| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Joccob
1
|
Posted - 2014.05.09 15:57:00 -
[91] - Quote
Kale Freeman wrote:Cloak up or leave grid, countdown resets.
Add another vote for this. Let the boredom commence... |

Lena Lazair
Khanid Irregulars
119
|
Posted - 2014.05.09 16:01:00 -
[92] - Quote
Abrazzar wrote:Maybe replace the orbiting mechanic with a deployable you need to defend? That would render the whole cloaking and warpstabbing obsolete.
That's brilliant. Abandon a site you are trying to capture and your deployable gets shot out from under you. Adds a real cost to running away. Also gives more incentive to chase down farmers; at least you'd get a KM for the deployable even if you can't catch the little stabbed @$%&@ers.
Even better, different size deployables for the different size plexes.. make the deployable for the large sites take up 250m3 or so in cargo. Just one more roadblock for people trying to farm medium/larges in quiet systems with stabbed frigates. Sure, it's not that hard to circumvent, but still, pushes the balance towards people using larger ships for larger sites and then sticking around to defend it. |

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
41
|
Posted - 2014.05.09 16:08:00 -
[93] - Quote
Berluth Luthian wrote: How would you design a system that makes fighting more profitable than 'farming'? I can't imagine that this wouldn't quickly be abused by people just burning ships.
To say that it isn't the cloaks/stabs that is the problem isn't really thinking it through. You need a resource that's worth fighting over in order to generate fights. To suggest that you could make a system that is purely PvP would be silly.
Part of what FW is, is a labor pool of work hours that converts time spent plexing into LP, which converts ships and modules and other goods into better ships/modules/implants/decryptors that wouldn't otherwise exist. It effectively becomes specialized labor, so at its root it provides a core economic product to the community. To make the warzone entirely about PvP would be to overlook this.
Nobody is saying we need a system that rewards and forces people to PVP. That is unrealistic and open to abuse. But a system where it's much more impractical to passively farm with absolutely no investment is very easy to achieve, and that's all that's needed. Dual timers, timer rollbacks, dynamic complex spawn rates? We've all heard about those by now for years. |

Juin Tsukaya
Perkone Caldari State
3
|
Posted - 2014.05.09 16:12:00 -
[94] - Quote
old saying, 2 parts to a fight, knowing when TO fight, and knowing when TO RUN. Stabs aren't an invalid option. |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
8
|
Posted - 2014.05.09 16:15:00 -
[95] - Quote
DJ FunkyBacon wrote:Large plex change, is awesome.
NPC respawn I have mixed feelings on, especially if the respawns will interfere with PVP.
The cloak change solves no issue that we have, and actually kills one of the most reliable ways to hunt stabbed farmers, to say nothing for the baited ambush tactic using cov ops type ships to set traps. I think this change hurts more than it helps.
Cloaky farmers tend to be at their keyboards and checking d-scan so they can cloak before you are on grid or can get a target lock on them. Now all they need to do is sit 29,500 meters off the button and move for 2 seconds before they can cloak up. The only difference between a cloaking farmer and one that will otherwise run is that the cloaky farmer does not need to warp off/warp back.
I think many people in the FW community are more concerned with the AFK plexers running multi stabbed frigs that are able to plex with minimized clients, using an audio cue to let them know when to maximize and warp off. The respawn change may do something to cause them to come back to the keys every few minutes, but the jury is still out on whether the respawn will tip the balance in what would otherwise be an extremely close 1v1 PVP fight. I've personally been in many fights where even a couple hundred damage would tip the balance.
Agree with this 100%
FW plexes are probably the most ideal places in all of Eve for 1v1 combat. Adding even single digit dps to one side of the fight can completely alter the outcome. One possible alternative is make it so that an NPC doesn't respawn if two people from different militias are in the plex.
Cloaking change is less than ideal. Stabs are more of an issue.
And just to reiterate the point many have made before.. the timer should start rolling back once a contesting pilot leaves the capture area. Right now a farmer can happily leave a dangerous situation knowing they can return later to the plex with no timer penalty. |

Veskrashen
Justified Chaos
199
|
Posted - 2014.05.09 16:16:00 -
[96] - Quote
DJ FunkyBacon wrote:NPC respawn I have mixed feelings on, especially if the respawns will interfere with PVP. They're lowering the rat DPS and increasing active tank, so they should be a non-issue to PvP. In addition, PvP fits will be able to burst through their reps faster and melt them faster. I don't think we've got much to worry about here. Really really close fights are an edge case, and I don't think that building the mechanics around them is the best design decision. Besides, this kind of change means you can't simply clear a system with your main and leisurely roll through in your multistabbed gunless frigate with your alt to cap the plexes.
Quote:Cloaky farmers tend to be at their keyboards and checking d-scan so they can cloak before you are on grid or can get a target lock on them. From what I've heard, a good portion are bots. Namely, they cloak when you get on d-scan, but if you enter the plex and cloak up, they immediately decloak to run the timer. No player at the keyboard would do that, since they'd have seen that Astero enter the plex and know not to decloak. Having a change like this will hose those kinds of bots while not penalizing actual players who are actually at the keyboard.
|

Squizz Caphinator
Woopatang
158
|
Posted - 2014.05.09 16:33:00 -
[97] - Quote
Warp core stabs give your ship a penalty when you fit them. Why not extend this penalty?
Just going to toss out some numbers here: 1 warp core stab: increases time on button by 50% 2 warp core stabs increases time on button by 75% 3 warp core stabs increases time on button by 87.5% etc. etc.
Those numbers might be a bit harsh, but I'm sure they portray the idea. Various projects I enjoy putting my time into: http://zkillboard.com | http://evewho.com | http://eve-kill.net | http://evechatter.com | http://skillq.net |

Veskrashen
Justified Chaos
202
|
Posted - 2014.05.09 16:38:00 -
[98] - Quote
Squizz Caphinator wrote:Warp core stabs give your ship a penalty when you fit them. Why not extend this penalty?
Just going to toss out some numbers here: 1 warp core stab: increases time on button by 50% 2 warp core stabs increases time on button by 75% 3 warp core stabs increases time on button by 87.5% etc. etc.
Those numbers might be a bit harsh, but I'm sure they portray the idea. Too specific to a single application, FW farming. Granted it's one of the few places where they're so prevalent, but I'd rather see a more general penalty (DPS or tank, preferably DPS if we're targeting FW farming) or a change to plexing mechanics. I feel the current proposal to change the DPS hurdle for the NPCs and cause them to respawn is the first step in changing the plexing mechanics to deal with farmers.
I'd rather see how that plays out rather than try to implement something like the above. |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
17
|
Posted - 2014.05.09 16:44:00 -
[99] - Quote
The combination of WCS reducing DPS and putting in some sort of DPS check into plexing would work.
There should be a neutral NPC in the plex that does not agress you. The timer won't move while the NPC is alive. The NPC does minimal dmg, but has a reasonable tank. The NPC respawns every few minutes.
NPC needs to be removed for offensive and defensive plexing.
|

DJ FunkyBacon
Eve Radio Corporation
243
|
Posted - 2014.05.09 16:47:00 -
[100] - Quote
Veskrashen wrote: From what I've heard, a good portion are bots. Namely, they cloak when you get on d-scan, but if you enter the plex and cloak up, they immediately decloak to run the timer. No player at the keyboard would do that, since they'd have seen that Astero enter the plex and know not to decloak. Having a change like this will hose those kinds of bots while not penalizing actual players who are actually at the keyboard.
It's possible to warp into a plex without decloaking at the warp in beacon. It's random chance of course, but happens about half the time.
I also wonder how many of these bots are out there, and are not just dumb players. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
343
|
Posted - 2014.05.09 17:00:00 -
[101] - Quote
excellent changes really. much needed
however the large outposts needs to be gated. they have to be or there will be no point in running any kind of small bc fleets.
all it will encourage is alpha nado fleets |

Veskrashen
Justified Chaos
202
|
Posted - 2014.05.09 17:01:00 -
[102] - Quote
Kale Freeman wrote:There should be a neutral NPC in the plex that does not agress you. The timer won't move while the NPC is alive. The NPC does minimal dmg, but has a reasonable tank. The NPC respawns every few minutes. That's basically the system that's being proposed in the OP. |

Veskrashen
Justified Chaos
202
|
Posted - 2014.05.09 17:05:00 -
[103] - Quote
Flyinghotpocket wrote:excellent changes really. much needed
however the large outposts needs to be gated. they have to be or there will be no point in running any kind of small bc fleets.
all it will encourage is alpha nado fleets ...which will encourage Maulus / Celestis / Crucifier / Arbitrator spam, which leads to brawling comps, which get countered by kiting comps, which get countered by Nado fleets, which...
It'll be interesting to see how the Large Oupost introduction changes things. It'll definitely incentivize shipping up and trying out comps not as dependent on the gate mechanism meta. Given the bloodbaths that already happen whenever we invade main staging systems, the FW as lolfrigs might really get turned on it's ear in a hurry.
I for one look forward to the challenge of mastering more open-field style combat. Methinks the local pirate gangs are going to get a rather rude awakening once the top militia corps get better at running shinier open field fleet comps. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.09 17:09:00 -
[104] - Quote
Veskrashen wrote:Flyinghotpocket wrote:excellent changes really. much needed
however the large outposts needs to be gated. they have to be or there will be no point in running any kind of small bc fleets.
all it will encourage is alpha nado fleets ...which will encourage Maulus / Celestis / Crucifier / Arbitrator spam, which leads to brawling comps, which get countered by kiting comps, which get countered by Nado fleets, which... It'll be interesting to see how the Large Oupost introduction changes things. It'll definitely incentivize shipping up and trying out comps not as dependent on the gate mechanism meta. Given the bloodbaths that already happen whenever we invade main staging systems, the FW as lolfrigs might really get turned on it's ear in a hurry. I for one look forward to the challenge of mastering more open-field style combat. Methinks the local pirate gangs are going to get a rather rude awakening once the top militia corps get better at running shinier open field fleet comps. no plain and simple.
before the unrestricted plexs were only home to arty nados beam oracles and rail naga's there was no real fleets comps except alpha the target.
it has to be restricted otherwise there is no point in flying the 90% of battle cruisers and 99% of the command ships in this game.
but also back then there was both a major restricted and a major unrestricted so we got to see both in action. and the restricted one always had more action. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
190
|
Posted - 2014.05.09 17:19:00 -
[105] - Quote
+1 for adding damage reduction to warp core stabs. BLFOX is currently recruiting |

Bienator II
madmen of the skies
2593
|
Posted - 2014.05.09 17:36:00 -
[106] - Quote
first of all thank you for including large plexes in the regular FW spawn cycle we asked for it since inferno - a really nice change.
The other two changes however i really can't support. The problem is that they most likely will make plexing more annoying without fixing anything.
If you are after LP running or hiding is still more efficient than fighting, making running or hiding more difficult does not fix the problem its just a dirty way of dealing of the symptoms of the mechanics.
CCP has a history of fixing symptoms instead of the problem, for example if you look back what happened in inferno, plex layout changes like moving the beacon closer to the warpin or the requirement to kill the rat instead of tanking it did not help at all to motivate farmers to get out the vicious circle and use pvp ships (it really is the first step, if you don't do this you have no choice but running away).
A fix of the problem would NOT be to prohibit cloaks, or block stabs. It would be to penalize running or hiding. Sounds horribly complicated right? FEAR NOT ITS THE EASIEST FIX IN THE WORLD. I am sure nobody in the forums EVER suggested timer resets as most obvious fix to the problem. Kappa
So how would a CLEAN FIX OF THE PROBLEM look you ask? There are many many variations of the timer reset or rollback proposal. Here a few examples: - timer ticks backwards in accelerated fashion till it reaches neutral state if a player waits in the plex - timer ticks backwards till it reaches the neutral (normal speed) state if everything left the beacon - timer resets immediately (imagine you could spend lp on the plex structure to reset it) - ... just a few EXAMPLES
you say, hey thats not fair since i might waste so much time of my life plexing. FEAR NOT timer length is not set in stone. - imagine someone would reduce timer length and payouts to balance the now fixed mechanics between EXPANSIONS
you say everybody would blob and i can't solo anymore (sidenote: i solo pvp at least 90% of my gametime) - firstly, the nature of blobs is that they a) get killed by a larger blob or b) dissolve quickly since there is no other blob around - secondly, having a blob you still won't be able to cover whole FW space. A route through all amarr systems alone has 32+ jumps, and thats half of the warzone. (cal-gal WZ is much larger btw) How often do you think a blob would fly this route? - thirdly, crazy concepts like patrol gangs might actually work, you could defend (selected) systems or disrupt your opponent defending systems WITHOUT TRADING TIME 1:1 WITH FARMERS - solo farming WILL STILL PERFECTLY WORK, all you would have to do is to use a pvp fit an pick a quiet system
so what would happen after implementing the MOST OBVIOUS FIX IN EVE HISTORY you ask? - stabs, cloaks will serve the original purpose: protecting your ship but using them for make LP won't work anymore - plexing will be a mechanic to create confilct and you would see more fights in them - frigs will stick to novices, destroyers to small plexes and cruisers to medium plexes - people will plex together in great joy, celebrating the new plexing mechanics
OMG the fix is PERFECT you say, do we still need the other stuff? - actually no, rats, artificial rules like cloak inhibitors don't matter anymore, you could just remove them or keep them... doesn't matter
but you still want to EXPLOIT A BROKEN SYSTEM TO FARM LP WITHOUT RISK OR EFFORT you say? - no problem m8. FW covers EVERYTHING. You can fly pve missions which allow you to complete them without NPC agro, 0 risk... you can cloak any time, watch a movie etc. Best of all: it doesn't influence sov and its the perfect solo mechanic DESIGNED TO BE NO CONFLICT DRIVER
but what if this change is made and it DOESN'T WORK (fictional, highly theoretical scenario - won't happen ever) - luckily eve has now a new 6 week deployment model so you could implement the "we will monitor the situation and tweak the system later" - inferno - CCP Soundwave - before riot - promise with minimal effort
thanks for listening and thanks for the large plex change eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1362
|
Posted - 2014.05.09 17:39:00 -
[107] - Quote
Bienator II wrote:first of all thank you for including large plexes in the regular FW spawn cycle we asked for it since inferno - a really nice change.
The other two changes however i really can't support. The problem is that they most likely will make plexing more annoying without fixing anything.
If you are after LP running or hiding is still more efficient than fighting, making running or hiding more difficult does not fix the problem its just a dirty way of dealing of the symptoms of the mechanics.
CCP has a history of fixing symptoms instead of the problem, for example if you look back what happened in inferno, plex layout changes like moving the beacon closer to the warpin or the requirement to kill the rat instead of tanking it did not help at all to motivate farmers to get out the vicious circle and use pvp ships (it really is the first step, if you don't do this you have no choice but running away).
A fix of the problem would NOT be to prohibit cloaks, or block stabs. It would be to penalize running or hiding. Sounds horribly complicated right? FEAR NOT ITS THE EASIEST FIX IN THE WORLD. I am sure nobody in the forums EVER suggested timer resets as most obvious fix to the problem. Kappa
So how would a CLEAN FIX OF THE PROBLEM look you ask? There are many many variations of the timer reset or rollback proposal. Here a few examples: - timer ticks backwards in accelerated fashion till it reaches neutral state if a player waits in the plex - timer ticks backwards till it reaches the neutral (normal speed) state if everything left the beacon - timer resets immediately (imagine you could spend lp on the plex structure to reset it) - ... just a few EXAMPLES
you say, hey thats not fair since i might waste so much time of my life plexing. FEAR NOT timer length is not set in stone. - imagine someone would reduce timer length and payouts to balance the now fixed mechanics between EXPANSIONS
you say everybody would blob and i can't solo anymore (sidenote: i solo pvp at least 90% of my gametime) - firstly, the nature of blobs is that they a) get killed by a larger blob or b) dissolve quickly since there is no other blob around - secondly, having a blob you still won't be able to cover whole FW space. A route through all amarr systems alone has 32+ jumps, and thats half of the warzone. (cal-gal WZ is much larger btw) How often do you think a blob would fly this route? - thirdly, crazy concepts like patrol gangs might actually work, you could defend (selected) systems or disrupt your opponent defending systems WITHOUT TRADING TIME 1:1 WITH FARMERS - solo farming WILL STILL PERFECTLY WORK, all you would have to do is to use a pvp fit an pick a quiet system
so what would happen after implementing the MOST OBVIOUS FIX IN EVE HISTORY you ask? - stabs, cloaks will serve the original purpose: protecting your ship but using them for make LP won't work anymore - plexing will be a mechanic to create confilct and you would see more fights in them - frigs will stick to novices, destroyers to small plexes and cruisers to medium plexes - people will plex together in great joy, celebrating the new plexing mechanics
OMG the fix is PERFECT you say, do we still need the other stuff? - actually no, rats, artificial rules like cloak inhibitors don't matter anymore, you could just remove them or keep them... doesn't matter
but you still want to EXPLOIT A BROKEN SYSTEM TO FARM LP WITHOUT RISK OR EFFORT you say? - no problem m8. FW covers EVERYTHING. You can fly pve missions which allow you to complete them without NPC agro, 0 risk... you can cloak any time, watch a movie etc. Best of all: it doesn't influence sov and its the perfect solo mechanic DESIGNED TO BE NO CONFLICT DRIVER
but what if this change is made and it DOESN'T WORK (fictional, highly theoretical scenario - won't happen ever) - luckily eve has now a new 6 week deployment model so you could implement the "we will monitor the situation and tweak the system later" - inferno - CCP Soundwave - before riot - promise with minimal effort
thanks for listening and thanks for the large plex change
this guy gets it.
You would do well to listen to this.
Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Thorin Matarielle
Shirak SkunkWorks
2
|
Posted - 2014.05.09 17:49:00 -
[108] - Quote
Bienator II wrote:epic post]
Nice one dude! U made me laugh several times. 
+1 |

Shagmar Gera
Black Watch Syndicate Vitoc Health Services
0
|
Posted - 2014.05.09 18:18:00 -
[109] - Quote
I support Gated large plexes. CCP PLZ this mechanic works in all other plexes, give it to us the way plexes are successful FIRST then tweak it if it needs changes. |

Petrus Blackshell
Derelict Rifter Enterprise
3137
|
Posted - 2014.05.09 18:55:00 -
[110] - Quote
Bienator II wrote: ~stuff~
^^ This guy here. He's got it.
Bienator II wrote: - timer resets immediately (imagine you could spend lp on the plex structure to reset it) Yes please! Defend your plex or run the risk of losing all your progress, foo'. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
672
|
Posted - 2014.05.09 18:58:00 -
[111] - Quote
you said ages ago that you wanted timers to tick down if people cloak up or warp out, when's that happening? preferably make it speed up over time or something.
also when are acceleration gates being fixed? I've activated gates while tackled, I've been caught on gates, and I've had it work as intended. it's very inconsistent.
also FW missions need a big stack of nerfs they're so broken. |

per
Terpene Conglomerate
9
|
Posted - 2014.05.09 19:01:00 -
[112] - Quote
Gåæ exactly that |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
9
|
Posted - 2014.05.09 19:24:00 -
[113] - Quote
+1 for Bienator
At first I didn't even think about the implications of a complete timer reset, I was more for timer counting back, but a reset might be the ultimate solution.
If the outcome of you warping away from a plex at the first sign of danger is to lose all your progress, you might be inclined to actually pvp fit and defend.
Imagine running a medium down for 19min, you have the potential to make a nice chunk of isk if you defend or you warp off with your ship intact and don't make anything. This is the perfect risk vs reward situation.
There will still be plenty of opportunities for newer players to make LP but it will require more effort. Find a dead system (plenty of them) or run missions. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
12
|
Posted - 2014.05.09 19:34:00 -
[114] - Quote
appearently, my earlier post didn't actually post.
I am trying to learn FW. My only experiance with it consisted of fitting a coercer for orbital bombardment (months ago, for what was then new... Dust 514) and promptly getting 'dusted'.
From what I'm understanding, FW consists of keeping ships within a certain radius of a central "FW button" and earning Loyalty Points (LP) from your faction.
Please note I have have absolutely NO IDEA of FW outside what I have read in this thread, so this idea may be completely unviable.
A> Why not have the procedure that you can NOT collect LPs unless your faction has actually captured the site?
B> Your ship must stay within the 'capture radius' and FULLY DETECTABLE for a certain amount of time before it can start qualifying for LP
C> After your ship has started qualifying for the LP, it must stay within the radius and detectable to continue to qualify for more LP
D> When you decide to collect your LP, you proceed to the "FW button" and 'open cargo' (or some other function). A timer counts down and you receive the LP you have qualified for. Now, you must return to 'step B' if you want more LP
E> If at any time, you leave the 'capture radius' or become undetectable to the sensor maintaining that radius, you lose whatever LP you have not collected and will have to start over with 'step B' (this is, if your faction still has control of the site).
Does this sound workable to the more experianced among you? |

xa666
KOZA Z PIEKLA
0
|
Posted - 2014.05.09 19:35:00 -
[115] - Quote
Caval Marten wrote:
There will still be plenty of opportunities for newer players to make LP but it will require more effort. Find a dead system (plenty of them) or run missions.
or try pvp.
Still not enough. Give us more pvp on plexes.
|

paritybit
Repo.
268
|
Posted - 2014.05.09 19:37:00 -
[116] - Quote
Just posting to say that timer rollbacks are a much better and more complete solution than disabling cloaks which causes as many problems as it solves. Use the carrot instead of the stick. Make them want to stay but don't force them. Treat warping out and coaching up in the same way. This makes it more lucrative for pilots who are actually willing to fight for their LP. I and many others have suggested this in the past. Some of them are already popping up in this thread.
I am certainly not a fan of arriving in a complex to engage in honorable frigate one versus one combat only to have a handful of recons uncloak around me. So I am not unhappy with the change. But this doesn't really change that since they will just cloak up outside of the beacon's range anyway. Similarly, FW farmers will simply sit on the edge and move a few meters to cloak when I land as they always do. The only difference here is they have to move which makes my current solution to catch them (probes) doomed to failure from now on. |

Angelus Ryan
One Ronin
57
|
Posted - 2014.05.09 19:43:00 -
[117] - Quote
From the other thread where this first appeared, a copy of my post:
You just pretty much killed cloaky ambushes on people coming into FW plexes. This side-effect is downright bad, and your attempted solution is not actually doing anything to combat the farming problem. The bat is swinging, and again, it is doing so ineffectively, while breaking other things in the process.
The (AFK) farming problem is caused by stabs (about 4 of them), and not by cloaks. Your solution does nothing to eliminate 4 stab Tormentors sitting in a plex alt-tabbed into another game or client and warping off them they hear they are under attack. Furthermore, your solution does nothing to eliminate people sitting 29.9km from the beacon and about 45km from the warpin and moving for a second, then cloaking up, the moment someone appears on grid (or appears on a 5,000km d-scan). Moreover, since we cannot cloak within capture range, we can't even sneak into the plex by cloaking in warp into the plex and then crawling over them cloaked to catch them off guard, or by cloaking inside the plex and waiting for them to greedily return by cloaking near the warpin (and since we need multiple points to combat stabs, we pretty much need to use scrams and not longpoints).
In fact, this solution has exactly the opposite of what I suspect you intend, unless you intend for farmers farming LP with even less risk from cloaky attackers.
Timer rollback when cloaked/warped off is the solution you are looking for, CCP, not this "no cloaking" crap that makes farmer even safer. Alternatively, make it so that no warp stabbed ship can use an acceleration gate.
I was sure you had some interesting fixes in store, but it seems like you do not, just more spaghetti at the wall. |

Endo Saissore
Gateway Cowboys
53
|
Posted - 2014.05.09 19:46:00 -
[118] - Quote
First off that's an excellent post Bienator.
Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.
(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?) |

Ultimate Tales
Depressed Noobs
3
|
Posted - 2014.05.09 19:49:00 -
[119] - Quote
So... 30km from timer... all farmer now will stay on 29km far away from timer structure, when they see some1 on scan they will move 500meters and cloak. nice fix... actually you remove ability for ppl who sit inside in plex and hunt for farmers. Before I can jump inside plex in cloak and kill damn stabed/cloaked farmer. now cant if I wasnt jump inside before them. Still he will run cause are stabbed... Just block entrance with wcs/cloak if they arent stealth ships like | astero/stealth bomber/cover ops |. You fix nothing CCP. Shame on you, FW still ****** up totally for ppl who want fight. You create zone for farmers with cloak/warp stabs. You are farming on customers like they farming LP...
I quit FW today, nothing to do there.
ps. sorry for my bad english, that isnt my primary language :P |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
673
|
Posted - 2014.05.09 19:50:00 -
[120] - Quote
Endo Saissore wrote:First off that's an excellent post Bienator.
Secondly there should be no reason for a sec loss inside a plex. Activating the gate doesn't have to make you a suspect. Just make it so there is no adjustments to your sec status when you engage in a plex. It is a huge disadvantage to wait until the pirate has dictated range and fired the first shot before I attack. FW pilots should not be penalized for defending themselves against an aggressive act. And entering a plex is an aggressive act.
(unless they are just entering to hold a nice conversation with you about your ship of choice. In that case, hi pirate how are you doing!?)
if he's a pirate then you can attack whenever. spawning and entering a plex in my system is an aggressive act, more like. |
| |
|
| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
| First page | Previous page | Next page | Last page |