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Thread Statistics | Show CCP posts - 6 post(s) |

Cearain
Goose Swarm Coalition
1308
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Posted - 2014.06.19 14:00:00 -
[601] - Quote
I just really hope ccp starts to focus on ways players can fight for plexes instead of ways to have npcs do it.
These changes are a mixed bag. I don't know whether on the whole they are good or bad. But its pretty clear they aren't substantial progress toward giving more small scale pvp options in eve.
FW PVP is down quite a bit. Yeah it's summer, but it was summer before the changes took effect. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Baron' Soontir Fel
Justified Chaos
181
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Posted - 2014.06.19 21:14:00 -
[602] - Quote
They really should have kept covert ops cloaks still usable in plex sites.
If farmers are willing to put a T2 ship on the line to farm, I can do the same to catch them. And doing sites in stealth bombers will be much harder now with the rep buffs.
What I'm really looking forward to is CCP not just giving us this one patch, and calling quits on FW for a year. I really hope they continue to release small patches/tweaks every 2-3 months. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
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Posted - 2014.06.19 21:44:00 -
[603] - Quote
Baron' Soontir Fel wrote:They really should have kept covert ops cloaks still usable in plex sites.
If farmers are willing to put a T2 ship on the line to farm, I can do the same to catch them. And doing sites in stealth bombers will be much harder now with the rep buffs.
What I'm really looking forward to is CCP not just giving us this one patch, and calling quits on FW for a year. I really hope they continue to release small patches/tweaks every 2-3 months.
They had better realise that FW is actually the best hope of countering a sharp subscription drop. If they implement about 9-10 improvements they might just keep their ageing player base .
If they don't offer a good environment for casual play and more immersion I think they will lose a lot of the players that now have careers, women and children to occupy their spare time.
A lot of ppl playing have been with Eve for 5yrs plus.
The younger hard core players are going to switch to the new Space sims coming out. Lots of them have payed for a Star Citizen already.
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
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Tipa Riot
Federal Navy Academy Gallente Federation
16
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Posted - 2014.06.20 10:16:00 -
[604] - Quote
Veskrashen wrote: Actually the warp-in beacon is a Large Collidable Object called "Beacon". The other beacon called "Faction Size Outpost" or whatever is the one currently colocated with the button. This allows them to adjust the size of the cloak exclusion zone while keeping the capture radius of the button the same.
Add LCOs to your overview and you'll be able to see the warpin beacon on your overview again.
So people can still sit cloaked within 30km from the actual outpost? I'm my own NPC alt. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
709
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Posted - 2014.06.20 10:21:00 -
[605] - Quote
Tipa Riot wrote:Veskrashen wrote: Actually the warp-in beacon is a Large Collidable Object called "Beacon". The other beacon called "Faction Size Outpost" or whatever is the one currently colocated with the button. This allows them to adjust the size of the cloak exclusion zone while keeping the capture radius of the button the same.
Add LCOs to your overview and you'll be able to see the warpin beacon on your overview again.
So people can still sit cloaked within 30km from the actual outpost? Yes, but that would put you between 30 and 60km from the warp-in beacon. |

Tipa Riot
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.06.20 10:47:00 -
[606] - Quote
Gully Alex Foyle wrote:Tipa Riot wrote:Veskrashen wrote: Actually the warp-in beacon is a Large Collidable Object called "Beacon". The other beacon called "Faction Size Outpost" or whatever is the one currently colocated with the button. This allows them to adjust the size of the cloak exclusion zone while keeping the capture radius of the button the same.
Add LCOs to your overview and you'll be able to see the warpin beacon on your overview again.
So people can still sit cloaked within 30km from the actual outpost? Yes, but that would put you between 30 and 60km from the warp-in beacon. But what was the point then for the change? I'm my own NPC alt. |

Madbuster73
V0LTA Triumvirate.
100
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Posted - 2014.06.23 01:19:00 -
[607] - Quote
PLEASE CCP
When are you going to reduce this stupid amount of respawns in plexes?
7 spawns in a Small Outpost is ridicious. 2 or 3 spawns is more then enough. The new NPC's were implemented to do a dps check so stabbed frigates cant run them anymore, but as it is now You need to bring thousands of rounds of ammo.
This change is over the top.
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Colt Blackhawk
Dissident Aggressors Mordus Angels
295
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Posted - 2014.06.23 07:38:00 -
[608] - Quote
Madbuster73 wrote:PLEASE CCP
When are you going to reduce this stupid amount of respawns in plexes?
7 spawns in a Small Outpost is ridicious. 2 or 3 spawns is more then enough. The new NPC's were implemented to do a dps check so stabbed frigates cant run them anymore, but as it is now You need to bring thousands of rounds of ammo.
This change is over the top.
Seems someone has fw plexing alt^^ But honestly this has made fw static. Amarr and caldari will stay forever in T1 probably because defensive pexing is easy like hell and offensive plexing pain in da a... Somehow CCP screws fw more and more with every "fix" :)
Edit: Plz CCP fix it because I have 2 unemployed fw mission running toons :D Minnie lp is not worth farming any more, gallente is not farmable and cal+amarr will stay forever T1 with these changes. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Yun Kuai
Justified Chaos
166
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Posted - 2014.06.23 08:32:00 -
[609] - Quote
These new spawn rates are a little off the mark. As a brawler, I have to be sitting on the warp in to make sure I even have a chance to catch a kiter as they come in; however, every time there is a spawn the rat spawns 10km from the warp-in (i.e. near the button) and then tries to stay about 11km away from you. I'm constantly being pulled 15km+ off the warp-in to kill the rat quickly, then I have to AB back to the warp-in and rinse and repeat less than 2mins later...
In addition to the number of spawns, the amount of incoming DPS from the rats is also a little crazy. If you're going to be forcing 7-8 spawns every plex, then the incoming DPS needs to be cut down by at least half. The number of rats are seriously starting to affect PvP in a negative way. Many of the losmails from my corpmates are showing 25-33% damage taken from the rats, and there's a spawn almost always right before or right at the start of a fight, and it's game changing in a fight where you usually win by a slim margin. I was under the impression that these rats were not supposed to interfere with PvP 
Also, the cloak blocking is pointless. The bots are still cloaking in sites. Now the bot hunters (since CCP does **** all for banning bots anyways) have no tools to actually catch the bots. As I mentioned at the beginning of this thread, my recons are completely useless in plex fighting and solo hunting real pvp ships due to the enormous range restrictions. Again, a silly change that is just breaking FW even more. Give us our COVERT CLOAKS back!!!!!!! --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |

Madbuster73
V0LTA Triumvirate.
101
|
Posted - 2014.06.23 10:02:00 -
[610] - Quote
Yun Kuai wrote:These new spawn rates are a little off the mark. As a brawler, I have to be sitting on the warp in to make sure I even have a chance to catch a kiter as they come in; however, every time there is a spawn the rat spawns 10km from the warp-in (i.e. near the button) and then tries to stay about 11km away from you. I'm constantly being pulled 15km+ off the warp-in to kill the rat quickly, then I have to AB back to the warp-in and rinse and repeat less than 2mins later... In addition to the number of spawns, the amount of incoming DPS from the rats is also a little crazy. If you're going to be forcing 7-8 spawns every plex, then the incoming DPS needs to be cut down by at least half. The number of rats are seriously starting to affect PvP in a negative way. Many of the losmails from my corpmates are showing 25-33% damage taken from the rats, and there's a spawn almost always right before or right at the start of a fight, and it's game changing in a fight where you usually win by a slim margin. I was under the impression that these rats were not supposed to interfere with PvP  Also, the cloak blocking is pointless. The bots are still cloaking in sites. Now the bot hunters (since CCP does **** all for banning bots anyways) have no tools to actually catch the bots. As I mentioned at the beginning of this thread, my recons are completely useless in plex fighting and solo hunting real pvp ships due to the enormous range restrictions. Again, a silly change that is just breaking FW even more. Give us our COVERT CLOAKS back!!!!!!!
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
The cloaking change was good, but the NPC respawn rate is way too much. It is interfering with pvp and you have to shoot more NPC's then if you were doing a FW Mission.
About that, the minmatar missions are ridicilously easy hence why they keep it at Tier 4 and make billions a day by orbiting a mission in their Stealthbomber at 90k.
If CCP Fixes FW Missions and makes them less profitable and more difficult then plexes that would help FW a lot. That doesnt mean the plexes are in a good place now, the respawn really needs to go down or people will get bored of shooting so many NPC's....
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Baron' Soontir Fel
Justified Chaos
185
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Posted - 2014.06.23 15:54:00 -
[611] - Quote
Madbuster73 wrote:
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
Stealth bombers are squishy and aren't that cheap. I would be ok with it. |

Madbuster73
V0LTA Triumvirate.
102
|
Posted - 2014.06.23 22:23:00 -
[612] - Quote
Baron' Soontir Fel wrote:Madbuster73 wrote:
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
Stealth bombers are squishy and aren't that cheap. I would be ok with it.
Sure you will.... And everybody else would be whining about bots that cloak up as soon as you land at the acceleration gate.
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Colt Blackhawk
Dissident Aggressors Mordus Angels
295
|
Posted - 2014.06.24 07:58:00 -
[613] - Quote
Just went to good old fw lowsec and got a good laugh. Like I said: Everyone defplexs with bots like mad and offensive plexing stabbed catalyst bots everywhere while peeps triplebox bombers in fw misions. Mad mad mad mad mad.... Defplexing is so easy that offplexing against it is almost impossible. Seems this is the end with back and forth of tiers. Republic Fleet Firetails for 2mil in few months? They are already at 7mil... lol CCP somehow doesn-¦t get it managed. Rofl. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Joshua Foiritain
Coreli Corporation Ineluctable.
841
|
Posted - 2014.06.24 08:19:00 -
[614] - Quote
Add pirate factions to FW \o/ DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |

Madbuster73
V0LTA Triumvirate.
102
|
Posted - 2014.06.24 09:39:00 -
[615] - Quote
Colt Blackhawk wrote:Just went to good old fw lowsec and got a good laugh. Like I said: Everyone defplexs with bots like mad and offensive plexing stabbed catalyst bots everywhere while peeps triplebox bombers in fw misions. Mad mad mad mad mad.... Defplexing is so easy that offplexing against it is almost impossible. Seems this is the end with back and forth of tiers. Republic Fleet Firetails for 2mil in few months? They are already at 7mil... lol CCP somehow doesn-¦t get it managed. Rofl.
Yes, they didnt balance it very well.
Offensive plexing takes 2 times as long now + a shitload of ammo and you have to kill 7-8 ships in a small. While Defensive plexing at Tier 4 is then more profitable and easier.
Please reduce the respawning in plexes 2-3 instead of 7-8. This many spawns is interfering with pvp and you need insane amounts of ammo.
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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
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Posted - 2014.06.24 12:23:00 -
[616] - Quote
Madbuster73 wrote:Colt Blackhawk wrote:Just went to good old fw lowsec and got a good laugh. Like I said: Everyone defplexs with bots like mad and offensive plexing stabbed catalyst bots everywhere while peeps triplebox bombers in fw misions. Mad mad mad mad mad.... Defplexing is so easy that offplexing against it is almost impossible. Seems this is the end with back and forth of tiers. Republic Fleet Firetails for 2mil in few months? They are already at 7mil... lol CCP somehow doesn-¦t get it managed. Rofl. Yes, they didnt balance it very well. Offensive plexing takes 2 times as long now + a shitload of ammo and you have to kill 7-8 ships in a small. While Defensive plexing at Tier 4 is then more profitable and easier. Please reduce the respawning in plexes 2-3 instead of 7-8. This many spawns is interfering with pvp and you need insane amounts of ammo.
Yep. I think they must have thought up the multiple spawns as the counter to cloaking and then decided it was not enough and added the ban to cloaks within range as an additional measure??!!!
There should be no more than 4 spawns during the time it takes to run an uncontested plex down. Increasing the gap on separate spawns would appear to be clear now.
In addition, I think the HP should be changed on the NPC spawn so that once you break the tank it pops. It should have nominal amounts of HP other than in the tank. Once you break the tank, pop. ie- You have demonstrated you can kill it and so it is gone.
Minmatar / Caldari NPC = Enough Shield HP for the tank to work against alpha with low dps. A notional amount of armor and hull so that once the shield tank is broken it pops.
Amarr / Gallente NPC = Enough Armor HP for the tank to work with a notional amount of negligible Shield and hull so that once again it pops once the active tank is beaten.
I don't agree with the "fix" they have devised for cloaking either. Personally I think they should have tried for an alternative to a blanket cloaking ban. (I would not ban covert ops cloaks).
I would have tried a structure as follows:
Watch Tower
Situated at 10km from the Beacon in front of the complex "bunker". Locks all targets on entry into the plex. Lock time is approximately 30s (enough time for cloakers to cloak). However, if someone is trying to capture the complex then they need to remain uncloaked and this will be sufficient time for the target lock from the Watch Tower to hit (will need to balance scan resolution on the tower for Frigs in Novice, Dessies in Small, Cruisers in medium and above).
The Watch Tower will have high HP enough, that it will take a properly fitted ship as long to kill as it would to kill say 3-4 spawns (but no repping just a passive HP).
Watch Tower - target paints the target when lock is established. Target Painting a 0.5% (yes half a percent) increased to signature (a nominal amount). Maybe just a lock is sufficient.
Result: Cloaking hunters can warp into a complex and cloak up before locked and wait in ambush. They will only decloak when they attack their prey. Lazy Ar*e farmers will have to either try to destroy the tower (they will need to bring dps required to churn through this and remain uncloaked for a time) or they will need to give up on cloaking once they have decided they want to contest/capture the system.
As for the imbalance from Offensive and Defensive plexing:
It is clear to me that the bonus's applied to the Tier levels are too far spread.
I think it should be more like:
Tier 1 - 75% Tier 2 - 100% Tier 3 - 120% Tier 4 - 140% Tier 5 - 160%
Something around these figures, the current gap is too large. There should be reward for holding the higher sovereignty but, not such a huge payout or huge penalty, that many will just simply choose a side with high tier as that has the only reasonable pay out of LP.
Then some work needs to be done on ihubs, ranks and the reward system for FW kills.... ...tbc...
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
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Yun Kuai
Justified Chaos
167
|
Posted - 2014.06.24 12:36:00 -
[617] - Quote
Madbuster73 wrote:Baron' Soontir Fel wrote:Madbuster73 wrote:
When CCP will allow Covert Cloaking in plexes, all you will see is stealth bombers running plexes. is that what you want?
Stealth bombers are squishy and aren't that cheap. I would be ok with it. Sure you will.... And everybody else would be whining about bots that cloak up as soon as you land at the acceleration gate.
I wasn't whining about the bots. They don't effect my view of the warzone. And besides, there were already countless real players who had developed fits to counter the bots program. Most bot programs will decloak once you "leave scan" so you just come in and cloak up. Wait a few and the bot will uncloak. Only this time, you have to invest a reasonable amount of SP to properly fly a Stealth Bomber and you also have to put a 20mil+ ship on the line.
Both of those are incentive enough to not bot in. If you want to farm in them than that's okay. It's not different than the semi-afk farmer or extremely risk averse players who just warp when you enter the plex. Nothing changes there. The cloaking ban was the biggest nerf to real players that EvE has committed in quite some time. Recons and bombers aren't OP by any means and there was never a need to completely take them out of FW plexes. --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |

Syd Unknown
4
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Posted - 2014.06.24 19:49:00 -
[618] - Quote
Yun, your Recon ships can only get in mediums, so nothing much is lost. There are 3 more plex-sizes, you can still get your Recon cloaked at the Larges, and in the novice and small you couldnt get it in anyway.
Changes were fine except for the ridicilous amount of respawns....
Reduce Respawns please CCP....
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Baron' Soontir Fel
Justified Chaos
191
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Posted - 2014.06.26 03:31:00 -
[619] - Quote
Alright, I wanted to document this so everybody can see.
http://imgur.com/i9SnSn4
Each of the red squares was a NPC rat. There were 7 of them within a 15 minute time period. I used more than 600 rounds of Antimatter. It's a good thing I'm not using faction ammo to kill rats because that would be such a waste of money.
Each of the rats spawn 10km from you, then they try to maintain that distance. This is a problem for blaster boats, which means you have get within range in order to kill them. Each of those NPC rats are at least 20km away from the button, some are 30km from it.
Six rats within 15 minutes and some are dead 30km off the button? You spend stupid amounts of time just flying out to kill the rats then flying back tot he beacon spamming d-scan hoping nobody warps in while you were killing a rat.
In addition, the rapid fire spawn of the npc rats means I was always at least missing 400 shield hp. 400 hp is nothing to laugh at, especially in close dessie and frigate fights.
Things need to change. |

Yun Kuai
Justified Chaos
167
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Posted - 2014.06.26 04:16:00 -
[620] - Quote
Syd Unknown wrote:Yun, your Recon ships can only get in mediums, so nothing much is lost. There are 3 more plex-sizes, you can still get your Recon cloaked at the Larges, and in the novice and small you couldnt get it in anyway.
Changes were fine except for the ridicilous amount of respawns....
Reduce Respawns please CCP....
Tell how many recons or bombers you've seen now in a medium or a large plex? I haven't seen any, not even a falcon warping at a 100km. I mean I guess banning cloaks is working as intended. Good thing they're going to rebalance Recons next on the list and then we won't be able to use them.... --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |
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Cearain
Goose Swarm Coalition
1314
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Posted - 2014.06.29 14:05:00 -
[621] - Quote
The plex changes have lead to a well documented and substantial decrease in pvp. But why?
In the past if I am in say a t1 frigate i might be willing to fight afs or destroyers or even a cruiser. Now however if I try to go into an enemy plex that those other ships are allowed to go in I will have an unkillable mwding rat forever doing extra damage to me. No thanks.
I think the solution is to have the rats not aggro you until you aggro them. That way these changes will still reduce farming (because you have to kill the rat for the timer to run) but not ruin the pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Aiphona
The Scope Gallente Federation
6
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Posted - 2014.06.30 14:54:00 -
[622] - Quote
Cearain wrote:The plex changes have lead to a well documented and substantial decrease in pvp. But why?
In the past if I am in say a t1 frigate i might be willing to fight afs or destroyers or even a cruiser. Now however if I try to go into an enemy plex that those other ships are allowed to go in I will have an unkillable mwding rat forever doing extra damage to me. No thanks.
I think the solution is to have the rats not aggro you until you aggro them. That way these changes will still reduce farming (because you have to kill the rat for the timer to run) but not ruin the pvp.
Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard.
having to killl 7 NPC's in a small is just way too much. Reduce it to 2 or 3 at least.
Or another idea is: make the NPC neutral and call them Guardians. and make that you have to shoot them for offensive AND defensive plexing..
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X Gallentius
Justified Chaos
2324
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Posted - 2014.06.30 15:05:00 -
[623] - Quote
Aiphona wrote: Warzone control is at a stalemate now.
We took Heydieles a couple weeks ago. It took LESS time than in previous offensives because more plexes are now available.
What's not flipping as quickly (if at all) are the far off backwater systems with less time zone coverage. But they can be flipped pretty easily if you have 3-6 guys coordinate across a few timezones. Squids did it in Mantenault and Okagaiken.
The benefits to this updated version of FW is that a small group of players can now colonize a nearly empty part of the map and live there without fear of farmers pushing them out. This is not a bad thing.
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Baron' Soontir Fel
Justified Chaos
192
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Posted - 2014.06.30 15:09:00 -
[624] - Quote
I don't know why they rolled out both FW changes at the same time. WIth the quick turnaround expansions planned, they could have easily just used the higher tank NPC's in the last expansion, move cloaking to Crius, and more NPC spawns to the next one.
And listen to feedback as it goes through a slow evolution.
Right now it's just too much. Reduce the rat spawns to 1-2 extra spawns per plex. Maybe just one every 5 minutes randomly. So Novices have 2 spawns total (the original and one extra), Smalls have 3, Mediums have 4. |

X Gallentius
Justified Chaos
2324
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Posted - 2014.06.30 15:22:00 -
[625] - Quote
X Gallentius wrote:Aiphona wrote: Warzone control is at a stalemate now.
We took Heydieles a couple weeks ago. It took LESS time than in previous offensives because more plexes are now available. What's not flipping as quickly (if at all) are the far off backwater systems with less time zone coverage. But they can be flipped pretty easily if you have 3-6 guys coordinate across a few timezones. Squids did it in Mantenault and Okagaiken. The benefits to this updated version of FW is that a small group of players can now colonize a nearly empty part of the map and live there without fear of farmers pushing them out. This is not a bad thing.
Quote:Or another idea is: make the NPC neutral and call them Guardians. and make that you have to shoot them for offensive AND defensive plexing.. LOL, call them "UN Observers" - or "Sisters of Eve Observers."  |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
|
Posted - 2014.06.30 16:15:00 -
[626] - Quote
X Gallentius wrote:Quote:Or another idea is: make the NPC neutral and call them Guardians. and make that you have to shoot them for offensive AND defensive plexing.. LOL, call them "UN Observers" - or "Sisters of Eve Observers." 
I like "Blue Beret's" ...
...or was it Blue Berries (with Pancakes) that I like ???
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
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Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.06.30 16:51:00 -
[627] - Quote
Aiphona wrote: ....Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard....
I am not sure this will be unbalanced. If I recall the defensive plexing = the amount you would get at that tier if you were offensive plexing * 75%* the amount the system is contested. So People will get very little lp for defensive plexing a system down to 0%. Offensive plexing should eventually wear down the defensive plexers. (this is how I think it used to be unless ccp changed it)
Plus, as you said, the missions work to devalue the lp and are much more lucrative than defensive plexing. Since they don't effect occupancy it works to balance things.
My issue just has to do with the pvp. Its not fun to take a fight with an unkillable mwding rat constantly shooting you. Thats why I think if you don't aggro the rat it shouldn't shoot you.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Madbuster73
V0LTA Triumvirate.
103
|
Posted - 2014.06.30 22:46:00 -
[628] - Quote
Cearain wrote:Aiphona wrote: ....Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard....
I am not sure this will be unbalanced. If I recall the defensive plexing = the amount you would get at that tier if you were offensive plexing * 75%* the amount the system is contested. So People will get very little lp for defensive plexing a system down to 0%. Offensive plexing should eventually wear down the defensive plexers. (this is how I think it used to be unless ccp changed it) Plus, as you said, the missions work to devalue the lp and are much more lucrative than defensive plexing. Since they don't effect occupancy it works to balance things. My issue just has to do with the pvp. Its not fun to take a fight with an unkillable mwding rat constantly shooting you. Thats why I think if you don't aggro the rat it shouldn't shoot you.
Well, like Aiphona said, if you make the NPC neutral plex-defenders that you have to shoot for both Offensive AND Defensive, then you can make the LP reward for Defensive pretty much the same, wich will make defending much more interesting. And that will create more fighting over systems. The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
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Cearain
Goose Swarm Coalition
1314
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Posted - 2014.07.01 02:37:00 -
[629] - Quote
Madbuster73 wrote:Cearain wrote:Aiphona wrote: ....Having to kill 7 NPC totally unbalances Offensive Plexing vs Defensive Plexing. Look at the FW sov changes. It is too hard to do offensive now and it is too easy to defensive plexing. Warzone control is at a stalemate now.
Defensive Plexing at Tier 4 (like Minmatar is now) is more profitable and easier then Offensive at Tier 2.
this means no one is gonna bother doing offensive anymore and will completely stop fighting over systems. The lucky ones are the ones that have the most systems at the moment and it will probably stay that way. Although the LP is getting useless since Minmater can easily make 1 bill per hour running lvl 4 missions in a stealtbomber. Missions are too easy and Offensive is too hard....
I am not sure this will be unbalanced. If I recall the defensive plexing = the amount you would get at that tier if you were offensive plexing * 75%* the amount the system is contested. So People will get very little lp for defensive plexing a system down to 0%. Offensive plexing should eventually wear down the defensive plexers. (this is how I think it used to be unless ccp changed it) Plus, as you said, the missions work to devalue the lp and are much more lucrative than defensive plexing. Since they don't effect occupancy it works to balance things. My issue just has to do with the pvp. Its not fun to take a fight with an unkillable mwding rat constantly shooting you. Thats why I think if you don't aggro the rat it shouldn't shoot you. Well, like Aiphona said, if you make the NPC neutral plex-defenders that you have to shoot for both Offensive AND Defensive, then you can make the LP reward for Defensive pretty much the same, wich will make defending much more interesting. And that will create more fighting over systems. The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
I am not in favor of defensive plexing much at all. I think people should fight for their systems and not be able to plex when the wartargets leave.
dplexing is easy for more reasons than just the npcs. Its also easy because you know anytime you see a wt he is not docked. So its easy to defensive plex after the enemy players have left. This imo is the real problem with defensive plexing and faction war in general. Too many plexes are run with no enemies even knowing the complexes are being taken.
You can change the rats back and forth and that really wont effect anything. The current situation is still not even close to when the amarr had to deal with huge waves of target painting rats. Amarr would generally go back and forth and likely would have been winning the occupancy war had it not been for one player in the minmatar.
In the end I am not really against balancing against defensive plexing. But in general I am against looking to rats to try to balance this war which should be pvp. I think ccp needs to redirect its attention to giving the players better tools to defend plexes and stop spending time messing with the npcs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Baron' Soontir Fel
Justified Chaos
192
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Posted - 2014.07.01 03:04:00 -
[630] - Quote
Madbuster73 wrote: The only reason Defensive LP is so low because it was too easy to do. This solution will solve that, since there will be no longer an advantage.
While I agree you could make it worth more LP than it is now, I don't think it should be the same as oplexing. You're still within the same system, and you could literally just sit in a backwater system of your own faction and nobody will come to see you. At least if you're in a hostile system, you can push it to vulnerable, but I feel that it is still much easier than oplexing. |
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