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1. liquidate Your unused assets High, Low, Null - in Want Ads & Trades [original thread]
So player owned stations in null are good too?
- by Doctorkaba - at 2014.09.04 16:53:00
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2. Countering sentries - in Warfare & Tactics [original thread]
Julius Foederatus wrote: Get yourself a fleet of dual prop hacs, get a warp in on top of the sentries, use a mobile MJD structure to get on top of them, or just mwd over to them. AB around the sentries at a range of 20km or less, kill the ishta...
- by Doctorkaba - at 2014.08.01 14:00:00
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3. WTS excellent WH alt - in Character Bazaar [original thread]
./claps Bravo, simple brilllliant! From what i can tell, since you didnt give the password to your "skillsheet", is that because your hoe of a charming bald woman is up for sale, your pimp must really not be doing a good job. 3bil for the first...
- by Doctorkaba - at 2014.04.27 21:38:00
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4. Jump to last dev post button - in Player Features and Ideas Discussion [original thread]
Karen Avioras wrote: press the portrait and it sends you to the next post. Continue until you are at the last one As much as i love doing that on my computer and mobile devices, no. Hell naw, in fact. That is way too much effort. Plus the b...
- by Doctorkaba - at 2014.04.19 14:35:00
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5. Jump to last dev post button - in Player Features and Ideas Discussion [original thread]
You have a jump to first dev post, why not a jump to last dev post? Some of us just like to see what CCP rise has last said in the rebalance threads :P
- by Doctorkaba - at 2014.04.19 14:28:00
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6. Gorski Car for CSM 9 - in Jita Park Speakers Corner [original thread]
Sorry for any repeated questions, tried my best to read all your post and the replies. How do you feel the Clone Soldiers have helped LS income? Do you think they should have an increased spawn or fine as is? You suggest more plexes, how do you...
- by Doctorkaba - at 2014.04.05 18:56:00
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7. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
So atm when you get a contract assigned to you, for some reason it never gives a pop up until you click on the contracts icon to view all your contracts. At that point it is just plain irritating to have a contract pop up. So more reliable pop ups...
- by Doctorkaba - at 2014.04.04 20:38:00
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8. Radial Menu - action mapping - in EVE General Discussion [original thread]
My main issue with trying to integrate the radial menu for all my activities is that when I use the radial menu to activate a gate, for example factional warfare plexes, if I am not out of warp or "just" stopped warp it wont activate, i will have ...
- by Doctorkaba - at 2014.03.03 15:19:00
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9. Highly Addicted Recruitment - Lowsec Alliance Looking for Corps/Memb... - in Alliance and Corporation Recruitment Center [original thread]
[00:13:05] mudakom > say were absolutely elite or something I was forced to say that these guys are something, definitely somethin.
- by Doctorkaba - at 2014.03.03 00:15:00
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10. Why do people undercut? - in Market Discussions [original thread]
Eh I chalk it up mainly to people being buttes about the whole thing. I use to sell t2 drones in dodi and there was this one guy who would undercut me and reduce the profits by sooo much. Since his order was big enough and others were not very pat...
- by Doctorkaba - at 2013.12.13 16:03:00
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11. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
or so i played around with the brutix and gnosis fits and I would love for you to post your brutix fit :D. Please note i am not a gallente specialist but i have some knowledge over fleet fighting... [Brutix, armor] 1600mm Reinforced Rolled Tungst...
- by Doctorkaba - at 2013.05.08 12:04:00
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12. LF Advice: Cheap fleet comps for fighting/learning - in Wormholes [original thread]
3 augs is the best amount you can have in your small gang, as this means you will have at least 2 augs repping a ship at one time. You might have a difficult time hitting smaller ships with medium lasers, and drones arent the best form of damage, ...
- by Doctorkaba - at 2013.04.13 12:59:00
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13. My suggested ECM changes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: How would sensor strength affect this? Wouldn't this just make training multitasking worth it, since you'd be essentially making ECM utterly useless unless it was used in massive amounts? Just like training those curr...
- by Doctorkaba - at 2013.04.13 12:47:00
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14. My suggested ECM changes - in Player Features and Ideas Discussion [original thread]
well it looks like the people like ECM being chanced based to kill the enemy. Can't complain, just fit more eccm.
- by Doctorkaba - at 2013.04.11 16:50:00
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15. Future Navy Aug - Armor Phantasm? - in Ships and Modules [original thread]
So you looking at ~350dps and 65/70k ehp with the ability to neut out most non cap booster cruisers in under 40secs (4 cycles). Seems decent enough. the question, however, is how will it can take on two cruisers at once...
- by Doctorkaba - at 2013.04.11 11:43:00
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16. My suggested ECM changes - in Player Features and Ideas Discussion [original thread]
Pan Dora wrote: Quote: The idea behind it is that currently, all forms (not including ECM) have a 100% chance of doing something. ECM is the only odd one out. RD, TP, SD, Web, Neut have 100% chance of doing X% of something. ECM, Warpd Di...
- by Doctorkaba - at 2013.03.31 16:11:00
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17. A fix to fix most problems in eve. - in Player Features and Ideas Discussion [original thread]
there ya go! thinking like a pro!
- by Doctorkaba - at 2013.03.31 15:13:00
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18. A fix to fix most problems in eve. - in Player Features and Ideas Discussion [original thread]
April fools is really close and i should have posted this earlier but here it is: Every time you activate ANY module, even a ship scanner or mining laser or cyno/doomsday, there should be a VERY small chance that you ship explodes. Now I know wha...
- by Doctorkaba - at 2013.03.31 14:34:00
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19. My suggested ECM changes - in Player Features and Ideas Discussion [original thread]
My thoughts on the whole ECM being over powered was to change ECM to reduce the amount of targets your targeted ship could lock. The idea behind it is that currently, all forms (not including ECM) have a 100% chance of doing something. ECM is the ...
- by Doctorkaba - at 2013.03.31 14:21:00
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20. Doubletanking Warfare Tengu - in Ships and Modules [original thread]
pics or it didnt happen... :P
- by Doctorkaba - at 2013.03.09 12:59:00
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