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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bruce Bayne
The Red Circle Inc.
33
|
Posted - 2014.05.05 21:34:00 -
[241] - Quote
here is an idea i wrote a long while ago: https://forums.eveonline.com/default.aspx?g=posts&m=2652958
basically: make jumpclones courier contractable. |
Rivr Luzade
Coreli Corporation Ineluctable.
478
|
Posted - 2014.05.06 07:21:00 -
[242] - Quote
I just noticed this behavior again and this should really be changed.
Currently, every page in the Available contracts window seems to be a separate search, which results in that you have the best contract (eg. on page 1 the best reward of 200M) on top and the worst at the bottom, on page 2 you have the same (another 150M on top and the worst 500k at the bottom), on page 3 the same (a 100M on top, 500k at the bottom). This is all the more obvious when you search for contracts (Courier contracts in particular) across the entire universe.
This is highly confusing and absolutely unintuitive. Instead of this page split, the best contracts should be on the first pages and the worse somewhere at the end. I can understand that his results in low payment contracts never being seen in this particular search setting, but honestly, a Courier for 10k/jump should incinerate and burn to ashes by itself.
--
Another thing that I also recently noticed concerns more filter and route settings, which also has been mentioned before.
Basically, for courier contracts I would like to be able to set parameters to search CCs going from a particular security level to another.
For instance: I want to do some Low sec to High sec/High sec to Low sec runs. Currently I don't have any feasible way to search for this particular travel setting. I can only search for CCs in Low sec and High sec, which results in a massive list of contracts and the above mentioned problem.
But I would appreciate if I could tick some boxes to only search contracts that originate in Low or High sec and go to High or Low sec. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
135
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Posted - 2014.05.06 09:12:00 -
[243] - Quote
At first review the "base price". This option do not calculate the price for all the items in the contract.
Then, all the infomations should be on the same window:
At first on the top who is the target of the contract.
Then you choose the Type of contract, (with color Tag and special Icon for each type), and the rest of the window is morhping to have the good views.
If it is a courrier you must choose the station and pickup the items, the price and the volume of the selected items is calculated. Under this you choose the reward, the collateral, and the time to complete.
If it is a Item Exchange you have list of the item you sell in a green box or the money you would pay in a green box. Then you have a list of th item you want to buy or the money you want to have in a red box. The base price for the items is always shown.
If it is an auction it is the same than an item exchange with a buy out
When you click "OK", htere is a recapitlation and you have to click "ok" again.
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Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
135
|
Posted - 2014.05.06 09:15:00 -
[244] - Quote
We could think about "destruction contracts" also. You point one or more structures, and you place a contract on the destruction of these. If a fleet destroy the structure they gain the price. |
Xearal
Black Thorne Corporation Black Thorne Alliance
908
|
Posted - 2014.05.06 09:33:00 -
[245] - Quote
Allow for contraband items to be placed in Exchange contracts, and possibly ( with a warning added 'youre about to accept a contract that contains contraband' ) for courier contracts.
This way, Booster manufacturers, drug runners and clients will be able to more efficiently trade product between them without having to resort to selling on the market or using direct trade for the exchanges.
Courier contracts with contraband would also allow for drug couriers to be actually useful without having to use clunky methods to get the job done.
Does railgun ammunition come in Hollow Point?
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Wilhelm Ormand
Brave Newbies Inc. Brave Collective
3
|
Posted - 2014.05.06 12:10:00 -
[246] - Quote
I'll keep it short and consise.
A quick survey in Jita and Sinq Laison reveals that the majority of public contracts are used for blueprints and fitted ships (not counting courier contracts). Therefore these two use cases are in my opinion the most important to improve.
Improvements to the search contract window:
- Make the order and visibility of columns configurable (like in the overview)
- Add more columns like ME, TE, contract name, estimated value, corp/alliance fitting, etc.
- Resolve [Multiple Items] (pick the most common variable / or the ship that is fitted)
- Display fitted ships as corp of alliance fitting when they match (different color and column with name of the fitting)
- Ability to make custom columns with regular expressions (I know this is never going to happen, but one may hope)
Improvements to the contract window itself:
- Display fitted ships in a fitting markup (like the new fitting windows)
- When the same fitted ship (or container with items) is multiple times in the contract, display this with a numerator (i. e. 3x, 5x, ...)
In bigger corps and alliances contracts see the most use as distibution of doctrine fitted ships. Therefore special attention to showing corp or alliance fittings would be highly appreciated, as well as a way to template these contracts.
tl;dr: the user should be able to easily evaluate a contract without having to open it. |
TheSmokingHertog
TALIBAN EXPRESS
222
|
Posted - 2014.05.07 03:29:00 -
[247] - Quote
Be able to set the destination of an exchange contract to a container on accept button. |
Rivr Luzade
Coreli Corporation Ineluctable.
488
|
Posted - 2014.05.08 09:49:00 -
[248] - Quote
I would like to have an Option "Current Empire" in addition to "Current Station/System/Region". With this option you could search for contracts located in a specific empire's regions. For instance, I am in Domain and want to see all contracts in regions controlled by the Amarr Empire, or I am in Immensea and want to see all contracts in the sovereignty space of Nulli Secunda.
Might not be as useful in 00 Sec, as Sov changes sort of regularly and NPC 00 sec is limited to 1 region anyways; however, since I do not overly care about these regions in space, for High sec it would be a great help. |
Zhu Khan
Ministry of War Amarr Empire
40
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Posted - 2014.05.08 19:13:00 -
[249] - Quote
Quote:So currently, if you want to make a courier contract on behalf of your corporation starting from a station where you *don't* have an office, you are unable to do so unless the items are in deliveries. To get it into deliveries, you have to item exchange contract the items to yourself, then accept for corp. This is really annoying. You should be able to courier contract something from your personal hangar on behalf of corp if you don't have an office.
I think my issue here is that contracts are handled differently than regular market activity for some reason. If you have to have a Corp Office in order to create Corp Item or Courier Contracts (or have the item in Deliveries), it seems like market sales should also have the same requirement.
Personally, I wouldn't mind a system where the only way to sell items on the Market and/or create Corp Item/Courier Contracts from a certain station is if you had an office there and/or the items were located in Deliveries. Seems like it would simultaneously boost the importance of corp offices as well as giving a boost to the Courier Contract market.
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Loraine Gess
Confedeferate Union of Tax Legalists
275
|
Posted - 2014.05.08 19:22:00 -
[250] - Quote
Directly related to revamping the contract system is replacing or removing the obsolete button for assigning base price value to a contract. I have made a thread on the subject, as I am unaware if base price is used anywhere else in the game, especially the internals. |
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Belinda HwaFang
Coreli Corporation Ineluctable.
8
|
Posted - 2014.05.09 09:47:00 -
[251] - Quote
I don't know how high priority it is for you to keep the contracts description as first seen in the headline obscure and customizable in order to aid scammers, but personally I just need to be able to see at a glance what is actually in a contract without clicking on each one.
A mouse over contextual view that allows me to quickly identify the HAM fit Caracal contract among , say 10 other rapid light missile fit ones.
The reality is that I want to see quickly what is in a contract, And only then double click to check that everything is in order.
Relating to BPCs I want to be able to search by the new Material Level stat and not have to open each one.
Thanks,
Fang |
Noroswen
Zeura Brotherhood
14
|
Posted - 2014.05.09 11:16:00 -
[252] - Quote
CCP SoniClover wrote:Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.
Thanks in advance for your help.
How about an ability to loan money, with some sort of penalty clause if it is not paid back (Like collateral but at the end) |
SpaceSaft
Sub Par. The East India Co.
76
|
Posted - 2014.05.09 11:26:00 -
[253] - Quote
Something I have seen yet in this thread, a variation on this experts suggestion:
It's not really a little or UI thing but it's the kind of contract Eve needs and deserves.
Ari Kes wrote:Hello CCP, Kind greetings from Red Frog Freight! Thanks a lot for looking into the contracts system and possible future contracting update! Important Quality-of-life changes:
- ability to set up rules for private Courier Contracts that are posted to the Corporation - ie. Contracts with specific collateral / size will get auto-rejected.
^ This is the way it seems best for the player or corporation servicing, but what Eve actually needs is a system that makes it easier to show/create the demand for the service.
What I mean by this:
Right now the burden of issueing transport contracts is on the side of the issuer, not on the side of the service provider. If the conract isn't up the already by the servicing party defined conditions, it gets rejected.
The end goal should be that the servicing party issues a public contract template that players fill out according to the terms set up by the servicing party.
For example
[Corp] offers courier contract
From [anywhere] to [anywhere]
Path may lead through [High/low/null]
Issuer must be [standing] to [Corp]
With [ max volume ] [ max colateral ] [ min reward ] [ min reward per jump ]
...
[Button - use these terms to set up a contract with [corp] ]
---------------
Obviously these should be issued by a corp and / or alliance and automatically refresh / stay available, maybe with the condition that not more than [ Number ] contracts of this type should be outstanding to [ corp ], so it doesn't get flooded.
Thanks for reading!
Hope restored. |
Dxella
Licentia Ex Vereor Black Core Alliance
4
|
Posted - 2014.05.10 11:43:00 -
[254] - Quote
Can we remove this '' illigal goods '' contract block when we are contracting stuff in low sec and 0.0? atleast for item Exchange contracts, and esp for 0.0 were there is no Security?
Contracts is a Security i know, but its also a way to transfer stuff remotly, so why would it block that in 0.0? |
Kel Dario
The Royal Griffin Inc.
0
|
Posted - 2014.05.10 15:30:00 -
[255] - Quote
I have not read the thread from the start so apologies if this idea been mentioned already,
anyway, here's my 2 cent: Reverse Auction.
Let us auction items that will drop in price with a set interval. |
Rivr Luzade
Coreli Corporation Ineluctable.
490
|
Posted - 2014.05.10 16:23:00 -
[256] - Quote
Can we please get the ability to enter number values smaller than 1 million for Price (Buy & Sell) and Reward and Collateral (Courier) in the contract filters?
It is commendable that CCP wants to force people this way to give proper payment for contracts, the player base vehemently stems itself against that force.
Also, in the same regard, I would like to have a filter option where I can limit the contract search to a specific amount of ISK per jump. Here the ability to enter numbers smaller than 1M is especially important because even more players don't want to pay properly. While I very much like to only do CCs with 1M reward/jump, the reality forces me to also accept those with lower payment to get a living from it. |
Jakob Anedalle
Rifterlings Point Blank Alliance
72
|
Posted - 2014.05.10 21:18:00 -
[257] - Quote
Simple one that may be back there in the previous 13 pages I'm sure. Since I hear CCP uses Agile techniques:
As a alt character I wish to ship goods via a third-party courier to a remote destination to be delivered to a main character, so that the high-sec dwelling alt can deliver ships/fittings/etc to the combat oriented pirate (yar!). Preferably without the third-party being able to identify the recipient character to preserve privacy.
As far as I know this is not possible in the current system. Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |
IcyMidnight
Valkyries of Night Of Sound Mind
3
|
Posted - 2014.05.11 01:30:00 -
[258] - Quote
- Ship courier contracts for carriers and orcas. Carriers and orcas can carry ships, unless they're in a courier contract. That's really annoying.
- Have the assets refresh once a contract is made or accepted (even for corp) so that I don't need to trigger a session change to see what's up.
- Allow drag and drop of contract items locally, like the trade interface. Unlike the trade interface, allow items to be removed from the drop area.
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DetKhord Saisio
Seniors Clan
58
|
Posted - 2014.05.11 21:02:00 -
[259] - Quote
- Wormhole access to either market or contracts
- Contracts creation options to eject container inventory remotely, repair all items in containers remotely, and repackaging remotely.
--Additional options to split the stack (ejecting) and if your standings locked you out from station services, you can still repair/repackage remotely (by paying a small tax).
- Illegal items contracts to allow hiring someone to move drugs, slaves, etc., even from within containers remotely.
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Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 06:51:00 -
[260] - Quote
I'd like to be able to clone contracts I've already made, both recent still-active contracts, and old ones from months or years ago.
Simply right-click on a contract, then select a new "clone" or "copy" entry from the menu, and then I start creating a new contract with as many fields as possible already filled out, with the same data as the old contract, but of course me being able to modify everything that I want to modify. |
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HuGo87
Perimeter Defense Systems Templis CALSF
1
|
Posted - 2014.05.12 07:01:00 -
[261] - Quote
UI-wise:
- Have a two-pane-interface when selecting items, allowing drag-and-drop instead of checking items. This makes it a lot easier to find the unselected/selected items (whichever are fewer). It also let one drag straight from the inventory panel, which has a filter. I've no idea why you didn't do this in the first place!
- Three large buttons on the first step (exchange/auction/courier), instead of small text butons. These are easier to point-and-click, and would be a bit more consistant with some of the new UI stuff you're doing). It also makes it all damn-good-looking.
- The text-field on the "private" option (step 1) should be a writable combo, so I can pick recent contacts with just my mouse (lazyness, I know).
Funcionality:
- Make contracts between characters in the same account not count towards the maximum. I hate having to do maxContracts+1 to my alt and having to relog twice just for the last one.
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Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 07:02:00 -
[262] - Quote
If some way can be found to facilitate it, I'd very much like to see "break bulk" contracts, where I can assign a huge quantity of stuff, e.g. ammo, minerals or ore, to be moved from place A to place B, but without needing to care about how the couriers move it - if they haul it as 2 Freighter loads, or 3 Freighter loads, 4 or 5 or more, or if they use Orcas or even specialized T1 industrials instead.
Basically "move this large volume of crap for me, I don't care how, here's the total ISK-per-jump I'm paying".
If I have, say, 3.1 million cubic meters of minerals, that I want moved, then it's a lot of work for me to load-balance it into 4 Freighter-load-sized Contracts, both with regards to value balancing and volume balancing. It'd be nice if I could just assign it all as a single contract and let the courier figure out how to distribute it, or even have the game auto-didide the load as per the courier's preference (i.e. "into 5 even loads").
I'd also like to be able to chain courier contracts. Sometimes when I set up chains of courier contracts to Red Frog, their pilot will accept one contract from the middle of the chain, to his own inconvenience, because he didn't notice the chain. He didn't notice that I had first issued a contract from A to B, then B to C, then C to D, but rather he just accepted the B->C one.
Some way to make convenient chain-courier contracts more visible to potential couriers, at least, could be nice.
And if it is all in a single contract, then a Red Frog guy can legitimately accept all the steps of the chain at once, whereas I believe that's illegal under their rules with the present contracts system. |
Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 07:06:00 -
[263] - Quote
Cardano Firesnake wrote:We could think about "destruction contracts" also. You point one or more structures, and you place a contract on the destruction of these. If a fleet destroy the structure they gain the price.
This also, especially being mindful of the upcoming POS changes:
Defend Contract, placed on a POS (or other attackable structure). If the structure remains undestroyed when the contract expires (e.g. after 4 days or 7 days or whatever), the primary payment is given. If the structure hasn't gone into reinforced during that time (e.g. for a POS), the secondary payment is also given (secondary payment can be freely defined, independently from primary, and may be zero). If the structure is destroyed, no payment is given. |
Salpad
Carebears with Attitude
533
|
Posted - 2014.05.12 07:08:00 -
[264] - Quote
Yuki Kasumi wrote:Having a final preview of the contract is nice but often I just want to make contracts to characters I know or that are mine, skipping this step could be allowed by having another button for finalize contract in previous steps.
This could be automated, based on Standing to the recipient of the contract (character or corp).
If standing issuer->recipient is Excellent, the final preview is simply skipped, whereas if standing is Good, the final preview is simplified. For Neutral or worse standnig, the final preview remains. |
HuGo87
Perimeter Defense Systems Templis CALSF
2
|
Posted - 2014.05.12 09:16:00 -
[265] - Quote
I missed this before:
Select a bunch of items > right click > create contract. Click next a few times, then return to the first step. Click next again. Your items are unselected. That a bug, IMO. |
Tau Cabalander
Retirement Retreat Working Stiffs
3595
|
Posted - 2014.05.13 05:46:00 -
[266] - Quote
Fine Print (rank 2) - adds 8 contracts per level Skill in filling the borders and margins of contracts with endless terms and conditions on a scale that even nanotech engineers find impressive. Prerequisite: Contracting 5
Contract Law (rank 4) - adds 16 contracts per level Skill in applying local laws and legal precedents that favour your contract dealings. Prerequisite: Fine Print 5
Legalese (rank 6) - adds 32 contracts per level Skill in burying contracts in meaningless legal jargon so effectively that nobody dares to contest their validity. Prerequisite: Contract Law 5 |
Suzuka A1
Multiplex Gaming Li3 Federation
17
|
Posted - 2014.05.13 13:13:00 -
[267] - Quote
TL;DR: I made an imgur style storyboard proposal specifically focused on helping Enablers supply their Alliances with fitted doctrine ships via the Alliance contracting system (which is limited to the 21 contract cap per character unless you have corp wallet access and corp contracting roles [capped at 60 contracts per character], which makes it non-viable because of corp security and the individual's security as well).
To constantly have 250 fitted ships up on contracts for a 1000 character Alliance it would take either 5 (best case) or 12 (worst case) characters worth of contracts. Help the Enables help others!
PS. Being able to renew an expired contract, even at a cost of 50% extra (15k isk), would be amazing and make my life managing 3 character worth of contract much better.
Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Salpad
Carebears with Attitude
539
|
Posted - 2014.05.13 17:35:00 -
[268] - Quote
May sound a bit odd, but I'd like contracts that can be filled 10% of a time.
Let's say I want meself some Tritanium, in a particular station, but for whatever reason I dislike going through Market Buy Orders. Perhaps it's those greedy tax officials and brokers...
So I can issue a contract to an in-game associate for 60M units of trit, at a set price. If my associate dislikes the price I've set, he'll presumably reject the contract (assuming he has noticed that it's been issued to him in the first place) thereby telling me that I'm a miserly bastard and that he wants more ISK.
But if he doesn't reject it, then I must assume that he has begun working to fulfil it, and that in 4 or 8 or 11 days, or however long it takes him to gather such a huge amount of trit, he'll complete it so that I get my stuff.
Key word here: assume.
It'd be nice if it was possible to have a new contract for a single kind of item in large quantity, e.g. trit or Massive Scordite or a very particular kind of ammo, that can be fulfilled in chunks, these chunks always being 10% of the total.
Each time a 10% chunk is delivered, the contract is updated (thereby nicely telling me that my in-game associate is actually working to satisfy my demand, and not being a lazy-ass bum) and 9.9% of the contract ISK total is paid out, except for the final chunk, which pays out 10.9% for a total of 100% of the amount, in this case whatever I think 60 million trit is worth.
This is nice for my in-game associate too, because he gets paid every now and then, instead of only getting paid at the end. E.g. if it's a huge-ass contract for many dozens of millions of trit and he'll need most of the 14d time limit to actually get me that much.
And there's also a gamble element involved, because as soon as he accepts the contract, with its ISK amount, its stuff amount, and its time limit, he's gambling on being able to fulfil it within the time limit, as failure to fulfil means he'll lose 0.1% of the ISK value of however much he has delivered.
Note that I can't really grief with this, since if I issue an asshat contract, such as 4 billion pyerite out in the middle of nowhere, with a time limit of 2 days, the recipient that I'm issuing the contract to can see the impossibility of fulfilling it, and reject it. Or he can just ignore it, leaving me to notice, perhaps 8 or 12 or 16 hours later, that chunks of pyer aren't incoming, whereby I realize that he didn't fall for my scam.
Even this gamble, or the potential to scam someone who's really dumb, is a very minor thing, in that if you partially fulfil such a contract, but don't complete it, you're only losing 1% of the value of however much you did fulfil. Perhaps I've even set the chunk-payout too high, possibly it should be 9.8% or even 9.7%, with the final 2% or 3% paid out upon completion.
Such contracts can also be issued to corps, perhaps, where individual corp members can each try for a 10% chunk at a time, although I'm not sure how that'd work with the "crowner" amount that's held back until the contract is fulfilled entirely. Perhaps the corp itself gets the crowner amount, that is the last 1% of the ISK (10 times 0.1%) |
Salpad
Carebears with Attitude
539
|
Posted - 2014.05.13 17:39:00 -
[269] - Quote
Blastil wrote:Can we get contract 'reviews' and enable players to rate the trustworthiness of their peers? Basically an Ebay review system? Because frankly, it would A: Fix scamming pretty damn fast, and B: Let people know if they're getting a reasonable deal on things.
I'm concerned that negative ratings would be given not only to scammers, but also - en masse - to people perceived as being even mildly cheapskate, e.g. on Courier Contracts. If you see a Courier Contract that according to your very personal and utterly subjective opinion is 20% underpriced, then you might mark it down, even though it is in no way a scam, but represents a legitimate (albeit miserly) desire to have some stuff moved from one high-sec station to another station in connected high-sec. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1332
|
Posted - 2014.05.13 19:23:00 -
[270] - Quote
Salpad wrote:Blastil wrote:Can we get contract 'reviews' and enable players to rate the trustworthiness of their peers? Basically an Ebay review system? Because frankly, it would A: Fix scamming pretty damn fast, and B: Let people know if they're getting a reasonable deal on things. I'm concerned that negative ratings would be given not only to scammers, but also - en masse - to people perceived as being even mildly cheapskate, e.g. on Courier Contracts. If you see a Courier Contract that according to your very personal and utterly subjective opinion is 20% underpriced, then you might mark it down, even though it is in no way a scam, but represents a legitimate (albeit miserly) desire to have some stuff moved from one high-sec station to another station in connected high-sec. Absolutely. Ratings would be entirely subjective, and the EVE playerbase would have all sorts of reasons other than altruism for rating people as they will.
All the more reason to add it. It is exactly the sort of thing that makes EVE unique and popular. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
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