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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP SoniClover
C C P C C P Alliance
551
|
Posted - 2014.04.01 13:50:00 -
[1] - Quote
Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help. |
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Maximus Andendare
Future Corps Sleeper Social Club
862
|
Posted - 2014.04.01 13:54:00 -
[2] - Quote
Would it be possible to accept a contract from any region from any region? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Benny Ohu
Beneath the Ashes Margin of Silence
2789
|
Posted - 2014.04.01 13:58:00 -
[3] - Quote
filters and search function on the 'pick items' screen please
also make it a bit clearer which items are selected, the little checkbox is hard to see. highlight the row and allow us to sort by what's selected and what ain't
unless these features are already there and i'm an idiot |
Valterra Craven
164
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Posted - 2014.04.01 14:00:00 -
[4] - Quote
Well if you aren't going to get rid of scammers, at least make it harder on them... aka not allow them to rename links to contracts to something that its not. |
King Fu Hostile
Imperial Collective Unsettled.
6
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Posted - 2014.04.01 14:05:00 -
[5] - Quote
Scamming really isn't an issue, but could you please streamline the interface, especially the crazy number of windows and clicks one has to endure to finally finish a contract?
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Emilia Istis
Alter Ego Inc.
2
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Posted - 2014.04.01 14:08:00 -
[6] - Quote
tab in the detail shows how much an item costs at the Market if they can be trade on it eg ships with Fit
and some prices index for non-market stuff |
BugraT WarheaD
79
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Posted - 2014.04.01 14:10:00 -
[7] - Quote
Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to name it ? |
Yuki Kasumi
Some names are just stupid
23
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Posted - 2014.04.01 14:12:00 -
[8] - Quote
Benny Ohu wrote:filters and search function on the 'pick items' screen please also make it a bit clearer which items are selected, the little checkbox is hard to see. highlight the row and allow us to sort by what's selected and what ain't unless these features are already there and i'm an idiot
I like this suggestion, but it could be taken further. Selecting items in the contract system is generally painful. Making this interface closer to that of the hangar while allowing the selection of item would be great (bigger icons, select multiple by dragging a box, better highlighting etc).
Personally I feel contracts are very clicky, I could do with less steps to create a contract. Is there any reason why step 2 and 3 in an item exchange is not one step?
Having a final preview of the contract is nice but often I just want to make contracts to characters I know or that are mine, skipping this step could be allowed by having another button for finalize contract in previous steps.
With all the nice new GUI updates the contract system is falling behind, using more elements that respond to user input (i.e change without having to press next, next, next would be nice).
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Paxte Eriker
EVE University Ivy League
0
|
Posted - 2014.04.01 14:12:00 -
[9] - Quote
Being able to create 'template contracts' that allow you to always use the same contract type and recipient (and possibly other options depending on the contract type) would be really nice for moving stuff between alts and frequently repeated courier contracts. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
304
|
Posted - 2014.04.01 14:18:00 -
[10] - Quote
well since navy ships and navy items were added to market and that was the majority of contract work i see NO reason to improve this thing. unless you bring navy items off the market again and allow actual trading in the game instead of isk to item crap.
the only improvement i can see is when we select some items in our hanger to contract to a friend the process for getting them to our friend is ******** LONG. and goes through unnessicary process's.
it should just be simple like "select items>rightclick create contract to>_______>enter price or no price>finish. SHOULD NOT go through hanger assets idk what the 3rd page is on contracting anymore. |
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mkint
1126
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Posted - 2014.04.01 14:18:00 -
[11] - Quote
Maximus Andendare wrote:Would it be possible to accept a contract from any region from any region?
I don't think that's desirable behavior. You can already accept personal contracts game-wide, which is desirable. But for public contracts, a sort of first come, first serve difference in regional incentives is a good thing.
I still miss loan contracts. They were useless to ensure you'd get paid back, and were garbage as public contracts, but it was a useful reminder if I loaned a corp mate a ship I might want back, or loaned someone some isk.
Personally, I avoid contracts. It's too difficult to tell if you're getting a good deal or getting ripped off. That's probably a big reason why some people like them, I'm sure, but I've only ever used them for finding uncommon items where it was worth my time to find a deal. Even more so since every last thing in the game was added to the market.
Maybe the market window should show the top 5 or so "best contracts" for any particular item, with customizable filters? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Marchello007
Morior Invictus.
0
|
Posted - 2014.04.01 14:21:00 -
[12] - Quote
Ability to make Private contracts visible to Public; if you click on private contract between to parties it gives back error message at the moment; and it would not be default function but a possibility to show, for example, to corpmates what you bought/sold on contracts privately.
Contract duration longer than 2 weeks, suggestion would be 3 months, as maximum duration for sell orders in market; obvious reasons, often contracts are used as sell/buy order for unpacked items, such as fitted/rigged ships, laser crystals (can not be packed because of damage) and others. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
250
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Posted - 2014.04.01 14:22:00 -
[13] - Quote
When entering a contract description, there's a limit of 50 characters. The only way to know that you've exceeded this limit is to attempt to click through to page four of the dialog, whereupon it pops a modal up saying there's (e.g.) 54 of 50 characters entered. Could this information be provided inline, next to the description input box? Something like "50 of 50 characters remaining" or some such would probably work great. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Altrue
Exploration Frontier inc Brave Collective
1085
|
Posted - 2014.04.01 14:27:00 -
[14] - Quote
I don't think scamming is an issue or that it should not be tolerated, but on the other hand I don't understand how a contract in Eve could be "legal" if its confusing, like being able to rename the link.
Lets face it, not a lot of people fall for contract scam, but the only ONE chance of catching someone will make them spam like crazy. If there was zero chance at least Jita local would feel better :D Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
Weaselior
GoonWaffe Goonswarm Federation
6780
|
Posted - 2014.04.01 14:35:00 -
[15] - Quote
1) When copying corporate courier contracts, it should default to the hangar you used last (instead of forcing you to pick one, defaulting to "pick one" instead of any hangar at all).
2) When copying courier contracts, if it is possible to add the same items to the new contract as the old one, either because the stack already exists pre-made or you can break out another 90m trit from your 2.1b trit stack, it should do so automatically. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Weaselior
GoonWaffe Goonswarm Federation
6780
|
Posted - 2014.04.01 14:37:00 -
[16] - Quote
When you split a selected stack (courier or item exchange), the game currently thinks that the new smaller stack is the same size as the bigger stack. This is a particular problem with courier contracts where you have to keep the volume under a certain level. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Weaselior
GoonWaffe Goonswarm Federation
6780
|
Posted - 2014.04.01 14:39:00 -
[17] - Quote
Update the "base price" button to use your "market pricing" thing that's used for bounties and FW, and have courier contracts default to 150% collateral based on the 'market price' of everything in it. That's enough to make it pretty unlikely that the suggested collateral is badly off. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Gilbaron
Free-Space-Ranger Nulli Secunda
1262
|
Posted - 2014.04.01 15:08:00 -
[18] - Quote
if i could create the same contract X times i would be so happy. GRRR Goons |
Gilbaron
Free-Space-Ranger Nulli Secunda
1262
|
Posted - 2014.04.01 15:10:00 -
[19] - Quote
oh, and always put the input focus thingy in the first field where you expect an input GRRR Goons |
Nicen Jehr
Brave Newbies Inc. Brave Collective
374
|
Posted - 2014.04.01 15:12:00 -
[20] - Quote
Here's a ship available on my corp contracts, I had to take two screenshots and stitch them together because there are so many entries: http://i.imgur.com/6ocGkKN.png
The information is being presented linearly and has minimal filtering going on to make sure the important things come to eye. There are a couple things I would consider to improve this. First, icons next to modules and ships might help. Second, grouping identical items. Third, identify containers that contain exactly the same items and group those too.
So a five pack of Atrons could be represented as
Fitted Atrons, Qty 5 Each of 5 contains:
Hull - Atron Fitted Modules: Light Neutron Blaster I x3 Each holds Caldari Navy Antimatter Charge S x40 Limited 1MN Microwarpdrive J5B Phased Prototype Warp Scrambler I ... Cargohold: Caldari Navy Antimatter Charge S x1000 Antimatter Charge S x1000 Exotic Dancers x1
If you are looking for more dramatic ways to provide better 'information at a glance' (like I saw in the drafts of the new Reprocessing window): - perhaps a hint if the estimated total value is more than an order of magnitude below (or above!) the contract price; - perhaps (for ships) a fitting tree with icons and visible empty slots; - perhaps a very obvious PAY THIS/GET THIS split on the same window;
I dont always use courier contracts butt when I do, I wish all the steps were on one page.
edits: any that don't match (damage, unloaded guns, more charges, whatever) get separated into their own contract entry damaged items could still be grouped with some attached damage note: Light Neutron Blaster I x3 (Damage!) [ 0% 0% 20%] if you use green/red highlights on the percents it would help hint at OK and damaged items in that group Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1262
|
Posted - 2014.04.01 15:13:00 -
[21] - Quote
if you enter the name of a character you can't confirm with enter
the search window that opens after clicking next can't be navigated with the keyboard. it should be. the input focus thingy should also be on an eventual exact match GRRR Goons |
Gilbaron
Free-Space-Ranger Nulli Secunda
1262
|
Posted - 2014.04.01 15:14:00 -
[22] - Quote
contracts available to anyone with a blue standing would be great GRRR Goons |
Swiftstrike1
Swiftstrike Incorporated
553
|
Posted - 2014.04.01 15:20:00 -
[23] - Quote
- When sorting contracts by price..... Don't show WTB contracts as negative prices. It's just silly.
- Have a filter for the different contract types (WTB, WTS, Auction)
- ADD AN OPTION TO CREATE MULTIPLE IDENTICAL CONTRACTS SIMULTANEOUSLY|
Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Sentient Blade
Crisis Atmosphere
1206
|
Posted - 2014.04.01 15:42:00 -
[24] - Quote
1. Be able to see inside your own courier contracts. I set it up, why won't it let me see it afterwards?
2. Clone a contract, if the remaining assets for said contract are available in the hanger, automatically add them, don't make me re-pick them from a little list.
3. Add a context sensitive drop area to the contracts window. Items which are dropped on the area should automatically be entered into new contract with the same details as the open window (availability, drop-off, price, reward, collateral etc) and open the dialog on the confirm page with all the other details filled in.
4. Allow corporate contracts to be made from personal hangers, or significantly increase the number of contracts an individual can make.
5. Calculate and show time taken on courier contracts
6. In contracts, show the type icon next to the name.
7. Make the "Get Contracts" button become available faster. It seems like there's a small but noticeable delay when changing about the options to the button becoming available again.
8. In "My Contracts" there should be a "Status: All"
9. "to" should be capitalised in the "My Contracts" grid view header *nitpick*
10. Fix the context sensitive menus. Why is it giving me an option to "delete" contracts which it knows perfectly well are undeletable (due to having a "Finished" status displayed right there next to it). The same goes for things like copying blueprint copies, so on and so forth. If you want to keep them, at least have them greyed out.
11. Allow me to view the fitting of a ship in an item exchange, in the same dialog as if you drag a fitting to chat.
Would be nice:
1. Issue a suppressible warning to double-check any contracts which involve the transfer of PLEX.
2. A warning if the current market value is majorly out of sync with the asking price when accepting a contract.
You could say 1 and 2 are making things too "safe", but the UI is not all that great... and the market window already does it, add it to contracts as well.
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Harvey James
The Sengoku Legacy
688
|
Posted - 2014.04.01 15:49:00 -
[25] - Quote
what happened to the new contract system we were going to get one year??
merc contracts should be forefront for sure .. the current system for allies which can be free is a bit lame and unhelpful for merc corps who want to make money from wars.. instead of veteran billion isk corps who accept just for kills because they can ..
a proper merc market using contracts too ensure no one gets scammed and that mercs can make good money fulfilling the contracts.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Ix Method
Brutor Tribe Minmatar Republic
112
|
Posted - 2014.04.01 15:53:00 -
[26] - Quote
Stop the filters automatically switching on 'Exact Type Match' when you search for an item through right-click menus, it does my ******* nut
If there's anyway to put actual times on contracts instead of the current 'Less than an hour' actually lasting four hours thing that would be similarly amazing.
Also got an expired contract from 2011 still on my outstanding list and unremovable. Not a big thing but its pretty weird. Travelling at the speed of love. |
Carneros
LiE Industries Li3 Federation
11
|
Posted - 2014.04.01 15:55:00 -
[27] - Quote
Paxte Eriker wrote:Being able to create 'template contracts' that allow you to always use the same contract type and recipient (and possibly other options depending on the contract type) would be really nice for moving stuff between alts and frequently repeated courier contracts.
This is especially helpful for contracts where you are requesting an item. We use them for requesting fuel isotopes and having an easily reusable template would be a convenience. |
Elise Randolph
Habitual Euthanasia Pandemic Legion
1171
|
Posted - 2014.04.01 15:56:00 -
[28] - Quote
There appears to be a lot of people who don't know that "Copy contract" exists.
Creating a contract from a saved ship fitting would be swell
Allowing drugs to be contracted, or at least ships/cans with drugs in them ejected instead of flat-out denying the contract. ~ |
Carneros
LiE Industries Li3 Federation
11
|
Posted - 2014.04.01 15:58:00 -
[29] - Quote
Also, when looking through contracts available in an area, it would be great to be able to also filter/constrain by faction.
Example: looking for available cruiser-class ships in a station and being able to filter out non-Amarr ships. |
Zappity
Stay Frosty. A Band Apart.
932
|
Posted - 2014.04.01 15:59:00 -
[30] - Quote
Remember last location for courier contracts, or be able to save defaults.
Look inside my own contracts. Zappity's Adventures for a taste of lowsec. |
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Zakarumit CZ
Zakarum Industries Exiliar Syndicate
163
|
Posted - 2014.04.01 16:00:00 -
[31] - Quote
Please allow bid increment to be set on auction contracts. People auctioning very expensive things need to decide, whether they want high starting bid and very huge big increment making auction almost obsolate, or low starting bid, risking item will sell deep under price. I am sure this chance could be also welcomed by scammer community. |
Lri Heaviside
Eighty Joule Brewery Goonswarm Federation
10
|
Posted - 2014.04.01 16:13:00 -
[32] - Quote
- Allow all boosters in contracts. Just give the buyer a warning. This is a huge annoyance when trading fitted ships that had boosters in the hold from elsewhere. And requires intervention from a GM if you're trying to contract from an alt that's been space-tombed.
-There's a bug with having more than 100 courier contracts in progress that will prevent some contracts from being completed until others are.
-When completing courier contracts if the number of contract operations can be increased from 5 it'd be nice and would speed things up when I bulk complete things. This would go along with the slowness someone else mentioned.
-Move the complete and break package or fail options further away from each other in the right click menu.
-As someone else mentioned, allow corp contracting from member hangars if they have roles.
-Show the station in the contract search in addition to the system.
-Add a way to bulk accept contracts to end the clickfest. |
Basil Vulpine
Blueprint Haus Get Off My Lawn
17
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Posted - 2014.04.01 16:23:00 -
[33] - Quote
In rough order of personal priority, most important first
1) Improved template / copy ability. Say I've contracted 1 fit ship. Let me copy that contract and have it pick all the loose parts from my hangar floor and turn it in to a duplicate of the fitted ship on contract (including things in cargo holds). Ideally whether the contracting alt has the skill to use the item or not, it's not as if they are going to fly it! Fittings wise in general actually it would be nice if you could attach things to ships even if you can't use it. It makes central storage easier to work with.
2) For "want to buy" corporate contracts let me complete them from corporate hangars rather than forcing me to move all the stuff in to a personal hangar first. Also for all WTB contracts please let it take part of a stack rather than make me split the stack in to exactly the right amount first.
3) Contracting from inside cans would be REALLY handy, even if it is just unlocked stacks. If you make this an extension of the inventory UI then allowing things to be taken from locked stats *if* the user has the necessary rights / password would be nice. Given how audit logs work relocking the stack afterwards would be useful there.
4) Courier contracts, allow me to see in the history after I've accepted them what the contents are. I can see the parcel contents at that point anyway since I have it in my hands, might as well let me audit things decently afterwards.
5) Courier contracts, allow me to subcontract it for multiple hops (this one is probably tricky). Think of this a bit like the way UPS uses different things for transport modes between different shipping hubs. So in other words I have a courier from Jita -> Itamo. Let me set up a courier sub-contract for Jita -> Maurasi and a second one from Maurasi -> Itamo. Obviously the 2nd sub contract wouldn't appear until the first one is delivered but it would allow me to arrange stuff to happen overnight. And yeah, the original parcel would have to have no containers so that the sub contracts don't become "triple wrapped" or similar. |
TheMercenaryKing
StarFleet Enterprises StarFleet.
147
|
Posted - 2014.04.01 16:24:00 -
[34] - Quote
When a Contract gets assigned to me i want that notification then, NOT the notification AFTER I OPEN THE CONTRACTS. |
Bienator II
madmen of the skies
2508
|
Posted - 2014.04.01 18:24:00 -
[35] - Quote
transport contracts are one of the coolest things eve has but are so boring to use that i avoided them for a long time.
i imagine a redesign could look like this: - you press the create contract button on the neocom and choose transport contract - you drag whatever you want to have transported into the window from assets or inventory - you pick destination, isk values etc (remembers a short history of values you entered in past contracts) - done eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Gilbaron
Free-Space-Ranger Nulli Secunda
1265
|
Posted - 2014.04.01 18:29:00 -
[36] - Quote
Elise Randolph wrote:There appears to be a lot of people who don't know that "Copy contract" exists.
yes, it does exist, but you still have to click a bazillion times :( GRRR Goons |
Marc McIntyre Crendraven
Arclight OmniSystem Enterprises Arclight Consolidated
55
|
Posted - 2014.04.01 19:01:00 -
[37] - Quote
How about being able to set a contract for longer than 2 weeks? that would be very very very appreciated Eat Lead!!! Err....Antimatter...whatever! |
Baneken
Arctic Light Inc. Arctic Light
184
|
Posted - 2014.04.01 19:59:00 -
[38] - Quote
I would like a loan contract to make a return but with some changes. - First the item is labelled with 'value' and the recipient has to pay up this 'collateral' sum to acquire the item in contract. - if the item is destroyed or otherwise not returned in to a place mentioned in contract due time the contract will be negated and the 'collateral' has to be paid. - you could still 'rent' an item without payment if you wish.
- Rented item does not have to be an item it could even be something 'intangible' such as system SOV, POS or a station. Sov owning alliance could create a 'renting charter' that would last until contract is void after that rented items change hands back to owner of the original charter. So basically a formal way of renting a sov but these items could also be sold as normal in the market (think about a real estate market), once sold the change is permanent (so no need to shoot structures). It would obviously be up to buyer if they can trust the seller not to take back their previously sold station or sov.
Other conditions: WH items cannot be sold or rented this way for obvious reasons, a POS is sold or rented as is and if it's rented the owner is still the owner of the said POS what is rented are exclusive access rights for the structures but renter can only add fuel to the POS not remove any from it also the 'land lord' always retains access to fuel the tower during renting period (but has otherwise no access to structures).
Now obviously changes like the above to a POS mechanics would require someone to actually redo the POS hangar access not to be dependent on corporation roles. So in other words "what you own you can rent as you see fit". |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
6
|
Posted - 2014.04.01 20:04:00 -
[39] - Quote
Allow Drugs (boosters) to be contracted allow courier contracts with cans in to be contracted |
Aliventi
Southern Cross Empire Flying Dangerous
667
|
Posted - 2014.04.01 20:06:00 -
[40] - Quote
LET US CONTRACT DRUGS! "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
254
|
Posted - 2014.04.01 20:24:00 -
[41] - Quote
I'd simplify the drug thing further -- just remove all the weird restrictions on drugs in general. It was a fun idea, but it's mechanically awful and is invalidating an interesting industry and a useful PvP edge for the sake of thematics. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
FT Diomedes
The Graduates RAZOR Alliance
350
|
Posted - 2014.04.01 20:37:00 -
[42] - Quote
Allow contracts for drugs.
Enable some way to remove autocomplete entries from courier contracts. e.g. I once made a courier contract to the wrong Jita 4-4 station. Autocomplete now gives me that station as an option every time, with no way to remove it. Similar issues occur when 0.0 stations get new names. http://eveion.blogspot.com/ |
Gilbaron
Free-Space-Ranger Nulli Secunda
1267
|
Posted - 2014.04.01 21:00:00 -
[43] - Quote
rightclick on courier package - set destination to pickup/drop location GRRR Goons |
Obunagawe
334
|
Posted - 2014.04.01 21:35:00 -
[44] - Quote
Allow contracts to split stacks would be nice.
Example: I try accept a WTB contract for one Tritanium, but it can not be completed as I only have a stack of 5 Tritanium. |
BeanBagKing
Aperture Harmonics No Holes Barred
276
|
Posted - 2014.04.01 22:45:00 -
[45] - Quote
First thing I can think of is moving everything to one window. For example, once I select courier contracts, I have to click next through about 5 menu's, selecting or changing a few options on each. Can some of that be consolidated?
Second, again in courier contracts. If I leave something like illegal boosters in my cargohole, it just creates a pain in the ass. I have to back out of the contract, unload the ship if I'm near it, I can't even remember what. They're always remote contacts. Why can't I have an option, from within that contract, to send some dock hand down to remove them from my ship and allow me to complete the contract? Illegal items are the bane of contracts, can we just remove that limitation and allow for a popup that warns people they're accepting a contract with illegal items? |
chaosgrimm
Universal Production and Networking Services
77
|
Posted - 2014.04.01 23:03:00 -
[46] - Quote
Creating Contracts:
- It would be cool if this could be done in 1 screen/page - or - possibly 2, with the second screen just being for confirmation + the ability to disable this confirmation
- drag a contact or multiple contacts from my contact list into this screen to choose who the contract is for.
- The 'I will give/receive' part would be cool if it looked like the UI when interacting with a poco. Allow me to drag items from my inventory / containers onto one side, and on the other to click / drag from something like the filter used for the market
Viewing Contracts:
- I think the give/receive part should look like the poco UI
- For BPCs, could you add something in the window that reflects estimated isk/time saved for research levels?
Finding Contracts: Please Please Please integrate with the market window in some way. On example might be, you click/search pyrite and see market stuff on one tab, and contract stuff another tab with the ability to filter out multiple items. |
ExookiZ
The Dark Space Initiative Scary Wormhole People
195
|
Posted - 2014.04.02 00:03:00 -
[47] - Quote
If it isnt a huge issue, allowing a contract to be more than 200 items would be nice. When im doing large logistic movements its a PITA to have to make a contract of the first 200 items. Wait 5 min for my assets to refresh, contract the next 200...wait 5 min etc. The Wormhole Kid |
Sabriz Adoudel
Mission BLITZ
2424
|
Posted - 2014.04.02 00:22:00 -
[48] - Quote
I use the contract system for several things. Mostly issuing collateralized courier contracts, but also to transfer bulk BPCs between my characters, to trade BPOs, to scam traders (mostly through tricking people into believing a want to sell contract is a want to buy), to scam couriers (mostly through overcollateralized 'set up to fail' contracts), and I frequently use the contract system's search facility to purchase BPCs.
My requests:
1) Collateralized loan contracts.
We have collateralized courier contracts where player 1 "borrows" goods from player 2 with system-enforced collateral, then returns them to a different place and receives a fee, or fails the contract and forfeits the collateral. A collateralized loan contract would entail player 1 "borrowing" goods from player 2 with system-enforced collateral, then player 2 repaying the loan with system-enforced interest and in doing so regaining access to the goods. (Or, player 2 could default, keeping the ISK and forfeiting the goods to player 1).
Just as in courier contracts, only one party - the borrower - would have the capacity to declare a default within the system.
This will dramatically change the game economy by reducing the labour involved in facilitating loans, and will also facilitate the odd scam. (Borrowing 3b, collateral = 2 Kronos hulls, interest = 12% over 14 days, oh wait, did I forget to pay that back? Enjoy your expensive Kronoses).
2) Better BPC trading interface
Try to use the contract interface to purchase a Process-decrypted (1 run, -1 ME, -1 PE) Kronos BPC now and you will see what I mean here - you cannot tell without looking at the contract which ones have which ME/PE. The current interface is terrible for BPCs.
3) Keep the ability to deceptively rename contracts when you link them.
4) Totally redesign the "Available Contracts" page.
Have the system automatically categorize item exchange contracts as "Fitted Ship", "Multiple Fitted Ships", "Ship Fitting Without Hull", "Blueprint Collection", "Single Blueprint" and other categories including one catchall. Let us filter by categories (i.e. if I want a Kronos BPC, I can look under "Single Blueprint" and "Blueprint Collection" without having to see Kronos-related entries such as a fitted Kronos with a faction module BPC in it, which would come up as a false positive under the current search system). https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
2424
|
Posted - 2014.04.02 00:30:00 -
[49] - Quote
Two more things.
5) Second the 201+ items contracts. I fall afoul of that a lot, given that I currently have ~4000 BPCs at my main invention location and two characters using it. I'm sure others have more problems with this.
6) The ability to define a personalized nearly-complete contract that you can then issue to many people. For instance, I'd love the ability to create a contract where I give 3 Catalyst hulls, 24 Light Neutron Blaster II, 312 Void S, 6 meta 1 SeBo, 9 Magnetic Field Stabilizer II, 3 Small Hybrid Collision Accelerator, 3 Small Hybrid Burst Aerator, and I receive 30m ISK, and name this contract "Ganker Love Package #3".
I'd then go into the contract interface, select "standard contracts" then "Ganker Love Package #3" then who it is to be issued to. Then the system checks 'do I have all the materials' and if so, provides the standard confirmation screen. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Quazal Atreides
StarTrucks
9
|
Posted - 2014.04.02 03:58:00 -
[50] - Quote
Haven't read all the suggestions but here are my few quick / easish ones
Ability to ignore single contracts, rather than the issuer, Someone might link scam contracts in jita, but still have 'cosha' contracts that im intersted in Following on from above, Ability to ignore certain types of contracts, For instance I dont care about 'bandit spur' but they clog up my contract screen when im looking for Bargains Ability to just search for BPO / BPC of a type, for instance, Just Mods or Just Ships , rather than pick a particular mod, for instance i want to search for ALL MODS and BPC Remove the 'Expired' Auctions - Once i claim my item, the expired contract sits in my outsanding list until the buyer acepts the isk, WHY?? I dont care if he has my isk or not, I have paid for item, so it isn't outstanding. Ability on hauling contracts, to offer bonus payments depending on time frame. I want to pay someone to delvier quickly so put it in the contracts. Payment option within hauling contracts, to be per jump payment, not total, I like to pay my haulers on per jump basis, working it out (especially when your unsure on total jumps until creation) would be nice to put in 250k per jump then let contract do it itself based on all highsec route (so if they take low sec shorter route they still get the total amount offered in payment) Ability to offer multiple pick up from single courier job - This might be abit harder, but would be nice Time left on contract or time of finish rather than this "less than one day / one hour etc" WTB Contracts for BPCs , I want to buy Nightmares for eg, only option is nightmare bpo :( (and ye i would want to buy one thanks) [*] Meta item searching - I want to search for all meta 11-15 mods for instance Still the only person to offer corp creation free of charge. https://forums.eveonline.com/default.aspx?g=posts&m=35634#post35634 Created over 200 was 3rd on the all time corporation job history on eve-board. This service is in stasis due to personal game time... |
|
Yuri Fedorov
Serenity Profits
0
|
Posted - 2014.04.02 04:24:00 -
[51] - Quote
Please add the region name of the destination/ drop off system in courier contracts. Currently only the name of the pickup station's region shows.
Also please either add a warning for the sec status of the route of contracts, or have an option to filter out specific regions or systems like island highsec.
I doubt this will be considered but can we please have a way to return a contract if we did not pick up or move them yet? I loathe billion dollar empty containers. |
Kossaw
Body Count Inc. Pandemic Legion
93
|
Posted - 2014.04.02 04:52:00 -
[52] - Quote
Repeat payment contracts .....
Players make repeating payments for stuff all the time, principally renting space. Since there is currently no ability for corps and allainces to issue bills, right now everthing is handled manually by pulling wallets and trying to sort out who paid for what this month. Its a complete PITA.
A "repeating payment" contract would allow players to set up a regular payment for a fixed amount every week / month / day etc. Breaking or cancelling this contract is pretty easy ( cancel the contract or leave the wallet empty ). And the scam potential would be useful too. WTB : An image in my signature |
Heinel Sidewind
Brave Newbies Inc. Brave Collective
19
|
Posted - 2014.04.02 07:09:00 -
[53] - Quote
1. Show the comments by issuer as one of the columns in the contract listings
2. Fitted ship contract:
Get rid of the weird grey box showing the contents.
Instead use a streamlined EFT text style, like this:
Vengeance
- Damage Control II - Small Ancillary Armor Repairer - Small Armor Repairer II - Ballistic Control System II
- Faint Epsilon Warp Scrambler I - Fleeting Propulsion Inhibitor I - 1MN Afterburner II
- Rocket Launcher II - Rocket Launcher II - Rocket Launcher II - Rocket Launcher II - Small Diminishing Power System Drain I
- Small Anti-Thermic Pump I - Small Auxiliary Nano Pump I
- Nanite Repair Paste - Caldari Navy Mjolnir Rocket
Incidentally this is what the confirmation window shows when you create the contract. It's A LOT more readable than the designed-for-scamming, geocities style, low contrast high luminosity contract display. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
336
|
Posted - 2014.04.02 07:19:00 -
[54] - Quote
Paxte Eriker wrote:Being able to create 'template contracts' that allow you to always use the same contract type and recipient (and possibly other options depending on the contract type) would be really nice for moving stuff between alts and frequently repeated courier contracts. Gilbaron wrote:if i could create the same contract X times i would be so happy. While the copy contract option (that many apparently don't know about) does do this, it would be great if we could produce multiple indentical contracts with fewer clicks.
It would also be great if we could put up some kind of stacked contract, where a single contract slot provides multiple indentical contracts that can be accepted either as singles or as mutliples. So I could put up one contract with 50 identical items in it and customers can accept it, depleting the number in the stack until it is all gone. This would give us some of the functionality we have in market orders, but for items that can't be sold on the market (i.e. BPCs). I'd suggest adding a new contracting skill to set the maximum number of instances in a stacked contract.
Also, the finished contracts display is buggy. It sometimes has contracts missing from it. I think some bug fixing is required here. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
336
|
Posted - 2014.04.02 07:32:00 -
[55] - Quote
Allowing us to put corporation shares in to contracts so we finally have a useable method for trading them would be great, particularly if you combine that with the stacked contract concept that I put forward above. |
enterprisePSI
267
|
Posted - 2014.04.02 08:03:00 -
[56] - Quote
Not sure if it is mentioned in the 3 previous pages but here it goes: Batch contacting. Ability to create a template, and then select , for example 10 BPC that i want to to sell, and create 10 individual contracts with the same attributes as the template.
Also, allow for select all, or select a few with control, or shift key, on the finished contracts tab. The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi-¬
|
Fade Toblack
Per.ly The 20 Minuters
71
|
Posted - 2014.04.02 08:50:00 -
[57] - Quote
The best change you could make to contracts, is to add more items that can currently only be contracted to the market. I think Drone AI units is probably the most common one - but there are plenty of pirate tags and random mission drops that could be added too.
Should be possible for somebody at CCP to run a report of the items that are traded most on contract that aren't on the market to give you a priority list. |
Rivr Luzade
Coreli Corporation Ineluctable.
348
|
Posted - 2014.04.02 08:53:00 -
[58] - Quote
Let us recontract existing contracts:
If I get a contract from a character and want to contract this stuff to another character, I want to be able to click "Recontract" and get immediately to the contract setup window where I can enter the new/next recipient. The contract is then accepted into a buffer and immediately recreated as a new contract to the next recipient. I don't need to go to my assets and find the stuff (in the worst case have to wait 5 minutes because of asset delay) and set up a new contract from there. |
Gryphon Infinite
Caldari Provisions Caldari State
47
|
Posted - 2014.04.02 09:02:00 -
[59] - Quote
Looking at available public contracts: Ability to "Ignore this contract". I often would like to ignore a crappy contract, instead of the only option of "Ignore this contract and all others by the same user". Sometimes I just dislike 1 of the contracts by a player, but want to see the rest of contracts available from this person.
Public courier contracts, (and other contracts too): Able to modify my contracts. Let's say I put up a basic public courier contract. I would like it if you would implement the ability to modify the Collateral and the Reward.
On a busy weekend day: If I set my Collateral too high, and the Reward too low, I will be able to modify it to make it more desirable, so it can be accepted faster; instead of having to start from scratch making a contract all over again.
Thank you for taking the time to read my ideas and I hope you enjoy them. I take this very seriously and am trying to help improve the game.
I will edit my post later for corrections and to add more ideas. |
Far Wanderer
Bank of Far
18
|
Posted - 2014.04.02 09:30:00 -
[60] - Quote
Please allow for contracts that behave like blueprints.
That is, give users the ability to save a limited number of contracts in template form.
The template can be named, and when called up lists what's on the contract, just like a blueprint's bill of materials.
At the start of contract creation, a template contract prompts for a hangar, then displays a window not unlike a manufacturing window, that line by line indicates which items are accounted for and which are missing from the hangar.
Don't fly what you can't afford to lose. --Azual Skoll |
|
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
341
|
Posted - 2014.04.02 09:34:00 -
[61] - Quote
Templates for contract settings for example (mass) contracting ships to corp / alliance with the same items, price, contract type, description, etc
Ability to search for contracts with 2 or more search terms (I want a moros that has a T2 trimark rig fitted for example)
I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
Wafflehead
Hurricane Research
81
|
Posted - 2014.04.02 09:49:00 -
[62] - Quote
BPO/BPC with ME/PE/Runs without having to view or mouse over the contract. This can either be done in the existing table, or it could appear on the contracts itself. Example: http://imgur.com/ZRyOlg7
The other way would be to simple have a column which would state ME / PE / RUNS. You could sort the list by each then. And the search filter could incorporate this as well to be able to search for it. |
Cedric deBouilard
PonyWaffe I Whip My Slaves Back and Forth
71
|
Posted - 2014.04.02 09:56:00 -
[63] - Quote
* Create same contract multiple times with ease. Like, contracting the same fitted ship for 20 contracts is boring. * Why can't i see the contents of my own courier contract I created? I hate deleting courier contracts just because i forgot what item I sent to where, and suddenly needed to check. |
Maratega
FREE GATES Nulli Secunda
38
|
Posted - 2014.04.02 10:44:00 -
[64] - Quote
Wafflehead wrote: BPO/BPC with ME/PE/Runs without having to view or mouse over the contract. This can either be done in the existing table, or it could appear on the contracts itself. Example: http://imgur.com/ZRyOlg7The other way would be to simple have a column which would state ME / PE / RUNS. You could sort the list by each then. And the search filter could incorporate this as well to be able to search for it.
This! |
Crynsos Cealion
Matari Munitions The Obsidian Front
9
|
Posted - 2014.04.02 10:49:00 -
[65] - Quote
It would be quite useful to have a sorting function "by jumps" .
Aside from that, the "pick location" option currently has no way of removing added locations that I would know of.
The "exclude unreachable stations" could use a secondary option to filter by standings with settings like alliance / excellent / good. (even if you don't want to include a filter to directly know if its possible to dock or not)
The contracts start page should actually include a direct link to a list of all currently active personal & corporate sale / auction contracts. (making that up to 4 direct links) |
Caerfinon
Brave Newbies Inc. Brave Collective
117
|
Posted - 2014.04.02 10:54:00 -
[66] - Quote
For courier contracts, allow user to set a predefined load value (say 900000m3) If items selected exceed the predefined load then automatically sort from the selected items a cargo manifest that fits the predefined load limit.
Would make shipping raw materials much much easier :)
Cheers C. |
sci0gon
Kaira Innovations Superior Eve Engineering
19
|
Posted - 2014.04.02 11:52:00 -
[67] - Quote
only thing with contracts I'd like to see is the following
1) allow players to buy / bid regardless of region 2) when contracting a fitted ship with ammo still in the launchers or turrets it contracts everything regardless 3) when setting a buy or sell price allow easier use with the following
I want to sell something for 150,000,000 but instead of typing out 150,000,000 allow people to also type it out in abbreviation such as 150mil. |
Catherine Laartii
Knights of Xibalba
121
|
Posted - 2014.04.02 12:16:00 -
[68] - Quote
While the current contract system works, I think a way of helping it along would be divving up some of its functions into separate gameplay mechanics. I would like item shipping to be an entirely separate part of the game to be invested in; An idea would be to have item shipping with NPCs via interbus as was originally intended, and have tariffs placed on them in relation to location, distance, etc. So you could have your stuff shipped within lowsec, but it would cost a bit more than shipping things the same distance over hisec due to distances involved. You could do the same thing in nullsec, except the tariffs would go towards whoever owns the stations there. It would be a great way to make some passive income if you extended it to PI and the customs offices; you could have them ship various materials and goods from office to station at a price that's taxed from the custom office's owner.
The trick would be balancing it so it's always more cost-effective to move it in a freighter over this method. The difference being that it would take significantly less time at the cost of extra expense. You could even expand on this further by making the NPC corps have active stocks and shares based off of their returns from player taxes and general randomness with in-game lore stuff going. If they have some in-game event that's unfavorable to one faction over the other, you'll see stock prices for their shares go up and down just as you would in the real world. it would be expanding on the market in all the right ways, and adding an actual stock exchange to the game would add a lot of realism and be and interesting way to open the game up a bit. |
Alestix
First Moon Industries
39
|
Posted - 2014.04.02 12:23:00 -
[69] - Quote
Request a new feature for expired contracts where one can directly recontract an expired contract with the usual fees instead of canceling the contract, finding the item in assets then resetting it again. T2 BPO Sales Thread:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=295203&find=unread
Liquadation Service Anywhere in EVE:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=333907&find=unread |
Nam Dnilb
Universal Frog
138
|
Posted - 2014.04.02 13:01:00 -
[70] - Quote
-Contract from a stack. I have a stack of five Atrons, but want to move just one.
-Contractable illegal goods in general. Can't give that Helios to someone because I looted a slave. Grr... However, courier contracts should still remain clean IMO.
-Accept from anywhere. |
|
mynnna
GoonWaffe Goonswarm Federation
3285
|
Posted - 2014.04.02 13:04:00 -
[71] - Quote
Echoing the feeling that worrying about scams is not necessary. The information needed to avoid contract scams is present and clearly presented, no further handholding should be necessary.
Bold+italics on quotes.
1) When copying corporate courier contracts, it should default to the hangar you used last (instead of forcing you to pick one, defaulting to "pick one" instead of any hangar at all).
2) When copying courier contracts, if it is possible to add the same items to the new contract as the old one, either because the stack already exists pre-made or you can break out another 90m trit from your 2.1b trit stack, it should do so automatically.
Both of these. To point two in particular, that generalizes as "If I am creating a contract using items present in my hangar in a stack, it should automatically split the stack for me and include the correctly sized stack in the contract, I should not have to split the stacks myself."
contracts available to anyone with a blue standing would be great This would also be fantastic.
3. Add a context sensitive drop area to the contracts window. Items which are dropped on the area should automatically be entered into new contract with the same details as the open window (availability, drop-off, price, reward, collateral etc) and open the dialog on the confirm page with all the other details filled in. +1 for drag & drop.
Say I've contracted 1 fit ship. Let me copy that contract and have it pick all the loose parts from my hangar floor and turn it in to a duplicate of the fitted ship on contract (including things in cargo holds). Having a contract automatically fit the ship for me like this, regardless of whether I can fly it or use the modules, would be insanely awesome, though having it automatically split stacks for me is a close substitute.
I'd simplify the drug thing further -- just remove all the weird restrictions on drugs in general. It was a fun idea, but it's mechanically awful and is invalidating an interesting industry and a useful PvP edge for the sake of thematics. This, really. It's almost certainly the largest reason why boosters are so underused.
Make fitted ships in contacts easier to view. The current "Wall of text" is a pain in the arse. Can we use the same ship view that we use to view ship fittings? This would be nice, or at a minimum collating modules, so instead of eight rows of "Tachyon Beam Laser" I just see "Tachyon Beam Laser x8"
Please Please Please integrate with the market window in some way. One example might be, you click/search pyrite and see market stuff on one tab, and contract stuff another tab with the ability to filter out multiple items. Would be nice. Filter options in general are badly lacking.
2) Better BPC trading interface
Try to use the contract interface to purchase a Process-decrypted (1 run, -1 ME, -1 PE) Kronos BPC now and you will see what I mean here - you cannot tell without looking at the contract which ones have which ME/PE. The current interface is terrible for BPCs. Yep!
4) Totally redesign the "Available Contracts" page.
Have the system automatically categorize item exchange contracts as "Fitted Ship", "Multiple Fitted Ships", "Ship Fitting Without Hull", "Blueprint Collection", "Single Blueprint" and other categories including one catchall. Let us filter by categories (i.e. if I want a Kronos BPC, I can look under "Single Blueprint" and "Blueprint Collection" without having to see Kronos-related entries such as a fitted Kronos with a faction module BPC in it, which would come up as a false positive under the current search system). Good way of considering the above "better filter options".
6) The ability to define a personalized nearly-complete contract that you can then issue to many people. For instance, I'd love the ability to create a contract where I give 3 Catalyst hulls, 24 Light Neutron Blaster II, 312 Void S, 6 meta 1 SeBo, 9 Magnetic Field Stabilizer II, 3 Small Hybrid Collision Accelerator, 3 Small Hybrid Burst Aerator, and I receive 30m ISK, and name this contract "Ganker Love Package #3". Generally speaking, contract templates. I can save ship fittings, why not this as well? Combine with ability to create multiple contracts at once and "copy contract" can just go away entirely.
Players make repeating payments for stuff all the time, principally renting space. Since there is currently no ability for corps and allainces to issue bills, right now everthing is handled manually by pulling wallets and trying to sort out who paid for what this month. Its a complete PITA.
A "repeating payment" contract would allow players to set up a regular payment for a fixed amount every week / month / day etc. Breaking or cancelling this contract is pretty easy ( cancel the contract or leave the wallet empty ). And the scam potential would be useful too. This would be really great. The key is the "repeating" thing really.
1. Show the comments by issuer as one of the columns in the contract listings And show them in a pop-up if the text is too long for the column.
It would also be great if we could put up some kind of stacked contract, where a single contract slot provides multiple indentical contracts that can be accepted either as singles or as mutliples. Good alternative take on the multiple contract thing. Member of the Goonswarm Economic Warfare Cabal |
mynnna
GoonWaffe Goonswarm Federation
3285
|
Posted - 2014.04.02 13:05:00 -
[72] - Quote
Other things of my own: It'd be nice if expired contracts just returned to the hangar automatically, and if won auctions just delivered their isk or item automatically. Uneccessary clicking here.
Echoing again the "streamline creation" process, it's clickier than needed.
More contract slots please, the fact that I individually can get 300 market slots but only 21 contracts is silly.
A bug exists for mass courier contracts wherein if you have more than 100, contracts randomly become undeliverable until you lower the number.
"Copy Contracts" is nice and should basically skip me straight to the final confirmation window. I chose "copy" for a reason, I should not have to click through the whole damn list again (and re-select items, in the case of a courier).
Allow delivery of courier contracts to POS structures.
I probably have more and I'd like to prioritize some of the ones I highlighted above, but gotta get to work. Member of the Goonswarm Economic Warfare Cabal |
Bad Bobby
Bring Me Sunshine In Tea We Trust
339
|
Posted - 2014.04.02 13:31:00 -
[73] - Quote
mynnna wrote:It would also be great if we could put up some kind of stacked contract, where a single contract slot provides multiple indentical contracts that can be accepted either as singles or as mutliples. Good alternative take on the multiple contract thing. Yes, I would much rather see a hundred indentical contracts from the same issuer appear as "X - 100 available" rather than 100 seperate instances of X. As a seller I'd rather set up that kind of contract and as a buyer I'd much rather purchase X units from a stack than have to individually accept X single units. |
Ali Aras
Noir. Noir. Mercenary Group
667
|
Posted - 2014.04.02 13:58:00 -
[74] - Quote
Bad Bobby wrote:mynnna wrote:It would also be great if we could put up some kind of stacked contract, where a single contract slot provides multiple indentical contracts that can be accepted either as singles or as mutliples. Good alternative take on the multiple contract thing. Yes, I would much rather see a hundred indentical contracts from the same issuer appear as "X - 100 available" rather than 100 seperate instances of X. As a seller I'd rather set up that kind of contract and as a buyer I'd much rather purchase X units from a stack than have to individually accept X single units. Additional +1. Especially for a group where "fitted ships are on contract", finding the fitted ships is a PITA. Expand contract slots this way, and I'd be a happy logistician.
+1 for being able to put up standings-limited contracts. I can think of several ways NMG would be able to use this on (merc) contracts, and of course it's of use to anyone who lives with blues, especially in an area where you *can't* just lock reds out of station (highsec, lowsec, NPC 0.0, Providence for neutrals).
For me, I'd like to see a "return" option on courier contracts-- that is, "I can't complete this contract, but here's your stuff back". Why? Well, I accidentally accepted a JF package from Sendaya, back when BL *and* PL were staging there. It contained a container, meaning that with the plastic wrap, it was now *two* containers and impossible to contract back to its owner. This created a bad situation where their stuff was locked in my hangar because of two screwups and some unfortunate mechanics. http://warp-to-sun.tumblr.com -- my blog |
Grendell
Technologies Unlimited Superior Eve Engineering
851
|
Posted - 2014.04.02 14:09:00 -
[75] - Quote
Gilbaron wrote:if i could create the same contract X times i would be so happy.
This, over and over pretty please.
|
Ambo
CTRL-Q Iron Oxide.
109
|
Posted - 2014.04.02 14:15:00 -
[76] - Quote
Just so happens I posted about some improvements to the contract system just recently.
Quote:One of the things I do to help out my corp is to provide fitted ships on contract. This works nicely because I have the resources to get stuff shipped in and fitted easier than many peeps. Private corp contracts are perfect because you can create 500 of them so I'm not going to run out any time soon.
The main problem is the expiry date. Maximum of 2 weeks is just too short. I've got all different ships and fits available depending on what we decide we're doing so it's easy to go 2 weeks without a particular fit being in demand at all. This leads to a situation where I create all my contracts and then 2 weeks later, those that haven't sold expire and I need to recreate them.
To get around this I've started just having 1 or 2 of each fitting on contract at once but that can lead to problems if a specific fit is called for and I'm not online to create new contracts.
What I REALLY need is a longer expiry option for corp contracts. 1 month would be okay, 2 would be good, 6 months would be perfect. (any longer than that is unnecessary imo)
Other things that would be nice:
Show the description of the contract in the list. Currently people have to either click into each one or figure out what's in the contract from the price. I get that this could be abused by scammers for public contracts so maybe do something like display the name of the hull if there is just one hull in there? Just need something to identifiy what's in the contract really.
Increased limit to alliance level contracts. Why allow 500 contracts to corp but only 28 (or whatever it is) to alliance? |
Aryth
GoonWaffe Goonswarm Federation
1490
|
Posted - 2014.04.02 14:22:00 -
[77] - Quote
I tend to do these at massive scale so my suggestions will be from the enabler viewpoint for bloc level supply.
Multisplit - The ability to split a stack of items into multiple stacks. So I can tell it to give me 100 stacks of 3 quantity each. Instead of having to get carpel tunnel and want to kill yourself doing it manually.
Hanger memory - Remembering which hanger it is pulling from when using copy contract for courier contracts. This is insanely irritating especially when another hanger has 1 of the same module you are trying to contract. It will "see" that one first if it is in a lower hanger division #.
More Saved Cargo - Adding in more types than just fuel/ammo/scripts etc. Most loadouts require extra modules that aren't fit but left in cargo. It would be great if we could save these in saved fittings and have them autoloaded to cargo like other types are. The number one example is rigs in cargo.
Standings based pricing/availability - Alliance/Public is fairly limited and it would be great to see the ability to list based on standings. Pricing being variable would be a nice plus but just icing. Listing to "blues" is far more useful.
Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Suitonia
Path of Radiance HYDRA RELOADED
213
|
Posted - 2014.04.02 14:50:00 -
[78] - Quote
Please allow boosters or 'contraband' items to be able to be put inside public contracts. There is already a warning box which appears before you attempt to undock with a contraband item in your cargo, or when you attempt to jump into a system where an item in your cargo would be considered contraband. You could add a warning window to a contract that contains contraband items, and maybe add an optional filter which filters out contracts which contain contraband items for those people who want to avoid them.
Would it be possible to extend the amount of time that a contract can be issued. 14 days isn't really enough for some contracts, putting up some 'rare' modules/items which aren't listed on the market can often take several relists before they sell. Maybe you could double the current limit which is 14 to 28? This would be short of 1 month, <30 days so a character would have to re-plex to re-issue a contract (if that's a concern) and would still be 3x shorter than the current market cap. |
Resgo
Sniggerdly Pandemic Legion
17
|
Posted - 2014.04.02 15:00:00 -
[79] - Quote
A) Add an XML API feed where we can query currently open public contract with the same type calls that we can do online. B) Add an ability to filter while viewing a contract. When there is a contract up with 200 items in it, it'd be really nice to filter for just the ships in it. C) When viewing ships in a contract it'd be nice if we could see total items in a ship and have an expand option so we can easily see what is fit to what ship and then decide how much screen real estate it takes up. D) A search option to search for fit ships. While the T3 subsystems sdkillbooks rather than subsystems is a commonly used scam it gets really annoying having to open 30 scams to find an actually fit T3. E) An ability to save commonly used searches. F) The ability to change the price of a contract without canceling it or a refund of the listing cost for canceled public contracts. |
MailDeadDrop
Rage and Terror Against ALL Authorities
261
|
Posted - 2014.04.02 15:19:00 -
[80] - Quote
Mynnna wrote:Players make repeating payments for stuff all the time, principally renting space. Since there is currently no ability for corps and allainces to issue bills, right now everthing is handled manually by pulling wallets and trying to sort out who paid for what this month. Its a complete PITA.
A "repeating payment" contract would allow players to set up a regular payment for a fixed amount every week / month / day etc. Breaking or cancelling this contract is pretty easy ( cancel the contract or leave the wallet empty ). And the scam potential would be useful too. This would be really great. The key is the "repeating" thing really. This should probably be integrated somehow with the existing billing feature.
MDD |
|
Vartan Sarkisian
Reasonable People Of Sound Mind
145
|
Posted - 2014.04.02 16:57:00 -
[81] - Quote
To be able to Change the price of a contract from anywhere. To be able to automatically extended a contract say for a further 4 or 5 times if it expires without being sold. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Sephira Galamore
Inner Beard Society Affirmative.
329
|
Posted - 2014.04.02 17:20:00 -
[82] - Quote
Ali Aras wrote:For me, I'd like to see a "return" option on courier contracts-- that is, "I can't complete this contract, but here's your stuff back". Why? Well, I accidentally accepted a JF package from Sendaya, back when BL *and* PL were staging there. It contained a container, meaning that with the plastic wrap, it was now *two* containers and impossible to contract back to its owner. This created a bad situation where their stuff was locked in my hangar because of two screwups and some unfortunate mechanics. There'd have to be a way to prevent abuse tho. Let's say, I don't want your delivery contract to be completed, so I accept it and return it only just before it ends. Or I rotate it between alts, accept it and return it a day later. |
TheSmokingHertog
TALIBAN EXPRESS
204
|
Posted - 2014.04.02 17:36:00 -
[83] - Quote
Suggestion: Please add another public contracting skill, the 21 limit is really to low when using a lot of public shipping contracts. Keywords: Orders, Management, Contracts, Skills Note: I run into the limit a lot. See the link for a more extensive writedown Link: Forum Post
Suggestion: The ability to right-click a courier package and being able to chose 'Set destination' to the destination for delivery. Keywords: Contracts, Enablers,
Suggestion: When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL Keywords: Contract, Enablers
Suggestion: Please make the contract wizard remember settings while opened Keywors: Contracts Note: If one would ship something public, but reconsider a few steps in the wizard to a private one, you have to re-select the stuff to be shipped.
Suggestion: Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, Keywors: Contracts Note: Now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
Suggestion: Please make it possible to add a description with double clicking a form field to see its history, just like in web-browsers. Keywords: Contracts
Suggestion: Please show the number of available contracts while you are within the contracts wizard continually. Keywords: Contracts, Enablers
Suggestion: Make it possible to scroll down and up in the in the Courier Contract wizard duration field Keywords: Contracts,
Suggestion: Contract Stack Peeling: Ability for contracts to "peel' one quantity off the top of a higher quantity stack when using copy contract functionality or regular contracting. Keywords: UI, client,contracts
Suggestion: Allow items in a container to be repackaged, or contracted without having to first move them to the root of the hangar. Keywords: Containers, Contracts
Suggestion: Allow / fix the blink duration of contracts button Keywords: Neocom, Contracts Note: When opening your account, you will not be notified after loading grid of contracts up and around, I want it to blink unto I view all new contracts (make this a settings option, so bigger contractors can not use this setting) |
harro harro
United Republic of Yellow Eagles Goonswarm Federation
0
|
Posted - 2014.04.02 17:43:00 -
[84] - Quote
The ability to search for exact term, when entering a recipient for a private contract. For example something like the filters when searching People & Places (partial/exact terms, exact phrase, only exact phrase).
Nothing sucks like having to scroll through 100+ results to find the character you're looking for, just because they have a short/simple name which is used in many longer or more complex names. |
Nyjil Lizaru
Aideron Robotics
24
|
Posted - 2014.04.02 18:05:00 -
[85] - Quote
Gilbaron wrote:Elise Randolph wrote:There appears to be a lot of people who don't know that "Copy contract" exists.
yes, it does exist, but you still have to click a bazillion times :(
And (in the case of fitted ships for corp contracts) it doesn't care if the fit is actually the same, or if it's your personal one with paste and extra ammo... AND if you happen to have un-repackaged mods in your item hanger they can get added 'because reasons'
'Copy contracts' is a great idea, it would be better if it actually 'copied'.
And this:
Quote:1. Show the comments by issuer as one of the columns in the contract listings |
TheSmokingHertog
TALIBAN EXPRESS
204
|
Posted - 2014.04.02 18:25:00 -
[86] - Quote
ExookiZ wrote:If it isnt a huge issue, allowing a contract to be more than 200 items would be nice. When im doing large logistic movements its a PITA to have to make a contract of the first 200 items. Wait 5 min for my assets to refresh, contract the next 200...wait 5 min etc.
refresh you session to speed up this proces (dock / undock works)
a force session renew button would help though! |
TheSmokingHertog
TALIBAN EXPRESS
204
|
Posted - 2014.04.02 18:27:00 -
[87] - Quote
Ncc 1709 wrote: allow courier contracts with cans in to be contracted
Realize he means that he would like to allow contract-ception... as in, contracting plastic warp with planked containers in them.
|
TheSmokingHertog
TALIBAN EXPRESS
204
|
Posted - 2014.04.02 18:29:00 -
[88] - Quote
Suggestion: Make special plastic wraps
Keywords: Courier, Enablers, PlasticWrap
Note: Make it possible to ship Ores, "ammo types" or 'Special Bay' groups in special contracts. Make it so that they get a wrap of one of the special hold types. Since we have now special bays in Transport Ships, transporters should be able to utilize them (and it would give a reason to train racial industry to V again).
Such a wrap could be shipped in the special bay type of the sort chosen or in a general freight area. I could image that the special wraps would all have a different color, to make it easier for the transport organisations in EVE. Just limit the max. size of the contracts based on the maximum volumes of the volume bays. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
596
|
Posted - 2014.04.02 18:37:00 -
[89] - Quote
alliance contracts please, make them visible on the start page.
also maybe think about giving them a similar high limit like corp contracts, but I don't really care about this part. |
Valterra Craven
166
|
Posted - 2014.04.02 18:49:00 -
[90] - Quote
Also another idea that should be implemented if it hasn't already and hopefully would be a "little thing" would be a "contract valuation".
Aka just like inventory and cans and now reprocing as of summer all give you the average market value of goods involved, the contract should also show the average value of goods included. |
|
MeBiatch
GRR GOONS
1788
|
Posted - 2014.04.02 21:17:00 -
[91] - Quote
it would be cool if when buying a fully fit ship there would be the ability to export the fittings to pyfa or EFT. that way you could see what the exact ship you are getting and its fittings. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Cryten Jones
Twenty Questions Greater Western Co-Prosperity Sphere
107
|
Posted - 2014.04.02 21:54:00 -
[92] - Quote
Contract description showing in a column and searchable
|
Adunh Slavy
1352
|
Posted - 2014.04.02 22:05:00 -
[93] - Quote
Some sort of long term loan contracts would be nice, with durations up to six months. Something that could be used to place collateral in escrow. If the borrower fails to pay on the due date, loaner gets the collateral.
Granted it was apparently abused for scams in the past, but has to be a way to make them a bit more robust and resilient.
A nice feature of loans could also have the option to loan anything and have anything as collateral and anything as final payment.
For instance, I want to loan 500 million trit for the collateral of three charons, with a pay out of 3 billion ISK. Or, I want to borrow 100 million megacyte for 160 billion ISK as collateral with a pay out of 400 Navy Ravens. Or, I want to borrow 1 million Zydrine, using 800 million ISK as collateral with a 900 million ISK payout.
M&D community has been clamoring for some sort of financial market interface for, well, ever. A flexible, escrow-using, long term loan contract, could be just the thing. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Hasikan Miallok
Republic University Minmatar Republic
525
|
Posted - 2014.04.02 22:36:00 -
[94] - Quote
The way you can contract to sell an item and then simultaneously contract to get that same item back from the seller is counter-intuitive, unrealistic and rather stupid. |
Molic Blackbird
Orion Faction Industries Orion Consortium
125
|
Posted - 2014.04.03 00:09:00 -
[95] - Quote
1. Move the copy contract from the right click menu to a button on the contract itself. As shown in this thread many people don't even know copy contract exists because it is hidden away in the sub-menu.
2. Make the contract button on the neocom continue to blink when changes to your contracts occur. Right now it blinks for about 5 seconds then stops. Prior to the change to the neocom, it would continue to blink like the Mail button does. It would be great to have that feature back.
3. Make a contract type for moving ships. Sure, most ships can be moved with courier contracts, but Capital sized ships are too big to fit. Using item exchange contracts as a work around is very cumbersome. It would be great if I could create a contract to move a freighter, specify the destination, and get collateral all in one.
|
Sabriz Adoudel
Mission BLITZ
2433
|
Posted - 2014.04.03 02:46:00 -
[96] - Quote
Hasikan Miallok wrote:The way you can contract to sell an item and then simultaneously contract to get that same item back from the seller is counter-intuitive, unrealistic and rather stupid.
I consider this a feature.
EVE's universe has no consumer protection agencies like we have in RL, and setting nasty traps in the fine print is very much part of the game. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Alyssa Haginen
State War Academy Caldari State
16
|
Posted - 2014.04.03 06:44:00 -
[97] - Quote
Loaning ISK at any interest rate and terms as an option in contracts for personal and corps.
One fun PvP feature you could add on to this is collections. If the player wallet is empty the bond holder could have a free war dec on the unpaid party until the damage of ships is equal to the loan amount. Or the party could choose to pay the overdue amount and end the war dec right away. Banking corporations would have a place in the game and incorporate a new role. Other options would include a eve credit score and past loan contract information status. Those who don't pay the loans would be more visible to other loaners.
Add a form of bankruptcy you can claim NPC banking stations. Needs to be set up in such a way it can't be exploited but still allows player to wipe their debt at a very low frequency. |
enterprisePSI
268
|
Posted - 2014.04.03 08:50:00 -
[98] - Quote
mynnna wrote:More contract slots please, the fact that I individually can get 300 market slots but only 21 contracts is silly.
God yes this please! The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi-¬
|
Anthar Thebess
REPUBLIKA ORLA C0VEN
373
|
Posted - 2014.04.03 08:51:00 -
[99] - Quote
I know that Eve is being simplified - and i don't like this, still scammers and spamers are so annoying that i can vote for this change.
What do i suggest. - you cannot link on public, and NPC alliance channels expired or closed contracts. ( spamming/scamming 1mil, 1mil, 1bil ships) - you cannot have 2 same items that you offer and want in return. ( want to sell pex for 500mil , and at the same time request plex in return) - contracts containing plex cannot be dragged on public and NPC alliance chanells. This is so specific item that can be excluded from this. People that seach for plex on cotracts will always find it - and this can save few players from quiting the game after being scammed in few first weeks of play.
Curier contracts. - every one can deliver contracts when they are on the destination. - drugs on contracts - allow them, just : - move it to other category type - give player accepting some warning. - give this wrap second icon.
Moving drugs from one nullsec station to another nullsec station should be allowed via contracts. Isthar Changes LVL 5 Missions in Nullspace |
Mangala Solaris
Red Federation RvB - RED Federation
987
|
Posted - 2014.04.03 09:25:00 -
[100] - Quote
Most of the issues I have are already mentioned over the course of this thread.
However one I just noticed this morning. When people setup a WTB/Gift request contract let them specify copy or original when it comes to blueprints.
I asked a bunch of people to do a gift contract to me for me to gift them a police pursuit comet blueprint, I was unable to fulfil it as the contract system expected me to use an original, not the copies you get from the lp store. RvB Ganked: EVE's Number One Public Roam |
|
Grookshank
Brave Newbies Inc. Brave Collective
9
|
Posted - 2014.04.03 09:53:00 -
[101] - Quote
Please... * ...add the "Description by Issuer" to the list view, * ...make all columns individuably hidable. |
Raano Thorson
Fugazi Incorporated
11
|
Posted - 2014.04.03 11:13:00 -
[102] - Quote
Allow change to the quantity of items being put into a contract. When done from a distance I cannot change the number of items in a stack. If I am not doing it remotely, I need to split the stack up manually then go back then hit next again until I get the quantity right.
Why is this useful? For filling freighters to max capacity with easy. I want to ship a certain volume and do it quickly. I realize the time I take to manually down stack is incomparable to the time it takes to move the actual shipment; I still would like it. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1334
|
Posted - 2014.04.03 12:09:00 -
[103] - Quote
Please let us have a drop box on private contracts so we can select among our positive standing contacs and not need to write character names.
When you move too much stuff between the same peopel that gets borign to check and re check if that is the correct person so you do not make that for free contract that was supposed to go to your corpmate go to someone else that have a almost equal name. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
43
|
Posted - 2014.04.03 12:33:00 -
[104] - Quote
The ability to have a receiver on a courier contract who is different from the sender.
Current scenario:
Have an alt in Jita who buys things.
Set up a Courier Contract using a JF service to send that material to a system in null sec.
Item is delivered in null sec.
Then set up an Item Exchange from the Jita buying character to the null character who actually needs the stuff.
Depending on which accounts alts are on there can be a lot of logging in and out to do something very minor.
Proposed Scenario:
By items with JitaCharacter.
Set Courier contract through JF service, with NullCharacter as the final recipient.
Eliminates an extra contract and eliminates logging in and out several times. |
Molic Blackbird
Orion Faction Industries Orion Consortium
126
|
Posted - 2014.04.03 12:39:00 -
[105] - Quote
Fix the name search when doing private contracts. It is very frustrating when doing multiple contracts to the same character/corp if there is another character/corp with a similar name. Every time there are multiple characters with similar names, the search window pops up. Use the exact name I put in the private field.
|
mynnna
GoonWaffe Goonswarm Federation
3302
|
Posted - 2014.04.03 13:00:00 -
[106] - Quote
Prioritizing things I've seen so far, taking "small improvements" and "UI/usability" into account... which is to say some ideas are great, but don't quite fit that. Oh and despite my use of "priotizing" I really mean "picking the top few that seem like the most bang for the buck" rather than any attempt to rank them, since they address such a varying set of issues. This necessarily leaves some out, but if you think I'm missing something that should qualify, lemme know what and why.
GENERAL
- Streamline contract creation in general. I'm not sure what this would look like and thinking through the process I'm not even sure if eliminating windows is possible (they DO all serve a purpose) but things like drag & drop items and recipients into contracts would help. Automatically flipping to "Private" if you start typing a name was a great example of this.
- "Copy Contract" (if not removed on account of bulk contracting options) needs to actually copy the contract, eg properly re-select everything and take me directly to the confirmation page. If I wanted to change settings, I'd be creating a brand new contract instead.
- More contract slots, whether that's by buffing the existing skill(s) or adding new ones or both. Its ridiculous that to do what I do I've accumulated six max skilled contract alts over the years and have at points in time used them all.
- Longer expiration dates on contracts. The short durations have value but there's little reason I can see why extending available times to match the market shouldn't happen.
- Expired/deleted contracts & auctions that are won should deliver isk and/or items to the appropriate hangars automatically.
ITEM EXCHANGES Bigger things
- Allow contracts to auto-split a stack of items if the contract requires only a partial stack. This should be trivial, the ship fitting tool already can do it (it has to to correctly load drones and ammo). This also covers the multiple "let contracts fit the ship for you" suggestions and I actually prefer it as it means no more wasting rigs if ships go unused. "Multisplit" ('let me specify number of stacks and size of stacks when splitting') is a related suggestion that has value but is not directly within scope.
- Ability to create multiple contracts at a time. Ideal would be identical contracts being both created and viewed in search as a stack - that is, 50 contracts with the same contracts will appear in search as a single item with a notation of the quantity available shown, and means to purchase multiples at a time available.
- Ability to create a template for a contract that saves any or all attributes about a contract.
Smaller things/bugfixes
- Allow BPO vs BPC to be specified (primarily applicable for WTB contracts)
- Add "description" to search results.
- Just flat out remove illegality from boosters, it's archaic and contributes to their lack of use. In fact, the concept of legality in general but to be annoying in the very rare cases where it rears its head (for example, buying & moving Plutonium for an Outpost drop).
- Better collate listings with multiple items, including fit ships, contracts with multiples of the same item, etc - unless there's a reason (damage?), I want to see "8x Tachyon Beam Laser II" instead of eight individual entries.
Couriers
- Fix the bug where contracts become undeliverable if you have more than 100 outstanding contracts. While it affects a small number of people and groups those people and groups also facilitate a massive amount of this games' content.
- If not removed outright due to bulk options, copy contract should remember both items and, in the case of issuing them on behalf of a corp, the corp hangar they came from, instead of having to reselect both every time.
- Move "Break", "Complete" and "Fail" away from each other in the right-click menu.
- Allow bulk acceptance of contracts, even if only for ones issued to you privately, and improve bulk completion.
Molic Blackbird wrote:Fix the name search when doing private contracts. It is very frustrating when doing multiple contracts to the same character/corp if there is another character/corp with a similar name. Every time there are multiple characters with similar names, the search window pops up. Use the exact name I put in the private field. edit : 2 years ago, it was said the private contract name search issue would be fixed yet is still broken: https://forums.eveonline.com/default.aspx?g=posts&m=1131430#post1131430 So if there's "Molic Blackbird" and "Molic Blackbird Alt" (the latter being a valid name since the introduction of middle names) and you type in "Molic Blackbird", does it search or not? Who are you trying to issue it to?
I agree that it's frustrating, I'm just not sure how to get around it. Member of the Goonswarm Economic Warfare Cabal |
stoicfaux
4381
|
Posted - 2014.04.03 13:13:00 -
[107] - Quote
Ore Compression Contracts or Two Stage Contracts: This would need to be a two part contract, e.g. you receive X amount of ore after putting up Y amount of collateral, and you then have Z amount of time to deliver the corresponding amount of compressed ore in order to receive the contract reward and your collateral back.
Why? Because apparently it will take a Charon 25 trips to compress enough ore to fill a jump freighter. It would be nice if we could distribute the workload?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Gilbaron
Free-Space-Ranger Nulli Secunda
1281
|
Posted - 2014.04.03 16:46:00 -
[108] - Quote
if i derped and pick up and drop location are the same i get an error, when i go back to the destination input promt and change the destination i need to click search again. it's kinda annoying. GRRR Goons |
mynnna
GoonWaffe Goonswarm Federation
3303
|
Posted - 2014.04.03 19:02:00 -
[109] - Quote
stoicfaux wrote:Ore Compression Contracts or Two Stage Contracts:This would need to be a two part contract, e.g. you receive X amount of ore after putting up Y amount of collateral, and you then have Z amount of time to deliver the corresponding amount of compressed ore in order to receive the contract reward and your collateral back. Why? Because apparently it will take a Charon 25 trips to compress enough ore to fill a jump freighter. It would be nice if we could distribute the workload? The ONLY reason I did not include courier contracts to POS in my priority list above is that I suspect it's probably, like seemingly all things with POS, a non-trivial effort. But I'd be very supportive of it - doesn't even need to be a new contract type, just the ability to set pos hangars you or your corp owns as a destination. Member of the Goonswarm Economic Warfare Cabal |
Salpad
Carebears with Attitude
521
|
Posted - 2014.04.03 20:02:00 -
[110] - Quote
Paxte Eriker wrote:Being able to create 'template contracts' that allow you to always use the same contract type and recipient (and possibly other options depending on the contract type) would be really nice for moving stuff between alts and frequently repeated courier contracts.
I used to use Push Industries all the time, and it would indeed be nice to be able to have some kind of template contract.
For courier contracts specifically, it would also be nice if instead of having to mentally calculate the total price (or grab my smartphone or pocket calculator - yes I have a pocket calculator right next to the computer) I can input separate price values in the "fixed price" and "per jump" field and then have the game interface calculate it for me.
E.g. Push Industries charge 700k ISK plus 700k ISK/jump for standard high-sec freight, so if I need my stuff moved 12 jumps, currently I have to calculate 13 times 0.7 million ISK (it was easier back when they charged 500k instead of 700k). With a better interface, I'd simply be able to type 700000 in each field, and the game would calculate 9.1 million for me.
With an even better Contracts system, using Paxte's "templates", I'd be able to "teach" the game that Push Industries wants 700k/700k and then the game will always remember that for me whenever I issue a Courier Contract to them.
The game is already fairly good at "remembering" often used starting point and destination stations, e.g. if I type in "jit" then it immediately "guesses Jita 4-4 for me, and same with other stations I use a lot, but it would still be nice to be able to create 10-30 bookmarks specifically for Courier Contracts, and have the ability to click an interface button to select any one. But the old method of typing "jit" or similar must be retained, as it serves me very well.
For contracts involving the transfer of lots of units of the same type, e.g. 50 million tritanium or 9M scordite, it would be nice if the contracts interface automatically calculates the p/u price, both for the person setting up the contract, and the person potentially accepting the contract. I realize this can only be done for single-type contracts, that doing it for [multiple items] type contracts would be too much work, and I accept that. At least on the buyer's side. I still think it'd be nice if the seller could, when setting up a [multiple items] type contract, input ISK p/u values for each item, and have the interface calculate the per-stack price and the total price. |
|
Lemmih AI
Nexus Fleet Inc. Nulli Secunda
2
|
Posted - 2014.04.04 01:47:00 -
[111] - Quote
When we type a recipient's name and there is an exact match, please make it the first search result, or don't search at all. |
TheSmokingHertog
TALIBAN EXPRESS
205
|
Posted - 2014.04.04 02:16:00 -
[112] - Quote
Kagura Nikon wrote:Please let us have a drop box on private contracts so we can select among our positive standing contacs and not need to write character names.
When you move too much stuff between the same peopel that gets borign to check and re check if that is the correct person so you do not make that for free contract that was supposed to go to your corpmate go to someone else that have a almost equal name.
This, so much this :D
|
Khoul Ay'd
Blue Republic RvB - BLUE Republic
174
|
Posted - 2014.04.04 03:56:00 -
[113] - Quote
Please this: Contracts request in Little Things thread The things we do today we must live with forever.... Think about it |
Lemmih AI
Nexus Fleet Inc. Nulli Secunda
3
|
Posted - 2014.04.04 04:17:00 -
[114] - Quote
Also, right now, once you've sorted the contents of a contract, you cannot return the list to the original order (important for contracts with multiple fitted ships). Worse, this setting is saved and applied to each contract you view. I've seen several suggestions that would remove this issue entirely, but if nothing else, please add an option to return to the original order. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
285
|
Posted - 2014.04.04 05:08:00 -
[115] - Quote
Haven't read the thread fully Yet, so sorry if it has already been suggested. If you drag a Character/Character Link to the Character field, link it to the character and don't treat it like manually inserted text. Do you know how annoying it is for contracting from an Alt to this character, I dragged my Character Icon to the field, just allow it, don't treat it like I typed Caldari 5 in the field showing me the list of 10+ Characters to choose from.
I hope the above makes sense. |
Rek Seven
Probe Patrol Awakened.
1458
|
Posted - 2014.04.04 07:19:00 -
[116] - Quote
Contracts should be expanded to include pvp activities. For example, you should be able to set a war dec contract or a contract to kill another player. +1 |
Mashie Saldana
BFG Tech
990
|
Posted - 2014.04.04 12:43:00 -
[117] - Quote
Please add character trades to the contract system with a suitable UI to let us search on attributes like known skills, age and similar.
Then delete the Character bazaar on the forums. Mashie Saldana Dominique Vasilkovsky
|
Xeator
soldiers.fi
24
|
Posted - 2014.04.04 12:53:00 -
[118] - Quote
Ability to change price/duration. More like market pvp.
If I want something sold, eg bpc and someone undercuts me its very tedious to remove contract, redo contract and try to sell it again. |
Madbuster73
V0LTA Triumvirate.
93
|
Posted - 2014.04.04 14:34:00 -
[119] - Quote
Splitting multiple stacks when contracting multiple items from another station (or space) is a major task. you have to scroll down the entire list of assets. and when splitting the stack you have to type the ammount you DONT want contracted, which is very confusing. It also takes lots of scrolling and the list resets to top every time which is annoying.
SO:
Make a search-window in items to contract. When splitting stacks in contracts make it so that the amount you type will be the amount contracted. You could also show selected items on top of list, so you dont have to scroll through the whole list of items to see wich ones you already selected.
Thanks
|
Funless Saisima
Strange Energy Gentlemen's Agreement
56
|
Posted - 2014.04.04 15:13:00 -
[120] - Quote
Didn't read the other responses, so apologies if it was covered.
Copy contract option doesn't work properly on fitted ships that are exactly the same. You can copy the contract for unfitted ships with mods, but not fitted ships with mods. This is a big deal because people want to buy a ship of contract and go fly, while people that make the contract don't want to make 50 separate contracts pressing the same settings. |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2992
|
Posted - 2014.04.04 16:28:00 -
[121] - Quote
Supply contracts please:
The person putting up the contract specifies that they want X things (which can include fitted ships) in Y place at Z time. They can put materials with are immediately released to the supplier. They can require a collateral to be posted. A payment can be posted as well, given after the contract is completed.
Once the contract is accepted, it cannot be cancelled (until Z time is passed) It can be completed whenever X things are at Y place.
Useful for: Compression of ore contracts. People wanting X ships built and fit for them. Etc. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
2
|
Posted - 2014.04.04 16:30:00 -
[122] - Quote
Would like to be able to contract a single item type, multiple stations, based on asset search for region and lump them all into a single contract that would have a 'multiple stations' alert for the contract buyer.
Example.
Buyer will receive: Salvage goody - Station 1 - quantity 15 Salvage goody - Station 2 - quantity 2 Salvage goody - Station 3 ( warning Low Sec station) - quantity 300
you will pay $$$.
The scenario comes about in either a trader has accumulated stuffs and no longer needs or wants to coral them or a ratter has been in several systems and is working out a deal with a 'corp buyback' program...the opportunity is the spread consideration between price and pick up time.
I only propose his with single item since some items are not worth contracting price but en masse might be worth a Indies time to pick up.
Many good suggested in thread above. Pull from Stack, clearer indication of items fitted to which ships, contract description clarity (I know you can use description line) to replace 'Multiple Items' so things easier to find when scrolling are top of user-friendliness features. |
Doctorkaba
Common Sense Ltd Nulli Secunda
43
|
Posted - 2014.04.04 20:38:00 -
[123] - Quote
So atm when you get a contract assigned to you, for some reason it never gives a pop up until you click on the contracts icon to view all your contracts. At that point it is just plain irritating to have a contract pop up. So more reliable pop ups plz :D Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers! |
Darth White
Holy Roman Empire
4
|
Posted - 2014.04.05 04:03:00 -
[124] - Quote
i think it would be nice if we could filter by tech level |
TheSmokingHertog
TALIBAN EXPRESS
207
|
Posted - 2014.04.05 04:44:00 -
[125] - Quote
Steve Ronuken wrote:Supply contracts please:
The person putting up the contract specifies that they want X things (which can include fitted ships) in Y place at Z time. They can put materials with are immediately released to the supplier. They can require a collateral to be posted. A payment can be posted as well, given after the contract is completed.
Once the contract is accepted, it cannot be cancelled (until Z time is passed) It can be completed whenever X things are at Y place.
Useful for: Compression of ore contracts. People wanting X ships built and fit for them. Etc.
This would even be cool as a public contract, then it could be a multiple suppliers project.
|
Rainus Max
Fusion Enterprises Ltd Brothers of Tangra
42
|
Posted - 2014.04.05 10:46:00 -
[126] - Quote
Might be nice to search contracts based on ME/PE/Meta Level. IE I want to search for an Anshar BPC with ME -1
Would also be nice to see the in game price estimate for items either as a total on the contract or per item. Might be a bit 'op'.
One thing that I've always wanted to do in both contracts and market is search for the various shorted names we use for thing, like 'MWD' or 'LSE' but I can see that being an arse to do. |
Raven Eaglefeather
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.04.05 15:28:00 -
[127] - Quote
How about fixing the search function so what when I have high sec only seleced in options it actually gives me high sec routes only. Currently i will also get routed through low and even null with high sec only selected. Also a lot of contracts are scams for them to gank you if it goes through low sec at all. would love to see a red highlight on people that have had multiple contracts failed recently. (for the courier system)
a more specific search function for item contracts would be nice too. Stop allowing people to change the letters from million to billion on their contract links. nothing but scam contracts these days (item contracts) |
Imolus
Gazillion Enterprise
1
|
Posted - 2014.04.05 19:05:00 -
[128] - Quote
As a hauler I'd like to see the following changes to (mostly courier) contract system: (some of the suggestions have already been made but I feel the need to mention them anyway since I find them highly important)
1.More sophisticated filtering system. Currently if filter is set to highsec only, you still see contracts that lead through low/null security space (which is because no high sec route is available) although pickup/dropoff locations are both in high sec.
2.Allow us to ignore specific contracts rather than ignoring all the contracts from a person/corporation.
3.Enable multiple selection (shift/ctrl+click) of entries in GÇPMy ContractsGÇ£ tab allowing to complete/delete multiple contracts at once, either through righ click menu or through additional button.
4. Allow issuing contracts to yourself. This mostly comes from the need to haul my own assembled ships in a freighter. The functionality is already there because other peopleGÇÿs assembled ships can be entered into courier contracts and be moved by a freighters.
5.Make items inside double layered packages visible to cargo scanners and introduce a special consumable item which would allow us to wrap our cargo making it immune or hard to scan. Introduce a new skill to make scanning such package possible/easier thus forcing gankers to invest training time into otherwise disposable ganking alts since training to fly a freighter and acumulating enough wealth for a higher collateral jobs is a noticable time/isk investment.
6.Add more options for contract acceptance/completion deadlines. I suggest 6h, 12h, 24h, etc. increments.
7.Add an option to enter per jump payment rather than total amount. Have both input fields side by side and have them update eachother as changes are made (similar to new directional scanner distance options)
8.Allow sorting courier contracts by payment per jump
9.Allow selection of multiple sorting propertiesat once, f.e. total payment and per jump, or newest first and volume, etc.
10.Introduce option to pay bonus for promptness. For example contract issuer makes a courier contract with 1 day expiration and 1 day completion deadlines and adds bonus if package is delivered within 6h of accepting.
11.Allow modification of outstanding contract properties without having to delete them and start all over again.
12.Allow mutual contract termination. If someone picks up a contract he canGÇÿt complete or issuer sets wrong collateral etc., there should be an option to cancel it if boths parties agree, rather than resorting to breaking the package (thus tainting contract history of both parties) and sending items and isk back and forth throuhg item exchange.
13.Use colorcodes whenever possible in contracts window, such as marking volume red if the ship youGÇÿre currently flying doesnGÇÿt have big enough cargohold, yellow if it does, but not enough empty space, and green when both criteria are fullfilled.
A couple less relevant suggestions:
14.allow seeing full courier package (or any other package/container) contents through assets window. Right now if courier package contains a container, assets window only shows a cointainer. IGÇÿd like to be able see to full contents.
15.Allow entering POSGÇÿes and POCOGÇÿs as courier pickup/destination. |
Zappity
Stay Frosty. A Band Apart.
943
|
Posted - 2014.04.05 21:07:00 -
[129] - Quote
I have a failed courier contract with a value of 900m. I wish I could open it up because I can't remember what was in it. Zappity's Adventures for a taste of lowsec. |
Caroline Grace
Grace Stellar Conveyance Inc.
498
|
Posted - 2014.04.05 23:43:00 -
[130] - Quote
Hello,
few improvements for courier contracts,
- Courier contracts sorted by ISK per jump reward with already calculated and reduced result depending how far the hauler is from the start pick up courier location.
- Ability to see the content of the courier package before accepting it - all other contracts types already have this feature.
- Ability to set search and filter for courier contracts with minimum/maximum ISK per jump reward
- Give Time bonus reward option to courier issuer, if the courier contract is completed within set time by issuer
- Ability to return an accepted courier contract within 2 minutes back to the contract issuer, in case of misclick
- Increase the limit of ignored contract issuers to 10 000
- Improve the UI how ignored issuers are being deleted
- Fix the low/null filter for couriers, even with set filter to hisec only there still pop-up couriers outsife of hisec
- Create NPC freighter-size hauling missions, with appropriate LX rewards (1 million per jump minumum L4, etc)
o7 |
|
Souverainiste
0minous Space Horde of Interstellar Terrorists Northern Associates.
53
|
Posted - 2014.04.06 03:44:00 -
[131] - Quote
Removing the region restriction would be the best thing you could do. Travelling to an other region just to accept a contract is very annoying. |
Rivr Luzade
Coreli Corporation Ineluctable.
363
|
Posted - 2014.04.06 14:23:00 -
[132] - Quote
Price indicators and price history diagram just like the market has. |
Thandi Uhura
Imperial Shipment Amarr Empire
1
|
Posted - 2014.04.06 17:44:00 -
[133] - Quote
Improvements I'd like to courier contracts:
1. A bonus reward for earlier delivery.
2. Correct indications of security sectors traversed in the execution of the contract.
3. An indication of whether the consignment includes items in a container.
---
1. In some cases, having goods moved soon is worth a lot to the contractor but having them only arrive later has little value to him. In such cases, he could offer a minimal reward for completion in the normal time but additionally a bonus if delivery is made within a shorter period, or by a specific time, similar to the system of bonus rewards in missions.
2. At the moment, the Available Contracts window takes into account only the collection and delivery systems as far as security levels are concerned, so for instance a package from Jita to Larryn will appear on the list when only High Sec is marked for the search, and the contract itself will have no indication that the journey cannot be completed without travelling through lowsec.
3. A true/false indicator on the contract itself of whether the consignment includes items in a container would inform a hauler, before Accepting the contract, whether or not it would be possible to make a sub-contract for someone else to carry the goods.
The Haulers Channel is a meeting place for independent haulers where contractors can arrange to have their goods moved and new haulers can learn the tricks of the trade. |
Ydnari
Estrale Frontiers Project Wildfire
310
|
Posted - 2014.04.06 18:02:00 -
[134] - Quote
Main pain is item selection UI for item exchanges and couriers. This is basically quite painful to use. What I'd like to see is it use the main inventory UI in some way; then you have all the filtering and stack/split functionality available.
Basically have the inventory window support showing a remote location (hangar, corp hangar, deliveries), preferably independent of the contract system. Then either use its existing selection features for picking, or have a drag&drop target on the contract window (like the trade window basically).
The contract item picker is the only place you can remote split stacks though, so don't lose that (it got broken once in a patch and it was a nightmare).
Double bonus points if you can then remote stack...
A smaller change would be to filter the hangar list to hangars that actually have things in them; it's several clicks per courier contract just to reset it to "Deliveries" when I don't even have an office in the selected station.
Finer grained time settings on courier contracts would be good; e.g. 12 or 4 hour deliveries.
Built-in support for fast delivery bonus rewards would also be good; e.g. 24 hour time limit, but bonus if delivered in 4 hours.
-- |
Ydnari
Estrale Frontiers Project Wildfire
310
|
Posted - 2014.04.06 18:05:00 -
[135] - Quote
Steve Ronuken wrote:Supply contracts please:
The person putting up the contract specifies that they want X things (which can include fitted ships) in Y place at Z time. They can put materials with are immediately released to the supplier. They can require a collateral to be posted. A payment can be posted as well, given after the contract is completed.
Once the contract is accepted, it cannot be cancelled (until Z time is passed) It can be completed whenever X things are at Y place.
Useful for: Compression of ore contracts. People wanting X ships built and fit for them. Etc.
Years back (I think as part of the run up to the expansion that added the Orca) there was talk of "storefronts" which were along a similar line. If done properly this would have been very powerful. -- |
Sugar Kyle
Calamitous-Intent Feign Disorder
535
|
Posted - 2014.04.06 18:49:00 -
[136] - Quote
... not having read every idea so far...
The want to buy aspect of contracts are obscure and buried in the contract system.
Agreeing with the want to buy fit ships would be very interesting. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Elouise Parmala
School of Applied Knowledge Caldari State
0
|
Posted - 2014.04.06 21:19:00 -
[137] - Quote
Imolus wrote:As a hauler I'd like to see following changes to (mostly courier) contract system:
(some of the suggestions have already been made but I feel the need to mention them again since I consider them highly important quality of life changes)
1.More sophisticated filtering system. Currently if filter is set to highsec only, you still see contracts that lead through low/null security space (which is because no high sec route is available) although pickup/dropoff locations are both in high sec.
8.Allow sorting courier contracts by payment per jump
Caroline Grace wrote:Hello, few improvements for courier contracts,
- Courier contracts sorted by ISK per jump reward with already calculated and reduced result depending how far the hauler is from the start pick up courier location.
- Ability to see the content of the courier package before accepting it - all other contracts types already have this feature.
- Ability to set search and filter for courier contracts with minimum/maximum ISK per jump reward
- Fix the low/null filter for couriers, even with set filter to hisec only there still pop-up couriers outside of hisec
As seen above, i think the best improvement to courier contracts would be an improved filtering system |
Digger Pollard
Why So Platypus
0
|
Posted - 2014.04.06 23:51:00 -
[138] - Quote
Obunagawe wrote:Allow contracts to split stacks would be nice.
Example: I try accept a WTB contract for one Tritanium, but it can not be completed as I only have a stack of 5 Tritanium.
While we're at it, it would be awesome to give in-game browser API the way to create buy contracts. Last time I checked, it could only create sell contracts with whatever stacks you have, is it difficult to give us a function which operates on item types and quantities?
That would make logistics a bit less pain to do, as you can just throw a web form where people select items they want you to buy, and it can give them a buy contract on that (with an automatic price calculation, biatch!). Later you just pick at your server for the total amounts (where the "open buy window" for item type function comes in handy), grab them, deliver them, and accept all the buy contracts - this is where we need the stack split - and we're done. |
Michael Harari
Genos Occidere HYDRA RELOADED
1125
|
Posted - 2014.04.07 11:58:00 -
[139] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
1. Global public contracts
2. WTS contracts for illegal items (ie, boosters)
3. Ship loan contracts - this would be very helpful for roams. You could make a ship loan contract to someone, which would give them a ship, in exchange for collateral isk. If they return the ship by the time specified in the contract, the collateral is returned. Otherwise you have the option to fail the contract and get the collateral.
This would be really helpful, as you dont have to chase people down and/or demand they buy a ship from you outright. This is actually a large problem for open roams.
4. Batch contracts - I know you have the copy contract mechanism, but maybe I want to create 50 or 100 of the same contract.
5. Combine the "you will pay X" and "you will give Y items" into one section, instead of seperating them by the "you will get" section.
6. On single item contracts, link it to the market like you do for multi item contracts
7. I want to be able to make a courier that is delivered to another person. The majority of contracts that I make are from my jita alt, to a courier, and then recontracting to my main. |
Steph Livingston
Neko's Blanket
28
|
Posted - 2014.04.07 12:37:00 -
[140] - Quote
I don't use contracts all that often, but I do have some feedback on the improvements I'd like to see:
- The fitted ship contract UI needs to be streamlined somehow. Either allow us to expand and collapse all modules under a ship in the interface, or allow us to pull up the complete layout in the fitting tool.
- Make it easier to look at the ME/PE/Max runs of BPC/BPO contracts. It's frustrating when you need to open each contract to see these values.
- Make it impossible to accept a contract unless you have the required materials on hand prior to accepting it.
- Include a simple feedback system that allows buyers/sellers to leave a positive or negative rating on completed contracts. People listing reliable contracts would have an easier time building a reputation and it would make it slightly harder for scammers to spam on the same accounts, but not prevent it. |
|
Ix Method
Brutor Tribe Minmatar Republic
116
|
Posted - 2014.04.07 13:34:00 -
[141] - Quote
Let us permanently dismiss contracts we're outbid on before the end. Annoying Travelling at the speed of love. |
El Geo
Pathfinders.
187
|
Posted - 2014.04.07 14:05:00 -
[142] - Quote
for the love of god make illegal goods, killrights and shares contractable, also there was a suggestion for pirate logs to lead to escalations, please do look it up its a great idea. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
StupidGenius Charante
Alea Iacta Est Universal Brave Collective
0
|
Posted - 2014.04.07 15:20:00 -
[143] - Quote
Currently when entering a name for a private contract I must re-confirm my alt (via the character search) each time because their name is a subset of a few other characters.
I have him added to my contacts, so I think if a typed name matches a contact(possibly with good standing?) it should auto complete that one character without having to double click or click and OK to specify the character each time.
Edit- I suppose this could also be expanded to corp names as well. |
Niko Lorenzio
United Eve Directorate
300
|
Posted - 2014.04.07 16:56:00 -
[144] - Quote
Biggest pain points: When typing names in the private field, even if the exact name is typed/pasted, it still asks you to select the name from a popup with an unreal amount of variations of those names. It would be nice if that popup didn't happen if there is an exact match for the name.
Second biggest issue, after typing in name in private field, "Enter" key should take you to the next step.
Please bring back freeform and loan contracts. Loan contracts especially were very useful for corp management. |
X Gallentius
Justified Chaos
2134
|
Posted - 2014.04.07 17:07:00 -
[145] - Quote
King Fu Hostile wrote:Scamming really isn't an issue, but could you please streamline the interface, especially the crazy number of windows and clicks one has to endure to finally finish a contract? THIS, and this alone.
And once you figure it out, do the same for manufacturing. There has to be some way to remove a few of the clicks/windows for both processes.
|
Vic Vorlon
Aideron Robotics
1
|
Posted - 2014.04.07 17:19:00 -
[146] - Quote
My ideas are copies of what others have already said, but if you're counting occurrences of the same idea as votes, here are mine.
I would like the ability to create multiple contracts from one template. Our ship builders have a very dull time creating contract after contract of identical ships. They should be able to say "make 20 of these" and as long as the supplies are available, 20 contracts are created.
I'd like to be able to set up contracts from inside containers, including from my current ship. When our fleet docks up after a roam and I have to contract loot to someone, I'd like to be able to do it from my ship's cargo and not have to worry about about losing the items in my hanger. And yes, I use station containers, but not everything is always neatly tucked away.
The contract listing should show the description in a column - it's a critical piece of information and you currently have it hidden in a mouseover tooltip. [Multiple items] is not helpful. |
Daichi Yamato
Xero Security and Technologies
1315
|
Posted - 2014.04.07 18:25:00 -
[147] - Quote
Heinel Sidewind wrote:1. Show the comments by issuer as one of the columns in the contract listings
2. Fitted ship contract:
Get rid of the weird grey box showing the contents.
Instead use a streamlined EFT text style, like this:
how about a small version of eve fitting window with tool tips? and drone bay and cargo can be opened/viewed by clicking on the same places u would the fitting window.
- a thousand times +1 to making 'x' number of identical contracts.
- +1 to not always needing to go through a search list for recipient. i even dragged and dropped someone into my contract, and i still had to find him in a drop down list.
- let me drag an drop items into the 'request items from buyer' as well.
- can my corp make contracts between its own wallets? would help track the transfer of items and money within a corp.
- contracts available by standing
P.S.
scamming is not an issue. dont need extra protection against. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Obvious Cyno
The Scope Gallente Federation
100
|
Posted - 2014.04.07 18:41:00 -
[148] - Quote
Im sure someone has already mentioned it but please remove the pointless drug ban from contracts. Maybe add a warning in its place if its important. Tia. |
Niko Lorenzio
United Eve Directorate
302
|
Posted - 2014.04.07 19:01:00 -
[149] - Quote
Obvious Cyno wrote:Im sure someone has already mentioned it but please remove the pointless drug ban from contracts. Maybe add a warning in its place if its important. Tia.
It's not exactly pointless. It's there so that drugs do not get included in courier contracts. If they could separate courier from item exchange contracts then it would make sense to remove the ban. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3155
|
Posted - 2014.04.07 19:28:00 -
[150] - Quote
A single window contract creation screen would be much better than the current 5-6 window format.
- All information is to be entered on one screen. That includes contract types, routes, recipients, prices, and names/descriptions.
- A drag and drop "contract inventory" would be more user friendly than the long-loading list format currently used. Cluttered hangars suffer long load times when creating a contract. Using an empty drag-and-drop window would remove the load times completely for new contracts.
- "Contract Inventory" could also dynamically disallow drag-and-drop of inappropriate items such as ships with cargo, contraband, or other invalid items, removing the need for an error window when attempting to finalize.
- Remove pop-up message boxes from the contract screen finalization. Pop-up windows where the only option is to click "OK" are poor UI design.
- Merge the final confirmation box into the creation window itself. Until all required fields are filled out, the "Finalize" button is grayed out, leaving only the "Cancel" option. Upon clicking "Finalize", the same window will ask you to confirm it by clicking the new "Confirm" button nearby. Editing of the contract is still available during "Confirm" mode, but editing any values or inventory will revert the contract back to the previous "Finalize" stage.
Just my ideas. I'm no UI designer. I just believe in more flexible single-window systems, rather than pop-up or new window spam. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
|
Susan Black
KA POW POW Inc Late Night Alliance
114
|
Posted - 2014.04.07 21:25:00 -
[151] - Quote
- Definitely the ability to setup multiple contracts at once.
Also, the ability to setup more alliance contracts. Right now, we can setup 500 to our corp with no skills, but only 21 to alliance with max skills.
- Alliance contracts, either as an individual or corp shouldn't be considered 'public' contracts and shouldn't be taken out of the contracts I can setup publicly.
If I'm contracting in the station I'm currently sitting in, I definately should be able to drag and drop items into the contract, instead of picking from a list.
- And, some sort of 'quick contract' that's between a trade and a contract would be super. I'm always trying to contract friends and corpies loot when they're not docked or online, and it's such a pain. I just want to right click their name, start a contract, drag items from my hanger OR cargo hold, specify a price (if desired) and click a button to be done.
www.gamerchick.net Follow me on Twitter! @gamerchick42 |
Susan Black
KA POW POW Inc Late Night Alliance
114
|
Posted - 2014.04.07 21:32:00 -
[152] - Quote
On the 'My Contracts' tab
I want to see a column for price, and for description. In fact, a lot more options for columns for querying my own contracts would be nice with options for configuring which ones I want to show at any given time.
There's a lot of redundant information on this page. For example, I specify in a drop down that I want to view "Finished" contracts, and then there is a status column where "Finished" shows up next to each contract in the results.
The ability to filter or search the results. For example, if I want to see every contract that involved a "Thrasher"
Sorting by 'From' or 'to' doesn't seem to work on the grid.
An 'all' option for Status filtering. Say I setup 20 courier contracts. I want to view all 20 and see which ones are complete, which are outstanding, which are in progress...etc.
www.gamerchick.net Follow me on Twitter! @gamerchick42 |
Susan Black
KA POW POW Inc Late Night Alliance
114
|
Posted - 2014.04.07 21:35:00 -
[153] - Quote
The ability to setup contracts available only to my militia. www.gamerchick.net Follow me on Twitter! @gamerchick42 |
Susan Black
KA POW POW Inc Late Night Alliance
114
|
Posted - 2014.04.07 21:39:00 -
[154] - Quote
Sentient Blade wrote:
11. Allow me to view the fitting of a ship in an item exchange, in the same dialog as if you drag a fitting to chat.
Yes, this. A link to the fit instead of a long list as if the items were simply in a container. www.gamerchick.net Follow me on Twitter! @gamerchick42 |
Susan Black
KA POW POW Inc Late Night Alliance
114
|
Posted - 2014.04.07 21:44:00 -
[155] - Quote
mynnna wrote:
Longer expiration dates on contracts. The short durations have value but there's little reason I can see why extending available times to match the market shouldn't happen.
Also the ability to simply renew a contract once it's expired, instead of having to delete it and create it again from scratch. www.gamerchick.net Follow me on Twitter! @gamerchick42 |
Eregorn81
Crash Industries
11
|
Posted - 2014.04.07 22:49:00 -
[156] - Quote
I've been waiting on this for a while!!
There have been a few good suggestions, but there are a few things that have always bothered me:
1. Large "Asks" contracts; for example if I want to make a contract that asks for a lot of items (say, more then 10), it is effectively impossible to do so. Could there be some sort of copy/paste functionality so I can copy tab-spaced data from excel to a big list?
2. Not being able to see what I put inside of courier contracts. Its scary when someone drops your shipment and your not sure you lost money or not...
3. NOT HAVING EXACT STACKS! This one is a pain; from what I've found, if I have a contract for 100 tritanium, and I have 200 tritanium in station, I am not able to complete that contract without unstacking that tritanium. Generally, a PITA for large ask contracts.
4. Courier contracts to the same station. Why? It makes a great way to "rent" ships!
tl;dr fix "asks" contracts! |
Gilbaron
Free-Space-Ranger Nulli Secunda
1303
|
Posted - 2014.04.08 04:36:00 -
[157] - Quote
right click on courier package from the asset window - complete GRRR Goons |
Rivr Luzade
Coreli Corporation Ineluctable.
365
|
Posted - 2014.04.08 09:30:00 -
[158] - Quote
It's probably already been asked for, but once again doesn't hurt:
Courier contracts need to have a way too look inside to see what you are going to transport before you are going to transport it.
You see contract contents in Item Exchanges and Auctions, you can cargo scan ships and objects and can look into containers/cargoholds/plastic wraps - so there is no real reason not to be able to look into plastic wraps in the contract window. Unless posted in one of the respective channels and talked about/have linked a appraisal - and even then -. Courier contracts are usually a lottery and contractors have no way to figure out whether the contract is a legit contract or a scam (unless very obviously leading to certain systems) until it is too late. Putting haulers into such a huge unfair position should not be accepted any longer.
To leapfrog the outcry of the scammers and trappers out there: these activities are not made impossible with giving Courier takers the opportunity to see what they transport; it is merely put in line with the difficulty demanded from the haulers by the scammers and trappers. We should put a lot of effort into keeping our tools safe, and so should they in setting up their scams and traps - they need to put in effort and creativity and not just empty cans. |
Rivr Luzade
Coreli Corporation Ineluctable.
365
|
Posted - 2014.04.08 10:52:00 -
[159] - Quote
Something I would also like to see decoupled from one another is the filters, in particular the range selection filter. I very often look for contracts (Item Exchange and Auctions) in the entire universe, ie. I leave the setting on All Regions or Current Region; but when I do Courier contracts I only look up a specific system or constellation and leave the setting to Current Constellation or Current System. As it is now, I constantly have to adjust these settings, which is unnecessarily cumbersome. |
Sahriah BloodStone
Hunter Killers. Forsaken Asylum
27
|
Posted - 2014.04.08 11:55:00 -
[160] - Quote
More filters!
I would love to have more options, for example
'Mark contracts that contain X parameter, but not hide them' and then a separate option to hide them completely
Let me filter contracts by ships with rigs fitted, so i can see or not see those contracts.
Let me make a list of items and have it show contracts only containing that item.
Just more filters!! <3 |
|
Drak Fel
Blackwater USA Inc. Pandemic Legion
48
|
Posted - 2014.04.08 14:54:00 -
[161] - Quote
1. Allow the contracting of drugs, or just have them moved to your hangar (like ammunition loaded into guns is), when creating the contract so that you can contract ships with drugs in them remotely.
2. Allow a contract with a container inside of it to be contracted.
3. Allow more than 200 items stacks to be included in a contract.
4. Give the ability to accept public contracts in a different region. |
Edward Olmops
Sirius Fleet
150
|
Posted - 2014.04.08 15:17:00 -
[162] - Quote
What about different objects being tradeable via contracts?
(I think of whole POSes or POCOs) Would that be possible?
If I have a death star and I somehow need to transfer it to someone else, this is a very lengthy and complicated process. Ok, fine... this creates opportunities to intercept or scam, but... meh. Maybe I just want to sell the whole thing.
edit: At least for a POCO it should be possible to wrap some sort of contract around the "Transfer ownership" option. |
Edward Olmops
Sirius Fleet
150
|
Posted - 2014.04.08 15:31:00 -
[163] - Quote
Another thing:
What about an Item Exchange option where the items are not located in the same station?
I.e.: I want to trade 1000 Tritanium in Jita for 1000 Tritanium in Amarr. Or an Archon in Sinq Laison for a Naglfar in Lonetrek. Or whatever.
This could help ppl. create banking or "insta-transport" services. Also you can provide physical securities/collaterals for transactions.
Say: I am notoriously broke, you are my FC and want me to fly in a certain fleet. But you, knowing my reputation, are somewhat hesitant to lend me a ship. So I could trade a spare ship in a different region as a security for the ship. |
Golda Quark
Science and Trade Institute Caldari State
0
|
Posted - 2014.04.08 17:29:00 -
[164] - Quote
Rivr Luzade wrote:Courier contracts need to have a way too look inside to see what you are going to transport before you are going to transport it.
I'd love this, so I could go have a nosy round to see who's going to be trading what from where, long before it actually gets on the market. First Rule of Aquisition: Once you have their money, never give it back. |
Rivr Luzade
Coreli Corporation Ineluctable.
365
|
Posted - 2014.04.08 18:27:00 -
[165] - Quote
Golda Quark wrote:Rivr Luzade wrote:Courier contracts need to have a way too look inside to see what you are going to transport before you are going to transport it. I'd love this, so I could go have a nosy round to see who's going to be trading what from where, long before it actually gets on the market.
All has advantages and disadvantages. If you want to pay 10M* for the peek and not get it back (you only get it back when you complete the courier) every time you want to spy on other user's market plans, you are free to do so.
*just a random figure and idea that jumped to my mind now. |
Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
180
|
Posted - 2014.04.09 17:29:00 -
[166] - Quote
Please please please clean up copy contract or make a bulk contract option (maybe some of the code could be reused for bulk fit :p).
Allow creation of Contracts to Militia.
BLFOX is currently recruiting |
Weaselior
GoonWaffe Goonswarm Federation
6862
|
Posted - 2014.04.09 17:45:00 -
[167] - Quote
Rivr Luzade wrote:It's probably already been asked for, but once again doesn't hurt:
Courier contracts need to have a way too look inside to see what you are going to transport before you are going to transport it. no they don't, that would make jacking undercollateralized contracts way too easy and that's basically the only use Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Rivr Luzade
Coreli Corporation Ineluctable.
367
|
Posted - 2014.04.09 18:03:00 -
[168] - Quote
Weaselior wrote:Rivr Luzade wrote:It's probably already been asked for, but once again doesn't hurt:
Courier contracts need to have a way too look inside to see what you are going to transport before you are going to transport it. no they don't, that would make jacking undercollateralized contracts way too easy and that's basically the only use
Really? Pampering players who don't know how to use the market? They made their choice to not look up the value of their stuff and put this kind of thing in the open world. And if you undercollateralized your contract by accident, you have plenty of time to cancel it as you don't have to wait 5 minutes like on the market.
This is, in hindsight, certainly 1 use for it but not the only use. Undercollateralized contracts are already easy to find now; this would just create a short lived surge and then all of them are gone. |
Yuri Fedorov
Serenity Profits
2
|
Posted - 2014.04.10 02:04:00 -
[169] - Quote
Rivr Luzade wrote:Weaselior wrote:Rivr Luzade wrote:It's probably already been asked for, but once again doesn't hurt:
Courier contracts need to have a way too look inside to see what you are going to transport before you are going to transport it. no they don't, that would make jacking undercollateralized contracts way too easy and that's basically the only use Really? Pampering players who don't know how to use the market? They made their choice to not look up the value of their stuff and put this kind of thing in the open world. And if you undercollateralized your contract by accident, you have plenty of time to cancel it as you don't have to wait 5 minutes like on the market. This is, in hindsight, certainly 1 use for it but not the only use. Undercollateralized contracts are already easy to find now; this would just create a short lived surge and then all of them are gone.
This pretty much.
Nobody complains about undervalued item exchange contracts! I never understood why we cant look inside courier contracts before accepting, but if market insights is the concern let us return courier contracts if we find out its full of empty containers with a gank ready to go a few jumps away. The risk is extremely one sided towards the hauler and as it stands its a lottery game whether the next contract you accept will turn into a 1.3b freighter + 1-2b collat lossmail in niarja/ uedama. |
Roger Jourgenson
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.04.10 06:09:00 -
[170] - Quote
I see the following happen all the time when searching courier contracts:
1. Enter some parameters and search available contracts. 2. Let's say 18 available courier contracts are found and listed. At the bottom it says "Found 18 contracts". 3. Pick one you like, fly over to that region and accept it. Yay! It was still available and you got it! 4. Run the search again, to see if anything new happened while you were flying over. 5. You now see only 17 contracts listed, and they're the same ones as before except for the one you accepted, BUT IT STILL SAYS "Found 18 contracts" for a few minutes, until the next time the contract system is "refreshed".
Why can't the number at the bottom of the screen match the number of items in the list*?? How hard is that? It just looks amateur.
*this is assuming the list is only 1 page long, I know. |
|
gawrshmapooo
Es and Whizz Hedonistic Imperative
44
|
Posted - 2014.04.10 08:38:00 -
[171] - Quote
the ability to drag and drop items from other contracts, outstanding or completed, as well as from the market window and other areas to the current contract being made.
For example, if a customer creates a WTB contract to me for certain goods, and then in order to fill that contract, I need to create a second contract to my corporation for those same goods, instead of manually (and painfully) entering each item, I should be able to quickly drag and drop the BUYER WILL GET items from my client's contract right to my corporation contract. Also, I noticed a bug. If I type something into the "Also request items" field, BEFORE entering the quantity, clicking on the quantity field to change it just opens the search results window, clicking okay just adds one of that item to the contract, and it's VERY annoying.
See attacked image for a TL;DR http://i.imgur.com/55qhD64.png
|
Rahh Serves
Collective Industrial Confederation Silent Forge
3
|
Posted - 2014.04.10 09:46:00 -
[172] - Quote
i would like the ability to make pre defined contracts lets say 1 Dominix 5 Garde etc 300 Mio save the settings with a name domi blabla
now i have only to select the saved settings with name domi blabla and press make contract or enter the number of contracts and then press make contract |
Niko Lorenzio
United Eve Directorate
305
|
Posted - 2014.04.10 12:20:00 -
[173] - Quote
Susan Black wrote:The ability to setup contracts available only to my militia.
I could swear there was an option to do that?? |
Ari Kes
Red Frog Freight Red-Frog
7
|
Posted - 2014.04.10 15:33:00 -
[174] - Quote
Hello CCP,
Kind greetings from Red Frog Freight! Thanks a lot for looking into the contracts system and possible future contracting update!
Here is the list of proposed changes gathered from our Staff and Pilots. We hope you will find it useful! We have divided the proposals in three categories:
- Critical changes:
- ability to be able to see the content of the private Courier Contract prior to acceptance;
- ability to contract populated containers within Item-Exchange contracts;
- Allow more than 200 items stacks to be included in a contract.
- Important Quality-of-life changes:
- ability to set up rules for private Courier Contracts that are posted to the Corporation - ie. Contracts with specific collateral / size will get auto-rejected.
- there are now so many windows that user needs to go through to create a Contract, maybe it would be possible for the game client to gather all needed data via one window?
- ability to set the autopilot destination to the package destination (via selecting and right-clicking it) regardless on which character the package is located;
- Implement an optional warning upon undock GÇ£Your Freighter is leaving with an empty cargo hold!GÇ¥
- Lower-priority changes:
- ability to create a GÇ£Contract TemplateGÇ¥ for frequent use, containing the information that will be auto-filled upon selection;
- redesign the GÇ£Contracts in ProgressGÇ¥ window, to contain more data, allowing the Contract in-question to be quickly identified by the pilots doing a lot of them. This is true especially to multiple Contracts leading from and to the same places.
I will update this thread should we receive more feedback from the pilots :)
Thanks again for doing this revamp :) |
Rivr Luzade
Coreli Corporation Ineluctable.
368
|
Posted - 2014.04.10 17:53:00 -
[175] - Quote
Ari Kes wrote:ability to be able to see the content of the private Courier Contract prior to acceptance;
That, as a bare minimum.
Also, in regards to normal Item Exchanges; I would like to see how many cubic meters of stuff I have in an Item Exchange without having to rely on 3rd party programs or websites. |
Mar'Dur Taren
The Copernicus Institute
20
|
Posted - 2014.04.11 08:37:00 -
[176] - Quote
Here is a wish list that I can think of right now.
- Summary in front page of the contracts completed since last log in. Allow acknowledgement of notifications. I want this to particularly apply to courier contracts. Make sure this doesn't clear if characters on the same account log in in sequence.
- Filters in the "My Contracts" section so you can search for "To" or "From".
- Ability for issuer to see contents of a courier contract from the contracts screen whether Outstanding, In Progress or Finished.
- A quantity count of items in a contract displayed somewhere.
- A value estimation of goods in contract displayed in the screen where you set price or collateral.
|
Dersen Lowery
Laurentson INC StructureDamage
1093
|
Posted - 2014.04.11 15:10:00 -
[177] - Quote
Nicen Jehr wrote:So a five pack of Atrons could be represented as
Fitted Atrons, Qty 5 Each of 5 contains:
Hull - Atron Fitted Modules: Light Neutron Blaster I x3 Each holds Caldari Navy Antimatter Charge S x40 Limited 1MN Microwarpdrive J5B Phased Prototype Warp Scrambler I ... Cargohold: Caldari Navy Antimatter Charge S x1000 Antimatter Charge S x1000 Exotic Dancers x1
Here's another possibility: If it's a corp contract, and the ships were fitted using the ability to equip a ship from a saved corp fitting, the contract lists the ships by their name in corp fittings:
Fitted Atrons, Qty 5, "T1 PVP Atron" Proud founder and member of the Belligerent Desirables. |
El 1974
Freedom For Fantasy The Unthinkables
132
|
Posted - 2014.04.11 15:17:00 -
[178] - Quote
I once had an issue where I set a 900k m3 filter for courier contracts. That still allowed for a 900,000.01 m3 contract to be shown. Pls. don't round off before filtering. |
Quintessen
Messengers of Judah Socius Inter Nos
395
|
Posted - 2014.04.11 19:32:00 -
[179] - Quote
I would like to see item exchange contracts list clearly what you're getting and what you're giving them. The view should be something side-by-side where ISK and PLEX is always presented at the top.
Fitted ships should be displayed in an easily comprehensible way with their fitted modules located beneath them and their various cargo contents located under the ship in question. It would also be nice if ships are not currently fit validly, a warning should appear.
Also please allow me to specify one object from the contract to be in the title so it shows something like this.
Gnosis (assembled) + multiple items. |
Sabriz Adoudel
Mission BLITZ
2545
|
Posted - 2014.04.12 14:10:00 -
[180] - Quote
I am violently opposed to any idea of making courier contact contents visible in advance.
The ability to create contract traps is a feature not a bug. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
|
GeeBee
Paragon Fury Tactical Narcotics Team
45
|
Posted - 2014.04.12 16:08:00 -
[181] - Quote
My biggest complaint on the contract system is how it searches for "things" it automatically does an any search which if you're contracting to a short character name it brings up a load of random things. even if you drag the character name in off info it still does it, putting quotes on the name helps some but depending on the name it can be pretty bad.
Think the best way would be to improve the contract system so if you drag a character / corp in it automatically goes to that one via the metadata behind the link.
Also unable to contract illegal things is entirely annoying.
Also a small slightly off topic - in the contract window you can remotely split stacks but you cant split stacks in the asset window. |
Marrano Cardosa
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
6
|
Posted - 2014.04.12 17:34:00 -
[182] - Quote
Steve Ronuken wrote:Supply contracts please:
The person putting up the contract specifies that they want X things (which can include fitted ships) in Y place at Z time. They can put materials with are immediately released to the supplier. They can require a collateral to be posted. A payment can be posted as well, given after the contract is completed.
Once the contract is accepted, it cannot be cancelled (until Z time is passed) It can be completed whenever X things are at Y place.
Useful for: Compression of ore contracts. People wanting X ships built and fit for them. Etc.
This would be very helpful. Add the ability to specify a different station for delivery, and to include cash in the upfront materials (while still allowing for an optional collateral) and this would be perfect. |
Annette Nolen
Red Frog Freight Red-Frog
10
|
Posted - 2014.04.13 03:14:00 -
[183] - Quote
It would be nice if the contract search/API could flag courier contracts that had containers in them, since those plastic wraps cannot be item exchanged. Or, even better, let us item exchange plastic wraps with containers in them!
The ability to set an early completion bonus (with at least hourly increments) on courier contracts would be great. Mentioned already so +1 to that.
There is an odd bug/behavior when you right-click a plastic wrap (and possibly other items) in your private hangar to create an item exchange contract. If you accidentally select the "on behalf of my corporation" checkbox, then uncheck that checkbox and blow through the asset selection step without touching/changing anything, you end up creating an empty item exchange contract.
It would be nifty if the contract API returned the ID of the plastic wrap associated with each courier contract.
Major +1 to all the BPC related improvements suggested here (ME/PE, etc.). Also it would be really nice to be able to setup buy contracts for BPC's. Perhaps not researchable ones with varying ME/PE, but at least for the seeded ones like faction ships, ascendancy implants, etc. |
Ryomanni
Red Frog Investments Blue Sky Consortium
3
|
Posted - 2014.04.13 03:34:00 -
[184] - Quote
In addition to all the fine suggestions, I request
- API endpoint for Outstanding contracts, cached for no longer than 5 minutes
The above would increase the efficiency of Red Frog Freight's operations. At present the data is cached for 15 minutes, and we must process tens of thousands of contracts every 15 minutes.
Thank-you
- Ryo |
Ix Method
Brutor Tribe Minmatar Republic
126
|
Posted - 2014.04.13 10:43:00 -
[185] - Quote
Making it easier to block people's contracts would be good. Am never sure if using standard block also blocks their contracts and regardless, having the option to do both at once, or at least having the ability to block a users contracts in their right-click menu would be great. Travelling at the speed of love. |
T'aura
Muon Research Limited
1
|
Posted - 2014.04.13 12:27:00 -
[186] - Quote
A right click option that views all active contracts from a specific character. Might save some of the contract spam in various channels, so that instead of spamming a dozen contracts in local someone can just say click me to see t1 bpc's for sale.
Serves as a basic version of shopfronts - my full idea for them posted here https://forums.eveonline.com/default.aspx?g=posts&t=336735&find=unread |
Mournful Conciousness
Embers Children TOHA Conglomerate
719
|
Posted - 2014.04.14 12:56:00 -
[187] - Quote
LOAN Contracts: Currently a loan contract has no practical use because it's not enforceable.
SOLUTION: 1. Require a sum on money and/or items to be put in escrow in a given station in return for the loaned item. The goods and cash to be delivered to the lender in case of default. Return them to the borrower if the borrowed goods are returned.
2. Permit the lender to extend the loan contract in return for extra cash or items being put into escrow.
The loan contract can then form the basis of a reasonable banking system within Eve. A real economy may develop as a result.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Loraine Gess
Confedeferate Union of Tax Legalists
215
|
Posted - 2014.04.15 05:04:00 -
[188] - Quote
Mournful Conciousness wrote:LOAN Contracts: Currently a loan contract has no practical use because it's not enforceable.
SOLUTION: 1. Require a sum on money and/or items to be put in escrow in a given station in return for the loaned item. The goods and cash to be delivered to the lender in case of default. Return them to the borrower if the borrowed goods are returned.
2. Permit the lender to extend the loan contract in return for extra cash or items being put into escrow.
The loan contract can then form the basis of a reasonable banking system within Eve. A real economy may develop as a result.
Would only work for collateral asset (without lockdowns, etc) because otherwise it'd have to force wallets negative. Meaning anyone could simply loan themselves shitloads of money...
And if you think EVE doesn't have a real economy, I question what you're been doing in your time. Not looking at the market, that's for sure. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.15 05:11:00 -
[189] - Quote
take isk out of contracts. make it pure barter. :) |
Bis Asagi
Nigerian Trust Investments Legitimate Trade Establishments
0
|
Posted - 2014.04.15 19:03:00 -
[190] - Quote
I have two issues with the current system:
* No search for exact string when looking up ambiguous names - Issue Example: I know the guy that owns both "Rainbow Dash" and "Fluttershy". Can you imagine how maybe people have variants of these? Typically I have to scroll a long way to find the result I already typed in - Option: Checkbox for exact term only - Option: Exact matches show as the first option
* "Multiple characters found" when there's only one character in the searchbox - I don't know why this happens but I suspect that there's a second character of the same or similar name, but biomassed. The dialogue can even say "2 characters found" and list only one. Either way, it's a glitch. |
|
Egravant Alduin
Sebiestor Tribe Minmatar Republic
130
|
Posted - 2014.04.15 20:25:00 -
[191] - Quote
I think courier contracts aren't worth doing them even for a new player .
My suggestion is this:
1.If there could be a lower limit price according to jumps low-high sec etc ,cargo capacity and total cost of the collateral.I mean they can't place 1b collateral and pay for 1 million for total.A mechanic that will auto calculate and fix that to be more balanced.
2.Do u know the company u-ship that runs in usa?Imagine something like that in EVE.A player needs to transfer let's say a 20000 m3 cargo that worth 100m.It will have bidders for some hours that want and can transfer this thing and the best price gets it.The bidders will have a status rating according to delivery time ,contact with player etc and the person who made the contract will able to rate the transfer and how pleased he was. If for some reason they fail or the contractor needs the items in specific time then the bidder will get really terrible rating.
Of course all players would be able to see the rating of each transporter in the contract menu or special menu. |
Daichi Yamato
Xero Security and Technologies
1347
|
Posted - 2014.04.15 20:52:00 -
[192] - Quote
when a corp contract involving isk is completed, and that isk transfer appears in the journal section of the corp wallet, can i right click the journal entry and view contract?
can i like wise right click a journal entry for market transactions to be linked to the corresponding transaction entry in the wallet? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Ix Method
Brutor Tribe Minmatar Republic
127
|
Posted - 2014.04.16 10:11:00 -
[193] - Quote
The way we split stacks is a bit weird, say you have 10 items and you want to split 2 off, for whatever reason you're left with the 8 selected rather than the 2.
Know this is probably an overall UI thing but its still annoyingly obtuse.
Same could be said for the list returning to the top after using this option. Travelling at the speed of love. |
The Djego
Hellequin Inc. Mean Coalition
249
|
Posted - 2014.04.16 10:16:00 -
[194] - Quote
Could you add a option to move a container remotely from a ship that you want to contract and contract it separately in the same contract? The reason I ask is because it is fairly annoying if you you can't contract laser ships remotely when you use a container in the cargo for spare crystals, what I and a lot other people do to prevent a mess in the cargo hold. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Mournful Conciousness
Embers Children TOHA Conglomerate
720
|
Posted - 2014.04.16 13:22:00 -
[195] - Quote
Loraine Gess wrote:Mournful Conciousness wrote:LOAN Contracts: Currently a loan contract has no practical use because it's not enforceable.
SOLUTION: 1. Require a sum on money and/or items to be put in escrow in a given station in return for the loaned item. The goods and cash to be delivered to the lender in case of default. Return them to the borrower if the borrowed goods are returned.
2. Permit the lender to extend the loan contract in return for extra cash or items being put into escrow.
The loan contract can then form the basis of a reasonable banking system within Eve. A real economy may develop as a result.
Would only work for collateral asset (without lockdowns, etc) because otherwise it'd have to force wallets negative. Meaning anyone could simply loan themselves shitloads of money... And if you think EVE doesn't have a real economy, I question what you're been doing in your time. Not looking at the market, that's for sure.
This response indicates a misunderstanding of the term "escrow".
The proposal is that the borrower deposit physical assets (including cash) into a secure, concord-controlled escrow vault. While the contract is in force, neither party has access to the cash or assets since they are in a vault, and not in a player hangar or wallet.
If the borrower defaulted, concord would immediately deliver the cash and assets to the lender.
If the loan contract was completed successfully (by the borrower contracting the borrowed goods back to the lender), the cash and assets would be returned to the borrower.
If the loan contract was extended, the cash and assets would remain in escrow until one of the above conditions were met.
Obviously, this arrangement prevents people without collateral from borrowing expensive things that they can't afford.
It's parallel in the real world is a mortgage - a loan backed by assets.
This is the foundation of a banking economy.
In this way, I see no reason why the process cannot be extended to providing mortgages on expensive ships, POSes, POCOs and stations.
It gives less wealthy alliances a way to build infrastructure without ready cash - they can pledge future earnings in the contract - like you do when you buy a house.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Iq Cadaen
Future Corps Sleeper Social Club
52
|
Posted - 2014.04.16 14:42:00 -
[196] - Quote
Horizontal scrollbar in the contract view window if some columns are not visible. A 'Renew' button for contracts that have expired with the option of changing the time/cost but not the items included. A more advanced search function with the possibility of linking search results (link a search link in chat with all contracts owned by my character/corp for example)
|
TheSmokingHertog
TALIBAN EXPRESS
218
|
Posted - 2014.04.17 14:24:00 -
[197] - Quote
Can we get a list near in the contract "to" within item exchange the 5-10 most selected entities we have contracted too and be able to select them. I would like this to be done with portraits, which could be corp / alliance logo's too. This would speed up contracting a lot.
For me such a list would have Alts, PushX, etc in them, and I would not have to type, check, etc if its the good entity, I just know. |
Sister Bliss
Vanishing Point. The Initiative.
66
|
Posted - 2014.04.17 15:36:00 -
[198] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
1. Increase the contract ceiling limits, they are very limiting when being used for managing logistics at alliance level
2. A feature to create bulk contracts from a stack of items would be a really big help.
i.e. select n ships, create bulk contract where each item in stack is setup as an individual contract with parameters from one dialog
Currently anyone setting up contracts for corp/alliance (think fitted ships all of the same type) has to individually set up a contract for each one. Ideally I'd like to select say 100 ships and through one action create 100 identical contracts.
<3 |
Apelacja
Caldari Provisions Caldari State
67
|
Posted - 2014.04.17 16:42:00 -
[199] - Quote
1) more contracts per character 2) allow us to set up multiplay contracts at the same time ( if they are totally the same ).
|
Nalha Saldana
DEAD JESTERS The Harlequin's
794
|
Posted - 2014.04.17 21:17:00 -
[200] - Quote
Give us the ability to write custom names on contracts to reflect what's in them instead of [Multiple items]. |
|
Mikhem
Taxisk Unlimited
128
|
Posted - 2014.04.17 22:13:00 -
[201] - Quote
I have made two contract ideas to forums earlier and recently I got idea of third contract idea.
Old idea: Fitted ships that are sold in contract system could have more clear interface so that you know how ship is fitted better. https://forums.eveonline.com/default.aspx?g=posts&t=331463&find=unread
Old idea: Contract could have outpost/station is inaccessible filter so we don't need to open these contracts and waste our time with them. https://forums.eveonline.com/default.aspx?g=posts&t=324493&find=unread
New idea: Repeat contract button. Lets assume I want to sell big packs of skill books. I have bought big pile of ten different skill books. I do ten split stacks so I can get one book of each type on hangar floor. Then I create contract and put sale price and other info there. Then contract is sold and I want to replace it with new contract. Then I have to go through all that trouble of splitting stacks and typing in contract data. If there was repeat contract button everything would be easier. I would search sold contract for these skillbooks and press repeat contract button. Then contract system automatically collects all necessary stuff from hangar floor and inputs all data and then it asks if I accept this new contract. If there is no necessary stuff on hangar floor or I'm in wrong station then I get error that says what is going on. Mikhem
Game improvement ideas. |
General Guardian
The Guardian Knights
99
|
Posted - 2014.04.18 01:41:00 -
[202] - Quote
Sort by light year distance would be cool for capital pilots, searching for capitals etc. And Light year range on autopilot. Would save messing around with the map in some cases. |
Zepheros Naeonis
TinklePee
3
|
Posted - 2014.04.18 19:36:00 -
[203] - Quote
Maximus Andendare wrote:Would it be possible to accept a contract from any region from any region? I want to chime in on this because I've always thought it was fairly pointless to be able to see contracts from anywhere in the game but not actually being able to accept them unless you're in the same region of space. It really does not make any sense. |
Calorn Marthor
Standard Fuel Company
23
|
Posted - 2014.04.19 11:24:00 -
[204] - Quote
More complicated idea, opened a separate thread:
here
Outlines:
Players can choose to have goods from buy orders or maybe just large hangar stockpiles delivered via auto-generated contracts. Number of courier contracts would vastly improve due to the ease of creating them.
This would improve gameplay for all haulers/transport services. In a second step, hauling as a profession could get a fancy route planning tool. |
DeDes
Oberon Incorporated RAZOR Alliance
43
|
Posted - 2014.04.20 02:32:00 -
[205] - Quote
Atm contracts take 4 windows to create. Shouldn't need more then 1
doing private contracts I type in the name and it always gives me a list of 10 people with the one I want around 6th. The list should start with the closest match not alphabetically. Even better choice of partial or exact match only.
I'd like the option to select multiple identical items that I could create individual contracts for with identical options. Like fit ships for alliance
Be nice to have at least 1 default filled in form if not more be able to save so people who do the same contract over and over again can do so much quicker. Like someone who puts up a new buy contract for something when the old one gets filled or expires.
How about more then 2 weeks with item exchanges?
Changing the sort order for contracts changes only the 100 listed. So when I want them ordered by price I still need to go through more then 1 page.
People can place buy orders for blue prints that don't exist (like faction ships) but can't place orders for copies (Yes I know ME and PE are variables) but how many Dramiel bpc's are there that have better then ME0 PE0?
You can do courier contracts but how come you can't do loan contracts? I'd like to do corp ship contracts where the corpies when there done with the ships can return them to the corp by completing the contract. same as a courier they don't return it by a set time corp keep the collateral. It would be no different then a courier so no reason you can't do it.
Don't cancel insurance because a ship gets stuck in an item exchange contract. Doesn't happen when you do a courier so its not something you can't do.
How about hiding contracts at stations people can't dock at? Like in 0.0 or factional warfare.
Could do something about more options for expiration times.
sometimes I create a contract then realize I don't have enough isk. Even if I transfer enough I still have to cancel the contract and start again.
|
Galphii
Caldari Provisions Caldari State
222
|
Posted - 2014.04.20 03:36:00 -
[206] - Quote
All good stuff there, would make things easier. X |
Nadeko Hakomairos
Mi Mie Miao
0
|
Posted - 2014.04.20 23:46:00 -
[207] - Quote
I'd like to have an option to block all contracts from your black list. When someone block a scammer in Jita, I'm pretty sure he will also want to block all contracts from the scammer. |
Rena Senn
Resurrection Ventures Un.Bound
98
|
Posted - 2014.04.21 23:42:00 -
[208] - Quote
Can we link the "ask for item" function to the entire item database? Right now there are certain somewhat obscure items where you can contract for sale, but not want to buy. This means you can't set up a trade exchanging rare item A for rare item B since you can't actually ask for item B in the contract system. |
Rivr Luzade
Coreli Corporation Ineluctable.
410
|
Posted - 2014.04.22 09:30:00 -
[209] - Quote
Make Courier contracts deliverable from the ship's cargohold. |
Yun Kuai
Polaris Rising Gentlemen's Agreement
113
|
Posted - 2014.04.22 16:10:00 -
[210] - Quote
Allow us to contract more an 200 items in one contract. With laser ammo unable to be stacked after use, there are a lot of extra items involved in courier contracts.
|
|
Rivr Luzade
Coreli Corporation Ineluctable.
412
|
Posted - 2014.04.23 11:02:00 -
[211] - Quote
I cannot remember having read that yet, correct my if I am wrong...
Give us the option to add an additional note to failed contracts so that other people who check contract histories can comprehend why a contract failed. This is particularly interesting for courier contracts and would make scams and traps harder.
Currently you have to laboriously check killboards for losses on that particular day. With a comment added to a contract, which can contain a simple remark "ganked" or a link to a killmail, this could be made a lot easier and more intuitive. |
Max Goldwing
Homeworld Republic The East India Co.
11
|
Posted - 2014.04.23 18:13:00 -
[212] - Quote
When making a item exchange that should be a courier and you click back to change it, the selection of goods goes poof and you can start over.
When completing courier contracts it uses 1 request for each contract, which means at even modest stacks of contracts you get the stupid "please wait 2 seconds before you try again", once they are completed and you want to view the contract list again, you get the same message.
Surely the servers can handle burst of more than a handful of contract requests per minute.
|
ASadOldGit
School of Applied Knowledge
271
|
Posted - 2014.04.24 03:05:00 -
[213] - Quote
Imolus wrote: 4. Allow issuing contracts to yourself. This mostly comes from the need to haul my own assembled ships in a freighter. The functionality is already there because other peopleGÇÿs assembled ships can be entered into courier contracts and be moved by a freighters.
I'd like to expand on this idea. I'm currently going through my jump clones and collecting various pieces of mission loot scattered around the place, and shipping them closer to "home" for refining purposes. Although they'll all eventually go to my refining alt, I want my main clone to pick them up and deliver them to wherever, but I noticed a few issues:
- As above, I want to contract to myself in discrete packages, perhaps one for refining, perhaps another for selling.
- But, containers tend to be rather unwieldy, whereas shrink-wrap is always the perfect size.
- As per the quoted post, I'd also like to use my freighter to carry fitted ships, without resorting to my Orca (which is too small for battleships), but I'd rather a better solution be developed for carrying fitted ships than wrapping them up in shrink-wrap (that is also highsec friendly, such as a T2 Orca, or a special shipping container for freighters)
- Maybe I clicked the wrong button, but I wanted to make a courier contract to my alt, but then transport it myself, from the location I created it in, and deliver it to where the alt was. It either "disappeared" (i.e. went straight to the alt in the current location), or it said I couldn't accept it since it was my contract (depending on the contract option I chose). All I wanted to do was deliver a contract I had created, that was destined for an alt (that doesn't want to undock), mark it as delivered, then log on with the alt and accept it. Maybe I confused myself, but it didn't seem to want to let me do that.
Meh. |
Echo Mande
65
|
Posted - 2014.04.25 17:02:00 -
[214] - Quote
I'd like you to be able to give a contract a private name and for that name to show up in your (corp) wallet log as a remark for all entries about that contract.
The same for market orders and indy/research jobs as well please. It would be nice for me to be able to see all income/outlay for an entire industrial project (a bunch of jobs) quickly and without too much guesswork. |
Alanna Northstar
Paladin Order Fidelas Constans
0
|
Posted - 2014.04.26 04:24:00 -
[215] - Quote
Ability to set contracts available based on standings.
|
Morrighaan
Pator Tech School Minmatar Republic
0
|
Posted - 2014.04.26 07:09:00 -
[216] - Quote
Some semi-random thoughts, some which have already been partly mentioned: - Get rid of the 'Multiple items' (in varying languages) in contracts... nobody wants to know that. either allow us to name our contract or use the contract description instead of 'Multiple items' (good for bulk sales, fitted ships etc.). - Simplify contracts to make them less of a click-fest (fewer screens/clicks) to create and use. - Make contracts more easily understood, e.g. if a contract contains 100 items, some fitted ships, it is not very clear which fitted modules / rigs belong to which ship (maybe visualize fitted items as a 'subnode' of the ships). - Show BPO/BPC parameters during contract creation (same as when viewing a created contract) so that we know which BPCs are in contract (ME/PE/runs) - Reconsider contract expiration (14 days), as contracts are used as buy/sell orders for stuff not on the market (90 days). Moreover, market orders are regenerated when modified whereas contracts cannot be modified at all to reflect pricing changes thus losing the deposit (i.e. cannot update prices when undercut while expiring soon). - For those of us who often look for different things, it would be nice to have a Saved-search feature in Available contracts that would allow us to look for multiple interesting things quickly (maybe even have multiselect in exact type match) |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
325
|
Posted - 2014.04.26 14:44:00 -
[217] - Quote
Be able to create an exchange contract from a Buy order- the prospective seller pays the contract costs, the buyer's offer is subtracted in full from their wallet and put into escrow as part of the contract at the moment the contract is made. |
Yolo
Intergalactic Combined Technologies
147
|
Posted - 2014.04.27 18:38:00 -
[218] - Quote
When linking Contracts, enforce the original name. Do not allow editing of Contract names, but use only "item name" or "Multiple items" Clearly mark each contract as a WTS (item for isk) WTB (isk for item) WTT (isk and/or items for is and/or items)
Example
Link to contracts [WTT] (Multiple Items) <-- (Someone offering Isk and Plex for Plex or what ever combination) [WTB] (30 Day Pilot's License Extension (PLEX)) <-- someone is offering ISK to for PLEX. [WTS] (30 Day Pilot's License Extension (PLEX)) <-- Someone is offering PLEX for ISK.
Making it clear in the actual contract window what type of contract you are viewing is also a positive thing. What to sell, What to buy or What to trade for example.
Contracts are atleast not as flawed today as they used to be serveral years ago - since 2003, bitches |
HeXxploiT
Little Red X
11
|
Posted - 2014.04.27 19:08:00 -
[219] - Quote
If one is bidding on an auction one should be able to see the identity of the highest bidder. This is the format of all popular & legitimate real world electronic auction sites and helps one recognize if the seller may be using a known alt in order to falsely raise the price on an item.
This would assist in:
a: Saving the buyer from wasting time on auction cheaters. b: Help CCP out financially as the auctioneers may be forced to invest in more characters/accounts in order to falsely bid up prices without being discovered. |
Adunh Slavy
1367
|
Posted - 2014.04.27 23:59:00 -
[220] - Quote
Loraine Gess wrote: Would only work for collateral asset (without lockdowns, etc) because otherwise it'd have to force wallets negative. Meaning anyone could simply loan themselves shitloads of money...
And if you think EVE doesn't have a real economy, I question what you're been doing in your time. Not looking at the market, that's for sure.
How can a player loan them selves money? Just where do you think the ISK will come from, NPCs? That is not what was being suggested.
As for collateral, let it be whatever players want it to be, from ISK to BPOs/BPCs, minerals, whatever. Let the maturity value also be anything players want. Also add a coupon, and let that be of any sort of item players want.
The important parts are collatoral escrow and let the contracts be of rather long duration, up to a year if players want. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
|
Death Bite
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2014.04.28 07:30:00 -
[221] - Quote
Dont know about the rest but please allow the creation of a courier contract to be created for one self.
The fact that if you want to move a ship of your own that isnt repackaged due to not allowing you to move assembled ships forces you to use contract but then its stupid to not be allowed to create a courier contract to yourself to move that you need.
|
IDGAD
The Scope Gallente Federation
116
|
Posted - 2014.04.28 17:08:00 -
[222] - Quote
Although this is more market than contract, I'd like to see it done anyway. I constantly buy hundreds of ships and fittings only to transport them in a JF and then assemble them to put on contracts. The purchasing of X number of ships is very time consuming, and I would love to see a "quote" system from the fitting window or somewhere similar that would allow you to buy X number of a certain ship and fitting. I would also like a way to make it easier to mass fit these ships, and put them on contracts.... although this is a niche request since not many people do this on this scale. |
Loraine Gess
Confedeferate Union of Tax Legalists
233
|
Posted - 2014.04.28 19:28:00 -
[223] - Quote
Don't know if this has been posted but I would like contracts system to sort by all contracts available, not just those currently listed on the page. This is especially a problem with couriers of which there are very many, but few results per page. |
penifSMASH
ElitistOps Pandemic Legion
375
|
Posted - 2014.04.28 20:00:00 -
[224] - Quote
1) So currently, if you want to make a courier contract on behalf of your corporation starting from a station where you *don't* have an office, you are unable to do so unless the items are in deliveries. To get it into deliveries, you have to item exchange contract the items to yourself, then accept for corp. This is really annoying. You should be able to courier contract something from your personal hangar on behalf of corp if you don't have an office.
2) One feature I'd like to see is something like the Quickbar we have for the Market window. I'd like to select an item from a list I make and quickly search for available contracts instead of having to type out the exact name of the item every time. |
vilya novacat
McKenna Shipyards Goonswarm Federation
10
|
Posted - 2014.04.29 17:13:00 -
[225] - Quote
Creation: Templates (Re-create previous contracts. IE: Needing to purchase x amount of various minerals time after time without selecting the types/numbers each time) Combined with templates, right click options. IE: Right click on a container, "contracts" -> select a courier template with prefilled destination and pricing. Reduce window spam, combine the first 3 contract creation windows into 1. |
Freelancer117
So you want to be a Hero
188
|
Posted - 2014.04.29 22:06:00 -
[226] - Quote
I am missing a " Refresh Button" in the contracts UI Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Julian Huxley
Solomon Bank and Trading Co.
1
|
Posted - 2014.04.30 03:35:00 -
[227] - Quote
Allow 1 month contracts.
Allow players to write options contracts. It could be an item exchange contract, in order to accept the contract the person accepting must pay a specified amount of isk. When the contract expires, the person who accepted it has the option of carrying out the item exchange. If the current format of the item exchange contract was used to specify what the person accepting the option contract had the option to exchange both puts and calls would be possible.
Options let all of eve industry hedge what they do. |
Leppales Beddelver
Dreddit Test Alliance Please Ignore
24
|
Posted - 2014.04.30 05:37:00 -
[228] - Quote
Items that are in both give and take categories should cancel out. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
639
|
Posted - 2014.04.30 07:38:00 -
[229] - Quote
I don't suppose some kind of reputation system for public contracts is something desirable or easy to implement? My YouTube Channel - EVE Tutorials & other game related things! |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 10:24:00 -
[230] - Quote
I'd like the ability to see items attached to something (ie. a fitted ship) inset in an easier-to-see fashion, and to be able to search specifically for fitted ships or packaged ships.
It would be really great if I could open the contract and at a glance see the ship's whole fit visually represented with icons, and all the empty slots made obvious.
Howabout an option to view the contents of conracts as a text list, list with small icons, grid of small icons without names (unless you mouseover), or grid of full icons with names? Similar to the options I have for looking at files on my computer.
I definitely want to be able to see a lot of contents without doing a lot of scrolling.
Lastly, it would be cool to be able to compare similar contracts or to enter several items into a contract search. I want to make sure I'm not paying 75 mil for a battlecruiser with the wrong fit. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
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Lemmih AI
Nexus Fleet Inc. Nulli Secunda
5
|
Posted - 2014.04.30 15:52:00 -
[231] - Quote
Here's an idea for replacing the [Multiple Items], since I'm sure there is concern about allowing free text: Allow the contractor to select a primary item from the items and the contract, and an item category from the other items in the contract. For instance:
Archon Helium Isotopes Energized Adaptive Nanoplating
The contractor could choose names such as: Multiple items Archon and fuel Archon and modules Archon and Ice Products Archon and other items Helium Isotopes and ship Helium Isotopes and modules Helium Isotopes and carrier Energized Adaptive Nanoplating and fuel Energized Adaptive Nanoplating and materials Energized Adaptive Nanoplating and carrier and so forth
In this way, the name can be informative, somewhat uniform, and not falsified.
|
Blastil
Point of No Return
104
|
Posted - 2014.05.02 17:45:00 -
[232] - Quote
Can we get contract 'reviews' and enable players to rate the trustworthiness of their peers? Basically an Ebay review system? Because frankly, it would A: Fix scamming pretty damn fast, and B: Let people know if they're getting a reasonable deal on things. |
Lady Aesir
Ghost Recon Inc
6
|
Posted - 2014.05.02 20:13:00 -
[233] - Quote
Presenting the information on contract history would be nice something similar to this
|
Bruce Sotken
Afro Industries
1
|
Posted - 2014.05.03 19:07:00 -
[234] - Quote
May have been covered but when copying a contract that includes a fitted ship, the contract system will select any ship of that type as well as trying to include the individual mods from the hangar even if they are present on the fitted ship. This leads me to two fixes:
1) If copying a fit ship, the system should only look for ships with an identical fit when copying 2) When the fit ship is found and added to the contract in 1, the system should not then add the mods from the hangar
Currently, you have to move any mods out of your hangar (as well as ships) if you do not when them to be added to the contracts and you face the "item not found" error every time you copy even if everything is present but fit to the ship |
Lion IX
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
2
|
Posted - 2014.05.04 08:20:00 -
[235] - Quote
My biggest 2 suggestions:
1) Provide a way to better save regions in contract searches. 6 locations will remain in the drop down box, but I like to watch 7 areas, so it gets annoying not being able to quickly switch locations searched.
2) Ability to ignore contracts by a certain entity. This would be great if linked with your blocked characters list. It provides a way to keep the contract list clear of scams/people who post contracts you know you won't want. |
Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
50
|
Posted - 2014.05.04 10:16:00 -
[236] - Quote
I should be able to contract "to Militia" just like I can "Corp" and "Alliance". |
Rivr Luzade
Coreli Corporation Ineluctable.
475
|
Posted - 2014.05.04 12:35:00 -
[237] - Quote
Can we have bigger security level indicators in front of the system names? The small dot is kinda ... small and the bigger rectangle that you also have in the Route part would be better. |
Tara Tyrael
Ageira Technologies Samura Industries
180
|
Posted - 2014.05.04 21:10:00 -
[238] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
How about we get rid of the scammers? just kidding
Anyways, needs to be less clicky
Additional stuff: a) Clicking on image or name of module in market window should give option to search contracts b) Searching contracts should remember last settings after you look for contracts by right clicking on item in chat example: i) open contracts, look for rokh blueprint, select to show only blueprint originals, then type to search rifter blueprint and you will still be searching for originals only ii) open contracts, look for rokh blueprint, select to show only blueprint originals, then type in chat rifter blueprint, select the text, autolink it to item, right click on it and look on contracts and contract window will revert to default values searching for everything, not just originals c) 2 sorting of price is bad thing... one is upper right corner which is real thing you want, and second one is the column sorting of only displayed items. and yes, I did forget about it so I've spent some time as a noob buying overpriced items since I didn't use the global price sorting, only displayed items sorting. d) location drop down menu on contract search has y-scroll bar, yet all things are visible, there is only like 2-3 pixels extra which force scroll bar to appear, so you should make minumum size of that dropdown menu like few pixels more in height so scroll bar is gone e) contract start page is a mess... f) usually from my client, takes me about 5-8 clicks to get my current contracts which are available or 5-8 clicks to get my past contracts, for past one that is ok, but for my available contracts I want to be able to get them in 2 clicks.
************************************************ |
Batelle
Tymast Industries 150th
2580
|
Posted - 2014.05.05 05:57:00 -
[239] - Quote
Make descriptions more visible or searchable.
Trying to figure out whats inside a [Multiple Items] is a pain. You have to mouse over each one to get a description tooltip, which just sucks. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Yun Kuai
Justified Chaos
117
|
Posted - 2014.05.05 09:56:00 -
[240] - Quote
Please remove the 250 item limit on courier contracts. When you have over 1,500 different items (see laser crystals) and I have to manually break things up into groups just to make it contractable is beyond annoying and adds a lot of unnecessary work trying to calculate load sizes versus number of items per contract. |
|
Bruce Bayne
The Red Circle Inc.
33
|
Posted - 2014.05.05 21:34:00 -
[241] - Quote
here is an idea i wrote a long while ago: https://forums.eveonline.com/default.aspx?g=posts&m=2652958
basically: make jumpclones courier contractable. |
Rivr Luzade
Coreli Corporation Ineluctable.
478
|
Posted - 2014.05.06 07:21:00 -
[242] - Quote
I just noticed this behavior again and this should really be changed.
Currently, every page in the Available contracts window seems to be a separate search, which results in that you have the best contract (eg. on page 1 the best reward of 200M) on top and the worst at the bottom, on page 2 you have the same (another 150M on top and the worst 500k at the bottom), on page 3 the same (a 100M on top, 500k at the bottom). This is all the more obvious when you search for contracts (Courier contracts in particular) across the entire universe.
This is highly confusing and absolutely unintuitive. Instead of this page split, the best contracts should be on the first pages and the worse somewhere at the end. I can understand that his results in low payment contracts never being seen in this particular search setting, but honestly, a Courier for 10k/jump should incinerate and burn to ashes by itself.
--
Another thing that I also recently noticed concerns more filter and route settings, which also has been mentioned before.
Basically, for courier contracts I would like to be able to set parameters to search CCs going from a particular security level to another.
For instance: I want to do some Low sec to High sec/High sec to Low sec runs. Currently I don't have any feasible way to search for this particular travel setting. I can only search for CCs in Low sec and High sec, which results in a massive list of contracts and the above mentioned problem.
But I would appreciate if I could tick some boxes to only search contracts that originate in Low or High sec and go to High or Low sec. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
135
|
Posted - 2014.05.06 09:12:00 -
[243] - Quote
At first review the "base price". This option do not calculate the price for all the items in the contract.
Then, all the infomations should be on the same window:
At first on the top who is the target of the contract.
Then you choose the Type of contract, (with color Tag and special Icon for each type), and the rest of the window is morhping to have the good views.
If it is a courrier you must choose the station and pickup the items, the price and the volume of the selected items is calculated. Under this you choose the reward, the collateral, and the time to complete.
If it is a Item Exchange you have list of the item you sell in a green box or the money you would pay in a green box. Then you have a list of th item you want to buy or the money you want to have in a red box. The base price for the items is always shown.
If it is an auction it is the same than an item exchange with a buy out
When you click "OK", htere is a recapitlation and you have to click "ok" again.
|
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
135
|
Posted - 2014.05.06 09:15:00 -
[244] - Quote
We could think about "destruction contracts" also. You point one or more structures, and you place a contract on the destruction of these. If a fleet destroy the structure they gain the price. |
Xearal
Black Thorne Corporation Black Thorne Alliance
908
|
Posted - 2014.05.06 09:33:00 -
[245] - Quote
Allow for contraband items to be placed in Exchange contracts, and possibly ( with a warning added 'youre about to accept a contract that contains contraband' ) for courier contracts.
This way, Booster manufacturers, drug runners and clients will be able to more efficiently trade product between them without having to resort to selling on the market or using direct trade for the exchanges.
Courier contracts with contraband would also allow for drug couriers to be actually useful without having to use clunky methods to get the job done.
Does railgun ammunition come in Hollow Point?
|
Wilhelm Ormand
Brave Newbies Inc. Brave Collective
3
|
Posted - 2014.05.06 12:10:00 -
[246] - Quote
I'll keep it short and consise.
A quick survey in Jita and Sinq Laison reveals that the majority of public contracts are used for blueprints and fitted ships (not counting courier contracts). Therefore these two use cases are in my opinion the most important to improve.
Improvements to the search contract window:
- Make the order and visibility of columns configurable (like in the overview)
- Add more columns like ME, TE, contract name, estimated value, corp/alliance fitting, etc.
- Resolve [Multiple Items] (pick the most common variable / or the ship that is fitted)
- Display fitted ships as corp of alliance fitting when they match (different color and column with name of the fitting)
- Ability to make custom columns with regular expressions (I know this is never going to happen, but one may hope)
Improvements to the contract window itself:
- Display fitted ships in a fitting markup (like the new fitting windows)
- When the same fitted ship (or container with items) is multiple times in the contract, display this with a numerator (i. e. 3x, 5x, ...)
In bigger corps and alliances contracts see the most use as distibution of doctrine fitted ships. Therefore special attention to showing corp or alliance fittings would be highly appreciated, as well as a way to template these contracts.
tl;dr: the user should be able to easily evaluate a contract without having to open it. |
TheSmokingHertog
TALIBAN EXPRESS
222
|
Posted - 2014.05.07 03:29:00 -
[247] - Quote
Be able to set the destination of an exchange contract to a container on accept button. |
Rivr Luzade
Coreli Corporation Ineluctable.
488
|
Posted - 2014.05.08 09:49:00 -
[248] - Quote
I would like to have an Option "Current Empire" in addition to "Current Station/System/Region". With this option you could search for contracts located in a specific empire's regions. For instance, I am in Domain and want to see all contracts in regions controlled by the Amarr Empire, or I am in Immensea and want to see all contracts in the sovereignty space of Nulli Secunda.
Might not be as useful in 00 Sec, as Sov changes sort of regularly and NPC 00 sec is limited to 1 region anyways; however, since I do not overly care about these regions in space, for High sec it would be a great help. |
Zhu Khan
Ministry of War Amarr Empire
40
|
Posted - 2014.05.08 19:13:00 -
[249] - Quote
Quote:So currently, if you want to make a courier contract on behalf of your corporation starting from a station where you *don't* have an office, you are unable to do so unless the items are in deliveries. To get it into deliveries, you have to item exchange contract the items to yourself, then accept for corp. This is really annoying. You should be able to courier contract something from your personal hangar on behalf of corp if you don't have an office.
I think my issue here is that contracts are handled differently than regular market activity for some reason. If you have to have a Corp Office in order to create Corp Item or Courier Contracts (or have the item in Deliveries), it seems like market sales should also have the same requirement.
Personally, I wouldn't mind a system where the only way to sell items on the Market and/or create Corp Item/Courier Contracts from a certain station is if you had an office there and/or the items were located in Deliveries. Seems like it would simultaneously boost the importance of corp offices as well as giving a boost to the Courier Contract market.
|
Loraine Gess
Confedeferate Union of Tax Legalists
275
|
Posted - 2014.05.08 19:22:00 -
[250] - Quote
Directly related to revamping the contract system is replacing or removing the obsolete button for assigning base price value to a contract. I have made a thread on the subject, as I am unaware if base price is used anywhere else in the game, especially the internals. |
|
Belinda HwaFang
Coreli Corporation Ineluctable.
8
|
Posted - 2014.05.09 09:47:00 -
[251] - Quote
I don't know how high priority it is for you to keep the contracts description as first seen in the headline obscure and customizable in order to aid scammers, but personally I just need to be able to see at a glance what is actually in a contract without clicking on each one.
A mouse over contextual view that allows me to quickly identify the HAM fit Caracal contract among , say 10 other rapid light missile fit ones.
The reality is that I want to see quickly what is in a contract, And only then double click to check that everything is in order.
Relating to BPCs I want to be able to search by the new Material Level stat and not have to open each one.
Thanks,
Fang |
Noroswen
Zeura Brotherhood
14
|
Posted - 2014.05.09 11:16:00 -
[252] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
How about an ability to loan money, with some sort of penalty clause if it is not paid back (Like collateral but at the end) |
SpaceSaft
Sub Par. The East India Co.
76
|
Posted - 2014.05.09 11:26:00 -
[253] - Quote
Something I have seen yet in this thread, a variation on this experts suggestion:
It's not really a little or UI thing but it's the kind of contract Eve needs and deserves.
Ari Kes wrote:Hello CCP, Kind greetings from Red Frog Freight! Thanks a lot for looking into the contracts system and possible future contracting update! Important Quality-of-life changes:
- ability to set up rules for private Courier Contracts that are posted to the Corporation - ie. Contracts with specific collateral / size will get auto-rejected.
^ This is the way it seems best for the player or corporation servicing, but what Eve actually needs is a system that makes it easier to show/create the demand for the service.
What I mean by this:
Right now the burden of issueing transport contracts is on the side of the issuer, not on the side of the service provider. If the conract isn't up the already by the servicing party defined conditions, it gets rejected.
The end goal should be that the servicing party issues a public contract template that players fill out according to the terms set up by the servicing party.
For example
[Corp] offers courier contract
From [anywhere] to [anywhere]
Path may lead through [High/low/null]
Issuer must be [standing] to [Corp]
With [ max volume ] [ max colateral ] [ min reward ] [ min reward per jump ]
...
[Button - use these terms to set up a contract with [corp] ]
---------------
Obviously these should be issued by a corp and / or alliance and automatically refresh / stay available, maybe with the condition that not more than [ Number ] contracts of this type should be outstanding to [ corp ], so it doesn't get flooded.
Thanks for reading!
Hope restored. |
Dxella
Licentia Ex Vereor Black Core Alliance
4
|
Posted - 2014.05.10 11:43:00 -
[254] - Quote
Can we remove this '' illigal goods '' contract block when we are contracting stuff in low sec and 0.0? atleast for item Exchange contracts, and esp for 0.0 were there is no Security?
Contracts is a Security i know, but its also a way to transfer stuff remotly, so why would it block that in 0.0? |
Kel Dario
The Royal Griffin Inc.
0
|
Posted - 2014.05.10 15:30:00 -
[255] - Quote
I have not read the thread from the start so apologies if this idea been mentioned already,
anyway, here's my 2 cent: Reverse Auction.
Let us auction items that will drop in price with a set interval. |
Rivr Luzade
Coreli Corporation Ineluctable.
490
|
Posted - 2014.05.10 16:23:00 -
[256] - Quote
Can we please get the ability to enter number values smaller than 1 million for Price (Buy & Sell) and Reward and Collateral (Courier) in the contract filters?
It is commendable that CCP wants to force people this way to give proper payment for contracts, the player base vehemently stems itself against that force.
Also, in the same regard, I would like to have a filter option where I can limit the contract search to a specific amount of ISK per jump. Here the ability to enter numbers smaller than 1M is especially important because even more players don't want to pay properly. While I very much like to only do CCs with 1M reward/jump, the reality forces me to also accept those with lower payment to get a living from it. |
Jakob Anedalle
Rifterlings Point Blank Alliance
72
|
Posted - 2014.05.10 21:18:00 -
[257] - Quote
Simple one that may be back there in the previous 13 pages I'm sure. Since I hear CCP uses Agile techniques:
As a alt character I wish to ship goods via a third-party courier to a remote destination to be delivered to a main character, so that the high-sec dwelling alt can deliver ships/fittings/etc to the combat oriented pirate (yar!). Preferably without the third-party being able to identify the recipient character to preserve privacy.
As far as I know this is not possible in the current system. Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |
IcyMidnight
Valkyries of Night Of Sound Mind
3
|
Posted - 2014.05.11 01:30:00 -
[258] - Quote
- Ship courier contracts for carriers and orcas. Carriers and orcas can carry ships, unless they're in a courier contract. That's really annoying.
- Have the assets refresh once a contract is made or accepted (even for corp) so that I don't need to trigger a session change to see what's up.
- Allow drag and drop of contract items locally, like the trade interface. Unlike the trade interface, allow items to be removed from the drop area.
|
DetKhord Saisio
Seniors Clan
58
|
Posted - 2014.05.11 21:02:00 -
[259] - Quote
- Wormhole access to either market or contracts
- Contracts creation options to eject container inventory remotely, repair all items in containers remotely, and repackaging remotely.
--Additional options to split the stack (ejecting) and if your standings locked you out from station services, you can still repair/repackage remotely (by paying a small tax).
- Illegal items contracts to allow hiring someone to move drugs, slaves, etc., even from within containers remotely.
|
Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 06:51:00 -
[260] - Quote
I'd like to be able to clone contracts I've already made, both recent still-active contracts, and old ones from months or years ago.
Simply right-click on a contract, then select a new "clone" or "copy" entry from the menu, and then I start creating a new contract with as many fields as possible already filled out, with the same data as the old contract, but of course me being able to modify everything that I want to modify. |
|
HuGo87
Perimeter Defense Systems Templis CALSF
1
|
Posted - 2014.05.12 07:01:00 -
[261] - Quote
UI-wise:
- Have a two-pane-interface when selecting items, allowing drag-and-drop instead of checking items. This makes it a lot easier to find the unselected/selected items (whichever are fewer). It also let one drag straight from the inventory panel, which has a filter. I've no idea why you didn't do this in the first place!
- Three large buttons on the first step (exchange/auction/courier), instead of small text butons. These are easier to point-and-click, and would be a bit more consistant with some of the new UI stuff you're doing). It also makes it all damn-good-looking.
- The text-field on the "private" option (step 1) should be a writable combo, so I can pick recent contacts with just my mouse (lazyness, I know).
Funcionality:
- Make contracts between characters in the same account not count towards the maximum. I hate having to do maxContracts+1 to my alt and having to relog twice just for the last one.
|
Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 07:02:00 -
[262] - Quote
If some way can be found to facilitate it, I'd very much like to see "break bulk" contracts, where I can assign a huge quantity of stuff, e.g. ammo, minerals or ore, to be moved from place A to place B, but without needing to care about how the couriers move it - if they haul it as 2 Freighter loads, or 3 Freighter loads, 4 or 5 or more, or if they use Orcas or even specialized T1 industrials instead.
Basically "move this large volume of crap for me, I don't care how, here's the total ISK-per-jump I'm paying".
If I have, say, 3.1 million cubic meters of minerals, that I want moved, then it's a lot of work for me to load-balance it into 4 Freighter-load-sized Contracts, both with regards to value balancing and volume balancing. It'd be nice if I could just assign it all as a single contract and let the courier figure out how to distribute it, or even have the game auto-didide the load as per the courier's preference (i.e. "into 5 even loads").
I'd also like to be able to chain courier contracts. Sometimes when I set up chains of courier contracts to Red Frog, their pilot will accept one contract from the middle of the chain, to his own inconvenience, because he didn't notice the chain. He didn't notice that I had first issued a contract from A to B, then B to C, then C to D, but rather he just accepted the B->C one.
Some way to make convenient chain-courier contracts more visible to potential couriers, at least, could be nice.
And if it is all in a single contract, then a Red Frog guy can legitimately accept all the steps of the chain at once, whereas I believe that's illegal under their rules with the present contracts system. |
Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 07:06:00 -
[263] - Quote
Cardano Firesnake wrote:We could think about "destruction contracts" also. You point one or more structures, and you place a contract on the destruction of these. If a fleet destroy the structure they gain the price.
This also, especially being mindful of the upcoming POS changes:
Defend Contract, placed on a POS (or other attackable structure). If the structure remains undestroyed when the contract expires (e.g. after 4 days or 7 days or whatever), the primary payment is given. If the structure hasn't gone into reinforced during that time (e.g. for a POS), the secondary payment is also given (secondary payment can be freely defined, independently from primary, and may be zero). If the structure is destroyed, no payment is given. |
Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 07:08:00 -
[264] - Quote
Yuki Kasumi wrote:Having a final preview of the contract is nice but often I just want to make contracts to characters I know or that are mine, skipping this step could be allowed by having another button for finalize contract in previous steps.
This could be automated, based on Standing to the recipient of the contract (character or corp).
If standing issuer->recipient is Excellent, the final preview is simply skipped, whereas if standing is Good, the final preview is simplified. For Neutral or worse standnig, the final preview remains. |
HuGo87
Perimeter Defense Systems Templis CALSF
2
|
Posted - 2014.05.12 09:16:00 -
[265] - Quote
I missed this before:
Select a bunch of items > right click > create contract. Click next a few times, then return to the first step. Click next again. Your items are unselected. That a bug, IMO. |
Tau Cabalander
Retirement Retreat Working Stiffs
3595
|
Posted - 2014.05.13 05:46:00 -
[266] - Quote
Fine Print (rank 2) - adds 8 contracts per level Skill in filling the borders and margins of contracts with endless terms and conditions on a scale that even nanotech engineers find impressive. Prerequisite: Contracting 5
Contract Law (rank 4) - adds 16 contracts per level Skill in applying local laws and legal precedents that favour your contract dealings. Prerequisite: Fine Print 5
Legalese (rank 6) - adds 32 contracts per level Skill in burying contracts in meaningless legal jargon so effectively that nobody dares to contest their validity. Prerequisite: Contract Law 5 |
Suzuka A1
Multiplex Gaming Li3 Federation
17
|
Posted - 2014.05.13 13:13:00 -
[267] - Quote
TL;DR: I made an imgur style storyboard proposal specifically focused on helping Enablers supply their Alliances with fitted doctrine ships via the Alliance contracting system (which is limited to the 21 contract cap per character unless you have corp wallet access and corp contracting roles [capped at 60 contracts per character], which makes it non-viable because of corp security and the individual's security as well).
To constantly have 250 fitted ships up on contracts for a 1000 character Alliance it would take either 5 (best case) or 12 (worst case) characters worth of contracts. Help the Enables help others!
PS. Being able to renew an expired contract, even at a cost of 50% extra (15k isk), would be amazing and make my life managing 3 character worth of contract much better.
Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Salpad
Carebears with Attitude
539
|
Posted - 2014.05.13 17:35:00 -
[268] - Quote
May sound a bit odd, but I'd like contracts that can be filled 10% of a time.
Let's say I want meself some Tritanium, in a particular station, but for whatever reason I dislike going through Market Buy Orders. Perhaps it's those greedy tax officials and brokers...
So I can issue a contract to an in-game associate for 60M units of trit, at a set price. If my associate dislikes the price I've set, he'll presumably reject the contract (assuming he has noticed that it's been issued to him in the first place) thereby telling me that I'm a miserly bastard and that he wants more ISK.
But if he doesn't reject it, then I must assume that he has begun working to fulfil it, and that in 4 or 8 or 11 days, or however long it takes him to gather such a huge amount of trit, he'll complete it so that I get my stuff.
Key word here: assume.
It'd be nice if it was possible to have a new contract for a single kind of item in large quantity, e.g. trit or Massive Scordite or a very particular kind of ammo, that can be fulfilled in chunks, these chunks always being 10% of the total.
Each time a 10% chunk is delivered, the contract is updated (thereby nicely telling me that my in-game associate is actually working to satisfy my demand, and not being a lazy-ass bum) and 9.9% of the contract ISK total is paid out, except for the final chunk, which pays out 10.9% for a total of 100% of the amount, in this case whatever I think 60 million trit is worth.
This is nice for my in-game associate too, because he gets paid every now and then, instead of only getting paid at the end. E.g. if it's a huge-ass contract for many dozens of millions of trit and he'll need most of the 14d time limit to actually get me that much.
And there's also a gamble element involved, because as soon as he accepts the contract, with its ISK amount, its stuff amount, and its time limit, he's gambling on being able to fulfil it within the time limit, as failure to fulfil means he'll lose 0.1% of the ISK value of however much he has delivered.
Note that I can't really grief with this, since if I issue an asshat contract, such as 4 billion pyerite out in the middle of nowhere, with a time limit of 2 days, the recipient that I'm issuing the contract to can see the impossibility of fulfilling it, and reject it. Or he can just ignore it, leaving me to notice, perhaps 8 or 12 or 16 hours later, that chunks of pyer aren't incoming, whereby I realize that he didn't fall for my scam.
Even this gamble, or the potential to scam someone who's really dumb, is a very minor thing, in that if you partially fulfil such a contract, but don't complete it, you're only losing 1% of the value of however much you did fulfil. Perhaps I've even set the chunk-payout too high, possibly it should be 9.8% or even 9.7%, with the final 2% or 3% paid out upon completion.
Such contracts can also be issued to corps, perhaps, where individual corp members can each try for a 10% chunk at a time, although I'm not sure how that'd work with the "crowner" amount that's held back until the contract is fulfilled entirely. Perhaps the corp itself gets the crowner amount, that is the last 1% of the ISK (10 times 0.1%) |
Salpad
Carebears with Attitude
539
|
Posted - 2014.05.13 17:39:00 -
[269] - Quote
Blastil wrote:Can we get contract 'reviews' and enable players to rate the trustworthiness of their peers? Basically an Ebay review system? Because frankly, it would A: Fix scamming pretty damn fast, and B: Let people know if they're getting a reasonable deal on things.
I'm concerned that negative ratings would be given not only to scammers, but also - en masse - to people perceived as being even mildly cheapskate, e.g. on Courier Contracts. If you see a Courier Contract that according to your very personal and utterly subjective opinion is 20% underpriced, then you might mark it down, even though it is in no way a scam, but represents a legitimate (albeit miserly) desire to have some stuff moved from one high-sec station to another station in connected high-sec. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1332
|
Posted - 2014.05.13 19:23:00 -
[270] - Quote
Salpad wrote:Blastil wrote:Can we get contract 'reviews' and enable players to rate the trustworthiness of their peers? Basically an Ebay review system? Because frankly, it would A: Fix scamming pretty damn fast, and B: Let people know if they're getting a reasonable deal on things. I'm concerned that negative ratings would be given not only to scammers, but also - en masse - to people perceived as being even mildly cheapskate, e.g. on Courier Contracts. If you see a Courier Contract that according to your very personal and utterly subjective opinion is 20% underpriced, then you might mark it down, even though it is in no way a scam, but represents a legitimate (albeit miserly) desire to have some stuff moved from one high-sec station to another station in connected high-sec. Absolutely. Ratings would be entirely subjective, and the EVE playerbase would have all sorts of reasons other than altruism for rating people as they will.
All the more reason to add it. It is exactly the sort of thing that makes EVE unique and popular. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
|
TijsseN
NED-Clan Goonswarm Federation
12
|
Posted - 2014.05.14 07:11:00 -
[271] - Quote
As someone who uses the contracting system a lot here is some feedback and requests.
1. Make it able to contract boosters, so I can include them in fit ships. 2. improve contracting from the "assets" panel is as accessible as from the item hangar so i am more able to remotely setup courier contracts or contract ships from my market alt more easily, when they are fitted by myself. The current interface in the assets panel is not easy to use and the 5 minutes delay has caused some missing items in courier contracts. 3. Keep insurance on fitted ships when they are contracted to capital pilots for transport. |
Tian Toralen
Brave Newbies Inc. Brave Collective
8
|
Posted - 2014.05.15 09:28:00 -
[272] - Quote
I wrote something here:
https://forums.eveonline.com/default.aspx?g=posts&t=330994&find=unread Suggestion for better/easier contracts, for getting fitted ships
A new way of creating contracts and a new type of contract, called "Fitted ships" contract. It has a little box named "Fitted ships" that can be checked by the creator of the contract. Players can search for "Fitted ships" contracts.
If someone creates such a contract, it must obligatory contain a ship+modules. The game does not need to check if the modules fit the ship or not. The ship can be already fitted, or packaged and the modules beside it.
If the contract contains more than one ship, it will obligatory contain the same number of modules for each ship. When creating the contract, the creator drags the ship to one box, the modules to another, then specifies a number in another box for example x10, x100, and the ship and module boxes get filled with items from his inventory, with correct numbers. Option to create multiple such contracts, or save a contract and copy it, would be nice.
What's new? When the buyer checks this "Fitted ships" contract, a fitting window opens, presenting the ship and modules fitted if the ship is already fitted. Red modules - the buyer cannot use. And a number near it saying x10, x100 etc.
If it's not already fitted, the game does not try to present the ship as fitted (too complex, depends on the skills of the buyer, it's hard to choose what modules to fit first if the seller put the wrong modules in), the buyer just sees the ship and the list of modules near it, this list would look like the list I get when browsing saved fits. And the x number near the window, so the buyer knows he gets x5 of the ship and x5 of all the modules listed. The ones the buyer can't use are red, also there could be a warning if a module has nothing to do with the ship or cannot be fitted even with perfect skills - like a 100mn AB to a frigate. And there could be some indication - to show if the buyer can fit the ship. A button that says "Suggest fit" and the game tries to present a fit of the ship using his skills. |
Rivr Luzade
Coreli Corporation Ineluctable.
502
|
Posted - 2014.05.17 18:05:00 -
[273] - Quote
So, in light of the currently proposed changes to freighters I demand the implementation of a functionality to view the contents of Courier contracts. It will probably be a ****** implementation with more drawbacks than benefits, but I absolutely detest having to find out that I transport massively over-collaterized ganking ships and utility to gankers after I accepted the contract. I don't see why I should help gankers even more with transporting their garbage and be a gank target on the route at the same time.
I want to know what I transport before I accept the transport. Simple. |
Roa Dierich
Bacon.
1
|
Posted - 2014.05.17 19:12:00 -
[274] - Quote
There are a couple of things I can think of.
- Have an option to show icons in the item listing, the same way as in inventory screens.
- Show contents, fitted modules etc, in a collapsible tree with container or ship as root, and show the contents of all items.
- Allow item exchanges to have a collateral and time limit, so, say, an industrialist can manufacture items on demand, given the appropriate minerals.
Another idea I had, you can fly a ship with rigs you don't have the skills to fit, yet finding someone to fit them can be problematic. You could introduce a "jury rigging" contract, that operates similarly to a contract for collateral/reward, but the collection and delivery stations are the same, in which you list a hull and (up to) three rigs, and the contract is completed when the ship, with rigs fitted, is delivered.
|
Jur Tissant
Hemah Industries
56
|
Posted - 2014.05.17 19:32:00 -
[275] - Quote
Frankly, item exchange contracts don't seem to have much a purpose (outside of the corp setting). It's easier to put your items on the market than to sell them via contracts, even if you're doing a hangar clearout.
Contracts should have more creative uses, hauling being a good example. The idea of bounty contracts has been thrown around, perhaps allowing the contractor to specify a minimum amount of ISK damage to prevent targets from fulfilling their own hits. Perhaps the system could be expanded to give hiring mercs more substance - you could contract them to declare war on a corp, to remove a POS/POCO, or offer payment as a % of ISK damages done to the target corp (instead of a static weekly fee). This would help effective merc corps make more money. |
DaPaulerBear
Dreddit Test Alliance Please Ignore
0
|
Posted - 2014.05.17 19:49:00 -
[276] - Quote
Up the max amount of items per contract. I never understood why i cant put more than 200 individual items in one contract. |
IcyMidnight
Valkyries of Night Of Sound Mind
3
|
Posted - 2014.05.17 23:52:00 -
[277] - Quote
Allow accepting contracts for corp that you created. |
Aluka 7th
150
|
Posted - 2014.05.18 04:39:00 -
[278] - Quote
I have few ideas but regarding UI/functionality:
1. Allow creating contract in the name of corporation from personal hangar. - Current if I brought corporation manufactured item to Jita and want to sell it in the name of my corp to the public, I can't without owning office there.
2. Preserve filter option on query change in Available contracts tab - Lets say I have 3 BPOs. I want ot check cost of similar BP originals on contract. When I right click on my BPO and select find in contracts it shows all BPOs and BPCs for that item. Thats ok and if I select in "Item category" menu "Blueprint original" it shows only originals. Now if I right click to my second blueprint and choose find in contracts it resets "item category" window and I have to reselect "Blueprints originals". For best overall functionality, tt would be good to preserve item category state as long as the contract window is kept open but still reset "item group" state back to all.
3.Keep selected items flags when going thorough contract creation process - In personal assets or in local hangar, when I want to create contract, I select item(s) and right click -> create contract. When I get to 2/4 window, items that I right clicked are preselected/ticked BUT if I now go one step back to change anything on first screen 1/4, like item exchange<->auction or public<->private, and then proceed to second screen 2/4 selection is reset and I have to reselect items I want to put on contract. Usually I cancer creation process and right click again like I did initially because its faster. Keep what items are being contracted through whole contract creation process. If I additionally select one more item in 2/4 window, keep that also when going thought previous/next tabs as long as creation window is open. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5305
|
Posted - 2014.05.18 12:54:00 -
[279] - Quote
When I drag my contact's icon into the field for entering the name of a private contract recipient, I don't want to have to pick from a list of similar names.
Day 0 advice for new players: Day 0 Advice for New Players |
Ma Zhiqiang
Hoplite Brigade
13
|
Posted - 2014.05.19 18:51:00 -
[280] - Quote
BugraT WarheaD wrote:Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to name it ?
This.
Such an easy change. So much better overview of the contracts. |
|
Markus45
Republic Military School Minmatar Republic
11
|
Posted - 2014.05.19 23:16:00 -
[281] - Quote
I recently had to create 25 courier contracts with Red Frog freight. It was a horrible experience so here is a suggestion:
- Allow us to create multiple contracts at the same time.
This could be achieved through this window http://i.imgur.com/HTWvykf.png In the red section could be a drop-down menu for each item, "Contract number". By default they are all set to 1, but it can be adjusted as needed to create new contract groups. Each contract group has the same settings (collateral, payments, etc.). The game creates a new contract for each contract group once you hit "submit".
Please. Thanks. Children's books in my day. Children's books today. |
Tek Handle
Vanishing Point. The Initiative.
52
|
Posted - 2014.05.19 23:45:00 -
[282] - Quote
Put everything onto ONE SINGLE PAGE. The contract creation wizard is so 1995 and the most time spent is clicking all these steps.
Aaaand... drag'n'drop, yes! |
Viz
The Horny Heron's Horny Empire
0
|
Posted - 2014.05.20 12:47:00 -
[283] - Quote
I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
|
DetKhord Saisio
Seniors Clan
59
|
Posted - 2014.05.20 15:09:00 -
[284] - Quote
Viz wrote:I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
This may have changed, but I believe adding a name to their contact list prior to contract creation reduces that issue. Didn't drag/drop used to work?
|
Viz
The Horny Heron's Horny Empire
1
|
Posted - 2014.05.20 15:27:00 -
[285] - Quote
DetKhord Saisio wrote:Viz wrote:I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
This may have changed, but I believe adding a name to their contact list prior to contract creation reduces that issue. Didn't drag/drop used to work?
I believe it did used to work, yes.
Contact list doesn't help other than that the name becomes partly easier to locate in the list due to the colored icon(s). Besides, not everybody wants to have me in their contact list
|
Zam Zumah
Es and Whizz Hedonistic Imperative
5
|
Posted - 2014.05.20 17:25:00 -
[286] - Quote
A useful change that would aid not just us in the Booster Industry but many alliances who hand out ships and equipment, would be WTB contracts not requiring an exact stack to fill.
For example, currently if a corp member wishes to buy drugs to resell, they create a contract in our hub station with the price and drugs required. I then have to remote split the stack of drugs in the store hangar, then move the drugs to my own personal hangar and then accept the contract.
Ideally, I'd just choose the correct corp hangar and the drugs come directly out of whatever stacks available.
Other organisations may find this useful too, where members require ship replacements, and the onus is on the member to create a contract with what they need and the administrator to check it over and accept.
Two other minor improvements, would be ability to fill own contracts (for transparency and accountancy reasons) and restrict hangar access to remove only via contract.
|
IcyMidnight
Valkyries of Night Of Sound Mind
3
|
Posted - 2014.05.20 21:27:00 -
[287] - Quote
Allow at least one extra level of containers in contracts. Sub-contracting contracts is commonplace and containers always cause headaches for haulers. |
Mr Reapor
Imperial Academy Amarr Empire
0
|
Posted - 2014.05.21 04:38:00 -
[288] - Quote
I have been playing for a while now, and noticed need for a different type of contract... ( Some times a simple bounty isn't enough.)
For example hit man or assassination contracts. There is a well thought out bounty system for the game, but not a personalized way of hiring some one to take out a specific target.. It should be a very personal contract , from a corporation to an individual, or an individual to individual. The person doing the job, would be paid on completion of the job and a death certificate would be sent to the other party or parties involved. any bounty that was placed on the target would be either split between both parties, or sent to the hit man/ assassin, as a bonus for a job well done.
A second type would be a security contract, to provide security for a specific person or corporation for a selected amount of time. these contracts would rely on the employer to judge their performance at the completion of the decided time period.
Both of these contracts would add some more types of characters to the univers that is EVE and provide some protection/ revenge from "gankers" and extortionists. |
Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
551
|
Posted - 2014.05.21 10:03:00 -
[289] - Quote
Please make it so that what you pay and what you receive are kept in visually distinct areas. With current contracts, it can be very easy to confuse players as to the actual payment/payout of contracts.
To clarify, as an example it is currently possible to make a contract read:
--- You will pay:
You will receive:
You will pay: ---
With the pay/receive fields going in alternating order. When the 'you will receive' section is a large list of items, the second 'you will pay' field beneath it can fail to register in people's conscious.
What I would recommend, instead of a simple alternating vertical readout, would be to divide it into clearly separated horizontal sections.
You will pay: (Isk)..............|..............You will receive: (Isk) ..........................................|.......................................... You will pay: (Items)..........|..............You will receive: (Items) |
Hasikan Miallok
Republic University Minmatar Republic
788
|
Posted - 2014.05.21 10:09:00 -
[290] - Quote
Make it impossible to have the same item in both the "you will recieve" and the "you will pay" sections of the contract.
The current situation allowing this is totally unrealistic in terms of any real world contracting (and would create an illegal contract) serves no purpose other than scamming and means you need to waste unnecessary extra time double checking every large contract to make sure you are not giving back items you just bought. |
|
Hasikan Miallok
Republic University Minmatar Republic
790
|
Posted - 2014.05.21 10:21:00 -
[291] - Quote
Noroswen wrote:
How about an ability to loan money, with some sort of penalty clause if it is not paid back (Like collateral but at the end)
This would work if the collateral was items like ships.
[You will recieve] - - - - - ISK (the loan amount you borrow from other player) [You will pay] - - - - - - - - - (the ships etc on collateral which neither player can access temporarily) [You will repay] - - - - - - ISK (original amount plus interest to be repayed to get the collateral back)
On acceptance of the contract the collateral items disappear from borrowers inventor and ISK is deposited. On repayment collateral items are returned to players inventory. If repayment is not made by specified date the collateral items are transferred to lenders inventory. |
Joseph Blade
PERPIDE Ineluctable.
0
|
Posted - 2014.05.21 11:27:00 -
[292] - Quote
When searching "Public" contracts, also show me alliance, corp When searching "Alliance" contracts, also show me corp contracts
that way I can find what I am looking for without running the query 3 times.
or make the radiobutton into checkboxes and aggregate the results into 1 resultset |
Allison A'vani
North Eastern Swat Pandemic Legion
130
|
Posted - 2014.05.21 20:45:00 -
[293] - Quote
PLEASE allow me to trade drugs via contracts. It is so instantly frustrating that I can not contract drugs from a LOW SEC or a NULL SEC station to someone in the same LOW SEC or NULL SEC station. Sure, have a warning pop up if it is a cour contract, but LET ME TRADE THEM VIA CONTRACT. This is by far the dumbest restriction in the game and is so incredibly arbitrary it is simply a stupid mechanic that gets in the way of everyone who actually uses combat boosters. Especially if I am doing a private contract to another character ON THE SAME ACCOUNT. |
Justin Cody
AQUILA INC Verge of Collapse
218
|
Posted - 2014.05.22 06:13:00 -
[294] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
Make it useful in wormhole space? K thanks bye |
voetius
BITB Support Services
223
|
Posted - 2014.05.22 08:30:00 -
[295] - Quote
Viz wrote:I have a character name issue regarding contracts:
Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like:
Vizaan Kadoor Vizeryn19 Vizarin Vize Een Vizeadmiral Gorma etc.
and
xxx Viz*** yyy Viz**' etc.
Even tho the list is ordered alphabetically it is surprisingly hard to find my name there. Drag/dropping doesn't help either. It's getting quite annoying, especially for people who's not familiar with the problem.
I would like to second this. I swap stuff around between my trade alts quite often and I see this every time on one of my alts.
|
Mikhem
Taxisk Unlimited
135
|
Posted - 2014.05.22 21:29:00 -
[296] - Quote
Could shares be sold in contract system? There could be buy and sell orders for shares. Since transferring share ownership is like transferring ISK share contracts could be accepted anywhere and created anywhere. Mikhem
Door is still closed. :(
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5341
|
Posted - 2014.05.23 04:11:00 -
[297] - Quote
Rather than Select Items -> Create Contract, it would be nice to right-click recipient -> Create Contract -> Drop items into contract window. Then define whether it's an item exchange or courier contract, for example.
Or heck, just open a window with recipient, items and administrivia panes. Drag everything into the window. Even allow multiple people on an item exchange contract so any one of a number of people have a chance to claim the contract first, i.e.: my loose "alliance" of single-person corporations could have the opportunity to claim a courier contract from Jarizza to Rens.
"Find in contracts" should return only contracts that actually contain that item. I don't want to see contracts for Miner II when I'm looking for Miner I.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5341
|
Posted - 2014.05.23 04:12:00 -
[298] - Quote
Mikhem wrote:Could shares be sold in contract system? There could be buy and sell orders for shares. Since transferring share ownership is like transferring ISK share contracts could be accepted anywhere and created anywhere.
I'd like to have an actual share market, or stock exchange.
Day 0 advice for new players: Day 0 Advice for New Players |
TheSmokingHertog
TALIBAN EXPRESS
228
|
Posted - 2014.05.23 07:27:00 -
[299] - Quote
I really would like a CCP shoutout in here, that this is still read, and something will be done with it. |
Ong
Born-2-Kill
106
|
Posted - 2014.05.23 11:05:00 -
[300] - Quote
Just going to copy and paste my post from the little things thread:
Suggestion: If deleting mass contract it would be nice to be able to select all and delete all rather then having to delete each one individually. Keywords: Contracts
Suggestion: A renew contract button so the same contract can just be renewed so I don't end up having to make brand new contracts for each one. Keywords: Contracts Notes: This may not seem like much if only doing 1 or 2 contracts but when doing corp or alliance logistics it can be often hundreds of contracts at a time.
Suggestion: Make it possible to make multiple contracts at the same time. Notes: If I am doing alliance logistics and contracting 50 of the same ship, having to make 50 individual contracts is beyond annoying. Maybe something along the lines of select all 50 ships, click create contract, be able to put in the price, contract to corp/alliance then a tick box for make individual contracts so it separates them all into individual contracts.
|
|
Drew Li
Space Exploitation Inc Get Off My Lawn
53
|
Posted - 2014.05.25 23:47:00 -
[301] - Quote
- Duration longer than 2 weeks
- Replace "multiple items" icon with largest ship or most valuable item in the contract
- Store all field data from last contract, or make a more in-depth mass fitting and contracting system
- List standings/color code for the contract issuer
|
True Sight
Deep Freeze Industries
180
|
Posted - 2014.05.26 12:30:00 -
[302] - Quote
The warning windows in contracts are great, but their usefulness is defused by the fact that they always trigger on every window, leaving people to spam click through them without checking.
Perhaps make some simple changes, like if you are contracting something as an exchange to someone you have set as a high standing contact, your own corp or even on your own account, the warnings do not prompt, to draw more attention to them when they do prompt you to double check what you are contracting.
|
Zam Zumah
Es and Whizz Hedonistic Imperative
5
|
Posted - 2014.05.26 13:29:00 -
[303] - Quote
Allison A'vani wrote:PLEASE allow me to trade drugs via contracts. It is so instantly frustrating that I can not contract drugs from a LOW SEC or a NULL SEC station to someone in the same LOW SEC or NULL SEC station. Sure, have a warning pop up if it is a cour contract, but LET ME TRADE THEM VIA CONTRACT. This is by far the dumbest restriction in the game and is so incredibly arbitrary it is simply a stupid mechanic that gets in the way of everyone who actually uses combat boosters. Especially if I am doing a private contract to another character ON THE SAME ACCOUNT.
Not ideal, but you can use a WTB contract. That's how we work with all our customers.
|
FreeformSolo
The New Era Spaceship Samurai
1
|
Posted - 2014.05.26 14:37:00 -
[304] - Quote
When viewing a contract use colours to define whats fitted to a ship and whats not. Its very hard to tell sometimes. |
Ranamar
Valkyries of Night Of Sound Mind
59
|
Posted - 2014.05.26 21:15:00 -
[305] - Quote
Thing I ran afoul of today: If someone rejects your contract, you have to manually delete it or your stuff stays in limbo. This can be a problem, especially when subcontracting corp contracts where coordination among operators may be imperfect, this can result in people running around trying to find a contract.
What I would prefer is if rejecting a contract automatically deleted it from the other end, returned the stuff, and sent a notification (or at least a note in the contract window) to the contracting party that the contract had been rejected. This way, you still know it gets rejected, and, if someone never knew the thing was contracted out in the first place, they can easily find it. |
GordonO
The Oasis Group
47
|
Posted - 2014.05.26 23:43:00 -
[306] - Quote
The ability to create contracts for ships with damaged drones and containers in their holds. Had to do 24 jumps (one way) last night just to give my alt my paladin. Container has unused crystals so they don't get mixed up in the hold when switching.. just in case you wondering why. . |
Space Male
University of Caille Gallente Federation
0
|
Posted - 2014.05.27 06:13:00 -
[307] - Quote
1) Watch-list for contracts. Wish there was a way to store contracts you like. For example: auction has 7 days left, you only want to bet in the final 1-2 so the price doesn't skyrocket. The only way you can do this is either manually saving it in the notepad or bidding on it so you get a warning when someone outbids. By adding this watch-list, for contracts 1-10M in value (you pay 10k), contracts 10-100M (you pay 100k) and for 100m+ (500k, 1M would cut into the profits a lot for contracts closer to 100m). Would be another small ISK sink.
2) "Viewed" column. On the long voyages through space I sometimes like to browse the contracts. Problem is most of the contracts are the same as the ones I've seen a few days before. I propose a new column named "Viewed", consisting on a white round circle (if you haven't seen the contract), a green circle (if you've seen the contract and bid on it) and a yellow circle (if you've seen the contract but skipped the bidding part).
3) Flag system. A lot of the contracts are scams (i.e. exchanging 700m+plex for a plex), so I block and ignore contracts from that user, but other people might not realise it's a scam until it's too late. A flag system would make that contract a suspect for anyone viewing it afterwards. ((( I KNOW it can be abused to make other contracts seem like scams when they are not ))) |
Absinyth
Pacifica. M I R A G E
2
|
Posted - 2014.05.27 06:35:00 -
[308] - Quote
Right now all contracts that are created are viewable to the public, even if they are private contracts (assign to a specific person or entity). How about making the private contracts non-viewable so that they are hidden from the public? If you create or accept a public contract, however, should remain publically viewable.
Realistically, in the real world people enter into contracts all the time to buy/sell goods and services and that paperwork and documentation is kept confidential between the parties involved in the contract. Also, one could argue that the "public contracts" in game should remain as publically viewed because of the contract is most likely handled by a broker service, perhaps in the backstory if nothing else. The dealings of this type of service and trade, much like a Stock Exchange, goes into Public Records as transactions are Publically Traded.
While a private contract simply is a written agreement by two parties and a Broker Service is not needed to complete a draft but instead handled by the parties for which the contract pertains to, thus should be kept confidential and private and only viewable by the two parties involved.
Just trying to support a unique idea with realistic information to justify the reasoning to consider this for implementation.
Also, I fully support the idea of creating/bidding/accepting of contracts between Regions.
* Perhaps with an additional skill that must be trained to unlock that ability. * Put a reasonable and realistic limit on number of contracts that can be handled remotely * Put a reasonable and realistic limit on number of jumps per skill level that contracts can be handled remotely.
|
Absinyth
Pacifica. M I R A G E
2
|
Posted - 2014.05.27 06:37:00 -
[309] - Quote
Space Male wrote:1) Watch-list for contracts. Wish there was a way to store contracts you like. For example: auction has 7 days left, you only want to bet in the final 1-2 so the price doesn't skyrocket. The only way you can do this is either manually saving it in the notepad or bidding on it so you get a warning when someone outbids. By adding this watch-list, for contracts 1-10M in value (you pay 10k), contracts 10-100M (you pay 100k) and for 100m+ (500k, 1M would cut into the profits a lot for contracts closer to 100m). Would be another small ISK sink. ...
I second this idea and agree it would be beneficial to the entire community. |
Space Male
University of Caille Gallente Federation
0
|
Posted - 2014.05.27 07:25:00 -
[310] - Quote
The way the timers work on auctions are OK, they don't need any change. I just don't like having to either bid on the contract so I have some link to the contract itself or saving it in the notepad, where I might just forget about the contract all together. |
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Roxina
Eternal Profiteers WO'S HO'S
0
|
Posted - 2014.05.27 10:30:00 -
[311] - Quote
BPC cost/run if you have a contract that has 1 copy or multiple exact same copies, it would be nice to sort and see if its a better deal to buy a 10 run BPC or 10 1 run BPCs. |
HeXxploiT
Rhongomiant Legion Industries The Explicit Alliance
29
|
Posted - 2014.05.27 18:23:00 -
[312] - Quote
************************** Ability to cancel multiple contracts at once. ************************** (Rather clumsy that we can't do this with market orders as well) |
Zasshuken
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.27 18:42:00 -
[313] - Quote
Short term courier contracts. 2, 4, 8, 12 hour choices. Sometimes it needs to get there fast. |
X Gallentius
Justified Chaos
2237
|
Posted - 2014.05.27 23:30:00 -
[314] - Quote
May be late to the game, but a "Militia" option is sorely needed. Similar to "Corp" and "Alliance" contracts.
In fact, it may be a good idea to allow a player to define a group of whatever (players, corps, alliances, militias) and then allow that player to set a contract up for that group - as is done with player created channels. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1289
|
Posted - 2014.05.28 01:27:00 -
[315] - Quote
Elise Randolph wrote:
Allowing drugs to be contracted, or at least ships/cans with drugs in them ejected instead of flat-out denying the contract.
This very much.
Its very frustrating now because it doesn't even tell you all of the illegal items. It tells you one of the boosters - you search for it and unclick it then find out there is another booster. Please just have an easy option to exclude them all from the contract if you want to keep boosters unavailable in contracts. Maybe just have a message saying "you included boosters in your contract but they can not be contracted would you like to make this contract without the boosters?"
Also when a ship is full of something it seems you do not get the option to have the contract include what is in the ship. It would be nice if we had that option.
Finally please allow us to contract more than 200 items.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Dyexz
Comrades in Construction
2
|
Posted - 2014.05.28 17:06:00 -
[316] - Quote
mynnna wrote:Other things of my own: It'd be nice if expired contracts just returned to the hangar automatically, and if won auctions just delivered their isk or item automatically. Uneccessary clicking here.
I like this Idea could use a little more tweak though: add an automated mail being send to the both the seller and the recipient that the contract has been completed and the Item/Isk has been moved to [Station] / [Transferred into your wallet] |
Jiaulina
Enterprise Estonia Northern Coalition.
17
|
Posted - 2014.05.28 17:44:00 -
[317] - Quote
Hey, how about a relist button for expired contracts? A button which would just copy the contract and let us adjust the price would be REALLY helpful! There are people who spend 6-7 hours just relisting contract which have expired, I have no problems with the taxes and similar stuff but this relist button could be of much help and it doesn't have to be just an expired contract that we'd wanna relist, it could also let us edit the contract by adding more stuff to it, there's a problem when you cancel a contract and then all your stuff gets mixed with your lovely 500+ item storage in jita and you have no clue what you were selling >.> Please do this for us GÖÑ. |
Dyexz
Comrades in Construction
2
|
Posted - 2014.05.28 18:33:00 -
[318] - Quote
There is quite a lot of good ideas being given, here is a few of my own (don't know if they have been suggested before)
- New type of contract "Ship Contract", simply put remove the assembled ships from the [Item exchange] contracts and make a new type, looking similar to how it looks when you click a linked Ship fitting. Contract details at the top, Sellers name, Ship Location, Route Status (Highsec, Lowsec, Nullsec) reflects Lowest system security it takes you through ie. +0.5 = Highsec, 0.1-0.4 = Lowsec and 0.0 or less = Nullsec. - all the usual contract info + [Linked Fittings window].
- Change to current [Courier contract] - Limit collateral to ~120% of estimated value of the Items in the contract. example: you have a contract that you want to have taken from point A to point B, the estimated value is 150M in 150m-¦ the Collateral would then be cut down to 150M*1.2 = 180M, should you try to put in a higher collateral. - while this may not solve critical issues, it does help remove the stupid and unwanted contracts containing only 0-20M of value but takes up 300k m-¦ cargohold and have a collateral of 2-3bn
Contracts should not and is not intended to be used for acquiring suicide gank targets!
|
Andy Koraka
Blackwater USA Inc. Pandemic Legion
37
|
Posted - 2014.05.28 21:37:00 -
[319] - Quote
Allow players to modify the price of contracts. For fitted ships in a deployment market it's not normally an issue, but for high value low-volume items like BPOs there's nothing a seller can do short of canceling the contract (and eating the often significant broker's fee/deposit) when he gets undercut.
Alternatively you could create a filterable market section for researched Bluprints and Blueprint Copies, which should be more feasible once the industry changes go through and ME and PE levels only go from 0-5. |
Ydnari
Estrale Frontiers Project Wildfire
331
|
Posted - 2014.05.28 22:03:00 -
[320] - Quote
Dyexz wrote:
Change to current [Courier contract] - Limit collateral to ~120% of estimated value of the Items in the contract. example: you have a contract that you want to have taken from point A to point B, the estimated value is 150M in 150m³ the Collateral would then be cut down to 150M*1.2 = 180M, should you try to put in a higher collateral. - while this may not solve critical issues, it does help remove the stupid and unwanted contracts containing only 0-20M of value but takes up 300k m³ cargohold and have a collateral of 2-3bn[/list] This doesn't work from a technical point of view since the inventory estimates of many items is totally wrong; T2 capital components, I'm looking at you - either it picks up the super-high values used by margin trade scammers, or it values them at zero.
It's also wrong from a gameplay point of view. my teapot is ready |
|
Space Male
University of Caille Gallente Federation
0
|
Posted - 2014.05.29 08:32:00 -
[321] - Quote
Rearrange the contract types like this:
All | Want to Buy | Want to Sell | Want to Trade | Auctions.
All-self explanatory. Want to Buy-> trades isk for item(s) such as "Want to Buy Venture BPO for X isk" Want to Sell->trades item(s) for isk such as "Want to Sell Venture BPO for X isk" Want to Trade->trades item(s) for item(s) such as "Want to Trade Venture BPO for 1000 Venture(s)" (isk+items for items would be in this section) Auctions->self explanatory.
Exclude would work like this : you press Exclude and a new line pops up with the options above (save for All), similar to how it is now when you press Item Type->Blueprint Original, for example. |
Mikhem
Taxisk Unlimited
135
|
Posted - 2014.05.29 08:38:00 -
[322] - Quote
Could it be possible to add name field to corpse contracts so people could set buy orders for someones corpse and put name more clearly to corpse so we know who it is. People have been asking for mercenary contracts and this is as close as it gets to mercenary contract. Mikhem
Door is still closed. :(
|
Rothar Luke
University of Caille Gallente Federation
0
|
Posted - 2014.05.29 11:11:00 -
[323] - Quote
First of all, I like Space Male's idea. Make it possible for narrow down search entries.
Secondly, I'd like there to be more contract options, such as Loan contracts. Another one, for example, reprocess the ores / items in this contract and send back the minerals.
Another idea would being able to choose multiple stations in one courier. The hauler would go to several different stations picking up items and then dropping them all off at one place. I'd be great if you want to clean up your asset window but can't be bothered to do it yourself.
Thanks,
Rothar |
Dyexz
Comrades in Construction
2
|
Posted - 2014.05.29 12:01:00 -
[324] - Quote
Ydnari wrote:
This doesn't work from a technical point of view since the inventory estimates of many items is totally wrong; T2 capital components, I'm looking at you - either it picks up the super-high values used by margin trade scammers, or it values them at zero.
It's also wrong from a gameplay point of view.
I dont see why the game couldn't have some restrictions on how high you can put a Collateral Fee, you already get an estimated value when you have the Items selected in your Inventory at a station (the estimated value is based on data from New Eden markets). its just a matter of incorporating an already existing features into the contract system. there is estimated values on T2 capital components just as there are on everything else, and yes the estimated value may variate from actual value but that is only to be expected as the word "estimated" implies
and I think your missing my point here... This has nothing to do with margin trade/scammers, as they don't use [Courier Contracts] but use the [Item Exchange].
As I have said, [Courier Contract] is not intended to be used as a means to acquiring suicide gank targets. How they do it: Setup a courier contract with just enough cargo that you have to use a freighter/Jump Freigher, with as low Item value as possible and then put in an insane Collateral fee.. usually in the billions. and once you have accepted it they will wait for you somewhere and destroy your ship, thereby making you incapable of completing they contract you took on. I don't have a problem with suicide gankers destroying Freighters and other "Defenseless" target, but when the game is exploited in such a way it should be punished for doing so or atleast the exploit should be removed.
|
Walter Hart White
Heisenberg Minings
38
|
Posted - 2014.05.29 13:14:00 -
[325] - Quote
Courier contracts needs to list items for transit. That would cut out weak scams and overcollated/undercollated items. |
Space Male
University of Caille Gallente Federation
0
|
Posted - 2014.05.29 14:58:00 -
[326] - Quote
No they do not. What if people want to carry really expensive items and double wrap them? I do not want the hauler to check my cargo. |
Walter Hart White
Heisenberg Minings
38
|
Posted - 2014.05.29 15:11:00 -
[327] - Quote
Space Male wrote:No they do not. What if people want to carry really expensive items and double wrap them? I do not want the hauler to check my cargo. Which again, no sane hauler would take. Thus it should show on the contract. Plus why would you do that, just to cheapen the collateral? |
Space Male
University of Caille Gallente Federation
0
|
Posted - 2014.05.29 15:12:00 -
[328] - Quote
There are certain hauling corporations which take higher collateral than 1B fyi. |
Walter Hart White
Heisenberg Minings
38
|
Posted - 2014.05.29 15:17:00 -
[329] - Quote
Space Male wrote:There are certain hauling corporations which take higher collateral than 1B fyi. Sure, but then list correct collateral and not undercollate with double wrap "trick". |
Space Male
University of Caille Gallente Federation
0
|
Posted - 2014.05.29 15:22:00 -
[330] - Quote
If I want a 2b BPO hauled or a 2m BPO one but with the same payment, does it matter? <,< |
|
Walter Hart White
Heisenberg Minings
38
|
Posted - 2014.05.29 15:35:00 -
[331] - Quote
Space Male wrote:If I want a 2b BPO hauled or a 2m BPO one but with the same payment, does it matter? <,< It matters a lot. I might not take that 2b BPO but will take 2m BPO. If you collaterate both at 1b, what am I supposed to do except fail you and then contract it back? |
Space Male
University of Caille Gallente Federation
0
|
Posted - 2014.05.29 15:46:00 -
[332] - Quote
I meant that as in contracting it through a hauling company. The haulers have alts which deal with contracts and another char which is actually the hauler.
// More than 1k blocked people in the contract section. I have 300 blocked already in a week. |
Walter Hart White
Heisenberg Minings
38
|
Posted - 2014.05.29 15:54:00 -
[333] - Quote
Space Male wrote:I meant that as in contracting it through a hauling company. The haulers have alts which deal with contracts and another char which is actually the hauler.
// More than 1k blocked people in the contract section. I have 300 blocked already in a week. What has that to do with anything? You dont even need to double wrap for that, just use regular contracts.... |
Saira Minamoto
Cursed Behavior
5
|
Posted - 2014.05.29 18:08:00 -
[334] - Quote
Not sure if it is a bug per say but bugs the hell out of me.
When you sort by jumps you only sort on the page that you are looking at.
so you don't see the items closest to you because they may be on page 2 or 3.
I think when you sort by jumps it should start with items listed closest to you but not only from page 1 but from all pages.
NOTE: I did already post this in bug report forum and I did not read all feedback in this forum to see if this is a double post. |
JackyDawg Pyrous
Repercussus RAZOR Alliance
1
|
Posted - 2014.05.30 21:45:00 -
[335] - Quote
It is pretty good, but I think the interface could be streamlined a little more. But I mainly want corpses to keep their names on contracts, for people like me who like to collect corpses. |
Tian Toralen
Brave Newbies Inc. Brave Collective
13
|
Posted - 2014.05.31 08:37:00 -
[336] - Quote
Contracts possible from station containers please.
I do some ratting, place items I want to reprocess in the station container. I want to contract them to my reprocessing alt directly. What's the use of that container if I have to get them out of it, mixing them again with everything else? |
Dyexz
Comrades in Construction
3
|
Posted - 2014.05.31 23:56:00 -
[337] - Quote
Tian Toralen wrote:Contracts possible from station containers please.
I do some ratting, place items I want to reprocess in the station container. I want to contract them to my reprocessing alt directly. What's the use of that container if I have to get them out of it, mixing them again with everything else?
Just contract/trade the Container containing the items and problem solved, once the container is emptied you can just Trade/Contract it back |
Actaeon Versaea
58
|
Posted - 2014.06.01 05:51:00 -
[338] - Quote
BugraT WarheaD wrote:Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to name it ?
This... Prehaps if there is a singe ship in the contract, reguardless of other items, have the name set by default to the name of the ship? "I just liked it because it was red. What's a Carthum?" -á-á-á-á-á-á-á-á-á-Absolution Pilot |
CW Itovuo
The Executioners Capital Punishment.
29
|
Posted - 2014.06.01 13:28:00 -
[339] - Quote
+1 to rearranging the contract viewing page so fitted ships display in standard format (highs, mids, lows, rigs, then cargo)
+100 to RELIST expired contract. |
Khan'Wulf
Delta Corvi Brothers of Tangra
0
|
Posted - 2014.06.02 14:47:00 -
[340] - Quote
It would be great to lift (or increase) the contract limit (200) on number of item stacks. The limit on size in m3 is reasonable, but the contract itself should be no more limited than a hanger/container is, in terms of how many stacks it can contain.
--Khanwulf |
|
Conquerer Taygeta
4S Corporation Goonswarm Federation
0
|
Posted - 2014.06.04 12:13:00 -
[341] - Quote
As a alliance supplier, i there are two things that i really would like:
1. More contracts per skill level. As individual you can maximal have 30(?) contracts, that's not enough. 2. The ability to create premade contracts. example:
I bought 5 crow's with fit.
I select my premade contract "crow alliance fit" and he will automatically fit 1 crow (with all the items in the premade) and create the contract.
|
Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
30
|
Posted - 2014.06.04 22:01:00 -
[342] - Quote
I don't have enough patience left to read all this to check was it or not mentioned before, but there is one thing that frustrates me quite often. When viewing some contracts offering huge pile of different items it's almost impossible to check if the overall contract's price is fair, cause the only option you have is just pick item by item, and check its market details, then summ it up - extremely tedious and ungratefull job. Just imagine there are 20-30 of them and you'll get the point. Another colum with some mean item's price (like one showed on item's tooltip) will be of great help. And by doing so you could make some scamming schemes harder to pull, like those where some expensive item swapped for similar named cheap one.
Another thing that would help a lot is some estimated price for items you can trade only through contract system. Like those BPCs, for example. Even crude one would do (I mean, you already do it for regular market lots, just use similar approach here). It would also made spoting scamming attempts a little bit easier. Survey/voting system inbuilt to the game client:-álink |
Viz
The Horny Heron's Horny Empire
2
|
Posted - 2014.06.05 11:05:00 -
[343] - Quote
Ray Kyonhe wrote:I don't have enough patience left to read all this to check was it or not mentioned before, but there is one thing that frustrates me quite often. When viewing some contracts offering huge pile of different items it's almost impossible to check if the overall contract's price is fair, cause the only option you have is just pick item by item, and check its market details, then sum it up - extremely tedious and ungratefull job. Just imagine there are 20-30 of them and you'll get the point. Another column with some mean item's price (like one showed on item's tooltip) will be of great help. And by doing so you could make some scamming schemes harder to pull, like those where some expensive item swapped for similar named cheap one. [...]
Check out this https://forums.eveonline.com/default.aspx?g=posts&t=347464 Easy tool for appraising contracts. |
Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
34
|
Posted - 2014.06.05 14:09:00 -
[344] - Quote
Thanks. But still, the point of this thread is making contract systems better. If we have to rely on third-party tools (which still require some additional mouse actions), then there is an obvious lack of functionality. Survey/voting system inbuilt to the game client:-álink |
Nyjil Lizaru
Aideron Robotics
30
|
Posted - 2014.06.06 16:13:00 -
[345] - Quote
Two month old thread with no CCP or CSM posts since the first week. Is this still being looked at? (Because the contract system needs some love.... please?) Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3384
|
Posted - 2014.06.06 16:21:00 -
[346] - Quote
Nyjil Lizaru wrote:Two month old thread with no CCP or CSM posts since the first week. Is this still being looked at? (Because the contract system needs some love.... please?)
I'm still keeping an eyeball on it.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Nyjil Lizaru
Aideron Robotics
30
|
Posted - 2014.06.06 18:03:00 -
[347] - Quote
Good to know, thanks! Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |
Thandi Uhura
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.07 17:55:00 -
[348] - Quote
On this thread
Ydnari wrote:Kronos allowed freighters to hold more cargo if they chose, using expanders.
Courier contracts had a limit on them of 981250m3, which was what you could carry in a level 5 Charon, largest freighter in the game.
This limit is still in place, despite now being outdated - it should be whatever the max is at level 5 of the largest freighter (still Charon?) with 3x T2 cargohold expanders. This also needs to be taken into account with the contract revision which we hope is now taking place.
The Haulers Channel is a meeting place for independent couriers where contractors can arrange to have their goods moved and new haulers can learn the tricks of the trade. |
arrugamon Kusoni
Science and Trade Institute Caldari State
2
|
Posted - 2014.06.08 12:10:00 -
[349] - Quote
Merge the "Buyer will pay" for both items and ISK. |
Plleasure Hub
Space Goat Logistics
14
|
Posted - 2014.06.08 20:39:00 -
[350] - Quote
Khan'Wulf wrote:It would be great to lift (or increase) the contract limit (200) on number of item stacks. The limit on size in m3 is reasonable, but the contract itself should be no more limited than a hanger/container is, in terms of how many stacks it can contain.
--Khanwulf I agree that the limit needs to be higher than 200 items. This can cause problems when trying to hire player-run freighter services to move your loot. You might have hundreds of unique items in a loot pile, requiring either multiple contracts or use of a container. Using a container can cause more problems, because they supposedly cannot be contracted. They must be station traded, which is a pain for freighter pilots, as they must multi-box or get someone to help transfer every container.
Raising the item limit to 750-1000 items or allowing contracted containers to be subcontracted would fix this. Both would be nice! "There's no meaningful difference between a real and a virtual world. It's pointless to ask anyone who they really are. All you can do is accept and believe in them, because whoever they are in your mind, is their true identity." GÇö Kazuto Kirigaya |
|
Mike Azariah
DemSal Corporation DemSal Unlimited
1195
|
Posted - 2014.06.08 21:04:00 -
[351] - Quote
Steve Ronuken wrote:Nyjil Lizaru wrote:Two month old thread with no CCP or CSM posts since the first week. Is this still being looked at? (Because the contract system needs some love.... please?) I'm still keeping an eyeball on it.
as am I
m Mike Azariah-á CSM8 and now CSM9 |
HeXxploiT
Little Red X
36
|
Posted - 2014.06.09 00:54:00 -
[352] - Quote
The ability to see isk totals for individual and combined contacts. This way i can know the potential isk I have on the contract system. |
Yuri Fedorov
Serenity Profits
9
|
Posted - 2014.06.09 22:40:00 -
[353] - Quote
Top feature I would like to see would be a deadline for a reward bonus like "complete by (eve time) for 2m bonus" or "complete within 30 minutes of accepting for 2m reward, complete within 1 hour for 1m reward" etc., or something similar to discourage contract hoarding. |
Aliventi
Southern Cross Empire Flying Dangerous
717
|
Posted - 2014.06.10 22:40:00 -
[354] - Quote
I would love to be able to set up nearly unlimited contracts to corp or alliance. Right now it is difficult to set up a "ship on contract" system to sell ships to alliance members with 21 max contracts. Join [FIGL] Flying Dangerous Today! |
Kusum Fawn
State Protectorate Caldari State
478
|
Posted - 2014.06.12 03:29:00 -
[355] - Quote
On Contracts :
When looking for available contracts, there are options for: typed name match Region Contract type Item category ->Item Group
Item group only appears when you have selected an Item category, Selecting blueprints however, there are many listings within the Item group that are misleading or refer to things not ingame. There is also a distinct lack of any categorization within those listings, For blueprints and blueprint copies there needs to be a further refinement.
Items that do not exist ingame (as far as i am aware or i do not know to what it is referring to) Blueprints -Original/Copies -Capsule Blueprint -Clone Blueprint -Proximity Drone Blueprint -Scanning Upgrade Time Blueprint (what is this that does not fall into the Scanning Upgrades listing directly above it?)
Celestial -Flashpoint -Orbital target -Satellite
Misleading entries Blueprints -Anti warp scramble Blueprint - This is Warp core stabilizers which are only called "anti warp scramble" on the blueprint title but not on the module anywhere. listed under "Propulsion upgrades" in both locations (module and blueprint) there is no real relation between the changes in terminology. -Fast Loader Blueprints- Refers only to Magnetic Field stabilizers and Gyrostabilizers, but not to Heatsinks or Ballistic Control Units (which each have their own category), all of which perform the same function and are listed together under "weapons upgrades "
Celestial -Outpost platform (outpost egg) -Station Improvement Platform -Station Upgrade Platform Commodity -(what category of the market is this section even referring to? Trade goods?) -Station Components -Hybrid tech Components ( I don't know what this refers to) -Lease - generally labeled "Charters" -Research Data (refers to what item(s) exactly?)
Planetary Commodities Planetary Interaction Planetary Resources -These three categories refer to the same items, or items that cannot be traded (extractor heads, spaceports)
Why are outpost upgrades a different item group then outpost improvements and why are they both under accessories category with PLEX?
Each Blueprint category needs further sub categories that mimic the ones currently available for modules and ships Blueprints/Blueprint Original/Blueprint Copies -> Module -> Ship -> Deployable (containers, POS modules) -> Component (ram, platform, Components) -> Implants -> Processes (reactions/compressions) -> Charges Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Hasikan Miallok
Republic University Minmatar Republic
821
|
Posted - 2014.06.12 06:39:00 -
[356] - Quote
Ydnari wrote:Dyexz wrote:
Change to current [Courier contract] - Limit collateral to ~120% of estimated value of the Items in the contract. example: you have a contract that you want to have taken from point A to point B, the estimated value is 150M in 150m³ the Collateral would then be cut down to 150M*1.2 = 180M, should you try to put in a higher collateral. - while this may not solve critical issues, it does help remove the stupid and unwanted contracts containing only 0-20M of value but takes up 300k m³ cargohold and have a collateral of 2-3bn[/list] This doesn't work from a technical point of view since the inventory estimates of many items is totally wrong; T2 capital components, I'm looking at you - either it picks up the super-high values used by margin trade scammers, or it values them at zero. It's also wrong from a gameplay point of view.
A median or mode value instead of mean would probably work better.
|
DetKhord Saisio
Seniors Clan
73
|
Posted - 2014.06.13 08:45:00 -
[357] - Quote
Justin Cody wrote:CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help. Make it useful in wormhole space? K thanks bye ^^Supported. Access to contracts in a pos would also be a good thing, maybe via a new pos mod.
|
Soldarius
Deadman W0nderland Test Alliance Please Ignore
712
|
Posted - 2014.06.13 17:19:00 -
[358] - Quote
I would like to have item exchange contracts show volume of items.
Some time ago I wanted to start a scrap-metal bulk reprocessing business. Buying all that crap of the market via buy orders was beyond time-consuming, and many people don't list all the junk they have sitting in their hanger because it just isn't worth the time.
When I looked at contracting bulk orders, I found that it was simply impossible to find out if someone was trying to contract scam me, or even if it was worth the effort. Having volume in item exchange contracts would have allowed me to buy based on average expected mineral content per unit volume.
Courier contracts show volume. But they didn't show the contents without first accepting and looking in the plastic wrap.
Neither option was acceptable. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Cat Steele
Delphia Trust
2
|
Posted - 2014.06.14 07:23:00 -
[359] - Quote
Increase the limit on the courier contracts, currently it is set to the previous maximum that a Charon could carry, of course now since the new freighter changes, Charons and other freighters have much more capacity but you can not utilize it in a courier contract.
Thank you. |
Sunai Karvinoinas
17
|
Posted - 2014.06.16 13:42:00 -
[360] - Quote
Sorry for not reading all the thread...
- Filtering courier contracts for costs below 1 million ISK. Either allow comma/dot like 0.1 million or create a dropdown for thousand/million/billion.
- Route-Filter for guys who run courier contracts in bulk If a pickup- or delivery station is on the presently set route, mark them yellow (comparable to market).
- More granular filter options (i.e. black-/whitelist).
- And yes, reduce the amount of needed clicks to create a contract.
- Link-Button to "Search in contracts" beside "market prices" in item properties. (I don't use the Englisch interface, sorry.)
--- Not so small things:
- Contract-API
- Feedback/rating feature as a possible preparation for service contracts and for (service) auctions. Service provider or auctionairs can be rated as positive (i.e. fine fulfillment) or negative (i.e. trap created) With a working rating it could become possible to contract route protection service, convoi escort services, bounty hunting and much more futurally. If I give no feedback, the system count it as a positive rating ("all worked fine") after a left timeout.
- Preparation for "reverse buy (service) auctions" I can create an auction like a "buy order". Seller can set a bid. The lowest bid wins.
- Comparison of market and contract prices. Internal tool or API. |
|
Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
2
|
Posted - 2014.06.16 19:21:00 -
[361] - Quote
BugraT WarheaD wrote:Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to name it ? *boring and tedious to find the right one
enhanced that for you.
But really, naming contracts would be a huge improvement (apart from making it a bit easier for the scammers, but hey... ^^) Maybe display the ship type in the name if the contract has just one fitted ship in it? |
TheSmokingHertog
TALIBAN EXPRESS
237
|
Posted - 2014.06.17 09:07:00 -
[362] - Quote
Suggestion : Make a menu item when having a stack selected in any inventory surrounding of a station. Name it 'send to inventory and start contract wizzard' Keywords : Inventory, UI, contracts Note: When starting a distribution cycle, I have set upto a multitude of destination (as in trade locations) containers with stuff in it. I have to send them stack by stack to inventory, find them and contract the group after selecting again. This is made easyer by filters, but some groups just cant be filtered. Now I move them stack by stack to containers with destination labels and contract them out. This works fine between alts, but when working with PushX or RedFrog this is horrible.
Found this one somewhere in my little things history, still would like this. |
Althalus Stenory
Flying Blacksmiths
20
|
Posted - 2014.06.17 15:07:00 -
[363] - Quote
Some little things are missing :
1) Create buy contract with the ability :
- to check weather we want copy or original
- to define the "minimum" ME/PE allowed to fulfill the contract
- to define the minimum run if we want a copy
2) Being able to set a "max range" to fulfill a buy contract (station, solar system etc) : market orders have the same, why don't contracts ? |
Rivr Luzade
Coreli Corporation Ineluctable.
573
|
Posted - 2014.06.17 20:07:00 -
[364] - Quote
This is particularly interesting for CCs, but I think also other contract types could benefit from it:
I want to have an expandable section when I click on the "show route" link and actually see the route in a glance fashion just like the autopilot route view. If I then still want to view the route on the map, I can access that via another link within this expandable section.
Fancy picture to illustrate.
Benefits are obvious: Since you are unable to set filters to exclude contracts, especially CCs with 00/Low sec on the route, you currently have to set route to find that out. This information, in my opinion however, should be included and be visible in the contract window itself. Determining the destination/pickup station type should also be quicker, which is achieved by this |
Suzuka A1
Multiplex Gaming The Bastion
19
|
Posted - 2014.06.18 19:55:00 -
[365] - Quote
Samira Kernher wrote:Please make it so that what you pay and what you receive are kept in visually distinct areas. With current contracts, it can be very easy to confuse players as to the actual payment/payout of contracts.
To clarify, as an example it is currently possible to make a contract read:
--- You will pay:
You will receive:
You will pay: ---
With the pay/receive fields going in alternating order. When the 'you will receive' section is a large list of items, the second 'you will pay' field beneath it can fail to register in people's conscious, especially if it is very small.
What I would recommend, instead of a simple alternating vertical readout, would be to divide it into clearly separated horizontal sections. Ideally, each section should also have its own independent scrollbar.
........Pay.......................................................Receive........ You will pay: (Isk)..............|..............You will receive: (Isk) ..........................................|.......................................... You will pay: (Items)..........|..............You will receive: (Items) This is a simple and fantastic idea as well as being able to drag and drop items into a contract.
Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Sunai Karvinoinas
18
|
Posted - 2014.06.20 08:30:00 -
[366] - Quote
An information about legality of courier contract ware would be nice.
I don't think I can look in a sealed container. Contracter may be able to put their stuff into secure container and create contracts for closed packages. |
Molic Blackbird
Orion Faction Industries Orion Consortium
130
|
Posted - 2014.06.22 03:54:00 -
[367] - Quote
Thanks for adding a filter to the private contract search, but it could still use some work.
'Only Exact Phrase' still will include Corp tickers and names with special characters like an apostrophe or a period. |
Hasikan Miallok
Republic University Minmatar Republic
877
|
Posted - 2014.06.23 23:25:00 -
[368] - Quote
Yuri Fedorov wrote:Top feature I would like to see would be a deadline for a reward bonus like "complete by (eve time) for 2m bonus" or "complete within 30 minutes of accepting for 2m reward, complete within 1 hour for 1m reward" etc., or something similar to discourage contract hoarding.
I can see a lot of potential scams arising from that one.
Biggest one for me is do not allow the same item in "gives" and "gets" as its just silly and annoying to have to look for every time you look at a contract. |
Kenrailae
GoonWaffe Goonswarm Federation
317
|
Posted - 2014.06.24 13:08:00 -
[369] - Quote
I'd like to see the option to remove items that can't be contracted as an 'X items can't be contracted, would you like to remove?' pop up deal.
As a formerly low sec Pirate, trying to go through hundreds of items and find the 1 or 2 drugs that can't be contracted is an immense pain. Why would you be contracting stuff? If you were out of station and contracting it to a carrier alt or main to move. The Law is a point of View |
Alvatore DiMarco
Capricious Endeavours Ltd
2257
|
Posted - 2014.06.24 17:22:00 -
[370] - Quote
I'm going to put my feedback on "let us accept a contract in any region from whatever region we're currently in".
So bloody annoying. |
|
Gabriel Luis
Falcoes Peregrinos DARKNESS.
8
|
Posted - 2014.06.24 17:35:00 -
[371] - Quote
On courier contracts, add also a ISK/m-¦ below the current ISK/jump one. That would give a hand for all the 0.0 guys who run JF services. grrrr goons
HUE-áBR |
Phoenix Jones
Concordiat Spaceship Samurai
465
|
Posted - 2014.06.24 19:07:00 -
[372] - Quote
I would like to be able to put up Corporate and Alliance level contracts without having required access to a corporate wallet (If I want to feed the alliance myself with contracts, let me).
The interface should be clearer also.
I also kinda wish you could deliver contracts to a POS (I don't see it happening).
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Sir Garon
THORN Syndicate Circle-Of-Two
12
|
Posted - 2014.07.01 10:32:00 -
[373] - Quote
Would like the ability to search your completed contracts for an item. |
TheSmokingHertog
TALIBAN EXPRESS
240
|
Posted - 2014.07.01 20:59:00 -
[374] - Quote
Still would like a CCP shoutout in this thread. |
Catherine Laartii
Providence Guard Templis CALSF
225
|
Posted - 2014.07.02 02:22:00 -
[375] - Quote
Please add alliance-level contracts. Thank you. |
Sbrodor
Oscura Simmetria Yulai Federation
8
|
Posted - 2014.07.02 06:34:00 -
[376] - Quote
i've seen the new upgrade for fitting ship without skill for contractin.
many corp make a lot of fitted ship in contract for corp\ally but the limit of 2 week only is too short if we consider a big amount of ships and usually only few people have roles to make these contract.
It would be awesome extend (even for only corporation ) the time limit to 1 month.
|
Pearl Canopus
20
|
Posted - 2014.07.04 10:11:00 -
[377] - Quote
Allow courier contracts from/to customs offices. |
Daichi Yamato
Xero Security and Technologies
1761
|
Posted - 2014.07.05 14:25:00 -
[378] - Quote
has it been brought up that the max m3 for a courier contract is ~981k, but freighters now hold more than that? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Ydnari
Estrale Frontiers Project Wildfire
340
|
Posted - 2014.07.05 15:12:00 -
[379] - Quote
Daichi Yamato wrote:has it been brought up that the max m3 for a courier contract is ~981k, but freighters now hold more than that? Yes, but no response of any sort
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=350288
my teapot is ready |
Ugo Anzomi
School of Applied Knowledge Caldari State
0
|
Posted - 2014.07.05 23:07:00 -
[380] - Quote
Can see what you put inside in a courier contract would be very nice |
|
BogWopit
Tommy Wat Inc.
10
|
Posted - 2014.07.08 21:58:00 -
[381] - Quote
The ability to create multiple of the same contract would be cool.
Say I have 30x5 run BPCs, I would very much like to create:
30 contracts for 1 bpc Or 3 contracts for 10 bpc's
And so on, if the UI can be tweaked to make this quicker that would be awesome. The current - right click, create contract, select item bleh bleh bleh starts heading off into track and field gamers claw after a while.
Cheers
B. |
DaPaulerBear
Dreddit Test Alliance Please Ignore
1
|
Posted - 2014.07.09 00:50:00 -
[382] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
Can we up the max number of items allowed in contracts? 250 items is not enough. On that note why even have a cap?
|
beaconBoy SavesTheDay
Galactic Hauling Solutions Inc.
0
|
Posted - 2014.07.09 00:51:00 -
[383] - Quote
I've completed over 6000 courier contracts for several courier corps. While many posts in this thread focus on setting up various types of item exchange contracts (or large numbers of contracts), my comments apply ONLY to receiving a courier contract.
First and foremost, the courier contract window needs to have an indicator next to any assigned contracts (but not accepted) where the cargo contains either a plastic wrap or assembled container. Most courier corps double wrap for a variety of reasons, and without going into this alot those damn containers surprise us haulers, and then we have to do alot of extra work. Haulers would rather see the "container/plastic wrap" flag set, and then go back and work with the customer to get the contract remade. I'm sure to some degree this applies to corp haulers too.
The ideal solution would be allowing triple wrapping or quad wrapping, but I suspect there's a substantial programming obstacle to this. Most likely the DB schema for courier contracts won't support it, or infinite wrapping would be onerous for users in some way I don't understand.
On another topic, rejected courier contracts need to autodelete after some period of time. Let's say a month. The items in the rejected courier contract would be place back in the issuer's hangar at the starting point by the system. I've opened tickets with CCP to have this done, but they won't intervene even when the player issuing the rejected courier contract and their whole corp failed to log on for weeks/months.
Yuri Fedorov said "Please add the region name of the destination/ drop off system in courier contracts. Currently only the name of the pickup station's region shows." I'd like to also make this request. |
Roger Jourgenson
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.07.10 19:36:00 -
[384] - Quote
Alvatore DiMarco wrote:I'm going to put my feedback on "let us accept a contract in any region from whatever region we're currently in".
No, if we can accept a public contract from anywhere, then we'd lose the fun of racing each other to that region to claim a high value public courier contract before anyone else does. I have many region boundaries bookmarked so I can head for the closest one. Otherwise people would be sniping them from 60 jumps away when others are closer and available.
Private contracts can already be accepted from any region, as they should be.
|
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
7
|
Posted - 2014.07.11 18:46:00 -
[385] - Quote
Didn't read the other suggestions. lol, yolo, trollface
Anyway, I'd like to see a contract option for delayed completions of the terms given to the second party. Example: I have 100 tritanium and I want my friend to turn it into a widget. Contract says he gets the 100 tritanium now and either he delivers my widget in x number of days or i get the 1b collateral he put up when he accepted the contract. If he delivers the widget in a timely manner, then he gets his 1b back and an additional 100 isk as payment according to the contract terms.
Edit: I suppose what I'm asking for could be conceived of as accepting a contract which, itself, contains another contract with different terms. |
kiu Nakamura
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.07.14 03:13:00 -
[386] - Quote
Make "Exact match" the default when dragging a user into the contract creation dialog.
|
L4V4
H4LP
7
|
Posted - 2014.07.14 06:48:00 -
[387] - Quote
I'm not sure what you mean by trustworthy, but untrustworthy players will continue to be untrustworthy.. Let's not make it harder for them to be so..
As far as the interface and such, its an annoying trolling method to repeatedly assign someone contracts that pop up.. |
Grinder2210
Corporation 310527
25
|
Posted - 2014.07.14 15:31:00 -
[388] - Quote
Courier Contract Limit Incress |
De'Veldrin
Black Serpent Technologies The Unthinkables
2568
|
Posted - 2014.07.15 06:53:00 -
[389] - Quote
Not sure if these have been brough up before but, specifically for courier contracts:
New Search Criteria Route Length in Jumps Pickup location (in addition to the destination location we already have) Add sliders to the pickup and destination location so I can search for all contracts (for example) that start within 3 jumps of Amarr and end within 3 jumps of Jita so I can more easily maintain a full cargo hold.
MAMBA is recruiting. -áWhen other folks are whining about a lack of content, we go out and create it. The case of Shrodinger's Hotdropper |
Err0r404
Caldari Provisions Caldari State
0
|
Posted - 2014.07.15 09:22:00 -
[390] - Quote
Fix courier contracts security filter : they only take pickup and dropoff locations into account, and we have to manually inspect each contract to make sure the route is not going through low/null if we only want highsec routes for example. |
|
Henry Plantgenet
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.07.15 11:21:00 -
[391] - Quote
I want it easier to find back older contracts. suggestion: Be able to look back contracts by item types as well. (should narrow it down greatly)
|
Wafflehead
Hurricane Research
97
|
Posted - 2014.07.15 14:16:00 -
[392] - Quote
CCP SoniClover we need to have a way to stop people from taking courier contracts and then just logging off!.
I propose a system where if you BLOCK someone, they cannot interact with you at all and also unable to accept contracts from the person who blocked them.
It is so annoying when someone picks up a contract and waits for the 10 hours and then completes it. |
CJ Alland
Silvereyes Elite Corp.
3
|
Posted - 2014.07.15 14:24:00 -
[393] - Quote
Wafflehead wrote:CCP SoniClover we need to have a way to stop people from taking courier contracts and then just logging off!.
I propose a system where if you BLOCK someone, they cannot interact with you at all and also unable to accept contracts from the person who blocked them.
It is so annoying when someone picks up a contract and waits for the 10 hours and then completes it.
+1
|
Thandi Uhura
Imperial Shipment Amarr Empire
7
|
Posted - 2014.07.15 14:28:00 -
[394] - Quote
Wafflehead wrote:CCP SoniClover we need to have a way to stop people from taking courier contracts and then just logging off!.
I propose a system where if you BLOCK someone, they cannot interact with you at all and also unable to accept contracts from the person who blocked them.
It is so annoying when someone picks up a contract and waits for the 10 hours and then completes it. Having your contracts invisible to people on your Block list would be good, for contracts placed by individuals. I don't know how it could work for contracts listed by corporations.
The problem comes about because a contractor posts a contract with a good reward to encourage a quick delivery. What then happens is that someone accepts the contract and subcontracts it at a lower amount. As that amount is just the standard rate, delivery is no quicker than usual, and the original contractor is kept waiting.
This could largely be circumvented with a system whereby the contractor pays a low reward if delivery is within the standard 24 hours but attaches a substantial bonus if delivery is made within a shorter period or by a specified time.
The Haulers Channel is a meeting place for independent couriers where contractors can arrange to have their goods moved and new haulers can learn the tricks of the trade. |
Daichi Yamato
Xero Security and Technologies
1830
|
Posted - 2014.07.20 15:21:00 -
[395] - Quote
or lower the 'time to complete' integer EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Pearl Canopus
28
|
Posted - 2014.07.22 08:54:00 -
[396] - Quote
1. Please, make the question to accept collateral ignorable by option. It's really annoying.
2. Make courier contracts more like distribution missions. If a contracter likes a faster transport than within 24h, he should be able to provide an express delivery bonus.
in example: Contract delivery within 24h: 500,000 ISK Delivery within 2h: +1.5 million ISK
3. More granular filtering of search results or search cases - profit per jump - marking pickup stations belong the presently set route - granular filter for pickup stations beside not more than x jumps from set route
So I'd like to see some features which allow to make packet logistic more effective and profitable or less time wasting. |
Khiluale Zotakibe
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2014.07.22 10:36:00 -
[397] - Quote
As I mentioned on the post I created about the contracting system a few days ago (https://forums.eveonline.com/default.aspx?g=posts&t=358865&find=unread):
Currently the contract skills only allow to create a maximum of 21 public contracts on your behalf.
What I suggest is to create advanced contracting skills similar to the market order skills so that players dedicated to trade via contract are able to do so without having to create their own private corp to do so.
Also, I suggest that the current limit of 500 contracts to your corp or corp members to be changed so that it applies to your alliance or alliance members too (not all alliances have dedicated logistics corps).
Also, as someone suggested, make it possible to accept a public contract from anywhere (similar to how private contracts can be accepted regardless of the region). |
Khiluale Zotakibe
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2014.07.22 10:40:00 -
[398] - Quote
BugraT WarheaD wrote:Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to name it ?
Oh! And this too!
I can see how this could be useful in alliance contracts as it could be named to the ship doctrine and would make it less of a pain to make sure you are taking the armor fit and not the shield fit. It would also benefit contract issuers as it would create more visibility on what's on contracts and what needs to be resupplied. |
Bitzan
Wrecking Shots Black Legion.
0
|
Posted - 2014.07.22 16:29:00 -
[399] - Quote
Khiluale Zotakibe wrote:As I mentioned on the post I created about the contracting system a few days ago ( https://forums.eveonline.com/default.aspx?g=posts&t=358865&find=unread): Currently the contract skills only allow to create a maximum of 21 public contracts on your behalf. What I suggest is to create advanced contracting skills similar to the market order skills so that players dedicated to trade via contract are able to do so without having to create their own private corp to do so. Also, I suggest that the current limit of 500 contracts to your corp or corp members to be changed so that it applies to your alliance or alliance members too (not all alliances have dedicated logistics corps). Also, as someone suggested, make it possible to accept a public contract from anywhere (similar to how private contracts can be accepted regardless of the region).
+1 |
TheSmokingHertog
TALIBAN EXPRESS
242
|
Posted - 2014.07.26 14:59:00 -
[400] - Quote
Still waiting for a DEV shoutout. Lot of good ideas in here, pls let us know what is done with all of it. |
|
Adinor Asidi
G-Core
8
|
Posted - 2014.07.26 19:50:00 -
[401] - Quote
Interactive Quest Difficulty Level
1. Players arrange themselves in a fleet 2. Fleet Commander opens a quest dialog with NPC of specific level (in space or at the station). 3. System reads the strength of the fleet and arranges the Quest Difficulty settings accordantly -- e.g. increases the multipliers for the number of NPC encounters and their strength.
This way quests will be more or less different from fleet to fleet.
Comments? Suggestions?
Thanks A. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3587
|
Posted - 2014.07.26 20:07:00 -
[402] - Quote
Adinor Asidi wrote:Interactive Quest Difficulty Level 1. Players arrange themselves in a fleet 2. Fleet Commander opens a quest dialog with NPC of specific level (in space or at the station). 3. System reads the strength of the fleet and arranges the Quest Difficulty settings accordantly -- e.g. increases the multipliers for the number of NPC encounters and their strength. This way quests will be more or less different from fleet to fleet. Comments? Suggestions? Thanks A.
Not Contract related? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Adinor Asidi
G-Core
8
|
Posted - 2014.07.26 20:10:00 -
[403] - Quote
Steve Ronuken wrote:
Not Contract related?
Contract from NPC? Is it possible? I thought only quests are available from NPC. |
Kusum Fawn
State Protectorate Caldari State
508
|
Posted - 2014.07.27 01:41:00 -
[404] - Quote
Adinor Asidi wrote:Steve Ronuken wrote:
Not Contract related?
Contract from NPC? Is it possible? I thought only quests are available from NPC.
Maybe you need to take a minute to read the thread a bit closer. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Irya Boone
Never Surrender.
371
|
Posted - 2014.07.27 02:35:00 -
[405] - Quote
The possibilty to make contract for
Blue corps/blue alliance People in my militia ( for example) RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |
Khiluale Zotakibe
Thermal Collision Consortium
3
|
Posted - 2014.07.27 11:06:00 -
[406] - Quote
Adinor Asidi wrote:Interactive Quest Difficulty Level 1. Players arrange themselves in a fleet 2. Fleet Commander opens a quest dialog with NPC of specific level (in space or at the station). 3. System reads the strength of the fleet and arranges the Quest Difficulty settings accordantly -- e.g. increases the multipliers for the number of NPC encounters and their strength. This way quests will be more or less different from fleet to fleet. Comments? Suggestions? Thanks A.
Are we still talking about EvE here? |
Nyjil Lizaru
Aideron Robotics
33
|
Posted - 2014.07.28 14:26:00 -
[407] - Quote
Khiluale Zotakibe wrote:Adinor Asidi wrote:Interactive Quest Difficulty Level 1. Players arrange themselves in a fleet 2. Fleet Commander opens a quest dialog with NPC of specific level (in space or at the station). 3. System reads the strength of the fleet and arranges the Quest Difficulty settings accordantly -- e.g. increases the multipliers for the number of NPC encounters and their strength. This way quests will be more or less different from fleet to fleet. Comments? Suggestions? Thanks A. Are we still talking about EvE here?
Maybe not, but it's the most interesting thing in the thread in the last month. Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |
HeXxploiT
Spatium Industries Gatekeepers Universe
39
|
Posted - 2014.07.28 20:30:00 -
[408] - Quote
The ability to search with a "-" function.
I think many would agree that the most important factor is the power of the search that one is able to undertake. Take a website like ebay as the perfect example of the ability to do a powerful search.
The obvious question is how to enable those useful features with limited computing resources. |
Oscae
State War Academy Caldari State
0
|
Posted - 2014.07.30 03:00:00 -
[409] - Quote
On auction contracts, the ability to see how much time the contract has left when it is under a day would be much appreciated. I write this as I have been staring at my monitor for the past 7 hours bidding on a contract with "Less than a day remaining". If I knew how much time was left on it earlier, I would have gone and done something more productive. |
Findell Ronuken
Republic Military School Minmatar Republic
18
|
Posted - 2014.07.30 09:36:00 -
[410] - Quote
Make finding items for want to buy contracts much more sensible the current ui for finding and putting items into the contract is very terrible. |
|
Annette Nolen
Red Frog Freight Red-Frog
38
|
Posted - 2014.07.31 17:44:00 -
[411] - Quote
Max contract size on couriers is no longer in line with the latest freighter changes: https://forums.eveonline.com/default.aspx?g=posts&m=4819083 |
Arctic Estidal
Negative-Impact Gentlemen's.Club
1
|
Posted - 2014.08.02 05:15:00 -
[412] - Quote
Seperate Windows Allow the tabs in the Contract window to be ungrouped into their own windows just the way the new hanger and inventory tabs have now been seperated into their own windows.
Improve UI Reduce the amount of pop up windows and clicking. Allow the whole contract process to be managed via the buttons: Tab, Enter, Numeric Keypad Remove the need to use the mouse and keyboard
Creating Contract Move the whole process onto a single window and allow presets. This will allow people who regularly use courier contracts to alts etc, to quickly move items.
Labelling of Contracts Remove the 'Multiple Items' label and allow players to set one item in the contract to primary. Then the image and label will be set based on the primary item.
Filtering Just as the market window has a predefined category list on the left, allow contracts to be allocated to a category. This will allow contracts to be easily sorted instead of the current setup of everything in together. |
Rutger Janssen
Xanadu
135
|
Posted - 2014.08.03 15:16:00 -
[413] - Quote
I reported these bugs in the my contracts view over 2 years ago, so here's the basic summary: 1. Columns don't remember their sorder when you press get contracts. 2. Only entries that have been visible are sorted properly when you press the from/to/type/status column header.
I'll mail you some more information that I put in the bug reports and mailed to CCP Karkur over a year ago which hopefully saves you some time. |
Bessa Miros
19
|
Posted - 2014.08.06 00:14:00 -
[414] - Quote
Allow Copy and paste contents of contracts (so can dump it into EVEpraisal.com and compare value) or; Add Jita value to contract, like market has. Make contract skill reduce costs, put hard cap # of contracts for everyone. Have Market scammers get bounties put on them automatically by NPCs - Like Banks after crooks. Usually the new players cant afford it and and they are usually targeted. Set up long term contracts (re-occuring) to set up trade relationships - I order weekly ice at 3% under jita, the contract adjusts. Let me set up a long distance contract, with courier contract built into it - I place an ore order to reach me in 1 step Some kind of credit worthiness label on suppliers/players I love contracts, but they are under performing. They should be the glue that makes people who don't know each other work together.
One of the problems is the scammers make dealing with contracts too complicated and tiresome. I just turn to the market instead. I was on teamspeak when someone from EVE Uni lost his total savings in a bad contract - 800mil. Great, very EVE, but it wiped him out. Scammers should exist, but mitigate their damage buy creating a range 30-50% of scammable price fluctuations. Free us to work together, if that's what you want us to do in the long run. |
Xaldafax Caerleon
Veritas Theory Fidelas Constans
13
|
Posted - 2014.08.09 01:35:00 -
[415] - Quote
I would like a major UI redo so it is something nicer looking like what you all did with the industry. I would like an easier way to select items and make sure you understand what is selected. I would like more space between the lines. They current stuff is so close together.
I would like the ability to save profiles or common users that you send stuff to... maybe default. I contract a lot to the same person and I get tired of typing in their name all the time.
On the filtering of contracts in the contract window I would want profiles as well or something to make sure you can select different settings without always having to go recheck was was set.
When you send contracts out for items in locations that you are NOT at, I want my asset window to update better. I noticed especially if I am recontracting an existing contract that after it is sent off it still shows in assets. I have to use search and refresh that to see it go away.
For those people that use freighter services like PushX I think you should find improvements as well to make their job easier.
I am just happy to hear you all are looking to revamp this area... anything will be nice from what we currently have. |
Rivr Luzade
Coreli Corporation Ineluctable.
658
|
Posted - 2014.08.11 07:05:00 -
[416] - Quote
Can we get the functionality implemented that allows you to expand and contract the contract window just like any other window in the game when you double click the top bar? |
Daimien Hayes
S.A.S Pandemic Legion
4
|
Posted - 2014.08.11 11:28:00 -
[417] - Quote
Might have come up already BUT something that really bugs me is this (admittedly a tiny little thing):
When you have a contract assigned to you, the tool tip (that opens up to say you have a contract assigned to you) only shows up when you go into the contracts system to look for it.
It'd be nice if that pop up opened when you logged into game for the first time. Maybe keep the original one where it is for ppl that like it where it is. |
James Nikolas Tesla
The Immortal Soldiers
144
|
Posted - 2014.08.11 23:13:00 -
[418] - Quote
Be able to edit the contract without deleting it first, i.e. changing the price. Elite PVP - The use of huge blobs, capital ships, and metagaming to defeat a target you already significantly outnumbered. -masternerdguy |
TheSmokingHertog
TALIBAN EXPRESS
243
|
Posted - 2014.08.12 06:06:00 -
[419] - Quote
Did any of you notice a CCP shoutout, that would be cool. Just think out loud. Moving along... |
Solaris Vex
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.08.13 01:52:00 -
[420] - Quote
A button to open the IGB to http://evepraisal.com/ would be very nice. I use it nearly every time I create or view a contract. |
|
Ze'khan
Velators at Dawn Project Wildfire
3
|
Posted - 2014.08.13 11:40:00 -
[421] - Quote
When I make a contract to a specific player (private) using "exact phrase only" it 'forgets' the setting the next time I make a contract. If it remembered your chosen setting this would be quite the time saver for people who make a lot of contracts.
eg. someone using the same courier service a lot, sub-contracting courier packages to an alt etc |
Karra Masamune
Intelligence Operation NetCorp Khaos Legion
0
|
Posted - 2014.08.13 14:02:00 -
[422] - Quote
1. Make overview better for when looking at contracts, for example to something like this Contract Overview(Old/New). Not only it will make easier to look what you are buying / selling but it will reduce amount of contract scammers due to better overview.
2. Fitted ships in contracts should maybe have colors added (or maybe all contracts) Example, and there should be fitting slot column added (high slot modules, mid slot modules, etc.) for better overview.
3. Courier contracts should be updated to new freighter max size, as of this moments maximum size for courier contract is 981,250 m3.
4. Filtering options for blueprints like number of runs (more/less then X), level of ME and TE.
5. Ability to add optional labels for contract and ability to filter them like "Fitted ship", "Mission Loot", "Ore bulk", etc..
6. At least estimated price at end of contract for region you are in or even better for any trade hub region you select (drop down menu where you can select form witch trade hub estimated price will be pulled). But as estimated is a bit broken sometimes having global estimated would maybe help? or maybe integrate evepraisal in contract menu? or use price between lowest sell order and highest buy odder?
I hope this |
Convoy Prime
Soundrels Facetious
0
|
Posted - 2014.08.13 20:39:00 -
[423] - Quote
Two things
First off remove the "pick which character" option when there are multiple other characters of the same name if the characters are Dust characters. They can't receive the contract so why is even and option? People get annoyed all the time contracting me things because there is someone named Convoy in dust so every time they have to select my name despite there being no other option to select.
For that matter if someone types in an "EXACT" name it shouldn't even bring this option up. for example if they type in a contract to "convoy" yes it should bring up a which character (provided there is another with the same name in EVE and not Dust}. However if someone types in "Convoy Prime" and it is an exact match this should not come up. Particularly if the contract assignment was done by clicking and dragging a character into the option.
Another thing which I may have simply not figured out how to do yet. While in an alliance you can contract to anyone in the alliance for courier contracts. however if you are NOT in alliance and you want to make a courier contract you can only make the contract available to individual corps within an alliance and not the alliance as a whole. I'm not sure what the reasoning was behind this.
|
Tweek Etimua
The Paragons
64
|
Posted - 2014.08.17 07:47:00 -
[424] - Quote
Instead of using the contract system for corperations prefited ships. They should use a diffrent system for mass fitting. Since its a popular thing most corps do.
It should be easier to peek inside contracts with multiple/variouse items. |
Anneke Tersis
The Brothers Inc Industrial Brothers Of The Dark Sun
8
|
Posted - 2014.08.17 12:36:00 -
[425] - Quote
Give the emitter of the courrier contract a memory of what was inside.
The content of the courrier must remain hidden in the eyes of the outside world for obvious reasons, but the sender should still be able to know what he sent at any time. |
Irya Boone
Never Surrender.
371
|
Posted - 2014.08.17 16:19:00 -
[426] - Quote
Give us the opportunity to make contract last longer than 15 days !!
Contract for standings /militia etc.
Possibilty to create a Kind of contracct = Set name ATRON >>> for contracts with atron fitted and every similar contract will be called Atron etc etc
Accept contrat from anywhere ( specially WH ) RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |
Vic Vorlon
Aideron Robotics
5
|
Posted - 2014.08.20 18:46:00 -
[427] - Quote
I haven't read most of the suggestions, and there's almost certainly overlap with my requests, but here's my wishlist.
"Multiple Items" isn't much help - show the description, if there is one, in the contract list, please.
The confirmation screen at the end of the contract process is redundant; I'd like an option to NOT show it. Pressing enter on that screen should dismiss it (i.e activate the "Close" button), since I can use Enter to advance through the contract process all the way through, until that screen, where I need to Shift-Tab first to get focus on the Close button.
The items you have pre-selected when making a contract should be shown at the top of the items list, so you can confirm, at a glance, what you are putting in the contract without having to scroll down.
I make *fitted* ships for my corp and I would like the Copy Contract function to recognize that. Right now it just grabs another hull (fitted or not, it doesn't care) and another pile of the same modules as were fitted to the original ship and....it's not helpful to me.
Creating multiple identical contracts at the same time would be BRILLIANT! If I fit twelve ships I'd like to be able to make ten identical contracts in one step. Bonus internet karma for you if you let me divide it up in any combination I want (12 contracts of one ship each, 6 contracts of two ships each etc.)
Here's an easy one: The only way to accept a contract is to double-click on it. There should also be an "Accept Contract" button at the bottom of the screen. Double-click should be a shortcut, but not the ONLY way (and right-click popup menus don't count either :) ). There's enough unused space at the bottom of the contracts screen to allow for the primary task you do on that page: accept contracts. |
Jack Miton
Isogen 5
3692
|
Posted - 2014.08.22 03:13:00 -
[428] - Quote
Please make drugs contractable. Moving caps around if they have drugs in them is super awkward. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
TheMeanPerson
Vengance Inc. Space Warriors
6
|
Posted - 2014.08.22 04:43:00 -
[429] - Quote
Please see the thread I set up a few days ago to discuss double wrapped courier contracts and the bugs and possible exploits that are being conducted in the current contract system to avoid cargo scanning, as well as loss mail values.
Here is a link,
https://forums.eveonline.com/default.aspx?g=posts&t=367534&find=unread |
Money Makin Mitch
Paid in Full
456
|
Posted - 2014.08.22 08:09:00 -
[430] - Quote
relist expired contract button pls |
|
TheSmokingHertog
TALIBAN EXPRESS
243
|
Posted - 2014.08.23 07:57:00 -
[431] - Quote
Money Makin Mitch wrote:relist expired contract button pls
Do you know you can copy contracts from the contract history overview? |
Anthar Thebess
672
|
Posted - 2014.08.26 08:55:00 -
[432] - Quote
Drugs on contracts , higsec is not the only space in EVE.
Why i cannot contract drugs in nullsec? Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Space Male
University of Caille Gallente Federation
2
|
Posted - 2014.08.26 14:36:00 -
[433] - Quote
More than 1000 people ignored (when talking about contracts). I've recently started using them heavily (past few weeks) and I'm closing in, on 800 contract scammers. |
Rivr Luzade
Coreli Corporation Ineluctable.
687
|
Posted - 2014.09.01 08:26:00 -
[434] - Quote
Make the "Show Contracts" option available in the contract window itself. In order to see a contract history now, I have to open the character info window and click on the top left corner. This option should also be available in the contract window itself, along with the other options in when you click on the 3 lines in the bottom left corner.
--
TheSmokingHertog wrote:Money Makin Mitch wrote:relist expired contract button pls Do you know you can copy contracts from the contract history overview?
That doesn't really work. When I try to copy a contract, the contract system tries to scrape every part of the contract from my item hangar, even though the items were fitted on ships or stored in cans. That makes it impractical to use, because you have to find and checkbox the desired items in the item list anyways. |
Lonewolf174
Lonewolf174 Corporation
0
|
Posted - 2014.09.02 20:30:00 -
[435] - Quote
Volume buy order on contracts for corps and alliances, able to be filled by many people.
Essentially like putting a buy order on the market but only available to corporation and alliance members. |
Anthar Thebess
684
|
Posted - 2014.09.03 06:12:00 -
[436] - Quote
Alliance level market? Limited to one station - alliance capitol. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Veskrashen
Justified Chaos
425
|
Posted - 2014.09.03 10:53:00 -
[437] - Quote
For FW pilots, allow contracts to be assigned to your (or allied) militia. They're in game entities, roughly equivalent to alliances... would it be terribly difficult to add that option? We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
6
|
Posted - 2014.09.03 19:04:00 -
[438] - Quote
Suggestion: When creating courier contracts, add a button to the page where you specify the destination labelled "current [character] location"
Keywords: contracts, ui, trade Note: when habitually courier-contracting stuff bought elsewhere to your homebase, this would be _nice_ ---
I am intra-regional / station trading on one of my characters. He sits in one station where he sells stuff. His buyorders are regional or x jumps out. When stuff accumulates, it is courier-contracted to the base.
EVERY SINGLE TIME I set up a courier contract, I have to start typing in the name of the destination station, the one I am in, again and again, and then use the autocomplete function (which is a big boon already, I acknowledge). A nice little button that simply puts current character location as destination would be nice. Probably even more so for people who do this less often, as they have to spend much more time on ascertaining they have picked the correct station out of the dozen in their system...
[Already posted in "Little Things Sugestions", shamelessly copied & pasted here.] |
Steppa Musana
Republic Military School Minmatar Republic
25
|
Posted - 2014.09.10 04:07:00 -
[439] - Quote
TheSmokingHertog wrote:Money Makin Mitch wrote:relist expired contract button pls Do you know you can copy contracts from the contract history overview?
You hero. You freakin' hero.
Suggestion for CCP: Place this option in the right-click context menu when right-clicking contracts in the contracts window. As of right now this can only be accessed from a specific contract being open. I suspect a large number of players, like myself, didn't even realize this existed. |
Ulatlar Brimfire
Dobis Inc.
0
|
Posted - 2014.09.10 23:07:00 -
[440] - Quote
Dear CCP can you find a way to create a loan system that works, and cant be abused. -It would need to do the following -give collateral -set interest rate -set terms -set the loan to a daily charge (if you play everyday), weekly charge, ect. so on and so forth - and finally to make the person that has the loan to get ahead on the payments and item loans would be like a expiring contract as soon as its up then the next time you dock up you are removed from said ship |
|
Rivr Luzade
Coreli Corporation Ineluctable.
694
|
Posted - 2014.09.12 16:49:00 -
[441] - Quote
So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked? |
Sbrodor
Oscura Simmetria Yulai Federation
13
|
Posted - 2014.09.12 17:42:00 -
[442] - Quote
please ccp many corp do contract for doctrine ships and renew like 100 corp contract every 2 week is a nightmare!
make undefined timing for corp contract or 1-2 months.
|
TheSmokingHertog
TALIBAN EXPRESS
244
|
Posted - 2014.09.13 05:04:00 -
[443] - Quote
Rivr Luzade wrote:So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked?
I asked for a shoutout on several occasions, nothing yet. |
Nyjil Lizaru
Aideron Robotics
33
|
Posted - 2014.09.16 14:35:00 -
[444] - Quote
I might as well try and learn something from this thread, so here's a question for the class:
For what activities does the 'copy contract' actually work in a useful manner?
My use of contracts is not overly diverse, but I do a lot of fitted ship corp contracts and it works 'OK' for that activity, but has some frustrations. I've tried imagining a use of that feature that is a clear-cut 'win', but each case I think up ends in "..yeah, but not quite". So rather than strain my little brain anymore, I thought I'd flog the thread and let you all call me dumb Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |
Dream Five
Renegade Pleasure Androids
390
|
Posted - 2014.09.16 15:13:00 -
[445] - Quote
This is not 100% about contracts but since most contracts involve BPCs (I think), perhaps you guys should really think about creating a liquid BPC market.
The problem is combinatoric explosion in the number of choices, but the market could be based on filters:
>Amarr Shuttle BPC >>[--->====<---] ME range slider set between 3 and 8 >>[->======<--] TE range slider, set between 1 and 10
The filters UI could be integrated into the Market UI as a side tab similar to filters in the Inventory tab.
Setting these filters will show _all_ BPCs with specified range of ME/TE under the same bid/ask list in the market.
I also suggest allowing to simply decrement the run counts when making a purchase (make BPCs splittable for market sale purposes, but not mergeable). So for instance if someone listed a Capital Drone Bay BPC with 8 runs and someone filled an order for 3 runs, those 3 runs will be subtracted from the BPC and it will be left on the market with 5 runs.
The buyer will receive the BPC with listed ME/TE. |
Crynsos Cealion
Matari Munitions The Obsidian Front
13
|
Posted - 2014.09.16 15:16:00 -
[446] - Quote
Currently Cap Boosters (and their navy versions) are one of the only charges that cannot be contracted without having to be removed from the fitting prior to finishing the contract.
So it would be useful to classify them just like normal ammo and scripts, which can stay fitted just fine across contracts. |
Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
7
|
Posted - 2014.09.16 16:00:00 -
[447] - Quote
Add a small calculator to the page where you put in reward, collateral etc.
I am ALT-tabbing to my OS-calculator a lot when on that page. |
Kossaw
Body Count Inc. Pandemic Legion
97
|
Posted - 2014.09.16 16:11:00 -
[448] - Quote
Rivr Luzade wrote:So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked?
Given that this thread is months old, nothing has ever been delivered, and soniclover has never posted in it I think it is safe to assume that this thread is useless. WTB : An image in my signature |
Stephanie Rosefire
The Nicomachean Ethics
24
|
Posted - 2014.09.16 21:06:00 -
[449] - Quote
Maximus Andendare wrote:Would it be possible to accept a contract from any region from any region?
this i like this. although i do understand why we cant, and i also like that too ^.^ market PVP at its best (occaisionally)
and tbh, if you want an item THAT badly, just shuttle over to the region and accept it, or just shuttle to the contract location. |
Stephanie Rosefire
The Nicomachean Ethics
24
|
Posted - 2014.09.16 21:06:00 -
[450] - Quote
Kossaw wrote:Rivr Luzade wrote:So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked? Given that this thread is months old, nothing has ever been delivered, and soniclover has never posted in it I think it is safe to assume that this thread is useless.
bump |
|
TheSmokingHertog
TALIBAN EXPRESS
246
|
Posted - 2014.09.17 06:54:00 -
[451] - Quote
Stephanie Rosefire wrote:Kossaw wrote:Rivr Luzade wrote:So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked? Given that this thread is months old, nothing has ever been delivered, and soniclover has never posted in it I think it is safe to assume that this thread is useless. bump
Qouted for... euhm, echoing? |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
131
|
Posted - 2014.09.17 09:08:00 -
[452] - Quote
My Wishlist:
- Have the summary window at the end of the window have an option to Copy the item list, or a full summary of the contract details before it is submitted. When we all use tools like EVEPraisal to check our contracts values, that really shows what the contract screen doesn't have. At least let us get to the raw data easier to parse.
- Organize the contract list better so we can see which items are fitted, which are in a container, etc. A way to expand sub-containers would help make it easier to read.
- Expand the 201 item limit - it's very easy to hit this limit when contracting large numbers of small items.
- Have an option to create separate contracts in one window for identical item groups. This way we can choose 10 ships/containers for example, and check a box to create a separate contract for each of them with the same parameters. This would help save the wrists of players that manage SRP, blueprint and other industry packages, and fitted ship contracts.
- Remove restrictions on contracting illegal boosters - either courier contract or item exchange. Right now it's very backwards. If the drugs are transported through highsec, the customs scan can still apply penalties. An exception to disallow drugs when "double wrapping" packages may need to be made here - otherwise the transporter will not have any way of knowing he is transporting drugs, or it will be an easy way to bypass the security scans. Personally I'd do away with all the drug restrictions until you revisit the feature, as it really needs some love.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |
Nyjil Lizaru
Aideron Robotics
33
|
Posted - 2014.09.17 17:51:00 -
[453] - Quote
TheSmokingHertog wrote:Stephanie Rosefire wrote:Kossaw wrote:Rivr Luzade wrote:So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked? Given that this thread is months old, nothing has ever been delivered, and soniclover has never posted in it I think it is safe to assume that this thread is useless. bump Qouted for... euhm, echoing?
And un-stickied... I guess we have our 'response'. Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |
TheSmokingHertog
TALIBAN EXPRESS
247
|
Posted - 2014.09.17 22:30:00 -
[454] - Quote
Nyjil Lizaru wrote:TheSmokingHertog wrote:Stephanie Rosefire wrote:Kossaw wrote:Rivr Luzade wrote:So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked? Given that this thread is months old, nothing has ever been delivered, and soniclover has never posted in it I think it is safe to assume that this thread is useless. bump Qouted for... euhm, echoing? And un-stickied... I guess we have our 'response'.
Bizar. |
Marexlovox
The Cursed Navy Important Internet Spaceship League
48
|
Posted - 2014.09.18 09:26:00 -
[455] - Quote
Too many pages to read but my idea's off the top of my head would be:
-Alert Bar with (!) with it next to what they are selling or buying compared to the market costs. Like the regional market pop up window when selling/buying and its out of regional price range |
Teezea Evotori
Red-Five The Serenity Initiative
11
|
Posted - 2014.09.18 17:17:00 -
[456] - Quote
It would be awesome if a seller doesn't claim their ISK from an auction if the winning party could remove the contract from the window.
http://i.imgur.com/Ask7tsV.png <--- This contract we have had for over a year
http://i.imgur.com/azNWWge.png <--- says it is unclaimed by seller
At this point, we have paid our ISK and claimed our items, whether or not the seller claims their ISK is really of no concern.
Right now as you see we don't have many contracts waiting, but when that changes the one expired one is an irritation, not a game stopper obviously just annoying. *\o/* |
TheSmokingHertog
TALIBAN EXPRESS
247
|
Posted - 2014.09.24 15:00:00 -
[457] - Quote
Do you all know that unstickied thread on CCP forums... no? Maybe this helps. |
Rivr Luzade
Coreli Corporation Ineluctable.
757
|
Posted - 2014.10.04 10:19:00 -
[458] - Quote
*drags the topic back to page 1*
Currently, you can only set the Security Filters to
High | Low | Null
As it is well known, there are inherent differences between Sovereignty Null sec and NPC Null sec regions/constellations, most notably the lack of docking rights in most Sov 00 regions for neutrals.
As I like to do Courier Contracts which involve more adventurous approaches, I have to either untick Null completely and skip NPC 00 contracts or sift through a number of Sov 00 contracts to find some that go to space I can access. Therefore, I would like to see the option in the Security Filters to differentiate between the two states of 00 Sec, as displayed in the gorgeous mock up.
This removes unnecessary work load from the players who want to delve into that part of the game and it would also provide another opportunity for your tool tips to appear and shine by briefly explaining the differences between Sov and NPC 00 Sec.
|
Rivr Luzade
Coreli Corporation Ineluctable.
762
|
Posted - 2014.10.05 18:09:00 -
[459] - Quote
*drags again*
I want to be able to search for items in the My Contracts tab. Currently it is a nightmare to find something in that list if you do dozens or hundreds of contracts per month. A search field can't be too much to ask for. |
Rivr Luzade
Coreli Corporation Ineluctable.
782
|
Posted - 2014.10.09 15:12:00 -
[460] - Quote
*drags*
- I want to see the description of a contract in the contract list with the search results. I don't know how many people do this but I use the doctrine plus some additional info in all my alliance contracts to make it easier for the members to find the right ship in case we have several fittings for a particular ship.
- With that regard I would also like to see the description in the actual contract window be more pronounced and catchier.
- And with regards to the list again, I would like to be able to change the order of the columns.
|
|
Evora Pirkibo
Tribal Liberation Force Minmatar Republic
26
|
Posted - 2014.10.09 16:26:05 -
[461] - Quote
Saved searches.
Ability to save predefined search parameters into a watchlist, similar to market watchlist. |
ADarwinAward Winner
Science and Trade Institute Caldari State
0
|
Posted - 2014.10.09 18:46:00 -
[462] - Quote
a loan contract. Similar to a double item exchange. IE I loan you an ishtar for some collateral and you have two weeks to return it to get your collateral back. Three fields items / collateral / fee all of which could be items or isk.
warning on couriers to islands of hi sec to those accepting warning on couriers with collateral << isk value to those creating
contract assets from multiple stations in one item exchange contract
actual time left on auctions (not just "less than a day", that is useless) |
ADarwinAward Winner
Science and Trade Institute Caldari State
2
|
Posted - 2014.10.09 18:46:09 -
[463] - Quote
a loan contract. Similar to a double item exchange. IE I loan you an ishtar for some collateral and you have two weeks to return it to get your collateral back. Three fields items / collateral / fee all of which could be items or isk.
warning on couriers to islands of hi sec to those accepting warning on couriers with collateral << isk value to those creating
contract assets from multiple stations in one item exchange contract
actual time left on auctions (not just "less than a day", that is useless) |
Jessica Maroon
Svea Rike Fatal Ascension
0
|
Posted - 2014.10.10 18:15:23 -
[464] - Quote
Hey!
A "Update Contract" -button to renew the contract once timeframe is up would really really really help.
|
|
CCP SoniClover
C C P C C P Alliance
680
|
Posted - 2014.10.17 16:22:13 -
[465] - Quote
Hi all,
First of all, sorry for the belated response. I created this thread on behalf of another dev and it took my awhile to get back to it.
Anyway, I thank you all for your awesome responses. We have a long list of improvements for contracts now, which we have organized, prioritized and done some estimation on. It must be stated that right now, there is no team aiming to tackle this in the near future, but at least once a team gets around to contracts, we now have a solid list of improvements and suggestions to work from.
Again, thanks for all your great feedback, it was really helpful and much appreciated. |
|
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
|
Posted - 2014.10.17 16:37:56 -
[466] - Quote
CCP SoniClover wrote:Hi all,
First of all, sorry for the belated response. I created this thread on behalf of another dev and it took my awhile to get back to it.
Anyway, I thank you all for your awesome responses. We have a long list of improvements for contracts now, which we have organized, prioritized and done some estimation on. It must be stated that right now, there is no team aiming to tackle this in the near future, but at least once a team gets around to contracts, we now have a solid list of improvements and suggestions to work from.
Again, thanks for all your great feedback, it was really helpful and much appreciated.
just put back the feature where I get a flashing notification in game when a contract is assigned to me, not requiring me to open up contracts to know there is one. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4079
|
Posted - 2014.10.17 17:49:27 -
[467] - Quote
TheMercenaryKing wrote:CCP SoniClover wrote:Hi all,
First of all, sorry for the belated response. I created this thread on behalf of another dev and it took my awhile to get back to it.
Anyway, I thank you all for your awesome responses. We have a long list of improvements for contracts now, which we have organized, prioritized and done some estimation on. It must be stated that right now, there is no team aiming to tackle this in the near future, but at least once a team gets around to contracts, we now have a solid list of improvements and suggestions to work from.
Again, thanks for all your great feedback, it was really helpful and much appreciated. just put back the feature where I get a flashing notification in game when a contract is assigned to me, not requiring me to open up contracts to know there is one.
This sounds like something that the new notification system would be good for.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Rivr Luzade
Coreli Corporation Ineluctable.
844
|
Posted - 2014.10.17 18:08:47 -
[468] - Quote
TheMercenaryKing wrote: just put back the feature where I get a flashing notification in game when a contract is assigned to me, not requiring me to open up contracts to know there is one.
The notification for that is there, also in the old notification system: I get the flashing contract icon, flashing journal icon as well as the notification box if I have assigned contracts. |
Odizzido
The NTC
1
|
Posted - 2014.10.17 18:27:09 -
[469] - Quote
24 pages....I don't want to read them all to see if this is there...
If you could make it so in courier contracts you could filter out ones that go THROUGH low/null sec that would take some of the click tedium out. |
Iam Widdershins
Spidercakes Baked Goods and Industriel Servises
879
|
Posted - 2014.10.21 02:36:09 -
[470] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. Bring back freeform contracts ( -í-¦ -£-û -í-¦)
Lobbying for your right to delete your signature
|
|
TheSmokingHertog
TALIBAN EXPRESS
253
|
Posted - 2014.10.23 11:26:38 -
[471] - Quote
CCP SoniClover wrote:Hi all,
First of all, sorry for the belated response. I created this thread on behalf of another dev and it took my awhile to get back to it.
Anyway, I thank you all for your awesome responses. We have a long list of improvements for contracts now, which we have organized, prioritized and done some estimation on. It must be stated that right now, there is no team aiming to tackle this in the near future, but at least once a team gets around to contracts, we now have a solid list of improvements and suggestions to work from.
Again, thanks for all your great feedback, it was really helpful and much appreciated.
Finally. Good to hear.
|
Lelob
ElitistOps Pandemic Legion
175
|
Posted - 2014.10.23 12:52:44 -
[472] - Quote
courier packages cannot be broken inside of a cha which is bloody annoying after you have moved a freighter 20 jumps from jita to a highsec opening that is 5 wh's deep, only to discover that you have to take the freighter back out of the wh and then have the final wh in the chain collapse on your way out so that you could break the damned packages. |
HeXxploiT
Little Red X
49
|
Posted - 2014.11.01 00:27:21 -
[473] - Quote
-The ability to make more contracts. -The ability to make more contracts. -The ability to make more contracts. & -The ability to make more contracts.
Seems silly to be limited to so few contracts. |
Big Gradner Painhaus
Dodixie Customs Enforcement
0
|
Posted - 2014.11.01 00:59:14 -
[474] - Quote
Not sure if mentioned previously, but being able to see a history of contracts that included certain items would be incredible. (i.e. right click a blueprint, find in contracts, use a filter that allows completed contracts to be included or something similar).
Certain rarer blueprints are very difficult to price reasonably at the moment. T2 rigs and some faction BPC's come to mind. If there's none on the contract market, there's no way to tell if it's a million isk blueprint or a 100 million isk blueprint. Even if previous contracts included other items, it would give a little bit more insight than the current lack thereof in its entirety. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
13
|
Posted - 2014.11.01 01:18:30 -
[475] - Quote
What i don't like about the current contract system is how hard it is to find back a contract you bid on. Pain in the ass to look through 100s of pages without a proper search engine by either item, date, but if you try user you look through all their contracts as well. Also no clear end date and the "1 hour left" not being accurate doesn't help that much. and i forgot what else i was going to type.... |
HeXxploiT
Little Red X
57
|
Posted - 2014.11.16 17:30:58 -
[476] - Quote
I had a vision last night of a contract system that looked very much like the market. A system where modifying 60 contracts took 20 minutes and not 3 hours. Even research could be clearly seen on blueprint contracts.
Is the current system supposed to be grueling and time consuming?
There is clearly a need for the system but it does not seem unreasonable that the contract interface could look and feel very much like the market and simply be governed by a different set of rules & options. |
HeXxploiT
Little Red X
62
|
Posted - 2014.11.27 16:31:46 -
[477] - Quote
CCP SoniClover wrote:Hi all,
First of all, sorry for the belated response. I created this thread on behalf of another dev and it took my awhile to get back to it.
Anyway, I thank you all for your awesome responses. We have a long list of improvements for contracts now, which we have organized, prioritized and done some estimation on. It must be stated that right now, there is no team aiming to tackle this in the near future, but at least once a team gets around to contracts, we now have a solid list of improvements and suggestions to work from.
Again, thanks for all your great feedback, it was really helpful and much appreciated.
Hope this doesn't mean you're done looking at the thread. I think if I had to stress one thing it would be the speed at which one puts up contracts.
One thing that could help would be an option to quickly reup a contract once it has expired perhaps with a simple option for modifying the price. |
Thodir
Ferrous Infernum
0
|
Posted - 2014.11.30 00:50:13 -
[478] - Quote
Two dozen pages, and I'm not sure that this has been mentioned... Blueprint copies should be available on the market as well. Perhaps such as the following--
Blueprints >Blueprint Originals >>Ammo >>Ships >>Stuff >Blueprint Copies >>Ammo >>Ships >>>Battleships >>>>Amarr >>Stuff
etc. I think the best thing to do would be to only allow BPCs that are max researched, max runs (Or max research 1 run) on the marketplace, so that it doesn't become a copy of the contracts system. This way, you have an easy searchable system, open to the region, only accessible to those in the same region, and you're able to put up buy and sell orders for specific items.... I notice the contracts system and the market system are based very similar.
It also has a history of buying/selling so that I can, for instance, price my rifter BPC reasonably rather than having to spend 50 minutes looking up old rifter blueprints, multiplying by runs, dividing by research.... It might just be easier to sell 'em for a million each and screw profit margins.
Perhaps if I put a 10-run max research Rifter BPC on the marketplace, it shows up as a sell order with 10 units. When someone buys, they either get 2 units of BPC, or else a BPC with 2 runs. Give us the ability to repackage max researched blueprint copies so we can sell it and break it up ala ammunition, or else perhaps give a right-click option to break off a chunk of runs as a separate item.
This might mean a slight redesign of the industry system. Since there are effectively unlimited station slots now, you should be able to add in extra runs to the existing job without using up more of your industry slots. If I want to make 50 rifters, as it stands I need 5 x 10 run BPCs (or a BPO), and I slap down 5 industry jobs. Now I'm at 5/5, and if I want to make more, I need to train up more skills or else wait. Under the new system, I can put in 10 runs using my 10-run Rifter BPC, (using 10 runs worth of minerals), then I can add in another 10 runs (using 10 more runs worth of minerals) to the existing job (paying perhaps more installation costs than normal), and it doesn't effect the amount of usages of industry for anyone else, because there are unlimited slots, all said and told. If I wanted all 50 under one job, I might need to pay some exhorbitant costs for forcing those poor workers to work overtime to meet my demands. It means that instead of working for 1 day 20 hours and then going home for the weekend, they now need to stay 9 days straight. (The empires are losing control!) (*Cue Admiral Angry-Face*)
On the other hand, this is all for a theoretical max-researched BPC. it might take some finesse for BPCs/BPOs with un-like research levels, or else simply add the amount of materials and time that that particular BPC needs (10ME versus 0 ME might make for some interesting mineral costs in the end)
The best part is, it doesn't negate the contracts system because those max-run BPCs and BPOs can still be sold on the contracts system and it allows people with lesser researched blueprints the ability to sell their wares for less than market, or else price how they want. Of course, who in their right mind would sell on contracts- 100k isk for 2 weeks, versus market- Tax/Sell order cost for 90 days, and it's so much more easily visible.
This also means that T2 BPCs and Faction/pirate BPCs will only be available on contracts for now, since they cannot be researched and (as far as I'm aware) cannot be made into perfect research, and thus cannot be sold on the market.
|
Mantish Maca
CORPHUM FARMING
1
|
Posted - 2014.12.01 20:40:29 -
[479] - Quote
When you accepting courier contract and click on filter you dont wanna countracts from lo,null sec, why it aply only on start and final station? I want it filtred even contract that makes route thru low and null,even if ther start anbd final destination is in high-sec. |
Rivr Luzade
Coreli Corporation Ineluctable.
1018
|
Posted - 2014.12.02 18:36:38 -
[480] - Quote
Can we please have the useless [Multiple Items] replaced with the text from the "Description (optional)" text box in the contracts search results? I do not care at all about the Multiple Items information, I want to know what I am buying without having to open dozens of contracts to find out. Alliances, for instance, offer alliance contracts with ships of the same type but different fittings, like T1 and T2 fittings. I put into the descriptions what kind of fitting it is and I would like to see that in the search results. If there's nothing in the Description field, the standard [Multiple Items] can be displayed. |
|
Toriessian
Helion Production Labs Independent Operators Consortium
340
|
Posted - 2014.12.02 20:39:48 -
[481] - Quote
I would like to be able to put boosters on contract. That is all :) |
Rivr Luzade
Coreli Corporation Ineluctable.
1043
|
Posted - 2014.12.02 22:07:18 -
[482] - Quote
I would also like to see a kind-of subscription list for contracts. Instead of having to constantly juggle around with the clumsy contracts UI, I would like to have a list/fancy window where I can see at a glance new public contracts (CCs in particular) from certain people without having to mess with the contract search settings. |
Jon Dekker
Dekker Corporation
15
|
Posted - 2014.12.11 00:08:35 -
[483] - Quote
PRE-FIT SHIPS
I'd love a sub-category of contracts that help facilitate pre-fit ships. It should clear in the title as to what ship they are (unlike [multiple items]). They would be limited to a single ship, fitted modules, and any charges, drones, or fuel in the cargo. Anything else is excluded from the contract. The description could then be used by the seller to promote their other sales, or possible uses for their specific ship (explorer, PVP,scout, ice mining, solo lowsec pve, etc)
The details of the contract would clearly list the ship and the items included, and a link to the fit can be listed which you can drag into chat or open in your fittings window.
I would prefer this sort of capability to be in the Markets, but if it can be done sooner in contracts then either way it would be a great feature.
|
Spencer Owl
Team Pizza Disavowed.
21
|
Posted - 2014.12.11 05:06:24 -
[484] - Quote
The single most annoying thing about the contract system is the GUI. You can't effectively search for items like blueprints. Notes are below:
- Having to search for items by exact name can be a serious pain. The market categorizes by type and allows for favorites which is helpful but those items are all on the same playing field (i.e. - his tech 2 scram is the same as anyone else s). Not so when it comes to BP/BPC or fitted ships. Each one is different. Something that allows quick and easy drill down of what I'm looking for would be amazing. A self populating search window with adjustable bars for stats, runs, etc. A preview of fitting or drill down for items fitted on ships would be helpful as well.
- The freight contract system has a fundamental flaw. I can't for the life of me understand why I need to contract items to my alt so that they can be freighted across the galaxy (I'm specifically speaking of fitted/rigged ships). Either allow someone to assign a contract to themselves or let them place fitted ships into the cargo hold of another.
|
Jerry T Pepridge
Meta Game Analysis and Investment INC.
234
|
Posted - 2014.12.20 05:28:30 -
[485] - Quote
allow type filters to be check boxes, instead of the pull down box. *like the current null, high, low*
Im sick of looking at pages upon pages of capitol part BPCs for 1m isk. |
Herdo
The Scope Gallente Federation
0
|
Posted - 2014.12.20 19:53:49 -
[486] - Quote
Regarding your idea of making contracts more "trustworthy", I've got a great suggestion.
Right now, courier contracts are very simple and don't allow for any parameters outside of "completion within this time period or failure".-á The current system looks something like this:
1 Day to complete 1 billion collateral 15 million reward
Further parameters could be set which would greatly improve courier services for both parties.-á For example:
1 Day to complete 1 billion collateral 10 million reward 20 million reward if completed within 2 hours
Even further, you could set multiple parameters on one contracts:
10 million reward 15 million reward if completed within 4 hours 20 million reward if completed within 2 hours etc.
Right now the only options are to offer a verbally agreed tip if completed within a certain time frame, or to simply offer more reward with the hopes that a hauler will honor your request for a fast delivery.-á Both of these options are not set in stone and can be easily violated (not trustworthy).
As someone who uses couriers daily, I feel like this area could use some improvement, and would benefit greatly from very little work.-á I have spoken with numerous other players about this topic, and it is definitely something-á a lot of players would benefit from. |
Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
10
|
Posted - 2014.12.21 23:03:41 -
[487] - Quote
I would like the ability to make my contracts available only to people based on their standing to the corp / alliance.
I'd like the ability to prevent specific characters from accepting my contracts based on their standing or individually. (e.g. I don't want a specific corp or person being able to accept courier contracts.) |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
370
|
Posted - 2014.12.22 03:02:26 -
[488] - Quote
This came up in another thread https://forums.eveonline.com/default.aspx?g=posts&m=5317609#post5317609
Caldari 5 wrote:Banlish wrote:Contract work between players Let players create jobs like contracts for others to work on, think of an industry job ready to go, but it needs another player to come by and click 'create' with the right skills as well as tying up their character instead of mine. I'd pay good isk for that, something I think could open new opportunities for players. This actually sounds pretty cool, similar to Courier Contracts for Haulers, Manufacturing/Research Contracts for Industrialists, So the Contractor puts in BPO/BPCs, and the items required for it, sets times to accept and complete(May have to set a minimum time for completion above the production time to avoid scams), a Reward and a Collateral, Then Contractee gets a Plastic Wrapped package that can be installed like any other manufacturing/research job, once it is done they deliver the job and complete the contract.
|
Hyacinthine
The Scope Gallente Federation
4
|
Posted - 2014.12.22 04:20:38 -
[489] - Quote
Since there's not a "search this thread" feature in this forum software...
Allow players to lower contract price without having to cancel and recreate the contract - this would not change the deposit amount or eventual tax paid. |
TheSmokingHertog
TALIBAN EXPRESS
273
|
Posted - 2014.12.22 05:04:57 -
[490] - Quote
Hyacinthine wrote:Since there's not a "search this thread" feature in this forum software...
Allow players to lower contract price without having to cancel and recreate the contract - this would not change the deposit amount or eventual tax paid.
Try forum gold , does page by page search, works wonders. |
|
HeXxploiT
Little Red X
86
|
Posted - 2015.01.13 03:33:15 -
[491] - Quote
***RELIST CONTRACT BUTTON***
Of course with the quick option to change the price. |
TheSmokingHertog
TALIBAN EXPRESS
278
|
Posted - 2015.01.13 09:03:25 -
[492] - Quote
HeXxploiT wrote:***RELIST CONTRACT BUTTON***
Of course with the quick option to change the price.
Like this one? Image
|
Angerlach Ferr
Molden Heath Mineral Reserve Igneus Potestas
0
|
Posted - 2015.01.15 15:00:37 -
[493] - Quote
The ability to see whether an item is packaged or not is missing.
Been seeing lately a lot of contracts that have hardwirings in them that turn out to be "unwrapped" and thus cant be resold on market ! (bug or exploit?) |
Tiregn
Anvil Capital Trading A Cartel
49
|
Posted - 2015.01.15 15:16:52 -
[494] - Quote
Re-iterating my desire to see you allow us accept a contract in a different region. |
Ronny Hugo
Dark Fusion Industries Limitless Redux
80
|
Posted - 2015.01.15 19:07:58 -
[495] - Quote
BugraT WarheaD wrote:Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to name it ? Maybe there should be a class of contracts that covers pre-fitted ships. So you just choose that category of contract when making the contract (remembers it to next time), and then the contract name will be the ship name (so you name the ships by marking them all and clicking "set name for marked ships"). Or something like that. |
Rivr Luzade
Coreli Corporation The Kadeshi
1139
|
Posted - 2015.01.20 10:00:19 -
[496] - Quote
Can CCP please change the wording on the notifications when completing delivering a Courier Contract?
Currently it says:
"Deliver Courier Package" in the right click menu. "Really Complete" in the warning notification. "Crate Delivered" in the final completion notification. (Technically, I would also add the "Complete" button in the contract window itself to it, but who uses this button anyways? For the sake of comprehensiveness, this button should also read "Deliver", as we do deliver something to somewhere.)
This inconsistency between Deliver - Complete - Deliver causes me every time to look at it two, three, six times in panic to absolutely make sure that it says complete and not trash or cancel/fail. Instead, I would like to see the warning notification say "Really Deliver" in order to have a smooth flow of words, which does not interrupt your clicking path and perception when you do it right but jumps to your eyes and rips them out of the holes, throwing them at your your soon to happen fail when you do it wrong. |
Rivr Luzade
Coreli Corporation The Kadeshi
1189
|
Posted - 2015.02.03 08:07:26 -
[497] - Quote
Can we please have savable contract setting presets? I use a very specific set of settings every day and have to enter the filter/settings data every time I use them, which is very tiresome. Instead, I want to save a particular filter setting and have the ability to select it from a drop down menu.
Note: I do not want to have the automatic storage of filters like in the "Location" drop down menu, but the ability to save filters myself and select them myself from a drop down menu. This should accompany my previous feature request of an overview page with subscriptions to see contracts from particular players/corps/alliances.
|
Lathalia
NED-Clan Goonswarm Federation
0
|
Posted - 2015.02.03 09:17:22 -
[498] - Quote
I do like the idea to set additional bonus rewards like we have in missions.
Also i like the idea Banlish wrote about the contract work between players. |
Lugh Crow-Slave
651
|
Posted - 2015.02.03 11:12:11 -
[499] - Quote
can i please get a proper notification when a contract is issued to me? or at the very least have the contract icon flash when a contract is sent in every time rather than a third of the time?
Fuel block colors
|
metalravenous
S0utherN Comfort DARKNESS.
56
|
Posted - 2015.02.04 08:31:07 -
[500] - Quote
1. Add Search feature for description, i.e. DARKNESS ALLIANCE TENGU FIT 1 or ASP MINES. This would help people fitting ships for alliance to better advertise what fit is what. The second part of this is so that old items that aren't on the market anymore have a way to be searchable.
2. Do not allow accepting public contracts from anywhere. This just helps makes more incentive more people just to sit in Jita and contract spam and scam.
3. Somehow make it possible so that you can sort ships in the contract and see what is actually fit on fit ships. Sometimes you think you are getting a nicely fit Crow and an Iteron but you are in fact getting a poorly fit crow and some junk. This also goes for containers it would be nice to know (or easily tell) if you are buying a bunch of stuff in a container that you aren't going to be able to repackage and able to relist.
4. Make crystals that have been used or damaged some how stand out. There are other items that for whatever reason are unrepackageable - make it clear that these items are not simply just 1 item but are in fact assembled.
5. Make it more clear when you are buying a ship that you won't be able to repackage it remotely if you are unable to. Sometime you buy a ship in a contract and you can repackage it and sometimes you can't. Total crap shoot.
6. Make it so the final contract screen comes up first and you have to accept it on that screen to finalize it. I like to think of it as a Print preview. This way you could potentially copy and paste the contents into something like evepraiser to be sure you are listing the item for a fair price - my current work around for this is to contract the item to myself and check pricing that way.
7. Make a link in the Eve wallet that is clickable for the transaction that brings up the actual contract. For example I do a lot of corporate contracting over a number of characters. The transaction shows up in my wallet but the contract DOES NOT appear when I search for completed contract on the corporation. In order to find the contract I need to manually go through (hopefully remember) each and every character to find the contract.
8. Treat contracts being made to alliance mates or alliance available in the same way as corp contracts are in that you have more available.
9. Fun stuff. Make it so that you can see what system your courier package is actually in. This way you can tell if Red Frog has actually left.
10. Make better search feature for old contracts. I sometime sbuy stuff and then forget what Ipaid for it. If I could search "Archon" in my old contracts then it would help narrow things dow.
11. Fix the issue where you can right click and search for contracts that an individual has available but when you type the name manually under the my contracts window you aren't
12. Add a box like with evemail or donating plex under the My contracts area so when you start typing the name of someone to check their contract history it pops up with similar names.
13. Same idea as above when creating contracts. If I drag and drop the name of a character i.e. Graye....please do not prompt me with every character in eve that has a similar name.
14. Use point form on the Contract start page so you can clearly see how many contracts you have available to who
15. Create a pawn shop option. Essentially a hybrid of the old loan and sell contracts. A person could put up items and receive isk and then they can get their items back after repaying with interest.
16. I'll add more later.
|
|
Regnar Avastum
228
|
Posted - 2015.02.07 23:23:43 -
[501] - Quote
Hi, I would like to add the following:
- Corporate Contracts: Maybe make it so you can set contracts no matter where the items included are located. For example, currently if I want to set a contract, with the corp as the issuer, the items must either be in a corp hangar or in the delivery section.
- Real time asset data: Setting up a contract in another region is a real pain especially if you need to split the items. Currently you can only split inside the contract panel when you choose the items. It is very cumbersome and often finally leads into an error that is notifying me that assets have changed. The error may be caused also by items getting bought from the market and stacked with the rest.
- General Improvements: It takes forever to set up contracts, a more streamlined approach would be appreciated with the possibility to easily remake certain regular contracts
Providing Trade/Manufacture/Research spreadsheets 3rd Party Services and operating the EVE FORUM RESELLER
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Lugh Crow-Slave
694
|
Posted - 2015.02.08 13:13:17 -
[502] - Quote
a total m3 would be nice to have so i can get an idea of how hard a large contract would be to move if i buy it several jumps from where i need it w/o having to look up the m3 of every item then add it all up myself
Fuel block colors
|
Funaki Akachi
Perkone Caldari State
2
|
Posted - 2015.02.10 15:51:38 -
[503] - Quote
When searching for contracts, show me all the contracts that are available to me, my corp, my alliance and public when setting availability to "Public". In the same way, show contracts that are available to just me, my corp, or my alliance when Availability is set so "My Alliance". |
Soko99
Repercussus Goonswarm Federation
74
|
Posted - 2015.02.10 17:55:40 -
[504] - Quote
Any chance of adding BPCs to the want to buy portion?
|
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
173
|
Posted - 2015.02.17 14:00:02 -
[505] - Quote
...removing the small pictures of contracts in Contract Window improved what...? PvP and Nullsec life, lol? What point does this make if you need to open every single one of them to see what's in? Had a look at Auctions, is simply hilarious and idiotical: you can see only the location. Srsly now. Who was the genius...? |
Shang Ty
Cruel Innovative Technologies
3
|
Posted - 2015.02.17 18:32:50 -
[506] - Quote
Removing the small picture actually bugged the search feature. Everything is moved over by one block. The location is now under the contract, the jumps are under the price, etc. |
Riley Masterson
Mechanical Basterds Associated Basterds
1
|
Posted - 2015.02.18 02:18:36 -
[507] - Quote
Add items as reward for completion of courier contract, taken from the ship to destination's hangar.
This way Ican reward people with exotic dancers instead of ISK. |
Lathalia
NED-Clan Goonswarm Federation
1
|
Posted - 2015.02.18 07:27:41 -
[508] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
Thrustworthy part:
When setting up a contract i.e. "item exchange" It's too easy to fill an amount of money in the "I want to give"-line instead of "i will recieve". (When you think you've selled the item, you've actually gave the item and the amount of money away)
It still hasn't happened for me yet, but i can imagine it happened to lots of eve players.
Possible Solutions:
- Make a checkbox. (and make it possible to automatically uncheck it in the settings screen for ppl who hate it already)
- Put those two lines on different places and make it easier for ppl to see (make the numbers inside the box color green or red instead of the normal neutral color.
|
thatonepersone
Son's of Plunder
8
|
Posted - 2015.02.24 17:07:02 -
[509] - Quote
I think loan contracts should be brought back. Just add a collateral option so if the person does not pay the loan and interest back by a certain time the lender gets the collateral. |
Lar Tadaruwa
State War Academy Caldari State
131
|
Posted - 2015.03.21 18:03:27 -
[510] - Quote
I like the option to calculate values of contracts.
This is for Public Courrier Contracts offers.
Other contracts option that are important is the ability to "autofill" forms to speed up the contracting process. It is tedious enough to fill one form up the first time, and it is more risk to make errors on subsequent contracts.
There are other options I can think of, mostly all related to values.
I am also concerned about the functionality of the system and the potential overload it may incur if the program gets too big. Less can be More.
EVE Online Billboard News
http://community.eveonline.com/news/news-channels - Quafe Free-delivery offer! - Buy Quafe for Futility contest. +Answer the Quafe Quiz to win.
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Quartermaster Wild
Science and Trade Institute Caldari State
3
|
Posted - 2015.03.30 04:12:15 -
[511] - Quote
My $0.02
- Could we please have expanded skills (Like what exist for Trading) for contracts that allow people to exponentially increase the number of contract slots that are available per character, particularly for Public Contracts.
- Could we allow for contracts to be accepted from other regions? Even if it is a skill in order to do this, it would be nice if I'm in Amarr, to be able to accept a contract that is attractive to me in Jita.
- Having the Public/Alliance/Corp option should provide an expanded list of results, rather than a limited list. If I'm viewing public, please don't filter our alliance and corp contracts.
- It would be nice to be able to select a particular number of a stack of items in the contract interface, rather than having to split the stack prior to making a contract.
- It would be nice if I had a screen that I could copy just that contracts items & numbers to paste into Evepraisal to get a collateral amount BEFORE the amounts screen appears. Selecting from the contract item select screen isn't optimal, especially if I'm only contracting partial assets from a particular hanger/container.
Thanks |
Rob Kashuken
Brave Newbies Inc. Brave Collective
72
|
Posted - 2015.03.30 06:16:38 -
[512] - Quote
Add me as another that would like the ability to set up multiple exact copies of a contract - this is particularly useful for setting up contracts for fitted doctrine ships.
I also like the idea of having the contents of a contract arranged by slot layout for indicating the equipment in a fitted ship, per ship. |
LuckyQuarter
Lucky Galactic Expeditions
35
|
Posted - 2015.04.02 22:51:57 -
[513] - Quote
The biggest problem with contracts is that no history on average selling prices for 'contract only' items is saved or reported...I want market type selling velocity and average sale price info for unique items. |
Iroquoiss Pliskin
Hedion University Amarr Empire
127
|
Posted - 2015.04.03 18:23:03 -
[514] - Quote
Quartermaster Wild wrote:
Could we allow for contracts to be accepted from other regions? Even if it is a skill in order to do this, it would be nice if I'm in Amarr, to be able to accept a contract that is attractive to me in Jita.
No. Never.
increases risk of market manipulation - that's for starters. Locks out people from hunting for bargains and actually making an effort in doing so. Everyone will end up in sitting in Jita, even moreso than today.
No. Never.
( -í° -£-û -í°)
|
Eric Raeder
No Fee Too High
104
|
Posted - 2015.04.26 18:42:52 -
[515] - Quote
I would like more functionality in courier and or WTB contracts. I am not quite sure what would work best, really, so I am going to describe a problem I am having in hopes others can make suggestions on improvements in the system that would resolve my little peeve.
The thing is this. I buy a lot of unresearched BPOs from NPC sell orders. I use them to make copies for invention and followup T2 production. On an almost daily basis, I identify some item I want to make, only to find I don't have the needed BPO and the only NPC sellers are 20+ jumps from my base. Yes, its not terribly hard just to go get them. But its basically a very low value use of my time, and I'd rather give some newbie a chance to earn a few million isk doing it for me. What annoys me, is that I can't get anybody to go fetch a BPO for me, because the contract system doesn't really support what I want done.
"Just set up a courier." Nope, can't set a courier contract for an item you don't own. I want someone to buy the BPOs and THEN deliver them to my base. "Just fly there in a shuttle, buy them, and set up a courier." BPOs only take up a tiny fraction of a shuttle's cargo capacity. If I was in the same station as the BPO already, I'd just fly them home myself, involving another person would be silly.
I have tried to work through the in game "haulers channel" chatroom, explaining what I want, no takers. Partly that's because most of these guys are flying freighters, and quick shuttle runs aren't really worth their time. But a lot of it is simply people are afraid I am running some sort of scam. I set a buy order for the BPO at my base, but people are afraid I will cancel before the contract is filled or I'm trying to bait them into a gank or something.
It would be helpful if I could set a buy order that a player could grab without filling, so he can be sure it won't be cancelled or filled by someone else while he is working on it, like you can grab a courier contract so its committed to you while you work on it. Preferably the potential contract filler should be able to do this from any region, not just the same region as the destination you want the order filled at.
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TheSmokingHertog
TALIBAN EXPRESS
308
|
Posted - 2015.04.27 00:43:12 -
[516] - Quote
Eric Raeder wrote:I would like more functionality in courier and or WTB contracts. I am not quite sure what would work best, really, so I am going to describe a problem I am having in hopes others can make suggestions on improvements in the system that would resolve my little peeve.
The thing is this. I buy a lot of unresearched BPOs from NPC sell orders. I use them to make copies for invention and followup T2 production. On an almost daily basis, I identify some item I want to make, only to find I don't have the needed BPO and the only NPC sellers are 20+ jumps from my base. Yes, its not terribly hard just to go get them. But its basically a very low value use of my time, and I'd rather give some newbie a chance to earn a few million isk doing it for me. What annoys me, is that I can't get anybody to go fetch a BPO for me, because the contract system doesn't really support what I want done.
"Just set up a courier." Nope, can't set a courier contract for an item you don't own. I want someone to buy the BPOs and THEN deliver them to my base. "Just fly there in a shuttle, buy them, and set up a courier." BPOs only take up a tiny fraction of a shuttle's cargo capacity. If I was in the same station as the BPO already, I'd just fly them home myself, involving another person would be silly.
I have tried to work through the in game "haulers channel" chatroom, explaining what I want, no takers. Partly that's because most of these guys are flying freighters, and quick shuttle runs aren't really worth their time. But a lot of it is simply people are afraid I am running some sort of scam. I set a buy order for the BPO at my base, but people are afraid I will cancel before the contract is filled or I'm trying to bait them into a gank or something.
It would be helpful if I could set a buy order that a player could grab without filling, so he can be sure it won't be cancelled or filled by someone else while he is working on it, like you can grab a courier contract so its committed to you while you work on it. Preferably the potential contract filler should be able to do this from any region, not just the same region as the destination you want the order filled at.
What if you set up a WTB thread with location in the WTB forums, then link the contracts in your bio. Everyone reading the WTB forum thread will then be able to deliver your WTB's and will not have to search your contract, since its linked in your bio. When clicking it, they also will see if its still open. This way you have less time to get stuff going, and you use the contract system.
Edit: Or you could just setup buyorders... and still setup a WTB forum thread with a reference to your system. |
Shakuul
Infinitus Sapientia
11
|
Posted - 2015.05.05 06:55:55 -
[517] - Quote
A few small improvements:
- Show estimated value of contract (item exchange or courier), similar to the hangar view.
- Allow PE/ME search functionality for BPOs and BPCs.
- WTB Contracts with BPOs or BPCs.
Bigger ideas:
- Bring back loan contracts with collateral.
- Add a type of contract that will automatically refresh when one unit is sold until a specified limit is reached or the hangar is empty. This might help reduce load/search time by reducing number of contracts oustanding.
- Auction courier contracts where the lowest bid wins the contract.
|
DetKhord Saisio
Seniors Clan
80
|
Posted - 2015.05.11 23:38:19 -
[518] - Quote
Raven Eaglefeather wrote:How about fixing the search function so what when I have high sec only selected in options it actually gives me high sec routes only. Currently i will also get routed through low and even null with high sec only selected. Also a lot of contracts are scams for them to gank you if it goes through low sec at all. would love to see a red highlight on people that have had multiple contracts failed recently. (for the courier system)
a more specific search function for item contracts would be nice too. Stop allowing people to change the letters from million to billion on their contract links. nothing but scam contracts these days (item contracts) I believe what you think is contract related is more likely a more widespread user interface issue. May 2014, I posted a thread Revert The Jumps Column (broken jumps column, travel settings, or maybe some other basic-level UI function) in the features and ideas discussion, though they seem to have missed it.
|
General Xenophon
League of Gentlemen SpaceMonkey's Alliance
39
|
Posted - 2015.05.14 22:47:14 -
[519] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
1st- It's completely insane that I cannot contract items to my own characters on my account -and the same account too- because of the following:
A) Item/m3 limit: Some -what seems- mundane bureaucratic type 'limit rule' on items / m3. I don't care how much I can contract, I need to get it there, so why are you making it harder for me? Instead now I need to scroll through a checklist and deselect just enough to make the contract work. The current way to do it is not easy, it's a pain, and it makes something extremely simple, difficult and frustrating.
B) 'illegal items' blocking an entire list of items - WHY. Why is this a thing? And don't even bother answering in that RP npc nonsense (I like player RP, but some imaginary ghost embargo clerk telling me I can't contract an entire contract because of 1 item in the pile, that's just crap).
I need to move x items to y character and this completely prohibits finishing the contract unless I close out the screen, navigate through several hundred items icons (in assets) or do a search for the item and try to remotely delete it which, for the record, is also strange since it was an item dropped from a mission. If you don't want us to be able to contract these items because they are illegal, why bother having them in the game at all? Also, if we can't contract because of some embargo clerk, where is this guy when people are doing trades with one another in station? I can fly Motherships (supercarrier is STILL a lame name) but contract an item to a low level alt? Nooooo! The almighty embargo clerk and his/her pen is mightier (damn you Trabek!) than any skill I can posses in the game. But maybe if I could train bureaucracy or npc bribing level 5 it would be OK.
C) Eve is a pretty big place, and if I happen to be at the butt end of the Eve Universe, I can't sell those items so I need to contract them because I can't now just use a bunch of jump bridges to easily move around or get lucky that my JC is in JUST the right spot to be close enough for the assets to trade them in-person to a 2nd account. Don't make it hard for me to do this.
2nd I get that Eve is a sandbox with nails and diseases that we all play in, and scams etc yes yes these stink, but I do not like the above restrictions on contracting as it simply put, probably one of the most mind-numbingly terrible features in a game, that I've ever heard of, for an otherwise completely and stupidly easy-simple task of moving items to someone else.
Also, rants aside: Eve is an epic amazing game, so this is a small thing but it would be great to see this improved so as not to be a tedious chore of asset spreadsheet-NPC-management/oversight. |
Khorvek
Dead Pool Syndicate
12
|
Posted - 2015.05.14 23:54:16 -
[520] - Quote
I use contracts all the time, actually. I sell bulk orders of fitted ships, get couriers for my resources, etc. I haven't found anything to be a real problem yet aside from some people claiming they're confiscating my stuff for safety, which ends up with me getting the contract collateral anyway.
If people want no risk contracts, that seems like a job market people would pay a premium for in a game where everyone is trying to backstab each other. Money buys loyalty.
Quote:B) 'illegal items' blocking an entire list of items - WHY. Why is this a thing? And don't even bother answering in that RP npc nonsense (I like player RP, but some imaginary ghost embargo clerk telling me I can't contract an entire contract because of 1 item in the pile, that's just crap).
As the contract system is an NPC system, there should be logical rules. No contractor would be allowing illegal goods through their system in Concord space if they wanted to stay in business.
I don't understand the issue people seem to believe in inflation due to mission runners and ratting...
Without missions and rats, isk wouldn't exist in Eve. All trading, selling T2 stuff, and buying ore, all of it depends on isk generated elsewhere.
|
|
GankYou
Redshield Holding Company
385
|
Posted - 2015.05.15 00:48:24 -
[521] - Quote
Please, Master CCP SoniClover, you are our only hope!
Please introduce 1, 2, 4, 6 and 8 hour "Time to Complete" options for the Courier Contracts, as currently the minimum is 24 hours, or 1 day.
The current setting limitations do not allow to reward someone for a rush delivery. Also relevant - https://forums.eveonline.com/default.aspx?g=posts&m=5728939#post5728939
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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General Xenophon
League of Gentlemen SpaceMonkey's Alliance
39
|
Posted - 2015.05.18 20:39:34 -
[522] - Quote
Khorvek wrote:I use contracts all the time, actually. I sell bulk orders of fitted ships, get couriers for my resources, etc. I haven't found anything to be a real problem yet aside from some people claiming they're confiscating my stuff for safety, which ends up with me getting the contract collateral anyway. If people want no risk contracts, that seems like a job market people would pay a premium for in a game where everyone is trying to backstab each other. Money buys loyalty. Quote:B) 'illegal items' blocking an entire list of items - WHY. Why is this a thing? And don't even bother answering in that RP npc nonsense (I like player RP, but some imaginary ghost embargo clerk telling me I can't contract an entire contract because of 1 item in the pile, that's just crap).
As the contract system is an NPC system, there should be logical rules. No contractor would be allowing illegal goods through their system in Concord space if they wanted to stay in business.
No. Just no. I'm sorry but this is insane. What other game -besides Bound items- prevents you from moving assets in this manner? The npc logic is one of the most flawed arguments humanly possible about moving assets. I refuse to be bound by stupid RP logic when I'm not RP'ing and shouldn't be required to invoke ANY RP logic just to move assets to another character on my account.
Also when you have 513 assets in one location, containers with items in them, and a giant mixture of stuff there, and no way to move an item out of a container remotely, the infuriating NPC RP logic is just about as incomprehensible as possible. |
knobber Jobbler
Bat Country Goonswarm Federation
541
|
Posted - 2015.05.18 22:12:55 -
[523] - Quote
Please allow us to create contracts for ships with cans inside them. You can trade them but can't contract.
I had to get my super alt out of a super and go to the station with the offending ship with a can in, remove said can before I could contract that ship to my own alt. Pretty daft right? |
Kenneth Fritz
DND Industries
0
|
Posted - 2015.05.19 05:29:17 -
[524] - Quote
General Xenophon wrote:Khorvek wrote:I use contracts all the time, actually. I sell bulk orders of fitted ships, get couriers for my resources, etc. I haven't found anything to be a real problem yet aside from some people claiming they're confiscating my stuff for safety, which ends up with me getting the contract collateral anyway. If people want no risk contracts, that seems like a job market people would pay a premium for in a game where everyone is trying to backstab each other. Money buys loyalty. Quote:B) 'illegal items' blocking an entire list of items - WHY. Why is this a thing? And don't even bother answering in that RP npc nonsense (I like player RP, but some imaginary ghost embargo clerk telling me I can't contract an entire contract because of 1 item in the pile, that's just crap).
As the contract system is an NPC system, there should be logical rules. No contractor would be allowing illegal goods through their system in Concord space if they wanted to stay in business. No. Just no. I'm sorry but this is insane. What other game -besides Bound items- prevents you from moving assets in this manner? The npc logic is one of the most flawed arguments humanly possible about moving assets. I refuse to be bound by stupid RP logic when I'm not RP'ing and shouldn't be required to invoke ANY RP logic just to move assets to another character on my account. Also when you have 513 assets in one location, containers with items in them, and a giant mixture of stuff there, and no way to move an item out of a container remotely, the infuriating NPC RP logic is just about as incomprehensible as possible.
So perhaps a compromise would be that when creating the contract and the system notices a potentially 'illegal' item within the mix it gives you a message: "The item(s) that you are trying to contract are potentially illegal and may be confiscated by CONCORD official at any time during the execution of this contract. Should this occur, the contracted person(s) shall be held accountable for only 50% of the agreed upon collateral amount." Clicking yes means you are willing to take this risk and no cancels the contract creation process.
For the person potentially accepting said contract it would give them a similar warning stating the rules and possible outcomes of accepting the contract. And then they can make an informed decision about whether to try to accept the job.
This, to me, seems a fair compromise. |
BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1716
|
Posted - 2015.05.19 05:57:40 -
[525] - Quote
I believe the illegal items restriction is actually a restriction on contract scams. I'd like to see it removed with the caveat that all contracts with illegal goods be marked as such in an extremely visible way, and that npc's that scan for illegal goods can see inside of double/recursively wrapped containers.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|
HeXxploiT
Big Diggers Get Off My Lawn
156
|
Posted - 2015.06.09 16:16:10 -
[526] - Quote
Once a courier contract is made, or for that matter completed, there is no way for the issuer to see what is or was in the contract. This can be quite annoying if one does a lot of contracts especially when trying to keep track of corp or alliance assets and not have them mixed up with personal assets. Would love to have the ability to see inside my own courier contracts and possibly those of my corporation.. |
Red Frog Ari
Red Frog Freight Red-Frog
5
|
Posted - 2015.06.19 17:00:21 -
[527] - Quote
Hello - I was wondering if there is any progress in the Contracts System revamp?
Red Frog Freight has delivered proposal on some useful changes not long ago.
Ari Kes wrote:Hello CCP, Kind greetings from Red Frog Freight! Thanks a lot for looking into the contracts system and possible future contracting update! Here is the list of proposed changes gathered from our Staff and Pilots. We hope you will find it useful! We have divided the proposals in three categories: - Critical changes:
- ability to be able to see the content of the private Courier Contract prior to acceptance;
- ability to contract populated containers within Item-Exchange contracts;
- Allow more than 200 items stacks to be included in a contract.
- Important Quality-of-life changes:
- ability to set up rules for private Courier Contracts that are posted to the Corporation - ie. Contracts with specific collateral / size will get auto-rejected.
- ability to create task contracts for moving a freighter.
- there are now so many windows that user needs to go through to create a Contract, maybe it would be possible for the game client to gather all needed data via one window?
- public contract API
- Courier Contract delivery time bonus
- option for a Corp Contract Reward tax
- ability to set the autopilot destination to the package destination (via selecting and right-clicking it) regardless on which character the package is located;
- Implement an optional warning upon undock GÇ£Your Freighter is leaving with an empty cargo hold!GÇ¥
- Lower-priority changes:
- ability to create a GÇ£Contract TemplateGÇ¥ for frequent use, containing the information that will be auto-filled upon selection;
- redesign the GÇ£Contracts in ProgressGÇ¥ window, to contain more data, allowing the Contract in-question to be quickly identified by the pilots doing a lot of them. This is true especially in regards to multiple Contracts leading from and to the same places.
I will update this thread should we receive more feedback from the pilots :) Thanks again for doing this revamp :)
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Tiddle Jr
Galvanized Inc.
245
|
Posted - 2015.06.20 00:12:13 -
[528] - Quote
Contracts duration - make them all leasts 30 days max. Change / increase taxes with contracts creation/cancelling. Increase number of priv contracts per character. Increase bid % on auctions, current 10% doesn't looks right.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
236
|
Posted - 2015.06.20 05:23:21 -
[529] - Quote
i recently had to file a petition just to find out how to get my stuff back when a contract i created was rejected. having to hunt down the contract and cancel it isnt very intuitive.
having only one contract rejected ever im not exactly sure what to ask for as a change but im sure you could make it a lot more intuitive.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Tiddle Jr
Galvanized Inc.
246
|
Posted - 2015.06.20 05:28:41 -
[530] - Quote
Maldiro Selkurk wrote:i recently had to file a petition just to find out how to get my stuff back when a contract i created was rejected. having to hunt down the contract and cancel it isnt very intuitive.
having only one contract rejected ever im not exactly sure what to ask for as a change but im sure you could make it a lot more intuitive.
You have both your Journal and Main page of the Contracts showing that info. YOur journal would be blinking and there is a Tab "Contracts" will show the one which require your attention. On the main page of the Contracts fron NEoCom menu you will see similar warning message. And htere is new Notifiction Feed as well.
SO the system is tripled already. I could only think if you have an extra alarm by sending you an auto mail with same info. |
|
Sean Parisi
Fugutive Task Force A T O N E M E N T
696
|
Posted - 2015.06.20 05:51:43 -
[531] - Quote
Allow courier contracts to be set up using different fields.
IE: Courier Variants
Ammunition Contract Ore Contract Mineral Contract Ship Contract Module Contract
as well as whatever else we have special hangars for.
Then when someone selects this option it allows them to set the contract for that specific type - doing a field check to ensure that all items fall into that category.
Why?
This will allow us to use special hangars for transports, thus allowing more versatility in how things are moved. Otherwise you cannot use specialized haulers for these contracts. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
236
|
Posted - 2015.06.21 19:16:54 -
[532] - Quote
Tiddle Jr wrote:Maldiro Selkurk wrote:i recently had to file a petition just to find out how to get my stuff back when a contract i created was rejected. having to hunt down the contract and cancel it isnt very intuitive.
having only one contract rejected ever im not exactly sure what to ask for as a change but im sure you could make it a lot more intuitive. You have both your Journal and Main page of the Contracts showing that info. YOur journal would be blinking and there is a Tab "Contracts" will show the one which require your attention. On the main page of the Contracts fron NEoCom menu you will see similar warning message. And htere is new Notifiction Feed as well. SO the system is tripled already. I could only think if you have an extra alarm by sending you an auto mail with same info.
I dont recall the exact wording of the notification but i believe it said something like "a contract is in need of your attention", if in fact this is about all it said it would be nice if it said something more informative like, "A contract you created was rejected, to return your items from the contract find the contract and cancel it". Ideally, the message would come with a contract cancellation button as well.
p.s. predicting that some forum troll will post something about wanting everything made easy and EVE is tough so HTFU, spare me your predictable rote sentiment.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Ben Ishikela
47
|
Posted - 2015.06.21 22:34:56 -
[533] - Quote
I wish.... .. new contract type "supply contract". Lets you specify all kinds of term like: 50/50 Collateral, min&max-CycleTime, ...
This supply contract, charges both parties 50% of the definded collateral. Then it automatically creates an exchange-contract of the specified conditions.
If nothing happens and the max-cycleTime is reached, then the supplycontract fails as well and collateral is going to the issuer. If the auto-trade completes and the MinCycleTime is not reached yet, then the supplycontract waits for the min-cycle to expire, before hosting another auto-trade-child. If the autotrade completes and the mincycle is already reached, a auto-trade with readjusted/lesser expiration time is hosted. If the trade fails (usually bc the issuer does not have enough money and stuff), the host-contract fails as well and the collateral goes to the supplier.
example: I sell (70vexor +7tristan) for (Material required to build 70 vexor+7tristan +50milisk) each 7days. Collateral is 800milion. A miner accepts. He now knows that if he gathers minerals, there is at least one customer. Also i can be "sure" to get enough minerals to restart my production chains. Also i wont sit on a bunch of vexors to dump on the market after that.
Purpose: ecomomic stability/cooperation and ease of use.
Add new modules or ships that can use tactics and strategies to shake any op meta or use totaly different gameplay yourself to make it happen! yay :)
....und Local braucht ganz dringend ein Update!
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
236
|
Posted - 2015.06.22 02:32:08 -
[534] - Quote
metalravenous wrote:
9. Fun stuff. Make it so that you can see what system your courier package is actually in. This way you can tell if Red Frog has actually left.
1. how is providing even more free intel in a game that already has WAY to much in any way fun? 2. how is giving free intel making contracts more trustworthy, it sure wouldnt be for the freighter pilot?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
236
|
Posted - 2015.06.22 02:35:00 -
[535] - Quote
longer duration contracts would be nice.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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vikari
Association of Commonwealth Enterprises Nulli Secunda
126
|
Posted - 2015.06.22 04:27:39 -
[536] - Quote
Delivering a courier package via right clicking it from your assets window.
Situation: I accept a corp courier contract, out of corp alt is traded that contract directly, where I then use that account to move it. The contract is contracted back to me, but I don't want my main (in corp) character to head into jita just to deliver it. |
Rat Sotken
Wazzat Conglomerate
0
|
Posted - 2015.07.01 21:36:36 -
[537] - Quote
Can we copy the contracts page like we can do in the Journals page? If we can't get an API, doing it manually will have to suffice. |
HeXxploiT
Big Diggers Get Off My Lawn
163
|
Posted - 2015.07.13 18:21:02 -
[538] - Quote
When a contract is sold for corp one can choose which division they are selling for and this is fine if the item sells. However if the contract expires there is no way of keeping track of which division within the corp owned the item to begin with because everything is moved into the market deliveries section.
***Have divisions within market deliveries section for expired corp contracts.*** |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1311
|
Posted - 2015.07.21 07:37:44 -
[539] - Quote
when searching contracts (mostly new contracts looking for deals) it would be nice to be able to get rid of t1 blueprints as they are nearly all copies of things I'd never buy. Pirate ship bpcs are interesting and I've bought a decent number of them, but seeing a dread bpc pack, and endless copies of just stuff, gets old.
also a contract with multiple ships is just confusing, no idea what is fitted to what,
getting rid of the ability to change the contract's name in chat would probably reduce scamming by a lot.
ah well, now that faction stuff is on the market I hardly ever use contracts.
@ChainsawPlankto
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iwannadig
Nagibators Inc.
7
|
Posted - 2015.07.22 14:42:33 -
[540] - Quote
Ability to issue contract to an alliance (not corp) while not being in that alliance. |
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Jaantrag
22
|
Posted - 2015.08.24 06:48:46 -
[541] - Quote
this ignore option in contracts should act as blacklist .. added peapole cant accsept your contracts |
TheSmokingHertog
TALIBAN EXPRESS
329
|
Posted - 2015.10.03 22:33:38 -
[542] - Quote
Missing time on the roadmap to improve contracts... dont you all?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Astecus
Astral Sanctuary - 2nd Division
78
|
Posted - 2015.10.04 01:04:12 -
[543] - Quote
- Make dragging corp names into private recipient field work like it does with character names? - Make the 'Search By' dropdown setting for the same field remember the last used option?
I recently passed 3000 contracts created as part of my refining service (AstralRefining.net). I always drag character names into said field, and if I could choose "Only exact phrase" as default search, I would be able to skip the common popup showing multiple hits, removing 2 unnecessary clicks. |
Styx Saken
School of Applied Knowledge Caldari State
2
|
Posted - 2015.10.04 16:03:56 -
[544] - Quote
Since you mentioned scamming: removing the ability to edit links to contracts (to ensure that the link text is in agreement with the actual contract) would go a long way towards making a contract scammer's job harder. |
Erika Mizune
The Soul Society DeepSpace.
1940
|
Posted - 2015.10.09 20:18:59 -
[545] - Quote
A couple things that come to mind:
1) Re-sizing the windows for what's in the contract and what items you have to "pay" - right now those windows are too tiny. 2) I'd also like to be able to see if a contract has a unpackaged container inside. Not able to actually see inside the can, but a notice (like how it displays if the route is in low/null). Nothing more annoying than accepting a contract to ship something out, trade to my high sec hauler and then find out I can't because the contract has a can in it. Heh.
DJ Yumene of Eve Radio | My Blog | Sounds of New Eden | Eve Radio
My Insane Quest: Obtain Every BPO Ingame
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Fannie Anathema
Viziam Amarr Empire
0
|
Posted - 2015.10.19 19:37:47 -
[546] - Quote
A few things I would consider:
1) Forbid containers in courier contracts 2) Multi-contract function, instead of the current copy function, so you can spew out like 10+ identical contracts at once. 3) Higher contract cap, with possibly additional skills. A few dozen isn't really enough for BPO / BPC producers, or anyone using contracts really. 4) Allow more outstanding contracts to a corporation. Contract ships are closing in on a thousand all the time. I myself alone often have 400+ 5) To go along with a multi-contract function, allow to split stacks into stacks of X unit and/or do X amount of fitted ship. |
Messenger Of Truth
Butlerian Crusade
13
|
Posted - 2015.10.22 17:58:26 -
[547] - Quote
Small suggestion:
courier contract destination fields don't co-operate with drag and drop. It would be really useful if I could drag a station link or a bookmark into the courier contract destination field. |
TheSmokingHertog
TALIBAN EXPRESS
352
|
Posted - 2015.10.28 19:48:42 -
[548] - Quote
Keeping this in focus, pls make some simple light adjustments...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.12.06 15:04:16 -
[549] - Quote
Still hoping for DEV time.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Caleb Ayrania
TarNec Invisible Exchequer
233
|
Posted - 2015.12.07 16:20:30 -
[550] - Quote
Top of the list of things to change in contracts are..
Courier contracts need to be boosted regarding number of contracts. Easiest way to do that would be to fix corporate contracts, so the public number is the same as the internal number. Effectively making it possible to have 400 contracts public on behalf of corp.. The current limitations to orders and contracts all hail back to an age where servers would die from to much flooding, this is no longer the case.. It is mainly injections and changes that are a load issue, so boosting limitation would help this a lot.
Also a proper ad hoc risk based courier activity will need a lot more seeded contracts, that is less likely when there is a limitation, meaning people will have to ponder a lot more on priorities..
In the sorting on couriers there should be columns to list and sort by isk/m3 and isk/m3/jump, thus making it possible to optimize hauling better.. This would make the collateral a part of the selection process when picking up couriers.
Generally the current courier contracts need to be fixed to make it a proper integrated part of everyday gameplay, and not a complicated meta aspect.
Add to this a feature that advice players when docking at a station, that a courier is available fitting the current ship cargo. These auto warnings would be set client side as a simple search local contracts..
It would be really useful if there was though given to a proper FUTURES trading and similar accepting contracts as orders to be filled. So you do not need to have the thing in the WTB, but can claim the contract and fill it within the set timeframe.
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Jaantrag
38
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Posted - 2015.12.13 10:57:40 -
[551] - Quote
prolly some of it is allready mentioned in the past 26 pages somewhere .. but to give this topic a friendly bump ..
* auction contracts get flagged as "in progress" once the time ends and u have to clicky on the "get items" or "get isk" button as atm it is outstanding once the auction ends and u claim the items on your side untill the other side claims the ISK the contracts will stick around in your Outstanding list clutterin it up for months when u have loads contracts up there.
*some bonus system (https://forums.eveonline.com/default.aspx?g=posts&t=442137) this topic has some ideas. imo something like missions "deliver in 30min, 1h, 2h, 3h, 5h, or 12h for xx bonus " max bonus limited to 10% of reward to keep peapole abusing and getting free deliveries if hauler wont make it in time, * blacklist - contracts CANT be accsepted by peapole you list there.
* seperate item exchange contracts count from couriers .. new skill to change the max for character and corp.
* give more reasons to bump up Corporation management skills -- empire control skill and corporation contracting as a requirement for a new skill " Alliance contracting" allowing setting up more contracts only seen by your alliance/ militia without this skill u can set up a small number of contracts only seen by said partyes.
* unlisted contracts - contracts only seen when u look the character issued contracts or when linked, they wont show up when u just look for items in the public listing.
* ui fixes in the contracts Start page -- format "backround data" u always see like in market.. limits and stuff ..
your contracts remaining xx out of xx corporation contracts issued by you remaining : xx out of xx total corporation contracts remaining xx out of 500 Misc info ignored x out of 1000 blacklisted x out of 1000 --- atm the ignore list is there like a new notification - one that never goes away (unless u un-ignore) annoys me every time i open it for some reason. even has the "!" icon there .. but imo it should be backround data like the limits .. *** add the remove/add column options for all the pages.
* My contracts page selecting 3rd party name and looking for outstanding contracts will give u error "You are not allowed to view contracts by others than yourself or your corporation that are currently in progress or outstanding." but then looking up hes name in "available contracts" will show the outstanding contracts .. logical the "in progress" contract wont show up for 3rd partyes, but outsdaning should show up in the listing as it does in the other tab.
*also "my contracts" .. limit it to only sorting your contracs then dublicate the tab for corp contracts and new tab where u can look up 3rd party contracts, finished and outstanding then sort em by type and status well .. short just strip the My contracts page into 3 tabs. then available contracts should be named to "public contracts"
prolly some more ideas on my mind for next bump .. :) |
Caleb Ayrania
TarNec Invisible Exchequer
255
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Posted - 2015.12.13 11:16:20 -
[552] - Quote
Import, export and share of balck lists and white lists, favorites etc would be essential in a boost to the contract system. Maybe one of the most useful ones, since it could effectively act a lot like earlier discussed storefronts. This especially the case if they could be shared from evegate/bio, chat channels MOTD etc a lot like overview settings.
You would then basically be able to access an instant filter for say an entire Alliance, or group of affiliates, or specialist collated contract lists by types, and issuers..
If and when adding boosts to potential outstanding contracts, couriers etc.. It might be a good idea to consider range and time delay, so you get data from further away later and actually have a sort of fog of war like the market.. Its slightly upside down that exchange market is fog of war and contracts are not.
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TheSmokingHertog
TALIBAN EXPRESS
366
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Posted - 2016.01.09 07:28:58 -
[553] - Quote
Lets hope for a 2016 worthy contract system.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Tiddle Jr
Brutor Tribe Minmatar Republic
674
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Posted - 2016.01.09 08:10:17 -
[554] - Quote
200 items per contract.... Just pissed me off over and over again |
Messenger Of Truth
Butlerian Crusade
20
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Posted - 2016.01.17 23:31:49 -
[555] - Quote
I'm glad to hear you've been looking at the contract system for a couple of years.
I have a few suggestions regarding courier contracts:
* When creating courier contracts you have to type the destination station manually and search - it would be nice if you could drag'n'drop from a bookmark, or the picture on a station "show info" window.
* It would be nice if we could have more control over courier contract completion times. If one needs a replacement ship urgently for PVP, or needs materials to set off a production line, the minimum delay of 24 hours is a long time to wait. It would be great if one could specify shorter delivery times - perhaps a 1 hour minimum.
* If delivery times as low as 1 hour is not feasible for gameplay or technical reasons, another approach could be to do what some people from the Haulers Channel have for a long time been requesting: the ability to add "fast delivery bonuses", where if the contract is delivered in the next 30m, 1h, etc an additional reward can be paid, on top of the existing contract reward. (similar to how missions often have a fast completion bonus).
* When a courier contract is in progress its not possible for me to see what I sent. It would make sense if I could view the contents of my own contracts while they were in progress, without having to wait until delivery.
* It would be really handy if I could send courier contracts to a POS. Now I know that POS are on their way out, so when citadels come, I would really like to be able to send courier contracts to all sizes of citadels. |
Rita Jita
Universal Rita
2009
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Posted - 2016.01.18 04:05:54 -
[556] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5987468#post5987468
related thread
Founder of the "Haulers Channel"
Come Check It Out
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Rita Jita
Universal Rita
2009
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Posted - 2016.01.18 04:11:44 -
[557] - Quote
Also, the ability to have contracts created from different corp divisions, be delivered to a separate market deliveries window.
If you have ever tried region and station trading within the same corp, you'll know what i mean, its a complete nightmare and currently i personally see no use for the divisions without this feature.
sorry if its off topic, but it is a direct result of the current contract mechanic.
cheers rita o/
Founder of the "Haulers Channel"
Come Check It Out
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Areen Sassel
76
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Posted - 2016.01.19 02:41:29 -
[558] - Quote
Fannie Anathema wrote:1) Forbid containers in courier contracts
Better yet, end double-bagging altogether by letting couriers (and cargo scanners) peek inside nested containers. |
Professor Humbert
Project Fruit House Solyaris Chtonium
9
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Posted - 2016.01.19 04:31:56 -
[559] - Quote
CREST allows fittings prepared outside the game client to be injected into the game.
Can we do the same with WTS and Courier contracts?
The contracts imported into the game in such way should be shown as 'waiting for authorisation' in the contract interface, and each has to be manually ok'ed by the player in game while logged on, so that the contract creation itself is done inside the game (to prevent bot spamming)
Basically: let us have the option to do the first 3~4 pages of contract creation process using APIs.
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Caleb Ayrania
TarNec Invisible Exchequer
267
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Posted - 2016.01.19 07:27:57 -
[560] - Quote
Areen Sassel wrote:Fannie Anathema wrote:1) Forbid containers in courier contracts Better yet, end double-bagging altogether by letting couriers (and cargo scanners) peek inside nested containers.
Indeed.. Also maybe some thought on reducing the destruction chance on dropped cans, so there is a difference..
It can even be argued that secure cans should/could be inaccessible for up to 4 hours, and be a lot more "costly" thus creating an emerging ransom game, and negotiation over loot.
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HeXxploiT
Little Red X
215
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Posted - 2016.02.01 00:31:10 -
[561] - Quote
So when going over the contents of a contract to determine its value often one must open additional contracts to see what other items or selling for. Fitted ships and bpc's are two examples of this. Trouble is only one contract at a time can be open. This makes it a small hassle to maneuver around when looking at contracts.
The ability to have not only more than one contract open at a time but for that matter have more than one contract search window open at a time would fix a lot of these tedious little things. |
Soldarius
O C C U P Y Test Alliance Please Ignore
1448
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Posted - 2016.02.01 16:30:50 -
[562] - Quote
Make Combat Boosters contractible.
Show total volume on auction contracts.
http://youtu.be/YVkUvmDQ3HY
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Caleb Ayrania
TarNec Invisible Exchequer
271
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Posted - 2016.02.01 18:21:27 -
[563] - Quote
Soldarius wrote:Make Combat Boosters contractible.
Show total volume on auction contracts.
Make all illegal items contractable.. but with a clear warning to the recipient!
Its LONG over due and a stupid limitation. |
Amarisen Gream
Divine Demise Apocalypse Now.
193
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Posted - 2016.02.02 07:35:29 -
[564] - Quote
IMO : gut the contract system and the Market
- Create a new fresh and smarter UI for them both - Find out a way to merge them to some extent - So I could look at a contract and see all the items in it also in the market window to compare prices.
- As I don't like having to go to 3rd parties for "basic" information, please please add a way to compare the value of the contracts contents to any region average or trade hub.
I can understand that in the early life of something, that having third party tools is great, but over time, as those third party tools become the standard go to for so many people, the game developer should add those functions to the game.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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TheSmokingHertog
Julia's Interstellar Trade Emperium
371
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Posted - 2016.02.29 06:32:22 -
[565] - Quote
Lets hope for prio after citadels.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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HeXxploiT
Little Red X
222
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Posted - 2016.03.06 17:23:34 -
[566] - Quote
The "ignore contracts from this issuer" button is immediately below the "view contract" button on multiple item contracts. This is annoying as those of us who look at contracts frequently often accidentally click it. |
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