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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Drew Li
Space Exploitation Inc Get Off My Lawn
53
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Posted - 2014.05.25 23:47:00 -
[301] - Quote
- Duration longer than 2 weeks
- Replace "multiple items" icon with largest ship or most valuable item in the contract
- Store all field data from last contract, or make a more in-depth mass fitting and contracting system
- List standings/color code for the contract issuer
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True Sight
Deep Freeze Industries
180
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Posted - 2014.05.26 12:30:00 -
[302] - Quote
The warning windows in contracts are great, but their usefulness is defused by the fact that they always trigger on every window, leaving people to spam click through them without checking.
Perhaps make some simple changes, like if you are contracting something as an exchange to someone you have set as a high standing contact, your own corp or even on your own account, the warnings do not prompt, to draw more attention to them when they do prompt you to double check what you are contracting.
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Zam Zumah
Es and Whizz Hedonistic Imperative
5
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Posted - 2014.05.26 13:29:00 -
[303] - Quote
Allison A'vani wrote:PLEASE allow me to trade drugs via contracts. It is so instantly frustrating that I can not contract drugs from a LOW SEC or a NULL SEC station to someone in the same LOW SEC or NULL SEC station. Sure, have a warning pop up if it is a cour contract, but LET ME TRADE THEM VIA CONTRACT. This is by far the dumbest restriction in the game and is so incredibly arbitrary it is simply a stupid mechanic that gets in the way of everyone who actually uses combat boosters. Especially if I am doing a private contract to another character ON THE SAME ACCOUNT.
Not ideal, but you can use a WTB contract. That's how we work with all our customers.
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FreeformSolo
The New Era Spaceship Samurai
1
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Posted - 2014.05.26 14:37:00 -
[304] - Quote
When viewing a contract use colours to define whats fitted to a ship and whats not. Its very hard to tell sometimes. |
Ranamar
Valkyries of Night Of Sound Mind
59
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Posted - 2014.05.26 21:15:00 -
[305] - Quote
Thing I ran afoul of today: If someone rejects your contract, you have to manually delete it or your stuff stays in limbo. This can be a problem, especially when subcontracting corp contracts where coordination among operators may be imperfect, this can result in people running around trying to find a contract.
What I would prefer is if rejecting a contract automatically deleted it from the other end, returned the stuff, and sent a notification (or at least a note in the contract window) to the contracting party that the contract had been rejected. This way, you still know it gets rejected, and, if someone never knew the thing was contracted out in the first place, they can easily find it. |
GordonO
The Oasis Group
47
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Posted - 2014.05.26 23:43:00 -
[306] - Quote
The ability to create contracts for ships with damaged drones and containers in their holds. Had to do 24 jumps (one way) last night just to give my alt my paladin. Container has unused crystals so they don't get mixed up in the hold when switching.. just in case you wondering why. . |
Space Male
University of Caille Gallente Federation
0
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Posted - 2014.05.27 06:13:00 -
[307] - Quote
1) Watch-list for contracts. Wish there was a way to store contracts you like. For example: auction has 7 days left, you only want to bet in the final 1-2 so the price doesn't skyrocket. The only way you can do this is either manually saving it in the notepad or bidding on it so you get a warning when someone outbids. By adding this watch-list, for contracts 1-10M in value (you pay 10k), contracts 10-100M (you pay 100k) and for 100m+ (500k, 1M would cut into the profits a lot for contracts closer to 100m). Would be another small ISK sink.
2) "Viewed" column. On the long voyages through space I sometimes like to browse the contracts. Problem is most of the contracts are the same as the ones I've seen a few days before. I propose a new column named "Viewed", consisting on a white round circle (if you haven't seen the contract), a green circle (if you've seen the contract and bid on it) and a yellow circle (if you've seen the contract but skipped the bidding part).
3) Flag system. A lot of the contracts are scams (i.e. exchanging 700m+plex for a plex), so I block and ignore contracts from that user, but other people might not realise it's a scam until it's too late. A flag system would make that contract a suspect for anyone viewing it afterwards. ((( I KNOW it can be abused to make other contracts seem like scams when they are not ))) |
Absinyth
Pacifica. M I R A G E
2
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Posted - 2014.05.27 06:35:00 -
[308] - Quote
Right now all contracts that are created are viewable to the public, even if they are private contracts (assign to a specific person or entity). How about making the private contracts non-viewable so that they are hidden from the public? If you create or accept a public contract, however, should remain publically viewable.
Realistically, in the real world people enter into contracts all the time to buy/sell goods and services and that paperwork and documentation is kept confidential between the parties involved in the contract. Also, one could argue that the "public contracts" in game should remain as publically viewed because of the contract is most likely handled by a broker service, perhaps in the backstory if nothing else. The dealings of this type of service and trade, much like a Stock Exchange, goes into Public Records as transactions are Publically Traded.
While a private contract simply is a written agreement by two parties and a Broker Service is not needed to complete a draft but instead handled by the parties for which the contract pertains to, thus should be kept confidential and private and only viewable by the two parties involved.
Just trying to support a unique idea with realistic information to justify the reasoning to consider this for implementation.
Also, I fully support the idea of creating/bidding/accepting of contracts between Regions.
* Perhaps with an additional skill that must be trained to unlock that ability. * Put a reasonable and realistic limit on number of contracts that can be handled remotely * Put a reasonable and realistic limit on number of jumps per skill level that contracts can be handled remotely.
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Absinyth
Pacifica. M I R A G E
2
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Posted - 2014.05.27 06:37:00 -
[309] - Quote
Space Male wrote:1) Watch-list for contracts. Wish there was a way to store contracts you like. For example: auction has 7 days left, you only want to bet in the final 1-2 so the price doesn't skyrocket. The only way you can do this is either manually saving it in the notepad or bidding on it so you get a warning when someone outbids. By adding this watch-list, for contracts 1-10M in value (you pay 10k), contracts 10-100M (you pay 100k) and for 100m+ (500k, 1M would cut into the profits a lot for contracts closer to 100m). Would be another small ISK sink. ...
I second this idea and agree it would be beneficial to the entire community. |
Space Male
University of Caille Gallente Federation
0
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Posted - 2014.05.27 07:25:00 -
[310] - Quote
The way the timers work on auctions are OK, they don't need any change. I just don't like having to either bid on the contract so I have some link to the contract itself or saving it in the notepad, where I might just forget about the contract all together. |
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Roxina
Eternal Profiteers WO'S HO'S
0
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Posted - 2014.05.27 10:30:00 -
[311] - Quote
BPC cost/run if you have a contract that has 1 copy or multiple exact same copies, it would be nice to sort and see if its a better deal to buy a 10 run BPC or 10 1 run BPCs. |
HeXxploiT
Rhongomiant Legion Industries The Explicit Alliance
29
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Posted - 2014.05.27 18:23:00 -
[312] - Quote
************************** Ability to cancel multiple contracts at once. ************************** (Rather clumsy that we can't do this with market orders as well) |
Zasshuken
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.05.27 18:42:00 -
[313] - Quote
Short term courier contracts. 2, 4, 8, 12 hour choices. Sometimes it needs to get there fast. |
X Gallentius
Justified Chaos
2237
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Posted - 2014.05.27 23:30:00 -
[314] - Quote
May be late to the game, but a "Militia" option is sorely needed. Similar to "Corp" and "Alliance" contracts.
In fact, it may be a good idea to allow a player to define a group of whatever (players, corps, alliances, militias) and then allow that player to set a contract up for that group - as is done with player created channels. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1289
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Posted - 2014.05.28 01:27:00 -
[315] - Quote
Elise Randolph wrote:
Allowing drugs to be contracted, or at least ships/cans with drugs in them ejected instead of flat-out denying the contract.
This very much.
Its very frustrating now because it doesn't even tell you all of the illegal items. It tells you one of the boosters - you search for it and unclick it then find out there is another booster. Please just have an easy option to exclude them all from the contract if you want to keep boosters unavailable in contracts. Maybe just have a message saying "you included boosters in your contract but they can not be contracted would you like to make this contract without the boosters?"
Also when a ship is full of something it seems you do not get the option to have the contract include what is in the ship. It would be nice if we had that option.
Finally please allow us to contract more than 200 items.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Dyexz
Comrades in Construction
2
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Posted - 2014.05.28 17:06:00 -
[316] - Quote
mynnna wrote:Other things of my own: It'd be nice if expired contracts just returned to the hangar automatically, and if won auctions just delivered their isk or item automatically. Uneccessary clicking here.
I like this Idea could use a little more tweak though: add an automated mail being send to the both the seller and the recipient that the contract has been completed and the Item/Isk has been moved to [Station] / [Transferred into your wallet] |
Jiaulina
Enterprise Estonia Northern Coalition.
17
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Posted - 2014.05.28 17:44:00 -
[317] - Quote
Hey, how about a relist button for expired contracts? A button which would just copy the contract and let us adjust the price would be REALLY helpful! There are people who spend 6-7 hours just relisting contract which have expired, I have no problems with the taxes and similar stuff but this relist button could be of much help and it doesn't have to be just an expired contract that we'd wanna relist, it could also let us edit the contract by adding more stuff to it, there's a problem when you cancel a contract and then all your stuff gets mixed with your lovely 500+ item storage in jita and you have no clue what you were selling >.> Please do this for us GÖÑ. |
Dyexz
Comrades in Construction
2
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Posted - 2014.05.28 18:33:00 -
[318] - Quote
There is quite a lot of good ideas being given, here is a few of my own (don't know if they have been suggested before)
- New type of contract "Ship Contract", simply put remove the assembled ships from the [Item exchange] contracts and make a new type, looking similar to how it looks when you click a linked Ship fitting. Contract details at the top, Sellers name, Ship Location, Route Status (Highsec, Lowsec, Nullsec) reflects Lowest system security it takes you through ie. +0.5 = Highsec, 0.1-0.4 = Lowsec and 0.0 or less = Nullsec. - all the usual contract info + [Linked Fittings window].
- Change to current [Courier contract] - Limit collateral to ~120% of estimated value of the Items in the contract. example: you have a contract that you want to have taken from point A to point B, the estimated value is 150M in 150m-¦ the Collateral would then be cut down to 150M*1.2 = 180M, should you try to put in a higher collateral. - while this may not solve critical issues, it does help remove the stupid and unwanted contracts containing only 0-20M of value but takes up 300k m-¦ cargohold and have a collateral of 2-3bn
Contracts should not and is not intended to be used for acquiring suicide gank targets!
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Andy Koraka
Blackwater USA Inc. Pandemic Legion
37
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Posted - 2014.05.28 21:37:00 -
[319] - Quote
Allow players to modify the price of contracts. For fitted ships in a deployment market it's not normally an issue, but for high value low-volume items like BPOs there's nothing a seller can do short of canceling the contract (and eating the often significant broker's fee/deposit) when he gets undercut.
Alternatively you could create a filterable market section for researched Bluprints and Blueprint Copies, which should be more feasible once the industry changes go through and ME and PE levels only go from 0-5. |
Ydnari
Estrale Frontiers Project Wildfire
331
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Posted - 2014.05.28 22:03:00 -
[320] - Quote
Dyexz wrote:
Change to current [Courier contract] - Limit collateral to ~120% of estimated value of the Items in the contract. example: you have a contract that you want to have taken from point A to point B, the estimated value is 150M in 150m³ the Collateral would then be cut down to 150M*1.2 = 180M, should you try to put in a higher collateral. - while this may not solve critical issues, it does help remove the stupid and unwanted contracts containing only 0-20M of value but takes up 300k m³ cargohold and have a collateral of 2-3bn[/list] This doesn't work from a technical point of view since the inventory estimates of many items is totally wrong; T2 capital components, I'm looking at you - either it picks up the super-high values used by margin trade scammers, or it values them at zero.
It's also wrong from a gameplay point of view. my teapot is ready |
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Space Male
University of Caille Gallente Federation
0
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Posted - 2014.05.29 08:32:00 -
[321] - Quote
Rearrange the contract types like this:
All | Want to Buy | Want to Sell | Want to Trade | Auctions.
All-self explanatory. Want to Buy-> trades isk for item(s) such as "Want to Buy Venture BPO for X isk" Want to Sell->trades item(s) for isk such as "Want to Sell Venture BPO for X isk" Want to Trade->trades item(s) for item(s) such as "Want to Trade Venture BPO for 1000 Venture(s)" (isk+items for items would be in this section) Auctions->self explanatory.
Exclude would work like this : you press Exclude and a new line pops up with the options above (save for All), similar to how it is now when you press Item Type->Blueprint Original, for example. |
Mikhem
Taxisk Unlimited
135
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Posted - 2014.05.29 08:38:00 -
[322] - Quote
Could it be possible to add name field to corpse contracts so people could set buy orders for someones corpse and put name more clearly to corpse so we know who it is. People have been asking for mercenary contracts and this is as close as it gets to mercenary contract. Mikhem
Door is still closed. :(
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Rothar Luke
University of Caille Gallente Federation
0
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Posted - 2014.05.29 11:11:00 -
[323] - Quote
First of all, I like Space Male's idea. Make it possible for narrow down search entries.
Secondly, I'd like there to be more contract options, such as Loan contracts. Another one, for example, reprocess the ores / items in this contract and send back the minerals.
Another idea would being able to choose multiple stations in one courier. The hauler would go to several different stations picking up items and then dropping them all off at one place. I'd be great if you want to clean up your asset window but can't be bothered to do it yourself.
Thanks,
Rothar |
Dyexz
Comrades in Construction
2
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Posted - 2014.05.29 12:01:00 -
[324] - Quote
Ydnari wrote:
This doesn't work from a technical point of view since the inventory estimates of many items is totally wrong; T2 capital components, I'm looking at you - either it picks up the super-high values used by margin trade scammers, or it values them at zero.
It's also wrong from a gameplay point of view.
I dont see why the game couldn't have some restrictions on how high you can put a Collateral Fee, you already get an estimated value when you have the Items selected in your Inventory at a station (the estimated value is based on data from New Eden markets). its just a matter of incorporating an already existing features into the contract system. there is estimated values on T2 capital components just as there are on everything else, and yes the estimated value may variate from actual value but that is only to be expected as the word "estimated" implies
and I think your missing my point here... This has nothing to do with margin trade/scammers, as they don't use [Courier Contracts] but use the [Item Exchange].
As I have said, [Courier Contract] is not intended to be used as a means to acquiring suicide gank targets. How they do it: Setup a courier contract with just enough cargo that you have to use a freighter/Jump Freigher, with as low Item value as possible and then put in an insane Collateral fee.. usually in the billions. and once you have accepted it they will wait for you somewhere and destroy your ship, thereby making you incapable of completing they contract you took on. I don't have a problem with suicide gankers destroying Freighters and other "Defenseless" target, but when the game is exploited in such a way it should be punished for doing so or atleast the exploit should be removed.
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Walter Hart White
Heisenberg Minings
38
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Posted - 2014.05.29 13:14:00 -
[325] - Quote
Courier contracts needs to list items for transit. That would cut out weak scams and overcollated/undercollated items. |
Space Male
University of Caille Gallente Federation
0
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Posted - 2014.05.29 14:58:00 -
[326] - Quote
No they do not. What if people want to carry really expensive items and double wrap them? I do not want the hauler to check my cargo. |
Walter Hart White
Heisenberg Minings
38
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Posted - 2014.05.29 15:11:00 -
[327] - Quote
Space Male wrote:No they do not. What if people want to carry really expensive items and double wrap them? I do not want the hauler to check my cargo. Which again, no sane hauler would take. Thus it should show on the contract. Plus why would you do that, just to cheapen the collateral? |
Space Male
University of Caille Gallente Federation
0
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Posted - 2014.05.29 15:12:00 -
[328] - Quote
There are certain hauling corporations which take higher collateral than 1B fyi. |
Walter Hart White
Heisenberg Minings
38
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Posted - 2014.05.29 15:17:00 -
[329] - Quote
Space Male wrote:There are certain hauling corporations which take higher collateral than 1B fyi. Sure, but then list correct collateral and not undercollate with double wrap "trick". |
Space Male
University of Caille Gallente Federation
0
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Posted - 2014.05.29 15:22:00 -
[330] - Quote
If I want a 2b BPO hauled or a 2m BPO one but with the same payment, does it matter? <,< |
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