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1. Beta Launcher - in Linux [original thread]
Seeing the launcher is in Qt, it makes me wish me has a native launcher. CCP Snorlax wrote: https://twitter.com/CaptainCrutches/status/651423283951308800 may have a solution. That was my first instinct too, but I get the same error Miao S...
- by HuGo87 - at 2015.10.23 05:50:39
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2. EveMon with Wine - in Linux [original thread]
gtkevemon runs natively on linux, so you might also want to take a look at it. It's served my needs perfectly so far. It might even be on your distro's repos.
- by HuGo87 - at 2015.10.23 05:39:15
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3. How well does the game run on a MacBook Pro? - in Macintosh [original thread]
I've a desktop and a 2013 MacBook Air. My desktop's motherboard recently died, so I had to turn to my MBA. Regrettably, when running Eve, the fans spin up to 100% in under a minute - I honestly don't like my MBA overheating so much, nor what it d...
- by HuGo87 - at 2015.06.08 08:14:40
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4. Eve Forums Gold -- Userscript! - in EVE Technology Lab [original thread]
Forum Enhancer wrote: Get it here: http://162.209.126.77/ ( direct link to script ) . Only running through Greasemonkey and Tampermonkey is supported. Why not upload it to userscripts.org, or even better, github?
- by HuGo87 - at 2014.10.10 20:25:37
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5. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
Why not use CommonMark , instead of simply Markdown for the signature editor (and maybe, optionally, for posts too!). It's basically a standardized version of Markdown, you should definitely look into it.
- by HuGo87 - at 2014.10.10 11:04:00
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6. Copying and etc. - in Science and Industry [original thread]
Same issue here. I've access to the BPO's location (moved it in and out a few times to make sure). There's no menu to select the material input location (probably because there is no input required), but the game tried to make sure you selected ...
- by HuGo87 - at 2014.07.23 10:01:00
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7. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Sheimi Madaveda wrote: Arthur Aihaken wrote: Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint -...
- by HuGo87 - at 2014.05.21 10:57:00
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8. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Noriko Mai wrote: Steve Ronuken wrote: 200% bonus to speed + 50% penalty to flight time = 50% bonus to range. Where X is speed, and Y is flight time: XY is Range. With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and pe...
- by HuGo87 - at 2014.05.21 09:43:00
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9. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
I hate pirates. But I disagree with keeping them out of plexes. They're part of the game, and just because I tend to have a bad time with them, doesn't mean it's an invalid gameplay style.
- by HuGo87 - at 2014.05.20 09:03:00
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10. Redeem/respec skill points - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Please read post 53 , 54 , 57 and 58 . These are from the second link in my first post. While you may think your punishment clause helps your idea, it merely shows how bad it actually is. I have simply copied and pasted origi...
- by HuGo87 - at 2014.05.20 09:02:00
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11. Proper IPv6 support - in Issues, Workarounds & Localization [original thread]
I put a ticket up almost a week ago regarding this quite severe issue, but have gotten pretty scripted/rubbish responses so far. I've a pure/native-IPv6 network at home, and (at a higher level) NAT64 to mantain connectivity with remote IPv4 hosts...
- by HuGo87 - at 2014.05.20 08:23:00
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12. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: What about taking away the bunker orbiting and adding NPCs that must be defeated to complete the site? Ensure that there is a 30 minute time to complete by having two ten-minute reinforcement waves. Have the site despawn if a w...
- by HuGo87 - at 2014.05.14 08:48:00
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13. Redeem/respec skill points - in Player Features and Ideas Discussion [original thread]
Tippia wrote: It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. I disagree. Could you elaborate how that's true? Tippia wrote: It removes var...
- by HuGo87 - at 2014.05.14 08:46:00
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14. Dealing with fittings and fitting tools. - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Yeah but, why don't you just delete all your fits and then edit them in EFT and upload them? I don't really understand why you're having such a problem when the solution seems so simple and the problem seems so complicated. At ...
- by HuGo87 - at 2014.05.14 07:31:00
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15. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: [quote=Ama Zing]Hey Guys, Charge more. People who need your JF service will still need it. I freight for myself. I don't want to waste MORE ISK just moving ships. I spend ISK on ships to PvP, not to haul them.
- by HuGo87 - at 2014.05.14 05:49:00
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16. Redeem/respec skill points - in Player Features and Ideas Discussion [original thread]
When I started playing Eve, I was a bit uncertain what I was gonna do. My main is now a dedicated FW PvPer, but has skills points in stuff I don't use like exhumers, jump freighters, resource processing, etc. Also, over the years some skills chang...
- by HuGo87 - at 2014.05.14 05:45:00
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17. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
I missed this before: Select a bunch of items > right click > create contract. Click next a few times, then return to the first step. Click next again. Your items are unselected. That a bug, IMO.
- by HuGo87 - at 2014.05.12 09:16:00
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18. Dealing with fittings and fitting tools. - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Yeah, I update fits individually. I only want the fits that are currently relevant to the ships I'm using. Most of my fits in EFT are useless experiments or belong to other people anyway. In that case, the proposed changes w...
- by HuGo87 - at 2014.05.12 09:12:00
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19. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: I was always a fan of the button structure locking you and putting an infinipoint on you out to 100km or so. This would be nice if it has a bit of locking delay - just so recons and covops get a chance to cloak as s...
- by HuGo87 - at 2014.05.12 09:11:00
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20. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
UI-wise: Have a two-pane-interface when selecting items, allowing drag-and-drop instead of checking items. This makes it a lot easier to find the unselected/selected items (whichever are fewer). It also let one drag straight from the inventor...
- by HuGo87 - at 2014.05.12 07:01:00
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