals who came into the warzone on many occasions both sides teamed up and butchered them, they often thought they were gonna be in the middle of a FW fight and ended up being the middle of our crosshairs.
|
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.21 02:05:00 -
[451] - Quote
Sgt Ocker wrote:Yun Kuai wrote:Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now. Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick question  Thanks for taking the time, very informative. One thing though, your answers to Q6 sort of contradict each other. You remove Stabs, you also remove farmers, which leads to plexing becoming less important for those trying to flip systems. If plexing becomes less important, there are less system changes, FW again becomes static like it was a few years ago and people leave because "it got boring". Eve more than any other population group are easily bored (aside from miners, I would go mad) and seek constant action. Without the hordes of farmers there is no need for your group to go "pick a system to capture" and enter the plex race to outdo the farmers, so you would only plex enough to make isk to cover your costs. With hundreds of alt farmers gone from FW, the few dedicated solo farmers will soon leave as they are now the primary target for all those who used to, plex to flip systems and pvp for FW, dedicated pvp'rs who are only n FW for the Pvp, and anyone else who cares to come into system. In the end you end up with, a few large well organised groups dominating systems and a few smaller groups just scraping by because they are smart enough to stay under the radar of the bigger entities . Pretty much the current situation with Sov Nul.........
I don't think it would play out this way. Faction war can have farmers and pve. They can run missions. I happen to think Faction war missions are very well designed low sec missions that can serve as a good introduction to low sec. I think ccp should consider having other corps offer low sec mission along the faction war line of get in kill a select few rats and get out. It teaches people to deal with gate camps and teaches them that low sec isn't so scary.
But there is no reason that the occupancy war also has to be pve. It can indeed be pvp. Large null sec groups do not do well in faction war plexing because it is much more dependent on each pilot's skill. There are 171 systems each have 4 sizes of plexes that let different types of ships in. Let me say that if large alliances could keep up the battle in all these plexes in all these systems FW would be fantastic. This should be the goal. Lots of people would be playing eve for the massive small gang pvp they would get and ccp could then expand out into pirate factions and further divide the forces.
But as it is the pvpers need better mechanics so that occupancy in 95% of systems is not decided by a carebear race. Carebear races are just no fun. That's why we have an alliance pvp tournament instead of an alliance mission running tournament.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

per
Terpene Conglomerate
14
|
Posted - 2014.05.21 08:05:00 -
[452] - Quote
draft system doesnt work well lets start typing again... later |

Sgt Ocker
Last Bastion of Freedom
224
|
Posted - 2014.05.21 10:27:00 -
[453] - Quote
Flyinghotpocket wrote:Sgt Ocker wrote: As someone who has been around FW for so long, would you like to see it revert to how it was before Inferno? When only a dedicated few belonged to FW and the main Pvp was with roaming neutrals, who either wandered into FW space unknowingly (you could easily in those days) or you and your mates went outside FW space to find fights.
yes i would, but the only thing that can stay is constantly spawning outposts. and i want our promised cyno jammer that was just never implemented. the main pvp was not with roaming neutrals infact the most pvp before inferno was against the enemy militia. neutrals who came into the warzone on many occasions both sides teamed up and butchered them, they often thought they were gonna be in the middle of a FW fight and ended up being the middle of our crosshairs.
In fact FW was more Faction Warfare related than it is now. It is only because FW was "buffed" and made a popular source of income that it has lost a lot of its meaning. I'm not a role player but if I were, I would be dismayed about the direction FW has taken. I always thought FW was to be built up around role play and fighting for your chosen faction, not who can make the most isk in the shortest time.
Maybe the militia's could get together as they used to and "discourage" the neut fleets  My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Silence Iganku
The Scope Gallente Federation
7
|
Posted - 2014.05.21 11:32:00 -
[454] - Quote
per wrote: - about bombers - we might see some but i dont think most of farmer alts have them trained + they are not especially cheap if fitted + not enough dps in large i guess .. i still wonder if its possible to sit at 29,9km from beacon then move a little and cloak or if there is some anti-cloak buffer (no i wasnt on sisi testing, sorry)
a little fleet of bombers now is able to stop a farmer simply wating him inside in stealth, with this patch it will not be possible anymore:
warp scrabler ? no more possible
ecm war ? out of optimal range
stealth bomber and other stealth ship = trash now
tell me now how to block a farmer full fitted with stabilizer and able to use a d scan
Waiting the brand new ship cover ops mining frigate that now will farm plex at 29.9 km with 4 stabilizer and ready to cloak and run as soon someone will enter or decloack GREAT WORK in BALANCING THE GAME simply genius :D
balanced to make people farm better |

Sgt Ocker
Last Bastion of Freedom
225
|
Posted - 2014.05.21 12:42:00 -
[455] - Quote
Silence Iganku wrote:per wrote: - about bombers - we might see some but i dont think most of farmer alts have them trained + they are not especially cheap if fitted + not enough dps in large i guess .. i still wonder if its possible to sit at 29,9km from beacon then move a little and cloak or if there is some anti-cloak buffer (no i wasnt on sisi testing, sorry)
a little fleet of bombers now is able to stop a farmer simply wating him inside in stealth, with this patch it will not be possible anymore: warp scrabler ? no more possible ecm war ? out of optimal range stealth bomber and other stealth ship = trash now tell me now how to block a farmer full fitted with stabilizer and able to use a d scan (maybe renaming a stiletto ship " i'm hello kitty i will not hurt you" ? ) Waiting the brand new ship cover ops mining frigate that now will farm plex at 29.9 km with 4 stabilizer and ready to cloak and run as soon someone will enter or decloack GREAT WORK in BALANCING THE GAME simply genius :D balanced to make people farm better You could try reading about the upcoming changes to Complex spawns. 4 stab fit, you won't be able to complete Novices let alone anything bigger. Multi stab fits are being all but eliminated with more NPC's with higher repping capability. Basically only higher skilled players will be able to run stabbed fits and still have enough Dps to kill the Npc's. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.21 15:46:00 -
[456] - Quote
Sgt Ocker wrote:Silence Iganku wrote:per wrote: - about bombers - we might see some but i dont think most of farmer alts have them trained + they are not especially cheap if fitted + not enough dps in large i guess .. i still wonder if its possible to sit at 29,9km from beacon then move a little and cloak or if there is some anti-cloak buffer (no i wasnt on sisi testing, sorry)
a little fleet of bombers now is able to stop a farmer simply wating him inside in stealth, with this patch it will not be possible anymore: warp scrabler ? no more possible ecm war ? out of optimal range stealth bomber and other stealth ship = trash now tell me now how to block a farmer full fitted with stabilizer and able to use a d scan (maybe renaming a stiletto ship " i'm hello kitty i will not hurt you" ? ) Waiting the brand new ship cover ops mining frigate that now will farm plex at 29.9 km with 4 stabilizer and ready to cloak and run as soon someone will enter or decloack GREAT WORK in BALANCING THE GAME simply genius :D balanced to make people farm better You could try reading about the upcoming changes to Complex spawns. 4 stab fit, you won't be able to complete Novices let alone anything bigger. Multi stab fits are being all but eliminated with more NPC's with higher repping capability. Basically only higher skilled players will be able to run stabbed fits and still have enough Dps to kill the Npc's.
This might be true except for mobile depots.
Also I don't think making farmers have more skill points should be a goal. I think the goal should be to make the occupancy war a pvp game. Until that happens very few people will think the occupancy game fun and challenging. The vast majority will only play it for isk.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veskrashen
Justified Chaos
227
|
Posted - 2014.05.21 15:58:00 -
[457] - Quote
Cearain wrote:Sgt Ocker wrote: Multi stab fits are being all but eliminated with more NPC's with higher repping capability. Basically only higher skilled players will be able to run stabbed fits and still have enough Dps to kill the Npc's.
This might be true except for mobile depots. Also I don't think making farmers have more skill points should be a goal. I think the goal should be to make the occupancy war a pvp game. Until that happens very few people will think the occupancy game fun and challenging. The vast majority will only play it for isk. 1. Having to swap your fits every 1.5-5 minutes, depending on plex size, is going to be annoying as heck. I doubt many folks would choose that option - and those that are will not be able to do it AFK. Noone is worried about the evasion ability of actual players who are actually at the keyboard - it's the AFK ones that are at issue. Those guys won't be hot swapping stabs in and out of their ships.
2. Occupancy warfare IS a PvP endeavor. You're confusing contested percentages and flags on a map with actual warzone control.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
367
|
Posted - 2014.05.21 16:15:00 -
[458] - Quote
Sgt Ocker wrote:In fact FW was more Faction Warfare related than it is now. It is only because FW was "buffed" and made a popular source of income that it has lost a lot of its meaning. I'm not a role player but if I were, I would be dismayed about the direction FW has taken. I always thought FW was to be built up around role play and fighting for your chosen faction, not who can make the most isk in the shortest time. Maybe the militia's could get together as they used to and "discourage" the neut fleets  that is pretty much why the militias now are a couple of of hold outs and the rest have just said eff it and canceled sub or gone to 0.0 and canceled sub. FW needs a reset to bring in some srs fresh blood. The RP was strong but so many things over the years contributed to people just saying eff RP, for example repping a friendly who was a criminal automatically decreased your FACTION standings, for years it was like that. just one of many examples that helped destroy it. hell in amarr militia we believed each of our own corps was so righteous and doing gods work that we were killing each other half the time.
every single old guard and even new players are completely dismayed you are right. there has been so many opportunities that ccp has squandered. Every old guard i know was waiting in anticipation for the system wide cyno jammer to get back to the old school battleship brawling only to be disappointed as it was cast aside for whatever myriad of reasons. and no the mobile cyno jammer is not even close to a substitute.
EVEN more disappointing was hearing that large plexs where coming back, but they were going to be unrestricted. that lifted our hopes and then crashed them down. because nobody from the old fw hardly fought in the unres because it was just kite ship central and everybody hated it. The ONLY people who liked it at the time were those with drake blobs. Everybody else choose the large restricted and there is so much youtube footage of fights in the large res because brawling was the pvp choice. http://www.youtube.com/watch?v=DTIXo59Xpjk these are the fights people loved. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.21 16:22:00 -
[459] - Quote
Veskrashen wrote:Cearain wrote:Sgt Ocker wrote: Multi stab fits are being all but eliminated with more NPC's with higher repping capability. Basically only higher skilled players will be able to run stabbed fits and still have enough Dps to kill the Npc's.
This might be true except for mobile depots. Also I don't think making farmers have more skill points should be a goal. I think the goal should be to make the occupancy war a pvp game. Until that happens very few people will think the occupancy game fun and challenging. The vast majority will only play it for isk. 1. Having to swap your fits every 1.5-5 minutes, depending on plex size, is going to be annoying as heck. I doubt many folks would choose that option - and those that are will not be able to do it AFK. Noone is worried about the evasion ability of actual players who are actually at the keyboard - it's the AFK ones that are at issue. Those guys won't be hot swapping stabs in and out of their ships. 2. Occupancy warfare IS a PvP endeavor. You're confusing contested percentages and flags on a map with actual warzone control.
1) We disagree about goals. You are just happy that someone has to actually sit at a keyboard. This is not enough for me to consider the game fun and challenging.
2) Yeah in determining who is winning the occupancy war I look at.... who is occupying more systems. I know certain people in your corp like to make up some other goal and call yourselves winners. Some from your corp basically think you are "winning" the occupancy war so long as you are holding a single system even though the others are lost, that's your right. We just disagree. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
53
|
Posted - 2014.05.21 16:23:00 -
[460] - Quote
Sgt Ocker wrote:Master Sergeant MacRobert wrote: snip
As someone who has been around FW for so long, would you like to see it revert to how it was before Inferno? When only a dedicated few belonged to FW and the main Pvp was with roaming neutrals, who either wandered into FW space unknowingly (you could easily in those days) or you and your mates went outside FW space to find fights. snip.
No I expect them to learn the lessons of both iterations and to improve it further.
There is no need to go back, hence why I believe that there will be a need for more change in FW and quickly.
No, I don't go on SISI. It is highly unlikely I'm going to waste my precious little online time and subscription playing where it doesn't matter.
Some of us test things, like new setups, on Tranquility.
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Vincintius Agrippa
F L O O D
43
|
Posted - 2014.05.21 18:53:00 -
[461] - Quote
wait, they never deployed the mobile cyno jammer? |

Veskrashen
Justified Chaos
229
|
Posted - 2014.05.21 19:15:00 -
[462] - Quote
Vincintius Agrippa wrote:wait, they never deployed the mobile cyno jammer? They did, as a deployable. The thing is that back in the day apparently they floated the idea of allowing FW corps to deploy system wide cynojammers. Apparently that idea was never implemented and some folks are still butthurt.
Considering how much we rely on JF logistics... I'm kinda happy about that.
Cerain wrote:1) We disagree about goals. You are just happy that someone has to actually sit at a keyboard. This is not enough for me to consider the game fun and challenging. I know. I've read your suggestion that FW plexes be PvP only affairs, and I think it's dumb. I also know, based on this thread and others, that CCP doesn't intend FW to be a PvP only thunderdome, and has no intention of going back to the "good old days". For me, then, a more realistic expectation is to lessen the impact of AFK farmers and reduce the income they can expect from plexing in stabbed frigates to the point where other activities are more attractive. That would be enough to change the state of play in FW significantly in my view.
Cerain wrote: 2) Yeah in determining who is winning the occupancy war I look at.... who is occupying more systems. I know certain people in your corp like to make up some other goal and call yourselves winners. Some from your corp basically think you are "winning" the occupancy war so long as you are holding a single system even though the others are lost, that's your right. We just disagree. Noone looks at holding 1 system as winning. We do, however, place relative importance on holding key systems, and don't stress about backwater areas noone lives in. If WTs aren't basing out of Ostinegele, and neither are we, then who owns it is essentially irrelevant for anything other than helping determine Tier - which really only impacts FW income.
But hey, use whatever metric you want to. We know we can take pretty much any system we want to, and don't really care to exert the effort needed to deplex 101 systems in the face of the current farmer pressure. We call that a smart allocation of resources. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.21 19:53:00 -
[463] - Quote
Veskrashen wrote:Cerain wrote:1) We disagree about goals. You are just happy that someone has to actually sit at a keyboard. This is not enough for me to consider the game fun and challenging. I know. I've read your suggestion that FW plexes be PvP only affairs, and I think it's dumb.
Your belief that occupancy should not be pvp driven is where we disagree.
Veskrashen wrote: I also know, based on this thread and others, that CCP doesn't intend FW to be a PvP only thunderdome, and has no intention of going back to the "good old days". For me, then, a more realistic expectation is to lessen the impact of AFK farmers and reduce the income they can expect from plexing in stabbed frigates to the point where other activities are more attractive. That would be enough to change the state of play in FW significantly in my view.
I am not sure what you mean by good old days. FW occupancy was always pve. They just added more lp to do it instead of making it pvp.
Where do you get the idea that ccp doesn't intend fw occupancy to be a pvp thunderdome? (whatever that might mean - I assume it means allot of pvp) They said these changes are not going to end farming but I am not sure they ever officially changed their position that fw occupancy should primarily be a pvp activity.
I am not as excited as you are that farmers will now fly destroyers instead of frigates when offensive plexing, and defensive plexing will have no change at all. But that's just me. You can keep your alts in defensive plexes if you think that is time well spent and fun.
Veskrashen wrote:Cerain wrote: 2) Yeah in determining who is winning the occupancy war I look at.... who is occupying more systems. I know certain people in your corp like to make up some other goal and call yourselves winners. Some from your corp basically think you are "winning" the occupancy war so long as you are holding a single system even though the others are lost, that's your right. We just disagree. Noone looks at holding 1 system as winning. We do, however, place relative importance on holding key systems, and don't stress about backwater areas noone lives in. If WTs aren't basing out of Ostinegele, and neither are we, then who owns it is essentially irrelevant for anything other than helping determine Tier - which really only impacts FW income. But hey, use whatever metric you want to. We know we can take pretty much any system we want to, and don't really care to exert the effort needed to deplex 101 systems in the face of the current farmer pressure. We call that a smart allocation of resources.
What percent of systems do you consider "key" by whatever metric you make up? 5% 10%? The rest no one bothers with, why? Because it's not fun or challenging. CCP could improve this. Almost 2 years ago they said they would take steps to improve this. But now they give us this, with no explanation of what happened to the mechanics that would improve this.
You are supposedly fighting in war for occupancy but you really don't care about occupancy in over 90% of systems. The game can and should be improved. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veskrashen
Justified Chaos
231
|
Posted - 2014.05.21 20:12:00 -
[464] - Quote
To clarify.
At no point has CCP stated that they intend for FW to solely be about PvP. If all it was intended to be was lowsec PvP with no PvE, that's already what you have in the rest of lowsec. FW is more vibrant and more active precisely because there are numerous, accessible and easily identified PvE objectives throughout the warzone. The desire to make occupancy / control solely dependent on PvP is not in line with any goal or vision they have expressed.
In my view, warzone control comes down to two main things. First, are you able to effectively base out of your chosen systems, with minimal interference. Second, are you able to significantly impede WTs from doing the same. As a result, only a few systems really matter for me. Eha, Vlillirier, Nennamalia, Hallanen, Nisuwa, and Fliet to be precise. Oicx and Aldranette are somewhat important, as they lay between significant systems and have stations, and thus could be used as viable staging points. FW agent systems are next, but only as revenue sources and only when we're at Tier 2+ and in LP Beast Mode.
Non-station systems don't matter. Station systems with no appreciable WT presence don't matter. Those won't be heavily contested, so they can be taken at essentially any time we decide. In short, if it's not a system whose occupants are a significant impact on the warzone, it don't matter.
Finally, since Gallente FW missions are significantly more difficult to solo than those of other factions, plexing is the main income source of a large number of militia pilots. We have actively decided at times NOT to take additional systems, in order to leave areas for our pilots to plex in.
At the moment, attempting to control the warzone in fhe face of AFK stabbed frigate farming pressure is a recipe for suicide. So, we keep our goals a lot more reasonable, given our numbers. You need good TZ coverage and a large number of active pilots to control / patrol systems, and in the absence of that it just doesn't happen.
Warzone control isn't just about numbers on a screen. It's about warzone topology. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1700
|
Posted - 2014.05.22 01:58:00 -
[465] - Quote
I must with great humility say, 'Holy Shitballs!'
I finally caved and updated Sissi for myself. I put together a variation of Veskrashen's listed Merlin of Shame. (I gave up looking for it in 24 pages here) So this is the variation I have:
High: Limited Light Electron Blaster x 3 Mid: Experimental 1mn AB Medium Subordinate Screen Stabilizer Patterened Stasis Web x 2 Low: Warp Core Stab I x 3 Rigs: Hybrid Collision Hybrid Burst
I put 1200 rounds of caldari faction antimatter in my hold - noted the DPS of 128 - and headed to Dal to open a small Plex.
I opened the plex at 1:20. The first rat I tried 'keep at range 500m' and it took two minutes and 17 seconds to kill. The second rat was a similar two minutes and 33 seconds to kill. After that I simply hit 'approach' to much better results - each took almost exactly one minute and 45 seconds to kill. And so: 3rd rat 4th rat 5th rat 6th rat For the seventh rat I cheated and overheated my guns. I only had 38 rounds in each one of the blasters. This bumped my DPS up to 148. I ended up only getting the NPC to half structure.
And so my Merlin of Shame left the plex at 1:45 - 25 minutes after arriving having gone through 1200 rounds of faction ammo and still having one NPC and a minute and a half left on the timer. Even giving me back two minutes I wasted on the first two rats (and the last kill with the saved ammo), this form of farming was horribly inefficient. |

X Gallentius
Justified Chaos
2221
|
Posted - 2014.05.22 07:33:00 -
[466] - Quote
Zarnak Wulf wrote:Great Stuff.... There was a great disturbance in the Force, as if millions of afk plexing alts suddenly cried out in terror, and were suddenly silenced.
|

Buhhdust Princess
Mind Games. Suddenly Spaceships.
8316
|
Posted - 2014.05.22 09:41:00 -
[467] - Quote
Why wont CCP add a minimum mass limit for these gates? or even only allow t2 cruiser/bc/bs in larges. that way u will see more expensive ships used. People have to use 6-10b worth of caps to cap esc wh sites, why shud fw not have to put a bs in to a large plex to make money? |

Templar Dane
Amarrian Vengeance Team Amarrica
213
|
Posted - 2014.05.22 11:34:00 -
[468] - Quote
Veskrashen wrote:
Considering how much we rely on JF logistics... I'm kinda happy about that.
It's a relatively simple matter to offline the cyno jammer when you need things jumped in. You more than make up for it in added security. Hostiles can come in and bust it up with subcaps, but keeping systems safe from all-but-blops hotdrops and bridges would make for a healthier environment.
Veskrashen wrote: I know. I've read your suggestion that FW plexes be PvP only affairs, and I think it's dumb. I also know, based on this thread and others, that CCP doesn't intend FW to be a PvP only thunderdome, and has no intention of going back to the "good old days". For me, then, a more realistic expectation is to lessen the impact of AFK farmers and reduce the income they can expect from plexing in stabbed frigates to the point where other activities are more attractive. That would be enough to change the state of play in FW significantly in my view.
In the "good old days" we slugged it out simply to be slugging it out. There were more fights, more and expensive losses....and we kept coming back for more. We had more people in militia chat, and if they weren't a spy, they were looking for some pew.
Now it seems everybody has isk per hour on their mind and we've seen the number in militia chat dwindle every month. People leave for greener pastures and are replaced by PVEing scarebears.
Unless you're simply PVEing and nothing else, FW as it is today is much worse than it was in the "good old days".
If FW is to return to it's former glory, the easy LP needs to disappear. With no army of farmers, and with some tweaks to the LP stores, suddenly the LP becomes worth something....
But, even that wouldn't be enough. The militias need tools just like the system wide cyno jammers that got us all wet and ready and then heard nothing else about it.
The bigger a corp/alliance gets, the greedier the leadership gets. Eventually it gets too big and the lure of nulsec corp taxes and moongoo becomes too much, and it pulls up stakes and rents some nul space until they start bleeding members because the peons figure out FW is better PVE and PVP.
Now, the so-called holdouts that have been in FW for a long time are small entities because of the previous paragraph. Small fish like us can't have our big slugouts in bigger ships because one of the big fish is going to take notice and rain on that parade. If we had real cyno jammers, that wouldn't be as much of an issue. There are workarounds of course, and there should be.
Some people may say that's too good and doesn't belong. BUT, look at plex mechanics. They were created the way they were to prevent hotdrops and limit crazily overshipped party crashers so we could have good fights, and it's worked perfectly. System cyno jammers is pretty much the same concept.
But anyway, my biggest point is that tweaks to PVE are not enough. If all the farmers left tomorrow and never came back, that wouldn't necessarily bring back all the pvp of the past. |

Veskrashen
Justified Chaos
231
|
Posted - 2014.05.22 12:27:00 -
[469] - Quote
Again, I think it's a warzone vs. warzone thing. I feel like the Amarr / Minmatar zone is just so overwhelmed with nullbear farming alts that it's essentially impossible to do anything down there like find real PvP. It's just such a toxic environment from what I've seen, where everyone is using it as an LP ATM so they can pretend to be hardcore in their supers sitting around waiting for a Jabber ping.
The Cal/Gal warzone is a lot different these days, at least in my experience. We still get dropped on, but not nearly with the same frequency you guys seem to get it. We get plenty of fights and plenty of kills, month in and month out.
I think that getting the farmers out is a step in the right direction, at the very least. A lot of the problems the other militias have in comparison to the awesomeness that is GalMil seem to come down to the nullbear alt influence. Making that less attractive should, I would think, push things more towards what we have on our side of the house.
But I guess time will tell. |
|

CCP Fozzie
C C P C C P Alliance
10562

|
Posted - 2014.05.22 13:05:00 -
[470] - Quote
Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.
Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.22 13:30:00 -
[471] - Quote
Veskrashen wrote:To clarify.
At no point has CCP stated that they intend for FW to solely be about PvP. If all it was intended to be was lowsec PvP with no PvE, that's already what you have in the rest of lowsec. FW is more vibrant and more active precisely because there are numerous, accessible and easily identified PvE objectives throughout the warzone. The desire to make occupancy / control solely dependent on PvP is not in line with any goal or vision they have expressed..
Occupancy is not all there is in faction war. Someone can do pve missions in faction war and never care about occupancy. Also someone can do pvp in faction war and never complete a plex. I do not intend to make everything in faction war soley about pvp. I think the missions are fine the way they are (whether the pay will need to be nerfed if plexing becomes pvp is just a matter of payout not pve versus pvp.
Also I disagree that all the rest of low sec is only about pvp. But whatever.
Veskrashen wrote: In my view, warzone control comes down to two main things. First, are you able to effectively base out of your chosen systems, with minimal interference. Second, are you able to significantly impede WTs from doing the same. As a result, only a few systems really matter for me. Eha, Vlillirier, Nennamalia, Hallanen, Nisuwa, and Fliet to be precise. Oicx and Aldranette are somewhat important, as they lay between significant systems and have stations, and thus could be used as viable staging points. FW agent systems are next, but only as revenue sources and only when we're at Tier 2+ and in LP Beast Mode.
Non-station systems don't matter. Station systems with no appreciable WT presence don't matter. Those won't be heavily contested, so they can be taken at essentially any time we decide. In short, if it's not a system whose occupants are a significant impact on the warzone, it don't matter.
Finally, since Gallente FW missions are significantly more difficult to solo than those of other factions, plexing is the main income source of a large number of militia pilots. We have actively decided at times NOT to take additional systems, in order to leave areas for our pilots to plex in.
At the moment, attempting to control the warzone in fhe face of AFK stabbed frigate farming pressure is a recipe for suicide. So, we keep our goals a lot more reasonable, given our numbers. You need good TZ coverage and a large number of active pilots to control / patrol systems, and in the absence of that it just doesn't happen.
Warzone control isn't just about numbers on a screen. It's about warzone topology.
You have constructed your own imagined goals here. If you want to keep a base you can simply base out of a border of low sec like amarr has. They have effectively prevented the enemy from basing there due to their player strength not due to a mechanic from ccp. (thats pretty much how it always worked before inferno) You would not need to keep afk plexing with an alt.
Earlier you said:
Veskrashen wrote: If WTs aren't basing out of Ostinegele, and neither are we, then who owns it is essentially irrelevant for anything other than helping determine Tier - which really only impacts FW income..
Yet many of the points you raise about strategy are about faction war income.
The thing is why do you want to base there or any particular place if not for the income or to position yourself to take occupancy? Anywhere a militia decides to move the other milita will tend to follow so that they can get pvp. (unless of course the militia that can blob longer locks them out)
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Sgt Ocker
Last Bastion of Freedom
230
|
Posted - 2014.05.22 14:08:00 -
[472] - Quote
Templar Dane wrote:Veskrashen wrote:
Considering how much we rely on JF logistics... I'm kinda happy about that.
It's a relatively simple matter to offline the cyno jammer when you need things jumped in. You more than make up for it in added security. Hostiles can come in and bust it up with subcaps, but keeping systems safe from all-but-blops hotdrops and bridges would make for a healthier environment. Veskrashen wrote: I know. I've read your suggestion that FW plexes be PvP only affairs, and I think it's dumb. I also know, based on this thread and others, that CCP doesn't intend FW to be a PvP only thunderdome, and has no intention of going back to the "good old days". For me, then, a more realistic expectation is to lessen the impact of AFK farmers and reduce the income they can expect from plexing in stabbed frigates to the point where other activities are more attractive. That would be enough to change the state of play in FW significantly in my view.
In the "good old days" we slugged it out simply to be slugging it out. There were more fights, more and expensive losses....and we kept coming back for more. We had more people in militia chat, and if they weren't a spy, they were looking for some pew. Now it seems everybody has isk per hour on their mind and we've seen the number in militia chat dwindle every month. People leave for greener pastures and are replaced by PVEing scarebears. Unless you're simply PVEing and nothing else, FW as it is today is much worse than it was in the "good old days". If FW is to return to it's former glory, the easy LP needs to disappear. With no army of farmers, and with some tweaks to the LP stores, suddenly the LP becomes worth something.... But, even that wouldn't be enough. The militias need tools just like the system wide cyno jammers that got us all wet and ready and then heard nothing else about it. The bigger a corp/alliance gets, the greedier the leadership gets. Eventually it gets too big and the lure of nulsec corp taxes and moongoo becomes too much, and it pulls up stakes and rents some nul space until they start bleeding members because the peons figure out FW is better PVE and PVP. Now, the so-called holdouts that have been in FW for a long time are small entities because of the previous paragraph. Small fish like us can't have our big slugouts in bigger ships because one of the big fish is going to take notice and rain on that parade. If we had real cyno jammers, that wouldn't be as much of an issue. There are workarounds of course, and there should be. Some people may say that's too good and doesn't belong. BUT, look at plex mechanics. They were created the way they were to prevent hotdrops and limit crazily overshipped party crashers so we could have good fights, and it's worked perfectly. System cyno jammers is pretty much the same concept. But anyway, my biggest point is that tweaks to PVE are not enough. If all the farmers left tomorrow and never came back, that wouldn't necessarily bring back all the pvp of the past. The biggest problem as perceived by many is being dealt with, severely in the upcoming patch. The real problem with FW as it is now is a far bigger issue.
Faction Warfare is far less about Militia fights than it is "Lowsec PVP". FW was made popular by Inferno and has never been the same since.
FW is about making Isk 1st, PVP 2nd and Last is Faction Warfare - That is the way CCP have set it up, all bar very minor changes to remove Bots and AFK Farmers, that is how things will stay.
Unless the Militias can get it together to make a difference to the way non FW PVP dominates, FW will continue down its road to nowhere. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.22 14:10:00 -
[473] - Quote
X Gallentius wrote:Zarnak Wulf wrote:Great Stuff.... There was a great disturbance in the Force, as if millions of afk plexing alts suddenly cried out in terror, and were suddenly silenced.
Will there be rats that need to be killed when defensive plexing? I think until that happens the afk plexers will be cheering. And the cheering sound can most clearly be heard in Vlillirier, Nennamalia, and Nisuwa. 
Offensive plexing is not done afk. They are at the keyboard ready to warp out or cloak.
Here is the goal from the op: " These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP"
Is the assumption that high dps ships will be more likely to stay and fight than lower dps ships?
Here is what I think is the key: Anytime you force a certain ship fitting to deal with an npc you reduce the chance that the person will also want to pvp in that ship.
The ship fit becomes optimal to deal with the rats but completely impractical for pvp. A shield tanked incursus with 3 mag stabs in the lows and largest meta blasters might be very effective for plexing but no one will want to pvp in it. Thus you have the trade off. Do you want to fit for pvp or do you want to fit for plexing. IMO creating that trade off should be avoided, not encouraged. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2014.05.22 14:44:00 -
[474] - Quote
CCP Fozzie wrote:Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.
Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos.
so maybe in another 2 years? |

Douglas Nolm
Minmatar Secret Service Ushra'Khan
54
|
Posted - 2014.05.22 14:53:00 -
[475] - Quote
CCP Fozzie wrote:Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.
Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos.
Thanks for letting us know Fozzie, I'm sure most of us will be happy to learn that it's a future possibility. I think it'll sort a lot of the issues that we currently see in FW when (if) it eventually arrives. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
53
|
Posted - 2014.05.22 16:27:00 -
[476] - Quote
CCP Fozzie wrote:Thanks for the feedback so far guys. snip.
Before Kronos
Faction Warfare Evasion Expert (ie- Stabbed Farmer)
1. Warps to medium plex. Runs for 5 mins
2. FW hunting pilot warps to same plex after entering system.
3. As the Hunter enters the plex the Farmer either cloaks (3a.) or warps off (4.)
3a. The Farmer waits a short while for the Hunter to leave. If he does not and it looks like the Hunter will remain the Farmer uncloaks and warps out (usually at significant distance to avoid warp scramblers) - (4.)
4. The Farmer warps to another plex (usually smaller) and starts to run this. Alternatively finds a plex in a neighbouring system (return to 1.)
5a. If the hunter is in a ship too large to enter the smaller site then reship is required. Adding time to allow the farmer to plex further.
5b. If the hunter chooses to run down the larger plex, the Farmer will complete the smaller plex before the larger is complete and move onto a third plex.
5c. If the hunter pursues into the smaller plex, the farmer evades and returns to the larger plex. Often there will be significant time elapsed on the larger plex and on the smaller plex so that the farmer can complete either before the Hunter can plex in the opposite direction.
Result: The Farmer has successfully contested sovereignty of a FW system without any confrontation. This is a combat anti-initiator. Extrapolation: Less PvP in the FW zone. Systems Sov can be flipped too easily and without involvement of those that truly involve in the conflict.
With Kronos The same applies except that the Farmer must act to avoid engagement before the Hunter enters into the plex. D-Scan will be king. With aggressive plexing: Fitting WCS may not help with cycling the NPC but, the Farmer can fit for damage to clear NPCGÇÖs and use cloak (useful outside the exclusion zone and when moving between systems) and still achieve the same outcomes although it takes a little longer now to complete each plex.
With defensive plexing: Outcomes remain the same but, the LP payout is reduced (on the current system).
Master Sarge Recommendation for implementation of Rollbacks to timers
If the FW pilot leaves the plex it starts to count down to 0:00 (neutral) contested. The rollback within an empty plex (read no pilots from either Faction GÇô non FW pilots do not count) at 0.5x rate (ie- 1 s back for every 2 s). If an opposing FW pilot enters into the plex, the countdown to 0:00 (neutral) is at a higher rate. The rollback moves at 2x rate (ie- 1 s back for every 0.5 seconds of real time).
With Rollback
There is a minor penalty for someone who flees the plex they were working GÇô dependant (in proportion) to the amount of time they flee for. You can always reship and fleet up to fight for your plex whether you have been blobbed or not if it means that much to you. A FW hunter is rewarded with GÇ£winningGÇ¥ the plex from the enemy with a rollback speed of twice that which contested it. The hard work of then capturing the plex (after 0:00 neutral status) reverts to standard capture at 1x rate. A plex farmer cannot evade and start another plex without finding that the original work has been undone at twice the rate at which they chose to apply and that the threat of the Hunter would be upon them again before they are able to plex out the spare plex. They did not fight for their claim, so they suffer the penalty of evasion.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
376
|
Posted - 2014.05.22 18:07:00 -
[477] - Quote
CCP Fozzie wrote:Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.
Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos. and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing. |

Veskrashen
Justified Chaos
234
|
Posted - 2014.05.22 18:45:00 -
[478] - Quote
Flyinghotpocket wrote:and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing. We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
377
|
Posted - 2014.05.22 18:54:00 -
[479] - Quote
Veskrashen wrote:Flyinghotpocket wrote:and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing. We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO. EVEN in your warzone there was more fighting in the large restricted than the unrestricted. ask your close m8 xgal he can attest. |

Veskrashen
Justified Chaos
234
|
Posted - 2014.05.22 20:18:00 -
[480] - Quote
Flyinghotpocket wrote:Veskrashen wrote:Flyinghotpocket wrote:and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing. We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO. EVEN in your warzone there was more fighting in the large restricted than the unrestricted. ask your close m8 xgal he can attest. Oh, I'm sure there was. Keeping escalations in check and ensuring the same fight dynamics extend to a BC level would probably encourage fights. It's going to be annoying as hell dealing with the neutrals going all Honorable Third Party on any Large they see.
Guess my point was more that I don't see the need for gated plexes over cruiser size. Any particular reason we should be incentivizing BC fights in particular, other than nostalgia? |
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
377
|
Posted - 2014.05.22 20:32:00 -
[481] - Quote
Veskrashen wrote:Flyinghotpocket wrote:Veskrashen wrote:Flyinghotpocket wrote:and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing. We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO. EVEN in your warzone there was more fighting in the large restricted than the unrestricted. ask your close m8 xgal he can attest. Oh, I'm sure there was. Keeping escalations in check and ensuring the same fight dynamics extend to a BC level would probably encourage fights. It's going to be annoying as hell dealing with the neutrals going all Honorable Third Party on any Large they see. Guess my point was more that I don't see the need for gated plexes over cruiser size. Any particular reason we should be incentivizing BC fights in particular, other than nostalgia? because otherwise the bc/ commandship rebalance and the introduction of faction bc's would have been for nothing. because it currently is for nothing. and with unres larges it will STILL be for nothing |

Baron' Soontir Fel
Justified Chaos
154
|
Posted - 2014.05.22 22:35:00 -
[482] - Quote
Since I can't jump to DevPosts easily (or I can't figure out how to go to a dev post past the first one), is there a reason why they are unable to limit T1 cloaks in plexes and allow T2 CovOps cloaks in plexes? So the cheap farmer ships will still be stopped, but the more expensive CovOp ships, that were meant to be cloaked, will still be able to do their thing.
Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first. In addition, 99% sure cynos cannot be lit in a Large plex. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
377
|
Posted - 2014.05.22 22:59:00 -
[483] - Quote
Baron' Soontir Fel wrote:
Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first. In addition, 99% sure cynos cannot be lit in a Large plex.
are you forgeting the first 4 year reign of kiting ship doctrines in fw?
in addition 100% sure cynos can be lit off grid and just warp the plex gg. |

Alticus C Bear
University of Caille Gallente Federation
199
|
Posted - 2014.05.22 23:04:00 -
[484] - Quote
Ok tested on SISI with 150 - 160 DPS Tristan - 99dps drones
Faced 5 NPC frigates in a novice despatched them fairly quickly (20 seconds or under) with just drones. They arrive 1 at a time 2-3 minutes apart.
Small took me around 25minutes against 7 NPC Destroyers, drones could just about take one down but a bit time consuming.
Observations
The NPC arrivals seem fairly consistent between plexes every couple of minutes and is independent of the timer.
Could not break medium NPC tank even with overheating
NPC DPS still seem largely irrelevant, my Tristan was armour buffer fit and only the medium NPC presented any danger and that was with zero transversal. Main issue may be ammo consumption.
Feedback
Tank improvements make quite a difference.
Larger number of tags could be quite interesting, it may be possible however to farm NPCGÇÖs by sitting outside the capture radius and letting them spawn.
Perhaps the small and Large Plex NPC spawn rate should be a little longer.
|

Templar Dane
Amarrian Vengeance Team Amarrica
213
|
Posted - 2014.05.22 23:15:00 -
[485] - Quote
Baron' Soontir Fel wrote:Since I can't jump to DevPosts easily (or I can't figure out how to go to a dev post past the first one), is there a reason why they are unable to limit T1 cloaks in plexes and allow T2 CovOps cloaks in plexes? So the cheap farmer ships will still be stopped, but the more expensive CovOp ships, that were meant to be cloaked, will still be able to do their thing.
Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first. In addition, 99% sure cynos cannot be lit in a Large plex.
Or in other words........
Baron' Soontir Fel wrote:
Man up and kite like a sissy like the rest of us.
That doesn't make much sense.
Also, we're asking for restricted large plexes like in the past. Having that AND an unrestricted plex isn't out of the question. |

X Gallentius
Justified Chaos
2228
|
Posted - 2014.05.23 00:08:00 -
[486] - Quote
Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.
|

MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.23 00:16:00 -
[487] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.
Quit already with that ******** idea of timer rollbacks
Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1706
|
Posted - 2014.05.23 01:15:00 -
[488] - Quote
Cearain wrote:X Gallentius wrote:Zarnak Wulf wrote:Great Stuff.... There was a great disturbance in the Force, as if millions of afk plexing alts suddenly cried out in terror, and were suddenly silenced. Will there be rats that need to be killed when defensive plexing? I think until that happens the afk plexers will be cheering. And the cheering sound can most clearly be heard in Vlillirier, Nennamalia, and Nisuwa. 
Less offensive plexing means less defensive plexing in the long run. Most militia members just don't want to log on to hours of defensive plexing. We get that and we can hopefully attract new blood.
Cearain wrote: Offensive plexing is not done afk. They are at the keyboard ready to warp out or cloak.
There are many offensive plexing bots out there right now. They are based on dscan. When you get on the acceleration gate, they cloak. When you warp away to help a friend or chase another farmer - they uncloak. They exhibit bizarre behavior. I have sat in mediums with as much as 30 minutes to run. They stay cloaked in there with me. I warp to another plex after completion they decloak. They won't move however until the plex despawns. At that time I might see them on short. They will then leave system.
A bad coincidence? Others I know will warp an Astero with mids full of warp scramblers into the plex. They cloak. The Farmer uncloaks having just witnessed them come in! The Astero approaches and gets the 'points'. That is why many people in this thread are upset about cloaking being removed or made more difficult.
Cearain wrote: Here is the goal from the op: " These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP"
Is the assumption that high dps ships will be more likely to stay and fight than lower dps ships?
Here is what I think is the key: Anytime you force a certain ship fitting to deal with an npc you reduce the chance that the person will also want to pvp in that ship.
The ship fit becomes optimal to deal with the rats but completely impractical for pvp. A shield tanked incursus with 3 mag stabs in the lows and largest meta blasters might be very effective for plexing but no one will want to pvp in it. Thus you have the trade off. Do you want to fit for pvp or do you want to fit for plexing? IMO creating that trade off should be avoided, not encouraged.
This may be true and many veterans will agree with you. However it's really a case of picking your poison. The rats do anemic DPS - they won't interfere with a fight. If you're trying to conquer a system you'll have friends. And if you're trying to make isk - then you're really going to have to take a ship and stick to a certain type of plex in this new environment. Based on the above experience - I'd want at least 200 dps in a small plex to get through the rats quickly.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1706
|
Posted - 2014.05.23 01:19:00 -
[489] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.
While there may not be a timer rollback you do get a poor man's version of it. If you try to run a small in a frigate (most farmers) you are looking at at least a 66% increase in the amount of time to do it. Myself as well as Alticus have posted a 25 minute time to a plex that currently takes 15 minutes. 7 destroyers for both of us.
Well - if a defender goes into the plex and runs it for 5 minutes - the farmer has two more rats and at least 8 more minutes to make it up!
Edit: If you take a small plex and defensive run it Sasawong style for 10 minutes - 25 minute timer for a WT coming into it - you have just created a 41 minute + monstrosity for anything with a T1 frigates DPS. That's scary. |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.23 02:14:00 -
[490] - Quote
Alticus C Bear wrote:Ok tested on SISI with 150 - 160 DPS Tristan - 99dps drones
Faced 5 NPC frigates in a novice despatched them fairly quickly (20 seconds or under) with just drones. They arrive 1 at a time 2-3 minutes apart.
Small took me around 25minutes against 7 NPC Destroyers, drones could just about take one down but a bit time consuming.
Observations
The NPC arrivals seem fairly consistent between plexes every couple of minutes and is independent of the timer.
Could not break medium NPC tank even with overheating
NPC DPS still seem largely irrelevant, my Tristan was armour buffer fit and only the medium NPC presented any danger and that was with zero transversal. Main issue may be ammo consumption.
Feedback
Tank improvements make quite a difference.
Larger number of tags could be quite interesting, it may be possible however to farm NPCGÇÖs by sitting outside the capture radius and letting them spawn.
Perhaps the small and Large Plex NPC spawn rate should be a little longer.
I agree with all but the sitting outside capture radius until they all spawn - They don't seem to spawn if the timer stops. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
|

Yun Kuai
Justified Chaos
149
|
Posted - 2014.05.23 02:22:00 -
[491] - Quote
Since we're on the topic of more NPC, can we address the issue of tags? There are so many tags required for faction items in the LP stores that never drop from running plexes. Considering running plexes has become the main staple of FW and how FW operates for both PVE and PvP, wouldn't it be wise to adjust the tag drops?
Including some of the smaller tags and/or larger tags in the wrecks would be a good adjustment. It would means that as a FW player I don't have to go to Jita just to buy Caldari tags, even though I shoot them all day, everyday  |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.23 02:23:00 -
[492] - Quote
Zarnak Wulf wrote:Cearain wrote:Will there be rats that need to be killed when defensive plexing? I think until that happens the afk plexers will be cheering. And the cheering sound can most clearly be heard in Vlillirier, Nennamalia, and Nisuwa.  Less offensive plexing means less defensive plexing in the long run. Most militia members just don't want to log on to hours of defensive plexing. We get that and we can hopefully attract new blood.
Station lockouts are to blame for that. I am not sure why anyone would base in a faction war system after inferno.
And if we are talking about home systems I am really not sympathetic. My days in faction were spent sitting in the enemies home systems and doing plexes while dozens of wts in system ignored me. They would just defensive plex it back after I was gone. If you don't want to defensive plex then kill the guy running the offensive plex.
Zarnak Wulf wrote:Cearain wrote: Here is the goal from the op: " These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP"
Is the assumption that high dps ships will be more likely to stay and fight than lower dps ships?
Here is what I think is the key: Anytime you force a certain ship fitting to deal with an npc you reduce the chance that the person will also want to pvp in that ship.
The ship fit becomes optimal to deal with the rats but completely impractical for pvp. A shield tanked incursus with 3 mag stabs in the lows and largest meta blasters might be very effective for plexing but no one will want to pvp in it. Thus you have the trade off. Do you want to fit for pvp or do you want to fit for plexing? IMO creating that trade off should be avoided, not encouraged.
This may be true and many veterans will agree with you. However it's really a case of picking your poison. The rats do anemic DPS - they won't interfere with a fight. If you're trying to conquer a system you'll have friends. And if you're trying to make isk - then you're really going to have to take a ship and stick to a certain type of plex in this new environment. Based on the above experience - I'd want at least 200 dps in a small plex to get through the rats quickly.
I agree this isn't that big of a deal, but based on what you say its pretty clear that these changes mean you are going to be more efficient at plexing if you have a pve fit than if you have a pvp fit.
You can get 200 dps from a t1 frigate if you are not worried about pvping in it. Therefore you will be able to do both novice and small plexes. People in pvp fits won't be able to do that. So you have the choice fit for plexing or fit for pvp. The same will probably apply to how you fit your destroyer to do smalls and mediums.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
378
|
Posted - 2014.05.23 02:27:00 -
[493] - Quote
Yun Kuai wrote:Since we're on the topic of more NPC, can we address the issue of tags? There are so many tags required for faction items in the LP stores that never drop from running plexes. Considering running plexes has become the main staple of FW and how FW operates for both PVE and PvP, wouldn't it be wise to adjust the tag drops? Including some of the smaller tags and/or larger tags in the wrecks would be a good adjustment. It would means that as a FW player I don't have to go to Jita just to buy Caldari tags, even though I shoot them all day, everyday  it used to be if you killed every single rat in the missions and took all their tags you could spend all your lp and all your tags on those items.
and with the old stats t2 is where you militia has to be, to be at that perfect ratio of tags spent on lp gained.
not to mention all the tags you used to get from plexing. |

Templar Dane
Amarrian Vengeance Team Amarrica
213
|
Posted - 2014.05.23 02:34:00 -
[494] - Quote
MaraudR73 wrote:X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums. Quit already with that ******** idea of timer rollbacks Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy.
The same could be said about attacking.
One guy defending? BRING TWO GUYS.
|

Caval Marten
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2014.05.23 03:26:00 -
[495] - Quote
Is there ever any more than one rat in the plex at a time? I just want to make sure that there is minimal disruption to solo pvp. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1708
|
Posted - 2014.05.23 03:42:00 -
[496] - Quote
Caval Marten wrote:Is there ever any more than one rat in the plex at a time? I just want to make sure that there is minimal disruption to solo pvp.
One at a time. They have the DPS of a wet noodle. They spawned 90 - 120 seconds after the previous rat pretty much like clockwork. Even having double the damage of what their tanks were listed as in the OP they were obnoxiously difficult to kill. 'Sitting at 29km of the button prepared to cloak' sounds really good - but you are literally engaged so frequently with beating up a rat (it isn't a fight by any imagination) that I wish you luck in getting into that position.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1708
|
Posted - 2014.05.23 03:53:00 -
[497] - Quote
Cearain wrote:Station lockouts are to blame for that. I am not sure why anyone would base in a faction war system after inferno.
And if we are talking about home systems I am really not sympathetic. My days in faction were spent sitting in the enemies home systems and doing plexes while dozens of wts in system ignored me. They would just defensive plex it back after I was gone. If you don't want to defensive plex then kill the guy running the offensive plex.
This subject has been beaten to death. We are not going to agree on it.
Cearain wrote:I agree this isn't that big of a deal, but based on what you say its pretty clear that these changes mean you are going to be more efficient at plexing if you have a pve fit than if you have a pvp fit.
You can get 200 dps from a t1 frigate if you are not worried about pvping in it. Therefore you will be able to do both novice and small plexes. People in pvp fits won't be able to do that. So you have the choice fit for plexing or fit for pvp. The same will probably apply to how you fit your destroyer to do smalls and mediums.
I agree that your choices may be narrowed. But no PvP fits at all? Destroyers will eat smalls easily. Most AF will do the same. They will require no sacrifices to their usual fits. You can go in and PvP with whatever you want - the rat's biggest threat is you shooting it rather then the WT if you have autotargeting set up. PvE is more about tank then DPS. This is the opposite.
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1287
|
Posted - 2014.05.23 04:23:00 -
[498] - Quote
Zarnak Wulf wrote:Cearain wrote:Station lockouts are to blame for that. I am not sure why anyone would base in a faction war system after inferno.
And if we are talking about home systems I am really not sympathetic. My days in faction were spent sitting in the enemies home systems and doing plexes while dozens of wts in system ignored me. They would just defensive plex it back after I was gone. If you don't want to defensive plex then kill the guy running the offensive plex. This subject has been beaten to death. We are not going to agree on it. Cearain wrote:I agree this isn't that big of a deal, but based on what you say its pretty clear that these changes mean you are going to be more efficient at plexing if you have a pve fit than if you have a pvp fit.
You can get 200 dps from a t1 frigate if you are not worried about pvping in it. Therefore you will be able to do both novice and small plexes. People in pvp fits won't be able to do that. So you have the choice fit for plexing or fit for pvp. The same will probably apply to how you fit your destroyer to do smalls and mediums.
I agree that your choices may be narrowed. But no PvP fits at all? Destroyers will eat smalls easily. Most AF will do the same. They will require no sacrifices to their usual fits. You can go in and PvP with whatever you want - the rat's biggest threat is you shooting it rather then the WT if you have autotargeting set up. PvE is more about tank then DPS. This is the opposite.
I am not saying you can't fly a pvp fit in any plex but the plexes you can run will be cut in half (at least maybe a third in some cases) if you fly a pvp fit rather than a pve fit.
What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
I'm not saying its a big deal but, IMO it is going slightly in the wrong direction. I want mechanics that encourage pvp fits not ones that discourage them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.23 10:50:00 -
[499] - Quote
Quote:I am not saying you can't fly a pvp fit in any plex but the plexes you can run will be cut in half (at least maybe a third in some cases) if you fly a pvp fit rather than a pve fit.
What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
I'm not saying its a big deal but, IMO it is going slightly in the wrong direction. I want mechanics that encourage pvp fits not ones that discourage them.
It doesnt matter if people bring PVE fits, that is ok. Fozzie also said they dont want to discourage PVE. The good thing about this is that they have to PVE without Warp Core Stabs to be able to apply enough damage. PVE is not a bad thing, the fact that they could do it with Warp Core Stabs is. If you dont want them to farm you now actually have a chance of catching them. |

Alticus C Bear
University of Caille Gallente Federation
201
|
Posted - 2014.05.23 11:00:00 -
[500] - Quote
Zarnak Wulf wrote: Edit: If you take a small plex and defensive run it Sasawong style for 10 minutes - 25 minute timer for a WT coming into it - you have just created a 41 minute + monstrosity for anything with a T1 frigates DPS. That's scary.
Had not even thought of this, now this sounds a little broken, there needs to be some sort of link between the timer and the spawn rate that prevents the spawns in the defensive half of the timer. If it were up to me the NPC faction that spawned would be based on the half of the timer it was in also, making defensive plexing require dps as well.
Sgt Ocker wrote: I agree with all but the sitting outside capture radius until they all spawn - They don't seem to spawn if the timer stops.
Pretty sure they do, I spent some time outside the capture zone and they do spawn, I also warped away to fit up another ship and the NPC was there when I returned.
At the moment I like the extra tank but there may be too many spawns. |
|

Veskrashen
Justified Chaos
237
|
Posted - 2014.05.23 11:12:00 -
[501] - Quote
Cearain wrote: What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
This simply isn't true.
Granted, if you're running one of our 110dps meta fit Atrons, it'll take a while to run a small. But you can do it. Armor meta fit frigates might have a bit of a hard time, especially brick tanked or dual rep ones, but most balanced setups should do fine in novices and smalls.
Armor destroyers will be able to run up to Mediums with no problem. Even a meta fit armor blaster Catalyst throws enough DPS to break mediums - same with Algoses and Thrashers. Not an Amarr pilot but I know the Dragoon will be fine, and probably the Coercer too.
I'm a little concerned about ships fitting Light Missiles or Rails, since their DPS tends to be lower on average. However, CCP has stated that using burstier damage (more alpha, lower DPS) should still work. I'll need to run some tests on SiSi to see how that plays out.
|

Veskrashen
Justified Chaos
237
|
Posted - 2014.05.23 11:14:00 -
[502] - Quote
Alticus C Bear wrote:Sgt Ocker wrote: I agree with all but the sitting outside capture radius until they all spawn - They don't seem to spawn if the timer stops.
Pretty sure they do, I spent some time outside the capture zone and they do spawn, I also warped away to fit up another ship and the NPC was there when I returned. At the moment I like the extra tank but there may be too many spawns. Interesting. If they spawn every 1.5-5 minutes though, there's a limit to how many will spawn per hour. Not sure that's a better isk/hr than just running the plexes for LP, though it does open up some relatively interesting options for folks at Tier 1.
|

MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.23 11:26:00 -
[503] - Quote
After trying on SiSi I have to say the spawn rate is a bit excessive. 5 spawns in a novice and 7 in a small is a bit too much. Better would be 3-4 spawn in novice and 4-5 spawns in Small Didnt try out the Large but I read somebody posted about those spawn a little to fast too.
So maybe change the respawn rate from 90-120 seconds to 150-180 seconds??
That would mean 1 Initial spawn + mininum of 3 extra spawns every 3 minutes (one at 3 one at 6 one at 9 minute of timer) = 4 spawns total in a novice. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
57
|
Posted - 2014.05.23 12:30:00 -
[504] - Quote
Templar Dane wrote:MaraudR73 wrote:X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums. Quit already with that ******** idea of timer rollbacks Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy. The same could be said about attacking.
Exactly Templar.
In addition: Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's.
If suddenly all of the plex's in the game were left, what would happen?
1. LP generation would fall 2. Availability of LP Store items would fall. 3. Prices would rise. 4. Market's would cry for more. 5. Plex's would be plexed again.
Looking at your scenario:
1. pilot plexing 2. Hunters Hunting 3. Gankers waiting... ...dead hunters.
or
1. Pilot plexing 2. Hunters Hunting 3. Pilot Kites and snipes... ...Hunters lose ships trying to burn to tackle
or
etc.....
Your argument assmes solo piloting and assumes that they have no option but to run. Sometimes this is the best call ... sometimes |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1287
|
Posted - 2014.05.23 14:08:00 -
[505] - Quote
Veskrashen wrote:Cearain wrote: What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
This simply isn't true. Granted, if you're running one of our 110dps meta fit Atrons, it'll take a while to run a small. But you can do it. Armor meta fit frigates might have a bit of a hard time, especially brick tanked or dual rep ones, but most balanced setups should do fine in novices and smalls. Armor destroyers will be able to run up to Mediums with no problem. Even a meta fit armor blaster Catalyst throws enough DPS to break mediums - same with Algoses and Thrashers. Not an Amarr pilot but I know the Dragoon will be fine, and probably the Coercer too. I'm a little concerned about ships fitting Light Missiles or Rails, since their DPS tends to be lower on average. However, CCP has stated that using burstier damage (more alpha, lower DPS) should still work. I'll need to run some tests on SiSi to see how that plays out.
I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to plex in a pvp fit. (I'm pretty much max skilled with frigate sized stuff) Whether 200 dps is really needed to do the small plexes efficiently I don't know.
Are they spawning after people leave? Also are they spawning when people are defensive plexing? If so and you catch someone right before the defensive plex closes how much extra dps will the full set of spawns do to you? Plexes where all the spawns happened were a real problem in the old system.
MaraudR73
CCP has in the past indicated that they want the occupancy war to be pvp centered not pve centered and I have no reason to think they have changed their plans. There is more to faction war than occupancy so yes missions can remain a pve activity. But the focus has been, and seems to be, to encourage pvp in plexes. E.g., the rats do less damage so as not to interfere with pvp. No such change is made for missions which are a pve activity in faction war.
I think you are using this sort of bad logic: Most farmers fly t1 frigates with cloaks and stabs Therefore Preventing t1 frigates with stabs and cloaks will solve the problem.
The thing is before the changes to the npc spawns amarr had to fly bcs or larger for the large plexes. But this did not mean they would pvp. They actually had to make significant trade offs for their pvp fits to do the plexes. That meant they were less likely to pvp. It was always more efficient to warp off when pvpers came. Pvpers learned they would just warp off so stopped bothering.
The bottom line is that making npcs tougher will not make plexing into a more pvp focused game. It may even do the opposite. Giving pvpers mechanics that give them an advantage over people that run will give it a pvp focus. NPCs don't do that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2231
|
Posted - 2014.05.23 15:16:00 -
[506] - Quote
Cearain wrote: I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to complete a plex that is intended for ships larger than yours in a pvp fit.
Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex. If you want frigate fights, go to a Novice. It's that simple. These things spawn in every FW systam every half hour. There should be one available for you to run.
The changes are neither good nor bad, just different. PvP will still be there for those who want it. Nothing has changed in that regard. These changes won't affect a guy like me who uses FW as income too much. It will, in fact, help me out quite a bit. The isk/lp ratio is going to go up, and the LP I donate to IHUBS is going to be effective for a much longer time.
The FW Occupancy Warfare strategy will likely change as well. It's going to be much harder to take non-home systems because farmers aren't going to be doing most of the dirty work (in unpopulated systems) of plexing a system up. AND some farmers will specialize in defensive plexing because it will still be a mostly afk activity (at much less return on effort).
Some groups may start making an effort to take unpopulated systems again because their efforts won't be swamped by farming alts. Who knows? We'll have to wait to see how everything falls out. |

Domanique Altares
Rifterlings Point Blank Alliance
2767
|
Posted - 2014.05.23 16:20:00 -
[507] - Quote
X Gallentius wrote: Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex.
Correct. Although larges are easier in a decently skilled cruiser than they are in BC and up, simply because of mobility.
I admit that I was dubious about these changes, but after having played around in these plexes on SiSi, I do think it will have a significant impact on day-1 farming alts. It will not deter some farmers who want to fly certain stab fit faction frigates, but those people are more easily dealt with than playing bot-catching games in Asteros. This should also slow the horde of farm-based o-plexing, which is a good stopgap until CCP realizes they need to remove and replace the d-plexing mechanic. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Mnemosyne Gloob
190
|
Posted - 2014.05.23 16:48:00 -
[508] - Quote
It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh. |

Domanique Altares
Rifterlings Point Blank Alliance
2767
|
Posted - 2014.05.23 17:28:00 -
[509] - Quote
Mnemosyne Gloob wrote:It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh.
CCP can never stop farming. Farmers are going to farm. All CCP can do is raise the barrier to entry and enhance the risk involved. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Templar Dane
Amarrian Vengeance Team Amarrica
215
|
Posted - 2014.05.23 19:47:00 -
[510] - Quote
Master Sergeant MacRobert wrote:Templar Dane wrote:MaraudR73 wrote:X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums. Quit already with that ******** idea of timer rollbacks Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy. The same could be said about attacking. Exactly Templar. In addition:Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's. If suddenly all of the plex's in the game were left, what would happen?1. LP generation would fall 2. Availability of LP Store items would fall. 3. Prices would rise. 4. Market's would cry for more. 5. Plex's would be plexed again. Looking at your scenario:1. pilot plexing 2. Hunters Hunting 3. Gankers waiting... ...dead hunters. or 1. Pilot plexing 2. Hunters Hunting 3. Pilot Kites and snipes... ...Hunters lose ships trying to burn to tackle or etc..... Your argument assmes solo piloting and assumes that they have no option but to run. Sometimes this is the best call ... sometimes
I think the rollback idea is a good one. It's man up or run, with a penalty for running. If you were forced out of a plex because of a blob, and they leave ANYWAY you can go right back in the plex. You'll have to start from scratch, but so what?
I have gone into a plex hundreds/thousands of times and the target I was after left/cloaked with just s sliver of time left on the clock. That afk stabbed cloaked little ***** is now wasting MY time. As things are now, I have to sit in that plex for twice as long because of a risk averse scarebear.
And it's not a rare event, odds are when I log into my home system soon that there will be three plexes open with three tribal liberation farmers sitting in my plexes. Then I have to log more accounts in and spend the next UP TO 40 minutes closing those plexes.
Hell, if we had timer rollbacks we wouldn't need a cloak nerf. Just cloak up some friends in a plex and wait for some dudes to try to come roll your clock back and then find out you have friends waiting for them....
|
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1287
|
Posted - 2014.05.23 22:35:00 -
[511] - Quote
X Gallentius wrote:Cearain wrote: I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to complete a plex that is intended for ships larger than yours in a pvp fit.
Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex. If you want frigate fights, go to a Novice. It's that simple. These things spawn in every FW systam every half hour. There should be one available for you to run. The changes are neither good nor bad, just different. PvP will still be there for those who want it. Nothing has changed in that regard. These changes won't affect a guy like me who uses FW as income too much. It will, in fact, help me out quite a bit. The isk/lp ratio is going to go up, and the LP I donate to IHUBS is going to be effective for a much longer time. The FW Occupancy Warfare strategy will likely change as well. It's going to be much harder to take non-home systems because farmers aren't going to be doing most of the dirty work (in unpopulated systems) of plexing a system up. AND some farmers will specialize in defensive plexing because it will still be a mostly afk activity (at much less return on effort). Some groups may start making an effort to take unpopulated systems again because their efforts won't be swamped by farming alts. Who knows? We'll have to wait to see how everything falls out.
No offense taken.
As you sort of make clear I did not say the underlined part, you did. I think you have some sort of functional fixedness on this issue. I have never heard a dev say they intended only larger ships to take larger plexes. If people want to try to hold a plex with a smaller ship when the enemy can bring a larger ship they are free to do that. The goal in occupancy is really pvp not pve.
In general the devs leave it up to the players how they want to go about things. If you want to run level 4 missions in a wolf you can. If the devs only wanted a certain sized ship in a plex and no smaller they could have made that mechanic. Or they could say smaller ships can enter but they won't start the timer unless there are more than one etc. But that does not seem to be the intent and I do not see why anyone would think that was a good idea anyway.
I do agree that they are requiring some sort of dps check with these changes. I think that is because dps mods and stabs both go in the lows but I am really not sure but that would make the most sense.
I don't think this will effect non-home systems too much. I think farmers will pretty easilly develop fits that will allow them to take 2 or 3 types of plexes. They can keep stabs with a mobile depot for travel. But perhaps farmers will start defensive plexing more and that could have an effect.
Will isk per lp rise appreciably? I seriously doubt it.
I think both you and I agree the effect of these changes will be slight at best. Still 95% of the warzone will be decided by mostly non pvp pilots. Maybe more farmers for defense now but farmers nonetheless. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
914
|
Posted - 2014.05.23 22:48:00 -
[512] - Quote
Master Sergeant MacRobert wrote: Exactly Templar.
In addition: Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's....
And that is the problem, plenty of incentive for completing any plex but zero incentive for fighting for the right.
Timer rollbacks would, or rather should, not be defensive only **.. it should swing both ways. Idea is to free up the time one spends 'repairing' damage done by other party so that one can spend that time going town on said other party instead.
** P1 bolts. P2 enters plex, thus starting the (auto)timer and immediately sets off chasing P1 while timer returns to neutral as if P2 had stayed in plex. If for some reason the timer was in P2's favour when he enters it will remain so until P1 or one from his faction enters plex and thus starts the timer. Timer will need a body present to move beyond the neutral state, whichever way that may be, auto can only ever reset it to 50/50.
Think of it as a modified chess game clock, needs to be slapped to run but stops on its own when it matches that of the opponent.
Last time we saw something like it (Da Bug!), it had people chasing each other all over creation as they were not shackled to timers and plex fights were proper shin-digs engaged in primarily to avoid the up-ship phenomenon.
Likely to be some extremely tricky code considering the ancient crap it has to be laid on top of so happy with CCPs choice to go for the low-hanging fruit of rat power to see how much is needed, but as it has been said - farmers gonna farm - and it does not take much to kill rats regardless of power bump (consider the industrial scale annihilation of the specially coded Incursion rats that kicked in after only a month or two).
Note to CCP: Screw the dangers to human survival. Throw all your spare cash at AI projects so we never have to repeat these pointless repartee's. |

MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.23 22:51:00 -
[513] - Quote
Templar Dane wrote:
I think the rollback idea is a good one. It's man up or run, with a penalty for running. If you were forced out of a plex because of a blob, and they leave ANYWAY you can go right back in the plex. You'll have to start from scratch, but so what?
I have gone into a plex hundreds/thousands of times and the target I was after left/cloaked with just s sliver of time left on the clock. That afk stabbed cloaked little ***** is now wasting MY time. As things are now, I have to sit in that plex for twice as long because of a risk averse scarebear.
And it's not a rare event, odds are when I log into my home system soon that there will be three plexes open with three tribal liberation farmers sitting in my plexes. Then I have to log more accounts in and spend the next UP TO 40 minutes closing those plexes.
Hell, if we had timer rollbacks we wouldn't need a cloak nerf. Just cloak up some friends in a plex and wait for some dudes to try to come roll your clock back and then find out you have friends waiting for them....
Man up or run?
Where do you offensive plex? Because I want to see if you "man up" against a 5 man gang If the attacker has the timer almost closed, you should have been there faster to defend it. Defending should be just as hard as attacking. Not easy mode rollbacks where all you have to do is chase people out of plex and timer resets. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
383
|
Posted - 2014.05.23 22:59:00 -
[514] - Quote
MaraudR73 wrote:
Man up or run?
Where do you offensive plex? Because I want to see if you "man up" against a 5 man gang If the attacker has the timer almost closed, you should have been there faster to defend it. Defending should be just as hard as attacking. Not easy mode rollbacks where all you have to do is chase people out of plex and timer resets.
come to sahtogas area where he does o plexing. and he will probably solo kill your entire gang.
defending IS harder than attacking. |

Mnemosyne Gloob
190
|
Posted - 2014.05.23 23:53:00 -
[515] - Quote
Domanique Altares wrote:Mnemosyne Gloob wrote:It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh. CCP can never stop farming. Farmers are going to farm. All CCP can do is raise the barrier to entry and enhance the risk involved.
Yes but they dont do that. All i can see is a reaction to the lets-cloak-up-if-anythings-on-grid bots. i wonder what the next incarnation of them will be like.
|

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.24 02:16:00 -
[516] - Quote
Mnemosyne Gloob wrote:It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh. Plex hunters will get many more kills.. "Farmville" comes at a cost. The new NPC spawns won't be easily killed by anything not fit for the job - Multiple stab fits are out, for all but the highest SP players (who don't stab fit anyway).
1 Day old's trying to run even Novice plexes are in for a rude awakening. My FW alt has 1 mil SP in small hybrid turrets, not maxed but not low skilled either. (6.5 mil SP total) I can do Novice, Small & Medium (just) plexes in an Atron on SISI but not with a Stab fit. My fit will competently run the novice & small plexes, just handles Mediums but is no way near viable as a PVP fit.
NPC's do not multi spawn, one must die for the next to spawn Moving outside capture range once the NPC has spawned will see it follow you (I traveled 180k from the capture point and the NPC followed all the way) NPC's in Novices are capable of speeds in excess of 5,000 m/s - Yes you can speed tank them - Just.
For all those who believe these changes are minor and will change nothing - Get on Sisi and try them out.
NB; Removing cloaks sucks for cloaky hunters but does balance well with the other changes.. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Templar Dane
Amarrian Vengeance Team Amarrica
218
|
Posted - 2014.05.24 05:02:00 -
[517] - Quote
MaraudR73 wrote:
Where do you offensive plex? Because I want to see if you "man up" against a 5 man gang
I can be found offensive plexing in minmatar home systems or defending my home system.
solo astero, btw |

Zarnak Wulf
In Exile. Imperial Outlaws.
1711
|
Posted - 2014.05.24 07:42:00 -
[518] - Quote
I tried to break it tonight:
Hound: High- Malkuth Torpedo Launcher x 3 Covert Ops Cloak Mid- AB II PWNG TP x 2 Low- BCU II x 3 Rigs- Flare Rigor
My goal was to sit at 29km off of the button and kill the rats at range. I tried a small plex for giggles. It was a disaster to put it mildly. I then went to a medium plex and proceeded to two shot the cruiser NPC. The Hound works very well in Mediums with a couple caveats. First - if you are not moving you will quickly find your untangled hound in armor. Second- if the NPC spawned too far from you it would come racing after you at a speed the Torps couldn't affect. If I orbited the button at 10km the rats got two shotted. There were seven total cruiser spawns.
The large plexes took 8 salvoes to kill and hurt the hound too much. |

Domanique Altares
Rifterlings Point Blank Alliance
2769
|
Posted - 2014.05.24 08:23:00 -
[519] - Quote
Mnemosyne Gloob wrote:
Yes but they dont do that.
Please stop posting abject nonsense. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill TITANS.
11
|
Posted - 2014.05.24 08:42:00 -
[520] - Quote
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. |
|

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.24 09:13:00 -
[521] - Quote
Heavypredator Singh wrote:Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.
I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it. Alternately, spend some isk on a faction scram and get a Keres or Lachesis
**Funny how the use of one word can make a bad impression. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill TITANS.
11
|
Posted - 2014.05.24 09:35:00 -
[522] - Quote
Sgt Ocker wrote:Heavypredator Singh wrote:Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them. I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it. Alternately, spend some isk on a faction scram and get a Keres or Lachesis **Funny how the use of one word can make a bad impression.
If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price. |

Dun'Gal
Myriad Contractors Inc.
108
|
Posted - 2014.05.24 09:49:00 -
[523] - Quote
Heavypredator Singh wrote:Sgt Ocker wrote:Heavypredator Singh wrote:Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them. I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it. Alternately, spend some isk on a faction scram and get a Keres or Lachesis **Funny how the use of one word can make a bad impression. If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price. You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway. |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.24 10:13:00 -
[524] - Quote
Dun'Gal wrote:Heavypredator Singh wrote:Sgt Ocker wrote:Heavypredator Singh wrote:Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them. I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it. Alternately, spend some isk on a faction scram and get a Keres or Lachesis **Funny how the use of one word can make a bad impression. If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price. You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway. Problem is he has already stated he wants to "cloaky gank", ergo tactics and strategies utilized by those who engage in PVP may just be a little foreign to his play style. - ISK does not win fights if the person with the isk has no skill.
Arazu - T2 warp disruptor - 48k range - total cost with T2 fit = Under 200 mil.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
58
|
Posted - 2014.05.24 11:38:00 -
[525] - Quote
Sgt Ocker wrote:Mnemosyne Gloob wrote:It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh. NPC's do not multi spawn, one must die for the next to spawn Moving outside capture range once the NPC has spawned will see it follow you (I traveled 180k from the capture point and the NPC followed all the way)
This concerns me.
If the pilot who enters the plex 1st then warps out does the NPC spawn return to the button fast?
Otherwise you have the unfortunate tactic of "defend the system by dragging the spawn off grid and make the plex impossible to complete" ( without a fast ship to scout the spawn and what if it is a medium.).
NPC spawns should return to base pretty fast or it is broken.
|

Heavypredator Singh
Dedicated Individuals Conditioned to Kill TITANS.
12
|
Posted - 2014.05.24 11:41:00 -
[526] - Quote
Dun'Gal wrote:Heavypredator Singh wrote:Sgt Ocker wrote:Heavypredator Singh wrote:Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them. I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it. Alternately, spend some isk on a faction scram and get a Keres or Lachesis **Funny how the use of one word can make a bad impression. If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price. You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway.
Not if he stays at center of plex not mentioning he can use prop mod whencovert ops cant while cloaked. One arazu with bonus to point range is not the answer - what with all the rest? Make stupid change and not what ppl want and nerf covert ops in plexes - good job there ccp. |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.24 15:25:00 -
[527] - Quote
Heavypredator Singh wrote:Dun'Gal wrote:Heavypredator Singh wrote:Sgt Ocker wrote:Heavypredator Singh wrote:Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them. I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it. Alternately, spend some isk on a faction scram and get a Keres or Lachesis **Funny how the use of one word can make a bad impression. If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price. You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway. Not if he stays at center of plex not mentioning he can use prop mod whencovert ops cant while cloaked. One arazu with bonus to point range is not the answer - what with all the rest? Make stupid change and not what ppl want and nerf covert ops that are mainly used to pvp not farm in plexes - good job there ccp. Sounds to me like you just want it all your way. Devs have actually done a really good job here (for anyone who has read some of my posts in other threads, you will know, I don't give praise to Devs often). This is a positive change, the few cloaky hunters that are now "disadvantaged" so that farmers and especially BOTS can no longer cloak up in plexes, I suggest you try to look at the positives.
1; Stabbed fits will become rare in plex's - no need to sneak into them cloaked, you land on the gate cloaked and only decloak when you engage the gate. If a plexer reacts quick enough to evade you with so little lead time, he deserves to get away.
No Covert Cloaks - Just means your cloaky Stratios or Astero is not "insta win", you will have to actually work a little harder to get point.
2; More NPC's in plexes that aren't going to die with 1 shot - Time it right the plexer is busy shooting 1 of the many NPC's and misses your arrival on Dscan until too late.
3; Botters are going to have a much harder time of making LP / ISK - Just camp 1 of the plexes he is trying to run or keep forcing his bots to warp out - If you have proof it is a botter, send the info to support, you will be surprised how quickly CCP acts when they do actually catch them 
4; There will still be farmers (as there should be) but they will be much easier to catch if your smart - No or at worst, less stabs and no cloaking = More targets for the persistent.
5; Devs have handed plex hunters a golden goose and many of you are complaining because it can't lay its eggs constantly. Done right, you will get far more eggs from the goose than was ever before possible.
FW is about more than just "your" right to kill plexers the way you want. Both PVE and PVP together are what make a good FW environment. I think the new balance is a good start for better Warzones.
All factions have farmers, try supporting them and inviting them to your PVP fleets - Some of them might just surprise you.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill TITANS.
13
|
Posted - 2014.05.24 15:44:00 -
[528] - Quote
If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result.
It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers. |

Irya Boone
Never Surrender.
362
|
Posted - 2014.05.24 16:34:00 -
[529] - Quote
Sgt Ocker wrote: ...............
People are not complaining about farmers, we are complaining about Clocky stabs farmers
so to prevent that reducing the radius of capturing and incresing the range of cloacky disruption would be great. and simply deny acces to warp core stabs = no need Astero or cloaky hunter.
To farm no need of WCS so..... yes we want farmers but not this kind of farmers when you go farm your high sec lvl 4 mission you don't put WCS so don't bring it in FW farm. RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2150
|
Posted - 2014.05.24 16:48:00 -
[530] - Quote
Heavypredator Singh wrote:If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result. It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers.
I have never seen a cloaky solo pvp ship in a plex.. Ever..
I have seen people with rapiers and falcons.. But they aren't trying to get stabby farmers.. they are trying to get those going for the stabby farmers. BYDI recruitment closed-ish |
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
384
|
Posted - 2014.05.24 16:50:00 -
[531] - Quote
Garviel Tarrant wrote:Heavypredator Singh wrote:If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result. It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers. I have never seen a cloaky solo pvp ship in a plex.. Ever.. I have seen people with rapiers and falcons.. But they aren't trying to get stabby farmers.. they are trying to get those going for the stabby farmers. you need to get out more.
Astero. |

Templar Dane
Amarrian Vengeance Team Amarrica
219
|
Posted - 2014.05.24 20:32:00 -
[532] - Quote
And the 4 mid bombers are really nice for laying in wait for the farmers. You just die instantly to anyone you mistake for a farmer...... |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.24 23:38:00 -
[533] - Quote
Heavypredator Singh wrote:If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result. It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers. Like I said above - YOU JUST WANT IT ALL YOUR OWN WAY.
I'm not sure if you are now trolling or just really bad at PVP.
You could use a 2 ml isk frig as a plex hunter (many do, and to great success) - The fact you choose to spend more is entirely your choice. You want to be able to take a Titan to a battleship fight and get all the kills - It will never happen. Right ship for the job does not mean most expensive. Most expensive, is choice.
THOUSANDS of players everyday hunt in FW plexes - 1% of those use covert cloaks, so the whole of FW needs to change to suit 1%. Who really don't get any more kills than those who don't use cloaks - BUT SURE DO WINGE A LOT MORE.
Heavypredator - You know with every new post you make complaining - You are just making yourself look worse and worse.
Quote:Garviel Tarrant I have never seen a cloaky solo pvp ship in a plex.. Ever.. I've seen 1 in my time in FW, an Astero sitting on the warpin - he decloaked and locked me just as 2 friends with me landed in the plex. Poor guy screemed like a Banshee when, I as the bait died but the remaining 2 T1 frigates tore him a new one. He even petitioned CCP claiming we had somehow hacked "because he was cloaked and how did we know he was there".
We knew he was there because, it was the only active plex in system and another FW member has seen him enter the plex. He had decloaked as he landed on the gate, only for a few seconds but it was long enough for a keen observer. We took a guess he may still be there and it paid off.
My point is - Covert Cloak as an "I WIN" doesn't always work and it never should.
Quote:Irya Boone People are not complaining about farmers, we are complaining about Clocky stabs farmers Well as has been said close to 100 times in this thread - With the coming changes, that will not be an issue, you are essentially complaining about something that has already been fixed.
Get on SISI and try the changes out - If you can't for some reason, talk to someone you know who has and ask them. Just please, stop repeating the same old drivel about cloaky stabbed farmers. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill TITANS.
13
|
Posted - 2014.05.25 00:01:00 -
[534] - Quote
@Sgt Ocker
covert ops cloaky ships are there to force fight - if it cant do that it is useless - so it is useless in plexes now - noone said it is insta win - targeting delay was enough to make it hard - now it will be almost impossible.
Changes had to be made but these changes are stupid - actually making it safer to farm by nerfing covertops ships in plexes.
If You tell me You can force fight with ship that is visible on dscan then gl with that - noone with brain will let you. People that pvp will fight you if they think they can win - people that dont and farm, you need to force it on them.
My way is all kind of ways - i fly covert/t1/t2, farm/pvp into plexes and i see nerf to covert ops that is not needed and gives advantage to farmer. Your inability to see the problem from all points of view makes you ignorant - if you dont fly covertops then you think its ok to make them useless. I think nerfing whole set of ships is bad. |

Bakuhz
The Horny Heron's Horny Empire
156
|
Posted - 2014.05.25 02:28:00 -
[535] - Quote
Yun Kuai wrote:CCP Fozzie wrote: Cloaking prevention within capture range To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.
We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.
Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore. Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore. Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore. Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore. Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore. Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore. Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore. Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore. Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting? Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system.... /me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again
wow sad... http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

spoon Nardieu
2 Girls - 1 Corp Exodus.
13
|
Posted - 2014.05.25 05:21:00 -
[536] - Quote
+1 to bakuhz |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.25 09:33:00 -
[537] - Quote
Heavypredator Singh wrote:@Sgt Ocker
covert ops cloaky ships are there to force fight - if it cant do that it is useless - so it is useless in plexes now - noone said it is insta win - targeting delay was enough to make it hard - now it will be almost impossible.
Changes had to be made but these changes are stupid - actually making it safer to farm by nerfing covertops ships in plexes.
My way is all kind of ways - i fly covert/t1/t2, farm/pvp into plexes and i see nerf to covert ops that is not needed and gives advantage to farmer. Your inability to see the problem from all points of view makes you ignorant - if you dont fly covertops then you think its ok to make them useless. I think nerfing whole set of ships in plexes is bad and takes away your options - isnt eve all about doing stuff how you want it?
These FW changes are an insult to FW pvp players. Corps still dont have a way to tax members. Nerfing to stealth. No changes to timers. Yea lets make it more PvE by adding rats - wtf is it hisec missioning now? If I want PvE I will go to incursion or anomaly or mission. Next step replacing players fighting over systems with NPC? ccp is throwing stupid ideas into the hat and you are happy when they pull 3 of them from that hat...
Actually I spend a lot of my time flying Blops - I have Widow, Sin and 4 X cyno 5 alts. I just choose not to use 1 bil isk ships to kill frigates in plexes.
Calling me ignorant just shows pure ignorance, you presume but you presume wrong. You see removing cloaks as a negative thing but are not seeing any of the positives. I would say it is you that is ignorant, you are unable to consider a point of view that differs from your own. You have not bothered to test the upcoming changes yet are adamant they are bad.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill TITANS.
13
|
Posted - 2014.05.25 12:39:00 -
[538] - Quote
Sgt Ocker wrote:Heavypredator Singh wrote:@Sgt Ocker
covert ops cloaky ships are there to force fight - if it cant do that it is useless - so it is useless in plexes now - noone said it is insta win - targeting delay was enough to make it hard - now it will be almost impossible.
Changes had to be made but these changes are stupid - actually making it safer to farm by nerfing covertops ships in plexes.
My way is all kind of ways - i fly covert/t1/t2, farm/pvp into plexes and i see nerf to covert ops that is not needed and gives advantage to farmer. Your inability to see the problem from all points of view makes you ignorant - if you dont fly covertops then you think its ok to make them useless. I think nerfing whole set of ships in plexes is bad and takes away your options - isnt eve all about doing stuff how you want it?
These FW changes are an insult to FW pvp players. Corps still dont have a way to tax members. Nerfing to stealth. No changes to timers. Yea lets make it more PvE by adding rats - wtf is it hisec missioning now? If I want PvE I will go to incursion or anomaly or mission. Next step replacing players fighting over systems with NPC? ccp is throwing stupid ideas into the hat and you are happy when they pull 3 of them from that hat... Actually I spend a lot of my time flying Blops - I have Widow, Sin and 4 X cyno 5 alts. I just choose not to use 1 bil isk ships to kill frigates in plexes. Calling me ignorant just shows pure ignorance, you presume but you presume wrong. You see removing cloaks as a negative thing but are not seeing any of the positives. I would say it is you that is ignorant, you are unable to consider a point of view that differs from your own. You have not bothered to test the upcoming changes yet are adamant they are bad.
There is no advantage to pvp players in disabling cloaking in 30km radius. It is advantage to players avoiding fights. More pve in plexes. How this helps fw pvp players? If You farm in fw you can be happy now. There is nothing for pvp players in this. This only cuts botting a little - bots were easy to kill anyway with use of a cloaky ship. So yea all the changes are to make bots work harder - not for fw players. If You dont see this I dont know how to say it so You understand. They just slapped fast fix so you dont send them tickets about bots and dont waste their time. Changes are not for you, not for me, its for ccp.
Instead of adding stupid rats they could make structure bash and remove timer. The more dps you get on field the faster you take down plex. More teamwork, less solo farming, less wasting time to capture systems, more pvp fleets, not easy to bot, if you want to farm you need to invest more isk, but yea lets make it lame instead.
So much they could do to make it realy warzone but no. Lets spend 10minutes changing beacon size to 30km and spawn more rats. |

Veli ANDAC
Federal Navy Special Forces
19
|
Posted - 2014.05.25 16:58:00 -
[539] - Quote
MaraudR73 wrote:After trying on SiSi I have to say the spawn rate is a bit excessive. 5 spawns in a novice and 7 in a small is a bit too much. Better would be 3-4 spawn in novice and 4-5 spawns in Small Didnt try out the Large but I read somebody posted about those spawn a little to fast too.
So maybe change the respawn rate from 90-120 seconds to 150-180 seconds??
That would mean 1 Initial spawn + mininum of 3 extra spawns every 3 minutes (one at 3 one at 6 one at 9 minute of timer) = 4 spawns total in a novice.
I wrote earlier, that's my suggestion:
NPC and Spawning Changes
The respawn timers of NPCs need a bit optimization, the current timers on test server is too short and unbalanced, there's my suggestion:
- Novice complexes (10 minutes) > 100-200 seconds instead of 90-180 seconds - Small complexes (15 minutes) > 150-300 seconds instead of 90-180 seconds - Medium and Large complexes (20 minutes) > 200-400 seconds instead of 90-300 seconds
With these new stats NPC spawn rate will be equal for each 3 complexes in their capture time, for a random timer you need to kill at least 3-6 NPC in complexes. |

Yun Kuai
Justified Chaos
151
|
Posted - 2014.05.25 16:59:00 -
[540] - Quote
Sgt Ocker wrote:Dun'Gal wrote:Heavypredator Singh wrote:Sgt Ocker wrote:Heavypredator Singh wrote:Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.
Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter. You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them. I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it. Alternately, spend some isk on a faction scram and get a Keres or Lachesis **Funny how the use of one word can make a bad impression. If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price. You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway. Problem is he has already stated he wants to "cloaky gank", ergo tactics and strategies utilized by those who engage in PVP may just be a little foreign to his play style. - ISK does not win fights if the person with the isk has no skill. Arazu - T2 warp disruptor - 48k range - total cost with T2 fit = Under 200 mil.
And what about those of us who go after BC's and cruisers or packs of destroyers in our arazu? Because your ignorance on how to solo PVP in an arazu is showing. Yes you have a long point, but every ship in the game is faster than you, even when you shield tank and double nano, so good luck actually kiting. It's not all about using cloaky, muti-scram asteroes to gank farmer fits. There are other ships that get used.
The point is, the cloaking change was to address the issue that farmers had no incentive to stick around to fight for the plex so cloaking is the best option. Now the best option is to warp to the next plex or go one system over since we can't cloak effectively in a plex. CCP mixed the mark on fixing the issue, now instead we've limited over 10 t2 and faction ships from being used inside a plex except for those 1% niche cases. Go search my name and look at my kills with recons. 90% of them are solo against 1-5 targets ranging from frigs to BCs and everything in between. This change stops that; how sneaky can I be when my AB, plated arazu goes 488m/s and has to be uncloaked for over a minute burning out to 32km from the warp-in? And let's be honest, with the RSD nerf (thanks to hundreds of the same ships being used at the same...because you know we all fly a gimmicky fit celestis in groups of hundreds every time.... ) doing my thing in the arazu is already much more difficult, now this is just the final nail in the coffin. |
|

spoon Nardieu
2 Girls - 1 Corp Exodus.
13
|
Posted - 2014.05.25 19:00:00 -
[541] - Quote
U mad bro |

MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.25 20:16:00 -
[542] - Quote
Yun Kuai wrote:And what about those of us who go after BC's and cruisers or packs of destroyers in our arazu? Because your ignorance on how to solo PVP in an arazu is showing. Yes you have a long point, but every ship in the game is faster than you, even when you shield tank and double nano, so good luck actually kiting. It's not all about using cloaky, muti-scram asteroes to gank farmer fits. There are other ships that get used. The point is, the cloaking change was to address the issue that farmers had no incentive to stick around to fight for the plex so cloaking is the best option. Now the best option is to warp to the next plex or go one system over since we can't cloak effectively in a plex. CCP mixed the mark on fixing the issue, now instead we've limited over 10 t2 and faction ships from being used inside a plex except for those 1% niche cases. Go search my name and look at my kills with recons. 90% of them are solo against 1-5 targets ranging from frigs to BCs and everything in between. This change stops that; how sneaky can I be when my AB, plated arazu goes 488m/s and has to be uncloaked for over a minute burning out to 32km from the warp-in? And let's be honest, with the RSD nerf (thanks to hundreds of the same ships being used at the same...because you know we all fly a gimmicky fit celestis in groups of hundreds every time....  ) doing my thing in the arazu is already much more difficult, now this is just the final nail in the coffin.
I have 1 word for you: ADAPT
|

X Gallentius
Justified Chaos
2237
|
Posted - 2014.05.25 21:56:00 -
[543] - Quote
Garviel Tarrant wrote:I have never seen a cloaky solo pvp ship in a plex.. Ever.. They're CLOAKED. How hard is this?  |

X Gallentius
Justified Chaos
2237
|
Posted - 2014.05.25 21:58:00 -
[544] - Quote
Yun Kuai wrote:The point is, the cloaking change was to address the issue that farmers had no incentive to stick around to fight for the plex so cloaking is the best option. I personally think it was to make it harder to program 'bots. Could be wrong. |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.26 00:39:00 -
[545] - Quote
Yun Kuai wrote:And what about those of us who go after BC's and cruisers or packs of destroyers in our arazu? Because your ignorance on how to solo PVP in an arazu is showing. Yes you have a long point, but every ship in the game is faster than you, even when you shield tank and double nano, so good luck actually kiting. It's not all about using cloaky, muti-scram asteroes to gank farmer fits. There are other ships that get used. The point is, the cloaking change was to address the issue that farmers had no incentive to stick around to fight for the plex so cloaking is the best option. Now the best option is to warp to the next plex or go one system over since we can't cloak effectively in a plex. CCP mixed the mark on fixing the issue, now instead we've limited over 10 t2 and faction ships from being used inside a plex except for those 1% niche cases. Go search my name and look at my kills with recons. 90% of them are solo against 1-5 targets ranging from frigs to BCs and everything in between. This change stops that; how sneaky can I be when my AB, plated arazu goes 488m/s and has to be uncloaked for over a minute burning out to 32km from the warp-in? And let's be honest, with the RSD nerf (thanks to hundreds of the same ships being used at the same...because you know we all fly a gimmicky fit celestis in groups of hundreds every time....  ) doing my thing in the arazu is already much more difficult, now this is just the final nail in the coffin. Well lets just look at this..
An Arazu facing off vs a small pack of destroyers solo - You don't want to be landing at zero on them, your best defense / offence is keeping range on them - Arazu gets a bonus to point range, ergo starting at 30k VS "packs" of destroyers is going to be a win win for the Arazu. Fit it right, the 1st few destroyers are dead before they get in range, you can tank a couple more while picking them off.
Arazu VS BC solo, again range is going to be your best friend to start. Point, drop drones get in range for the limited gun dps you have to be useful, or simply kite using drones till the job is done.. Don't know that I have come across a BC that can kite as well as the, admittedly bad at kiting, Arazu in a 1 v 1 fight.
Arazu VS Cruiser - Well here you just do as you always have and pick your targets - If it is a kiter, be prepared or just don't engage it (same as you would now). A well fit and flown cruiser is the biggest threat, next to a bunch of ceptors, which if you are at all smart, you just won't engage.
Even entering a plex uncloaked with someone in it, the Arazu still has an advantage if they are not sitting on the warpin, ie; not there to fight. Your longer point range will still have a chance get him as he aligns out. They will not see you on Dscan until you decloak by activating the gate, giving you a Huge advantage over anything not cloaky.
I'm sorry m8 but your pitiful arguments are just that - pitiful and those of a LAZY PVP'r who wants it all handed to him on a plate. Stop looking at how bad this change is and try to find the positives. You being lazy is not going to get CCP to change their mind about this change.
NB; I would have thought my mention of my Blops activity would have been a hint for you. I spend a good deal of my time flying cloaky ships, of all types. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.26 00:47:00 -
[546] - Quote
X Gallentius wrote:Yun Kuai wrote:The point is, the cloaking change was to address the issue that farmers had no incentive to stick around to fight for the plex so cloaking is the best option. I personally think it was to make it harder to program 'bots. Could be wrong. Both right and both add up to a very positive change to FW, for both farmers and PVP'rs.
Yes dedicated cloaky ships are likely to find it a little difficult at 1st but if nothing else, EVE teaches you to be adaptable. I believe in a very short time, those who want to use covert cloaky ships for plex hunting, will have found a way to make it work.
For those too stubborn to see the positives in this change - Take you covert cloaky and go camp / roam regular lowsec or even nulsec, pretty sure you will find getting kills a lot slower than if you worked out a way to use them in complexes. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
114
|
Posted - 2014.05.26 01:30:00 -
[547] - Quote
Master Sergeant MacRobert wrote:Sgt Ocker wrote:Mnemosyne Gloob wrote:It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh. NPC's do not multi spawn, one must die for the next to spawn Moving outside capture range once the NPC has spawned will see it follow you (I traveled 180k from the capture point and the NPC followed all the way) This concerns me. If the pilot who enters the plex 1st then warps out does the NPC spawn return to the button fast? Otherwise you have the unfortunate tactic of "defend the system by dragging the spawn off grid and make the plex impossible to complete" ( without a fast ship to scout the spawn and what if it is a medium.). NPC spawns should return to base pretty fast or it is broken. It's random, usually they teleport back when you leave the plex grid, but sometimes they just give up and sit where you left them. There is a ton more of shenanigans you can do with plex npcs now on sisi, like 0 m/s npcs that just refuse to lock you unless you shoot them first or 24 sec reappearing npcs etc.
More concerning is frig pvp in med/large even with their minuscule damage npcs are more than just annoying especially for kiting frigs like condors and slicers. |

Syd Unknown
0
|
Posted - 2014.05.26 11:52:00 -
[548] - Quote
Spawn rate from npc is a bit too high atm.
3-4 spawns per plex is hard enough. the main reason was not being able to break tank with a stabbed ship. So the number of spawns doesnt need to be so high. If they cant break the npc tank they cant break it. As it is now sometimes you have to chew through 7 npc's in a small wich is really too much.
|

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.26 12:36:00 -
[549] - Quote
Syd Unknown wrote:Spawn rate from npc is a bit too high atm.
3-4 spawns per plex is hard enough. the main reason was not being able to break tank with a stabbed ship. So the number of spawns doesnt need to be so high. If they cant break the npc tank they cant break it. As it is now sometimes you have to chew through 7 npc's in a small wich is really too much.
Personally it seems the new NPC spawn rates are designed to keep farmers in A plex longer = More chance of being confronted with PVP and reduced LP earnings.
It is likely to have a roll on effect of removing many Bots and some of the less dedicated LP farmers. The removal of Bots is a positive but removing too many farmers could have adverse affects down the line, with less systems becoming Vulnerable. This in turn leads to stagnant warzones, with people leaving FW as a result due to boredom.
I know a lot of people will argue this by saying "we plex when we want to capture new systems" - I say "good", problem is, without opposing militia farmers plexing there is no need for corps mass plexing as systems become static OR you end up with a situation where everyone has to plex for hours and hours each day to get a system vulnerable.
As much as FW PVP'rs like to hate on farmers, they are an integral part of FW. Without them FW slowly dies. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Angelus Ryan
One Ronin
61
|
Posted - 2014.05.26 12:47:00 -
[550] - Quote
Sgt Ocker wrote:As much as FW PVP'rs like to hate on farmers, they are an integral part of FW. Without them FW slowly dies.
That is a design flaw, not a fact of life.
If the reduction in farmers stagnates the warzone, then all needs to be done is an increase in the effect of plexing a system so less people need to plex to push it to vulnerable. Since an I-Hub bash is still needed, it won't affect system flips, it will only balance the drop in farmers. |
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1288
|
Posted - 2014.05.26 13:07:00 -
[551] - Quote
Zarnak Wulf wrote:I tried to break it tonight:
Hound: High- Malkuth Torpedo Launcher x 3 Covert Ops Cloak Mid- AB II PWNG TP x 2 Low- BCU II x 3 Rigs- Flare Rigor
My goal was to sit at 29km off of the button and kill the rats at range. I tried a small plex for giggles. It was a disaster to put it mildly. I then went to a medium plex and proceeded to two shot the cruiser NPC. The Hound works very well in Mediums with a couple caveats. First - if you are not moving you will quickly find your untangled hound in armor. Second- if the NPC spawned too far from you it would come racing after you at a speed the Torps couldn't affect. If I orbited the button at 10km the rats got two shotted. There were seven total cruiser spawns.
The large plexes took 8 salvoes to kill and hurt the hound too much.
Thanks for posting this.
In the large it took 8 salvoes to kill one rat?
Also if you recall what sort of paper dps were you getting from the sb in eft or the eve client?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.26 16:02:00 -
[552] - Quote
Angelus Ryan wrote:Sgt Ocker wrote:As much as FW PVP'rs like to hate on farmers, they are an integral part of FW. Without them FW slowly dies. That is a design flaw, not a fact of life. If the reduction in farmers stagnates the warzone, then all needs to be done is an increase in the effect of plexing a system so less people need to plex to push it to vulnerable. Since an I-Hub bash is still needed, it won't affect system flips, it will only balance the drop in farmers. Ahh, so they should balance FW more to suit the few who want it solely for PVP.. Yeah right, that is exactly the response I expected. Why not just remove the PVE aspect of it all together?? Why is it even needed, CCP can just balance FW to so all you need to do is shoot the i-hub. Why have 4,000 or 5,000 players in each militia when 40 or 50 can just go around flipping systems?
But then how does the new i-hub get upgraded?? Are all the pvp'rs going to stop pvping and grind plexes, or does the supply of Faction items just dry up because, well, less plexes run = less players = less LP being spent on faction items.
And of course FW should be balanced to suit smaller amounts of players by increasing the effect each plex has. *-* You do understand, the idea behind FW (and game design as a whole) is to involve as many players as possible - Doing both PVE & PVP. It is not and never should be strictly a PVP warzone - It would fail miserably.
** I am so glad you are not a dev, FW would die very quickly My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1288
|
Posted - 2014.05.26 16:18:00 -
[553] - Quote
Sgt Ocker wrote: Ahh, so they should balance FW more to suit the few who want it solely for PVP.. Yeah right, that is exactly the response I expected. Why not just remove the PVE aspect of it all together??
We are not talking about all of faction war here. We are only talking about the occupancy war. If players want to run faction war missions for pve they can.
However, players have long been asking for this single aspect of eve (fw occupancy) to be based on pvp instead of pve. CCP has already indicated they also want to go in that direction. CCP Fozzie just reconfirmed he they still want to implement changes in that direction. So yes CCP and many players over many years are pushing that occupancy be a pvp game.
I am glad ccp is still looking to go in that direction and I don't mind waiting for it. Any faction war players who have been requesting improvements for any amount of time have learned to be patient. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
390
|
Posted - 2014.05.26 17:32:00 -
[554] - Quote
Angelus Ryan wrote:Sgt Ocker wrote:As much as FW PVP'rs like to hate on farmers, they are an integral part of FW. Without them FW slowly dies. That is a design flaw, not a fact of life. If the reduction in farmers stagnates the warzone, then all needs to be done is an increase in the effect of plexing a system so less people need to plex to push it to vulnerable. Since an I-Hub bash is still needed, it won't affect system flips, it will only balance the drop in farmers. SOOOOOOO WRONG. without farmers FW would be again about pvp like it was. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1718
|
Posted - 2014.05.26 17:48:00 -
[555] - Quote
Cearain wrote:Zarnak Wulf wrote:I tried to break it tonight:
Hound: High- Malkuth Torpedo Launcher x 3 Covert Ops Cloak Mid- AB II PWNG TP x 2 Low- BCU II x 3 Rigs- Flare Rigor
My goal was to sit at 29km off of the button and kill the rats at range. I tried a small plex for giggles. It was a disaster to put it mildly. I then went to a medium plex and proceeded to two shot the cruiser NPC. The Hound works very well in Mediums with a couple caveats. First - if you are not moving you will quickly find your untangled hound in armor. Second- if the NPC spawned too far from you it would come racing after you at a speed the Torps couldn't affect. If I orbited the button at 10km the rats got two shotted. There were seven total cruiser spawns.
The large plexes took 8 salvoes to kill and hurt the hound too much. Thanks for posting this. In the large it took 8 salvoes to kill one rat? Also if you recall what sort of paper dps were you getting from the sb in eft or the eve client?
8 salvoes on the BC rat in the larges. Paper DPS 470ish. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1288
|
Posted - 2014.05.26 19:34:00 -
[556] - Quote
Flyinghotpocket wrote:Angelus Ryan wrote:Sgt Ocker wrote:As much as FW PVP'rs like to hate on farmers, they are an integral part of FW. Without them FW slowly dies. That is a design flaw, not a fact of life. If the reduction in farmers stagnates the warzone, then all needs to be done is an increase in the effect of plexing a system so less people need to plex to push it to vulnerable. Since an I-Hub bash is still needed, it won't affect system flips, it will only balance the drop in farmers. SOOOOOOO WRONG. without farmers FW would be again about pvp like it was.
I don't think "stagnation" should be determined by how often systems flip. There were quite a few systems that were far from stagnant even though they did not flip.
I think "stagnation" is more about no one caring about whether systems flips.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Sgt Ocker
Last Bastion of Freedom
234
|
Posted - 2014.05.27 05:47:00 -
[557] - Quote
Cearain wrote:
I don't think "stagnation" should be determined by how often systems flip. There were quite a few systems that were far from stagnant even though they did not flip.
I think "stagnation" is more about no one caring about whether systems flips.
So if FW isn't about flipping systems and controlling the most space and having the highest upgrades - What exactly is it about?
Quote:Cearain We are not talking about all of faction war here. We are only talking about the occupancy war. If players want to run faction war missions for pve they can. So FW members should be restricted to running what are without a doubt the worst missions in the game? And I'm really curious - If FW isn't about occupancy rates and systems changing hands and ihubs being upgraded then destroyed - What is it about?
Quote:However, players have long been asking for this single aspect of eve (fw occupancy) to be based on pvp instead of pve. CCP Fozzie just reconfirmed he they still want to implement changes in that direction So FW is only for 1 type of player, the dedicated full time PVP'r. Are you so consumed with yourself, You would like to see FW changed so much, so you can enjoy your play style to the exclusion of everyone else?
Maybe you need to ask yourself why you are a FW member, it doesn't seem it has anything to do with FW. You just want a Giant PVP Arena. That is not FW and in fact is not aside from tournaments a part of TQ. I actually suggested Arena style PVP Complexes for FW which you (and a couple of others) said was wrong and should never happen - Yet you want the WHOLE of FW turned into a giant PVP Arena.
I haven't seen a post from Fozzie or any other dev that indicates they are working towards removing Complexes from FW. If there in fact is such a post or thread I hope someone within CCP management is smart enough to realize how bad that would be, not only for FW but for the entire balance of EVE and says NO. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Zappity
Stay Frosty. A Band Apart.
1100
|
Posted - 2014.05.27 07:33:00 -
[558] - Quote
Sarge, FW is about PvP. It is lowsec. The plexes are there solely to bring players together to create conflict and provide content. Zappity's Adventures for a taste of lowsec. |

Templar Dane
Amarrian Vengeance Team Amarrica
221
|
Posted - 2014.05.27 08:43:00 -
[559] - Quote
Sgt Ocker wrote:
So if FW isn't about flipping systems and controlling the most space and having the highest upgrades - What exactly is it about?
And I'm really curious - If FW isn't about occupancy rates and systems changing hands and ihubs being upgraded then destroyed - What is it about?
FW is about conflict, just as you were told previously.
Plexes were created the way they were to encourage conflict. Even the missions were meant to be dangerous.
FW isn't mining, it isn't incursions, it isn't nulsec farmville. It is PVP with rewards, or at least that's what the plex LP is supposed to be about. It is a reward for putting your ship at risk.
The farmers risk nothing consequential and get the same rewards as the guys manning up. It's not fair to the real pilots.
Also, I suggest if you want anyone to take you seriously in this thread, post with your FW character. Show us that character that has no kills and a bunch of stabbed frigate losses.
|

X Gallentius
Justified Chaos
2237
|
Posted - 2014.05.27 14:15:00 -
[560] - Quote
Cearain wrote:We are not talking about all of faction war here. We are only talking about the occupancy war. If players want to run faction war missions for pve they can.
FW missions don't currently generate the amount of pvp as running plexes.
LP from FW plexes allows FW players to be "on station" 95% of the time (if they choose). Having as many of these guys out and about is healthy for the entire low sec ecosystem and can only be accomplished if they are able to make LP while we are waiting for a fight.
I love the missions too, but tbh they don't generate quite the volume of fights as the FW plexes. One reason is that the missions are spawned to the least active systems on the map (I guess to spread FW to the the entire theater). Other reasons include no griefing mechanism for a guy bailing from his mission, and a third reason is that they don't affect occupancy one way or the other. No reason for anybody to go out to a FW mission and stop it.
Otherwise, the guy who stated that the warzone is going to die down quite a bit is 100% correct. These changes clearly favor the defense. This is neither good nor bad, just different. And we'll see how it all plays out in the future. |
|

Angelus Ryan
One Ronin
61
|
Posted - 2014.05.27 14:38:00 -
[561] - Quote
Sgt Ocker wrote: Ahh, so they should balance FW more to suit the few who want it solely for PVP.. Yeah right, that is exactly the response I expected.
FW *is* (or should be) about PvP. It is a "sov light" model designed as an incentive to engage in PvP on multiple levels, from frigate duels over Plexes to fleets bashing I-Hubs to capture systems (and get engaged/hotdropped and trapped in the process). Whether it is entirely successful is up to debate, but I would like to see you argue with a straight face that FW is *not* about PvP.
Sgt Ocker wrote: Why not just remove the PVE aspect of it all together?? Why is it even needed, CCP can just balance FW to so all you need to do is shoot the i-hub. Why have 4,000 or 5,000 players in each militia when 40 or 50 can just go around flipping systems?
You complained about the stagnation of systems due to a reduction of farmers. I proposed a simple and effective solution which compensates for the drop in farmers. CCP is already actively working on reducing the number of farmers (and thus, the number of players) involved in the warzone.
This is what these changes are about, for crying out loud.
Sgt Ocker wrote: But then how does the new i-hub get upgraded?? Are all the pvp'rs going to stop pvping and grind plexes, or does the supply of Faction items just dry up because, well, less plexes run = less players = less LP being spent on faction items.
You seem to think that plex farmers are a needed part of the equation. They aren't. They are a side effect of a system that can be easily gamed for profit by people who have no stake in the warzone. I'd know, I have an alt sitting on mountains of LP for zero risk, involvement or interest. Heck, my pirate main has more of an effect on the warzone that my so-called "involved" FW alt.
There are other balancing tools for the management of faction item supply factors which aren't "orbit button, get LP, buy stuff". They are actually game design, and from the gist of this change CCP is heading in that direction.
Sgt Ocker wrote: And of course FW should be balanced to suit smaller amounts of players by increasing the effect each plex has. *-* You do understand, the idea behind FW (and game design as a whole) is to involve as many players as possible - Doing both PVE & PVP. It is not and never should be strictly a PVP warzone - It would fail miserably.
** I am so glad you are not a dev, FW would die very quickly
You seem to be advocating farming as PvE or as involvement. It is neither. PvE is where you fight the environment for some gain. Farming in its current form is shooting 1 weak NPC dead in seconds, then running away from PvP content (in an area dubbed the "warzone", no less) with no actual penalty (unless the other guy is bored enough to stalk you for a long, long time with 3 scrams in his mids).
In short: FW doesn't need farmers. It needs PvP content (plexing in PvP ships by people likely to fight, I-hub bashes, and perhaps additional PvP objectives currently missing) and it needs PvE content (an overhaul of FW missions is sorely needed - Even making them more like "regular" missions would be better than their current Stealth-Bomber-Is-King form).
Plexes aren't for PvE. End of story. |

Angelus Ryan
One Ronin
61
|
Posted - 2014.05.27 14:53:00 -
[562] - Quote
Sgt Ocker wrote:So FW is only for 1 type of player, the dedicated full time PVP'r. Are you so consumed with yourself, You would like to see FW changed so much, so you can enjoy your play style to the exclusion of everyone else?
What play style? Farming plexes for LP? That is a play style you wish to advocate as...what? |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
59
|
Posted - 2014.05.27 16:11:00 -
[563] - Quote
Angelus Ryan wrote:Sgt Ocker wrote:So FW is only for 1 type of player, the dedicated full time PVP'r. Are you so consumed with yourself, You would like to see FW changed so much, so you can enjoy your play style to the exclusion of everyone else? What play style? Farming plexes for LP? That is a play style you wish to advocate as...what?
I posted this before in the Warfare & Tactics forum
Master Sergeant MacRobert wrote:It comes down to what people really think the scope of Faction Warfare should be?
There are some really huge possibilities to cover some different play styles and therefore keep a player base that would otherwise be lost.
1. Players that want to go heavy on character immersion 2. A bridge for newer players to take some increseased risk outside of high sec 3. Industrialists looking for a higher reward at higher risk, whilst being different to null sec advantages in "safe" Mega Coalitions zones. 4. Casual players looking for a self sustaining environment that rewards short bursts logged on for an hour or two every other day or so. 5. PvP junkies; who want to avoid the blob F1 fleets and instalock bubble gank camps that lose them their 25M isk clone without a chance of a fight
These areas could all be covered by tinkering with the FW mechanics.
Key to this is: 1. Addressing the balance of incentives for joining a faction over the disadvantages (some long term) so that there is a repopulation of FW. It should not be that the majority of players joining FW do so coz it is easy isk to fund their nullsec Supercap project!!! 2. Tinkering with plex mechanics, plex sizes and plex spawn rates so that you don't give (relatively) large rewards for little or no risk and do give a consistent opportunity across the FW zone systems. 3. Solving the reward system for FW PvP kills, that is not excessive but more token/ collectable (bragging rights) and is robust enough to not be exploited.
There is a great opportunity to provide a zone that appeals to a number of gameplay styles. The fact that FW provides PvE that can be done in PvP fitted ships should be applauded and encouraged (this should be more common elsewhere).
A number of "adjustments" to how things are currently done should be enough to encourage and improve the environment within FW.
I'm uncertain that the recent fix proposed in this thread is the answer but it maybe a good plaster (read "band aid"). |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1289
|
Posted - 2014.05.27 22:15:00 -
[564] - Quote
Sgt Ocker wrote:Cearain wrote:
I don't think "stagnation" should be determined by how often systems flip. There were quite a few systems that were far from stagnant even though they did not flip.
I think "stagnation" is more about no one caring about whether systems flips.
So if FW isn't about flipping systems and controlling the most space and having the highest upgrades - What exactly is it about?
How important the occupancy war varies from player to player.
But my point was not to say that the occupancy war isn't important. My point is to say how often a system flips isn't a sign of stagnation. Some of the most active systems have not flipped in over a year. On the other hand many systems tend to flip back and forth and not much else happens there.
My own personal view is that occupancy should be a huge part of Faction war. It should be the thing that brings disparate corps together in the militias for a common goal. I would very much like ccp to get occupancy into shape. And I believe the way to do that is to make it fun and challenging. IMO the most fun and challenging thing in eve is pvp.
Sgt Ocker wrote:Quote:Cearain We are not talking about all of faction war here. We are only talking about the occupancy war. If players want to run faction war missions for pve they can. So FW members should be restricted to running what are without a doubt the worst missions in the game? And I'm really curious - If FW isn't about occupancy rates and systems changing hands and ihubs being upgraded then destroyed - What is it about? Quote:However, players have long been asking for this single aspect of eve (fw occupancy) to be based on pvp instead of pve. CCP Fozzie just reconfirmed he they still want to implement changes in that direction So FW is only for 1 type of player, the dedicated full time PVP'r. Are you so consumed with yourself, You would like to see FW changed so much, so you can enjoy your play style to the exclusion of everyone else? Maybe you need to ask yourself why you are a FW member, it doesn't seem it has anything to do with FW. You just want a Giant PVP Arena. That is not FW and in fact is not aside from tournaments a part of TQ. I actually suggested Arena style PVP Complexes for FW which you (and a couple of others) said was wrong and should never happen - Yet you want the WHOLE of FW turned into a giant PVP Arena. I haven't seen a post from Fozzie or any other dev that indicates they are working towards removing Complexes from FW. If there in fact is such a post or thread I hope someone within CCP management is smart enough to realize how bad that would be, not only for FW but for the entire balance of EVE and says NO.
I happen to think faction war missions are well designed pve content. When you think about how a low sec mission should work they got that pretty much correct IMO. If you think you can do better then throw it up in the assembly hall. I don't think they should do anything to make them more of a pvp type system.
You might think I am selfish for requesting what I personally want to see in faction war. But time and again CCP has said they want exactly that sort of feedback. They do not want players guessing what they think other players want. They want to hear directly what you want. That's why I don't try to speak for others.
I would point out that in asking for occupancy plexing to be a pvp mechanic I am not asking for much from pve players. There is plenty of pve in eve. You have incursions, regular missions, pirate missions, faction war missions, mining missions, distribution missions, cosmos missions, epic arc missions, sleeper sites. That's just off the top of my mind.
Now what sort of mechanics provide a framework and context to engage in frequent and high quality pvp?
go ahead I will wait......
No such mechanic currently exists! In a game so well known for its fantastic pvp system there is no good way to get frequent quality pvp!
Faction war occupancy is the perfect vehicle. Asking for one mechanic is not selfish. I am not the only one who would like this either. By providing this mechanic that eve currently lacks ccp will not only draw many current eve players but they will greatly expand the player base.
Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veskrashen
Justified Chaos
246
|
Posted - 2014.05.29 18:38:00 -
[565] - Quote
Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important. |

RavenTesio
Liandri Corporation Liandri Covenant
120
|
Posted - 2014.05.30 11:57:00 -
[566] - Quote
So I've been ill the past week, as such wasn't able to post my findings... was going to check if Daniel had but noticed 25 pages that honestly, I just don't want to read as almost guarantee it's alone the lines of bitching and moaning back and forth about things that they're not even touching.
Which sure feedback in other areas is fine, except for the fact that they're not touching it so they'll just assume what they're doing here is perfectly fine.
Still I spent some time on SiSi with these changes, getting a feel for them... specifically what exactly each complex is like now these changes are in effect.
Put bluntly, this is simply a massive LP Nerf at the cost of New Players feeling like they will be able to contribute. In-fact just as a point of note (myself and Daniel Jackson) over a few days tested DPS Tanks, Output, Respawns, etc...
The findings were:
All Complexes have 5 Spawns, spread out evenly across the time limit. This is suppose to be a random amount of time, but seriously we did this for nearly 16 hours in total... the results were conclusive 5 Per Complex, with a final Spawn that will occur even after the timer completes that is a bit more random.
You are guaranteed 1 Tag of that level per Spawn, plus a reasonable chance (~15%) of a second rare tag of that level.
The DPS Tanks are: Novice / Frigate - 70 DPS Small / Destroyer - 110 DPS Medium / Cruiser - 160 DPS Large / Battlecruiser - 340 DPS
As a point of note here, their repair rate is every 3 second burst meaning breaking them is not a simple case of simply doing more DPS but rather you will need anywhere between 20 - 50+ DPS to be able to kill them within a reasonable amount of time.
A Hookbill for example, with Level 5 Skills can do a Novice in about 12minutes, Small in 20minutes and Medium is basically impossible. Which is fine, but swapping out to something like a Condor, Tristan, etc... and a Novice was possible but would take nearly 20minutes - but again bare in mind those are with L5 Skills for those ships, those who are newer to the game will basically be unable to break any of these on their own.
So sure, forces a bit more focus on Teamwork... which is great if you happen to live / have free time during a time zone where there happens to be a lot of people or don't prefer to go around Solo fighting (which is quite common) but is an arbitrary barrier for entry that has been added meaning new players have a more difficult time and have a substantially lower LP / hour potential.
Now not being funny but that seems like a massive **** move, as these changes are meant to help "prevent" farming right? Well no, cause it just means farmers throw 2 instead of 1 ship per Complex, and still AFK with Stabs meaning they can just insta-warp when multi-boxing.
In-fact kinda makes their jobs a bit easier because as the difficulty with earning LP, which is still equally shared rather than each person getting a set amount... means that LP value will go up as there is less, and now even multi-boxing they're only focusing on a single screen for an early warning rather than multiple d-scans.
Not sure how that helps that situation at all.
If we more on to the more important aspect here of Spawns and NPCs while PVP fighting... sorry but the spawn rate of NPCs in a Minor Complex is almost literally in most cases once you finish killing one the next appears. Alright so the NPCs don't do a great deal of damage, but it IS enough to mean any passive Shield Regen or Repair system is going to have to be put under strain while fighting in Complexes.
Basically speaking the attackers in small groups basically have an additional rookie pilot, that sure on their own aren't a threat but together can nudge a fight against you... this means the attackers will ALWAYS be at a disadvantage, especially as there is a good chance that taking on the PVP fight is more likely to be quicker and easier to deal with than the NPC.
Again the problem isn't that the NPC is there so much as removal take time and regardless if you remove it or not... either way you're providing your opponent with an advantage.
Don't get me wrong, I'm not against the idea that each of the Complexes is designed so that really you should be bringing the right ship for the size of the complex... but it's the simple fact it doesn't scale based on what warps in, plus having to deal with it at the same time as doing PVP really is just going to turned most people off doing them; because they'll become too much of a hassle.
At least with systems like the Incursions there is a Pay-out table, where up to a certain number everyone gets and equal amount rather than a share from a pool. Realistically for this to still be valid and encourage more team work behaviour, we need /THAT/ system in place.
I'd also say efforts to try to prevent Farming is pointless, you're just going to destroy a legitimate players means of enjoying that aspect of the game... instead you should be focused on providing US with the tools to deal with these leeching bastards ourselves. I mean eventually you're just going to make earning LP via Complexes less lucrative than Missions, you think that'll mean Farmers will suddenly disappear or move BACK to Mission Running?
I have nothing against Missions in FW, but again the main issue there is they're basically a Solo affair; with to be honest little risk once you learn them ... they should also mimic Low-Sec Expeditions, sure those you could do on your own; but realistically it's a case of throw a seriously expensive ship at it, that makes a juicy target or bring a few friends.
As for the Cloaking 30km Disable thing... sorry but it's just stupid. Most ships have to enter uncloaked anyway, almost all of them if they're "hiding" are going to be 30+ km from the beacon anyway; so it doesn't make a change to anyone outside of those using it for hunting purposes - which is again is basically taking away a... |

Zarnak Wulf
In Exile. Imperial Outlaws.
1725
|
Posted - 2014.05.31 03:36:00 -
[567] - Quote
I'll preface my comments by saying I have also tested out the changes on SISSI.
1) Hard core farmers will find away around the changes. Thats what they do. But while there are ISBoxers out there I don't think they are the norm. For every farmer who 'ups' his game more should quit - or as you predicted go back to missions. After Inferno there was an emergency FW patch around Halloween. For 2-3 months you had to kill 4-5 waves of rats to move the timer. During that time plex farming absolutely died. So I would argue that the past shows encouraging signs that these changes will put a damper on farming.
That's not a bad thing either. The militia groups need to live in the war zone or else stagnation sets in. Farming has pushed most of the militias into a handful of super forts or out of the warzone altogether. This in turn makes it easier for larger groups to hotdrop. Etc etc.
2) LP donations to the hubs will drop off. Farmers just yell for donations in militia chat. I think tier one or two will be the norm after a while. That should reduce farming as well. |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.31 04:45:00 -
[568] - Quote
In caldari/frog fw space, systems without stations are seen as not important. Those systems are ignored for the most part. Whether we are taking those systems or defending them, they are last. We post ourselves in the system(s) with the most (friendly)traffic. More than that we stay in system that have good markets, or are close to good markets in highsec. Its really that simple. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

RavenTesio
Liandri Corporation Liandri Covenant
120
|
Posted - 2014.06.01 14:32:00 -
[569] - Quote
Zarnak Wulf wrote:I'll preface my comments by saying I have also tested out the changes on SISSI.
1) Hard core farmers will find away around the changes. Thats what they do. But while there are ISBoxers out there I don't think they are the norm. For every farmer who 'ups' his game more should quit - or as you predicted go back to missions. After Inferno there was an emergency FW patch around Halloween. For 2-3 months you had to kill 4-5 waves of rats to move the timer. During that time plex farming absolutely died. So I would argue that the past shows encouraging signs that these changes will put a damper on farming.
That's not a bad thing either. The militia groups need to live in the war zone or else stagnation sets in. Farming has pushed most of the militias into a handful of super forts or out of the warzone altogether. This in turn makes it easier for larger groups to hotdrop. Etc etc.
2) LP donations to the hubs will drop off. Farmers just yell for donations in militia chat. I think tier one or two will be the norm after a while. That should reduce farming as well.
My argument wasn't that it won't have an impact, but rather who will face the brunt of the impact. Realistically you would see a similar result in reduced farmers if for example Incursions were shorter, or Regular Mission Running wasn't taking a massive hit.
As I said, the big losers here are the New or Rookie Pilots. And that is directly against the entire reason FW was revamped in the first place.
...
You want an actual run-down of changes that SHOULD happen to FW that would benefit it:
Complexes change their Pay-Out System to the Incursion Model. Players get LP and ISK, ISK is immediate but taxable, LP is only paid out once the System has be Conquered. It should follow the same Player Limitations. Spawns should disengage and Warp the moment an "Ally" for them is on the Acceleration Gate. Spawns should be T1 L4 Standard PVP Role Fits, IN the Correct Ship Models for that Role - Fights should be hard, and Teach Players; Ship Identification, Target Calling and offer a Suitable Challenge when there is no PVP. Systems /should/ be a Challenge not a Grind to Capture.
System upgrades should Reduce Taxation for both Industry, ISK and LP Earnings. I-Hub should act as a "Command Centre" Station for the side that holds it, allowing only that FW or Allies to Dock; with LP Store, Repair, Fitting and Clone Facilities. This guarantees at least 1 FW Station per System!
Bonus' provided by the System Hub, outside of Faction Warfare should scale as a percentage based upon Standing with that given Faction. They don't get Dock Blocked, but they should get charged more (up to say 50%) if they're not on friendly terms with the local government... their choice is clearly to either chose a side or stay the **** out of the fighting altogether.
Player FW Ships, Starbase and POCOs should have a set LP, ISK and Tag Drop instead of variable based on the ship price, and also be tied into the "Incursion" Style system that should have a scale system based on where the kill is made. For example High-Sec, as would Highly Contested System Kills (be it defensive or offensive).
This should also scaled based on Rank difference, an Ensign for example should earn more from killing an Admiral / General and Visa-Versa.
LP Store Prices should be a static 60% Normal LP Store Prices (i.e. Pre-Revamp) but also include a 1% Reduction Per Rank in LP & ISK Cost. I mean the longer you're around, you should benefit from that no?
All Tech 1 Ships for a Faction /should/ have Navy Variants, with them being the same as their T1 Variants with the current Navy Ships getting changed to "Specialist" that would need some minor tweaks; as they all would receive a "Can Fit Military Grade Modules"
As such you can consider the current "Faction" Hardware as 'Ex-Military', while you add new "Military Grade" Category of Modules; that are equal to T2 but have the same fitting requirements as Tech 1 AND have a 1% Bonus per Rank to their effectiveness based on Race.
So for example Hybrids, for Gallente would get +1% Damage, or Caldari +1% Range, Minmatar +1% Tracking and Amarr -1% Capacitor Use.
It might not seem like something major, but it something that provides an "Edge" to those in Faction Warfare and creates basically an internal Market of parts that makes PVP a considerably cheaper proposition without the external influence of simply trying to earn ISK.
System Ownership shouldn't be pre-determined between simply the two fighting Factions, if the Amarr chose to take a system in Black Rise and they brought the majority of people to do this... it doesn't make sense that Caldari get Sovereignty instead ot Amarr. Sure the Bonus would mean they'd have an LP store there instead of Caldari, but if we're allies why can't we share those resources at a cost ... say something like 15% more LP & ISK. They should have the system and main benefit though.
Battle Lines / Warzone... Incursions have a "Debuff" system, but I think a similar mechanic could be implemented to where based upon the adjacent systems ownership the "Strength" of the NPC Forces in a given System should either be greater or lighter; opening up opportunities to have an easier time taking a system - or hitting behind enemy lines for a bigger pay-off. Ideally this should also begin to affect the Lower High-Sec Systems to where they could potentially become part of the warzone as well... of-course close to 1.0 you go this should meet with increasing NPC resistance, but you want to add a threat that would make Faction Warfare more meaningful; that would definitely be it. Where Non-FW Players could for a time be "Drafted" to help defend their home, like Incursions; only the penalty for losing is more Low-Sec or at the opposite end a growth in the High-sec that Faction have. Ofc will never happen, but something to think about. |

Cearain
Goose Swarm Coalition
1290
|
Posted - 2014.06.04 05:53:00 -
[570] - Quote
Veskrashen wrote:Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important.
I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Sgt Ocker
Last Bastion of Freedom
237
|
Posted - 2014.06.04 12:40:00 -
[571] - Quote
Cearain wrote:
Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes.
But that is exactly what you are asking for. For FW occupancy to be strictly PVP related - You remove the need for plexes. FW missions - why would anyone want to run Lowsec missions that pay little more than highsec missions with 100% added risk. Arenas not in "context" for pvp, LOL, so the only Pvp in eve should be non consensual. Having been around eve for a few years it seems you know little about the game and the type of people who play it. You have a very narrow view of TQ as a whole, unfortunately that view is shared by a few short sighted Devs. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Cearain
Goose Swarm Coalition
1290
|
Posted - 2014.06.04 14:35:00 -
[572] - Quote
Sgt Ocker wrote:Cearain wrote:
Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes.
But that is exactly what you are asking for. For FW occupancy to be strictly PVP related - You remove the need for plexes. FW missions - why would anyone want to run Lowsec missions that pay little more than highsec missions with 100% added risk. Arenas not in "context" for pvp, LOL, so the only Pvp in eve should be non consensual. Having been around eve for a few years it seems you know little about the game and the type of people who play it. You have a very narrow view of TQ as a whole, unfortunately that view is shared by a few short sighted Devs.
I don't think I agree with anything you say. FW missions pay better than high sec missions and are worth the added risk. Have you ever figured out how to run them? Everyone has their own opinion but I hear more people complaining that they pay too well for the risk. Imo CCP did a great job with that design.
"Context" does not mean "consent." I don't want plexes to be removed that is what we should be fighting over. The problem is when you can win occupancy much more efficiently when you run from every battle than when you stay and fight. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veskrashen
Justified Chaos
255
|
Posted - 2014.06.04 18:39:00 -
[573] - Quote
Cearain wrote:Veskrashen wrote:Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important. I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you. I believe Yoda said it best, when he said...
"... and that is why you fail."
|

Sgt Ocker
Last Bastion of Freedom
237
|
Posted - 2014.06.05 00:23:00 -
[574] - Quote
Cearain wrote:Sgt Ocker wrote:Cearain wrote:
Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes.
But that is exactly what you are asking for. For FW occupancy to be strictly PVP related - You remove the need for plexes. FW missions - why would anyone want to run Lowsec missions that pay little more than highsec missions with 100% added risk. Arenas not in "context" for pvp, LOL, so the only Pvp in eve should be non consensual. Having been around eve for a few years it seems you know little about the game and the type of people who play it. You have a very narrow view of TQ as a whole, unfortunately that view is shared by a few short sighted Devs. I don't think I agree with anything you say. FW missions pay better than high sec missions and are worth the added risk. Have you ever figured out how to run them? Everyone has their own opinion but I hear more people complaining that they pay too well for the risk. Imo CCP did a great job with that design. "Context" does not mean "consent." I don't want plexes to be removed that is what we should be fighting over. The problem is when you can win occupancy much more efficiently when you run from every battle than when you stay and fight. 10 jumps through highly populated lowsec in a PVE ship for 1100 LP and 400k isk? No thanks, I'll stick to plex farming, it will now take a little longer, I don't have max skills and fly T1 frigates due to the cost of losing expensive PVE ships.
As for context and consent - try reading what you posted that I replied to, you will see I used the word "context" in context. Plexes "are" arenas, they are just not used that way by most and will be used that way far less now there are constant NPC spawns. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Bienator II
madmen of the skies
2662
|
Posted - 2014.06.05 01:58:00 -
[575] - Quote
in the hope that some dev is reading this
- FW small plex rats sometimes don't respawn. They should according to the changes.
- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
64
|
Posted - 2014.06.05 11:10:00 -
[576] - Quote
Yep.
Ran a small last night that had one dead spawn and no others appeared.
|

Cearain
Goose Swarm Coalition
1290
|
Posted - 2014.06.05 13:28:00 -
[577] - Quote
Bienator II wrote:in the hope that some dev is reading this
- FW small plex rats sometimes don't respawn. They should according to the changes.
- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please.
The large plex rats often don't re-spawn either. I think has to do if there is a fleet mate on grid with you for killing the first rat no other rats will spawn after the fleet mate leaves.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zachtgebakken
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2014.06.06 11:36:00 -
[578] - Quote
Bienator II wrote:in the hope that some dev is reading this
- FW small plex rats sometimes don't respawn. They should according to the changes.
- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please.
Yes this is very annoying, and it could be avoided by making the CAPTURE POINT having the 30k radius instead of the BEACON. I dont understand why they didnt do that in the first place because you shouldn be able to cloak within 30k of the Capture Point and NOT the beacon.....
|

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
212
|
Posted - 2014.06.06 14:47:00 -
[579] - Quote
"The respawn timer will be between 90 and 180 seconds for Novice and Small complexes, and between 90 and 300 seconds for Medium and Large complexes."
After dealing with this for a couple of days and talking it over with some people please increase the times for respawn (decreasing total potential rat spawn per plex).
Novice and small: 120 - 200 Medium and large: 140 - 480 BLFOX is currently recruiting |

Cearain
Goose Swarm Coalition
1291
|
Posted - 2014.06.06 15:47:00 -
[580] - Quote
Veskrashen wrote:Cearain wrote:Veskrashen wrote:Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important. I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you. I believe Yoda said it best, when he said... "... and that is why you fail."
Fail at what? Buying alt accounts to deplex my base system?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Veskrashen
Justified Chaos
268
|
Posted - 2014.06.06 17:52:00 -
[581] - Quote
Cearain wrote:Veskrashen wrote:Cearain wrote:Veskrashen wrote:Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important. I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you. I believe Yoda said it best, when he said... "... and that is why you fail." Fail at what? Buying alt accounts to deplex my base system? Two days and this is all you could come up with?
Wow. I'm really disappointed.
|

Syd Unknown
4
|
Posted - 2014.06.07 18:46:00 -
[582] - Quote
Zachtgebakken wrote:Bienator II wrote:in the hope that some dev is reading this
- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please. Yes this is very annoying, and it could be avoided by making the CAPTURE POINT having the 30k radius instead of the BEACON. I dont understand why they didnt do that in the first place because you shouldn be able to cloak within 30k of the Capture Point and NOT the beacon.....
Yes please! Can we PLEASE get any confirmation that this is being read by a DEV, and that they will look into this?
It makes no sense to have the "warp-in beacon" always on zero on your overview, but with the Capture Point (also known as "the button" it makes PERFECT sense, since as long as you are within range of the capture point (wich will then be 0) it will keep running the timer. So please make the Capture Point have the radius of 30k at wich you are at 0 and not the warp-in beacon.
PLEASE PLEASE PLEASE change this, and please give confirmation if any DEV reads this.
THANK YOU! |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.08 02:44:00 -
[583] - Quote
If your not in fw, you should really have no say. period. Don't give the b.s that fw effects everyone in eve because other than the goods we sell you, it doesn't. Most of the suggestions in this thread are about giving neutrals an easier life. Basically giving them a better chance to kill someone else who is in fw, and penalizing those in fw that decide that they'd rather not engage.
I'm glad that timer rollback nonsense didn't fall through. Just last night I was plexing in my moa. Someone jumped in system, few minutes later someone with same last name jumps in. The former started the latters corp and handed it do him. Rapier on d-scan. Attempted dual box 2v1 in progress. I know whats up and im not gonna fall for that, again. Before that in another system, Omen navy jumps in system, on D-scan. few seconds later legion from same corp jumps in. I smell a boosted gank setup in progress. I vacate. We shouldn't be penalized for not wanting to help pad someone else's killboard. That's what most of these guys are doing, padding their killboards, Pvp isn't enough for most of these guys. They wont engage unless the odds are heavily in their favor. Lets not make it any easier for them or any one side.
FW does require a bit of tweaking, but not this.
Oh, and I fully support suspect flags on gate activation for neuts. Shouldn't have to go pirate to defend yourself. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Bienator II
madmen of the skies
2666
|
Posted - 2014.06.08 04:25:00 -
[584] - Quote
Vincintius Agrippa wrote:If your not in fw, you should really have no say. period. there is no difference between neutrals or wartargets. A wartarget gang can chase you out of the plex and a neutral gang can chase you out of the plex (even a friendly gang can do this if they want). Plexing mechanics have to deal with both but there is no reason to distinguish between those. If you hold the line you can plex - if not you can't thats it.
Its about sov/ownership of space and docking rights after all. In past the system was so broken that nobody based out of the warzone anymore with very few exceptions. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.08 06:57:00 -
[585] - Quote
Was plexing and rat spawned like 9 times. im brawl fit and have to hug beacon. after killing the rat and getting back on beacon, rat spawn again 15-20km upwards, happened multiple times. So I figured id stay by the outpost and burn back to warp in beacon. No. rat spawns 30-40 seconds later another 15-20 km away....... takes a minute to kill them. turns a 20 minutes medium into 25-30 minutes.
And you cant even run larges anymore. takes 3-4 minutes to kill the bc, and 30-40 seconds another one shows up. jeesh. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Yuri Antollare
Justified Chaos
60
|
Posted - 2014.06.09 03:36:00 -
[586] - Quote
Yep and the bots/cloaky farmers are back. I used to be able to top their influence on the system. Now that cloaks have been ruined for hunters and not farmers, I can't do anything about it.
CCP, how do I get rid of bot inside plex already? I had methods but you broke them, please advise why you would buff bots. |

Cearain
Goose Swarm Coalition
1291
|
Posted - 2014.06.09 04:02:00 -
[587] - Quote
Yuri Antollare wrote:Yep and the bots/cloaky farmers are back. I used to be able to top their influence on the system. Now that cloaks have been ruined for hunters and not farmers, I can't do anything about it.
CCP, how do I get rid of bot inside plex already? I had methods but you broke them, please advise why you would buff bots.
Why do you think these are bots?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Syd Unknown
4
|
Posted - 2014.06.09 09:37:00 -
[588] - Quote
Yuri Antollare wrote:Yep and the bots/cloaky farmers are back. I used to be able to top their influence on the system. Now that cloaks have been ruined for hunters and not farmers, I can't do anything about it.
CCP, how do I get rid of bot inside plex already? I had methods but you broke them, please advise why you would buff bots.
If they are bots just report them....
Also:
Inside the plex it makes no sense to have the "warp-in beacon" always on zero on your overview, but with the Capture Point (also known as "the button" it makes PERFECT sense, since as long as you are within range of the capture point (wich will then be 0) it will keep running the timer. So please make the Capture Point have the radius of 30k at wich you are at 0 and not the warp-in beacon.
This makes it possible to orbit the warp-in beacon at your optimal ranges again and shows where the enemy will warp in. It is very confusing to always have the warp in beacon at 0.
PLEASE PLEASE PLEASE change this, and please give confirmation if any DEV reads this.
THANK YOU! |

Arla Sarain
12
|
Posted - 2014.06.10 20:17:00 -
[589] - Quote
The new NPCs are really bad. It takes like 600 Void to kill the frig from electron blasters. I don't carry these around in thousands cos I expect to come across PvP and a loss of a ship would be a loss in cargo.
Keep the frig respawn but you have to nerf their defenses. They deter from FW i |

Veskrashen
Justified Chaos
276
|
Posted - 2014.06.11 13:55:00 -
[590] - Quote
Arla Sarain wrote:The new NPCs are really bad. It takes like 600 Void to kill the frig from electron blasters. I don't carry these around in thousands cos I expect to come across PvP and a loss of a ship would be a loss in cargo.
Keep the frig respawn but you have to nerf their defenses. They deter from FW i You could try using something bigger than light electron blasters, and not orbiting since Void has a tracking penalty. Even then, two unbonused Light Electron Blaster IIs throw more than enough to kill the frigates. You'll need damage mods and/or more than two unbonused guns to kill the destroyers, however.
I'm rather happy with the new NPC tanks, and love what it's done for the warzone so far. |
|

Lady Rift
What Shall We Call It
6
|
Posted - 2014.06.11 15:07:00 -
[591] - Quote
Bienator II wrote:
Its about sov/ownership of space and docking rights after all. In past the system was so broken that nobody based out of the warzone anymore with very few exceptions.
Not very long ago you could base out of anywhere as who owned the system and who owned more systems overall didn't matter at all cause it had no affect on anything other than bragging rights |

Sgt Ocker
Last Bastion of Freedom
238
|
Posted - 2014.06.12 11:08:00 -
[592] - Quote
Yuri Antollare wrote:Yep and the bots/cloaky farmers are back. I used to be able to top their influence on the system. Now that cloaks have been ruined for hunters and not farmers, I can't do anything about it.
CCP, how do I get rid of bot inside plex already? I had methods but you broke them, please advise why you would buff bots. I have a feeling you don't know what a bot is. As for topping a farmers influence, that's easy - Finish the plexes of those who warp out or cloak. I think you should try running some plex's, real bots got nerfed big time, farmers are adapting. Something you could try instead of making silly comments.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Jakad Jaxon
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2014.06.13 08:46:00 -
[593] - Quote
CCP Fozzie wrote: As of Kronos, the NPCs in FW complexes will respawn on a randomized timer after the previous NPC is destroyed. There will never be more than one NPC spawned at once.
http://puu.sh/9rsow/405b9f30cd.jpg
Welp.. |

Madbuster73
V0LTA Triumvirate.
94
|
Posted - 2014.06.13 11:18:00 -
[594] - Quote
Jakad Jaxon wrote:CCP Fozzie wrote: As of Kronos, the NPCs in FW complexes will respawn on a randomized timer after the previous NPC is destroyed. There will never be more than one NPC spawned at once.
http://puu.sh/9rsow/405b9f30cd.jpgWelp..
Not the only welp. They also welped that instead of the Capture Point has the 30km radius they have the warp in Beacon have the radius. Wich is very confusing.
And now they unsticked this topic because they "dont care"
|

Veskrashen
Justified Chaos
280
|
Posted - 2014.06.13 11:47:00 -
[595] - Quote
Madbuster73 wrote:Jakad Jaxon wrote:CCP Fozzie wrote: As of Kronos, the NPCs in FW complexes will respawn on a randomized timer after the previous NPC is destroyed. There will never be more than one NPC spawned at once.
http://puu.sh/9rsow/405b9f30cd.jpgWelp.. Not the only welp. They also welped that instead of the Capture Point has the 30km radius they have the warp in Beacon have the radius. Wich is very confusing. And now they unsticked this topic because they "dont care" Actually the warp-in beacon is a Large Collidable Object called "Beacon". The other beacon called "Faction Size Outpost" or whatever is the one currently colocated with the button. This allows them to adjust the size of the cloak exclusion zone while keeping the capture radius of the button the same.
Add LCOs to your overview and you'll be able to see the warpin beacon on your overview again. |

Arla Sarain
12
|
Posted - 2014.06.13 13:19:00 -
[596] - Quote
Thought the NPCs were meant to be a DPS check not a time sink. |

Veskrashen
Justified Chaos
286
|
Posted - 2014.06.15 11:06:00 -
[597] - Quote
Arla Sarain wrote:Thought the NPCs were meant to be a DPS check not a time sink. They are. You're just not bringing enough DPS to finish them off in a timely manner. |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.16 04:16:00 -
[598] - Quote
Veskrashen wrote:Arla Sarain wrote:Thought the NPCs were meant to be a DPS check not a time sink. They are. You're just not bringing enough DPS to finish them off in a timely manner.
And here I though 450 dps would be enough :( Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Domanique Altares
Rifterlings Point Blank Alliance
3010
|
Posted - 2014.06.16 04:37:00 -
[599] - Quote
Arla Sarain wrote:The new NPCs are really bad.
Apparently they're not the only ones. What have you been training for the past six months? "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Jimbob Rock
Justified Chaos
4
|
Posted - 2014.06.19 10:34:00 -
[600] - Quote
OP Faction Warfare plex rats and spawn frequency!
Since Kronos you have made it extremely difficult for solo pilots to fight in offensive plexes. Rats spawn to often, usually when a war target is about to enter the plex, and they apply too much damage. I have many examples of this but here is the most recent -
http://justk.eve-kill.net/?a=kill_detail&kll_id=24045068 - link doesnt work :(
I have to say that up to 33% damage from a rat in a small plex if unforgivable and it this is not tweaked I will have to only defensive plex fight, which is obviously not the idea behind FW.
Please give us solo guys a chance!!!!
A very angry Jimbob Rock
|
|

Cearain
Goose Swarm Coalition
1308
|
Posted - 2014.06.19 14:00:00 -
[601] - Quote
I just really hope ccp starts to focus on ways players can fight for plexes instead of ways to have npcs do it.
These changes are a mixed bag. I don't know whether on the whole they are good or bad. But its pretty clear they aren't substantial progress toward giving more small scale pvp options in eve.
FW PVP is down quite a bit. Yeah it's summer, but it was summer before the changes took effect. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Baron' Soontir Fel
Justified Chaos
181
|
Posted - 2014.06.19 21:14:00 -
[602] - Quote
They really should have kept covert ops cloaks still usable in plex sites.
If farmers are willing to put a T2 ship on the line to farm, I can do the same to catch them. And doing sites in stealth bombers will be much harder now with the rep buffs.
What I'm really looking forward to is CCP not just giving us this one patch, and calling quits on FW for a year. I really hope they continue to release small patches/tweaks every 2-3 months. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
|
Posted - 2014.06.19 21:44:00 -
[603] - Quote
Baron' Soontir Fel wrote:They really should have kept covert ops cloaks still usable in plex sites.
If farmers are willing to put a T2 ship on the line to farm, I can do the same to catch them. And doing sites in stealth bombers will be much harder now with the rep buffs.
What I'm really looking forward to is CCP not just giving us this one patch, and calling quits on FW for a year. I really hope they continue to release small patches/tweaks every 2-3 months.
They had better realise that FW is actually the best hope of countering a sharp subscription drop. If they implement about 9-10 improvements they might just keep their ageing player base .
If they don't offer a good environment for casual play and more immersion I think they will lose a lot of the players that now have careers, women and children to occupy their spare time.
A lot of ppl playing have been with Eve for 5yrs plus.
The younger hard core players are going to switch to the new Space sims coming out. Lots of them have payed for a Star Citizen already.
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
|

Tipa Riot
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.06.20 10:16:00 -
[604] - Quote
Veskrashen wrote: Actually the warp-in beacon is a Large Collidable Object called "Beacon". The other beacon called "Faction Size Outpost" or whatever is the one currently colocated with the button. This allows them to adjust the size of the cloak exclusion zone while keeping the capture radius of the button the same.
Add LCOs to your overview and you'll be able to see the warpin beacon on your overview again.
So people can still sit cloaked within 30km from the actual outpost? I'm my own NPC alt. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
709
|
Posted - 2014.06.20 10:21:00 -
[605] - Quote
Tipa Riot wrote:Veskrashen wrote: Actually the warp-in beacon is a Large Collidable Object called "Beacon". The other beacon called "Faction Size Outpost" or whatever is the one currently colocated with the button. This allows them to adjust the size of the cloak exclusion zone while keeping the capture radius of the button the same.
Add LCOs to your overview and you'll be able to see the warpin beacon on your overview again.
So people can still sit cloaked within 30km from the actual outpost? Yes, but that would put you between 30 and 60km from the warp-in beacon. |

Tipa Riot
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.06.20 10:47:00 -
[606] - Quote
Gully Alex Foyle wrote:Tipa Riot wrote:Veskrashen wrote: Actually the warp-in beacon is a Large Collidable Object called "Beacon". The other beacon called "Faction Size Outpost" or whatever is the one currently colocated with the button. This allows them to adjust the size of the cloak exclusion zone while keeping the capture radius of the button the same.
Add LCOs to your overview and you'll be able to see the warpin beacon on your overview again.
So people can still sit cloaked within 30km from the actual outpost? Yes, but that would put you between 30 and 60km from the warp-in beacon. But what was the point then for the change? I'm my own NPC alt. |

Madbuster73
V0LTA Triumvirate.
100
|
Posted - 2014.06.23 01:19:00 -
[607] - Quote
PLEASE CCP
When are you going to reduce this stupid amount of respawns in plexes?
7 spawns in a Small Outpost is ridicious. 2 or 3 spawns is more then enough. The new NPC's were implemented to do a dps check so stabbed frigates cant run them anymore, but as it is now You need to bring thousands of rounds of ammo.
This change is over the top.
|

Colt Blackhawk
Dissident Aggressors Mordus Angels
295
|
Posted - 2014.06.23 07:38:00 -
[608] - Quote
Madbuster73 wrote:PLEASE CCP
When are you going to reduce this stupid amount of respawns in plexes?
7 spawns in a Small Outpost is ridicious. 2 or 3 spawns is more then enough. The new NPC's were implemented to do a dps check so stabbed frigates cant run them anymore, but as it is now You need to bring thousands of rounds of ammo.
This change is over the top.
Seems someone has fw plexing alt^^ But honestly this has made fw static. Amarr and caldari will stay forever in T1 probably because defensive pexing is easy like hell and offensive plexing pain in da a... Somehow CCP screws fw more and more with every "fix" :)
Edit: Plz CCP fix it because I have 2 unemployed fw mission running toons :D Minnie lp is not worth farming any more, gallente is not farmable and cal+amarr will stay forever T1 with these changes. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Yun Kuai
Justified Chaos
166
|
Posted - 2014.06.23 08:32:00 -
[609] - Quote
These new spawn rates are a little off the mark. As a brawler, I have to be sitting on the warp in to make sure I even have a chance to catch a kiter as they come in; however, every time there is a spawn the rat spawns 10km from the warp-in (i.e. near the button) and then tries to stay about 11km away from you. I'm constantly being pulled 15km+ off the warp-in to kill the rat quickly, then I have to AB back to the warp-in and rinse and repeat less than 2mins later...
In addition to the number of spawns, the amount of incoming DPS from the rats is also a little crazy. If you're going to be forcing 7-8 spawns every plex, then the incoming DPS needs to be cut down by at least half. The number of rats are seriously starting to affect PvP in a negative way. Many of the losmails from my corpmates are showing 25-33% damage taken from the rats, and there's a spawn almost always right before or right at the start of a fight, and it's game changing in a fight where you usually win by a slim margin. I was under the impression that these rats were not supposed to interfere with PvP 
Also, the cloak blocking is pointless. The bots are still cloaking in sites. Now the bot hunters (since CCP does **** all for banning bots anyways) have no tools to actually catch the bots. As I mentioned at the beginning of this thread, my recons are completely useless in plex fighting and solo hunting real pvp ships due to the enormous range restrictions. Again, a silly change that is just breaking FW even more. Give us our COVERT CLOAKS back!!!!!!! --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |

Madbuster73
V0LTA Triumvirate.
101
|
Posted - 2014.06.23 10:02:00 -
[610] - Quote
Yun Kuai wrote:These new spawn rates are a little off the mark. As a brawler, I have to be sitting on the warp in to make sure I even have a chance to catch a kiter as they come in; however, every time there is a spawn the rat spawns 10km from the warp-in (i.e. near the button) and then tries to stay about 11km away from you. I'm constantly being pulled 15km+ off the warp-in to kill the rat quickly, then I have to AB back to the warp-in and rinse and repeat less than 2mins later... In addition to the number of spawns, the amount of incoming DPS from the rats is also a little crazy. If you're going to be forcing 7-8 spawns every plex, then the incoming DPS needs to be cut down by at least half. The number of rats are seriously starting to affect PvP in a negative way. Many of the losmails from my corpmates are showing 25-33% damage taken from the rats, and there's a spawn almost always right before or right at the start of a fight, and it's game changing in a fight where you usually win by a slim margin. I was under the impression that these rats were not supposed to interfere with PvP  Also, the cloak blocking is pointless. The bots are still cloaking in sites. Now the bot hunters (since CCP does **** all for banning bots anyways) have no tools to actually catch the bots. As I mentioned at the beginning of this thread, my recons are completely useless in plex fighting and solo hunting real pvp ships due to the enormous range restrictions. Again, a silly change that is just breaking FW even more. Give us our COVERT CLOAKS back!!!!!!!
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
The cloaking change was good, but the NPC respawn rate is way too much. It is interfering with pvp and you have to shoot more NPC's then if you were doing a FW Mission.
About that, the minmatar missions are ridicilously easy hence why they keep it at Tier 4 and make billions a day by orbiting a mission in their Stealthbomber at 90k.
If CCP Fixes FW Missions and makes them less profitable and more difficult then plexes that would help FW a lot. That doesnt mean the plexes are in a good place now, the respawn really needs to go down or people will get bored of shooting so many NPC's....
|
|

Baron' Soontir Fel
Justified Chaos
185
|
Posted - 2014.06.23 15:54:00 -
[611] - Quote
Madbuster73 wrote:
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
Stealth bombers are squishy and aren't that cheap. I would be ok with it. |

Madbuster73
V0LTA Triumvirate.
102
|
Posted - 2014.06.23 22:23:00 -
[612] - Quote
Baron' Soontir Fel wrote:Madbuster73 wrote:
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
Stealth bombers are squishy and aren't that cheap. I would be ok with it.
Sure you will.... And everybody else would be whining about bots that cloak up as soon as you land at the acceleration gate.
|

Colt Blackhawk
Dissident Aggressors Mordus Angels
295
|
Posted - 2014.06.24 07:58:00 -
[613] - Quote
Just went to good old fw lowsec and got a good laugh. Like I said: Everyone defplexs with bots like mad and offensive plexing stabbed catalyst bots everywhere while peeps triplebox bombers in fw misions. Mad mad mad mad mad.... Defplexing is so easy that offplexing against it is almost impossible. Seems this is the end with back and forth of tiers. Republic Fleet Firetails for 2mil in few months? They are already at 7mil... lol CCP somehow doesn-¦t get it managed. Rofl. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Joshua Foiritain
Coreli Corporation Ineluctable.
841
|
Posted - 2014.06.24 08:19:00 -
[614] - Quote
Add pirate factions to FW \o/ DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |

Madbuster73
V0LTA Triumvirate.
102
|
Posted - 2014.06.24 09:39:00 -
[615] - Quote
Colt Blackhawk wrote:Just went to good old fw lowsec and got a good laugh. Like I said: Everyone defplexs with bots like mad and offensive plexing stabbed catalyst bots everywhere while peeps triplebox bombers in fw misions. Mad mad mad mad mad.... Defplexing is so easy that offplexing against it is almost impossible. Seems this is the end with back and forth of tiers. Republic Fleet Firetails for 2mil in few months? They are already at 7mil... lol CCP somehow doesn-¦t get it managed. Rofl.
Yes, they didnt balance it very well.
Offensive plexing takes 2 times as long now + a shitload of ammo and you have to kill 7-8 ships in a small. While Defensive plexing at Tier 4 is then more profitable and easier.
Please reduce the respawning in plexes 2-3 instead of 7-8. This many spawns is interfering with pvp and you need insane amounts of ammo.
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
|
Posted - 2014.06.24 12:23:00 -
[616] - Quote
Madbuster73 wrote:Colt Blackhawk wrote:Just went to good old fw lowsec and got a good laugh. Like I said: Everyone defplexs with bots like mad and offensive plexing stabbed catalyst bots everywhere while peeps triplebox bombers in fw misions. Mad mad mad mad mad.... Defplexing is so easy that offplexing against it is almost impossible. Seems this is the end with back and forth of tiers. Republic Fleet Firetails for 2mil in few months? They are already at 7mil... lol CCP somehow doesn-¦t get it managed. Rofl. Yes, they didnt balance it very well. Offensive plexing takes 2 times as long now + a shitload of ammo and you have to kill 7-8 ships in a small. While Defensive plexing at Tier 4 is then more profitable and easier. Please reduce the respawning in plexes 2-3 instead of 7-8. This many spawns is interfering with pvp and you need insane amounts of ammo.
Yep. I think they must have thought up the multiple spawns as the counter to cloaking and then decided it was not enough and added the ban to cloaks within range as an additional measure??!!!
There should be no more than 4 spawns during the time it takes to run an uncontested plex down. Increasing the gap on separate spawns would appear to be clear now.
In addition, I think the HP should be changed on the NPC spawn so that once you break the tank it pops. It should have nominal amounts of HP other than in the tank. Once you break the tank, pop. ie- You have demonstrated you can kill it and so it is gone.
Minmatar / Caldari NPC = Enough Shield HP for the tank to work against alpha with low dps. A notional amount of armor and hull so that once the shield tank is broken it pops.
Amarr / Gallente NPC = Enough Armor HP for the tank to work with a notional amount of negligible Shield and hull so that once again it pops once the active tank is beaten.
I don't agree with the "fix" they have devised for cloaking either. Personally I think they should have tried for an alternative to a blanket cloaking ban. (I would not ban covert ops cloaks).
I would have tried a structure as follows:
Watch Tower
Situated at 10km from the Beacon in front of the complex "bunker". Locks all targets on entry into the plex. Lock time is approximately 30s (enough time for cloakers to cloak). However, if someone is trying to capture the complex then they need to remain uncloaked and this will be sufficient time for the target lock from the Watch Tower to hit (will need to balance scan resolution on the tower for Frigs in Novice, Dessies in Small, Cruisers in medium and above).
The Watch Tower will have high HP enough, that it will take a properly fitted ship as long to kill as it would to kill say 3-4 spawns (but no repping just a passive HP).
Watch Tower - target paints the target when lock is established. Target Painting a 0.5% (yes half a percent) increased to signature (a nominal amount). Maybe just a lock is sufficient.
Result: Cloaking hunters can warp into a complex and cloak up before locked and wait in ambush. They will only decloak when they attack their prey. Lazy Ar*e farmers will have to either try to destroy the tower (they will need to bring dps required to churn through this and remain uncloaked for a time) or they will need to give up on cloaking once they have decided they want to contest/capture the system.
As for the imbalance from Offensive and Defensive plexing:
It is clear to me that the bonus's applied to the Tier levels are too far spread.
I think it should be more like:
Tier 1 - 75% Tier 2 - 100% Tier 3 - 120% Tier 4 - 140% Tier 5 - 160%
Something around these figures, the current gap is too large. There should be reward for holding the higher sovereignty but, not such a huge payout or huge penalty, that many will just simply choose a side with high tier as that has the only reasonable pay out of LP.
Then some work needs to be done on ihubs, ranks and the reward system for FW kills.... ...tbc...
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
|

Yun Kuai
Justified Chaos
167
|
Posted - 2014.06.24 12:36:00 -
[617] - Quote
Madbuster73 wrote:Baron' Soontir Fel wrote:Madbuster73 wrote:
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
Stealth bombers are squishy and aren't that cheap. I would be ok with it. Sure you will.... And everybody else would be whining about bots that cloak up as soon as you land at the acceleration gate.
I wasn't whining about the bots. They don't effect my view of the warzone. And besides, there were already countless real players who had developed fits to counter the bots program. Most bot programs will decloak once you "leave scan" so you just come in and cloak up. Wait a few and the bot will uncloak. Only this time, you have to invest a reasonable amount of SP to properly fly a Stealth Bomber and you also have to put a 20mil+ ship on the line.
Both of those are incentive enough to not bot in. If you want to farm in them than that's okay. It's not different than the semi-afk farmer or extremely risk averse players who just warp when you enter the plex. Nothing changes there. The cloaking ban was the biggest nerf to real players that EvE has committed in quite some time. Recons and bombers aren't OP by any means and there was never a need to completely take them out of FW plexes. --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |

Syd Unknown
4
|
Posted - 2014.06.24 19:49:00 -
[618] - Quote
Yun, your Recon ships can only get in mediums, so nothing much is lost. There are 3 more plex-sizes, you can still get your Recon cloaked at the Larges, and in the novice and small you couldnt get it in anyway.
Changes were fine except for the ridicilous amount of respawns....
Reduce Respawns please CCP....
|

Baron' Soontir Fel
Justified Chaos
191
|
Posted - 2014.06.26 03:31:00 -
[619] - Quote
Alright, I wanted to document this so everybody can see.
http://imgur.com/i9SnSn4
Each of the red squares was a NPC rat. There were 7 of them within a 15 minute time period. I used more than 600 rounds of Antimatter. It's a good thing I'm not using faction ammo to kill rats because that would be such a waste of money.
Each of the rats spawn 10km from you, then they try to maintain that distance. This is a problem for blaster boats, which means you have get within range in order to kill them. Each of those NPC rats are at least 20km away from the button, some are 30km from it.
Six rats within 15 minutes and some are dead 30km off the button? You spend stupid amounts of time just flying out to kill the rats then flying back tot he beacon spamming d-scan hoping nobody warps in while you were killing a rat.
In addition, the rapid fire spawn of the npc rats means I was always at least missing 400 shield hp. 400 hp is nothing to laugh at, especially in close dessie and frigate fights.
Things need to change. |

Yun Kuai
Justified Chaos
167
|
Posted - 2014.06.26 04:16:00 -
[620] - Quote
Syd Unknown wrote:Yun, your Recon ships can only get in mediums, so nothing much is lost. There are 3 more plex-sizes, you can still get your Recon cloaked at the Larges, and in the novice and small you couldnt get it in anyway.
Changes were fine except for the ridicilous amount of respawns....
Reduce Respawns please CCP....
Tell how many recons or bombers you've seen now in a medium or a large plex? I haven't seen any, not even a falcon warping at a 100km. I mean I guess banning cloaks is working as intended. Good thing they're going to rebalance Recons next on the list and then we won't be able to use them.... --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |
|

Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.06.29 14:05:00 -
[621] - Quote
The plex changes have lead to a well documented and substantial decrease in pvp. But why?
In the past if I am in say a t1 frigate i might be willing to fight afs or destroyers or even a cruiser. Now however if I try to go into an enemy plex that those other ships are allowed to go in I will have an unkillable mwding rat forever doing extra damage to me. No thanks.
I think the solution is to have the rats not aggro you until you aggro them. That way these changes will still reduce farming (because you have to kill the rat for the timer to run) but not ruin the pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Aiphona
The Scope Gallente Federation
6
|
Posted - 2014.06.30 14:54:00 -
[622] - Quote
Cearain wrote:The plex changes have lead to a well documented and substantial decrease in pvp. But why?
In the past if I am in say a t1 frigate i might be willing to fight afs or destroyers or even a cruiser. Now however if I try to go into an enemy plex that those other ships are allowed to go in I will have an unkillable mwding rat forever doing extra damage to me. No thanks.
I think the solution is to have the rats not aggro you until you aggro them. That way these changes will still reduce farming (because you have to kill the rat for the timer to run) but not ruin the pvp.
Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard.
having to killl 7 NPC's in a small is just way too much. Reduce it to 2 or 3 at least.
Or another idea is: make the NPC neutral and call them Guardians. and make that you have to shoot them for offensive AND defensive plexing..
|

X Gallentius
Justified Chaos
2324
|
Posted - 2014.06.30 15:05:00 -
[623] - Quote
Aiphona wrote: Warzone control is at a stalemate now.
We took Heydieles a couple weeks ago. It took LESS time than in previous offensives because more plexes are now available.
What's not flipping as quickly (if at all) are the far off backwater systems with less time zone coverage. But they can be flipped pretty easily if you have 3-6 guys coordinate across a few timezones. Squids did it in Mantenault and Okagaiken.
The benefits to this updated version of FW is that a small group of players can now colonize a nearly empty part of the map and live there without fear of farmers pushing them out. This is not a bad thing.
|

Baron' Soontir Fel
Justified Chaos
192
|
Posted - 2014.06.30 15:09:00 -
[624] - Quote
I don't know why they rolled out both FW changes at the same time. WIth the quick turnaround expansions planned, they could have easily just used the higher tank NPC's in the last expansion, move cloaking to Crius, and more NPC spawns to the next one.
And listen to feedback as it goes through a slow evolution.
Right now it's just too much. Reduce the rat spawns to 1-2 extra spawns per plex. Maybe just one every 5 minutes randomly. So Novices have 2 spawns total (the original and one extra), Smalls have 3, Mediums have 4. |

X Gallentius
Justified Chaos
2324
|
Posted - 2014.06.30 15:22:00 -
[625] - Quote
X Gallentius wrote:Aiphona wrote: Warzone control is at a stalemate now.
We took Heydieles a couple weeks ago. It took LESS time than in previous offensives because more plexes are now available. What's not flipping as quickly (if at all) are the far off backwater systems with less time zone coverage. But they can be flipped pretty easily if you have 3-6 guys coordinate across a few timezones. Squids did it in Mantenault and Okagaiken. The benefits to this updated version of FW is that a small group of players can now colonize a nearly empty part of the map and live there without fear of farmers pushing them out. This is not a bad thing.
Quote:Or another idea is: make the NPC neutral and call them Guardians. and make that you have to shoot them for offensive AND defensive plexing.. LOL, call them "UN Observers" - or "Sisters of Eve Observers."  |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
|
Posted - 2014.06.30 16:15:00 -
[626] - Quote
X Gallentius wrote:Quote:Or another idea is: make the NPC neutral and call them Guardians. and make that you have to shoot them for offensive AND defensive plexing.. LOL, call them "UN Observers" - or "Sisters of Eve Observers." 
I like "Blue Beret's" ...
...or was it Blue Berries (with Pancakes) that I like ???
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
|

Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.06.30 16:51:00 -
[627] - Quote
Aiphona wrote: ....Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard....
I am not sure this will be unbalanced. If I recall the defensive plexing = the amount you would get at that tier if you were offensive plexing * 75%* the amount the system is contested. So People will get very little lp for defensive plexing a system down to 0%. Offensive plexing should eventually wear down the defensive plexers. (this is how I think it used to be unless ccp changed it)
Plus, as you said, the missions work to devalue the lp and are much more lucrative than defensive plexing. Since they don't effect occupancy it works to balance things.
My issue just has to do with the pvp. Its not fun to take a fight with an unkillable mwding rat constantly shooting you. Thats why I think if you don't aggro the rat it shouldn't shoot you.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Madbuster73
V0LTA Triumvirate.
103
|
Posted - 2014.06.30 22:46:00 -
[628] - Quote
Cearain wrote:Aiphona wrote: ....Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard....
I am not sure this will be unbalanced. If I recall the defensive plexing = the amount you would get at that tier if you were offensive plexing * 75%* the amount the system is contested. So People will get very little lp for defensive plexing a system down to 0%. Offensive plexing should eventually wear down the defensive plexers. (this is how I think it used to be unless ccp changed it) Plus, as you said, the missions work to devalue the lp and are much more lucrative than defensive plexing. Since they don't effect occupancy it works to balance things. My issue just has to do with the pvp. Its not fun to take a fight with an unkillable mwding rat constantly shooting you. Thats why I think if you don't aggro the rat it shouldn't shoot you.
Well, like Aiphona said, if you make the NPC neutral plex-defenders that you have to shoot for both Offensive AND Defensive, then you can make the LP reward for Defensive pretty much the same, wich will make defending much more interesting. And that will create more fighting over systems. The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
|

Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.07.01 02:37:00 -
[629] - Quote
Madbuster73 wrote:Cearain wrote:Aiphona wrote: ....Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard....
I am not sure this will be unbalanced. If I recall the defensive plexing = the amount you would get at that tier if you were offensive plexing * 75%* the amount the system is contested. So People will get very little lp for defensive plexing a system down to 0%. Offensive plexing should eventually wear down the defensive plexers. (this is how I think it used to be unless ccp changed it) Plus, as you said, the missions work to devalue the lp and are much more lucrative than defensive plexing. Since they don't effect occupancy it works to balance things. My issue just has to do with the pvp. Its not fun to take a fight with an unkillable mwding rat constantly shooting you. Thats why I think if you don't aggro the rat it shouldn't shoot you. Well, like Aiphona said, if you make the NPC neutral plex-defenders that you have to shoot for both Offensive AND Defensive, then you can make the LP reward for Defensive pretty much the same, wich will make defending much more interesting. And that will create more fighting over systems. The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
I am not in favor of defensive plexing much at all. I think people should fight for their systems and not be able to plex when the wartargets leave.
dplexing is easy for more reasons than just the npcs. Its also easy because you know anytime you see a wt he is not docked. So its easy to defensive plex after the enemy players have left. This imo is the real problem with defensive plexing and faction war in general. Too many plexes are run with no enemies even knowing the complexes are being taken.
You can change the rats back and forth and that really wont effect anything. The current situation is still not even close to when the amarr had to deal with huge waves of target painting rats. Amarr would generally go back and forth and likely would have been winning the occupancy war had it not been for one player in the minmatar.
In the end I am not really against balancing against defensive plexing. But in general I am against looking to rats to try to balance this war which should be pvp. I think ccp needs to redirect its attention to giving the players better tools to defend plexes and stop spending time messing with the npcs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Baron' Soontir Fel
Justified Chaos
192
|
Posted - 2014.07.01 03:04:00 -
[630] - Quote
Madbuster73 wrote: The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
While I agree you could make it worth more LP than it is now, I don't think it should be the same as oplexing. You're still within the same system, and you could literally just sit in a backwater system of your own faction and nobody will come to see you. At least if you're in a hostile system, you can push it to vulnerable, but I feel that it is still much easier than oplexing. |
|

Madbuster73
V0LTA Triumvirate.
104
|
Posted - 2014.07.02 11:28:00 -
[631] - Quote
Baron' Soontir Fel wrote:Madbuster73 wrote: The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
While I agree you could make it worth more LP than it is now, I don't think it should be the same as oplexing. You're still within the same system, and you could literally just sit in a backwater system of your own faction and nobody will come to see you. At least if you're in a hostile system, you can push it to vulnerable, but I feel that it is still much easier than oplexing.
Well you can defensive plex all you want in a backwater system, but once it is at 0 you wont make any LP anymore... |

Baron' Soontir Fel
Justified Chaos
192
|
Posted - 2014.07.02 20:22:00 -
[632] - Quote
It's still easier and not promoting PvP as much as oplexing does. If it was just based onthe percentage level, that would be fine. IE 50% rewards at 50% contested, 20% rewards at 20%.
Or even a little skewed. 100-85% - 100% rewards 85-60% - 75% rewards 60-40% - 50% rewards 40-15% - 25% rewards 15-0% - 0 reward |

Madbuster73
V0LTA Triumvirate.
104
|
Posted - 2014.07.02 22:19:00 -
[633] - Quote
Baron' Soontir Fel wrote:It's still easier and not promoting PvP as much as oplexing does. If it was just based onthe percentage level, that would be fine. IE 50% rewards at 50% contested, 20% rewards at 20%.
Or even a little skewed. 100-85% - 100% rewards 85-60% - 75% rewards 60-40% - 50% rewards 40-15% - 25% rewards 15-0% - 0 reward
And why is it easier if you would have to kill the same amount of NPC's?
It would be the same effort, the only difference is that IF it is in a station system the defending Faction can dock there. But those docking rights is what we should be fighting about. And there should be a little advantage to defending.
AND like Aiphona said, if you make the NPC neutral plex-defenders that you have to shoot for both Offensive AND Defensive, then you can make the LP reward for Defensive pretty much the same, wich will make defending much more interesting. |

Baron' Soontir Fel
Justified Chaos
192
|
Posted - 2014.07.03 15:04:00 -
[634] - Quote
If I do two offensive plexes in Hykanima, I face a considerable amount of risk plexing in a highly populated Caldari home system. I also must put in effort into killing the rats who spawn.
Then, you undock after I leave, and dplex the two plexes. Sure, you have the same amount of effort, but nowhere near the same amount of risk. |

X Gallentius
Justified Chaos
2331
|
Posted - 2014.07.03 15:24:00 -
[635] - Quote
Offensive plexing creates content (attempts to change status quo), defensive plexing destroys it. For this reason alone offensive plexing should be more rewarding than defensive plexing. |

Madbuster73
V0LTA Triumvirate.
104
|
Posted - 2014.07.06 18:38:00 -
[636] - Quote
Well cheap thowaway alts that deplex the system with ease without having to kill any npc is way too easy....
That why I like the "Neutal NPC" idea
It would mean defending would take the same "effort" as offensive.
|

Catherine Laartii
Providence Guard Templis CALSF
227
|
Posted - 2014.07.06 20:54:00 -
[637] - Quote
X Gallentius wrote:Aiphona wrote: Warzone control is at a stalemate now.
We took Heydieles a couple weeks ago. It took LESS time than in previous offensives because more plexes are now available. What's not flipping as quickly (if at all) are the far off backwater systems with less time zone coverage. But they can be flipped pretty easily if you have 3-6 guys coordinate across a few timezones. Squids did it in Mantenault and Okagaiken. The benefits to this updated version of FW is that a small group of players can now colonize a nearly empty part of the map and live there without fear of farmers pushing them out. This is not a bad thing. Meanwhile, calmil is busy flopping around like a squid out of water and not taking advantage of exactly what you just stated. We tend to waste more time on internal politics than we should, unfortunately. That being said, we'll still be out in force, and hopefully we can both avoid getting dumped on by waffle fleets. I still have no idea why Templis is hung up on kinakka... |

Catherine Laartii
Providence Guard Templis CALSF
227
|
Posted - 2014.07.06 20:55:00 -
[638] - Quote
X Gallentius wrote:Offensive plexing creates content (attempts to change status quo), defensive plexing destroys it. For this reason alone offensive plexing should be more rewarding than defensive plexing. More rewarding than it is? Aside from an LP bump would you like to see more tags dropped, maybe have some cheesy t1 rats spawn with the elites? |

RavenTesio
Liandri Corporation Liandri Covenant
135
|
Posted - 2014.07.14 02:49:00 -
[639] - Quote
Alright, so decided to take some time away from this thread to nail down some ideas; and I think I've actually come up with something that is pretty interesting ... but keep in mind it /would/ require Dead Space to change (which isn't a bad thing)
First things first: Something that can be implemented quickly (immediately)
Novice GÇó 5,000 LP GÇó 10 Minutes [500 LP / Minute] (Any Frigate and Down) 0.75% Capture Small GÇó 7,200 LP GÇó 12 Minutes [600 LP / Minute] (Any Destroyer and Down) 1.00% Capture Medium GÇó 10,200 LP GÇó 15 Minutes [700 LP / Minute] (Any Cruiser and Down) 1.25% Capture *Large GÇó 16,000 LP GÇó 20 Minutes [800 LP / Minute] (Any Battle Cruiser and Down) 1.5% Capture *X-Large GÇó 22,500 LP GÇó 25 Minutes [900 LP / Minute] (Any Battleship and Down) 2.0% Capture **Capital GÇó 30,000 LP GÇó 30 Minutes [1,000 LP / Minute] (Any Capital and Down) 5.0% Capture
*Large and X-Large are Gated ** Capital has a Capital NPC, but also puts a System-Wide Cyno-Jammer in to effect. Spawns once per day, per Constellation. It also disables Fighter / Fighter-Bomber Warp Capabilities.
Complex Gates: GÇó Unlocked ONLY for Friendly Faction GÇó Analyser will Unlock the Gate for 30 seconds (45 second if Tech 2) on successful Hack GÇó Any ship in Faction Warfare can fit a Military Analyser, which is installed like a Rig / Sub-System; which is destroyed when either un-fitted, repackaged or when no longer in Faction Warfare GÇó Military Analyser permanently unlocks Gate for users Faction on successful Hack.
Complexes: GÇó Off-Grid Links are Disabled GÇó 30km Warp Disruption Bubble around the Command Facility GÇó Complex Facility must be Hacked (see above for Military Analyser) up to 5x GÇó After each Firewall (Successful) Hack, an Enemy and Friendly NPC Wing will Warp In GÇó Exiting the Complex (i.e. no Players Left) will reset the Timer to 0 for that Firewall and NPCs will Warp Out GÇó Timers are not subject to Players being within a certain distance, merely /inside/ the Complex GÇó Timers are Stopped when either all Players Leave, or the Facility is Counter-Hacked GÇó While Hacking, all Weapon Systems (including Drones) are disabled / returned to bay GÇó Target Queue = Neutral > Enemy NPC > Enemy GÇó If the Enemy Out-Numbers Friendly then the Commander NPC provides Boost Links to increase the Resists and Repair to both NPCs and Friendly Militia GÇó NPC Wings Contain 4x Standard with 1x Commander... the Standard NPC are ~50% as effective as the current ones with the Commander on-par with a Faction Spawn and the current Repair amount on FW Spawns.
Reward Pay-Out: GÇó Each NPC Wing is worth 1/5th the Complex Loyalty Point Bounty, i.e. Small 1,000 LP per Wing, 400 LP for the Commander, 150 LP for each Squad Member. GÇó Wings will only appear once a Firewall is broken rather than Counter-Hacked GÇó If there are < 6 Pilots (total) in a Complex, only the first time a Firewall Level is hacked will the NPCs have LP Bounties paid; instead a "You have not qualified" will be next to the pay-out for additional back and forth (to prevent exploiting)
Upgrade Bonus' Warzone: GÇó Tier 1 - 0% Bonus to I-HUB Upgrades GÇó Tier 2 - 20% GÇó Tier 3 - 35% GÇó Tier 4 - 45% GÇó Tier 5 - 50%
I-HUB Upgrades Split in to 3 Categories:
Strategic GÇó 5% Bonus (Per Level) to NPC Bounty Pay-Out (this includes FW LP) Military GÇó 5% Bonus (Per Level) to Faction NPC Defensive and Offensive Capabilities Industrial GÇó 2% Reduction (Per Level) to Starbase Fuel and Material Cost, 10% Market Cost Reduction
Bonus' are provided to Friendly Faction Warfare & Neutrals who have +3.0 Standing with Faction Warfare NPC Corporation (This means even those 'New' to Faction Warfare MUST participate in order to Qualify)
The I-HUB is also transformed in to a Faction Outpost, with Repair, Clone Bay, Hanger, Production, Research and Refining Facilities available to the current Sovereignty Holder.
Upgrade Levels (for each Category) cost 60,000 - 120,000 - 240,000 - 480,000 - 960,000 LP (with a 300,000 Buffer)
Each Complex that Spawns in a System reduces the I-HUB by 45% the Complex LP Worth from all three Categories
Systems Spawn, 1x Novice, Small, Medium, Large and X-Large at a time. Their Spawn rate is 2x Base Complex Completion Time (i.e. Novice 20min, Small 30min, etc...)
- | -
What I would suggest for the Future, would be a Data Site that when completed provide +0.25% Capture and 25% LP Pay-Out... but successfully completing it would provide a random Bonus / De Buff for 60 minutes (stackable) for that System either in terms of Offensive or Defensive.
As such their primary purpose would likely be the Farmers would focus on them for the 'easy' LP but it would provide a benefit for the active participants.
Also believe that FW Missions should be removed, not changed, tweaked, etc... just completely removed. They provide no benefits to the Warzone at all, they're merely LP / TAG ATMs; I do have an idea of how to better do Missions, as they would be better as 'Team Arena' style things that are more structured than the more 'free-for-all' of general FW... but for the time being they should simply be removed as they're useless and counter-productive. |

per
Terpene Conglomerate
20
|
Posted - 2014.10.02 13:54:00 -
[640] - Quote
how about decreasing LP for offensive plexing in high contested systems(same as defending in almost stable system), so only guys who want to take that system will be doing that, not farmers? |
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