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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
TijsseN
NED-Clan Goonswarm Federation
12
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Posted - 2014.05.14 07:11:00 -
[271] - Quote
As someone who uses the contracting system a lot here is some feedback and requests.
1. Make it able to contract boosters, so I can include them in fit ships. 2. improve contracting from the "assets" panel is as accessible as from the item hangar so i am more able to remotely setup courier contracts or contract ships from my market alt more easily, when they are fitted by myself. The current interface in the assets panel is not easy to use and the 5 minutes delay has caused some missing items in courier contracts. 3. Keep insurance on fitted ships when they are contracted to capital pilots for transport. |
Tian Toralen
Brave Newbies Inc. Brave Collective
8
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Posted - 2014.05.15 09:28:00 -
[272] - Quote
I wrote something here:
https://forums.eveonline.com/default.aspx?g=posts&t=330994&find=unread Suggestion for better/easier contracts, for getting fitted ships
A new way of creating contracts and a new type of contract, called "Fitted ships" contract. It has a little box named "Fitted ships" that can be checked by the creator of the contract. Players can search for "Fitted ships" contracts.
If someone creates such a contract, it must obligatory contain a ship+modules. The game does not need to check if the modules fit the ship or not. The ship can be already fitted, or packaged and the modules beside it.
If the contract contains more than one ship, it will obligatory contain the same number of modules for each ship. When creating the contract, the creator drags the ship to one box, the modules to another, then specifies a number in another box for example x10, x100, and the ship and module boxes get filled with items from his inventory, with correct numbers. Option to create multiple such contracts, or save a contract and copy it, would be nice.
What's new? When the buyer checks this "Fitted ships" contract, a fitting window opens, presenting the ship and modules fitted if the ship is already fitted. Red modules - the buyer cannot use. And a number near it saying x10, x100 etc.
If it's not already fitted, the game does not try to present the ship as fitted (too complex, depends on the skills of the buyer, it's hard to choose what modules to fit first if the seller put the wrong modules in), the buyer just sees the ship and the list of modules near it, this list would look like the list I get when browsing saved fits. And the x number near the window, so the buyer knows he gets x5 of the ship and x5 of all the modules listed. The ones the buyer can't use are red, also there could be a warning if a module has nothing to do with the ship or cannot be fitted even with perfect skills - like a 100mn AB to a frigate. And there could be some indication - to show if the buyer can fit the ship. A button that says "Suggest fit" and the game tries to present a fit of the ship using his skills. |
Rivr Luzade
Coreli Corporation Ineluctable.
502
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Posted - 2014.05.17 18:05:00 -
[273] - Quote
So, in light of the currently proposed changes to freighters I demand the implementation of a functionality to view the contents of Courier contracts. It will probably be a ****** implementation with more drawbacks than benefits, but I absolutely detest having to find out that I transport massively over-collaterized ganking ships and utility to gankers after I accepted the contract. I don't see why I should help gankers even more with transporting their garbage and be a gank target on the route at the same time.
I want to know what I transport before I accept the transport. Simple. |
Roa Dierich
Bacon.
1
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Posted - 2014.05.17 19:12:00 -
[274] - Quote
There are a couple of things I can think of.
- Have an option to show icons in the item listing, the same way as in inventory screens.
- Show contents, fitted modules etc, in a collapsible tree with container or ship as root, and show the contents of all items.
- Allow item exchanges to have a collateral and time limit, so, say, an industrialist can manufacture items on demand, given the appropriate minerals.
Another idea I had, you can fly a ship with rigs you don't have the skills to fit, yet finding someone to fit them can be problematic. You could introduce a "jury rigging" contract, that operates similarly to a contract for collateral/reward, but the collection and delivery stations are the same, in which you list a hull and (up to) three rigs, and the contract is completed when the ship, with rigs fitted, is delivered.
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Jur Tissant
Hemah Industries
56
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Posted - 2014.05.17 19:32:00 -
[275] - Quote
Frankly, item exchange contracts don't seem to have much a purpose (outside of the corp setting). It's easier to put your items on the market than to sell them via contracts, even if you're doing a hangar clearout.
Contracts should have more creative uses, hauling being a good example. The idea of bounty contracts has been thrown around, perhaps allowing the contractor to specify a minimum amount of ISK damage to prevent targets from fulfilling their own hits. Perhaps the system could be expanded to give hiring mercs more substance - you could contract them to declare war on a corp, to remove a POS/POCO, or offer payment as a % of ISK damages done to the target corp (instead of a static weekly fee). This would help effective merc corps make more money. |
DaPaulerBear
Dreddit Test Alliance Please Ignore
0
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Posted - 2014.05.17 19:49:00 -
[276] - Quote
Up the max amount of items per contract. I never understood why i cant put more than 200 individual items in one contract. |
IcyMidnight
Valkyries of Night Of Sound Mind
3
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Posted - 2014.05.17 23:52:00 -
[277] - Quote
Allow accepting contracts for corp that you created. |
Aluka 7th
150
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Posted - 2014.05.18 04:39:00 -
[278] - Quote
I have few ideas but regarding UI/functionality:
1. Allow creating contract in the name of corporation from personal hangar. - Current if I brought corporation manufactured item to Jita and want to sell it in the name of my corp to the public, I can't without owning office there.
2. Preserve filter option on query change in Available contracts tab - Lets say I have 3 BPOs. I want ot check cost of similar BP originals on contract. When I right click on my BPO and select find in contracts it shows all BPOs and BPCs for that item. Thats ok and if I select in "Item category" menu "Blueprint original" it shows only originals. Now if I right click to my second blueprint and choose find in contracts it resets "item category" window and I have to reselect "Blueprints originals". For best overall functionality, tt would be good to preserve item category state as long as the contract window is kept open but still reset "item group" state back to all.
3.Keep selected items flags when going thorough contract creation process - In personal assets or in local hangar, when I want to create contract, I select item(s) and right click -> create contract. When I get to 2/4 window, items that I right clicked are preselected/ticked BUT if I now go one step back to change anything on first screen 1/4, like item exchange<->auction or public<->private, and then proceed to second screen 2/4 selection is reset and I have to reselect items I want to put on contract. Usually I cancer creation process and right click again like I did initially because its faster. Keep what items are being contracted through whole contract creation process. If I additionally select one more item in 2/4 window, keep that also when going thought previous/next tabs as long as creation window is open. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5305
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Posted - 2014.05.18 12:54:00 -
[279] - Quote
When I drag my contact's icon into the field for entering the name of a private contract recipient, I don't want to have to pick from a list of similar names.
Day 0 advice for new players: Day 0 Advice for New Players |
Ma Zhiqiang
Hoplite Brigade
13
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Posted - 2014.05.19 18:51:00 -
[280] - Quote
BugraT WarheaD wrote:Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to name it ?
This.
Such an easy change. So much better overview of the contracts. |
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Markus45
Republic Military School Minmatar Republic
11
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Posted - 2014.05.19 23:16:00 -
[281] - Quote
I recently had to create 25 courier contracts with Red Frog freight. It was a horrible experience so here is a suggestion:
- Allow us to create multiple contracts at the same time.
This could be achieved through this window http://i.imgur.com/HTWvykf.png In the red section could be a drop-down menu for each item, "Contract number". By default they are all set to 1, but it can be adjusted as needed to create new contract groups. Each contract group has the same settings (collateral, payments, etc.). The game creates a new contract for each contract group once you hit "submit".
Please. Thanks. Children's books in my day. Children's books today. |
Tek Handle
Vanishing Point. The Initiative.
52
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Posted - 2014.05.19 23:45:00 -
[282] - Quote
Put everything onto ONE SINGLE PAGE. The contract creation wizard is so 1995 and the most time spent is clicking all these steps.
Aaaand... drag'n'drop, yes! |
Viz
The Horny Heron's Horny Empire
0
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Posted - 2014.05.20 12:47:00 -
[283] - Quote
I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
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DetKhord Saisio
Seniors Clan
59
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Posted - 2014.05.20 15:09:00 -
[284] - Quote
Viz wrote:I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
This may have changed, but I believe adding a name to their contact list prior to contract creation reduces that issue. Didn't drag/drop used to work?
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Viz
The Horny Heron's Horny Empire
1
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Posted - 2014.05.20 15:27:00 -
[285] - Quote
DetKhord Saisio wrote:Viz wrote:I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
This may have changed, but I believe adding a name to their contact list prior to contract creation reduces that issue. Didn't drag/drop used to work?
I believe it did used to work, yes.
Contact list doesn't help other than that the name becomes partly easier to locate in the list due to the colored icon(s). Besides, not everybody wants to have me in their contact list
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Zam Zumah
Es and Whizz Hedonistic Imperative
5
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Posted - 2014.05.20 17:25:00 -
[286] - Quote
A useful change that would aid not just us in the Booster Industry but many alliances who hand out ships and equipment, would be WTB contracts not requiring an exact stack to fill.
For example, currently if a corp member wishes to buy drugs to resell, they create a contract in our hub station with the price and drugs required. I then have to remote split the stack of drugs in the store hangar, then move the drugs to my own personal hangar and then accept the contract.
Ideally, I'd just choose the correct corp hangar and the drugs come directly out of whatever stacks available.
Other organisations may find this useful too, where members require ship replacements, and the onus is on the member to create a contract with what they need and the administrator to check it over and accept.
Two other minor improvements, would be ability to fill own contracts (for transparency and accountancy reasons) and restrict hangar access to remove only via contract.
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IcyMidnight
Valkyries of Night Of Sound Mind
3
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Posted - 2014.05.20 21:27:00 -
[287] - Quote
Allow at least one extra level of containers in contracts. Sub-contracting contracts is commonplace and containers always cause headaches for haulers. |
Mr Reapor
Imperial Academy Amarr Empire
0
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Posted - 2014.05.21 04:38:00 -
[288] - Quote
I have been playing for a while now, and noticed need for a different type of contract... ( Some times a simple bounty isn't enough.)
For example hit man or assassination contracts. There is a well thought out bounty system for the game, but not a personalized way of hiring some one to take out a specific target.. It should be a very personal contract , from a corporation to an individual, or an individual to individual. The person doing the job, would be paid on completion of the job and a death certificate would be sent to the other party or parties involved. any bounty that was placed on the target would be either split between both parties, or sent to the hit man/ assassin, as a bonus for a job well done.
A second type would be a security contract, to provide security for a specific person or corporation for a selected amount of time. these contracts would rely on the employer to judge their performance at the completion of the decided time period.
Both of these contracts would add some more types of characters to the univers that is EVE and provide some protection/ revenge from "gankers" and extortionists. |
Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
551
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Posted - 2014.05.21 10:03:00 -
[289] - Quote
Please make it so that what you pay and what you receive are kept in visually distinct areas. With current contracts, it can be very easy to confuse players as to the actual payment/payout of contracts.
To clarify, as an example it is currently possible to make a contract read:
--- You will pay:
You will receive:
You will pay: ---
With the pay/receive fields going in alternating order. When the 'you will receive' section is a large list of items, the second 'you will pay' field beneath it can fail to register in people's conscious.
What I would recommend, instead of a simple alternating vertical readout, would be to divide it into clearly separated horizontal sections.
You will pay: (Isk)..............|..............You will receive: (Isk) ..........................................|.......................................... You will pay: (Items)..........|..............You will receive: (Items) |
Hasikan Miallok
Republic University Minmatar Republic
788
|
Posted - 2014.05.21 10:09:00 -
[290] - Quote
Make it impossible to have the same item in both the "you will recieve" and the "you will pay" sections of the contract.
The current situation allowing this is totally unrealistic in terms of any real world contracting (and would create an illegal contract) serves no purpose other than scamming and means you need to waste unnecessary extra time double checking every large contract to make sure you are not giving back items you just bought. |
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Hasikan Miallok
Republic University Minmatar Republic
790
|
Posted - 2014.05.21 10:21:00 -
[291] - Quote
Noroswen wrote:
How about an ability to loan money, with some sort of penalty clause if it is not paid back (Like collateral but at the end)
This would work if the collateral was items like ships.
[You will recieve] - - - - - ISK (the loan amount you borrow from other player) [You will pay] - - - - - - - - - (the ships etc on collateral which neither player can access temporarily) [You will repay] - - - - - - ISK (original amount plus interest to be repayed to get the collateral back)
On acceptance of the contract the collateral items disappear from borrowers inventor and ISK is deposited. On repayment collateral items are returned to players inventory. If repayment is not made by specified date the collateral items are transferred to lenders inventory. |
Joseph Blade
PERPIDE Ineluctable.
0
|
Posted - 2014.05.21 11:27:00 -
[292] - Quote
When searching "Public" contracts, also show me alliance, corp When searching "Alliance" contracts, also show me corp contracts
that way I can find what I am looking for without running the query 3 times.
or make the radiobutton into checkboxes and aggregate the results into 1 resultset |
Allison A'vani
North Eastern Swat Pandemic Legion
130
|
Posted - 2014.05.21 20:45:00 -
[293] - Quote
PLEASE allow me to trade drugs via contracts. It is so instantly frustrating that I can not contract drugs from a LOW SEC or a NULL SEC station to someone in the same LOW SEC or NULL SEC station. Sure, have a warning pop up if it is a cour contract, but LET ME TRADE THEM VIA CONTRACT. This is by far the dumbest restriction in the game and is so incredibly arbitrary it is simply a stupid mechanic that gets in the way of everyone who actually uses combat boosters. Especially if I am doing a private contract to another character ON THE SAME ACCOUNT. |
Justin Cody
AQUILA INC Verge of Collapse
218
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Posted - 2014.05.22 06:13:00 -
[294] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
Make it useful in wormhole space? K thanks bye |
voetius
BITB Support Services
223
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Posted - 2014.05.22 08:30:00 -
[295] - Quote
Viz wrote:I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
I would like to second this. I swap stuff around between my trade alts quite often and I see this every time on one of my alts.
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Mikhem
Taxisk Unlimited
135
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Posted - 2014.05.22 21:29:00 -
[296] - Quote
Could shares be sold in contract system? There could be buy and sell orders for shares. Since transferring share ownership is like transferring ISK share contracts could be accepted anywhere and created anywhere. Mikhem
Door is still closed. :(
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5341
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Posted - 2014.05.23 04:11:00 -
[297] - Quote
Rather than Select Items -> Create Contract, it would be nice to right-click recipient -> Create Contract -> Drop items into contract window. Then define whether it's an item exchange or courier contract, for example.
Or heck, just open a window with recipient, items and administrivia panes. Drag everything into the window. Even allow multiple people on an item exchange contract so any one of a number of people have a chance to claim the contract first, i.e.: my loose "alliance" of single-person corporations could have the opportunity to claim a courier contract from Jarizza to Rens.
"Find in contracts" should return only contracts that actually contain that item. I don't want to see contracts for Miner II when I'm looking for Miner I.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5341
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Posted - 2014.05.23 04:12:00 -
[298] - Quote
Mikhem wrote:Could shares be sold in contract system? There could be buy and sell orders for shares. Since transferring share ownership is like transferring ISK share contracts could be accepted anywhere and created anywhere.
I'd like to have an actual share market, or stock exchange.
Day 0 advice for new players: Day 0 Advice for New Players |
TheSmokingHertog
TALIBAN EXPRESS
228
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Posted - 2014.05.23 07:27:00 -
[299] - Quote
I really would like a CCP shoutout in here, that this is still read, and something will be done with it. |
Ong
Born-2-Kill
106
|
Posted - 2014.05.23 11:05:00 -
[300] - Quote
Just going to copy and paste my post from the little things thread:
Suggestion: If deleting mass contract it would be nice to be able to select all and delete all rather then having to delete each one individually. Keywords: Contracts
Suggestion: A renew contract button so the same contract can just be renewed so I don't end up having to make brand new contracts for each one. Keywords: Contracts Notes: This may not seem like much if only doing 1 or 2 contracts but when doing corp or alliance logistics it can be often hundreds of contracts at a time.
Suggestion: Make it possible to make multiple contracts at the same time. Notes: If I am doing alliance logistics and contracting 50 of the same ship, having to make 50 individual contracts is beyond annoying. Maybe something along the lines of select all 50 ships, click create contract, be able to put in the price, contract to corp/alliance then a tick box for make individual contracts so it separates them all into individual contracts.
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