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1. Sticky:Singularity: Next mirror in January - in Test Server Feedback [original thread]
Activate Me pls. Thx
- by Lonewolf174 - at 2017.01.20 12:59:10
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2. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
Capqu wrote: make them target drones or anyone using ecm on you instead What he said. better use for defenders, bombs are great, and need to see more use again. And thats from someone who is usually on the recieving end.
- by Lonewolf174 - at 2016.12.14 07:20:07
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3. How does evelocal.com work? - in EVE Technology Lab [original thread]
Ok well i have another pseudo-related question. Is there anyway to set up automated eve mailer for stuff like jabber notifications? Or preferably something that can post into a chat room in eve?
- by Lonewolf174 - at 2014.11.19 21:23:50
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4. How does evelocal.com work? - in EVE Technology Lab [original thread]
So its been bugging me; i dont see hoe this website could work since theres no api access for local chat. I know that eve's chat works (or used too?) On the irc protocol, so does the website have access to that or does it somehiw scrape the infor...
- by Lonewolf174 - at 2014.11.19 20:21:22
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Cynosural Disruption Unit: Viewable on overview, Area of effect in AUs, any ship jumping to or from an area in its effective area is displaced from landing spot by greater distance than 5km (maybe up to 50 or 100km radius, possibly more?) Anchor t...
- by Lonewolf174 - at 2014.09.03 01:27:00
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6. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mining disruptor: Instead of siphoning moon material, reduces the amount mined by a larger percentage and doesnt take anything. Remote Cyno Unit: Able to remotely light cyno within certain light year range. Sheild Siphon unit: Slowly deple...
- by Lonewolf174 - at 2014.09.03 01:15:00
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7. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Employee Influence: TE reduction on jobs installed in a station (or maybe space too) that are owned by allaince/corp the character is a member of. (maybe a smaller bonus on stations with a hanger being rented?)
- by Lonewolf174 - at 2014.09.03 00:56:26
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8. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Lonewolf174 wrote: Hence the change to cyno landing ranges and JF range. More time in space, more chances to mess up and less options in jump routes. And while blowing up one CFC JF might be a drop in a bucket, theyd be act...
- by Lonewolf174 - at 2014.09.03 00:38:00
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9. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But a bigger group has more JFs, more JF pilots, and more warm bodies they can use to defend said routes. Taking out a CFC JF isn't going to matter much, while taking out a JF from a small group that only has a handful o...
- by Lonewolf174 - at 2014.09.02 21:34:00
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10. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Some issues: Content is not generated or destroyed by player interaction. That is a huge fallacy within the structure of the PvP of EVE. Content is the game itself, it drives play and player interaction. The stuff that mak...
- by Lonewolf174 - at 2014.09.02 21:25:00
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11. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: If a small group can produce ammo and fuel locally with no trouble, then so can a big one. Bigger groups have more industry guys after all. Not to mention more stations in which to actually produce the stuff. The problem ...
- by Lonewolf174 - at 2014.09.02 21:02:00
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12. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Which is irrelevant, because the big groups will simply use titans to bridge freighters around instead of using jump freighters. or, failing that, carriers full of stuff. Why do you want to make actually living in nu...
- by Lonewolf174 - at 2014.09.02 20:40:00
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13. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Volume buy order on contracts for corps and alliances, able to be filled by many people. Essentially like putting a buy order on the market but only available to corporation and alliance members.
- by Lonewolf174 - at 2014.09.02 20:30:00
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14. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: When the mechanics of your supply chain consist of opening a titan bridge to within 1j or 2j of where your forces are, I don't see an awful lot of potential for disrupting that. I mean jump bridges as in the POS struc...
- by Lonewolf174 - at 2014.09.02 19:50:00
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15. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Foreword: This is just an idea, and I'm not talking from a position of authority on this subject, but I do believe it is worth exploring. Explaination of reasoning: As it seems to me, all this debate about power projection, the SOV syste...
- by Lonewolf174 - at 2014.09.02 19:42:00
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16. 41mil SP char and aalts looking for 0.0 Corp/Alliance - in Alliance and Corporation Recruitment Center [original thread]
I am looking for a corp that is will allow me to set up a PI and Moon mining setup with research/invention and T2 production. And stuff to shoot with corp mates when I'm bored. =D SOV preferred Guristas Space preferred No CFC alliances please, n...
- by Lonewolf174 - at 2014.08.25 11:25:00
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17. Change of Grav site from Signature to Anomaly: Why this isn't such a great i... - in Player Features and Ideas Discussion [original thread]
Jacid wrote: So i'm just going to toss an idea out there. If what one of the functions of cloaking devices on ships is to devalue the local channel by sitting afk cloak in a system then taking that ability away you are in fact nerfing cloaking....
- by Lonewolf174 - at 2013.05.30 17:11:00
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18. Change of Grav site from Signature to Anomaly: Why this isn't such a great i... - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: So basically what you're saying is that you want a nerf to cloaking that will help miners at the expense of every other use that cloaks have. @ Schmata - They're called "paragraphs". Pa-ra-gra-phs. Most people who finis...
- by Lonewolf174 - at 2013.05.30 11:26:00
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19. Change of Grav site from Signature to Anomaly: Why this isn't such a great i... - in Player Features and Ideas Discussion [original thread]
Ok, before I start with this, I would like to say that I appreciate you taking the time out to read this, and if you are a member of the CCP staff thank you for taking time out of your busy schedule, and I hope that you take my thoughts and opinio...
- by Lonewolf174 - at 2013.05.30 11:03:00
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20. Ideas for Drone Love - in Player Features and Ideas Discussion [original thread]
I definitely agree with this except for the drone bay expanders being a base amount, I believe it should be a percentage, or smaller amount if enacted. Also I would like to see some kind of rig or module to increase drone bandwidth, high slot with...
- by Lonewolf174 - at 2013.05.26 23:11:00
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