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Madbuster73
V0LTA Triumvirate.
104
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Posted - 2014.07.02 11:28:00 -
[631] - Quote
Baron' Soontir Fel wrote:Madbuster73 wrote: The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
While I agree you could make it worth more LP than it is now, I don't think it should be the same as oplexing. You're still within the same system, and you could literally just sit in a backwater system of your own faction and nobody will come to see you. At least if you're in a hostile system, you can push it to vulnerable, but I feel that it is still much easier than oplexing.
Well you can defensive plex all you want in a backwater system, but once it is at 0 you wont make any LP anymore... |

Baron' Soontir Fel
Justified Chaos
192
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Posted - 2014.07.02 20:22:00 -
[632] - Quote
It's still easier and not promoting PvP as much as oplexing does. If it was just based onthe percentage level, that would be fine. IE 50% rewards at 50% contested, 20% rewards at 20%.
Or even a little skewed. 100-85% - 100% rewards 85-60% - 75% rewards 60-40% - 50% rewards 40-15% - 25% rewards 15-0% - 0 reward |

Madbuster73
V0LTA Triumvirate.
104
|
Posted - 2014.07.02 22:19:00 -
[633] - Quote
Baron' Soontir Fel wrote:It's still easier and not promoting PvP as much as oplexing does. If it was just based onthe percentage level, that would be fine. IE 50% rewards at 50% contested, 20% rewards at 20%.
Or even a little skewed. 100-85% - 100% rewards 85-60% - 75% rewards 60-40% - 50% rewards 40-15% - 25% rewards 15-0% - 0 reward
And why is it easier if you would have to kill the same amount of NPC's?
It would be the same effort, the only difference is that IF it is in a station system the defending Faction can dock there. But those docking rights is what we should be fighting about. And there should be a little advantage to defending.
AND like Aiphona said, if you make the NPC neutral plex-defenders that you have to shoot for both Offensive AND Defensive, then you can make the LP reward for Defensive pretty much the same, wich will make defending much more interesting. |

Baron' Soontir Fel
Justified Chaos
192
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Posted - 2014.07.03 15:04:00 -
[634] - Quote
If I do two offensive plexes in Hykanima, I face a considerable amount of risk plexing in a highly populated Caldari home system. I also must put in effort into killing the rats who spawn.
Then, you undock after I leave, and dplex the two plexes. Sure, you have the same amount of effort, but nowhere near the same amount of risk. |

X Gallentius
Justified Chaos
2331
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Posted - 2014.07.03 15:24:00 -
[635] - Quote
Offensive plexing creates content (attempts to change status quo), defensive plexing destroys it. For this reason alone offensive plexing should be more rewarding than defensive plexing. |

Madbuster73
V0LTA Triumvirate.
104
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Posted - 2014.07.06 18:38:00 -
[636] - Quote
Well cheap thowaway alts that deplex the system with ease without having to kill any npc is way too easy....
That why I like the "Neutal NPC" idea
It would mean defending would take the same "effort" as offensive.
|

Catherine Laartii
Providence Guard Templis CALSF
227
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Posted - 2014.07.06 20:54:00 -
[637] - Quote
X Gallentius wrote:Aiphona wrote: Warzone control is at a stalemate now.
We took Heydieles a couple weeks ago. It took LESS time than in previous offensives because more plexes are now available. What's not flipping as quickly (if at all) are the far off backwater systems with less time zone coverage. But they can be flipped pretty easily if you have 3-6 guys coordinate across a few timezones. Squids did it in Mantenault and Okagaiken. The benefits to this updated version of FW is that a small group of players can now colonize a nearly empty part of the map and live there without fear of farmers pushing them out. This is not a bad thing. Meanwhile, calmil is busy flopping around like a squid out of water and not taking advantage of exactly what you just stated. We tend to waste more time on internal politics than we should, unfortunately. That being said, we'll still be out in force, and hopefully we can both avoid getting dumped on by waffle fleets. I still have no idea why Templis is hung up on kinakka... |

Catherine Laartii
Providence Guard Templis CALSF
227
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Posted - 2014.07.06 20:55:00 -
[638] - Quote
X Gallentius wrote:Offensive plexing creates content (attempts to change status quo), defensive plexing destroys it. For this reason alone offensive plexing should be more rewarding than defensive plexing. More rewarding than it is? Aside from an LP bump would you like to see more tags dropped, maybe have some cheesy t1 rats spawn with the elites? |

RavenTesio
Liandri Corporation Liandri Covenant
135
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Posted - 2014.07.14 02:49:00 -
[639] - Quote
Alright, so decided to take some time away from this thread to nail down some ideas; and I think I've actually come up with something that is pretty interesting ... but keep in mind it /would/ require Dead Space to change (which isn't a bad thing)
First things first: Something that can be implemented quickly (immediately)
Novice GÇó 5,000 LP GÇó 10 Minutes [500 LP / Minute] (Any Frigate and Down) 0.75% Capture Small GÇó 7,200 LP GÇó 12 Minutes [600 LP / Minute] (Any Destroyer and Down) 1.00% Capture Medium GÇó 10,200 LP GÇó 15 Minutes [700 LP / Minute] (Any Cruiser and Down) 1.25% Capture *Large GÇó 16,000 LP GÇó 20 Minutes [800 LP / Minute] (Any Battle Cruiser and Down) 1.5% Capture *X-Large GÇó 22,500 LP GÇó 25 Minutes [900 LP / Minute] (Any Battleship and Down) 2.0% Capture **Capital GÇó 30,000 LP GÇó 30 Minutes [1,000 LP / Minute] (Any Capital and Down) 5.0% Capture
*Large and X-Large are Gated ** Capital has a Capital NPC, but also puts a System-Wide Cyno-Jammer in to effect. Spawns once per day, per Constellation. It also disables Fighter / Fighter-Bomber Warp Capabilities.
Complex Gates: GÇó Unlocked ONLY for Friendly Faction GÇó Analyser will Unlock the Gate for 30 seconds (45 second if Tech 2) on successful Hack GÇó Any ship in Faction Warfare can fit a Military Analyser, which is installed like a Rig / Sub-System; which is destroyed when either un-fitted, repackaged or when no longer in Faction Warfare GÇó Military Analyser permanently unlocks Gate for users Faction on successful Hack.
Complexes: GÇó Off-Grid Links are Disabled GÇó 30km Warp Disruption Bubble around the Command Facility GÇó Complex Facility must be Hacked (see above for Military Analyser) up to 5x GÇó After each Firewall (Successful) Hack, an Enemy and Friendly NPC Wing will Warp In GÇó Exiting the Complex (i.e. no Players Left) will reset the Timer to 0 for that Firewall and NPCs will Warp Out GÇó Timers are not subject to Players being within a certain distance, merely /inside/ the Complex GÇó Timers are Stopped when either all Players Leave, or the Facility is Counter-Hacked GÇó While Hacking, all Weapon Systems (including Drones) are disabled / returned to bay GÇó Target Queue = Neutral > Enemy NPC > Enemy GÇó If the Enemy Out-Numbers Friendly then the Commander NPC provides Boost Links to increase the Resists and Repair to both NPCs and Friendly Militia GÇó NPC Wings Contain 4x Standard with 1x Commander... the Standard NPC are ~50% as effective as the current ones with the Commander on-par with a Faction Spawn and the current Repair amount on FW Spawns.
Reward Pay-Out: GÇó Each NPC Wing is worth 1/5th the Complex Loyalty Point Bounty, i.e. Small 1,000 LP per Wing, 400 LP for the Commander, 150 LP for each Squad Member. GÇó Wings will only appear once a Firewall is broken rather than Counter-Hacked GÇó If there are < 6 Pilots (total) in a Complex, only the first time a Firewall Level is hacked will the NPCs have LP Bounties paid; instead a "You have not qualified" will be next to the pay-out for additional back and forth (to prevent exploiting)
Upgrade Bonus' Warzone: GÇó Tier 1 - 0% Bonus to I-HUB Upgrades GÇó Tier 2 - 20% GÇó Tier 3 - 35% GÇó Tier 4 - 45% GÇó Tier 5 - 50%
I-HUB Upgrades Split in to 3 Categories:
Strategic GÇó 5% Bonus (Per Level) to NPC Bounty Pay-Out (this includes FW LP) Military GÇó 5% Bonus (Per Level) to Faction NPC Defensive and Offensive Capabilities Industrial GÇó 2% Reduction (Per Level) to Starbase Fuel and Material Cost, 10% Market Cost Reduction
Bonus' are provided to Friendly Faction Warfare & Neutrals who have +3.0 Standing with Faction Warfare NPC Corporation (This means even those 'New' to Faction Warfare MUST participate in order to Qualify)
The I-HUB is also transformed in to a Faction Outpost, with Repair, Clone Bay, Hanger, Production, Research and Refining Facilities available to the current Sovereignty Holder.
Upgrade Levels (for each Category) cost 60,000 - 120,000 - 240,000 - 480,000 - 960,000 LP (with a 300,000 Buffer)
Each Complex that Spawns in a System reduces the I-HUB by 45% the Complex LP Worth from all three Categories
Systems Spawn, 1x Novice, Small, Medium, Large and X-Large at a time. Their Spawn rate is 2x Base Complex Completion Time (i.e. Novice 20min, Small 30min, etc...)
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What I would suggest for the Future, would be a Data Site that when completed provide +0.25% Capture and 25% LP Pay-Out... but successfully completing it would provide a random Bonus / De Buff for 60 minutes (stackable) for that System either in terms of Offensive or Defensive.
As such their primary purpose would likely be the Farmers would focus on them for the 'easy' LP but it would provide a benefit for the active participants.
Also believe that FW Missions should be removed, not changed, tweaked, etc... just completely removed. They provide no benefits to the Warzone at all, they're merely LP / TAG ATMs; I do have an idea of how to better do Missions, as they would be better as 'Team Arena' style things that are more structured than the more 'free-for-all' of general FW... but for the time being they should simply be removed as they're useless and counter-productive. |

per
Terpene Conglomerate
20
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Posted - 2014.10.02 13:54:00 -
[640] - Quote
how about decreasing LP for offensive plexing in high contested systems(same as defending in almost stable system), so only guys who want to take that system will be doing that, not farmers? |
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