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1. So..I have -9.5 standings with State Protectorate..How can I raise i... - in Warfare & Tactics [original thread]
Smelly Boyhehe wrote: I recently joined a friends corp over in the caldari militia. The corps standing with the faction and the State Protectorate is 2.95.. But my standing with the faction is -3.19 and with the State Protectorate -9.5 ... H...
- by RavenTesio - at 2015.03.22 18:11:07
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2. Appeal to Caldari Militia - in Warfare & Tactics [original thread]
Arla Sarain wrote: There is too few of us to bother. Those 30 man fleets take like an hour to get ready as well. Still hear on comms "yeah I'm bringing my Vexor from Jita" - Dafuq lol?! If you can get more than 10 peeps to actually form u...
- by RavenTesio - at 2014.11.19 17:03:47
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3. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
I have to say I don't think this was really well thought through, hell I don't even understand what it is you hope that this change will even accomplish... in-fact I have to say this in the History of Smart Ideas is right up there with a Chocolate...
- by RavenTesio - at 2014.11.18 04:46:25
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4. [Question to CCP Devs] Firing arcs - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: This is a question that can only be answered by CCP Devs who know the game's code. Would it be possible for new ships to be implemented into the game with limited firing arcs, meaning blind spots where their turrets can...
- by RavenTesio - at 2014.08.01 21:35:00
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5. Bring worm and gila back to reality - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: Quote: I don't see how the worm is particularly allergic to neuts. Weapons and tank take no cap. Sure your scram does but thats true of all ships. Succubus and to a much lesser extent the daredevil needs to be careful b...
- by RavenTesio - at 2014.08.01 14:05:00
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6. If I were to reform FW, what would I do? - in Player Features and Ideas Discussion [original thread]
Caoni Mar wrote: 1) Get rid of missions. There are too many silently running them and milking off the efforts of people contributing to the active effort of taking systems. While the missions do contribute to the overall wealth of those that ar...
- by RavenTesio - at 2014.07.29 14:36:00
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7. Manufacturer's Trademark - in Player Features and Ideas Discussion [original thread]
There is actually a good few threads on this... and each time I've stepping to explain. Anyone saying "This is stupid because of the technical limitations", should actually go view some archive Fanfest Keynotes. CCP have actively said that the ab...
- by RavenTesio - at 2014.07.26 20:21:00
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8. ISK changes - in Player Features and Ideas Discussion [original thread]
Laura Sabezan wrote: I think that your wallet should behave more like a real wallet. If you get podded, the contents of the wallet would be available to whichever entity got you. That said, there would need to be other changes, such as being ab...
- by RavenTesio - at 2014.07.26 20:05:00
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9. [Proposion] Revise Smartbombs! - in Player Features and Ideas Discussion [original thread]
Trin Javidan wrote: I like some of the idea's Raven, but i tend to think that it would maybe OP them too much? That would depend mostly upon how 'effective' they are at their specialisation. The way I would envision them would be as relative...
- by RavenTesio - at 2014.07.22 15:20:00
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10. [Proposion] Revise Smartbombs! - in Player Features and Ideas Discussion [original thread]
Smart Bombs have always been a bit more of a novelty / specialised weaponry to me, in-fact if it were for Drones chances are they would've been removed with Mines a long time ago. To be honest, I'd rather see them get increase range but also a sh...
- by RavenTesio - at 2014.07.20 13:26:00
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11. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Alright, so decided to take some time away from this thread to nail down some ideas; and I think I've actually come up with something that is pretty interesting ... but keep in mind it /would/ require Dead Space to change (which isn't a bad thing)...
- by RavenTesio - at 2014.07.14 02:49:00
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12. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
w3ak3stl1nk wrote: Typhoon fleet issue is legacy and an anomaly as most ships don't use two weapon systems... as in most navy issue ship will be updated at some point to dumb it down. Actually it isn't... Since Tieracide, CCP has actually pu...
- by RavenTesio - at 2014.07.13 20:59:00
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13. What ever happened to that ship? - in Player Features and Ideas Discussion [original thread]
quote=Anhenka]Every packaged ship is the same as every other packaged ship from the standpoint of the server. There can be no distinction made between newly manufactured ships and any other manufactured ship of the same type under the current data...
- by RavenTesio - at 2014.07.03 00:53:00
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14. [Gameplay] Removing direction in space - in Player Features and Ideas Discussion [original thread]
wopolusa wrote: So firstly, before any jimmies get rustled, EVE may work like it does purely due to engine limitations and if that is the case then so be it. Problem (though it's more of a missed opportunity than a problem) So currently eve...
- by RavenTesio - at 2014.07.01 17:40:00
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15. FW hisec update - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Quote: I'm going to be completely blunt here too... either Faction Warfare is PURELY Low-Sec, meaning the Consequences of being part of it remain there; or it is as you say, a War that expands even in to High-Sec and Null...
- by RavenTesio - at 2014.06.27 18:50:00
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16. Mission changes. What is truly needed for NPE - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: RavenTesio wrote: So disable the ability to have more than one account going at once. No. You base your argument wrongly: Instead of trying to prevent multi-boxing, make missions in groups more exciting all around. ...
- by RavenTesio - at 2014.06.26 11:06:00
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17. Mission changes. What is truly needed for NPE - in Player Features and Ideas Discussion [original thread]
There are tow major issues with the missions that you covered... 1 GÇó Rewards 2 GÇó Missions are boring as **** Have to say, I've often wondered the point in running them day-in, day-out... as there is a plateau where you'll be earning more ISK...
- by RavenTesio - at 2014.06.26 09:16:00
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18. [Balance Pass] Revisiting gang links, strategic cruisers and probing - in Player Features and Ideas Discussion [original thread]
Gavin Dax wrote: RavenTesio - implants are not really imbalanced, because they are expensive and they can be destroyed pretty easily. So while there is a lot of reward, there is most definitely a lot of risk. In fact, implants can be destroyed...
- by RavenTesio - at 2014.06.26 08:31:00
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19. FW hisec update - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: And there is no problem with "easy kills"... because it is not the mechanics fault they are more prepared than you and/or that you decided to play station games unprepared. Bullshit... I'm sorry but you are absolutely fu...
- by RavenTesio - at 2014.06.26 07:06:00
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20. FW hisec update - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Catherine Laartii wrote: The best analogy I can think of to cover how silly this is, would be a terrorist with a visible suicide vest calmly walking into an airport, then getting a cheerful 'all-clear' to him and letting h...
- by RavenTesio - at 2014.06.24 22:06:00
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