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21. System Map + WH graphics - in Issues, Workarounds & Localization [original thread]
I see the same issue with the system map.
- by paritybit - at 2014.01.29 19:27:00
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22. Inhibitor Modules - in Player Features and Ideas Discussion [original thread]
ALI Virgo wrote: kill it before it lock you or run away if you can. but its just an idea. The docking inhibitor is also to kill it before it docks. The doomsday inhibitor is to kill it before it doomsdays. The cyno inhibitor is to kill it...
- by paritybit - at 2013.11.02 00:18:00
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23. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
As a pirate, you take what is rightfully yours (whatever you can take). Come hang out in our public channel to see if you might enjoy flying with us.
- by paritybit - at 2013.10.22 04:39:00
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24. Great Idea! - in Player Features and Ideas Discussion [original thread]
It might make more sense if you limited it. For example, if you said that you could take a single skill from your character, pack it into a syringe and sell it to another player then it wouldn't be free skillpoints for whatever you like. This wou...
- by paritybit - at 2013.10.21 19:33:00
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25. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
We're ranked 291 out of the top 10,000 entities on BattleClinic; come help us push to 290. We're still looking for new family members.
- by paritybit - at 2013.10.18 23:46:00
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26. Obsolete CONCORD - Could It Work? - in Player Features and Ideas Discussion [original thread]
I would love to see more negative security status people flying around high-security space (and also have security status be more meaningful), but I don't think this is the way to make that happen. I'd prefer to see effort go toward removing fact...
- by paritybit - at 2013.10.18 20:27:00
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27. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
As we hurtle towards the next expansion, imagine how the warp speed changes will allow more rampant criminality (and more deadly response forces). Consider us.
- by paritybit - at 2013.10.16 23:17:00
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28. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
Our last batch of recruits has finished the assessment; most are in. We're still looking for more.
- by paritybit - at 2013.10.15 19:23:00
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29. Who got the killmail? - in Player Features and Ideas Discussion [original thread]
Everyone should be on the killmail. The guy who mined the ore to build the ship. The guy who invented the guns that went on the ship. The guy who turned in his LP to get the faction ammo that went in the guns. The guy who ninja salvaged the missio...
- by paritybit - at 2013.10.15 17:25:00
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30. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
The time is always nigh. But the purpose for that time is ever-changing. We're still looking for pilots whether or not you like my stupid bumps.
- by paritybit - at 2013.10.15 00:15:00
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31. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
I am happy with the way the bonuses are laid out in the original post. I don't much care about the Kitsune, because it never needed to be close to its target anyway, but in order to apply webs, warp scramblers and neutralizers, the other ships nee...
- by paritybit - at 2013.10.10 22:37:00
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32. Heavy Assault Missiles FOF - in Player Features and Ideas Discussion [original thread]
Yolo wrote: So you vote that FoF missiles are removed because the missile weapontype is unbalanced? All I'm saying is that just because Heavy Missiles have this feature doesn't mean that Heavy Assault Missiles should. HAMs already have a num...
- by paritybit - at 2013.10.09 18:19:00
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33. Heavy Assault Missiles FOF - in Player Features and Ideas Discussion [original thread]
Oh no! HAMs suffer the same issues as other close range weapons like Blasters and Pulse Lasers except that they can still shoot much farther and don't suffer any penalties from tracking disruptors! What will we do? The imbalance is catastrophic.
- by paritybit - at 2013.10.09 18:05:00
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34. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
Experienced or still learning, it doesn't matter. What matters is striving to become better. We're still recruiting.
- by paritybit - at 2013.10.08 00:02:00
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35. Signature radius connected with distance for being able to target lock - in Player Features and Ideas Discussion [original thread]
So you're saying that if I'm in an Atron which can lock out to ~31 km with max skill levels, I should have to be 15.5 km from another frigate before I can lock it? But if I'm in a Caracal which can lock out to ~70 km with max skill levels, I can s...
- by paritybit - at 2013.10.07 20:10:00
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36. Clarification of Rules - Dropping Cans - in Assembly Hall [original thread]
kidkoma wrote: Avoid asshattery. Please listen to your own suggestion.
- by paritybit - at 2013.09.13 23:38:00
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37. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
We're still looking for intrepid space pilots who want to get better; there's always room for improvement and there's always something to learn.
- by paritybit - at 2013.09.11 21:04:00
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38. [Proposal] Shut Down Blink - Introduce Casino's and Cruise Ships - in Assembly Hall [original thread]
Maximillian Bonaparte wrote: It's simple GÇô shut down Blink **lmao**. And make this an in-game mechanic. I am not a gambler but many of my friends play blink. Why not 'rent a casino office' out of a number of limited slots in stations. Or intr...
- by paritybit - at 2013.09.10 22:21:00
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39. [REPO.] - Everybody owes something. We're here to make sure you pay. - in Alliance and Corporation Recruitment Center [original thread]
New recruiter in the European time zone; now is a good time to hang out in our public channel and chat us up.
- by paritybit - at 2013.09.10 19:07:00
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40. Sticky:Dev Blog: U and I made some changes: Odyssey 1.1. UI changes - in EVE Information Portal [original thread]
I'm a little slow to post, but I just want to say Karkur, you are my favorite.
- by paritybit - at 2013.09.04 22:34:00
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