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Flyinghotpocket
Amarrian Vengeance Team Amarrica
377
|
Posted - 2014.05.22 20:32:00 -
[481] - Quote
Veskrashen wrote:Flyinghotpocket wrote:Veskrashen wrote:Flyinghotpocket wrote:and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing. We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO. EVEN in your warzone there was more fighting in the large restricted than the unrestricted. ask your close m8 xgal he can attest. Oh, I'm sure there was. Keeping escalations in check and ensuring the same fight dynamics extend to a BC level would probably encourage fights. It's going to be annoying as hell dealing with the neutrals going all Honorable Third Party on any Large they see. Guess my point was more that I don't see the need for gated plexes over cruiser size. Any particular reason we should be incentivizing BC fights in particular, other than nostalgia? because otherwise the bc/ commandship rebalance and the introduction of faction bc's would have been for nothing. because it currently is for nothing. and with unres larges it will STILL be for nothing |

Baron' Soontir Fel
Justified Chaos
154
|
Posted - 2014.05.22 22:35:00 -
[482] - Quote
Since I can't jump to DevPosts easily (or I can't figure out how to go to a dev post past the first one), is there a reason why they are unable to limit T1 cloaks in plexes and allow T2 CovOps cloaks in plexes? So the cheap farmer ships will still be stopped, but the more expensive CovOp ships, that were meant to be cloaked, will still be able to do their thing.
Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first. In addition, 99% sure cynos cannot be lit in a Large plex. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
377
|
Posted - 2014.05.22 22:59:00 -
[483] - Quote
Baron' Soontir Fel wrote:
Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first. In addition, 99% sure cynos cannot be lit in a Large plex.
are you forgeting the first 4 year reign of kiting ship doctrines in fw?
in addition 100% sure cynos can be lit off grid and just warp the plex gg. |

Alticus C Bear
University of Caille Gallente Federation
199
|
Posted - 2014.05.22 23:04:00 -
[484] - Quote
Ok tested on SISI with 150 - 160 DPS Tristan - 99dps drones
Faced 5 NPC frigates in a novice despatched them fairly quickly (20 seconds or under) with just drones. They arrive 1 at a time 2-3 minutes apart.
Small took me around 25minutes against 7 NPC Destroyers, drones could just about take one down but a bit time consuming.
Observations
The NPC arrivals seem fairly consistent between plexes every couple of minutes and is independent of the timer.
Could not break medium NPC tank even with overheating
NPC DPS still seem largely irrelevant, my Tristan was armour buffer fit and only the medium NPC presented any danger and that was with zero transversal. Main issue may be ammo consumption.
Feedback
Tank improvements make quite a difference.
Larger number of tags could be quite interesting, it may be possible however to farm NPCGÇÖs by sitting outside the capture radius and letting them spawn.
Perhaps the small and Large Plex NPC spawn rate should be a little longer.
|

Templar Dane
Amarrian Vengeance Team Amarrica
213
|
Posted - 2014.05.22 23:15:00 -
[485] - Quote
Baron' Soontir Fel wrote:Since I can't jump to DevPosts easily (or I can't figure out how to go to a dev post past the first one), is there a reason why they are unable to limit T1 cloaks in plexes and allow T2 CovOps cloaks in plexes? So the cheap farmer ships will still be stopped, but the more expensive CovOp ships, that were meant to be cloaked, will still be able to do their thing.
Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first. In addition, 99% sure cynos cannot be lit in a Large plex.
Or in other words........
Baron' Soontir Fel wrote:
Man up and kite like a sissy like the rest of us.
That doesn't make much sense.
Also, we're asking for restricted large plexes like in the past. Having that AND an unrestricted plex isn't out of the question. |

X Gallentius
Justified Chaos
2228
|
Posted - 2014.05.23 00:08:00 -
[486] - Quote
Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.
|

MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.23 00:16:00 -
[487] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.
Quit already with that ******** idea of timer rollbacks
Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy.
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Zarnak Wulf
In Exile. Imperial Outlaws.
1706
|
Posted - 2014.05.23 01:15:00 -
[488] - Quote
Cearain wrote:X Gallentius wrote:Zarnak Wulf wrote:Great Stuff.... There was a great disturbance in the Force, as if millions of afk plexing alts suddenly cried out in terror, and were suddenly silenced. Will there be rats that need to be killed when defensive plexing? I think until that happens the afk plexers will be cheering. And the cheering sound can most clearly be heard in Vlillirier, Nennamalia, and Nisuwa. 
Less offensive plexing means less defensive plexing in the long run. Most militia members just don't want to log on to hours of defensive plexing. We get that and we can hopefully attract new blood.
Cearain wrote: Offensive plexing is not done afk. They are at the keyboard ready to warp out or cloak.
There are many offensive plexing bots out there right now. They are based on dscan. When you get on the acceleration gate, they cloak. When you warp away to help a friend or chase another farmer - they uncloak. They exhibit bizarre behavior. I have sat in mediums with as much as 30 minutes to run. They stay cloaked in there with me. I warp to another plex after completion they decloak. They won't move however until the plex despawns. At that time I might see them on short. They will then leave system.
A bad coincidence? Others I know will warp an Astero with mids full of warp scramblers into the plex. They cloak. The Farmer uncloaks having just witnessed them come in! The Astero approaches and gets the 'points'. That is why many people in this thread are upset about cloaking being removed or made more difficult.
Cearain wrote: Here is the goal from the op: " These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP"
Is the assumption that high dps ships will be more likely to stay and fight than lower dps ships?
Here is what I think is the key: Anytime you force a certain ship fitting to deal with an npc you reduce the chance that the person will also want to pvp in that ship.
The ship fit becomes optimal to deal with the rats but completely impractical for pvp. A shield tanked incursus with 3 mag stabs in the lows and largest meta blasters might be very effective for plexing but no one will want to pvp in it. Thus you have the trade off. Do you want to fit for pvp or do you want to fit for plexing? IMO creating that trade off should be avoided, not encouraged.
This may be true and many veterans will agree with you. However it's really a case of picking your poison. The rats do anemic DPS - they won't interfere with a fight. If you're trying to conquer a system you'll have friends. And if you're trying to make isk - then you're really going to have to take a ship and stick to a certain type of plex in this new environment. Based on the above experience - I'd want at least 200 dps in a small plex to get through the rats quickly.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1706
|
Posted - 2014.05.23 01:19:00 -
[489] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.
While there may not be a timer rollback you do get a poor man's version of it. If you try to run a small in a frigate (most farmers) you are looking at at least a 66% increase in the amount of time to do it. Myself as well as Alticus have posted a 25 minute time to a plex that currently takes 15 minutes. 7 destroyers for both of us.
Well - if a defender goes into the plex and runs it for 5 minutes - the farmer has two more rats and at least 8 more minutes to make it up!
Edit: If you take a small plex and defensive run it Sasawong style for 10 minutes - 25 minute timer for a WT coming into it - you have just created a 41 minute + monstrosity for anything with a T1 frigates DPS. That's scary. |

Sgt Ocker
Last Bastion of Freedom
231
|
Posted - 2014.05.23 02:14:00 -
[490] - Quote
Alticus C Bear wrote:Ok tested on SISI with 150 - 160 DPS Tristan - 99dps drones
Faced 5 NPC frigates in a novice despatched them fairly quickly (20 seconds or under) with just drones. They arrive 1 at a time 2-3 minutes apart.
Small took me around 25minutes against 7 NPC Destroyers, drones could just about take one down but a bit time consuming.
Observations
The NPC arrivals seem fairly consistent between plexes every couple of minutes and is independent of the timer.
Could not break medium NPC tank even with overheating
NPC DPS still seem largely irrelevant, my Tristan was armour buffer fit and only the medium NPC presented any danger and that was with zero transversal. Main issue may be ammo consumption.
Feedback
Tank improvements make quite a difference.
Larger number of tags could be quite interesting, it may be possible however to farm NPCGÇÖs by sitting outside the capture radius and letting them spawn.
Perhaps the small and Large Plex NPC spawn rate should be a little longer.
I agree with all but the sitting outside capture radius until they all spawn - They don't seem to spawn if the timer stops. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
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Yun Kuai
Justified Chaos
149
|
Posted - 2014.05.23 02:22:00 -
[491] - Quote
Since we're on the topic of more NPC, can we address the issue of tags? There are so many tags required for faction items in the LP stores that never drop from running plexes. Considering running plexes has become the main staple of FW and how FW operates for both PVE and PvP, wouldn't it be wise to adjust the tag drops?
Including some of the smaller tags and/or larger tags in the wrecks would be a good adjustment. It would means that as a FW player I don't have to go to Jita just to buy Caldari tags, even though I shoot them all day, everyday  |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.23 02:23:00 -
[492] - Quote
Zarnak Wulf wrote:Cearain wrote:Will there be rats that need to be killed when defensive plexing? I think until that happens the afk plexers will be cheering. And the cheering sound can most clearly be heard in Vlillirier, Nennamalia, and Nisuwa.  Less offensive plexing means less defensive plexing in the long run. Most militia members just don't want to log on to hours of defensive plexing. We get that and we can hopefully attract new blood.
Station lockouts are to blame for that. I am not sure why anyone would base in a faction war system after inferno.
And if we are talking about home systems I am really not sympathetic. My days in faction were spent sitting in the enemies home systems and doing plexes while dozens of wts in system ignored me. They would just defensive plex it back after I was gone. If you don't want to defensive plex then kill the guy running the offensive plex.
Zarnak Wulf wrote:Cearain wrote: Here is the goal from the op: " These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP"
Is the assumption that high dps ships will be more likely to stay and fight than lower dps ships?
Here is what I think is the key: Anytime you force a certain ship fitting to deal with an npc you reduce the chance that the person will also want to pvp in that ship.
The ship fit becomes optimal to deal with the rats but completely impractical for pvp. A shield tanked incursus with 3 mag stabs in the lows and largest meta blasters might be very effective for plexing but no one will want to pvp in it. Thus you have the trade off. Do you want to fit for pvp or do you want to fit for plexing? IMO creating that trade off should be avoided, not encouraged.
This may be true and many veterans will agree with you. However it's really a case of picking your poison. The rats do anemic DPS - they won't interfere with a fight. If you're trying to conquer a system you'll have friends. And if you're trying to make isk - then you're really going to have to take a ship and stick to a certain type of plex in this new environment. Based on the above experience - I'd want at least 200 dps in a small plex to get through the rats quickly.
I agree this isn't that big of a deal, but based on what you say its pretty clear that these changes mean you are going to be more efficient at plexing if you have a pve fit than if you have a pvp fit.
You can get 200 dps from a t1 frigate if you are not worried about pvping in it. Therefore you will be able to do both novice and small plexes. People in pvp fits won't be able to do that. So you have the choice fit for plexing or fit for pvp. The same will probably apply to how you fit your destroyer to do smalls and mediums.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
378
|
Posted - 2014.05.23 02:27:00 -
[493] - Quote
Yun Kuai wrote:Since we're on the topic of more NPC, can we address the issue of tags? There are so many tags required for faction items in the LP stores that never drop from running plexes. Considering running plexes has become the main staple of FW and how FW operates for both PVE and PvP, wouldn't it be wise to adjust the tag drops? Including some of the smaller tags and/or larger tags in the wrecks would be a good adjustment. It would means that as a FW player I don't have to go to Jita just to buy Caldari tags, even though I shoot them all day, everyday  it used to be if you killed every single rat in the missions and took all their tags you could spend all your lp and all your tags on those items.
and with the old stats t2 is where you militia has to be, to be at that perfect ratio of tags spent on lp gained.
not to mention all the tags you used to get from plexing. |

Templar Dane
Amarrian Vengeance Team Amarrica
213
|
Posted - 2014.05.23 02:34:00 -
[494] - Quote
MaraudR73 wrote:X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums. Quit already with that ******** idea of timer rollbacks Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy.
The same could be said about attacking.
One guy defending? BRING TWO GUYS.
|

Caval Marten
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2014.05.23 03:26:00 -
[495] - Quote
Is there ever any more than one rat in the plex at a time? I just want to make sure that there is minimal disruption to solo pvp. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1708
|
Posted - 2014.05.23 03:42:00 -
[496] - Quote
Caval Marten wrote:Is there ever any more than one rat in the plex at a time? I just want to make sure that there is minimal disruption to solo pvp.
One at a time. They have the DPS of a wet noodle. They spawned 90 - 120 seconds after the previous rat pretty much like clockwork. Even having double the damage of what their tanks were listed as in the OP they were obnoxiously difficult to kill. 'Sitting at 29km of the button prepared to cloak' sounds really good - but you are literally engaged so frequently with beating up a rat (it isn't a fight by any imagination) that I wish you luck in getting into that position.
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Zarnak Wulf
In Exile. Imperial Outlaws.
1708
|
Posted - 2014.05.23 03:53:00 -
[497] - Quote
Cearain wrote:Station lockouts are to blame for that. I am not sure why anyone would base in a faction war system after inferno.
And if we are talking about home systems I am really not sympathetic. My days in faction were spent sitting in the enemies home systems and doing plexes while dozens of wts in system ignored me. They would just defensive plex it back after I was gone. If you don't want to defensive plex then kill the guy running the offensive plex.
This subject has been beaten to death. We are not going to agree on it.
Cearain wrote:I agree this isn't that big of a deal, but based on what you say its pretty clear that these changes mean you are going to be more efficient at plexing if you have a pve fit than if you have a pvp fit.
You can get 200 dps from a t1 frigate if you are not worried about pvping in it. Therefore you will be able to do both novice and small plexes. People in pvp fits won't be able to do that. So you have the choice fit for plexing or fit for pvp. The same will probably apply to how you fit your destroyer to do smalls and mediums.
I agree that your choices may be narrowed. But no PvP fits at all? Destroyers will eat smalls easily. Most AF will do the same. They will require no sacrifices to their usual fits. You can go in and PvP with whatever you want - the rat's biggest threat is you shooting it rather then the WT if you have autotargeting set up. PvE is more about tank then DPS. This is the opposite.
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1287
|
Posted - 2014.05.23 04:23:00 -
[498] - Quote
Zarnak Wulf wrote:Cearain wrote:Station lockouts are to blame for that. I am not sure why anyone would base in a faction war system after inferno.
And if we are talking about home systems I am really not sympathetic. My days in faction were spent sitting in the enemies home systems and doing plexes while dozens of wts in system ignored me. They would just defensive plex it back after I was gone. If you don't want to defensive plex then kill the guy running the offensive plex. This subject has been beaten to death. We are not going to agree on it. Cearain wrote:I agree this isn't that big of a deal, but based on what you say its pretty clear that these changes mean you are going to be more efficient at plexing if you have a pve fit than if you have a pvp fit.
You can get 200 dps from a t1 frigate if you are not worried about pvping in it. Therefore you will be able to do both novice and small plexes. People in pvp fits won't be able to do that. So you have the choice fit for plexing or fit for pvp. The same will probably apply to how you fit your destroyer to do smalls and mediums.
I agree that your choices may be narrowed. But no PvP fits at all? Destroyers will eat smalls easily. Most AF will do the same. They will require no sacrifices to their usual fits. You can go in and PvP with whatever you want - the rat's biggest threat is you shooting it rather then the WT if you have autotargeting set up. PvE is more about tank then DPS. This is the opposite.
I am not saying you can't fly a pvp fit in any plex but the plexes you can run will be cut in half (at least maybe a third in some cases) if you fly a pvp fit rather than a pve fit.
What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
I'm not saying its a big deal but, IMO it is going slightly in the wrong direction. I want mechanics that encourage pvp fits not ones that discourage them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.23 10:50:00 -
[499] - Quote
Quote:I am not saying you can't fly a pvp fit in any plex but the plexes you can run will be cut in half (at least maybe a third in some cases) if you fly a pvp fit rather than a pve fit.
What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
I'm not saying its a big deal but, IMO it is going slightly in the wrong direction. I want mechanics that encourage pvp fits not ones that discourage them.
It doesnt matter if people bring PVE fits, that is ok. Fozzie also said they dont want to discourage PVE. The good thing about this is that they have to PVE without Warp Core Stabs to be able to apply enough damage. PVE is not a bad thing, the fact that they could do it with Warp Core Stabs is. If you dont want them to farm you now actually have a chance of catching them. |

Alticus C Bear
University of Caille Gallente Federation
201
|
Posted - 2014.05.23 11:00:00 -
[500] - Quote
Zarnak Wulf wrote: Edit: If you take a small plex and defensive run it Sasawong style for 10 minutes - 25 minute timer for a WT coming into it - you have just created a 41 minute + monstrosity for anything with a T1 frigates DPS. That's scary.
Had not even thought of this, now this sounds a little broken, there needs to be some sort of link between the timer and the spawn rate that prevents the spawns in the defensive half of the timer. If it were up to me the NPC faction that spawned would be based on the half of the timer it was in also, making defensive plexing require dps as well.
Sgt Ocker wrote: I agree with all but the sitting outside capture radius until they all spawn - They don't seem to spawn if the timer stops.
Pretty sure they do, I spent some time outside the capture zone and they do spawn, I also warped away to fit up another ship and the NPC was there when I returned.
At the moment I like the extra tank but there may be too many spawns. |
|

Veskrashen
Justified Chaos
237
|
Posted - 2014.05.23 11:12:00 -
[501] - Quote
Cearain wrote: What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
This simply isn't true.
Granted, if you're running one of our 110dps meta fit Atrons, it'll take a while to run a small. But you can do it. Armor meta fit frigates might have a bit of a hard time, especially brick tanked or dual rep ones, but most balanced setups should do fine in novices and smalls.
Armor destroyers will be able to run up to Mediums with no problem. Even a meta fit armor blaster Catalyst throws enough DPS to break mediums - same with Algoses and Thrashers. Not an Amarr pilot but I know the Dragoon will be fine, and probably the Coercer too.
I'm a little concerned about ships fitting Light Missiles or Rails, since their DPS tends to be lower on average. However, CCP has stated that using burstier damage (more alpha, lower DPS) should still work. I'll need to run some tests on SiSi to see how that plays out.
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Veskrashen
Justified Chaos
237
|
Posted - 2014.05.23 11:14:00 -
[502] - Quote
Alticus C Bear wrote:Sgt Ocker wrote: I agree with all but the sitting outside capture radius until they all spawn - They don't seem to spawn if the timer stops.
Pretty sure they do, I spent some time outside the capture zone and they do spawn, I also warped away to fit up another ship and the NPC was there when I returned. At the moment I like the extra tank but there may be too many spawns. Interesting. If they spawn every 1.5-5 minutes though, there's a limit to how many will spawn per hour. Not sure that's a better isk/hr than just running the plexes for LP, though it does open up some relatively interesting options for folks at Tier 1.
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MaraudR73
V0LTA Triumvirate.
2
|
Posted - 2014.05.23 11:26:00 -
[503] - Quote
After trying on SiSi I have to say the spawn rate is a bit excessive. 5 spawns in a novice and 7 in a small is a bit too much. Better would be 3-4 spawn in novice and 4-5 spawns in Small Didnt try out the Large but I read somebody posted about those spawn a little to fast too.
So maybe change the respawn rate from 90-120 seconds to 150-180 seconds??
That would mean 1 Initial spawn + mininum of 3 extra spawns every 3 minutes (one at 3 one at 6 one at 9 minute of timer) = 4 spawns total in a novice. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
57
|
Posted - 2014.05.23 12:30:00 -
[504] - Quote
Templar Dane wrote:MaraudR73 wrote:X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums. Quit already with that ******** idea of timer rollbacks Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy. The same could be said about attacking.
Exactly Templar.
In addition: Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's.
If suddenly all of the plex's in the game were left, what would happen?
1. LP generation would fall 2. Availability of LP Store items would fall. 3. Prices would rise. 4. Market's would cry for more. 5. Plex's would be plexed again.
Looking at your scenario:
1. pilot plexing 2. Hunters Hunting 3. Gankers waiting... ...dead hunters.
or
1. Pilot plexing 2. Hunters Hunting 3. Pilot Kites and snipes... ...Hunters lose ships trying to burn to tackle
or
etc.....
Your argument assmes solo piloting and assumes that they have no option but to run. Sometimes this is the best call ... sometimes |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1287
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Posted - 2014.05.23 14:08:00 -
[505] - Quote
Veskrashen wrote:Cearain wrote: What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.
If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.
This simply isn't true. Granted, if you're running one of our 110dps meta fit Atrons, it'll take a while to run a small. But you can do it. Armor meta fit frigates might have a bit of a hard time, especially brick tanked or dual rep ones, but most balanced setups should do fine in novices and smalls. Armor destroyers will be able to run up to Mediums with no problem. Even a meta fit armor blaster Catalyst throws enough DPS to break mediums - same with Algoses and Thrashers. Not an Amarr pilot but I know the Dragoon will be fine, and probably the Coercer too. I'm a little concerned about ships fitting Light Missiles or Rails, since their DPS tends to be lower on average. However, CCP has stated that using burstier damage (more alpha, lower DPS) should still work. I'll need to run some tests on SiSi to see how that plays out.
I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to plex in a pvp fit. (I'm pretty much max skilled with frigate sized stuff) Whether 200 dps is really needed to do the small plexes efficiently I don't know.
Are they spawning after people leave? Also are they spawning when people are defensive plexing? If so and you catch someone right before the defensive plex closes how much extra dps will the full set of spawns do to you? Plexes where all the spawns happened were a real problem in the old system.
MaraudR73
CCP has in the past indicated that they want the occupancy war to be pvp centered not pve centered and I have no reason to think they have changed their plans. There is more to faction war than occupancy so yes missions can remain a pve activity. But the focus has been, and seems to be, to encourage pvp in plexes. E.g., the rats do less damage so as not to interfere with pvp. No such change is made for missions which are a pve activity in faction war.
I think you are using this sort of bad logic: Most farmers fly t1 frigates with cloaks and stabs Therefore Preventing t1 frigates with stabs and cloaks will solve the problem.
The thing is before the changes to the npc spawns amarr had to fly bcs or larger for the large plexes. But this did not mean they would pvp. They actually had to make significant trade offs for their pvp fits to do the plexes. That meant they were less likely to pvp. It was always more efficient to warp off when pvpers came. Pvpers learned they would just warp off so stopped bothering.
The bottom line is that making npcs tougher will not make plexing into a more pvp focused game. It may even do the opposite. Giving pvpers mechanics that give them an advantage over people that run will give it a pvp focus. NPCs don't do that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2231
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Posted - 2014.05.23 15:16:00 -
[506] - Quote
Cearain wrote: I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to complete a plex that is intended for ships larger than yours in a pvp fit.
Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex. If you want frigate fights, go to a Novice. It's that simple. These things spawn in every FW systam every half hour. There should be one available for you to run.
The changes are neither good nor bad, just different. PvP will still be there for those who want it. Nothing has changed in that regard. These changes won't affect a guy like me who uses FW as income too much. It will, in fact, help me out quite a bit. The isk/lp ratio is going to go up, and the LP I donate to IHUBS is going to be effective for a much longer time.
The FW Occupancy Warfare strategy will likely change as well. It's going to be much harder to take non-home systems because farmers aren't going to be doing most of the dirty work (in unpopulated systems) of plexing a system up. AND some farmers will specialize in defensive plexing because it will still be a mostly afk activity (at much less return on effort).
Some groups may start making an effort to take unpopulated systems again because their efforts won't be swamped by farming alts. Who knows? We'll have to wait to see how everything falls out. |

Domanique Altares
Rifterlings Point Blank Alliance
2767
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Posted - 2014.05.23 16:20:00 -
[507] - Quote
X Gallentius wrote: Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex.
Correct. Although larges are easier in a decently skilled cruiser than they are in BC and up, simply because of mobility.
I admit that I was dubious about these changes, but after having played around in these plexes on SiSi, I do think it will have a significant impact on day-1 farming alts. It will not deter some farmers who want to fly certain stab fit faction frigates, but those people are more easily dealt with than playing bot-catching games in Asteros. This should also slow the horde of farm-based o-plexing, which is a good stopgap until CCP realizes they need to remove and replace the d-plexing mechanic. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Mnemosyne Gloob
190
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Posted - 2014.05.23 16:48:00 -
[508] - Quote
It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh. |

Domanique Altares
Rifterlings Point Blank Alliance
2767
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Posted - 2014.05.23 17:28:00 -
[509] - Quote
Mnemosyne Gloob wrote:It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh.
CCP can never stop farming. Farmers are going to farm. All CCP can do is raise the barrier to entry and enhance the risk involved. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Templar Dane
Amarrian Vengeance Team Amarrica
215
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Posted - 2014.05.23 19:47:00 -
[510] - Quote
Master Sergeant MacRobert wrote:Templar Dane wrote:MaraudR73 wrote:X Gallentius wrote:Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums. Quit already with that ******** idea of timer rollbacks Timer rollback will mean easy mode defending. It will make it a numbers game. You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done. It should be just as hard to defend a plex as it is to attack it. If you want the timer to rollback, you should stay in there with your ship and fight for it like a man. Timer rollbacks make defensive plexing absolete and way too easy. The same could be said about attacking. Exactly Templar. In addition:Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's. If suddenly all of the plex's in the game were left, what would happen?1. LP generation would fall 2. Availability of LP Store items would fall. 3. Prices would rise. 4. Market's would cry for more. 5. Plex's would be plexed again. Looking at your scenario:1. pilot plexing 2. Hunters Hunting 3. Gankers waiting... ...dead hunters. or 1. Pilot plexing 2. Hunters Hunting 3. Pilot Kites and snipes... ...Hunters lose ships trying to burn to tackle or etc..... Your argument assmes solo piloting and assumes that they have no option but to run. Sometimes this is the best call ... sometimes
I think the rollback idea is a good one. It's man up or run, with a penalty for running. If you were forced out of a plex because of a blob, and they leave ANYWAY you can go right back in the plex. You'll have to start from scratch, but so what?
I have gone into a plex hundreds/thousands of times and the target I was after left/cloaked with just s sliver of time left on the clock. That afk stabbed cloaked little ***** is now wasting MY time. As things are now, I have to sit in that plex for twice as long because of a risk averse scarebear.
And it's not a rare event, odds are when I log into my home system soon that there will be three plexes open with three tribal liberation farmers sitting in my plexes. Then I have to log more accounts in and spend the next UP TO 40 minutes closing those plexes.
Hell, if we had timer rollbacks we wouldn't need a cloak nerf. Just cloak up some friends in a plex and wait for some dudes to try to come roll your clock back and then find out you have friends waiting for them....
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