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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zakarumit CZ
Zakarum Industries Exiliar Syndicate
163
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Posted - 2014.04.01 16:00:00 -
[31] - Quote
Please allow bid increment to be set on auction contracts. People auctioning very expensive things need to decide, whether they want high starting bid and very huge big increment making auction almost obsolate, or low starting bid, risking item will sell deep under price. I am sure this chance could be also welcomed by scammer community. |
Lri Heaviside
Eighty Joule Brewery Goonswarm Federation
10
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Posted - 2014.04.01 16:13:00 -
[32] - Quote
- Allow all boosters in contracts. Just give the buyer a warning. This is a huge annoyance when trading fitted ships that had boosters in the hold from elsewhere. And requires intervention from a GM if you're trying to contract from an alt that's been space-tombed.
-There's a bug with having more than 100 courier contracts in progress that will prevent some contracts from being completed until others are.
-When completing courier contracts if the number of contract operations can be increased from 5 it'd be nice and would speed things up when I bulk complete things. This would go along with the slowness someone else mentioned.
-Move the complete and break package or fail options further away from each other in the right click menu.
-As someone else mentioned, allow corp contracting from member hangars if they have roles.
-Show the station in the contract search in addition to the system.
-Add a way to bulk accept contracts to end the clickfest. |
Basil Vulpine
Blueprint Haus Get Off My Lawn
17
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Posted - 2014.04.01 16:23:00 -
[33] - Quote
In rough order of personal priority, most important first
1) Improved template / copy ability. Say I've contracted 1 fit ship. Let me copy that contract and have it pick all the loose parts from my hangar floor and turn it in to a duplicate of the fitted ship on contract (including things in cargo holds). Ideally whether the contracting alt has the skill to use the item or not, it's not as if they are going to fly it! Fittings wise in general actually it would be nice if you could attach things to ships even if you can't use it. It makes central storage easier to work with.
2) For "want to buy" corporate contracts let me complete them from corporate hangars rather than forcing me to move all the stuff in to a personal hangar first. Also for all WTB contracts please let it take part of a stack rather than make me split the stack in to exactly the right amount first.
3) Contracting from inside cans would be REALLY handy, even if it is just unlocked stacks. If you make this an extension of the inventory UI then allowing things to be taken from locked stats *if* the user has the necessary rights / password would be nice. Given how audit logs work relocking the stack afterwards would be useful there.
4) Courier contracts, allow me to see in the history after I've accepted them what the contents are. I can see the parcel contents at that point anyway since I have it in my hands, might as well let me audit things decently afterwards.
5) Courier contracts, allow me to subcontract it for multiple hops (this one is probably tricky). Think of this a bit like the way UPS uses different things for transport modes between different shipping hubs. So in other words I have a courier from Jita -> Itamo. Let me set up a courier sub-contract for Jita -> Maurasi and a second one from Maurasi -> Itamo. Obviously the 2nd sub contract wouldn't appear until the first one is delivered but it would allow me to arrange stuff to happen overnight. And yeah, the original parcel would have to have no containers so that the sub contracts don't become "triple wrapped" or similar. |
TheMercenaryKing
StarFleet Enterprises StarFleet.
147
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Posted - 2014.04.01 16:24:00 -
[34] - Quote
When a Contract gets assigned to me i want that notification then, NOT the notification AFTER I OPEN THE CONTRACTS. |
Bienator II
madmen of the skies
2508
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Posted - 2014.04.01 18:24:00 -
[35] - Quote
transport contracts are one of the coolest things eve has but are so boring to use that i avoided them for a long time.
i imagine a redesign could look like this: - you press the create contract button on the neocom and choose transport contract - you drag whatever you want to have transported into the window from assets or inventory - you pick destination, isk values etc (remembers a short history of values you entered in past contracts) - done eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Gilbaron
Free-Space-Ranger Nulli Secunda
1265
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Posted - 2014.04.01 18:29:00 -
[36] - Quote
Elise Randolph wrote:There appears to be a lot of people who don't know that "Copy contract" exists.
yes, it does exist, but you still have to click a bazillion times :( GRRR Goons |
Marc McIntyre Crendraven
Arclight OmniSystem Enterprises Arclight Consolidated
55
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Posted - 2014.04.01 19:01:00 -
[37] - Quote
How about being able to set a contract for longer than 2 weeks? that would be very very very appreciated Eat Lead!!! Err....Antimatter...whatever! |
Baneken
Arctic Light Inc. Arctic Light
184
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Posted - 2014.04.01 19:59:00 -
[38] - Quote
I would like a loan contract to make a return but with some changes. - First the item is labelled with 'value' and the recipient has to pay up this 'collateral' sum to acquire the item in contract. - if the item is destroyed or otherwise not returned in to a place mentioned in contract due time the contract will be negated and the 'collateral' has to be paid. - you could still 'rent' an item without payment if you wish.
- Rented item does not have to be an item it could even be something 'intangible' such as system SOV, POS or a station. Sov owning alliance could create a 'renting charter' that would last until contract is void after that rented items change hands back to owner of the original charter. So basically a formal way of renting a sov but these items could also be sold as normal in the market (think about a real estate market), once sold the change is permanent (so no need to shoot structures). It would obviously be up to buyer if they can trust the seller not to take back their previously sold station or sov.
Other conditions: WH items cannot be sold or rented this way for obvious reasons, a POS is sold or rented as is and if it's rented the owner is still the owner of the said POS what is rented are exclusive access rights for the structures but renter can only add fuel to the POS not remove any from it also the 'land lord' always retains access to fuel the tower during renting period (but has otherwise no access to structures).
Now obviously changes like the above to a POS mechanics would require someone to actually redo the POS hangar access not to be dependent on corporation roles. So in other words "what you own you can rent as you see fit". |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
6
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Posted - 2014.04.01 20:04:00 -
[39] - Quote
Allow Drugs (boosters) to be contracted allow courier contracts with cans in to be contracted |
Aliventi
Southern Cross Empire Flying Dangerous
667
|
Posted - 2014.04.01 20:06:00 -
[40] - Quote
LET US CONTRACT DRUGS! "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
254
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Posted - 2014.04.01 20:24:00 -
[41] - Quote
I'd simplify the drug thing further -- just remove all the weird restrictions on drugs in general. It was a fun idea, but it's mechanically awful and is invalidating an interesting industry and a useful PvP edge for the sake of thematics. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
FT Diomedes
The Graduates RAZOR Alliance
350
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Posted - 2014.04.01 20:37:00 -
[42] - Quote
Allow contracts for drugs.
Enable some way to remove autocomplete entries from courier contracts. e.g. I once made a courier contract to the wrong Jita 4-4 station. Autocomplete now gives me that station as an option every time, with no way to remove it. Similar issues occur when 0.0 stations get new names. http://eveion.blogspot.com/ |
Gilbaron
Free-Space-Ranger Nulli Secunda
1267
|
Posted - 2014.04.01 21:00:00 -
[43] - Quote
rightclick on courier package - set destination to pickup/drop location GRRR Goons |
Obunagawe
334
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Posted - 2014.04.01 21:35:00 -
[44] - Quote
Allow contracts to split stacks would be nice.
Example: I try accept a WTB contract for one Tritanium, but it can not be completed as I only have a stack of 5 Tritanium. |
BeanBagKing
Aperture Harmonics No Holes Barred
276
|
Posted - 2014.04.01 22:45:00 -
[45] - Quote
First thing I can think of is moving everything to one window. For example, once I select courier contracts, I have to click next through about 5 menu's, selecting or changing a few options on each. Can some of that be consolidated?
Second, again in courier contracts. If I leave something like illegal boosters in my cargohole, it just creates a pain in the ass. I have to back out of the contract, unload the ship if I'm near it, I can't even remember what. They're always remote contacts. Why can't I have an option, from within that contract, to send some dock hand down to remove them from my ship and allow me to complete the contract? Illegal items are the bane of contracts, can we just remove that limitation and allow for a popup that warns people they're accepting a contract with illegal items? |
chaosgrimm
Universal Production and Networking Services
77
|
Posted - 2014.04.01 23:03:00 -
[46] - Quote
Creating Contracts:
- It would be cool if this could be done in 1 screen/page - or - possibly 2, with the second screen just being for confirmation + the ability to disable this confirmation
- drag a contact or multiple contacts from my contact list into this screen to choose who the contract is for.
- The 'I will give/receive' part would be cool if it looked like the UI when interacting with a poco. Allow me to drag items from my inventory / containers onto one side, and on the other to click / drag from something like the filter used for the market
Viewing Contracts:
- I think the give/receive part should look like the poco UI
- For BPCs, could you add something in the window that reflects estimated isk/time saved for research levels?
Finding Contracts: Please Please Please integrate with the market window in some way. On example might be, you click/search pyrite and see market stuff on one tab, and contract stuff another tab with the ability to filter out multiple items. |
ExookiZ
The Dark Space Initiative Scary Wormhole People
195
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Posted - 2014.04.02 00:03:00 -
[47] - Quote
If it isnt a huge issue, allowing a contract to be more than 200 items would be nice. When im doing large logistic movements its a PITA to have to make a contract of the first 200 items. Wait 5 min for my assets to refresh, contract the next 200...wait 5 min etc. The Wormhole Kid |
Sabriz Adoudel
Mission BLITZ
2424
|
Posted - 2014.04.02 00:22:00 -
[48] - Quote
I use the contract system for several things. Mostly issuing collateralized courier contracts, but also to transfer bulk BPCs between my characters, to trade BPOs, to scam traders (mostly through tricking people into believing a want to sell contract is a want to buy), to scam couriers (mostly through overcollateralized 'set up to fail' contracts), and I frequently use the contract system's search facility to purchase BPCs.
My requests:
1) Collateralized loan contracts.
We have collateralized courier contracts where player 1 "borrows" goods from player 2 with system-enforced collateral, then returns them to a different place and receives a fee, or fails the contract and forfeits the collateral. A collateralized loan contract would entail player 1 "borrowing" goods from player 2 with system-enforced collateral, then player 2 repaying the loan with system-enforced interest and in doing so regaining access to the goods. (Or, player 2 could default, keeping the ISK and forfeiting the goods to player 1).
Just as in courier contracts, only one party - the borrower - would have the capacity to declare a default within the system.
This will dramatically change the game economy by reducing the labour involved in facilitating loans, and will also facilitate the odd scam. (Borrowing 3b, collateral = 2 Kronos hulls, interest = 12% over 14 days, oh wait, did I forget to pay that back? Enjoy your expensive Kronoses).
2) Better BPC trading interface
Try to use the contract interface to purchase a Process-decrypted (1 run, -1 ME, -1 PE) Kronos BPC now and you will see what I mean here - you cannot tell without looking at the contract which ones have which ME/PE. The current interface is terrible for BPCs.
3) Keep the ability to deceptively rename contracts when you link them.
4) Totally redesign the "Available Contracts" page.
Have the system automatically categorize item exchange contracts as "Fitted Ship", "Multiple Fitted Ships", "Ship Fitting Without Hull", "Blueprint Collection", "Single Blueprint" and other categories including one catchall. Let us filter by categories (i.e. if I want a Kronos BPC, I can look under "Single Blueprint" and "Blueprint Collection" without having to see Kronos-related entries such as a fitted Kronos with a faction module BPC in it, which would come up as a false positive under the current search system). https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
2424
|
Posted - 2014.04.02 00:30:00 -
[49] - Quote
Two more things.
5) Second the 201+ items contracts. I fall afoul of that a lot, given that I currently have ~4000 BPCs at my main invention location and two characters using it. I'm sure others have more problems with this.
6) The ability to define a personalized nearly-complete contract that you can then issue to many people. For instance, I'd love the ability to create a contract where I give 3 Catalyst hulls, 24 Light Neutron Blaster II, 312 Void S, 6 meta 1 SeBo, 9 Magnetic Field Stabilizer II, 3 Small Hybrid Collision Accelerator, 3 Small Hybrid Burst Aerator, and I receive 30m ISK, and name this contract "Ganker Love Package #3".
I'd then go into the contract interface, select "standard contracts" then "Ganker Love Package #3" then who it is to be issued to. Then the system checks 'do I have all the materials' and if so, provides the standard confirmation screen. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Quazal Atreides
StarTrucks
9
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Posted - 2014.04.02 03:58:00 -
[50] - Quote
Haven't read all the suggestions but here are my few quick / easish ones
Ability to ignore single contracts, rather than the issuer, Someone might link scam contracts in jita, but still have 'cosha' contracts that im intersted in Following on from above, Ability to ignore certain types of contracts, For instance I dont care about 'bandit spur' but they clog up my contract screen when im looking for Bargains Ability to just search for BPO / BPC of a type, for instance, Just Mods or Just Ships , rather than pick a particular mod, for instance i want to search for ALL MODS and BPC Remove the 'Expired' Auctions - Once i claim my item, the expired contract sits in my outsanding list until the buyer acepts the isk, WHY?? I dont care if he has my isk or not, I have paid for item, so it isn't outstanding. Ability on hauling contracts, to offer bonus payments depending on time frame. I want to pay someone to delvier quickly so put it in the contracts. Payment option within hauling contracts, to be per jump payment, not total, I like to pay my haulers on per jump basis, working it out (especially when your unsure on total jumps until creation) would be nice to put in 250k per jump then let contract do it itself based on all highsec route (so if they take low sec shorter route they still get the total amount offered in payment) Ability to offer multiple pick up from single courier job - This might be abit harder, but would be nice Time left on contract or time of finish rather than this "less than one day / one hour etc" WTB Contracts for BPCs , I want to buy Nightmares for eg, only option is nightmare bpo :( (and ye i would want to buy one thanks) [*] Meta item searching - I want to search for all meta 11-15 mods for instance Still the only person to offer corp creation free of charge. https://forums.eveonline.com/default.aspx?g=posts&m=35634#post35634 Created over 200 was 3rd on the all time corporation job history on eve-board. This service is in stasis due to personal game time... |
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Yuri Fedorov
Serenity Profits
0
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Posted - 2014.04.02 04:24:00 -
[51] - Quote
Please add the region name of the destination/ drop off system in courier contracts. Currently only the name of the pickup station's region shows.
Also please either add a warning for the sec status of the route of contracts, or have an option to filter out specific regions or systems like island highsec.
I doubt this will be considered but can we please have a way to return a contract if we did not pick up or move them yet? I loathe billion dollar empty containers. |
Kossaw
Body Count Inc. Pandemic Legion
93
|
Posted - 2014.04.02 04:52:00 -
[52] - Quote
Repeat payment contracts .....
Players make repeating payments for stuff all the time, principally renting space. Since there is currently no ability for corps and allainces to issue bills, right now everthing is handled manually by pulling wallets and trying to sort out who paid for what this month. Its a complete PITA.
A "repeating payment" contract would allow players to set up a regular payment for a fixed amount every week / month / day etc. Breaking or cancelling this contract is pretty easy ( cancel the contract or leave the wallet empty ). And the scam potential would be useful too. WTB : An image in my signature |
Heinel Sidewind
Brave Newbies Inc. Brave Collective
19
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Posted - 2014.04.02 07:09:00 -
[53] - Quote
1. Show the comments by issuer as one of the columns in the contract listings
2. Fitted ship contract:
Get rid of the weird grey box showing the contents.
Instead use a streamlined EFT text style, like this:
Vengeance
- Damage Control II - Small Ancillary Armor Repairer - Small Armor Repairer II - Ballistic Control System II
- Faint Epsilon Warp Scrambler I - Fleeting Propulsion Inhibitor I - 1MN Afterburner II
- Rocket Launcher II - Rocket Launcher II - Rocket Launcher II - Rocket Launcher II - Small Diminishing Power System Drain I
- Small Anti-Thermic Pump I - Small Auxiliary Nano Pump I
- Nanite Repair Paste - Caldari Navy Mjolnir Rocket
Incidentally this is what the confirmation window shows when you create the contract. It's A LOT more readable than the designed-for-scamming, geocities style, low contrast high luminosity contract display. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
336
|
Posted - 2014.04.02 07:19:00 -
[54] - Quote
Paxte Eriker wrote:Being able to create 'template contracts' that allow you to always use the same contract type and recipient (and possibly other options depending on the contract type) would be really nice for moving stuff between alts and frequently repeated courier contracts. Gilbaron wrote:if i could create the same contract X times i would be so happy. While the copy contract option (that many apparently don't know about) does do this, it would be great if we could produce multiple indentical contracts with fewer clicks.
It would also be great if we could put up some kind of stacked contract, where a single contract slot provides multiple indentical contracts that can be accepted either as singles or as mutliples. So I could put up one contract with 50 identical items in it and customers can accept it, depleting the number in the stack until it is all gone. This would give us some of the functionality we have in market orders, but for items that can't be sold on the market (i.e. BPCs). I'd suggest adding a new contracting skill to set the maximum number of instances in a stacked contract.
Also, the finished contracts display is buggy. It sometimes has contracts missing from it. I think some bug fixing is required here. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
336
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Posted - 2014.04.02 07:32:00 -
[55] - Quote
Allowing us to put corporation shares in to contracts so we finally have a useable method for trading them would be great, particularly if you combine that with the stacked contract concept that I put forward above. |
enterprisePSI
267
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Posted - 2014.04.02 08:03:00 -
[56] - Quote
Not sure if it is mentioned in the 3 previous pages but here it goes: Batch contacting. Ability to create a template, and then select , for example 10 BPC that i want to to sell, and create 10 individual contracts with the same attributes as the template.
Also, allow for select all, or select a few with control, or shift key, on the finished contracts tab. The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi-¬
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Fade Toblack
Per.ly The 20 Minuters
71
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Posted - 2014.04.02 08:50:00 -
[57] - Quote
The best change you could make to contracts, is to add more items that can currently only be contracted to the market. I think Drone AI units is probably the most common one - but there are plenty of pirate tags and random mission drops that could be added too.
Should be possible for somebody at CCP to run a report of the items that are traded most on contract that aren't on the market to give you a priority list. |
Rivr Luzade
Coreli Corporation Ineluctable.
348
|
Posted - 2014.04.02 08:53:00 -
[58] - Quote
Let us recontract existing contracts:
If I get a contract from a character and want to contract this stuff to another character, I want to be able to click "Recontract" and get immediately to the contract setup window where I can enter the new/next recipient. The contract is then accepted into a buffer and immediately recreated as a new contract to the next recipient. I don't need to go to my assets and find the stuff (in the worst case have to wait 5 minutes because of asset delay) and set up a new contract from there. |
Gryphon Infinite
Caldari Provisions Caldari State
47
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Posted - 2014.04.02 09:02:00 -
[59] - Quote
Looking at available public contracts: Ability to "Ignore this contract". I often would like to ignore a crappy contract, instead of the only option of "Ignore this contract and all others by the same user". Sometimes I just dislike 1 of the contracts by a player, but want to see the rest of contracts available from this person.
Public courier contracts, (and other contracts too): Able to modify my contracts. Let's say I put up a basic public courier contract. I would like it if you would implement the ability to modify the Collateral and the Reward.
On a busy weekend day: If I set my Collateral too high, and the Reward too low, I will be able to modify it to make it more desirable, so it can be accepted faster; instead of having to start from scratch making a contract all over again.
Thank you for taking the time to read my ideas and I hope you enjoy them. I take this very seriously and am trying to help improve the game.
I will edit my post later for corrections and to add more ideas. |
Far Wanderer
Bank of Far
18
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Posted - 2014.04.02 09:30:00 -
[60] - Quote
Please allow for contracts that behave like blueprints.
That is, give users the ability to save a limited number of contracts in template form.
The template can be named, and when called up lists what's on the contract, just like a blueprint's bill of materials.
At the start of contract creation, a template contract prompts for a hangar, then displays a window not unlike a manufacturing window, that line by line indicates which items are accounted for and which are missing from the hangar.
Don't fly what you can't afford to lose. --Azual Skoll |
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